Download
(13 Kb)
Download
Updated: 06/02/14 07:44 PM
Pictures
File Info
Compatibility:
Craglorn (1.1)
Updated:06/02/14 07:44 PM
Created:06/02/14 07:44 PM
Monthly downloads:65
Total downloads:3,997
Favorites:17
MD5:
Categories:Discontinued & Outdated, TradeSkill Mods, ToolTip
Ni Inventory Manager
Version: 1.0
by: Vuelhering [More]
Ni Inventory Manager

Ni Inventory Manager (NIM) serves several basic functions missing from the game:
  1. Tracks traits for crafters and crafter alts. You must log them in once to load up crafting skills.
  2. Displays tooltip for known and unknown traits, no matter what character you're playing.
  3. Marks items as junk that fit simple criteria.
  4. Remembers items manually marked as junk, and junks them if you loot the same item later
To use NIM, simply install in your ESO addons folder. Minion should work fine. Feel free to leave a comment, or request help on the Help Thread.
Official Website contains downloads and list of mirrors.


Because NIM may modify the junk status of items, you should disable all addons that auto-sell junk until you're satisfied you like the behavior.


Send praise, threats, and gold to Vuelhering on NA server (@Vuelhering) and same name @gmail.com.
Better yet, please add it to your favorites by clicking this link.



Auto-junk behavior when receiving loot
  • If created from crafting, do nothing (skip remaining tests)
  • If trait is researchable on a tracked character, do nothing
  • If item is of a rare style and tracking rare styles, do nothing
  • If item is intricate and saving intricate items, do nothing
  • If item name was previously marked as junk by this character, mark as junk
  • If type == TRASH and junking trash, mark as junk
  • If type == LURE and junking lures, mark as junk
  • If type == TROPHY and quality under trophy quality, mark as junk
  • If type == ARMOR or WEAPON and quality under "keep" threshold, mark as junk


Unimplemented Features and known issues
  • NIM is also tracking and storing the bank and character inventories, for searching items across all characters, but the interface is not yet implemented. You may safely ignore the "Inventory Tracking" section of the config window. (Feel free to examine the SavedVariables file to see.)
  • NIM will remember items you mark as junk, but this can be confused due to different items having the same names, such as a Philter of Stamina or other alchemy potions which have different items and levels but the same names. NIM does not remember any weapons or armor, because the names are based on the enchantment. Better filtering algorithms are being investigated.
  • NIM depends heavily on using the "Mark as Junk" function of the UI. A tooltip indicator will be added if an item is marked as junk, to make it easier to tell when crafting.
  • Probably needs an option to autojunk provisioning materials based on level, and possibly all common trait items.
  • [X]Defaults keybinding in settings menu should not be used.
  • Ignoring a character (in settings) is semi-permanent by design. If you accidentally ignore your crafter, you can reset all databases with "/nim resetall". This forces a /reloadui.

Please note: NIM is currently testing the auto-junking and tooltip functions, and has been released unfinished because I believe it's very useful in its current state. As such, no forks of the code are allowed, and the source has been compressed and stripped. If I abandon this project, I'll release the full source with comments.

Acknowledgements:
ESOUI for dev forums, allowing some really good discussion
Ingeniousclown for using his credibility to get an important API request to get seen by ZOS, allowing several addons to move forward
LibAddonMenu port by Seerah
Tooltip hooking technique and ZOS calls learned from Harven's Trait and Style, whose addons are highly recommended

Author's Comments:
I've been casually writing and using this addon since the game launched, and I generally run very few addons. The entire purpose of this was to provide certain inventory functions that did not exist, such as remembering junk items and autojunking, with plans to hold bank and inventory information. It has since evolved from a simple auto-junker to include other functions I wanted, such as crafting info in tooltips.
Other addons have since been released that may duplicate some functionality of NIM; but all code in this addon is original work. Releasing this addon was never a primary concern, as that requires a higher level of dedication for maintenance. Once I did the tooltips, though, it was so incredibly useful that I figured many others would want that functionality, even in an incomplete state. So, I went ahead and packaged it up as is. I hope you find it useful, although it is a work in progress... slow progress.
Post A Reply Comment Options
Unread 08/11/14, 05:08 PM  
Vuelhering
AddOn Author - Click to view AddOns

Forum posts: 169
File comments: 7
Uploads: 1
Originally Posted by choekstr
Glorious Garkin to the rescue again. His compatibility tool makes this work again!
http://www.esoui.com/downloads/info6...orUpdate3.html
Excellent, I just downloaded the big patch and will check it out. Haven't been playing much, apologies.

It worked fine after the last patch, so I didn't worry about updating the TOC. But I guess this one is breaking
Last edited by Vuelhering : 08/11/14 at 05:09 PM.
Report comment to moderator  
Reply With Quote
Unread 08/06/14, 11:45 AM  
choekstr
 
choekstr's Avatar

Forum posts: 14
File comments: 391
Uploads: 0
Glorious Garkin to the rescue again. His compatibility tool makes this work again!
http://www.esoui.com/downloads/info6...orUpdate3.html
Report comment to moderator  
Reply With Quote
Unread 08/06/14, 02:08 AM  
Arashi-78

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by choekstr
Really hope this gets updated. I have become so reliant on it I have halted my deconstruction until it gets updated! So hard to tell which char need which piece of eq without it!
Same here. This mod has been insanely useful in planning trait researching.
Report comment to moderator  
Reply With Quote
Unread 08/05/14, 09:31 PM  
choekstr
 
choekstr's Avatar

Forum posts: 14
File comments: 391
Uploads: 0
Really hope this gets updated. I have become so reliant on it I have halted my deconstruction until it gets updated! So hard to tell which char need which piece of eq without it!
Report comment to moderator  
Reply With Quote
Unread 06/07/14, 01:25 PM  
Vuelhering
AddOn Author - Click to view AddOns

Forum posts: 169
File comments: 7
Uploads: 1
Re: new features suggestion

Originally Posted by tap3ah
As an altoholic, this addon is life saver for me because of the traits monitoring feature. Congrats for the awesome job!

tap3ah

Forum posts: 0
File comments: 1
Uploads: 0
Glad you registered and commented just for this addon!

