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Updated: 09/17/19 08:32 PM
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Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Wrathstone (4.3)
Updated:09/17/19 08:32 PM
Created:03/13/19 07:00 PM
Monthly downloads:1,258
Total downloads:8,727
Favorites:40
MD5:
Categories:Plug-Ins & Patches, Bags, Bank, Inventory
5.1.5
Auto Category - Revised  Popular! (More than 5000 hits)
Version: 2.1
by: Shadowfen [More]
Depends on the following (separately installed) libraries: LibSFUtils, LibAddonMenu-2.0, and LibMediaProvider-1.0

Auto Category adds categories to your inventory, bank, guild bank, craft bag, and crafting station screens. Fully customizable!

Features
  • Pre-defined rules and settings for beginners, download and use with no more settings required. Just that easy!
  • A nice header is added for each category. Get a clear view of your inventory.
  • Auto group for your set items without adding rules one by one.
  • Use pre-defined or your own rules, applying them to your backpack/bank/guild bank/craft bag/craft station/home storage, it will refresh categories immediately without reloading.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • New - Rule checking to assist you in writing rules that can work.
  • Wiki documentation for learning to create rules.
  • [For Developers] Supports creation of separate plugin addons to integrate between other Addons and AutoCategory. See the new embedded Plugins files (FCOIS, Iakoni, ItemSaver, etc) for examples of simple and complex plugin integration.
  • Believed to auto integrate with all interfaces. Keyboard is fully supported. Gamepad supports most of them, and
    Gamepad with BetterUI is supported.

Wiki:
https://github.com/Shadowfen/AutoCategory/wiki

Based on: RockingDice's Auto Category
2.1 Changes:
Bug Fixes
  • Fixed problem with islockpick() not being recognized as a function. (reported by Amber1019)

Enhancements
  • Modified islockpick() so that it only gets lockpicks (lockpick tools) instead of lockpicks and repair kits (the "other" tools).
  • Added an ischarbound() to items that are marked as "Character Bound" in inventory. Note that items that match ischarbound() will also match isbound() since character bound is a type of binding. If you want bound that are not also character bound, you will need to specify "~ischarbound() and isbound()" for account bound items only.

2.0.5 Changes:
  • Fixed problem with getmaxtraits() returning one more than the number of traits on a crafted potion. (reported by TheMikrobe)
  • API bump

2.0.4 Changes:
  • Fixed bug that was causing bag categories that had been changed in priority or removed from the bag to be replaced or duplicated (with the original priority) if they were part of the default set. (reported by rhaeven and LeinadOrarogep)

2.0.3 Changes:
  • Fixed bug that was causing getpricettc() (reported by Ivo_ESO), getpricemm(), and alphagear() to not work in rules.

2.0.2 Changes:
  • Fixed minor bug in Bag Export.
  • Fixed bug in type() and sptype() where it was ignoring any arguments after the first one.

2.0.1 Changes:
  • Fixed loading bug in integration for SetTracker, TTC, and Master Merchant.

2.0 Changes:
Breaking Changes
  • Now requires the libraries LibSFUtils, LibAddonMenu-2.0, and LibMediaProvider-1.0 to be installed separately.
  • The SavedVariables for version 2.0 have changed formats from 1.37 in order to support multiple servers and character name changing. This means that 2.0 will not be able to read in your 1.37 category definitions. I recommend that you move your live\SavedVariables\AutoCategory.lua somewhere else (or print it) so that you can refer to your old rules to enter them back into the new AutoCategory.

Bug Fixes
  • Fixed error that prevented AutoCategory from working with the Quality Sort addon. (Thanks to Silvereyes for the corrected code.)
  • Included in the patch for Inventory Grid View integration by Provision to properly display the default icons for Ornate, Intricate, Research, etc. on the grid cells instead of next to them.

