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Updated: 08/18/19 12:13 AM
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Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:08/18/19 12:13 AM
Created:05/03/14 09:18 AM
Monthly downloads:547
Total downloads:36,606
Favorites:155
MD5:
Categories:Info, Plug-in Bars, Bags, Bank, Inventory, Character Advancement, Graphic UI Mods, Unit Mods, Plug-Ins & Patches
5.1.5
RAETIA InfoHub  Popular! (More than 5000 hits)
Version: 1.2.1
by: Kraeius, P5ych3
RAETIA InfoHub

InfoHub has been coded by scratch to improve old RAETIA Information Bar's functionality, expand it's capabilities and to meet gamers' requests. It's not just a bar anymore, it's more than that.

InfoHub's main and new goal is to provide maximum information about gameplay with providing mini supportive features and it's development will continue behalf on this goal.

INFORMATION MODULE FEATURES



- Legatus Bar is an information bar that lets you show modules you want with desired order.
- You can have different settings for each character and copy from one to another.
- Compass can be adjusted automatically to open space for Legatus.
- Modules can be activated without attached to Legatus and can be positioned anywhere.
- Each module has it's own font type, style, size, icon size, background alpha and colouring options. Their positions can be changed wtih drag/drop or setting exact screen coordinates to sate your OCD.
- Each module has it's own icon and they have 7 different size options.
- Legatus' background can be a solid colour or a texture. There are 24 textures and even their colours can be altered.
- You may draw a grid to the screen with InfoHub. It let's you position your modules with care.
- There are 6 auto-hide options for Legatus and free modules.
- General thosands separator format lets you choose between (.) and (,) for numerals
- Modules have a colouring system which lets you know about specific statuses. Generaly these colours are green, orange and red.

EXTENDED MODULES AND THEIR FEATURES



RAETIA InfoHub - Chamberlain

- Keeps record of your financial movements like income, expense and bank transactions.
- Show daily average profit/loss and detailed income, expense sources.

EXTRA FEATURES



- Subtitles can be shown for generic NPC conversations with more than 10 customization options.
- Default ESO reticle can be changed to a custom reticle. There are 2 new options (Dot and Cross).
- Reticle Target Information feature can be enabled which lets you see target's;
* Name, LVR, Current Health, Total Health, Health Percentage, Gender, Race, Class, Title (or Caption), AvA Rank Name and Alliance above crosshair. There are more than 20 on options about what to show and colouring.

MINI SUPPORTIVE FEATURES

- Max. LUA Memory value can be set within LUA Memory menu.
- Auto-Zoom Out feature can be enabled for World Map and Fast Travel Map from Zone menu.
- Auto-Repair Items feature can be enabled within Durability menu. It'll automatically repair your items when you interact with a store. Only worn items that below a specific condition value will be repaired. This value can be changed from Durability menu.
- Auto-Show Weapons while mounted feature can be enabled from Riding menu. While enabled, you may still see your weapons when you are riding.
- Auto-Charge Weapons feature can be enabled from Weapon Charge menu. It'll automatically charge your weapon when it's charge value below a specific value. Value can be set from the menu. This feature will use less powerful gems first. Also, master weapons excluded from auto-charge control.
- Auto-Sheat Weapons feature can be enabled within Combat State menu. It'll automatically sheat your weapons after leaving combat.
- You can show or hide your helmet easily with binding a key.

MODULE LIST

- FPS
- Time & Date
- *NEW*Latency
- *NEW*LUA Memory (Memory in Use)
- Zone
- Coordinates
- Level & Veteran Rank
- Experience & Veteran Points
- Gained XVP per Hour
- Gold on Character
- Earned Gold per Hour
- Gold in Bank
- Durability (Item Conditions)
- Repair Cost
- Bag Slots
- Bank Slots
- *NEW*Thievery (Stolen Item Count in Backpack, Their Worth, Daily Sell and Fence Limit Tracking)
- *NEW*Bounty (Current Criminal Status, Bounty on You, Bounty Cooldown Timer, Current Heat)
- Riding Training Tracker
- Blacksmithing (In Use and Total Slots with Research Cooldown Tracker)
- Woodworking (Same as BS)
- Clothing (Same as BS)
- Soul Gems
- Weapon Charge Status
- Attribute Points
- Sky Shards
- Skill Points
- *NEW*Champion / Enlightment Progress Tracking (Automatic Switch Between Enlightment and CP Formats)
- Alliance Points
- *NEW*AvA Rank Progress
- Achievement Points
- Online Friends
- Time Played
- Combat State
- Vampirism (Stages and Remaining Time, German Client Support)
- *NEW*Lycanthropy (Remaining Time)
- Crafting XP (Earned Experience from Crafting)
- Notification (Flickering messages about some events)

USED LIBRARIES AND RESOURCES

- LibStub / (Seerah)
- LibAddonMenu-2.0 / (Seerah)
- LibMediaProvider-1.0 / (Seerah)
- LibMediaProvider-MediaStash / (Seerah)
- LibAnimation-1.0 / (Pawkette)
- Reticle Textures / (Divona)
- Some Background Textures / ggFrames (Corodius)

USED DEV. UTILITIES

- Circonian's Click4Info
- Circonian's TextureIt

THANKS TO

- Garkin for his suggestions, fixes and helping me about anything, whenever I need
- Votan for answering my questions whenever I need
- Information Bar / InfoHub users, for their opinions and bug reports

FUTURE RELEASES

- Expansion capability of InfoHub is limitless. You can always suggest new features.

LEGAL NOTICE



RAETIA InfoHub by Kraeius is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

- You are free to:

Share copy and redistribute the material in any medium or format
The licensor cannot revoke these freedoms as long as you follow the license terms.

- Under the following terms:

Attribution You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
NonCommercial You may not use the material for commercial purposes.
NoDerivatives If you remix, transform, or build upon the material, you may not distribute the modified material.
No additional restrictions You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

- Notices:

You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.

- Code Use

Any unique code block in RAETIA InfoHub or old RAETIA Information Bar that used to functioning a module or feature can not be used, distributed and shared without permission of current author. Any addon that uses unique, first time features of InfoHub will be reported to MMOUI and ZAM team. If further violation appears, author has a right to make claim on Intellectual Property Theft of Federal Bureau of Investigation.

Common code blocks that has same unique cosmetic features with InfoHub can be used by others with taking permission from InfoHub author and mention source addon's and it's author's name on description page.

