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Updated: 06/26/14 06:56 AM
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Compatibility:
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:06/26/14 06:56 AM
Created:03/31/14 12:23 PM
Monthly downloads:292
Total downloads:183,987
Favorites:275
MD5:
Categories:Discontinued & Outdated, Buff, Debuff, Spell, DPS, Healers, Tank, Data Mods
Recount  Popular! (More than 5000 hits)
Version: 0.5.0
by: Fayn, McGuffin
Recount is a damage meter and combat log addon which is still in development.

Disclaimer
Fayn has discontinued working on this addon, but he was kind enough to allow me to push some updates.
I made some fixes and added some statistics like crit%.
McGuffin


---------------------------------------------------

"Damage Taken", "Healing Taken" and group damage summaries are not available or displayed more detailed due to the restrictions in the Addon-API.

Several options can be configured in the ingame settings menu.
Press the "M" button in the top right corner of the Addon to switch between reports.
Press the "R" button in the top right corner to reset the collected data.
v0.5.0 (McGuffin)
-Updated api version
-Added an option to disable auto show/hide switches. If enabled, the RecountUI can only be toggled through command shortcuts
-Added Zos disclaimer in Recount.txt



v0.4.9 (McGuffin)
-using a self damage skill (like equilibrium) doesnt start a new combat session anymore

v0.4.8 (McGuffin)
-Added a shortcut to switch modes backward. The existing one still switches modes forward.
-The dps is now calculated with a minimum 1 second timeframe, to avoid crazy unrealistic spikes.
-Added a player death detection to fix a ZOS bug, when sometimes, the end of combat event never triggers as it should when the player dies
-The out of combat trigger is now slightly postponed, in order to avoid an issue when the combatlog_events are not perfectly synchronized with other combat_events
-The actual combat session also starts when a player enters the game in a middle of a fight (or if the user triggers a reloadUI during combat.)

v0.4.7 (McGuffin)
-Fixed a (badly declared) local var that had a bad side effect.

v0.4.6 (McGuffin)
-added an option to set critical/tick tag in the combatlog
-the Recount UI should not popup again after a gameUI close if it was hidden before.


v0.4.5 (McGuffin)
-Total dps/hps are now computed throught active combat duration.
-Added a timestamp in the combatLog section
-small cleanup

v0.4.4 (McGuffin)
-added keybinding for "toggleShow", "reset", and "toggle mode"
-You can scroll over both combat log and skill stats
-fixed scroll limit for skill stats

v0.4.3 (McGuffin)
-Recount now hides itself while the player is in game UI (map, inventory etc.)
-You can scroll the statistics bars with the mousewheel on mouseOver (This doesnt work with the combatlog yet, only bars)
-Small code fixes

v0.4.2 (McGuffin)
-Recount should now correctly shows/hides itself while in/out combat with the "hide in combat" setting.
-Dps calculation is now more strict and datas are only collected during combat
-Skill Bar refresh is frequency has been reduced and streamlined

v0.4.1 (McGuffin)
-added an option in option menu that allows to not show each skill crit/hit statistic
-Self damages (like equilibrium) are now excluded from dps calculation

v0.4.0 (McGuffin)
-added critical strikes statistic. Values are separated in each skill for periodic and direct damage/heal.
-default fonts has been reevaluated
-max % of bars now fits the skill that has max value
-fixed some nil errors
-updated last libs

-----------------------------------------
v0.3.2 and previous versions (Fayn)
-----------------------------------------
Optional Files (2)
File Name
Version
Size
Author
Date
Type
0.6.5
80kB
08/25/20 11:48 AM
Addon
0.6.3
63kB
08/13/18 11:46 AM
Patch


Archived Files (15)
File Name
Version
Size
Uploader
Date
0.4.9
17kB
McGuffin
06/05/14 11:13 AM
0.4.8
17kB
McGuffin
06/05/14 06:45 AM
0.4.7
17kB
McGuffin
06/04/14 11:43 AM
0.4.6
17kB
McGuffin
06/04/14 09:58 AM
0.4.5
16kB
McGuffin
06/03/14 02:30 PM
0.4.4
16kB
McGuffin
06/03/14 11:37 AM
0.4.3
16kB
McGuffin
06/03/14 08:12 AM
0.4.2
15kB
McGuffin
06/02/14 03:09 PM
0.4.1
15kB
McGuffin
06/02/14 04:34 AM
0.4.0
15kB
McGuffin
06/01/14 11:49 AM
0.3.2
13kB
Fayn
04/22/14 12:59 PM
0.3.1
13kB
Fayn
04/06/14 11:39 AM
0.3.0
11kB
Fayn
04/03/14 07:31 PM
0.2.2
5kB
Fayn
04/01/14 02:50 PM
0.2.1
5kB
03/31/14 12:23 PM


Post A Reply Comment Options
Unread 04/22/14, 11:39 AM  
Vicster0
 
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Forum posts: 82
File comments: 132
Uploads: 3
LOL -

I noticed this right around the time I noticed my Minion wasn't working... :P

When I finally got the update and saw it I was very excited.