Enhancements
  • Elsweyr support.
  • Changed the AutoCategory settings page to try to make it easier to understand and use.
  • Created a wiki based on Rockingdice's which I have permissions to update. Updated and revised help content.
  • NEW: Added a "Check" button to the Add Category section so that you can test to see that your rule will compile properly when you write it. If it does not compile correctly, the area to the left of the Check button will show an error message to try to tell you what was wrong with it.
  • Added a "Hide ungrouped items" option to the Bag Settings which will turn on/off the display of inventory items which do not match any of the Categories which you have assigned to that particular bag. These are the items that are typically listed in "Other" (unless you've changed the name in the Appearance Setttings).
  • Modified iscrafted() so that it will return true for crafted potions or poisons so you can:
    type("poison","potion") and iscrafted()
  • Added the base ability to use some convenience items that are actually combinations of several base game items.
  • Added convenience items:
    Item Types (type):
    o enchanting_rune - this will match against enchanting_rune_aspect, enchanting_rune_essence, or enchanting_rune_potency
    Specialized Item Types (sptype):
    o glyph - this will match against glyph_armor, glyph_weapon, or glyph_jewelry
  • Added an islockpick() to detect lockpicks in inventory since, due to a Zenimax bug, lockpicks do not belong to type("lockpick").
  • Added some convenience values to traittype() that combines existing values:
    o intricate - this will match against armor_intricate, jewelry_intricate, or weapon_intricate
    o divines - this will match against armor_divines
    o infused - this will match against armor_infused, jewelry_infused, or weapon_infused
    o ornate - this will match against armor_ornate, jewelry_ornate, or weapon_ornate
    o nirnhoned - this will match against armor_nirnhoned, or weapon_nirnhoned
  • Added support for the development of addon integrations to AutoCategory as separate plugins. Rewrote three of the internally provided integrations (FCOIS, Iakoni, and ItemSaver) in the form that standalone plugin integrations would take to demonstrate how to register the plugin with AutoCategory, provide additional rule functions, predefined rules, and localization strings where necessary.

Predefined Rules
  • Changed the way that predefined rules are loaded so that they are always loaded first and then your customizations are loaded afterwards. This allows you to get new predefined rules automatically added as they come out with addon or plugin updates. It also means that if you accidentally delete a predefined rule, you can get it back by simply reloading ui.
  • Changed the way that predefined rules are loaded so that predefined rules for addon integrations such as FCOIS and Iakoni Gear Changer are only loaded when you have those particular addons installed. (Note that this applies when the addons are first installed - once the predefines get loaded once, they will get saved to your saved variables. Rules in SavedVariables are always loaded after that until they are deleted. A planned enhancement that did not make this version is to only save customized categories that are actually customized, since now predefines always get loaded.)
  • Added predefined rules for FCOIS dynamics 11-30 for when you are starting AutoCategory without preexisting saved variables.

Localization
  • Expanded the remaining alternative language files to include strings for the FCOIS dynamics 11-30.
  • Added additional localization strings for German from Baertram's git pull request.
  • Removed the alternative language files which were still in English. When we get translations, we can add them back with appropriate values.
  • Converted the way that language strings are defined to use the new LibSFUtils.LoadLanguage() function to load the particular language required (or the specified default if the client language is not available).

Internal (non-visible) Changes
  • Moved FCOIS integration into an included plugin file.
  • Moved ItemSaver integration into an included plugin file.
  • Moved GearChangerByIakoni integration into an included plugin file. Moved the GearChanger language strings into the plugin and load them separately using the AutoCategory.LoadLanguage() to supplement the existing string tables. While not strictly necessary, it acts as both a proof-of-concept and an example for how external plugins to AutoCategory can work.
  • Removed specific integration code for DoItAll addon as that integration was moved to the DoItAll addon instead of residing in AutoCategory (Baertram's pull request).
  • Adopted by Shadowfen after prolonged lack of response from the previous authors. Renamed to "AutoCategory - Revised".


1.37 Changes:
Released by Shadowfen
  • New filter function: getmaxtraits()
    When used with posions and potions, such as this rule:
    type("poison","potion") and getmaxtraits() <=2
    it can tell you which are crafted (i.e. having more than one trait).
    This new feature is courtesy of Tonyleila.
  • Updated the specialized item types. This adds:
    Specialized Item Types (sptype):
    o trophy_toy
    o holiday_writ

1.36 Changes:
Released by Shadowfen
  • Updated the item types, specialized types, filter types, and trait types lists with the latest values from Wrathstone. This adds:
    Item Types (type):
    o jewelry_booster
    o jewelry_material
    o jewelry_raw_booster
    o jewelry_raw_material
    o jewelry_raw_trait
    o jewelry_trait
    o recall_stone
    Specialized Item Types (sptype):
    o furnishing_attunable_crafting_station
    o furnishing_material_jewelry
    o recall_stone_keep
    o recipes_jewelry_sketch_furnishing
    o trophy_collectible_fragment
    o trophy_upgrade_fragment
    o weapon
    Filter Types (filtertype):
    o jewelry
    Trait Types (traittype):
    o jewelry_bloodthirsty
    o jewelry_harmony
    o jewelry_infused
    o jewelry_intricate
    o jewelry_protective
    o jewelry_swift
    o jewelry_triune

