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Markarth (6.2.5)
Updated:03/05/21 11:34 PM
Created:08/24/20 07:35 PM
Monthly downloads:26,303
Total downloads:572,604
Favorites:154
MD5:
6.2.5
Master Merchant 3.0  Updated Today!  Popular! (More than 5000 hits)
Version: 3.5.18
by: Sharlikran [More]
Updating to MM 3.x

Uninstall MM 2.x first! If you do not Minion will uninstall the MM 3.x files!

Master Merchant 3.0 does not use different data or files. It is a direct continuation of the project. Therefore, if you install 3.0 first then uninstall 2.50, Minion will uninstall all the files belonging to 3.0. Master Merchant 3.0 uses the same file names.

Backup your MMxxData.lua files before updating to newer versions

Please be sure to backup your data before updating. 3.x has some new tracking values in the SavedVariables file.

Master Merchant 3.0 Documentation

You can read about Master Merchant 3.0 at this website for Master Merchant.

Intent

Master Merchant 3.0 is a continuation of Master Merchant 2.x. In order to keep changes separate I made two versions. Version 2.x used the traditional method of guild scanning that has been present since 2.3.1 which was the last version Philgo uploaded himself.

Unfortunately that old method is not convenient of efficient. Master Merchant 3.0 waits for LibHistoire to send information and then adds it to the database of sales.

With 3.0 it takes less time and the GUI interface for LibHistoire is easy to understand. The current server behavior makes it difficult for users and the current methods MM 3.0 uses make it easy to keep everything updated.

Reason for the change

Having a cache of the Guild History like LibHistoire allows users to have access to all previously cached data for the last 30 days without requesting it from the server. From what I understand with MM 2.x many people perform a ten day scan periodically and then use /mm missing to ensure they have sales data.

That kind of behavior is a drain on the server. Even with the introduction of the first MM 3.0 performing certain actions such as those periodically was not needed. LibHistoire provides a simple and easy to understand interface. I recommend obtaining sales data on first use but after that you only need to obtain data for the time you have been offline.

In order for this to happen changes had to be made and I could not be bothered with constant complaints. Now that I have made enough changes I will not be uploading the same version to two different pages. MM 3.x is a continuation of MM 2.x. No data conversion is required and you should not delete your previous MM sales data. In fact back up your MM data before updating as mentioned.

Compatibility

Master Merchant 3.0 is 100% compatible with 2.x because the data files use the same format.

Requirements

LibAddonMenu
LibMediaProvider
LibGuildRoster
LibHistoire

Updating

Because this version is being rewritten you should always backup your sales data prior to updating Master Merchant 3.0. I will not be responsible for lost data historical or otherwise.

Development

The intent is to overhaul the SavedVariables so the mod loads data faster and more reliably. There will be conversion routines to convert sales data to the new format once anything like that is added. That is currently not implemented in 3.0 but you will be notified when it happens.

In addition to improving the SavedVariables 3.0 will continue to work on making sure sales data is processed when it is received, added to the database, and showing in the Master Merchant Window.

Previous version 2.x

If you need to be ensured you have full compatibility with your MM saved data then you can still use the original Master Merchant 2.x.

Permissions and Credits

I was given permission to work on MM by Philgo and maintain the project. In addition to that the following text below is the license that is included with MM which grants the use of the code as long as the license is provided. I will be respecting the license given and do not take full credit for MM. Original credit goes to its original authors.
Lua Code:
  1. -- Copyright (c) 2014 Matthew Miller (Mattmillus)
  2.  
  3. -- Permission is hereby granted, free of charge, to any person
  4. -- obtaining a copy of this software and associated documentation
  5. -- files (the "Software"), to deal in the Software without
  6. -- restriction, including without limitation the rights to use,
  7. -- copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. -- copies of the Software, and to permit persons to whom the
  9. -- Software is furnished to do so, subject to the following
  10. -- conditions:
  11.  
  12. -- The above copyright notice and this permission notice shall be
  13. -- included in all copies or substantial portions of the Software.
  14. -- MasterMerchant Namespace Setup
  15. -- Written July 2014 by Dan Stone (@khaibit) - [email protected]
  16. -- Extended Feb 2015 - May 2020 by (@Philgo68) - [email protected]
  17. -- Released under terms in license accompanying this file.
  18. -- Distribution without license is prohibited!
3.5.18

- Added new slash command "/mm redesc" which will toggle whether or not the descriptive search text is rebuilt during "/mm clean". This is to address a crash that can occur sometimes when logging in and updating multiple fields within sales records during setup.