With downloading and using RAETIA addons, you will be accepted as you agreed this license terms.

CONTACT

You may contact me via ESOUI (Kraeius), Curse (Kraeius), Elder Scrolls Online Official Forum (Kraeius) and in-game PC - EU Megaserver (@Kraeius)
--------------------
Update 1.2.1
--------------------


- Updated the 'Thievery' module to accurately reflect fence values (patched by @P5YCH3, 08/18/19).
- Module will now take any Thieves Guild haggling bonus percent into consideration.
- Corrected the calculation of LUA functions in the file 'RAEIH_Thievery.lua' (lines 64-87).
- Working for the current API (100028 - 08/12/2019) - Scalebreaker compatible!
- Updated the API number in "RAETIA_InfoHub.txt" (## APIVersion: 100027 > 100028) to reflect the changes.
- Adjusted the addon settings menu to reflect the updated version number.

--------------------
Update 1.2.0
--------------------


- Updated for further ESO+ compatibility (patched by @P5YCH3, 08/12/19)
- Corrected the bank slot LUA functions in the file 'RAEIH_BankSlots.lua' (lines 53-57).
- Added compatibility for ESO+ subscribers to accurately reflect their total/free bank slot values.

--------------------
Update 1.1.9
--------------------


- Addon restored to fully working order (patched by @P5YCH3, 08/11/19).
- Minion users can now download the latest version without issues.
- Now working for the current API (100027 - 05/21/19) - Elsweyr compatible!
- Corrected all outdated LUA code in the file "RAEIH_LUAMemory.lua" (lines 53-54 and lines 69-72).
- Updated the API number in "RAETIA_InfoHub.txt" (## APIVersion: 100016 > 100027) to reflect the changes.
- Adjusted the addon settings menu to reflect the updated version number.

--------------------
Update 1.1.8b
--------------------


Bug Fixes

- Corrected an issue with the DD/MM/YYYY date format in the Time module. (Thanks Daeymon!)

--------------------
Update 1.1.8
--------------------


- Updated API to current version for Shadows of the Hist DLC.

Additions
- Added settings option to toggle the auto-hide feature of the Legatus bar while in the Mail screens.
NOTE: You must also turn OFF the Game Panels auto-hide option for this to work. I'm considering removing the Game Panels option altogether but I need to do some more testing.

Bug Fixes

- Fixed a couple of typos with the reticle module (Thanks StrangerFull!)
- Corrected an issue related to Votan's minimap addon (Thanks Votan!)

--------------------
Update 1.1.7a
--------------------


Bug Fixes

- Fixed issue where the Chamberlain wasn't recording looted gold from safeboxes or spent gold at the fence to remove bounties. Safebox loot now goes to the Income > Loot field. Bounty removals now go to Expense > Bounty(Fence).

--------------------
Update 1.1.7
--------------------


- User requested feature to add a Date Format option for the Time/Date module.

Bug Fixes

- None.

--------------------
Update 1.1.6b
--------------------


- Lots of Chamberlain fixes (Thanks to "Moose Af" for helping me troubleshoot these issues!)

Bug Fixes

- Added new (and undocumented) Income Loot and Expense Other reason codes so that these values are updating properly again.
- It appears the CoD income and expense codes were rolled up into the general "mail" codes so I updated the text labels and removed the "CoD" specific lines since they were decommissioned.
- Removed some newline characters to help with spacing as it was causing text overlaps with the summary line at the bottom. This was also indirectly helped by the CoD line removals as well. (Thanks Shaiae!)
- Corrected some typos in the text labels.
- Fixed a bug where the Fence section on the Income side wasn't being updated properly.
- Fixed a bug where the Laundry section on the Expense side wasn't being updated properly.
- Fixed a bug where the Guild Bank Withdrawals was using the wrong stored value.

--------------------
Update 1.1.6a
--------------------


- Changed the Submit Bugs/Feedback button to email me (whizperz) instead of Kraeius.

Bug Fixes

- Corrected an issue where Stage 2 and Stage 3 Vampirism was not displaying properly. Thanks to Bourbonfaced for helping bite me so I could test!

--------------------
Update 1.1.6
--------------------


@whizperz joins the addon team to help maintain this addon going forward.

Bug Fixes

- API Version updated.
- Corrected issues with the XVP and LVR modules to account for the changes in VR/CP in the Dark Brotherhood release.

--------------------
Update 1.1.5
--------------------


Bug Fixes

- API Version updated.
- Necessary changes made for VR16. This should fix LVR and XVP value issues. (Thanks @Dog73 from NA server for pointing out the issue)

--------------------
Update 1.1.4a
--------------------


* A hotfix for 1.1.4

Bug Fixes

- Minimize and Maximize changes on Chamberlain will properly reflect to history panel now.
- A change made on 1.1.4 about auto-hide rules caused an error. That's fixed.

Changes

- Chamberlain history panel background alpha changed to same value as main panel.

--------------------
Update 1.1.4
--------------------


Additions

- History option added for Chamberlain. That lets you see older records in another panel with the same detailed information. There is a little button at the bottom right end of the Chamberlain panel, with this you can open that new history panel and switch between days with using back and forward buttons.



- A button added to InfoHub settings page which sends your character information like name, gender, race, ava rank etc to me via in-game mail. This is only intended for non-english client users to help me figure out that which texts have that ^m, ^dn like characters on their modules. You will see what you are about to send before you actually send it. Button only opens mail panel with info written in it. If you are familiar with these, you know that there is no risk. These are basic information that everyone see. I expect a few mails from our French and German users.

Changes

- Chamberlain manual show/hide feature changed. Now Chamberlain will be hidden manually and will be seen when you only press it's corresponding key. Old way was idiotic I accept.

- A little improvement made for Zone module. If you have "Subzone(Zone)" format selected and if both values are same, you will only see "Subzone" name. Example -> "Stormhaven (Stormhaven)" will be "Stormhaven".

- Lycanthropy string changed a bit. "Wrath!" and "Fury!" removed. New format -> [Icon] Werewolf [Seconds]s.

Experimental

- I've tried to normalize CXP module's sign names in German clients (and French if it has such thing). "Magier^blabla" should be "Magier" only now.

--------------------
Update 1.1.3a
--------------------


* A hotfix for 1.1.3

- Removed a debug chat message that I forgot at 1.1.3 (Reason: x).