1.35 Changes:
Released by Shadowfen
  • Bumped API version for Wrathstone
  • LibStub and LibAddonMenu-2.0 must now be installed separately from AutoCategory.
  • Added support for FCOIS dynamics 11-30.
  • Merged in Provision's integration fixes for IGV.
  • Added jewelry crafting materials, raw materials and boosters for the sptype() check
  • Fixed a crash when a rule could not compile.

1.34 Changes:
  • Added itemname() to match items by name. Returns true if the item name contains any of the provided strings (case insensitive), e.g. itemname("Maelstrom", "Alkosh")


1.33 Changes:
  • Bumped API version for Murkmire.


1.32 Changes:
  • More huge performance improvements! Thanks again to Shadowfen who did all the work here. (Pre-compile rules as they are changed)
  • Replaced Set Tracker support function GetSetTrackerState() with IsTracked(). If you used the old function, you will need to update your rule (sorry). This was done to bring the usage inline with the way the other similar functions work. Usage, e.g.: IsTracked("Sell/Decon", "Collecting")


1.31 Changes:
  • Big performance increase (2x or better for me), thank you to Shadowfen for the code change suggestion!
  • Updated libraries


1.30 Changes:
  • Added French translation. Big thanks to Hasgaad!


1.29 Changes:
  • HOTFIX - resolve errors at merchant due to Wolfhunter API changes.


1.28 Changes:
  • Bumped API version for Wolfhunter.


1.27 Changes:
  • Bumped API version for Summerset.
  • Added support for jewelry crafting ingredients. Note: you will need to either create a new rule yourself, or reset AutoCategory to default settings to grab the new default rule.
    To create your own rule, use
    Lua Code:

    filtertype("jewelrycrafting")

    To reset to default settings: In the Auto Category add-on menu, use the Defaults button. Then use the /reloadui command. Important: this will remove any custom rules/settings you have defined.
  • New API function "IsMarkedIS()" - use to test whether an item is marked with Item Saver. Note that FCO ItemSaver users should continue to use "IsMarked()"


1.26 Changes:
  • New API function "islocked()" - use to test whether an item has been locked.


1.24 Changes:
  • Resolve circular dependency issue with DoItAll (requires matching update to DoItAll).



1.23 Changes:
  • Added Set Tracker support! Use "getsettrackerstate()" to retrieve the name of the Set Tracker category, if an item is tracked.
  • Added charlevel() and charcp() to pull current character level and CP. Can be used to compare item level to your character level with a custom rule. (Thanks to VulcanTourist)


1.22 Changes:
  • You can now define separate settings for your home storage chests (they will take their initial settings from your bank settings, but can be customized at will).


1.21 Changes:
  • Added support for home storage chests (big thanks to raj72616a). Currently, they will use the settings selected for your bank (no custom settings for home chests yet).
  • Bumped API version for Dragon Bones.
  • New maintainer (crafty35a).



1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.


1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.


1.17 Changes:
  • Removed debug logs in destruct/improvement panel


1.16 Changes:
  • New Feature: Collapsible Category. You can now click the header to fold all items inside. Get an overall view of your inventory! Context Menu is available, you can collapse/expand all headers with one click.
  • New Feature: Hide-able Category. You can hide some categories to focus on the items you need to deal with. Also you can hide the items that are not matched in the 'Other' category. Can be set in bag setting menu.
  • New Feature: Items Count. You can get a total number about how many items inside the category. This can be turned off in the general setting menu.
  • Account Wide setting changed: You can switch account wide/character wide for each of your characters. (* Need to select again if you use character setting before, don't affect the bag settings)
  • Fixed bug: Removed duplicated rules in bag setting.
  • Fixed bug: German set names should be able to be matched now.
  • Changed api:keepresearch()
  • After a lot of tests, the api is not working fine. So I decided to make the api work more simple: It will match all the items can be researched. If you want better result, please use it with other api together. This is a basic idea to filter the item that is not part of a set and can be researched:
    Lua Code:

    keepresearch() and not isset()
  • New api:isset() api:ismonsterset()


