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Updated: 06/06/22 02:10 AM
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Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:06/06/22 02:10 AM
Created:05/13/18 04:42 AM
Monthly downloads:59
Total downloads:6,829
Favorites:10
MD5:
Currency Manager  Popular! (More than 5000 hits)
Version: 1.15.0
by: Onigar [More]
Currency Manager provides a simple to use interface to control the bankable currencies and the amount you want to hold in each of your characters bag,
  • Gold
  • Tel Var Stones
  • Alliance Points
  • Writ Vouchers

IMPORTANT !!
--------------
Changed to be in line with the new style for Addon distribution.

That is, Libraries are no longer included with an Addon and they must be downloaded separately.

If you have not already installed via Minion or ESOUI you now need to download,

LibAddonMenu2


Planned:
  • The default color of numeric values for Gold and Writ Vouchers is white. I want to change the displayed values in chat to be the corresponding Gold color and pale yellow.
  • Add optional/configurable warning for nearing the Maximum for Transmute Crystals
  • Add controls for background coloring of the Settings Panel.
  • Cosmetic: combine common code sections

Localisation is added for German Language.
Other languages are possible and could be available on request.


Historic:
Currency Manager is based on the discontinued (2014) addon "ABnC Gold Manager" by Serunati.
1.15.0
Updated to API High Isle

1.14.0
Updated newer API but not released

1.13.0
Updated to API 100030 Harrowstorm
Removed dependency for Libstub (depreciated)

1.12.0
Updated API for Murkmire (100025)

1.11.0
Changed to be in line with the new style for Addon distribution.

That is, Libraries are no longer included with this Addon and they must be downloaded separately.

Via Minion or ESOUI you now need to download,

LibStub
LibAddonMenu

Note: when you are loaded on a character in-game and you look at your installed Addons then any Addon with missing dependencies (Libs etc) will now be shown in RED without a tick box.

1.10.0
Bug Fix: The file de.lua second bug fixed.
German: Initial translations added, need language feedback from users.
Note:
I have a few more addons in work and wish to keep them together in the in-game "Settings, Addons panel"
This addon has now moved down in the list can be found as "Oni's Currency Manager"

The public name is unchanged in ESOUI, Minion and the Addon list on the Character login screen.

1.9.0
Updated API to Wolfhunter (100024)
Bug Fix: It will no longer expect to transfer currencies at any of the 8 Housing Storage Coffers.
Bug Fix: The file de.lua was missing a number of comma's, these have now been added.

1.8.0
added matching coloring for currency type transactions deposit/withdraw
Note: the default numeric value coloring for Gold and Writ vouchers is white. I will work on this to get it Gold color and pale yellow respectively.
Tidied up the code a little

1.7.0
Added thousand separator for numeric values in chat messages as well as the currency icon.

1.6.0
This release number was used in an optional patch uploaded by EK1 and changed the addon in ways I did not intend. (CurrencyManager - Stabbed by Ek1)
I am skipping this release number.
Note:
Version 1.7.0 is released to let you know about this and also so there is a later release of this addon with the interface and functionality as I designed it.
For now the ability to upload optional patches is disabled.

1.5.0
Added control for Account Wide Settings.
Both Character settings and Account Wide settings are maintained separately so if you return to character settings then you have all as it was before Account Wide was selected.

1.4.0
editbox tooltips now work, typo found
The Default setting for all 4 Currency Transfer Rules is now set to "None".
This means on installation of the addon it will remain passive until you define the rule settings.

1.3.0
Clearer chat message text when withdrawing and not enough of a currency in bank
added website link on addon Settings page
Replaced all strings in main lua file in preparation for localisation

1.2.0
Initial Release for ESOUI/Minion
API 100023 "Summerset".

Note: Version = MajorVersion.MinorVersion.MiniFixes
Archived Files (11)
File Name
Version
Size
Uploader
Date
1.13.0
6kB
Onigar
04/08/20 11:25 PM
1.12.0
7kB
Onigar
11/04/18 05:43 AM
1.11.0
7kB
Onigar
09/14/18 06:28 AM
1.10.0
31kB
Onigar
08/14/18 02:27 AM
1.9.0
31kB
Onigar
08/13/18 04:23 PM
1.8.0
31kB
Onigar
07/26/18 05:28 AM
1.7.0
31kB
Onigar
07/21/18 11:16 PM
1.5.0
31kB
Onigar
07/15/18 06:46 AM
1.4.0
31kB
Onigar
07/11/18 01:01 PM
1.3.0
35kB
Onigar
05/16/18 03:26 AM
1.2.0
35kB
Onigar
05/13/18 04:42 AM