3.5.17

- Tweak to InitItemHistory when search text is not available

3.5.16

- Reverted changes for automatically fixing improperly formatted records during initialization

NOTE: When testing with one improperly formatted record manually added to my own from another user reporting an error I had no issues. The fix properly removed the improperly formatted record and I retained all sales. When running the game in Russian with some manual changes the data loaded and mm clean properly updated the data. Reverted changes anyway in favor of making new routines.

3.5.15

- Resolved issue with MM trying to index improperly formatted records during initialization
- Implemented routine to auto initiate "mm clean" and "mm dups" when improperly formatted records are detected. The UI will reload automatically if this occurs.

3.5.14

- Minor update to outliers routine.

3.5.13

- Updated outliers routine, again. Third times a charm, I hope.

NOTE: You might want to copy paste the people from your blacklist into a text document and exclude that while you look at the scatter plot or graph while trimming the outliers.

3.5.12

- Reverted to previous method for trimming outliers.

3.5.11

- Saved pricing data was not set up as a default variable during initialization in previous versions going back to 2.x. This has been corrected.

3.5.10

- Minor bug fix where during initialization an error may have occurred on occasion if a personal sale was reported before MM could initialize a few of its variables.

3.5.09

- Fixed bug where AGS profit filter setting was not kept after log in or reload UI.

3.5.08

- Updated Initialize routine

3.5.07

- Latest version of LibHistoire reports better values with its GetPendingEventMetrics routine. Updated Refresh routine to stop more easily.

3.5.06

- Updated Refresh routine. Reverted some aspects of it now that LibHistoire has been updated. It was taking too long again.

3.5.05

- Added methods to prevent (significant) FPS drop when a new sale is added while the Master Merchant window is open. This is because I am starting to see new sales show again while online.
- Updated /mm dups
- Updated /mm clean to remove invalid item links
- Added additional routines to verify invalid item links

NOTE: The focus of invalid item links in the current versions will be explained in a sticky post. Please watch the comments section's sticky post for an update with an important announcement. There will also be an additional documentation update.

3.5.04

- Adjusted Refresh routine so it will stop after events are sent even after an upcoming change to LibHistoire.

3.5.03

- Added more verification for malformed item links.

NOTE: I forgot something in 3.5.02, so it's not available.

3.5.01

- Updated refresh routine to announce when refresh is finished. The spinner in the Master merchant window will also stop spinning as well.

3.5.00

- Fixed Gamepad errors when listing items.

NOTE: Thanks to Lyelu I have a gamepad that works with ESO. I can not promise anything but I am looking into how to add some of the simple basic features to the Gamepad UI. Although I hear that since the Gamepad usage is so low, according to ZOS that some mod authors use some Gamepad aspects of the game for convenience in keyboard mods. Meaning, it breaks the Gamepad portion of the game.

3.4.9

- Added additional search index values
- Added routine for expanding Libhistoire when using the refresh button. (Still in testing)
- Added Popup Item Data to Master Merchant window for convenience

3.4.8

- Fixed some minor typos
- Fixed search index values. The API has changed enough that the search terms were a bit broken. Items you are searching for should show up correctly now. Such as a green or purple heavy helm.
- Added initial lookup tables for upcoming changes to Saved Vars files
- Removed old auto next feature for the guild store. It was no longer used and it's just a bad idea especially when AGS is active because at least for AGS it will break it.

3.4.7

- Update to ShoppingList extension to prevent duplicate items. Delete your ShoppingList.lua from your SavedVariables to reset it.

3.4.6

- Added optional MM extension, ShoppingList

NOTE: Rothry has suggested this addition and at the time it did not seem like something I would add. Mainly because I am not sure I want to know everything I purchased. However, I am in the process of learning more about the MM Window, ZOS Scroll Lists, and other more complex parts of this beast of a mod. For that reason it is packaged with the mod and can be enabled or disabled. I hope you enjoy it.

EDIT: 12-9-2020; I will be overhauling both MM and the ShoppingList. The data for MM will be preserved and kept. The data from the ShoppingList will not be preserved because I will be obtaining different sales data from traders either from AGS or the vanilla UI if you do not have AGS installed or active.

3.4.5

- Added the remaining help icons for the settings menu

NOTE: Still working on the documentation but as I have time to complete each section it will help explain the various options.

3.4.4

- Restored color to the deal calculator when viewing items in the guild store

NOTE: Still looking into all the challenges for localizing the currency format and colorization. Thank you for your patience.

3.4.3

- Opps forgot other language strings for new menu options

3.4.2

- Updated settings menu including help icons that go directly to the documentation.
- Updated LibGuildRoster setup to attempt to control the columns better until the next update to the library.