--------------------
Update 1.1.3
--------------------


Additions

- A new module, AvA Rank added. It shows your current rank progress as current rank, earned points in that rank and target point to rise your rank (title). It has two main formats which one has a single line with the information I just wrote and other one is a multine format and has a few extra information like home campaign, guest campaing, alliance points, current and next ranks with icons.

- AvA Rank module can be used on Legatus or as a free module. Also it has an option to automatically show itself when you are in Cyrodill.



Changes

- Version control added for character settings copying.
- "Player Information" module changed. I removed character race, class, name etc. texts and only kept game play times. It's name changed to "Time Played" and shows your character's total play time and current session play time.
- Notification module options added. It was forcing you to show what I put on code if it was enabled, because I wasn't completed it. Now it works as intented. These module's content will expand, currently it warns you about a coming whisper, when a weapon automatically recharged and when you have general durability below 25%. These guys are optional to show.

Bug Fixes

- As I saw, wiki was a bit outdated so fencing and laundry values weren't adding to Chamberlain database. I fixed it. Now income area has "Fencing" line which show what you got for your sold stolen items and expense area has "Laundry" which mean what you paid to launder items.

I suggest you to reset your ledger with this update.

--------------------
Update 1.1.2
--------------------


Warning: This update will reset your settings due to changes below;

Changes

- Saving settings method changed from Account Wide to Character Specific. From now on, each character will have it's specific settings.
- A new feature added to settings menu that lets you copy a character's settings to your active character. So, you won't have to do the same things for all characters. Just make a base one and copy it's settings to others. After copying, change only part you want.
- With this new change, Chamberlain will have different records for each character, so you won't need to select a character.
- Account name in Player Info module changed to character name due to new change.

Additions

- Auto-Sheat Weapon feature's buffer time can be set now from Combat State settings menu.
- Thosand separators added to Thievery module's gold related area.

*Thanks to Garkin and Kith (Srendarr) for some specific codes.

--------------------
Update 1.1.1
--------------------


Additions

Lycanthropy module added. Shows your remaining time to transform back. Can be attached to Legatus or can be used as a free module. Also you can choose "Auto-Enable" option for it which only shows the module while in werewolf form.

Bug Fixes

- Guild bank transaction was showing a wrong value in Chamberlain (It was a copy of normal bank transactions). It's fixed.
- Thousand separator added for "bank and guild bank change" lines in Chamberlain.
- An error that occurs when pressing Chamberlain show/hide key while Chamberlain wasn't activeted is fixed.

Thanks @NOTHAN for reports.

--------------------
Update 1.1.0
--------------------


Bug Fixes

- Compass adjusting based error fixed (XFunctions.lua:475).

Additions

- Changing compass colour when in combat feature added. Can be actived from Combat State module and works independently.

- Expanding and minimizing button added to Chamberlain panel. Switches the panel between Extended and Summary views.

--------------------
Update 1.0.9
--------------------


Introducing new extended module series. They will be more detailed than normal modules and probably will have their own panels.

Starting with "Chamberlain", a gold flow tracker. Basically, an accountant.

- It tracks your gold income, expense and bank transactions.
- Each record will be stored daily and there is no max. limit as day.
- Only one character can be tracked at the moment. You can switch between them.
- Total records, it's size in saved variable file, daily average profit/loss and yesterday's pl also can be shown on module.
- Data can be purged manually from settings menu.
- It has two views, Extended and Summary.
- Typical detailed setting created also for this new extended module.
- A keybind can be added to show and hide panel.

You can check screenshots to see how it looks like.

Bug Fixes

- Auto-repair cost on chat message was double of real cost. It's fixed.
- Subtitles won't stuck on screen after hitting ALT-TAB.
- Durability module won't show weird characters when there is no armor equipped.

Additions

- A first time install chat message added to InfoHub to tell new users what to do next.
- SINGLE_SLOT_UPDATE won't be triggered when you are under arrest to prevent overusage of this event. It won't affect your modules.
- A new chat message added for auto item repair feature.

Changes

- Auto-sheat weapon feature improved a little bit more. I'll add an option to let you choose time period to auto-sheat weapon in future releases.

--------------------
Update 1.0.8
--------------------


Changes

- Riding module, maxed skills colour changed to green and it's max. skill message changed to "Maxed"
- Auto-sheat weapon feature improved. If you quickly start a combat after leaving one, wielding function won't run in the middle of next fight
- Default zone module colour changed to green. It was orange.
- Minor settings menu changes.

Additions

- A button added to check the look of short subtitle texts.
- Gold icons added instead of "g" word to all gold related modules.
- ChampionXP module changed. Module won't switch between EN and CXP formats. From now on it'll be only one format that contains both values. EN Pool will be shown after current CXP value. If you choose a full lenght format, it'll be like;

CR > CXP: Current/Max (%) {EN: Pool} > Sign

Bug Fixes

- Auto-repair feature won't post a chat message when intertacting with a store while you have 100% general durability.

--------------------
Update 1.0.7
--------------------


Changes

- "Items are Intact" text for zero repair cost changed to "Nothing".
- "EN" for Enlightment, "CXP" for Champion XP texts added for these modules to understand what is what.
- "Tra. Skills Maxed!" message will be show if your riding skills maxed.
- Minor settings menu text changes made.

Additions

* Mini supportive features integration continues...

- Auto-Repair feature added and can be enabled within Durability menu. Only worn items that is below a specific threshold value will be repaired.
- Auto-Sheath feature added and can be enabled within Combat State menu. It'll automatically sheat your weapons after leaving combat. Buffer time is 3 seconds.
- Auto-Show Weapons feature added and can be enabled withing Riding menu. If enabled, your weapons won't be hidden when you are mounted.
- A keybind added to toggle helmet. You can show or hide it.
- ReloadUI keybind added.

--------------------
Update 1.0.6
--------------------


**Notice: I've changed Champion XP formats but I don't force a setting reset. Because of that, you need to go to Legatus module list and select Champion XP again. Because it's written as "Champion Points" in your saved variable file and addon won't see new "Champion XP" name. Just select it again then go to it's page in settings menu and do the same for both Champion XP and Enlightment formats. It's easier this way than completely redesigning whole addon.

Changes

- Name of "Champion Points" module changed to "Champion XP". I'll make a module to show Champion Points allocation so I preserve that name from now.

- Zone module updates improved. Now It'll also be updated after teleporting somewhere or after a loading screen.

- Minor format changes made for Champion XP module.

Additions

- Unspent champion points added to Champion XP module. If you have 37 points but 1 of it is still waiting to spend, module will show it as (36+1).

Bug Fixes

- Auto compass positioning issue fixed.

--------------------
Update 1.0.5
--------------------


Additions

- Auto charge weapon feature will exclude "Master Weapons". Around 55 items added to this list.

Bug Fixes

- If you enabled "Notification" module, you had an error from PrimaryStructure.lua. That is because I forgot to change and old variable name in RAEIH_Legatus.lua. This is fixed now.

--------------------
Update 1.0.4
--------------------


* Settings will be reset.

Changes

- Public use policy reverted back temporarily.
- Chat module converted to "Notification" module. From now on, it'll show some eventful notifications like "Weapon charged with [Lesser SoulGem]" or "General durability is less than 25%!" etc. Currently there are two and they are auto enabled but you won't see anything if you don't activate module.

Additions

- Auto Weapon Charge feature added. To be functional, Weapon Charge check module should be active. It uses less powerful gems first and you can set recharge threshold value. Could have bugs, needs to be tested.

Bug Fixes

- Some text-based corrections made for Riding module.

--------------------
Update 1.0.3
--------------------


Changes

- New direct public use change implemented.

--------------------
Update 1.0.2
--------------------


Bug Fixes

- Stolen item number in backpack should show correct amount now.

Addition

- Two new formats added for Thievery module (as datbunneh requested)

--------------------
Update 1.0.1
--------------------


Bug Fixes

- Nilable CP Max. XP issue should be fixed.

--------------------
Update 1.0.0
--------------------


BETA Stage is over, say hi to v1.0.0

Additions

- LUA Memory module added. Shows current lua memory usage of addons in "mb" and lets you set max. limit if desired.
- Thievery module added. Shows stolen item count in your backpack, their worth in gold, your daily usage and limits of selling and fencing at Outlaw's Den.
- Bounty module added. Show your current criminal status (Fugitive etc.), bounty on you, bounty level diminish timer, current heat value.
- Champion Points / Enlightment module added. If you are not in enlightment phase, module will show basic CP progress (Current total CP, current gained xp and total xp to earn point, next category to spend point on like warrior, thief and mage). If you are in enl. phase, then you will see your current total enl. points (Current total CP, total enl. points until you lose that phase, next category to spend point on)
- Bug Report / Feedback button added to addon menu which quickly opens your mail box with adding a title and sender as @Kraeius.

Changes

- "g" word added after value for gold related modules.
- Modules and extra features like Reticle and Subtitle separated in addon menu.

Bug Fixes

- Crafting XP, Auto Show feature should work as intented now.

--------------------
Update 0.9.8a
--------------------


Changes

- Libraries updated.
- Mount name and long remaining time warnings removed from Mount module. It's just remaining time now like "19h".
- Same change made on also research modules. Acronyms like RFC, UC removed and there is only one timer now. For example Blacksmithing is like "BS (2/3) - 3d".
- Enable New UI, Unlock UI and Progress Bar hiding options removed, there is only grid feature enabled now. They won't be added back, I recommend using "Azurah" for this thing.

--------------------
Update 0.9.8 by Kraeius
--------------------


Addition

- Latency module added.

--------------------
Update 0.9.7c by Kraeius
--------------------


Changes

- Progress Bar hiding feature is disabled due to it's bug and compatibilty issues with other mods. Now, if you don't use anything that alters progress bar, it should appear and disappear as intented.


--------------------
Update 0.9.7b by Garkin
--------------------


Bug Fixes

- Fixed error when using point instead of comma in formatted numbers.
- Fixed number for XP per hour and gold per hour - it was showing value / 1000 (it was because of milliseconds instead of seconds)
- Some minor changes in code such as removed string.format when it was not needed, rounding numbers etc.

Kraeius' Note: Minion problem was my fault peeps, sorry.

--------------------
Update 0.9.7a by Garkin
--------------------


- Champion Points support added. If your character is VR14, it'll start showing CP instead of VP. LVR, XVP and XVPperHour modules should work with this way now.

--------------------
Update 0.9.7 by Garkin
--------------------


Bug Fixes

- Libraries updated
- Mount module structure changed to prevent UI errors

--------------------
Update 0.9.6e
--------------------


Bug Fixes

- An issue with Progress Bar auto-hide/show feature is fixed and it's name changed from "LVR" to "Progress Bar"

- Persistent subtitle bug is fixed

Reticle & Target Information Changes

- New critters added to critter ignore list (Fox, Rabbit and Deer)

--------------------
Update 0.9.6d
--------------------


Bug Fixes

- Progress Bar won't show a white single bar when you enable "LVR Always Visible" option. It'll be visible after you open one of the game panels (like character panel) and will be visible on every screen except world map and crafting stations

- Dead NPCs who have proper alliance tag won't show weird characters (which is a hex colour code actually) with alliance name when you are using reticle target information, reaction colours

--------------------
Update 0.9.6c
--------------------


General Changes

- "LVR Always Visible" option added to the UI Positioning section. When enabled, Player Progress Bar will be visible on all screens
- Roboto Medium font removed

Bug Fixes

- "No Vampirism" issue on german clients should be fixed now. Thanks to FWSWBN for his help to find the issue
- Repair Cost module bug that happens when you have over 1k cost while "Comma (,)" TS format enabled is fixed

--------------------
Update 0.9.6b
--------------------


General Changes

- Cooline font removed from InfoHub that its missing some characters

Legatus Changes

- At first install, Legatus comes empty as you know and you may don't like adding each module one by one. So now there is an option on Legatus Hub panel that lets you use a predefined module list quickly. These modules selected from my old survey and contains most used 20 modules
- An other button added to the same panel that clears all Legatus active modules list. Makes them all empty
- 11 new background textures added. Thanks to Corodius for letting me use some ggFrames textures
- A new option added for backgrounds. Now you can select it's colour while you still can maintain it's alpha value. So both solid colour and texture colour can be changed

Bug Fixes

- Auto-Hide option won't disable your free modules (modules that are not on Legatus) when it's triggered

--------------------
Update 0.9.6a
--------------------


- API version updated to 100009

--------------------
Update 0.9.6
--------------------

*Settings will be reset. Don't worry it won't happen that often. We are in BETA you know

General Changes

- From now on, InfoHub will be disabled at first install. You may activate and build it as you like. After first use, everything will be as it is until you delete your saved variables file, reset settings or I force you to reset settings :)
- Free module default positions revised
- Default module formats changed to more compact style
- 3 unnecessary events removed

