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Updated: 08/01/20 05:29 AM
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Compatibility:
Stonethorn (6.1.5)
Greymoor (6.0.5)
Harrowstorm (5.3.4)
Dragonhold (5.2.5)
Updated:08/01/20 05:29 AM
Created:09/05/14 11:54 AM
Monthly downloads:11,939
Total downloads:822,181
Favorites:594
MD5:
Categories:Bags, Bank, Inventory, Data Mods, ToolTip, Utility Mods
6.1.5
Inventory Insight  Popular! (More than 5000 hits)
Version: 3.45
by: manavortex, AssemblerManiac
One Inventory to rule them all!
(Items from banks, house storage, and all of the characters on your account! All in one place.)

What does it do?
  • tracks everything in your characters' Bags, Bank, Guild Banks, CraftBag and Storage Chests
  • tracks items in House(s) (configurable)
  • keeps track of the Gold / AP / Telvar Stones / Writ Vouchers for each character
  • keeps track of the space used/available for each character
  • allows filtering your inventory by item type
  • lets you search the items by name, or by set name
  • adds data to item tooltip showing you where that item is located (all popups/tooltips, or only when over the Inventory Insight window)

Recently added features:
  • FCO Item Saver integration
  • Guild banks tracking is now separate between world servers
  • Jewelry filter is now on main bar (to match rest of base UI)

Library dependencies: (all are available here at ESOUI)

Backlog:
  • Track multiple accounts: Voodoo might be possible

Where do I send massive qtys of gold or mats (or not so massive)?
We gladly accept donations:
NA: @AssemblerManiac
EU: @manavortex
3.45
- various fixes, stability improvements, removed libstub, upgraded LibAsync dependency

3.30
- one last shot at keeping my sanity - more ordering issues taken care of

3.29
- solved fontlist=nil problem (ie: don't call stuff in the wrong order)

3.28
- thx @Baertram for fixing issues not occurring on my machine (nil font refs)

3.27
- search improvements (primarily for non-EN languages - thx @Baertram)
- new motifs added
- some basic internal var cleanup
- tooltip can now have the full font info set (face, size, effect), dropdown a pre-defined, or roll your own

3.26
- close button can now be set hidden (Inv Insight can still be toggled by key, or from settings)
- when you stop tracking a guild bank, all of it's items will be successfully removed from list
- tooltip (popup static and mouseover) now obey the "when to show IIfA data" settings
- Elsweyr style names added

3.25
- removed Jewelry from the Armor sub-tab
- now using numerics as keys in more places to improve speed
- runeboxes are now stored as an ID instead of a link to prevent embedded level info from causing phantom duplicates to show
- new min/max button to blend in better with overall theme

3.24
- worn indicator now has tooltip so you can see what it means
- when you right click an itemlink now, you can set the IIfA filter to the item name so you can quickly find it in the list. It also makes IIfA visible.

3.23
- tooltip font face now working
- tooltip size option removed - it's built into the font selection
- solved intermittent search text not finding anything (when text filter used, and changing main dropdown selection)
- works with api versions 100025 and 100026

3.22
- guild bank settings shouldn't be linked together anymore
- guild bank data delete followed by trying to change guildbank to On no longer causes script error
- housing item counts are no longer off by 1
- slight renaming of some of the main dropdown items
- add new dropdown item so you can see everything you own (everywhere except guildbanks)
- tooltips on dropdown items for clarity
- improved guild bank re-indexing speed

3.21
- removed LibMediaProvider. Fonts list now generated internally, and there are a lot more to choose from

3.20
- Jewelry filter added to main filter bar (old filter under armor still there for this version, will probably remove in next)
- Removed direct lib files, now DependsOn: LibStub LibCustomMenu LibMediaProvider-1.0 LibAsync LibAddonMenu-2.0
- Guild Bank settings now handled properly between world servers

3.17 - 3.19
- Bunch of improvements -> FCO Item Saver integration now works properly! Thanks Baertram and AssemblerManiac for making it work.
- Delete Character bug fixed
- Nil index exception removed