1.15 Changes:
  • New feature: Category header's height is customizable!
  • New feature: You can change the name of ungrouped Category.
  • New feature: Added a message in chat when toggling the add-on's function, and a switch for it to turn on/off.
  • Fixed bug: Toggling in Inventory Grid View should not result a bad layout.
  • Fixed bug: Removed tag should not to be restored after relog.
  • New Add-ons Integrated!
    Do It All: You can now use it with AC together.
    Alpha Gear: Added a new api:alphagear
    Master Merchant: Added a new api:getpricemm
    Tamriel Trade Centre: Added a new api:getpricettc
  • New api:isinbank


1.14 Changes:
  • CwC is supported!
  • Fixed integration for Inventory Grid View(3.2).


1.13 Changes:
  • Fixed Bug: Setting for Craft Station is not working.
  • Added API:
    Code:

    getquality

    please see api:getquality
  • Updated localization for Chinese.


1.12 Changes:
  • New Function: Export to all bag settings. You can now replace all bag settings by one of them.
    Added API:
    Code:

    quality

    please see api:quality
  • Fixed Bug: Import from bag setting will incorrectly make settings be linked together.


1.11 Changes:
  • New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode.
  • New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder!
  • New add-on supported: Quick Menu you can toggle Auto Category by Quick Menu to save a key binding, check it out!
  • Added API:
    Code:

    sellprice
    islearnable

    please see api:sellprice and api:islearnable for more info.


1.10 Changes:
  • Added custom names from FCO Item Saver
  • Added API:
    Code:

    armortype
    weapontype

    please see api:armortype and api:weapontype for more info.
  • Added deconstruct & improvement support for keyboard mode.


1.09 Changes:
  • Integrated FCO Item Saver
    Added API:
    Code:

    ismarked

    please see api reference and tutorial and examples for more info.
    Added Keybinding to toggle on/off.


1.08 Changes:
  • Fixed Category 'Trait/Style Gems' (If not changed, please try to restore to defaults)
  • Added Localization support.


1.07 Changes:
  • Fixed a rare issue of IGV integration.


1.06 Changes:
  • Fixed Quest tab issue.
  • Adjusted the height of header to the same as item row.
  • Added custom appearance of header text. You can set up them in the setting menu (or type /ac)


1.05 Changes:
  • Fixed multiple add-on compatible issue.
  • Fixed auto set name in different languages.
  • Added API:
    Code:

    iscrafted

    please see api reference and tutorial for more info.


1.04 Changes:
  • Added gamepad trade inventory support. Thanks @catsith105 for testing!


1.03 Changes:
  • Integrated with 'Inventory Grid View'
  • Added a tutorial button.
  • Added a wiki home page and tutorial page.


1.02 Changes:
  • Fixed banking issue with deposit/withdraw items.


1.01 Changes:
  • Updated lib: LibAddonMenu to r24
  • Refined Addon Setting Menu
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Uploader
Date
2.0.5
65kB
Shadowfen
08/15/19 11:44 PM
2.0.4
65kB
Shadowfen
06/08/19 10:29 AM
2.0.3
65kB
Shadowfen
05/27/19 12:48 PM
2.0.2
74kB
Shadowfen
05/20/19 02:22 PM
2.0.2
64kB
Shadowfen
05/20/19 08:25 AM
2.0.1
78kB
Shadowfen
05/19/19 06:57 PM
2.0
77kB
Shadowfen
05/19/19 06:00 PM
1.37
72kB
Shadowfen
03/20/19 02:12 PM
1.36
71kB
Shadowfen
03/16/19 08:24 PM
1.35
71kB
Shadowfen
03/13/19 07:00 PM


Post A Reply Comment Options
Unread Yesterday, 12:08 AM  
Shadowfen
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Originally Posted by Myrthian
I did find another addon which offers quality sorting and does work with Auto Category: Quality Sort.
Awesome!
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Unread 10/10/19, 02:32 PM  
Myrthian

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I did find another addon which offers quality sorting and does work with Auto Category: Quality Sort.
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Unread 10/04/19, 12:22 PM  
AegonVI
 
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Thank you so much for revising Rockingdice Addon.
Much Appreciate it.
Last edited by AegonVI : 10/04/19 at 12:26 PM.
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Unread 09/23/19, 04:45 PM  
Noxifer