Legatus Changes

- At first install and after you activate Legatus, bar will be empty. You may start adding modules from "Legatus Hub" panel
- Next Legatus Hub dropdown will be disabled until you select a module before it
- Disabling Legatus while it has modules on it will be more efficient now. They all will be anchored to the same place but will be free to move
- To prevent "Not-refreshing" issue on Legatus, removed modules will be disabled and hidden, so they won't collide if I change something in future. Of course, if you remove a module from Legatus, you can still enable it from it's panel and move anywhere you want
- Auto-Hide script for Legatus improved to more efficient way

Reticle & Target Information Changes

- R&T Module is revised again, now you don't have to enable target information just to use reticle texture colouring. Basically, You may enable target information, reticle texture colouring and reticle texture change separately. Also, it is possible to use them together. While you use reaction colours for reticle texture, you can now customize target information colours or just to composite, while you use a single colour for reticle texture, you may use reaction colours for target information etc
- Partial colouring modes added to the all of the current parts of the target information. For each part you may choose, "Difficulty Mode", "Reaction Mode", "Alliance Mode" and "Single Colour Mode". Gender and Race also have part-specific modes.
- Snake, Monkey, Frog and Bantam Guar added to the critters list
- New reaction colour "No Target" added
- New partial colour "No Allegiance" added for Alliance Mode

Subtitle Changes

- Default fade time increased to 20 seconds

Chat Module Changes

- A timing option added that lets you set when whisper alert should be stopped. Default is 30 seconds, so that means, after you get a whisper, alert message will be flickering for 30 seconds then it will revert back to "No Message"
- Alert animation speed increased again

Friends Module Changes

- 3 Formats added for Friends Module, Online/Total (Offline), Online/Total, Online/Offline

Bug Fixes

- Zone name issue on german clients fixed (Thanks Garkin)
- A typo in subtitle module fixed (Thanks Garkin)
- New icon sizes also added to module specific panels. They were missing
- Dead target character name issue on reticle target information fixed

--------------------
Update 0.9.5
--------------------


Legatus Changes

- New alignment options added. Now its possible to align modules in the screen-wide bar to left, center and right. Also you may use bar-wide option to move it to any horizontal position you want
- A new feature added that lets you set padding between modules on the bar
- Background textures added from Seerah's LMP-MediaStash. Currently there are 13 background textures. Also its still possible to use solid black coloured background (If you have a good resource for free-to-use background textures, please tell me so we can add them)
- New Icon sizes added. I don't prefer using scaling so I gave 3 new sizes. Now size options are, 16, 24, 32, 40, 48, 56 and 64. Also, If you choose 16 or 24, background height of bar won't be smaller than needed, it will adjust itself as current InfoHub font size * 2

Reticle & Target Changes

- A new option added that lets you ignore level 1 neutral critters and animals like rat, beetle, chicken, sheep and pig as target information. Bugs that you use for fishing and other friendly or unique named animals (like cat, horse) won't be ignored
- A new colour added for dead units. Premade colour is grey-ish
- Colouring settings remade. Now you have two options, one is "Complete Reaction Colouring" which colours the target information completely, even with symbols like [] with the reaction of target. Other one is "Partial Colouring" and that lets you choose some other colouring modes and options for each part of the general target information.

These are;

* LVR Colouring Modes: Difficulty Mode, Single Colour Mode
* Name Colouring Modes: Reaction Mode, Single Colour Mode
* Health Colouring Modes: Reaction Mode, Single Colour Mode
* Gender Colouring Modes: Split Gender Mode, Single Colour Mode
* Race Colouring Modes: Alliance Mode, Single Colour Mode
* Class Colouring Modes: Single Colour Mode
* Title/Caption Colouring Modes: Reaction Mode, Alliance Mode, Single Colour Mode
* AvA Colouring Modes: Alliance Mode, Single Colour Mode
* Alliance Colouring Modes: Alliance Mode, Single Colour Mode

Colour Modes

* Difficulty Mode: Changes target LVR colour depending on their LVR against you (Low LVR, Normal LVR, High LVR)
* Reaction Mode: Change target's selected parts' colours depending their reaction to you (Unidentified, Hostile, Neutral, Friendly, Player Ally, NPC Ally)
* Alliance Mode: Changes target's selected parts' colours depending on their allegiance (Imperials, DC, AD, and EP)
* Single Colour Mode: A single static colour for selected part
** All of these colours like LowLVR, Hostile, Friendly, Imperial, DC, EP etc can be changed from settings

Chat Module Changes

- Animation speed increased

Bug Fixes

- Research was not showing any remaining time when there is 1 min left to complete. It's fixed
- On some occasions, modules on bar were getting huge gaps between them when you have changed your zone via fast travel. It was because the module table I created, recreated itself again and again. Now it's fixed

--------------------
Update 0.9.4
--------------------


- 3 pre-made bars have been removed and a new single bar created with name "Legatus". It lets you choose the modules you want to use with their desired order on the bar. You may use up to 20 modules on it. It's default modules are based on the old survey I made
- Legatus may adjust compass frame position automatically with checking the bar's height, can be used with screen-wide length, background alpha may be changed (Background textures will be added soon)
- Saved variable type has been changed to Account Wide. It has too much customization to use it per character based
- As default, auto world map zoom, reticle target and subtitles are disabled. They may be activated via their panels
- Module draw levels has been set as "1" so, topmost option is removed thanks to Garkin
- User requested formats have been added for, Zone, Durability, Bag Slots, Bank Slots, Soul Gems, Attribute Points and Skill Points. So more than 20 new formats added totally
- Roboto, Roboto Bold, Roboto Bold Italic, Cooline and Diogenes fonts have been added
- Research bug that happens when they have less than an hour research time is fixed
- First time UI unlock bug fixed. These bloody center screen and alert text boxes should be on proper positions now
- Reticle & Target module revised, now it has 4 health value formats and 4 general target information formats. Also, reaction colouring mode added and it lets you choose the colours of these reactions. So you don't have to stick on red, green, yellow etc. With new reaction colours, now this module has ability to colour the reticle textures, both default and custom one. You may colour the reticle texture with reaction colours or custom colours

--------------------
Update 0.9.3
--------------------


- Subtitle module's alignment to center issue is fixed
- "Center Screen" named UI component's positioning issue is fixed (phase 2)
- CraftingXP module's auto-hide/show issue is fixed
- Vampirism module's bug on german clients is probably fixed ("No Vampirism" message)