3.16
- Dropdown is now scrollable

3.15
- fixed the error on logout

3.14
- tooltip divider will now always match frame color (stolen or not)
- nailed down some icons

3.13d
- 'all banks' filter now includes the regular bank as well as the subscriber bank

3.13c
- Added another check against nil in IIfADataCollection.lua

3.13b
- Set Name Only button now hidden again when minimized
- added command "toggle" (/ii toggle") to show/hide the main frame like binding to a key

3.13a
- bad reference in settings adapter fixed

3.13
- line 519 error fixed
- heavy armor selected dropdown list has proper slots listed
- mouseover on equipped items shows proper counts for poisons and weapons, both mainhand and offhand
- gui layout issues fixed
- item detail dropdown filter back where it came from (more or less)
- debug info in datacollection line 104 moved to line 102 so user can debug better
- misc task removals to minimize background task occuring while user actively mousing

3.12
- Hotfixes

3.11
- Nil fixes and crash fixes
- Nailed down the dropdown for armor types

3.10
- Complete overhaul of stack tracking (thanks AssemblerManiac)
- Adjusted AddOn's code to cope with lockpicks not being lockpicks (they are sneaky like that)

3.09a +b
- Hopefully a fix for the exception

3.08, 3.09
- Tracking changes

3.07
- Shields no longer show up under weapon filter
- All (?) tracking working again
- List is refreshed after changes

3.06
- More fixes on how data is handled, also database reset
- Will now reliably not track house data if you turn it off

3.05
- Housing Storage now tracked properly and in tooltip overlay

3.04a
- More fixes on the housing storage. We'll tackle the containers next.

3.04
- Everything seems to work?

3.03+a
- More fixes!

3.02b
- Reupload and error fixes

3.02
- Fixed indexing of trait and style material. Further work in progress.

3.01
- Hopefully fixed the data collection issues
- Fixed an error when trying to unignore nothing

3.0
- supports housing storage
- supports tracking furnishings in houses - enable in the settings
- performance gain thanks to votan's libAsync

2.19
- LibCustomMenu update

2.18
- Better Ebonshadow icon

2.17
- API bump
- Fixed the occasional LUA error when opening a guild bank
- Added icons for Clockwork, Dreadhorn, Bloodforge, Apostle and Ebonshadow

2.16a
- about that startup thing - it's been tested now, and works properly

2.16
- startup code on fresh install no longer throw errors
- min/close buttons locked to top right corner instead of top label

2.15
- version # in addon is consistent again
- error in CharCurrencyTooltip.lua at line 120 should be gone
- Name changed to "Inventory Insight" - it's been outta the ashes long enough, but the directory will stay the same

2.14
- Works with Horns of the Reach
- Added AP and WV bank info and totals to Gold Info popup
- Added style info/textures/missing motifs for Telvanni, Hlaalu, and Redoran

2.13
- Changes for bank space related to ESO+ subscriber changes

2.12
- Changed the way the Missing Motifs feature works (creates link for achieve, and 2 options now)
- New right click options (filter by item name, filter by set name)
- Improved text search processing (a "-" in Twice-born star doesn't fail to find anything anymore)
- Added writ vouchers to Gold Info popup

2.11
- Right click options for Link to chat and missing motif processing (when you're trying to build a set before learning it OR already know it and are building a set for someone else)

2.9
- New setting (Search Set Names) to control how the text filter works. If on, typing in the search filter will also show items with set names (it's additive, so it works by item name OR set name).
- New item on the list GUI. Directly above the text search area, there's a checkbox "Filter on Set Name only". When checked, ONLY items from Named Sets (crafted or dropped) will appear in the list, and any text in the search box will be looked for only in set names, not the name of an item.