There are some other addons that do what you want. SousChef will track recipes for you and alts. Runestones are static, and I'm pretty sure I saw an addon that gives hints for them, although none probably track them (like NIM tracks traits) just because enchanting sucks enough to level that only extreme crafters will have it on more than one character

Motifs is something I should add. Great idea.

I'll look into alchemy stuff, and possibly drop that into a different addon.
Report comment to moderator  
Reply With Quote
Unread 06/07/14, 10:02 AM  
tap3ah

Forum posts: 0
File comments: 15
Uploads: 0
new features suggestion

As an altoholic, this addon is life saver for me because of the traits monitoring feature. Congrats for the awesome job!
It would be great if you would implement the same feature for similar things like:
- provision recipes
- alchemy traits
- runestone translations
- racial motifs
cheers
Report comment to moderator  
Reply With Quote
Unread 06/05/14, 02:40 PM  
Vuelhering
AddOn Author - Click to view AddOns

Forum posts: 169
File comments: 7
Uploads: 1
Originally Posted by choekstr
----------------------------
NI INVENTORY MANAGER:
Known: Johnny
Known: Pack-mule
Unknown: Bobby
Unknown: Billy
Some testing showed this really doesn't work well unless you have a LOT of crafter characters. It was very difficult to quickly be able to read which character had what. One reason might've been the default "center" formatting, which was very difficult to parse quickly (and I can't find how to modify tooltip formatting).

The next version will have dimmed gray for Known, and lighter blue for Unknown. I also added a toggle to turn off "Known" from the tooltip window.
Last edited by Vuelhering : 06/05/14 at 02:41 PM.
Report comment to moderator  
Reply With Quote
Unread 06/04/14, 08:39 AM  
choekstr
 
choekstr's Avatar

Forum posts: 14
File comments: 391
Uploads: 0
Originally Posted by Vuelhering
Originally Posted by choekstr
Ok, how about mixing but sorting by known/unknown like this:

----------------------------
NI INVENTORY MANAGER:
Known: Johnny
Known: Pack-mule
Unknown: Bobby
Unknown: Billy
I like it. And I might put in an option to disable showing the tracked characters that know the trait, only showing the unknowns.
More options is always good; it means it covers more use cases and wants but then again makes the code a bit more complicated.

I look forward to an updated version!
Report comment to moderator  
Reply With Quote
Unread 06/03/14, 03:00 PM  
Vuelhering
AddOn Author - Click to view AddOns

Forum posts: 169
File comments: 7
Uploads: 1
Originally Posted by choekstr
Ok, how about mixing but sorting by known/unknown like this:

----------------------------
NI INVENTORY MANAGER:
Known: Johnny
Known: Pack-mule
Unknown: Bobby
Unknown: Billy
I like it. And I might put in an option to disable showing the tracked characters that know the trait, only showing the unknowns.
Last edited by Vuelhering : 06/03/14 at 03:01 PM.
Report comment to moderator  
Reply With Quote
Unread 06/03/14, 01:38 PM  
choekstr
 
choekstr's Avatar

Forum posts: 14
File comments: 391
Uploads: 0
Originally Posted by Vuelhering
Originally Posted by choekstr
Or perhaps a vertical list of chars with grey for researched and blue for researchable would be very efficient. Something like:

----------------------------
NI INVENTORY MANAGER:
- Johnny
- Bobby
- Pack-mule
Yeah, that could compress it a bit. Currently, it's at the bottom if unknown, so this would have the issue of mixing the known/unknown names. I was thinking of having an option to turn off the known traits, so it would only affect the tooltip if unknown.

Anyways, glad you like it so far.
Ok, how about mixing but sorting by known/unknown like this:

----------------------------
NI INVENTORY MANAGER:
Known: Johnny
Known: Pack-mule
Unknown: Bobby

Unknown: Billy
Report comment to moderator  
Reply With Quote
Unread 06/03/14, 12:12 PM  
Vuelhering
AddOn Author - Click to view AddOns

Forum posts: 169
File comments: 7
Uploads: 1
Originally Posted by choekstr
Or perhaps a vertical list of chars with grey for researched and blue for researchable would be very efficient. Something like:

----------------------------
NI INVENTORY MANAGER:
- Johnny
- Bobby
- Pack-mule
Yeah, that could compress it a bit. Currently, it's at the bottom if unknown, so this would have the issue of mixing the known/unknown names. I was thinking of having an option to turn off the known traits, so it would only affect the tooltip if unknown.

Anyways, glad you like it so far.
Report comment to moderator  
Reply With Quote
Unread 06/03/14, 07:38 AM  
choekstr
 
choekstr's Avatar

Forum posts: 14
File comments: 391
Uploads: 0
This is surprisingly very nice and helpful!

I would make 1 suggestion though. Right now it is not as quick to parse out what the information is because the TRAIT KNOWN BY is the same size, font, and color as the trait on the item. I think you should have a greyed out (maybe medium grey) for the TRAIT KNOWN BY section.

Or perhaps a vertical list of chars with grey for researched and blue for researchable would be very efficient. Something like:

----------------------------
NI INVENTORY MANAGER:
- Johnny
- Bobby
- Pack-mule
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: