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Updated: 02/02/24 05:49 AM
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Endless Archive (9.2.5)
Updated:02/02/24 05:49 AM
Created:05/23/19 08:06 AM
Monthly downloads:8,547
Total downloads:228,723
Favorites:141
MD5:
Categories:Casting Bars, Cooldowns, Buff, Debuff, Spell, Combat Mods, Graphic UI Mods
Combat Metronome (GCD Tracker)  Popular! (More than 5000 hits)
Version: v1.6.3
by: Darianopolis, barny
The All-in-one Combat Timing bar with the update all of you guys have been waiting for!

Since Darianopolis can no longer maintain the Addon, I will probably do further updates only on the "optional Update", as it is easier for me to maintain. - barny

Should there be any bugs, feel free to report them on my ESOUI Portal.

! Fixed time adjustment on exhausting fatecarver depending on crux
! Fixed: Channeled abilities or abilities with cast time are now interrupted by block, dodgeroll or barswap
! Fixed a bug after resizing the cast bar in unlock mode
+ Added options to display remaining time, spell name and spell icon on cast bar for spells with cast/channel time
+ Remaining time label and spell icon now move according to bar alignment
+ Added option to stop HA tracking
+ Added option to show the cast bar permanently
+ Added fancy mode.

IMPORTANT: I no longer play ESO and can't actively maintain this addon.
I have enabled "Allow Updates & AddOns" if someone wants to keep this release working with new ESO API and library changes.
Anyone is absolutely free to use this addon and adapt, modify or build it into any project you're working on.
I would love to see some version of this addon continue, but I don't have the time or available classes to re-install ESO and properly maintain and bug-fix for all of the different classes and abilities on new builds and changes.
Track your heavy swings, ability cooldowns and cast/channels all in one bar to help you perfect your rotation timing and take advantage of abilty queuing with live latency information.
Now includes optional Ultimate tracking.

To access the addon settings quickly, enter the command /cm

This addon's counterpart "Combat Auras" has now been released! (You can see it in the preview)
https://www.esoui.com/downloads/info2408-CombatAurasAbilityTimers.html

IMPORTANT - This addon and "Combat Auras" SHOULD always be updated at the same time. They share a common library to improve perforamnce, and there is a good chance on any update that I've made changes to this central library.

IMPORTANT: There have been changes to the central library. Combat Auras probably won't work after you updated Combat Metronome!
Thanks for Seltiix for prototyping the initial sound cue system.

Dependencies:
  • LibAddonMenu-2.0
  • libAddonKeybinds

Features
  • Heavy attack + Cast / Channel + GCD tracking = Consolidate all of your combat timing into one bar
  • Displays your ping live on the bar to allow spell queueing with live latency information.
  • Timing adjustments. Firing abilities too early or too late? - Fine tune the displayed GCD / heavy timer / cast / channel individually (or globally) for ANY ability to best suit your play.
  • Auto hides - Keeps your UI clean
  • Flashing animation on health percentage during execute
  • Keybind to force display + show absolute health
  • 'Tick Tock' sound cues for audio feedback
Future Features (No guarantee or time frame):
  • Light attack miss alert ? (Audio/Visual alert to provide feedback and improve timing reflexes)
Known issues:
  • Some types of cast cancels are not tracked
  • Rarely, ground targeted abilities (E.g. Endless Hail) won't trigger a timer
2024-02-02 v1.6.3
! Hotfix #2

2024-02-01 v1.6.2b
! Hotfix for AddOn not being able to load

2024-02-01 v1.6.2
! Fixed: Barswap and block behavior on progress bar
! Tweaked exhausting fatecarvers extended duration to better match visual effect
+ Brought order into chaos. Cleaned up the code a little and modularized it

2024-01-24 v1.6.1
! Fixed an bug, where the addon would not load, because of missing dependencies (sorry, my mistake guys)
! Spell and remaining time label are now properly displayed in over cast bar
+ Barswap now also cancels channeling spells
+ Added fancy mode

2024-01-22 v1.6.0
project taken by barny
! Fixed time adjustment on exhausting fatecarver depending on crux
! Fixed: Channeled abilities or abilities with cast time are now interrupted by block or dodgeroll
! Fixed a bug after resizing the cast bar in unlock mode
+ Added options to display remaining time, spell name and spell icon on cast bar for spells with cast/channel time
+ Remaining time label and spell icon now move according to bar alignment
+ Added option to stop HA tracking
+ Added option to show the cast bar permanently

2020-11-03 v1.5.2
! Deprecated old debug Constants file, 'cause it keeps breaking on new updates

2020-05-22 v1.5.0
! No Longer uses DariansAddonLoader
! No longer uses LibStub // Wambo's change suggestion

2019-08-14 v1.4.1
+ Moved DariansAddonLoader into DariansUtilies

2019-08-14 v1.4.0
+ Added keybind to force display
+ Added flashing animation on helath percentage during execute
+ Added customizable tick tock audio cue

2019-05-20 v1.3.4
! Fixed bar shadow displayed on initial UI (re)load
+ Added adjustable execute health percentage highlight
+ Added option to attach Target Health to reticle

2019-06-19 v1.3.3
! Standardized capitalization on function names

2019-06-18 v1.3.2
! Health now shows absolute if target is at 100%, irregardless of combat state
+ Added account wide settings toggle

2019-06-16 v1.3.1
! Fixed health marker not hiding properly
! Fixed versionining - Last version should have been released as 1.3.0
+ Added max displayed latency option

2019-06-16 v1.3.0
! Performance improvements to library
+ Added optional stamina and mob health tracking

2019-06-13 v1.2.2
! Fixed lightning staff attack constantly resetting on each tick
! Abilities with sub gcd cast/channel times now show gcd
! Fixed some healing abilities not triggering their timers
! Changed guard detection to use in-game api... (hurrdurr smart programming :S)
! Added situational ability activation requirements to api

2019-06-12 v1.2.1
! Fixed heavy attack timer not resetting on early release
! Moved ability event dispatch to combat event trigger
! Fixed escape cancelled ground targeted spell from triggering on mount up

2019-06-12 v1.2.0
! Major algorithm improvement
! event queuing added - Can handle attack queueing without timer duration overwrites
! Various reliability improvements
! Improved algorithm to no longer rely on event forcing

2019-06-09 v1.1.5
! Fixed timer stutter when casting ability whilst dismounting
! Reworked targeted spell detection, moved to generic event handling system
! Improved and moved Guard detection to LibDMUI.Targeting:GetUnitNPCType(unitTag)
- Removed Accidental Presidency font - Now using resized base game font

2019-06-09 v1.1.4
! Ultimate no longer shows when OOC and targeting dead enemies, critters or (optionally) neutral guards

2019-06-09 v1.1.3
! Fixed channeled spells are no longer detected as instant cast
! Desynchronised eventAbility and eventStart load to improve reliability
! Added timer cancel on KNOCKBACK, PACIFIED, STAGGERED, STUNNED, INTERRUPTED combat events

2019-06-08 v1.1.2
! Deferred timer start until SLOT_UPDATED event (within 100ms grace period) - Removes jitter from bar + hopefully fixes insane timer bug
! Few failsafe conditions added to update loop to improve reliability (hopefully)

2019-06-08 v1.1.1
! Streamlined update algorithm
! Removed debug on targeting cancel event
! Removed excess code + comments
! Added default -10ms start time adjust to minimize post-adjustment jitter
! Added hard limit of max -100ms start time adjust to prevent high latency overlapping from eating spell cooldowns
+ Added optional ultimate tracker above cast bar - Can now hide action bars completely!