2.8
- Sub filters added for furnishing items (limited use until ZoS sets the item type properties correctly)
- Heavy hands now shows up again in the "All" list (Thanks Danno8)
- Several other misc items that were missing when filtered have returned

2.7a
Added a filter category for furnishing items

2.7
- existing filters fixed (they should all be working exactly as they should)
- added sub filter for Recipes - now lets you filter on Food, Blueprint, Praxis, etc.
- new icons for added motifs, updated motif text to match real names
- items are renamed at every login, and after reloadui. If you change language, the names on the items will now reflect that change, instead of only after one has been removed from everywhere and re-added

2.6
- unofficial release

2.5a
New icons for Maomer and Hollowjack

2.5:
- Nil reference in startup squashed
- When filtering by materials, style mats now show up
- When filtering by Armor, gloves now show up
- No longer an out of date AddOn
- Item counts when transferring into backpack now get updated (or out, when a count is changing and doesn't end up zero)

Still need to make it possible to track items OUT of backpack when count becomes zero. Also will be adding timed update to repaint the display if it's not hidden while bulk transfers are in progress.

2.3: Can now display currency across your characters.
New icons for Ebony and Ashlander Styles.

2.2: Code cleanup

2.1: Added subfilters

2.0a:
Included a minor bugfix where amounts wouldn't be displayed correctly at the crafting station

1.9:
Fixed the style textures again - also, style of worn items will now be displayed correctly! Yay!
Included LibCustomTitles.
Optional Files (0)


Archived Files (83)
File Name
Version
Size
Uploader
Date
3.30
749kB
AssemblerManiac
10/21/19 10:58 PM
3.29
750kB
AssemblerManiac
10/21/19 09:24 AM
3.28
750kB
AssemblerManiac
10/18/19 10:24 PM
3.27
750kB
AssemblerManiac
10/18/19 11:52 AM
3.26
742kB
AssemblerManiac
05/17/19 07:23 AM
3.25
741kB
AssemblerManiac
04/09/19 11:45 AM
3.24
733kB
AssemblerManiac
02/25/19 11:16 AM
3.23
738kB
AssemblerManiac
02/13/19 09:21 AM
3.22
730kB
AssemblerManiac
11/09/18 08:38 AM
3.21
727kB
AssemblerManiac
10/14/18 12:12 AM
3.20
727kB
AssemblerManiac
10/13/18 09:49 AM
3.19a
734kB
manavortex
09/02/18 08:28 AM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.16
720kB
manavortex
04/14/18 01:07 PM
3.14
743kB
manavortex
03/25/18 08:01 AM
3.13d
716kB
manavortex
03/09/18 01:22 AM
3.13c
712kB
manavortex
03/08/18 08:47 AM
3.13c
712kB
manavortex
03/08/18 01:30 AM
3.13b
712kB
manavortex
03/07/18 12:55 AM
3.13a
712kB
AssemblerManiac
03/06/18 10:52 AM
3.13
712kB
manavortex
03/06/18 02:04 AM
3.11
743kB
manavortex
02/28/18 11:35 AM
3.10
743kB
manavortex
02/27/18 03:15 PM
3.09b
716kB
manavortex
02/27/18 01:09 AM
3.09a
716kB
manavortex
02/26/18 05:45 AM
3.09
716kB
manavortex
02/25/18 11:16 AM
3.07
715kB
manavortex
02/23/18 01:57 AM
3.06
715kB
manavortex
02/21/18 10:44 AM
3.05
715kB
manavortex
02/19/18 12:41 PM
3.04a
715kB
manavortex
02/18/18 10:22 AM
3.04
715kB
manavortex
02/17/18 07:25 AM
3.03a
714kB
manavortex
02/15/18 02:19 PM
3.03
714kB
manavortex
02/14/18 11:22 AM
3.02b
714kB
manavortex
02/14/18 08:12 AM
3.02a
714kB
manavortex
02/14/18 06:32 AM
3.02
707kB
manavortex
02/14/18 04:07 AM
3.01
707kB
manavortex
02/13/18 12:35 PM
3.0
707kB
manavortex
02/12/18 10:52 AM
2.19
696kB
manavortex
12/09/17 11:30 AM
2.18
695kB
manavortex
11/18/17 08:52 AM
2.18
696kB
manavortex
11/18/17 08:42 AM
2.17
707kB
manavortex
11/05/17 08:29 AM
2.16a
632kB
AssemblerManiac
08/18/17 01:23 PM
2.16
632kB
AssemblerManiac
08/18/17 09:05 AM
2.15
632kB
AssemblerManiac
08/15/17 01:00 PM
2.14
631kB
AssemblerManiac
08/15/17 10:46 AM
2.13
625kB
manavortex
06/01/17 02:34 PM
2.12
562kB
AssemblerManiac
05/11/17 10:10 PM
2.11
530kB
AssemblerManiac
04/16/17 09:38 AM
2.9
529kB
AssemblerManiac
03/07/17 10:40 AM
2.8
528kB
AssemblerManiac
03/01/17 09:02 AM
2.7a
506kB
manavortex
02/25/17 05:17 PM
2.7
528kB
AssemblerManiac
02/12/17 12:40 PM
2.5a
536kB
manavortex
10/21/16 07:58 AM
2.5
555kB
manavortex
10/20/16 08:48 PM
2.4
576kB
manavortex
09/27/16 03:25 PM
2.3
543kB
manavortex
08/26/16 09:52 AM
2.2
497kB
manavortex
08/18/16 01:43 PM
2.1
516kB
manavortex
08/03/16 10:34 AM
2.0a
670kB
manavortex
07/05/16 12:16 PM
2.0
670kB
manavortex
07/05/16 02:15 AM
1.9a
615kB
manavortex
05/01/16 03:21 PM
1.9
476kB
manavortex
04/03/16 10:48 PM
1.8
456kB
manavortex
01/09/16 10:12 AM
1.66
933kB
manavortex
11/05/15 02:50 PM
1.65
1MB
manavortex
11/04/15 06:30 AM
1.6
463kB
manavortex
11/03/15 11:49 AM
1.5a
466kB
manavortex
10/10/15 08:51 AM
1.5
467kB
manavortex
09/20/15 02:56 AM
1.4
467kB
manavortex
09/07/15 11:07 AM
1.3a
420kB
manavortex
04/25/15 08:34 AM
1.3
417kB
manavortex
04/25/15 04:13 AM
1.2
227kB
manavortex
03/12/15 12:23 PM
1.1
214kB
manavortex
12/17/14 10:35 AM
1.0
214kB
manavortex
11/22/14 08:01 AM
0.9a
254kB
manavortex
10/22/14 12:45 PM
0.9a
254kB
manavortex
10/22/14 12:41 PM
0.9
215kB
manavortex
10/07/14 08:03 AM
0.8a
214kB
manavortex
09/17/14 03:14 AM
0.8.1
214kB
manavortex
09/06/14 06:42 AM
0.8
211kB
manavortex
09/05/14 01:27 PM
0.8
212kB
09/05/14 11:54 AM