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Originally Posted by Myrthian
When is the categorization being done?
I just did all daily crafting writs on an alt, opened inventory and almost nothing was grouped, closing + opening the window again and the items were categorized.
If you just did them and opened inventory for the first time since then, the crafted items were probably all sorted under the heading "new" =) Unless you delete the "new" category, you're going to find everything there the first time you open your inventory since acquiring them. You need to see them for the game to "de-register" them as new items.
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Unread 09/23/19, 06:12 AM  
Myrthian

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Originally Posted by Shadowfen
Originally Posted by Myrthian
Is there a way to sort items within a category based on their item quality, e.g. sorting consumables starting from normal all the way up to golden?
Nope.

I noticed that Noxifer answered your other question. Thanks Noxifer!
Then I'd like to request it as a feature, especially considering the performance impact should be rather small.

When is the categorization being done?
I just did all daily crafting writs on an alt, opened inventory and almost nothing was grouped, closing + opening the window again and the items were categorized.
Last edited by Myrthian : 09/23/19 at 06:19 AM.
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Unread 09/23/19, 04:20 AM  
Noxifer

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Originally Posted by Shadowfen
I noticed that Noxifer answered your other question. Thanks Noxifer!
No problem ^^ Since I still had the tab open with that since my latest reorganising, and I'd already set that up for myself, it wasn't as if I had to look all that hard for it xD (It's strange, though... I mean, I remember setting it up because it wasn't there, but now that I looked through the defaults lua file, filtertype(jewelrycrafting) is in it O.o Clearly I need to defrag my memory again xD)

Originally Posted by Shadowfen
Originally Posted by Found
I do have a very challenging question, though ! hehe ... Will there be a way to do sub-categories ? That would be nice, with + - expand collapse tree...
I'll put it on my list of things to check out, but I think it's probably unlikely.
Shame, but understandable if it'd slow things down. I mean, I sort regular gear by level groups (currently 1-19, 20-29, 30-39, 40-49, cp10-150, cp160, but the first two will be merged once my last alt hits 30, and so on), but once I mark a piece of gear for a particular character, it all ends up in one jumbled mess in that category xD (and making "Alt1, lvl20-29" style categories seems overkill) That's why I'd love sorting, but subcategories could also work. Ah well :3 If it happens, it'll be awesome. If not, I'll just continue the same way (or incorporate another addon that sorts things the way I want xD)


On a different note, however, but vaguely related to the default categories... It's been bugging me ever since I first found the original version of this addon that the category group for gear is called "gears" ^^; the only gears that has a plural form are the cogwheel type of gears. Pieces of gear as in equipment doesn't (as the plural would rather be 'pieces of gear' or similar, just as with 'equipment'). I understand if it's a low-priority thing and you have more important stuff to do (both with coding and your own life), but if you do have time to edit the default term it'd be appreciated =)
Last edited by Noxifer : 09/23/19 at 04:22 AM.
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Unread 09/22/19, 03:46 PM  
Shadowfen
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Re: Re: Re: Lost hours of work...

Originally Posted by Found
I didnt even find where to change that, but since I do use a lot of addons, I am used to never change it anyways, since I only have 1 toon. But now Im more relaxed as Im doing backup for the AutoCategory.lua file inside SavedVariables.
It's right at the top of the AutoCategory settings page just below the title/header. I've hit it accidentally myself - that's why I suggested it as a cause.

Originally Posted by Found
I do have a very challenging question, though ! hehe ... Will there be a way to do sub-categories ? That would be nice, with + - expand collapse tree...
I'll put it on my list of things to check out, but I think it's probably unlikely. My list of cool things has to be checked against how much it would slow down inventory access - because if it gets too slow, everybody (including me) would quit using such an annoying addon. That particular enhancement is likely to be too demanding for inclusion - especially since it would also slow down the people who don't even want to use it.
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Unread 09/22/19, 03:38 PM  
Shadowfen
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Originally Posted by Myrthian
Is there a way to sort items within a category based on their item quality, e.g. sorting consumables starting from normal all the way up to golden?
Nope.

I noticed that Noxifer answered your other question. Thanks Noxifer!
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Unread 09/22/19, 11:38 AM  
Beezenees

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Just wanted to say thank you for the wonderful and useful addon
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Unread 09/22/19, 08:00 AM  
Noxifer

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Originally Posted by Myrthian
What's the proper filtertype for Jewelry Crafting mats?
The wiki linked from the description gives it as filtertype("jewelrycrafting").