2019-06-08 v1.1.0
! Fixed bug with initial use of some abilities not registering the correct cooldown
+ GCDs can now be adjusted on for each ability!
+ Complete rework of detection algorithm
+ Moved Frame + Progress bar code to separate library (will be released at a later date)

2019-06-03 v1.0.0
! Renamed addon files to CombatMetronome, deprecated GCDTracker name from addon
! Changed SavedVariables to CombatMetronomeSavedVars
! Will need to remove old files and rename saved variables if upgrading

2019-06-03 v0.8.1
! Fixed error on adding new channeled ability adjustment

2019-06-03 v0.8.0
+ Ability caching fixed and implemented into base addon - no longer caches on slot
+ Added individual skill cast time adjusts
+ Added ping zone display option for heavy attacks to maintain visual consistency
+ Added global ability cast adjust
! Reworked entire ability tracking system to be more expandable and flexible

2019-05-29 v0.7.2
! Early cancel melee swings are now tracked
! GCD and cast cooldowns are now independent and can be reset without affecting each other (GCD Reset is now compataible)
- Removed baseline caching of abilities - Reslotting and in-combat ability morphs do not cause issues
+ Added debug toggle to ingame menu

2019-05-29 v0.7.1
! Removed excessive logging on cast events

2019-05-29 v0.7
+ Added experimental heavy attack + cast timing
Known issues:
- Reslotting abilities on bars requires a /reloadui
- Abilities whos cast / use behaviours change dynamically are locked into their first form
- Cast cancels are not currently tracked, and GCD reset tracking does not work whilst heavy attack + cast timing is enabled
- Early finish / cancelled heavy attacks do not reset the swing bar
? This is a test build - I don't have enough characters and spells
unlocked to be able to fully test this (I haven't tested channeling
at all because I don't have any channeled spells unlocked xD)
So anyone willing to try things out and report issues would be greatly appreciated.

2019-05-24 v0.6.1
! Minor code / metadata cleanup
! Fixed long decimal in options

2019-05-24 v0.6
+ Sliders for position and size
+ Buttons for centering
! Fixed file format for Minion

2019-05-23 v0.5
+ Progress bar segmented to prevent overlapping with ping zone - No colour blending with transparency
! Fixed error on bar resize
! Bar now defaults to the center of the screen
+ Added background colour to Options

2019-05-23 v0.4.1
! Improved slot tracking algorithm

2019-05-23 v0.4
+ GCD adjustment +/-
+ Left/right/center alignment for progress bar
+ Toggle display OOC
Optional Files (1)
File Name
Version
Size
Author
Date
Type
v1.6.3
37kB
02/02/24 05:49 AM
Patch


Archived Files (25)
File Name
Version
Size
Uploader
Date
v1.6.1
34kB
barny
01/27/24 01:19 PM
v1.5.2
31kB
Darianopolis
11/02/20 10:31 PM
v1.5.1
30kB
Darianopolis
05/28/20 09:21 PM
v1.5.0
30kB
Darianopolis
05/22/20 08:58 AM
v1.4.1
32kB
Darianopolis
08/19/19 02:16 PM
v1.4.0
32kB
Darianopolis
08/14/19 04:49 PM
v1.3.4
67kB
Darianopolis
06/20/19 04:44 AM
v1.3.3
67kB
Darianopolis
06/19/19 07:24 AM
v1.3.2
67kB
Darianopolis
06/17/19 06:28 PM
v1.3.1
66kB
Darianopolis
06/16/19 12:22 PM
v1.2.3
66kB
Darianopolis
06/16/19 11:04 AM
v1.2.2
58kB
Darianopolis
06/13/19 11:00 AM
v1.2.1
23kB
Darianopolis
06/12/19 11:38 AM
v1.2.0
57kB
Darianopolis
06/12/19 05:16 AM
v1.1.5
21kB
Darianopolis
06/10/19 05:55 PM
v1.1.4
40kB
Darianopolis
06/09/19 08:16 PM
v1.1.2
39kB
Darianopolis
06/08/19 05:25 PM
v1.1.1
39kB
Darianopolis
06/08/19 02:52 PM
v1.0.0
10kB
Darianopolis
06/03/19 03:17 PM
v0.8.1
10kB
Darianopolis
06/03/19 11:03 AM
v0.7.2
9kB
Darianopolis
05/29/19 03:15 PM
v0.7.1
45kB
Darianopolis
05/28/19 11:10 PM
v0.6.1
7kB
Darianopolis
05/26/19 04:15 AM
v0.5
6kB
Darianopolis
05/23/19 03:43 PM
v0.4.1
6kB
Darianopolis
05/23/19 10:43 AM