Post A Reply Comment Options
Unread 09/25/20, 07:23 AM  
tim99
 
tim99's Avatar

Forum posts: 2
File comments: 51
Uploads: 0
Hi, i have 2 different types of mudballs.
Seems they have a diffeent subtype? Not sure why.... also not a big issue, but i think i couple items have this problem which are already resolved, so maybe you already have a feature to combine them


(Forum doesnt seem to like colored text...)


|H1:item:96959:2:1:0:0:0:0:0:0:0:0:0:0:0:0:1:0:0:0:0:0|h|h
|H1:item:96959:2:6:0:0:0:0:0:0:0:0:0:0:0:0:1:0:0:0:0:0|h|h





Last edited by tim99 : 09/25/20 at 07:27 AM.
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Unread 09/23/20, 06:21 AM  
Ashjunkie

Forum posts: 0
File comments: 3
Uploads: 0
Not counting house inventory

Is there a way to force it to update the furnishings in your houses? I have visted each house. I have logged in and out many times. It has been several days. I have checked the settings and it is set to track my houses. It is not counting the furnishings placed in my houses.

When I open the settings, I do get a thing in my chat that says:
[LAM2] Setting a handler on a panel is not recommended. Use the global callbak 'LAM-PanelClosed' instead. (OnEffectivelyHidden on Inventory Insight)

Does that have anything to do with it?
Last edited by Ashjunkie : 09/23/20 at 06:25 AM.
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Unread 09/17/20, 03:46 PM  
sMuggle

Forum posts: 0
File comments: 49
Uploads: 0
Lightbulb REQUEST

Would it be possible to have this inventory items across multiple accounts?