--------------------
Update 0.9.2
--------------------


- Reticle texture error that happens when you change zone is fixed
- Reticle texture problems when in stealth and disguised mode is fixed
- Chat alert sender name issue is fixed
- Auto-Hiding for game panels option revised. Changed from layer control to the keybind strip which makes it work as intended
- Free module customizing restrictions revised. Now module specific options wont be disabled if it's bar is not activated. (For example, while Bar II was activated and Bar III was not, still you couldn't customize Bar III's module group. Now rather than check any bar, InfoHub just checks the corresponding bar)
- UI component positioning bugs for Center Screen and Alert Text has been fixed. Now, their containers position the content as it's exact new position

--------------------
Update 0.9.1
--------------------


- Game Panel hiding issue fixed
- Reticle, target name colouring issue fixed
- Default, subtitle npc name colour has been changed
- Experience format issue fixed, now all of the formats can be selected
- Research timing issue fixed, there shouldn't be any timing when there is no slot in use
- Mount feed timing issue fixed, if there is no active mount, a proper message will be shown

--------------------
Update 0.9b
--------------------


- Account Wide settings feature disabled temporarily. In the mean time, you may edit your saved variable file while ESO is not open or addon activated and copy paste the same variables to other characters. Just changing the name will do the trick.

--------------------
Update 0.9a
--------------------


- Account Wide settings option added

--------------------
BETA Release 0.9
--------------------


- RAETIA InfoHub BETA Released

// End of RAETIA Information Bar //

v1.50
- Updated to API Version 100008
- Fixed a bug that related to new API function change. (GetBagInfo/Size)

v1.49
- Updated to API Version 100007

v1.48
-Attribute Points' delayed update problem fixed.
-Mount status messages changed for "there is no active mount" and "a max level mount selected" situations.

v1.47
-Weapon charge colouring bug (which appears when using dual-wielding weapons) fixed
-A fix made for Sky Shards update problem but needs to be tested

v1.46
-Additional fonts added. Currently there 19 extra fonts in the addon
-Alliance Icon size decreased from 50 to 42
-TamrielTime, timer adjusting value increased from 2 to 3

v1.45
-A hotfix made for Item Conditions colouring error which prevents addon to get started
-8 new free-to-use fonts added. I'll continue to add fonts with time and wont remove any if they are error-free (like empty characters etc.)

v1.44
-Colouring bug on Item Conditions field should be fixed now
-Font bug that appears when addon loaded fixed, was a simple typo :(

v1.43
-XP/VP Update bug fixed (It wasn't get updated on the bar after gaining xp/vp)
-Default font changed to Universe 67 to prevent possible font disappearing problem
-A tweak made for RT Armor field. I suspect it gets buggy if you have an effect on your character at the very moment you leveled up. If someone using this field, I would appreciate if I can get some feedback

v1.42
-Removed unnecessary custom events
-Revised events and connected functions
-Fixed a bug with RT Armor field. Now it shows proper values after you loot something or change your equipment.
-Problem with alliance icon (double icons) fixed

v1.41
-Alliance Icon position bug fixed
-Added an option to show/hide Alliance Icon
-Alliance Icon image now being set automatically by character's alliance

v1.40
-Resetting SavedVariables problem wont happen again as long as I don't make huge changes. If you have v1.30, this new version wont reset your settings.
-New experimental realtime armor stat tracking field added. This field is separated from others and can be moved anywhere. If everything works well with this one, my future plan of splitting the bar will be possible to do. You can enable this new field from settings menu.
-Some unpopular fonts removed (not ESO fonts).
-Startup Texture (Icon) size is 50x50 now (scaling it with font size makes it look uglier). It'll be possible to hide it in next version.
-Vertical Line "|" divider added back.
-2 new background textures are added and "Pill" texture removed. These new 2 textures have dark colours so you can make a complete black background now.
-Auto-Hide Info. Bar option added again. There are 4 options that you may choose from settings menu. You can still use your keybind to show/hide RIB.
-Item Conditions field added (Durability). Current format is, "Overall Condition % (Item Name of Lowest Conditioned Equipment: It's Condition %)
-SkyShards field added. It's current format is, "Current/Max"
-Settings Menu and Event changes made


v1.30
-Addon updated to API Version 10004
-ReloadUI keybind option added
-Some unused fonts removed
-Weapon Charge Status field added with 3 formats
-Attribute Points Tracking field added
-Veteran Rank Field added. Will be automatically switched from Level to VR if you are veteran
-Startup Icon added to test Icon implementation
-Background Texture options added. There are 12 textures to choose from.
-11 Field divider characters added and default "|" completely removed. This also fixed huge gap problem between fields for some fonts like ESO Cartographer
-Thousands and Decimal Separators revised. Now it will be 1.000,00 when you select Point, and 1,000.00 when it is Comma. For example, if Point is selected, Experience field will be like 7.250/15.045 (52,34%)
-Three new formats added for Tamriel Time field
-Repair Cost update problem fixed. Now it'll be updated immediately after a repair.
-Level 50 mounts wont give "No Active Mount" warning on timer now. Instead it'll be "Max. Mount Level!"
-Order of fields changed
-Settings Menu revised with new implementations

v1.20
-Show/Hide keybind added to the RAETIA Information Bar. You can assign it via controls menu
-Tamriel Time implemented to the RIB with permission of NWDD. Tamriel Time is a stand-alone addon that shows approx in-game time of Tamriel. From now on, it's also one of the fields of RAETIA Information Bar
-RIB settings will be saved separately for each character now as default. Account Wide option is also implemented
-Timer format options added for Mount Status and Research (HH:MM:SS, HH:MM, HH)
-Slot tracking added to the Research (Ex. "BS: 14:10:05 (1/2)" means, "Profession Name: Remaining Time to Next Free Slot (Slots in Use / Total Slots)
-Field title options added for all available fields. There are 110+ title options totally as well as "No Title" options
-Colouring added to the Experience / Veteran Points field. It's changing by the percentage of XP you have. If there is a long way ahead to hit next level, it's red etc.
-Three formats added for Achievement Points. Same structure with XVP
-Bag and Bank slots status colouring now depends on the percentage of used/free bag/bank space
-Soul Gems, Skill Points and Friends Status fields changed. Now their formats are different and colouring reacts to some certain cases. You can see what is the new format (minor change) and colours mean from the settings menu via corresponding field's tooltip
-Complete overhaul made on settings menu for newly implemented options
-Auto-hide bar option removed after keybind added to the addon