Post A Reply Comment Options
Unread 01/28/24, 10:47 AM  
2eCBqy3YdX6c

Forum posts: 0
File comments: 13
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Re: Re: Re: Re: Update plis

Originally Posted by 2eCBqy3YdX6c
Originally Posted by barny
Originally Posted by kes369
Originally Posted by xhoustonx
The metronome bar doesn't last long enough on the Arcanist's Exhausting Fatecarver. any can update
noticed this issue today. works accurately when you beam without crux, but inaccurate with since beam lasts longer. Would be great if someone could update this.
I updated the addon and fixed this and some other issues. Also implemented some new features. Hope you enjoy. Feel free to report bugs
With this update, my previous Background/Progress/Ping color settings were lost. They were black/blue/green. I've set those back to the colors I used to use. Now I see that the Ping color no longer shows.
The loss of the three colors, I found, is due to the changing of spelling in the saved variables file from 'Colour' to 'Color'. Removing the new 'Color' ones and Renaming the old 'Colour' to 'Color' should restore the original values. Do this change while *NOT* logged into any character.
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Unread 01/28/24, 10:39 AM  
2eCBqy3YdX6c

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File comments: 13
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Re: Re: Re: Update plis

Originally Posted by barny
Originally Posted by kes369
Originally Posted by xhoustonx
The metronome bar doesn't last long enough on the Arcanist's Exhausting Fatecarver. any can update
noticed this issue today. works accurately when you beam without crux, but inaccurate with since beam lasts longer. Would be great if someone could update this.
I updated the addon and fixed this and some other issues. Also implemented some new features. Hope you enjoy. Feel free to report bugs
With this update, my previous Background/Progress/Ping color settings were lost. They were black/blue/green. I've set those back to the colors I used to use. Now I see that the Ping color no longer shows.
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Unread 01/24/24, 09:27 AM  
barny
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 8
Uploads: 1
Re: Re: Update plis

Originally Posted by kes369
Originally Posted by xhoustonx
The metronome bar doesn't last long enough on the Arcanist's Exhausting Fatecarver. any can update
noticed this issue today. works accurately when you beam without crux, but inaccurate with since beam lasts longer. Would be great if someone could update this.
I updated the addon and fixed this and some other issues. Also implemented some new features. Hope you enjoy. Feel free to report bugs
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Unread 11/20/23, 01:06 PM  
kes369

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File comments: 2
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Re: Update plis

Originally Posted by xhoustonx
The metronome bar doesn't last long enough on the Arcanist's Exhausting Fatecarver. any can update
noticed this issue today. works accurately when you beam without crux, but inaccurate with since beam lasts longer. Would be great if someone could update this.
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Unread 11/18/23, 02:44 PM  
xhoustonx

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Update plis

The metronome bar doesn't last long enough on the Arcanist's Exhausting Fatecarver. any can update
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Unread 10/12/23, 02:54 AM  
Vaexar

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File comments: 5
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Change resource text size

Heyo, big fan of the Combat Metronome. Its appearance has been the most helpful for me to weave compared to other GCD trackers. No issues over the past patches either, but there are some things I would like to control.

- Resource text size and positioning
- I have the metronome just under my reticle, which puts the Ultimate resource number smack on top of my reticle. The font is MASSIVE as well as completely static, so I can't move it to a different location
- anyone have mod knowledge for how I could learn to change it? At the very least, the font size

==========================
Edit: found it! I really hope I found the correct parameters in the
Addon Folder > CombatMetronome.lua
-> where the format lines are
Create health/stamina/ultimate label
-> change the anchor point to different parts of the metronome. I'm assuming the coordinate numbers are for offsetting
SetAnchor(BOTTOMLEFT, self.labelFrame, BOTTOMLEFT, 0, 0)
-> change the font size
SetFont(Util.Text.getFontString(nil, 14, "outline"))
Last edited by Vaexar : 10/12/23 at 02:07 PM.
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Unread 08/16/23, 01:56 AM  
NoOneOfImportance

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The metronome bar doesn't last long enough on the Arcanist's Exhausting Fatecarver.
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Unread 02/03/23, 03:49 PM  
Aibabos