3.4.1

- Bugfix for not stopping LibHistoire properly during Refresh

3.4.0

- Opps forgot other language strings for key-bind

3.3.9

- Fix for setting days of history lower then 30
- Added key-bind to toggle History Graph


3.3.8

- Added a 3rd Focus which can be used for CTRL + SHIFT for example
- Changed the name of the Master merchant window. See documentation. Link is on the description page.- - Made sure when displaying values in the inventory that the gold color is yellow
- Made sure the custom time range updates for the drop down menu

3.3.7

- Opps forgot to add the new data pool to the manifest file

3.3.6

- Bugfix for blacklist
- Fix typo in setting menu
- Added toggle for guild roster columns. Requires UI reload.
- Writs with the same item ID will be grouped together now.

NOTE: Prior to having Writs the last part of the item link was for potions only. This caused MM to treat writs of the same type but a different voucher count as different. I will be adding a new system for writs in a future version.

3.3.5

- Updated gold price label to use in game API formatting.(Meaning less numbers with a decimal of '.00' This should also add some formatting for non English users. I will be testing this more.
- Added lookup table so that if you hover over an item twice, and no sales have been added, the tooltip needs to reconstruct less information. Should make tooltips take a little less time to draw for items have have close to 5000 sales in the MM database. There isn't much I can do to improve this more. Remember too much of a good thing... you can easily see trends with less data points over the same amount of time.

3.3.4

- Added option to select mean or median when calculation outliers.

For a range from 1 to 999 the data with the mean could give you and average of 89 and with the median 42. While other items like chromium grains, you may not see much of a difference. You could have way more data points. For example 44 compared to 3000. Therefore the chromium grains will have a much more focused range. Nobody wants to buy chromium grains for 125,000. The shear quantity of data points make chromium grains show a more meaningful trend then another item with less then 100 sales.

3.3.3

- Added toggle to use the default range for tooltips, for inventory as well.
- The toggle is named "Use Tooltip Days Range" and it is directly under the toggle to swap the price.

3.3.2

- Significant performance improvements when adding events during Refresh.
- Added Simple Indexing - For those who do not search sales and want MM to have a smaller memory footprint.
- Reduced forced Master Merchant window lock to 10 minutes for Refresh. Again after the next LibHistoire I will be able to unlock the window automatically after LibHistoire finishes sending events to MM.

NOTE: On my Lynnfield i3 4GB Ram Potato I was able to reduce the Refresh time for a backup that was about 12 days old to under 10 minutes. Your situation may be different. Again, if you have low FPS viewing All sales then LibHistoire is still working. Close the Master Merchant window and wait longer. Hopefully Sirinsidiator will update LibHistoire soon.

3.3.1

- Removed leftover MM 2.x code that prevented the Refresh routine from properly locking the Master Merchant window. The 20 minute lock may not be sufficient depending on how much data there is in the cache. See the sticky post.

3.3.0

- More updates to prevent errors when calculating outliers while holding down CTRL or SHIFT

3.2.9

- Updated mean and standard deviation calculation
- Added median value calculation for use when determining outliers
- Updated routine for determining outliers

3.2.8

- Performance increase to checking for duplicate sales. No optimization for adding new sales unfortunately. - Added temporary /mm freeze and /mm unfreeze for Master Merchant window when processing 100,000+ sales or more
- Temporary workaround until next LibHistoire update. After clicking Refresh the Master Merchant window will be locked and will not update for 20 minutes while MM and LibHistoire communicate.

NOTE: After the next update LibHistoire will have an internal API function I can check to know when data is being transmitted to MM and lock and unlock the Master Merchant window automatically.

3.2.7

- Added taxes to /mm export feature, see documentation
- Adjusted saved vars tracking var for outlier prices

3.2.6

- Added version check for LibHistoire 1.0.2
- Removed Info/Debug messages
- Updated when MM starts LibHistoire and begins listening for information

3.2.5

- I will rant at Siri later, debug messages are not logged by his mod by default. I have changed it to Info, so I can see the output.

3.2.4

- Added debug messages for nil value Lua error

3.2.3

- Attempt to address error in MasterMerchant.lua:3971: attempt to index a nil value

3.2.2

- Opps didn't save version number properly in manifest file.

3.2.1

- Attempt to address error in MasterMerchant.lua:3965: attempt to index a nil value
- Code added to restrict listening to guild sales. Which is an attempt to address possible performance hits.

NOTE: I don't feel MM 3.2.0 really has an effect on the game in a drastic way. If there is any pause or freeze in any way that is just because the library is sending data on first use. If you have thousands of sales, up to maybe 30,000 or more sales in a busy guild all being sent to MM at once, there will be a freeze. This should settle down after a few days if you keep the new library linked.