Great Addon thanks for your work!
Last edited by sMuggle : 09/17/20 at 03:47 PM.
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Unread 09/11/20, 03:29 PM  
Marazota

Forum posts: 209
File comments: 1304
Uploads: 0
i have dead zone in this region, only when inventory not opened

cant click, cant move, buttons not usable etc
i suspect this issue from another addon? but how to determine which one?

Last edited by Marazota : 09/12/20 at 12:51 AM.
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Unread 09/06/20, 03:23 AM  
heresy0_0y

Forum posts: 0
File comments: 1
Uploads: 0
Red face libStub ?

is libStub still required for this add?
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Unread 09/04/20, 11:10 PM  
wambo
AddOn Author - Click to view AddOns

Forum posts: 35
File comments: 383
Uploads: 1
@kezat
You can rightclick the item and search in IIfA for the name.


I haven an error that suddenly startet popping up. I did not update any addons in the hrs before and IIfA was active and got reloaded multiple times.
This error appears upon initialization (login / reload)

Lua Code:
  1. user:/AddOns/LibAsync/LibAsync.lua:50: user:/AddOns/IIfA/IIfADataCollection.lua:696: attempt to index a number value
  2. stack traceback:
  3. user:/AddOns/IIfA/IIfADataCollection.lua:696: in function 'IIfA:ClearUnowned'
  4. |caaaaaa<Locals> self = [table:1]{bSortQuality = F, author = "AssemblerManiac & manavortex", ActiveSubFilter = 0, InventoryFilter = "All", clientLanguage = "en", ActiveFilter = 0, CurrSceneName = "hud", minWidth = 410, version = "3.45", ScrollSortUp = T, InventoryListFilterQuality = 99, clientLanguageUsesGenderString = F, filterGroup = "All", currentAccount = "@Wambo", currentCharacterId = "8798292074332744", SearchHeight = 30, searchFilter = "", EMPTY_STRING = "", HeaderHeight = 0, name = "Inventory Insight", bFilterOnSetName = F, isGuildBankReady = F, InventoryListFilter = "All"}, n = 1, ItemLink = "||H1:item:128653:363:50:0:0:0:0...", DBItem = [table:2]{filterType = 2, itemQuality = 4, itemInstanceOrUniqueId = "4766961623188225077"}, ItemOwner = "stacks", ItemData = 1 </Locals>|r
  5. user:/AddOns/IIfA/IIfADataCollection.lua:672: in function '(anonymous)'
  6. (tail call): ?
  7. [C]: in function 'pcall'
  8. user:/AddOns/LibAsync/LibAsync.lua:34: in function 'DoCallback'
  9. |caaaaaa<Locals> job = [table:3]{lastCallIndex = 17, name = "IIfA_DataCollection"}, callstackIndex = 17 </Locals>|r
  10. user:/AddOns/LibAsync/LibAsync.lua:63: in function 'DoJob'
  11. |caaaaaa<Locals> job = [table:3], index = 17 </Locals>|r
  12. user:/AddOns/LibAsync/LibAsync.lua:116: in function 'async.Scheduler'
  13. |caaaaaa<Locals> GetGameTimeSeconds = [C]:-1, start = 41957.4296875, now = 41957.4305867 </Locals>|r
  14. |rstack traceback:
  15. [C]: in function 'error'
  16. user:/AddOns/LibAsync/LibAsync.lua:50: in function 'DoCallback'
  17. |caaaaaa<Locals> job = [table:1]{lastCallIndex = 16, name = "IIfA_DataCollection", Error = "user:/AddOns/IIfA/IIfADataColl..."}, callstackIndex = 17, success = F, shouldContinue = "user:/AddOns/IIfA/IIfADataColl..." </Locals>|r
  18. user:/AddOns/LibAsync/LibAsync.lua:63: in function 'DoJob'
  19. |caaaaaa<Locals> job = [table:1], index = 17 </Locals>|r
  20. user:/AddOns/LibAsync/LibAsync.lua:116: in function 'async.Scheduler'
  21. |caaaaaa<Locals> GetGameTimeSeconds = [C]:-1, start = 41957.4296875, now = 41957.4305867 </Locals>|r


Once I perform specific interface operations (open my intentory or banker, change language) parts of my UI bug out completely (game menu, skill bar resources, cant even cast skills or barswap) - I can still access chat though.