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Unread 11/02/19, 10:34 PM  
Onigar
 
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Originally Posted by ChrisDrunk
Hey really love the addon wanted to ask you if you would be abled to also add an option to automatically sell Ornate items to the merchant, would appreciate it alot
Hi, thanks for the suggestion but this addon is to manage the currency types you already have rather than to generate more of one of the currencies

I will consider it for addition to another addon I am working on, Bag Manager. This is still very much work in progress and does not do much so far but I intend to finish it.
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Unread 06/21/19, 12:36 AM  
ChrisDrunk

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Hey really love the addon wanted to ask you if you would be abled to also add an option to automatically sell Ornate items to the merchant, would appreciate it alot
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Unread 08/13/18, 04:16 PM  
Onigar
 
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Originally Posted by Tengo
Hello,

first of all, thx for this nice tool it works great.

nevertheless itīs nasty to see a UI-error at charakter login.

Error says:

user:/AddOns/CurrencyManager/lang/de.lua:10: ) expected near '='

any option to get rid of this message?

best regrads
Tengo

edit 2h later
i renamed the de.lua to old.lua
and renamed eng.lua to de.lua and it works fine
Thanks for pointing this out. I found what was wrong and fixed it in the 1.9.0 release.

Edit:
Hmm, found a second bug in de.lua, corrected this in 1.10.0 and added my best guess at German translations.
Could do with a little feedback on any German Grammatical points
Last edited by Onigar : 08/14/18 at 02:19 AM.
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Unread 08/07/18, 08:06 AM  
Tengo

Forum posts: 2
File comments: 4
Uploads: 0
Hello,

first of all, thx for this nice tool it works great.

nevertheless itīs nasty to see a UI-error at charakter login.

Error says:

user:/AddOns/CurrencyManager/lang/de.lua:10: ) expected near '='

any option to get rid of this message?

best regrads
Tengo

edit 2h later
i renamed the de.lua to old.lua
and renamed eng.lua to de.lua and it works fine
Last edited by Tengo : 08/07/18 at 10:07 AM.
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Unread 08/05/18, 12:20 PM  
Onigar
 
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Bug: Housing Storage Coffers are treated as a Bank

Just noticed this today and I thought it best to post the details so you can know too.

The Addon uses a standard function to access the Bank but this function call treats the Housing Storage Coffer interface as if it were a Bank interface.

There is no functional effect as currency transfer at this Storage interface is not possible however chat messages can indicate a transaction has taken place when it has not.

I am looking at a solution to this
Last edited by Onigar : 08/05/18 at 12:23 PM.
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Unread 07/22/18, 03:42 AM  
Ek1
 
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Originally Posted by Onigar
I looked at your optional patch, it changes the addon interface and the way the addon works in a direction I do not want.
It was too clear or compact? Or that text was moved from cluttering the UI to tooltips that designed to provide extra info? Or that sections not used were disabled when not used?
The add-on working was not changed except by the couple added features and that calling funktions to handle a specific currency is stopped before calling the funktion instead of inside the funktion.

Originally Posted by Onigar
So thank you for your enthusiasm and I guess with your code you answered my question "What extra functionality are you proposing?" however I was expecting some communication first.
I tried to reach you five times on gitter over the week.
The funktionality is actually 25%/50%/75% of total cash in bank while every character has their own share of total gold or everyone has their share of loot and banker has his share too. I also added percentage option as it was lot simpler than shares.
Last edited by Ek1 : 07/22/18 at 12:49 PM.
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Unread 07/21/18, 11:30 PM  
Onigar
 
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Originally Posted by Ek1
Originally Posted by Onigar
I am always open to suggestions. What extra functionality are you proposing.

btw I don't have a Git Repo.

Edit: I just looked up Bank Balancer and I read you description of the addon describing the concept of balancing half your gold between the account characters however this is not a feature I am looking to introduce into Currency Manager. If you still have suggestions then that's fine
Well, I added the feature already :-D plus I cleared up code, cleaned the UI, removed some empty funktion calls and slimmed it bit down. What i did not do was adding localization for the parts I added as I am short of time and will most likely be short of connection for good deal of time for.
I hope you could & would either use the changes I made and help with localization or give your blessing for my code use but I would really like to see us work under the same name as Currency manager is brilliant name.
I pushed a git repo about it and I would like to add you there so we could work on it? I tossed my work as optional patch for the original.

