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Scalebreaker (5.1.5)
Updated:09/01/19 04:49 PM
Created:07/20/19 10:48 PM
Monthly downloads:41
Total downloads:519
Favorites:16
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PetKennel
Version: 5.1.5
by: ziggr [More]
PetKennel automatically dismisses pets when doing errands in town.

System Requirements:

Why PetKennel?
  • Sick of Twilight Matriarchs flap-flap-flapping in your face when trying to craft?
  • Wish you could automatically put away your warden's bear when you walk up to a daily writ turn-in crate?
  • Have you ever apologized in chat for your pets interfering with other players doing their daily crafting writs?
  • Wish you could dismiss pets with a single keystroke?

PetKennel automatically dismisses your combat and vanity pets upon common in-town interactions:
  • daily crafting writ board
  • crafting station
  • crafting writ turn-in crate
  • (non-assistant) bank
  • (non-assistant) merchants and guild traders
  • Rolis Hlaalu

By popular demand, PetKennel can also automatically dismiss your pets (usually just non-combat pets!) when you're out in the field:
  • dungeons & delves

KeyBinding

PetKennel also adds a keybinding to "Hide Pet".



Chat Output

PetKennel writes to chat when it dismisses your pet(s).



Options

If for some reason you want your big opaque bear to get in everybody's way, you can choose to disable PetKennel for whichever interaction you want to keep your pet active.



To Do
  • Assistants? It's amusing to see Tythis and Nuzhimeh chasing after crafters as they do their daily writs. Should I hide them?
  • No, there is no way to force other players to dismiss their pets. Perhaps politely ask them to install PetKennel?.

Thank You

Originally inspired by Dolgubon's Lazy Writ Crafter which implements this same feature, but restricted to only when crafting writs. Some pet-hiding code copied verbatim from LazyWritCrafter.

Follow development on GitHub

ESO-PetKennel on GitHub
5.1.5 2019-09-01
  • Don't bother "hiding" pets when interacting with stations in player housing.

5.1.4 2019-07-25
  • Settings to control which pets the keybinding dismisses.

5.1.3 2019-07-21
  • Split settings: enable auto-dismiss of combat and non-combat pets separately.
  • Dismiss pets at guild traders same as at NPC merchants.

5.1.2 2019-07-21
  • hide vanity pets in dungeons & delves
  • de-caret pet names

5.1.1 2019-07-20
  • initial release
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Uploader
Date
5.1.4
7kB
ziggr
07/25/19 11:57 AM
5.1.3
6kB
ziggr
07/21/19 09:56 PM
5.1.2
6kB
ziggr
07/21/19 01:53 PM
5.1.1
6kB
ziggr
07/20/19 10:48 PM


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Unread 09/21/19, 04:22 PM  
amber1019
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Originally Posted by ziggr
Assistants? It's amusing to see Tythis and Nuzhimeh chasing after crafters as they do their daily writs. Should I hide them?
Yes. Yes, you should. You should hide them.
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Unread 09/02/19, 07:14 PM  
ziggr
 
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I don't know of any API or database (not even Baetram's LibZone) that can tell me when your current zone is a "town or settlement." Sorry.

Originally Posted by Alessondria
I'd very very much like to see an option added to dismiss both sets on entering a town or settlement.
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Unread 09/02/19, 05:07 AM  
Alessondria

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I'd very very much like to see an option added to dismiss both sets on entering a town or settlement.
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Unread 08/27/19, 08:34 AM  
Noxifer

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Yeah, I figured it'd be more complicated trying to code than it'd be worth. I'll just keep looking for AddOns to make my brain/memory work better :p
(To be completely honest, when I first downloaded this AddOn, I thought that's how it'd work, that it'd just hide the pets temporarily, like when you go swimming and the pets go away until you get out of the water again xD In retrospect way too optimistic an expectation, of course, and I'm still happy with how it does work ^^)

Originally Posted by ziggr
Glad you find it useful.

I thought about re-summoning pets once you're N meters from the crafting table, but I'm unlikely to ever implement this:
  • Would only work for non-combat pets. ZOS API intentionally prevents add-ons from triggering combat abilities. So butterflies=yes, but warden bear=no.
  • Code to re-summon would probably fail to trigger some times, leading to bug reports and more work for ziggr.
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Unread 08/26/19, 09:52 AM  
ziggr
 
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Glad you find it useful.

I thought about re-summoning pets once you're N meters from the crafting table, but I'm unlikely to ever implement this:
  • Would only work for non-combat pets. ZOS API intentionally prevents add-ons from triggering combat abilities. So butterflies=yes, but warden bear=no.
  • Code to re-summon would probably fail to trigger some times, leading to bug reports and more work for ziggr.

Originally Posted by Noxifer
Now, if only there could be a setting for automatically summoning them back once you leave the situation that got rid of them, it'd be perfect xD I don't know how many times I've run into combat after leaving a crafting station out in the wilderness because I've forgotten they're not around anymore

(And yes, I know, there already is a hotkey for that, corresponding to whichever skill slot one set one's pet to xD unfortunately I also have to remember to press it before entering combat Such a shame there's no AddOn to download to my brain to help with reminders like that.)
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Unread 08/26/19, 07:03 AM  
Noxifer

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This is awesome. I really hate when my familiars or bear insist on standing right in front of them writ drop boxes so I can't target the box xD
(They also insist on doing the same when I'm sneaking around trying to nab stuff from containers, so the hotkey to get rid of them is awesome.)