3.2.0

- Now using LibHistoire for guild sales instead of scanning guild history directly.

3.1.0

- To display information on the roster MM now uses LibGuildRoster

3.0.9

- Fix for error generated guild finder rather then guild history

3.0.8

- Added localization strings for new "Use Sales History Size Only" to the rest of the languages

3.0.7

- Fix Price Calculator Bug
- Add toggle to ignore min and max count when trimming sales data

3.0.6

- Same as 3.0.4
- More recipe updates from - Dolgubon
- Fix for Lua errors for new saved vars - Dolgubon

3.0.5

- Reverted back to 3.0.3 until a fix for Lua errors can be implemented

3.0.4

- Adjustment to item link trait discovery Aldanga
- Update to recipe calculations Dolgubon (Still some recipes may not show mat price)
- Added event index count to guild history tab and the amount of history loaded in hours, days. Using a built in Zenimax routine. It does not show 1d 3h, just 1 day or 2 days.

3.0.3

- Updated event monitor so it will properly activate after zoning

3.0.2

- Added decrement button since background scan is no longer present. It will deduct 50 from the event index, more like a rewind just a bit if you think you missed a sale.

3.0.1

- Uncommented a few things in MM clean when checking for numbers that should not be strings
Optional Files (0)


Archived Files (56)
File Name
Version
Size
Uploader
Date
3.5.17
332kB
Sharlikran
01/27/21 01:25 AM
3.5.16
332kB
Sharlikran
01/26/21 08:29 PM
3.5.15
332kB
Sharlikran
01/25/21 09:54 PM
3.5.14
349kB
Sharlikran
01/03/21 11:31 AM
3.5.13
349kB
Sharlikran
01/02/21 09:56 PM
3.5.12
352kB
Sharlikran
01/02/21 11:53 AM
3.5.11
349kB
Sharlikran
12/31/20 07:50 AM
3.5.10
349kB
Sharlikran
12/27/20 01:21 AM
3.5.09
349kB
Sharlikran
12/22/20 11:24 PM
3.5.08
349kB
Sharlikran
12/18/20 09:07 PM
3.5.07
348kB
Sharlikran
12/13/20 09:09 AM
3.5.06
348kB
Sharlikran
12/13/20 02:17 AM
3.5.05
344kB
Sharlikran
12/12/20 10:37 AM
3.5.04
343kB
Sharlikran
12/11/20 11:42 PM
3.5.03
343kB
Sharlikran
12/11/20 01:36 AM
3.5.01
343kB
Sharlikran
12/08/20 09:18 PM
3.5.00
343kB
Sharlikran
12/06/20 11:09 PM
3.4.9
342kB
Sharlikran
12/06/20 01:29 PM
3.4.8
341kB
Sharlikran
12/02/20 10:09 PM
3.4.7
340kB
Sharlikran
12/01/20 10:06 PM
3.4.6
339kB
Sharlikran
12/01/20 12:30 AM
3.4.5
330kB
Sharlikran
11/29/20 07:50 PM
3.4.4
330kB
Sharlikran
11/29/20 01:30 PM
3.4.3
330kB
Sharlikran
11/28/20 11:24 PM
3.4.2
329kB
Sharlikran
11/28/20 10:09 PM
3.4.1
328kB
Sharlikran
11/28/20 10:04 AM
3.4.0
333kB
Sharlikran
11/27/20 12:57 AM
3.3.8
332kB
Sharlikran
11/26/20 06:48 PM
3.3.7
331kB
Sharlikran
11/26/20 01:52 AM
3.3.6
331kB
Sharlikran
11/25/20 10:38 PM
3.3.5
329kB
Sharlikran
11/24/20 02:10 AM
3.3.4
328kB
Sharlikran
11/21/20 10:55 PM
3.3.3
326kB
Sharlikran
11/20/20 10:40 PM
3.3.2
326kB
Sharlikran
11/19/20 08:50 PM
3.3.1
326kB
Sharlikran
11/17/20 10:27 PM
3.3.0
329kB
Sharlikran
11/14/20 12:50 PM
3.2.9
326kB
Sharlikran
11/13/20 10:42 PM
3.2.8
325kB
Sharlikran
11/10/20 09:30 PM
3.2.7
324kB
Sharlikran
11/07/20 08:07 PM
3.2.6
324kB
Sharlikran
10/31/20 04:46 PM
3.2.5
324kB
Sharlikran
10/30/20 10:11 PM
3.2.4
324kB
Sharlikran
10/30/20 07:25 PM
3.2.3
324kB
Sharlikran
10/29/20 10:59 PM
3.2.2
324kB
Sharlikran
10/28/20 11:35 PM
3.2.1
324kB
Sharlikran
10/28/20 11:26 PM
3.2.0
324kB
Sharlikran
10/27/20 08:40 PM
3.1.0
323kB
Sharlikran
10/05/20 06:47 PM
3.0.9
323kB
Sharlikran
09/06/20 02:58 AM
3.0.8
323kB
Sharlikran
09/05/20 04:05 AM
3.0.6
322kB
Sharlikran
08/30/20 10:26 PM
3.0.5
369kB
Sharlikran
08/29/20 09:27 PM
3.0.4
331kB
Sharlikran
08/29/20 07:15 PM
3.0.3
369kB
Sharlikran
08/25/20 12:13 PM
3.0.2
369kB
Sharlikran
08/25/20 01:00 AM
3.0.1
369kB
Sharlikran
08/24/20 10:01 PM
3.0.0
369kB
Sharlikran
08/24/20 07:35 PM