I already reinstalled IIfA while deleting savedvariables - but that didnt change anything.
One entry of this with every "action":
Lua Code:
  1. user:/AddOns/IIfA/IIfABackpack.lua:361: attempt to index a number value
  2. |rstack traceback:
  3. user:/AddOns/IIfA/IIfABackpack.lua:361: in function 'itemSum'
  4. |caaaaaa<Locals> location = 1 </Locals>|r
  5. user:/AddOns/IIfA/IIfABackpack.lua:421: in function 'IIfA:UpdateScrollDataLinesData'
  6. |caaaaaa<Locals> self = [table:1]{bSortQuality = F, author = "AssemblerManiac & manavortex", ActiveSubFilter = 0, InventoryFilter = "All", clientLanguage = "en", ActiveFilter = 0, CurrSceneName = "hud", minWidth = 410, version = "3.45", ScrollSortUp = T, InventoryListFilterQuality = 99, clientLanguageUsesGenderString = F, filterGroup = "All", currentAccount = "@Wambo", currentCharacterId = "8798292074332744", SearchHeight = 30, searchFilter = "", EMPTY_STRING = "", HeaderHeight = 0, name = "Inventory Insight", bFilterOnSetName = F, isGuildBankReady = F, InventoryListFilter = "All"}, dataLines = [table:2]{}, DBv3 = [table:3]{}, itemLink = "|H1:item:128653:363:50:0:0:0:0...", tempDataLine = [table:4]{worn = F, name = "Dried Blood", link = "|H1:item:76911:0:0:0:0:0:0:0:0...", qty = 9, filter = 4, icon = "/esoui/art/icons/crafting_styl...", quality = 1}, itemTypeFilter = 2, itemCount = 0, match = F, bWorn = F, totItems = 678409, itemKey = "|H1:item:128653:363:50:0:0:0:0...", dbItem = [table:5]{filterType = 2, itemQuality = 4, itemInstanceOrUniqueId = "4766961623188225077"}, itemIcon = "/esoui/art/icons/gear_fanglair...", itemCount = 0, locationName = "stacks", locData = 1 </Locals>|r
  7. user:/AddOns/IIfA/IIfABackpack.lua:538: in function 'IIfA:RefreshInventoryScroll'
  8. |caaaaaa<Locals> self = [table:1] </Locals>|r
  9. user:/AddOns/IIfA/IIfA_xml_adapter.lua:657: in function 'IIfA:RePositionFrame'
  10. |caaaaaa<Locals> self = [table:1], settings = [table:6]{lastY = 195.5082550049, lastX = 1190.2646484375, docked = F, hidden = F, minimized = F, height = 802.7416992188, width = 411.9398193359, locked = F}, sceneName = "inventory", bIsHud = F, bMinimize = F </Locals>|r
  11. user:/AddOns/IIfA/IIfASceneFuncs.lua:115: in function 'IIfA:ProcessInventoryTabChange'
  12. |caaaaaa<Locals> self = [table:1], tabName = "", oldState = "showing", newState = "shown", sceneName = "inventory", settings = [table:6] </Locals>|r
  13. user:/AddOns/IIfA/IIfASceneFuncs.lua:47: in function 'callback'
  14. EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
  15. |caaaaaa<Locals> self = [table:7]{allowShowHideTimeUpdates = F, state = "shown", duration = 200, fireCallbackDepth = 1, animationTemplate = "FadeSceneAnimation"}, eventName = "StateChange", registry = [table:8]{}, callbackInfoIndex = 4, callbackInfo = [table:9]{3 = F}, callback = user:/AddOns/IIfA/IIfASceneFuncs.lua:46, deleted = F </Locals>|r
  16. EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
  17. |caaaaaa<Locals> self = [table:7], newState = "shown", oldState = "showing" </Locals>|r
  18. EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:152: in function 'ZO_SceneFragment:OnShown'
  19. |caaaaaa<Locals> self = [table:7] </Locals>|r
  20. EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'


nvm... restarting the game mightve just fixxed it o_O I always thought addons wouldnt be loaded in char screen.
Last edited by wambo : 09/04/20 at 11:24 PM.
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Unread 09/04/20, 07:52 PM  
kezat

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A really handy mod, thank so much!