Now, if only there could be a setting for automatically summoning them back once you leave the situation that got rid of them, it'd be perfect xD I don't know how many times I've run into combat after leaving a crafting station out in the wilderness because I've forgotten they're not around anymore :p

(And yes, I know, there already is a hotkey for that, corresponding to whichever skill slot one set one's pet to xD unfortunately I also have to remember to press it before entering combat :p Such a shame there's no AddOn to download to my brain to help with reminders like that.)
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Unread 07/25/19, 08:32 PM  
ziggr
 
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Re: Re: Re: may be i dont understand....

Originally Posted by Anceane
WOW you still got my message though i deleted it :P - i was under a big headache but still wanted to play so just after posting my husband helped to understand a little better and the only little probleme left was the key binding that .... you just corrected.

Thank you so much!!
You're quite welcome! Glad you find the add-on helpful. And I hope your headache is better now. Those are awful.

(Heh, yeah I noticed that right around the time I posted my reply, your original message disappeared. Since I was still planning to add the settings UI for keybinding, I decided to leave my reply up.)

--Z
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Unread 07/25/19, 05:33 PM  
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Re: Re: may be i dont understand....

WOW you still got my message though i deleted it :P - i was under a big headache but still wanted to play so just after posting my husband helped to understand a little better and the only little probleme left was the key binding that .... you just corrected.

Thank you so much!!


Originally Posted by ziggr
Originally Posted by Anceane
So, i let all the left column (combat pet) on ON and put the pet company on OFF

Now my question :

Is this automatic as for Dolgubon addon or do i have to use as in Pet Dismiss the keybinding ?

Because i tested this two ways :

- I go to a crafting station, to a bank, or a vendor both pets stay up
- if i use the keybinding, then both pets vanish

I thought that the pet company would not be part of that right ?

But i may be using wrongly then lol :P ?
1. Hrm, the combat pet (left column, "ON") should have been dismissed upon interacting with a crafting station. As well as once you get past the first dialog with an (non-assistant) NPC bank or merchant and open the bank or store list UI. Might be a bug. Tell me more.

2. Oops. Keybinding is currently both pets with no way to have it leave your non-combat pet up. I'll add another row of settings UI for the keybinding so that you can use the keybinding for just the combat pet.
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Unread 07/25/19, 11:59 AM  
ziggr
 
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PetKennel 5.1.4 now has UI settings for keybinding

So that you can tell PetKennel that its keybinding is just for the combat pet, leave your non-combat pet alone.
Last edited by ziggr : 07/25/19 at 12:04 PM.
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Unread 07/24/19, 05:35 PM  
ziggr
 
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Re: may be i dont understand....

Originally Posted by Anceane
So, i let all the left column (combat pet) on ON and put the pet company on OFF

Now my question :

Is this automatic as for Dolgubon addon or do i have to use as in Pet Dismiss the keybinding ?

Because i tested this two ways :

- I go to a crafting station, to a bank, or a vendor both pets stay up
- if i use the keybinding, then both pets vanish

I thought that the pet company would not be part of that right ?

But i may be using wrongly then lol :P ?
1. Hrm, the combat pet (left column, "ON") should have been dismissed upon interacting with a crafting station. As well as once you get past the first dialog with an (non-assistant) NPC bank or merchant and open the bank or store list UI. Might be a bug. Tell me more.

2. Oops. Keybinding is currently both pets with no way to have it leave your non-combat pet up. I'll add another row of settings UI for the keybinding so that you can use the keybinding for just the combat pet.
Last edited by ziggr : 07/24/19 at 05:40 PM.
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Unread 07/24/19, 09:07 AM  
NTak
 
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I'm not using pets…
But thank you very much for this !

I hope a lot of people will use it, I can't stand seeing everybody's pets at the bank or at craft stations !

Cheers,
N'Tak'
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Unread 07/22/19, 11:02 PM  
Anceane
 
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Re: Re: Re: little company pet as cats will be dismissed too ?

Originally Posted by ziggr
Originally Posted by Anceane
I use the pet dismiss addon right now, but before changing to yours i want to know if your addon dismiss also pet company (i am really up for the combat pet dissmissed i more than one place, but personally i dont want my pet company like cats or dogs beeing dismissed)

Thank you
I just now uploaded PetKennel 5.1.3 which lets you control combat and non-combat pets separately:

Oh wow!!!! thank you love it already
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Unread 07/22/19, 04:53 AM  
Baertram
 
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Re: Re: Re: little company pet as cats will be dismissed too ?

Thanks for the dungeon hide options!
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Unread 07/21/19, 10:09 PM  
ziggr
 
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Re: Re: little company pet as cats will be dismissed too ?

Originally Posted by Anceane
I use the pet dismiss addon right now, but before changing to yours i want to know if your addon dismiss also pet company (i am really up for the combat pet dissmissed i more than one place, but personally i dont want my pet company like cats or dogs beeing dismissed)

Thank you
I just now uploaded PetKennel 5.1.3 which lets you control combat and non-combat pets separately:
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Unread 07/21/19, 04:25 PM  
ziggr
 
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Re: little company pet as cats will be dismissed too ?

Originally Posted by Anceane
I use the pet dismiss addon right now, but before changing to yours i want to know if your addon dismiss also pet company (i am really up for the combat pet dissmissed i more than one place, but personally i dont want my pet company like cats or dogs beeing dismissed)

Thank you
Good idea. I'll probably add UI and settings for folks who want to automatically dismiss combat pets but keep their little kitty pets around in town. The hard part (for me!) is how to create two columns of checkboxes side-by-side in LibAddOnMenu2.

But as of today's version 5.1.2, PetKennel unfortunately dismisses non-combat (aka "vanity") pets and there's no way to just dismiss combat pets only.
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