That said, I am working on ToolManager that would do preaty much the same thing but with lockpicks, soul gems, repair kits and key fragments. As i understood, you are also interested to do such but sadly I can only contribute after geting back to shore.
I looked at your optional patch, it changes the addon interface and the way the addon works in a direction I do not want.

So thank you for your enthusiasm and I guess with your code you answered my question "What extra functionality are you proposing?" however I was expecting some communication first.

For now the ability to upload optional patches is disabled.
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Unread 07/20/18, 09:25 PM  
Ek1
 
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Originally Posted by Onigar
I am always open to suggestions. What extra functionality are you proposing.

btw I don't have a Git Repo.

Edit: I just looked up Bank Balancer and I read you description of the addon describing the concept of balancing half your gold between the account characters however this is not a feature I am looking to introduce into Currency Manager. If you still have suggestions then that's fine
Well, I added the feature already :-D plus I cleared up code, cleaned the UI, removed some empty funktion calls and slimmed it bit down. What i did not do was adding localization for the parts I added as I am short of time and will most likely be short of connection for good deal of time for.
I hope you could & would either use the changes I made and help with localization or give your blessing for my code use but I would really like to see us work under the same name as Currency manager is brilliant name.
I pushed a git repo about it and I would like to add you there so we could work on it? I tossed my work as optional patch for the original.

That said, I am working on ToolManager that would do preaty much the same thing but with lockpicks, soul gems, repair kits and key fragments. As i understood, you are also interested to do such but sadly I can only contribute after geting back to shore.
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Unread 07/18/18, 09:38 PM  
Onigar
 
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Originally Posted by Ek1
I have almost identical funktions as your add-on and some more, except there is some differences in implementation though. I also like your add-on's name more as its more precise than my BankBalancer. What would you say if I make a edit and send it to you? Or do you have a git repo for it?
I am always open to suggestions. What extra functionality are you proposing.

btw I don't have a Git Repo.

Edit: I just looked up Bank Balancer and I read you description of the addon describing the concept of balancing half your gold between the account characters however this is not a feature I am looking to introduce into Currency Manager. If you still have suggestions then that's fine
Last edited by Onigar : 07/18/18 at 11:50 PM.
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Unread 07/17/18, 08:35 AM  
Ek1
 
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I have almost identical funktions as your add-on and some more, except there is some differences in implementation though. I also like your add-on's name more as its more precise than my BankBalancer. What would you say if I make a edit and send it to you? Or do you have a git repo for it?
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Unread 06/14/18, 06:20 PM  
RedAsKetchum

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Re: Re: Re: Re: Soul Gems?

Please do! Bank Manager Revived used to do this, but the author seems to have abandoned it. Maybe you could carry on his work? It was updated till March 2018. Just missing the summerset update and some tips another addon dev pointed out in the comments.
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Unread 06/12/18, 03:24 PM  
cag_dk
 
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Re: Re: Re: Re: Soul Gems?

Originally Posted by Onigar
Originally Posted by cag_dk
Neither are over half the items on your 'to-do list' so that argument is not valid
I agree and my approach will be to have a separate Addon to manage Bag Items and the transfer to/from the Bank rather than messing up the clean concept of this Addon.

The TODO list will be amended.
Fair enough, and the addon is doing that job perfectly.

Shifting the to-do list into a separate addon is probably the best approach
May I direct your attention towards "bank manager revived" for ideas or Warnings
Last edited by cag_dk : 06/12/18 at 07:17 PM.
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Unread 06/12/18, 02:18 AM  
Onigar
 
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Re: Re: Re: Soul Gems?

Originally Posted by cag_dk
Originally Posted by Marazota
Originally Posted by cag_dk
Could you also implement # of both empty and filled soul gems?
its not currency
Neither are over half the items on your 'to-do list' so that argument is not valid
I agree and my approach will be to have a separate Addon to manage Bag Items and the transfer to/from the Bank rather than messing up the clean concept of this Addon.

The TODO list will be amended.
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Unread 06/11/18, 09:17 AM  
cag_dk
 
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Re: Re: Soul Gems?

Originally Posted by Marazota
Originally Posted by cag_dk
Could you also implement # of both empty and filled soul gems?
its not currency
Neither are over half the items on your 'to-do list' so that argument is not valid
Last edited by cag_dk : 06/11/18 at 05:39 PM.
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Unread 06/05/18, 04:12 AM  
Marazota
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Re: Soul Gems?

Originally Posted by cag_dk
Could you also implement # of both empty and filled soul gems?
its not currency
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