Originally Posted by Fayn
Originally Posted by Vicster0
Hi Fayn, thanks for the great work on this AddOn!

Just a suggestion here - I really REALLY wanted to be able to hide some of the information visible from recount and only make it visible when I really wanted it, so I added in a little something-something in my copy to do this and figure I would throw it your way. If you like it and want to include it, go right ahead!

This simply add a slash command option to minimize and maximize the larger portion of recount. Sometimes, all I really want to know is how much DPS/HPS I'm doing and not all the extras.

I learned a lot from reading through your code and gave you a mention over on my page for InventoryInsight. Looking forward to more of your work in the future!

Anyway, have a great day and thanks again for your awesome work here!
Thanks, I really appreciate your input on this, but you should check for updates more regularly! I've added this feature in the latest version about two weeks ago (commands: "/recount min" and "/recount restore").
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Unread 04/22/14, 11:46 AM  
Secke

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Nightblade skill Summon Shade/ Dark Shades

This two abilities are not being "recounted"

is this an API limitation? (for what i can tell, none of my addons count/display the damage done by the shadows)

if it isn't can you please add it's counting?

thanks!
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Unread 04/22/14, 12:55 PM  
Fayn
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File comments: 22
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Re: Nightblade skill Summon Shade/ Dark Shades

Originally Posted by Secke
is this an API limitation? (for what i can tell, none of my addons count/display the damage done by the shadows)
Yes! Sorry nothing we can do about it unless ZO changes their API again.
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Unread 04/22/14, 08:03 PM  
Tonyleila
 
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Hide ooc

The hide out of combat function you added for me dosen't work. Its hiding ooc but it dosen't show up again when I attack a mob
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Unread 04/22/14, 09:51 PM  
Sidney

Forum posts: 33
File comments: 81
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Will there be any option to scale the window as well as adjust font size in the future?

I play at 1280x1024 with my ui scaled down to the smallest so everything is quite tiny.

As a result, the meters are almost unreadable. I can read them but it takes a second.
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Unread 04/24/14, 03:08 AM  
Fayn
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Originally Posted by Sidney
Will there be any option to scale the window as well as adjust font size in the future?

I play at 1280x1024 with my ui scaled down to the smallest so everything is quite tiny.

As a result, the meters are almost unreadable. I can read them but it takes a second.
The window can be rescaled, just pick the bottom right corner and drag it. Also make sure you have the latest version installed.
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Unread 04/24/14, 03:16 AM  
Fayn
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Re: Hide ooc

Originally Posted by Tonyleila
The hide out of combat function you added for me dosen't work. Its hiding ooc but it dosen't show up again when I attack a mob
Hm, I'll check it out.
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Unread 04/24/14, 07:30 PM  
Sidney

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I scaled the window like you said - font size didn't change at all.
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Unread 04/25/14, 09:38 PM  
man c an dy

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Please fix

Please fix this error. http://imgur.com/AjLb6av
Last edited by man c an dy : 04/25/14 at 09:38 PM.
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Unread 04/26/14, 02:13 AM  
Fayn
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Re: Please fix

Originally Posted by man c an dy
Please fix this error. http://imgur.com/AjLb6av
Do you have the latest version installed (v0.3.2)?
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Unread 04/26/14, 02:14 AM  
Fayn
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Originally Posted by Sidney
I scaled the window like you said - font size didn't change at all.
You have to select a different (larger) font in the in-game addon settings menu.
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Unread 04/27/14, 02:15 AM  
man c an dy

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Possibly

Can you make the recount vanish when you open your bags? Please.
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Unread 05/03/14, 11:56 AM  
MercierX

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Can you add scrolling to the combat log portion?
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Unread 05/11/14, 12:02 PM  
realrobd

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The Combat Log text is way too small and does not change with scaling or font change.
The only option in the settings is for bar text for some reason.
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Unread 05/22/14, 04:38 PM  
Tonyleila
 
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Got this error in vr dungon

Code:
user:/AddOns/Recount/Recount.lua:884: operator .. is not supported for string .. nil
stack traceback:
	user:/AddOns/Recount/Recount.lua:884: in function 'Recount.SetMode'
	user:/AddOns/Recount/Recount.lua:234: in function 'Recount.RestoreWindow'
	user:/AddOns/Recount/Recount.lua:397: in function 'Recount.CombatStateEvent'
user:/AddOns/Recount/Recount.lua:884: operator .. is not supported for string .. nil
stack traceback:
	user:/AddOns/Recount/Recount.lua:884: in function 'Recount.SetMode'
	user:/AddOns/Recount/Recount.lua:234: in function 'Recount.RestoreWindow'
	user:/AddOns/Recount/Recount.lua:397: in function 'Recount.CombatStateEvent'
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