However it does seem to be missing an important feature.
It would be nice if a the same item would be counted the same regardless of the trait or item color. Put another way if I have a Spell Power Cure belt in divines and a infused drops in a dungeon it would show me that i already have a divines if i mouse over the infused one. That way i know i don't need to pick up/keep the infused one.

Same for item color/quality. If i get a purple quality belt but have a gold one in the bank i again would know at a glance that i don't need another.

Thanks
Kezat
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Unread 09/03/20, 07:20 AM  
sonwon

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Originally Posted by sonwon
On my posting asking about how to purge the data. I used the functions in the menu, first I tried Delete Character. After that some of the renamed character data was still there so then I tried Wipe Database and that did not work either.

I also deleted the 'IIfA' folder here "C:\Users\sonwon\Documents\Elder Scrolls Online\live\AddOns" and the 'IIfA.lua' file here "C:\Users\sonwon\Documents\Elder Scrolls Online\live\SavedVariables". Some of the data for the deleted character still shows up. The item in particular is a health potion. Can you tell me where this ghost data is coming from?

So I guess I am reporting a bug.
I am bumping this to add more information. The ghost data is only showing in the popup windows when you hover over an item. Any ideas how I can purge the ghost data?
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Unread 08/19/20, 12:44 PM  
vgabor

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Mythic filter?

Would it be possible to add a mythic filter to the quality filter list to show only the mythic items?

Thanks in advance
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Unread 08/14/20, 06:37 PM  
TagCdog

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FYI ATT version 1.7.0 fixes that permanent tooltip issue! Go update!
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Unread 08/06/20, 08:46 PM  
gresiac

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Re: bad interact with ATT

Originally Posted by sindarin
its hard to get to all of this topics for such a noob as I am, so sorry for the spam, but if someone can help me with that bug, everytime when i want to check some item posted on chat I'm left with a frame and only reloadui helps
I forgot to mention, that it's a bad interaction with Arkadius Trade Tools, either I will turn off ATT or Inventory Insight the problem no longer exist, but the frame is from Inv Insight, and i want to have both of those addons
yeah thats the black box im talking about its annoying
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Unread 08/06/20, 12:33 PM  
Glebowsky

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Addon Error Messages

I have this
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Unread 08/04/20, 09:49 AM  
sindarin

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bad interact with ATT

its hard to get to all of this topics for such a noob as I am, so sorry for the spam, but if someone can help me with that bug, everytime when i want to check some item posted on chat I'm left with a frame and only reloadui helps
I forgot to mention, that it's a bad interaction with Arkadius Trade Tools, either I will turn off ATT or Inventory Insight the problem no longer exist, but the frame is from Inv Insight, and i want to have both of those addons
Last edited by sindarin : 08/04/20 at 10:09 AM.
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Unread 08/03/20, 01:30 PM  
[email protected]

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it wont install, minion or manual

minion the update line just goes back and forth left it on minion downloading for 3 hours. the other 2 downloads from other addons were fine.

lifA which file do i copy to addons after opening it? I tried making an inventory insight fold and copying the contents lifA, didnt work either.

I deleted the old inventory insight and tried reloading. does the same thing.

never had this issue with any other addon.

To bad was a good addon.
Last edited by [email protected] : 08/03/20 at 01:54 PM.
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Unread 08/01/20, 09:06 PM  
Baertram
 
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AddOn Author - Click to view AddOns

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Originally Posted by Sharlikran
The only way I know is to create an https://imgur.com/ account, upload your photos, and then provide the links. I wish I had a better way but the site doesn't allow that. Sorry.
No need to create an account if you do not want to keep track of your uploaded images. Just upload them w/o account and use the links.
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