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Updated: 04/15/21 01:25 AM
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Compatibility:
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:04/15/21 01:25 AM
Created:08/14/20 07:04 PM
Monthly downloads:37
Total downloads:2,732
Favorites:6
MD5:
Mag Bank Settings
Version: 1.0.1
by: Magnum1997 [More]
Mag BankSettings

This add-on changes the default bank screen in Elder Scrolls Online.

A problem I often run into is, that I am often in a hurry to dump loot in the bank and get back to more pillaging. So I go open my bank but then I fill up my bag instead of emptying it because it defaults to the withdraw tab. This will change that so instead the first tab you see when opening your bank is your inventory in the deposit tab.

Installing

I recommend using Minion but if not possible or you prefer the manual method, download and unzip into your Elder Scrolls Online Addons folder. A subfolder containing the addon will be created for you.

Support

If you have questions, need help or find a problem to report you can do so in Github Issues.

Known Issues

Opening a House Bank (storage coffer) is not working. It seems addon is not receiving the callback from coffers. Looking at how this might be fixed.

This Add-on is not created by, affiliated with or sponsored by ZeniMax Media Inc. or its affiliates. The Elder Scrolls® and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or other countries. All rights reserved.
Full TOS can be found at ZeniMax Media's site
Update API version (100032 - Greymoor)
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Uploader
Date
1.0.0
3kB
Magnum1997
03/10/21 04:06 PM
1.0.0
3kB
Magnum1997
03/10/21 03:52 PM
0.0.7
47kB
Magnum1997
11/01/20 09:52 AM
0.0.5
3kB
08/14/20 07:04 PM


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Unread 04/18/21, 10:52 PM  
Magnum1997
 
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Improvements

Hello Baertram,
I had planned to develop this more and life has been.. predictably unpredictable recently!

Thank you very much for those tips! I will work to make time to add these features.
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Unread 04/15/21, 08:11 AM  
Baertram
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If you want to make this work at guild bank and house banks as well you might simply use the event for bank open instead:
Code:
 EVENT_OPEN_BANK (number eventCode, Bag bankBag)
Instead of using the scene! Benefit: A scene could be shown several times even if the bank is still open. Other addons might call it to show again e.g. The event won't.
-> There also exist other scenes for guild bank and house bank but the event should be enough.

If you add a callback function to the event, and in there you maybe need to add a
zo_callLater(function()
--set descriptor
end, delayInMilliseconds)

where delayInMilliseconds needs to be defined yet. I guess if you do this too early it might not work, so adding something like 150 or 250 will do.

I recently added a keybinding to switch the bank deposit/withdraw panels of the banks, within my addon FCOChangeStuff, so here are the MainMenu controls you need to use for the different bank types to chnage the descriptor via the function ZO_MenuBar_SelectDescriptor you already use:
Lua Code:
  1. local bankingBagIdToMenuBar = {
  2.     [BAG_BACKPACK]          = ZO_PlayerInventoryMenuBar,
  3.     [BAG_BANK]              = ZO_PlayerBankMenuBar,
  4.     [BAG_GUILDBANK]         = ZO_GuildBankMenuBar,
  5.     [BAG_HOUSE_BANK_ONE]    = ZO_HouseBankMenuBar,
  6.     [BAG_HOUSE_BANK_TWO]    = ZO_HouseBankMenuBar,
  7.     [BAG_HOUSE_BANK_THREE]  = ZO_HouseBankMenuBar,
  8.     [BAG_HOUSE_BANK_FOUR]   = ZO_HouseBankMenuBar,
  9.     [BAG_HOUSE_BANK_FIVE]   = ZO_HouseBankMenuBar,
  10.     [BAG_HOUSE_BANK_SIX]    = ZO_HouseBankMenuBar,
  11.     [BAG_HOUSE_BANK_SEVEN]  = ZO_HouseBankMenuBar,
  12.     [BAG_HOUSE_BANK_EIGHT]  = ZO_HouseBankMenuBar,
  13.     [BAG_HOUSE_BANK_NINE]   = ZO_HouseBankMenuBar,
  14.     [BAG_HOUSE_BANK_TEN]    = ZO_HouseBankMenuBar,
  15. }

Youc an use the parameter "bankBag" of the event to directly get the needed control from the table bankingBagIdToMenuBar.
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Unread 04/14/21, 11:54 PM  
Magnum1997
 
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Re: Ver 1.0.0 does not load

Originally Posted by kad
(Been using this add-on since you released it and immediately noticed it's absence in game!)

Note:Also filed this as a GitHub issue

-K
Thank you for your kind words- and the GitHub report. I am fixing that tonight. I plan to write a workflow to automate so next time I push to github, it is updated here as well with the proper format.
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Unread 03/11/21, 09:25 AM  
kad
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Ver 1.0.0 does not load

The new version 1.0.0 is not loading at all, it doesn't even show up in the list of add-ons in game. The issue appears to be that the folder name in the archive now has "-master" appended to it, but the name in the manifest file does not. Changing the folder name fixes the issue. Also, the version in the various files still says "0.0.7" and the API appears to still be an older one, listing 100033 instead of the current 100034.

(Been using this add-on since you released it and immediately noticed it's absence in game!)

Note:Also filed this as a GitHub issue

-K
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Unread 08/16/20, 11:30 PM  
Magnum1997
 
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Feedback

Originally Posted by kad
This is exactly what I've been looking for. Thanks!
Glad to hear it! Thanks for the feedback. This started as a personal project but I'm happy to hear that other people like it.
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Unread 08/16/20, 08:37 AM  
kad
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This is exactly what I've been looking for. Thanks!
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Unread 08/15/20, 01:44 AM  
FriGiN

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Thumbs up Heart the hell out of this addon.

This guy made this because we were frustrated and he knew how to fix it. Absolute BEAST idea came from two dudes going this crap cant be real lets fix it. MAD PROPS to my mad man.
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