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louder ticks

Hi there.
Is it possible to make ticks louder?
I mean just ticks. I know how to max out speakers.
Thanks
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Unread 09/06/22, 03:46 PM  
PhnxZ
AddOn Author - Click to view AddOns

Forum posts: 8
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Re: Combat metronome percentages and numbers

Originally Posted by bonaflap
Hello
What’s the meaning of the percentages on the left and on the right of the bar? And the meaning of the number in the center of the bar? Thx
Left % is your current stamina
Middle is your ultimate
Right % is target health

They can each be turned off in the addon settings
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Unread 09/06/22, 01:29 AM  
bonaflap

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Combat metronome percentages and numbers

Hello
What’s the meaning of the percentages on the left and on the right of the bar? And the meaning of the number in the center of the bar? Thx
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Unread 04/20/21, 09:59 AM  
FuriousLog

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Originally Posted by Darianopolis
Originally Posted by BuLLitz
Someone else posted a similar issue:

Code:
user:/AddOns/CombatMetronome/CombatMetronome.lua:718: function expected instead of nil
stack traceback:
user:/AddOns/CombatMetronome/CombatMetronome.lua:718: in function 'setFunc'
|caaaaaa<Locals> name = "Unnerving Boneyard" </Locals>|r
user:/AddOns/HarvestMap/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/editbox.lua:60: in function 'UpdateValue'
|caaaaaa<Locals> control = ud, forceDefault = F, value = "Unnerving Boneyard" </Locals>|r
user:/AddOns/HarvestMap/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/editbox.lua:109: in function '(anonymous)'
|caaaaaa<Locals> self = ud </Locals>|r
[C]: in function 'LoseFocus'
ZO_Dialog1EditBox_Enter:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
I can get the option to work with "Trap Beast" in the 'ABILITY TIMER ADJUSTS', and it appears to work fine.
However, as the original poster pointed out, most other items do not work.
I can use a numeric value in the field such as 1, 2, 3, 4, 5 and those are accepted but I have no idea what those represent.
Is there a list somewhere of valid options/entries for this setting?
Why is Trap Beast, or Unstable Wall of Fire an acceptible entry when 'Unnerving Boneyard' is not?
The ability timer adjusts was an option to fine tune the cooldown applied by each ability. it was mostly just a fine-tuning option for some abilities that felt wrong. Since the addon just uses a generic cooldown system.

Unfortunately I can't tell you why some menu options are breaking now. It looks like something has changed in the libraries or ESO. I haven't played in years at this point to be honest, so this isn't high on my to-do list
Looking around a bit, the LAM library has changed, and I'm wondering if there is a dependency that's causing the issue. I'm playing with it a bit and will report if I find anything. I'm not implying that you should fix it either, if you've moved on from the game that would be inappropriate to ask of you. Just chiming in, just posting in case someone who is a lot better at coding LUA than I am is looking.

Thanks for making this, it's been one of the most useful things I have in the game.
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Unread 04/03/21, 12:56 PM  
Darianopolis
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 45
Uploads: 2
Originally Posted by BuLLitz
Someone else posted a similar issue:

Code:
user:/AddOns/CombatMetronome/CombatMetronome.lua:718: function expected instead of nil
stack traceback:
user:/AddOns/CombatMetronome/CombatMetronome.lua:718: in function 'setFunc'
|caaaaaa<Locals> name = "Unnerving Boneyard" </Locals>|r
user:/AddOns/HarvestMap/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/editbox.lua:60: in function 'UpdateValue'
|caaaaaa<Locals> control = ud, forceDefault = F, value = "Unnerving Boneyard" </Locals>|r
user:/AddOns/HarvestMap/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/editbox.lua:109: in function '(anonymous)'
|caaaaaa<Locals> self = ud </Locals>|r
[C]: in function 'LoseFocus'
ZO_Dialog1EditBox_Enter:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
I can get the option to work with "Trap Beast" in the 'ABILITY TIMER ADJUSTS', and it appears to work fine.
However, as the original poster pointed out, most other items do not work.
I can use a numeric value in the field such as 1, 2, 3, 4, 5 and those are accepted but I have no idea what those represent.
Is there a list somewhere of valid options/entries for this setting?
Why is Trap Beast, or Unstable Wall of Fire an acceptible entry when 'Unnerving Boneyard' is not?
The ability timer adjusts was an option to fine tune the cooldown applied by each ability. it was mostly just a fine-tuning option for some abilities that felt wrong. Since the addon just uses a generic cooldown system.