v1.13
-Issue that throws exception when you use Esohead / HarvestMap and Advanced Filters addons altogether is fixed now (Thanks to Shinni and KorenoGamer)
-Roboto font is added
-Minor changes made on addon update function to use lesser computer resource
-Minor changes made on Event / Addon Update relation
-Experience Points / Hour is added back
-Veteran Points / Hour is added
-Bank Slot update issue fixed
-Soul Gem update issue fixed
-Colour descriptions in Settings Menu moved to corresponding fields' tooltip area

v1.12
-Issue that throws exception when a character is Veteran (Level 50+) should be fixed now

v1.11
-Addon startup process codes separated
-OnUpdate optimized for better performance
-New 6 Zone field format implemented - "Subzone", "Zone", "Map Name", "Subzone (Zone)", "Zone (Map Name)", "Subzone, Zone (Map Name)"
-Character Identity option revamped. Now you can show Name, Race, Class or Alliance separately instead of long Identity field
-Experience and Veteran Points issues fixed. If you are level -50 then you will see Experience Point stats. When you hit level 50, it'll automatically start to show Veteran Point stats.
-Veteran Points field removed
-XP / Hour feature disabled temporarily
-Missed stats for Veteran Points added. Now it uses the same structure with experience
-Skill Points stutter issue fixed
-For Research, profession title disappearing problem fixed
-Auto hiding the Information Bar conditions changed. Now it wont get hidden when an interaction starts

v1.10
-Whole addon codes written by scratch, .lua files separated for better usage
-10 new out of game font implemented
-Colours of Coordinates, Veteran Points and Achievement Points are changed
-Character Level field implemented
-Three experience format implemented (Current/Total (Gained %), Current/Total, Gained % Only)
-Thousands separator for gold is implemented (Decimal Comma "," and Decimal Point ".")
-Ability to choose which profession will be shown on information bar for Research tracking is implemented
-Information Bar will be hidden automatically when an interaction started or game menu / crafting panel is opened
-Auto-Alignment to horizontal center for Information Bar is implemented
-White Mastery option implemented which disables all colouring and makes every field white
-Structure of Settings Menu changed and designed for new features
-A fix made for buffer related problems but needs testing

v1.02
-Bag and Bank slot colouring problem fixed. Now they should show intended colours.
-Research status colouring changed. If research slot is open, it will be colored in crimson red. If a research is already in progress, colour will be lawn green.
-Repair Cost status colouring has been added. If every item is in full condition, "None" text will be written in place of cost with lawn green colour. If there is a repair cost calculated, cost will be shown in orange red colour.
-Some other field name shortenings made to get more bar space.
-Minor changes made on Settings Menu.

v1.01
-Added a hidden field to align horizontal bars
-Shortened extra field titles, there is much more space to use now
-Made minor changes on Settings Menu
-Changed predefined options

v1.00 Remade
-Changed version format
-Folder name problem fixed, settings menu and bar can be seen now
-To get more space for fields, some field titles are shortened
-Some other text based, minor changes made
Optional Files (0)


Archived Files (23)
File Name
Version
Size
Uploader
Date
1.2.0
886kB
P5ych3
08/12/19 03:55 PM
1.1.9
885kB
P5ych3
08/11/19 01:07 PM
1.1.8b
937kB
Kraeius
08/07/16 07:44 PM
1.1.8
937kB
whizperz
08/06/16 07:15 AM
1.1.7a
937kB
whizperz
06/12/16 09:16 AM
1.1.7
937kB
whizperz
06/11/16 09:34 PM
1.1.6b
937kB
whizperz
06/11/16 10:18 AM
1.1.6a
937kB
whizperz
06/09/16 09:46 PM
1.1.6
937kB
whizperz
06/08/16 10:12 PM
1.1.5
943kB
Kraeius
09/27/15 03:46 AM
1.1.4a
884kB
Kraeius
07/12/15 09:46 PM
1.1.4
884kB
Kraeius
07/12/15 09:14 PM
1.1.3a
882kB
Kraeius
07/05/15 02:57 PM
1.1.3
882kB
Kraeius
07/05/15 02:24 PM
1.1.2
878kB
Kraeius
07/03/15 03:52 PM
1.1.1
878kB
Kraeius
07/02/15 12:56 PM
1.1.0
876kB
Kraeius
06/30/15 08:36 AM
1.0.9
876kB
Kraeius
06/29/15 03:41 PM
1.0.8
869kB
Kraeius
06/20/15 06:40 AM
1.0.7
864kB
Kraeius
06/15/15 04:34 AM
1.0.6
863kB
Kraeius
06/12/15 05:47 AM
1.0.5
863kB
Kraeius
06/10/15 06:31 PM
1.0.4
862kB
Kraeius
06/10/15 02:17 AM


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Unread 09/17/19, 07:03 PM  
Kyndrith

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Re: Solution

Originally Posted by P5ych3
Originally Posted by Kyndrith
I can't get the Chamberlain information to run on any character no matter which keybinding I select. Any ideas? Thanks in advance for any help.
@Kyndrith Ensure that your settings are correct as well as your keybinds.

@P5ych3 - Thanks - I don't know why I never saw that before. That was my problem. Thanks for your help.

I also use Votan's Keybinder (here) to help me set all sorts of keybinds more conveniently. That might help you too, try it out perhaps.

And for your keybinds..



That should be all you need to enable/disable the menu you are trying to toggle.
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Unread 09/15/19, 09:46 PM  
P5ych3
 
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Cool Solution

Originally Posted by Kyndrith
I can't get the Chamberlain information to run on any character no matter which keybinding I select. Any ideas? Thanks in advance for any help.
@Kyndrith Ensure that your settings are correct as well as your keybinds.

ESC > SETTINGS > Addons > RAETIA InfoHub > CHAMBERLAIN (near the bottom of the addon panel)
Enable Chamberlain > ON
I also use Votan's Keybinder (here) to help me set all sorts of keybinds more conveniently. That might help you too, try it out perhaps.

And for your keybinds..

