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Updated: 05/29/14 04:56 AM
Patch for:
ChatMultiWindow.
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File Info
Compatibility:
Craglorn (1.1)
Updated:05/29/14 04:56 AM
Created:05/20/14 04:00 PM
Monthly downloads:16
Total downloads:2,451
Favorites:7
MD5:
ChatMultiWindow Patch 1.7
Version: 1.7
by: Iyanga [More]
This version fixes the following issues:

- When putting a tab into the default chat container, the chat text is written over the edit box. Now the text appears correct.


- Instead of registering an event for all chat containers and all chat events, fixing the anchors is now done by just registering a single event (PLAYER_ACTIVATED).
This uses less resources and should also fix a nil exception.


- In a dual monitor/windowed setup, if you click from outside the window back into the game on a chat tab, the tab would start to move out of the container even without dragging. Version 1.4 now adds a little lock button to fix this. In order to drag chat tabs, open the lock. If the lock is closed, chat tabs can't be dragged around accidently.


- The additional windows would fade out while typing text in the chat box. This no longer happens.


- The additional windows now have an additional icon next to the options. The additional containers will hide, when you open your menu, so they don't write over your paperdoll or inventory. If you do want to have the chat container visible though, you can click the icon.
1.7
Added icon to choose between "Hide" or "Not hide" when player opens menu (inventory, journal etc.)
Archived Files (4)
File Name
Version
Size
Uploader
Date
1.6
2kB
Iyanga
05/25/14 04:51 AM
1.5
2kB
Iyanga
05/22/14 02:45 PM
1.4
2kB
Iyanga
05/21/14 12:51 PM
1.3
2kB
05/20/14 04:00 PM


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Unread 06/28/14, 06:15 AM  
Ezech

Forum posts: 0
File comments: 18
Uploads: 0
Works nice with new API for me (just lost parameters).
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Unread 06/27/14, 11:47 AM  
mra4nii
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Forum posts: 42
File comments: 87
Uploads: 2
Any chance to make it work with new API?

Thanks
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Unread 06/22/14, 07:13 AM  
Iyanga
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Forum posts: 183
File comments: 48
Uploads: 9
Originally Posted by Nikolas Dienekes
When I unzip do I overwrite? I assumed I'm supposed to but when I reloaded my UI, I could no longer drag new tabs off or combine them.
There is a lock icon now at the main chat window. Click the lock icon so it unlocks, then you can drag the tabs.
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Unread 06/21/14, 05:36 PM  
Nikolas Dienekes

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When I unzip do I overwrite? I assumed I'm supposed to but when I reloaded my UI, I could no longer drag new tabs off or combine them.
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Unread 05/28/14, 04:36 PM  
Fing3rz

Forum posts: 11
File comments: 53
Uploads: 0
I like the new option to hide the windows when opening menus.

Any way to autohide the default chat window as well?


Re-write.
Last edited by Fing3rz : 05/29/14 at 01:03 PM.
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Unread 05/22/14, 02:47 PM  
Iyanga
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Forum posts: 183
File comments: 48
Uploads: 9
Originally Posted by Iyanga
I didn't touch or add any code regarding fadeing. So most likely no.

Well, now I did.
1.5 is being uploaded.


When you enter the edit box, all containers will fade in and neither container nor text will disappear while you type text. If you leave the edit box, the normal fading rules apply again.
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Unread 05/22/14, 01:00 PM  
Iyanga
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Forum posts: 183
File comments: 48
Uploads: 9
Originally Posted by mra4nii
doe it fix the issue with fading while you''re typing?
I didn't touch or add any code regarding fadeing. So most likely no.
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Unread 05/22/14, 06:31 AM  
mra4nii
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Forum posts: 42
File comments: 87
Uploads: 2
doe it fix the issue with fading while you''re typing?
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Unread 05/20/14, 04:19 PM  
DeanGrey
 
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Forum posts: 22
File comments: 88
Uploads: 3
Wonderful, thank you.
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