Unfortunately I can't tell you why some menu options are breaking now. It looks like something has changed in the libraries or ESO. I haven't played in years at this point to be honest, so this isn't high on my to-do list
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Unread 02/17/21, 11:45 AM  
Hollenbrooke

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How to move the timer around on screen?

Anyone know how to move the timer to a different location on the screen? Also, when i use the slash command /cm, i receive the following ui error msg:

EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:758: attempt to index a nil value
stack traceback:
EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:758: in function 'AreSelectionsEnabled'
EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:1514: in function 'ZO_ScrollList_SelectData'
|caaaaaa<Locals> data = [table:1]{name = "Combat Metronome", filterText = "combat metronome darianopolis..."} </Locals>|r
(tail call): ?
user:/AddOns/InventoryGridView/lib/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:769: in function 'lam:OpenToPanel'
|caaaaaa<Locals> self = [table:2]{}, panel = ud, selectedData = [table:1] </Locals>|r
user:/AddOns/InventoryGridView/lib/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:1017: in function 'fn'
EsoUI/Ingame/SlashCommands/SlashCommands_Shared.lua:204: in function 'DoCommand'
|caaaaaa<Locals> text = "/cm", command = "/cm", arguments = "", fn = user:/AddOns/InventoryGridView/lib/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:1016 </Locals>|r
EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:1785: in function 'SharedChatSystem:SubmitTextEntry'
|caaaaaa<Locals> self = [table:3]{loaded = T, currentNumNotifications = 1, maxContainerWidth = 2560, suppressSave = F, shouldMinimizeAfterEntry = F, currentChannel = 0, maxContainerHeight = 1440, numUnreadMails = 0, minContainerHeight = 170, minContainerWidth = 300, ignoreTextEntryChangedEvent = F, isMinimized = F, isAgentChatActive = F, allowMultipleContainers = F}, text = "/cm", valid = F, prefix = 47 </Locals>|r
EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:2493: in function 'ZO_ChatTextEntry_Execute'
|caaaaaa<Locals> control = ud </Locals>|r
ZO_ChatWindowTextEntryEditBox_Enter:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
(tail call): ?
(tail call): ?
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Unread 01/22/21, 02:34 PM  
tmjoyce13

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Custom Ability Timers

Sorry if this has been asked before, but I'm having trouble setting up custom ability timers. Is there a guild on how to do this?
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Unread 01/14/21, 09:28 AM  
BuLLitz
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 5
Uploads: 1
Someone else posted a similar issue:

Code:
user:/AddOns/CombatMetronome/CombatMetronome.lua:718: function expected instead of nil
stack traceback:
user:/AddOns/CombatMetronome/CombatMetronome.lua:718: in function 'setFunc'
|caaaaaa<Locals> name = "Unnerving Boneyard" </Locals>|r
user:/AddOns/HarvestMap/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/editbox.lua:60: in function 'UpdateValue'
|caaaaaa<Locals> control = ud, forceDefault = F, value = "Unnerving Boneyard" </Locals>|r
user:/AddOns/HarvestMap/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/editbox.lua:109: in function '(anonymous)'
|caaaaaa<Locals> self = ud </Locals>|r
[C]: in function 'LoseFocus'
ZO_Dialog1EditBox_Enter:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
I can get the option to work with "Trap Beast" in the 'ABILITY TIMER ADJUSTS', and it appears to work fine.
However, as the original poster pointed out, most other items do not work.
I can use a numeric value in the field such as 1, 2, 3, 4, 5 and those are accepted but I have no idea what those represent.
Is there a list somewhere of valid options/entries for this setting?
Why is Trap Beast, or Unstable Wall of Fire an acceptible entry when 'Unnerving Boneyard' is not?
Report comment to moderator  
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