If you want to split them up, there's also type("xx") or sptype("xx") -- replace xx with one (or more) of the following depending on which one(s) you want: jewelry_booster, jewelry_material, jewelry_trait, jewelry_raw_booster, jewelry_raw_material or jewelry_raw_trait.


As for your second question, I don't know. (But I know I would love to be able to sort items in a particular category without sorting everything else the same way, the same way MM price can be shown.)
Last edited by Noxifer : 09/22/19 at 08:02 AM.
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Unread 09/22/19, 07:32 AM  
Myrthian

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What's the proper filtertype for Jewelry Crafting mats?

Is there a way to sort items within a category based on their item quality, e.g. sorting consumables starting from normal all the way up to golden?
Last edited by Myrthian : 09/22/19 at 07:38 AM.
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Unread 09/22/19, 12:24 AM  
Found

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Re: Re: Lost hours of work...

Originally Posted by Shadowfen
Originally Posted by Found
First things first, thank you so much for this amazing addon.

Yesterday, after I updated this addon using Minion, I lost all my customizations. I am doing it all over again and this time I am saving the AutoCategory.lua inside SavedVariables folder.

Since I lost hours of work, I really would like to understand what happened. Nothing to do with the old version, as I have never used it. I know this, because I started playing ESO recentelly and this revised version was already published.

Thanks in advanced.
The only other thing I can think of that would make it appear that all customizations had disappeared would be if somehow you accidentally changed the settings from Account-Wide to Character. The default for the Character specific settings is to have none; a blank slate of sorts (which I'll admit is kind of annoying and is on my todo list to fix ). The cure for that is to swap back to Account-wide again.

If that's not it, I'm at a loss because I have not been able to otherwise reproduce the problem.

I didnt even find where to change that, but since I do use a lot of addons, I am used to never change it anyways, since I only have 1 toon. But now Im more relaxed as Im doing backup for the AutoCategory.lua file inside SavedVariables.

I do have a very challenging question, though ! hehe ... Will there be a way to do sub-categories ? That would be nice, with + - expand collapse tree...

Once again, this mod is amazing !!! thank you very much !
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Unread 09/20/19, 01:17 PM  
Noxifer

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Originally Posted by Shadowfen
@Noxifer

I'll check into the Crown items to see what's going on.

As for the FCOIS dynamic names additionalName, you could comment out that last
[CODESNIP]
if you simply want to always remove the (...) from the Research (...) category titles, but it would remove it from all of them - and I'm not sure that was what you wanted?
I'd be perfectly happy with that =) I mean, if I should need a category with that extra info I can always add it manually to the category name itself :

Thanks ^^
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Unread 09/20/19, 10:35 AM  
Shadowfen
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Re: Lost hours of work...

Originally Posted by Found
First things first, thank you so much for this amazing addon.

Yesterday, after I updated this addon using Minion, I lost all my customizations. I am doing it all over again and this time I am saving the AutoCategory.lua inside SavedVariables folder.

Since I lost hours of work, I really would like to understand what happened. Nothing to do with the old version, as I have never used it. I know this, because I started playing ESO recentelly and this revised version was already published.

Thanks in advanced.
The only other thing I can think of that would make it appear that all customizations had disappeared would be if somehow you accidentally changed the settings from Account-Wide to Character. The default for the Character specific settings is to have none; a blank slate of sorts (which I'll admit is kind of annoying and is on my todo list to fix ). The cure for that is to swap back to Account-wide again.

If that's not it, I'm at a loss because I have not been able to otherwise reproduce the problem.
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Unread 09/20/19, 10:29 AM  
Shadowfen
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Forum posts: 34
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@Noxifer

I'll check into the Crown items to see what's going on.

As for the FCOIS dynamic names additionalName, you could comment out that last
Code:
        if additionalName ~= "" then
		AutoCategory.AdditionCategoryName = AutoCategory.AdditionCategoryName .. string.format(" (%s)", additionalName)
	end
to become
Code:
        --if additionalName ~= "" then
	--	AutoCategory.AdditionCategoryName = AutoCategory.AdditionCategoryName .. string.format(" (%s)", additionalName)
	--end
if you simply want to always remove the (...) from the Research (...) category titles, but it would remove it from all of them - and I'm not sure that was what you wanted?
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