ESC > CONTROLS > Addon Keybinds > RAETIA InfoHub > Show/Hide Chamberlain Ledger
Make sure it is enabled and set to your chosen keybind!
That should be all you need to enable/disable the menu you are trying to toggle.
Last edited by P5ych3 : 09/16/19 at 12:30 AM.
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Unread 09/15/19, 06:03 PM  
Kyndrith

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Can't get Chamberlain to show with keybinding

I can't get the Chamberlain information to run on any character no matter which keybinding I select. Any ideas? Thanks in advance for any help.
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Unread 08/21/19, 12:29 PM  
Lordhakai

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anyway to make the profit/loss panel account bound instead of character
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Unread 08/19/19, 01:55 AM  
FWSWBN
 
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Originally Posted by Kraeius
Oh hi mate! It's really been a long time! It's also great that you still play the game and use the
Yeah, I like the game really much and I play it since beta and release with sub (no break / only for work and holidays).

Its a nice game and since swtor one of my favorite games i play
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Unread 08/18/19, 03:05 PM  
cOOLsp0T
 
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Hi Kraeius,

Thx for your nice Addon. I will request, if its possible to make the icons deactivatable?

Because I made this with the given Options,



It would be nice if I can deactivate the Bag & Bank Gold.
At the moment I hide the bag gold & bank gold icon inside the bigger inventory icons, but its an ugly solution.
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Unread 08/18/19, 06:31 AM  
Kraeius
 
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Oh hi mate! It's really been a long time! It's also great that you still play the game and use the addon!

Originally Posted by FWSWBN
Originally Posted by Kraeius
Hi all
,
It's great to see that infohub is still being used by many. If anyone interested to update it here, I can add you guys to the project. Just let me know.
Hi Kraeius
what you doing?
the last time we talked was many years ago

I use the whole time your addon and i like it.
__________________
RAETIA InfoHub | @Kraeius (PC - EU Megaserver)
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Unread 08/17/19, 11:33 PM  
P5ych3
 
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Cool Response/Solution

Originally Posted by AssemblerManiac
Kudos to P5ych3 for taking this over.

I had to make a couple of adjustments to keep my sanity.

RAEIH_Thievery.lua
line 56/57 should read
local rae_bagID = BAG_BACKPACK
local rae_slots = PLAYER_INVENTORY.inventories[rae_bagID].slots[1]

new line 62 (above the for loop)
local i, slot

(currently stolen item count/value stays 0, no matter how many stolen items you have)

Just above line 105, add this to calc value of stolen items including passive haggling bonus:
local haggling_bonus = 1 + (GetNonCombatBonus(NON_COMBAT_BONUS_HAGGLING) / 100)
rae_siTotalValue = rae_siTotalValue * haggling_bonus

(side note: the new value isn't always exactly right, due to rounding somewhere along the way. Might be off by a few gold at most)

Is there a GIT repo for this?
@AssemblerManiac thanks my man! RAETIA InfoHub is a great project and I am happy to do what I can to maintain it. I do not believe there is any Git repository available. However we are always happy to take feedback here.

EDIT: I took a look at that problem, and made some adjustments to your suggested changes in order to get the desired/intended effect. I cross-referenced with some other addons and their functions that offer similar calculation features for thieves. While doing that I have managed to get this effectively cleared up, accurate down to every gold piece.. there should be no discrepancies in the calculated fence values for stolen property anymore, and the Thievery module includes the haggling bonus amounts by default.

Download the latest (v1.2.1) in order to sort everything out.
Last edited by P5ych3 : 08/18/19 at 03:14 AM.
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Unread 08/16/19, 01:53 PM  
FWSWBN
 
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Originally Posted by Dingodan
This Addon shows not the correct Bankspace for ESO+
This make the addon since release.
240 was max also with sub. after a few years it was double space.
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Unread 08/16/19, 09:05 AM  
AssemblerManiac
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Stolen item display

Kudos to P5ych3 for taking this over.

I had to make a couple of adjustments to keep my sanity.

RAEIH_Thievery.lua
line 56/57 should read
local rae_bagID = BAG_BACKPACK
local rae_slots = PLAYER_INVENTORY.inventories[rae_bagID].slots[1]

new line 62 (above the for loop)
local i, slot

(currently stolen item count/value stays 0, no matter how many stolen items you have)

Just above line 105, add this to calc value of stolen items including passive haggling bonus:
local haggling_bonus = 1 + (GetNonCombatBonus(NON_COMBAT_BONUS_HAGGLING) / 100)
rae_siTotalValue = rae_siTotalValue * haggling_bonus

(side note: the new value isn't always exactly right, due to rounding somewhere along the way. Might be off by a few gold at most)

Is there a GIT repo for this?
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Unread 08/12/19, 03:25 PM  
P5ych3
 
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Cool Done!

Originally Posted by Dingodan
This Addon shows not the correct Bankspace for ESO+
@Dingodan I can confirm this. Thank you for pointing this out. The particular section of code for the 'used/total (free)' bank slots display should be updated to include a check for ESO+ status in order to calculate the values accordingly.

EDIT 1: I am working on that right now. Give it a few minutes.

EDIT 2: Done and done. You should download the latest (v1.2.0) and that calculation issue should no longer exist. Thanks again for your feedback!
Last edited by P5ych3 : 08/12/19 at 04:33 PM.
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Unread 08/12/19, 12:18 PM  
Dingodan
 
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This Addon shows not the correct Bankspace for ESO+
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Unread 08/11/19, 01:55 PM  
FWSWBN
 
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Originally Posted by Kraeius
Hi all
,
It's great to see that infohub is still being used by many. If anyone interested to update it here, I can add you guys to the project. Just let me know.
Hi Kraeius
what you doing?
the last time we talked was many years ago

I use the whole time your addon and i like it.
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Unread 08/07/19, 10:20 PM  
P5ych3
 
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Originally Posted by Kraeius
Hi all
,
It's great to see that infohub is still being used by many. If anyone interested to update it here, I can add you guys to the project. Just let me know.
EDIT: Thank you Kraeius! I have gone ahead and updated the main files here on the page as well as modified the changelogs to match. We are looking fresh. Minion users should now be able to update directly as intended. <3

@Kraeius For sure brother I would like to be added to the project so I can upload the version I threw together for the current API (100027). Then Minion users can have an easier time with installing it too. There are no errors to speak of that I am aware of and it performs as well as ever! Thank you for verifying the OGs of this addon (you and whizperz) are still around because I really find this one extremely useful. -P5YCH3
Last edited by P5ych3 : 08/11/19 at 01:47 PM.
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Unread 08/07/19, 08:39 AM  
Kraeius
 
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Hi all
,
It's great to see that infohub is still being used by many. If anyone interested to update it here, I can add you guys to the project. Just let me know.
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