Post A Reply Comment Options
Unread 09/10/20, 11:30 AM  
Sharlikran
 
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Update 3.5.18

With version 3.4.9 (several revisions ago) I updated the search text to use the new filter changes used for inventory. When MM would try to update the records for some users it has caused the game to crash. 3.5.18 will address this by updating the search text during "/mm clean" instead.

For some users you may have never had any issues with the automatic update crashing your computer. Because the initial change was several revisions back this may not be necessary. Doing the following steps mostly applies to users that experienced a crash when loading the game after updating from 2.x to 3.0 or after running "/mm clean" prior to version 3.5.18.

Most users I have worked with over the last few months have reported improvements in performance after doing "/mm clean". (even without the 3.5.18 changes) Performance does depend on the amount of sales in your database and your PC specifications.

1. Wait for 'LibHistoire Activated, listening for guild sales...' to appear in the chat window
2. use /mm redesc <<-- Must Happen First!
3. use /mm clean <<-- Must Happen!
4. use /mm dups <<-- Must Happen!
5. reload the UI <<-- Must Happen!

NOTE! Yes if mm clean removes it, it needs to go! I have no way to track what is added during refresh right now. I can't really say during this process that X records were removed and X were added or whatever. Over the years things have simply changed and whatever is removed was simply formatted in some invalid way.

MM Documentation!

Stop ignoring the documentation please. I was going to put the old information from the sticky post in a spoiler and the ESO website said the post was too long. I do have things to update but for the most part the important things are there. I will add more details about the menu settings when I have time.
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Last edited by Sharlikran : 03/05/21 at 11:59 PM.
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Unread 02/18/21, 08:08 AM  
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Originally Posted by lnfinity
Then it has probably never worked correctly or it is intended to be qty > min and qty > max and since you have 128 sales then it will not be trimmed. It appeared to be an either or kind of thing as I explain in the docs. However, I have not changed that code and I won't be rewriting that for several months.

You can try changing the setting "Use sales history size only" to ON but if that doesn't do what you need then you will have the same results until I rewrite other code. You can also set the default days to 30.

If you click the Refresh button it will always add all data from the cache (which could be more than 30 days) but it should be trimmed upon the next login.
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Last edited by Sharlikran : 02/18/21 at 10:52 PM.
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Unread 02/18/21, 06:16 AM  
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Originally Posted by Sharlikran
Originally Posted by lnfinity
So I havent played in a while and I set my MM up to only show sales within the last 30 days but it still shows old data from more than 100 days ago like you can see here. How can I remove the old data? Shouldnt MM do that automatically anyway?
What settings did you choose under data management? There are 4 things that effect that. May I have a screenshot?
here you go
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Unread 02/17/21, 10:43 PM  
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Originally Posted by lnfinity
So I havent played in a while and I set my MM up to only show sales within the last 30 days but it still shows old data from more than 100 days ago like you can see here. How can I remove the old data? Shouldnt MM do that automatically anyway?
What settings did you choose under data management? There are 4 things that effect that. May I have a screenshot?
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Last edited by Sharlikran : 02/17/21 at 10:44 PM.
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Unread 02/17/21, 07:37 PM  
lnfinity
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So I havent played in a while and I set my MM up to only show sales within the last 30 days but it still shows old data from more than 100 days ago like you can see here. How can I remove the old data? Shouldnt MM do that automatically anyway?
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Unread 02/13/21, 04:20 PM  
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Re: suggested price algorithm

Originally Posted by shortfatsteve
I read in a guild chat recently that it's based only on the sales of your guild(s), but I always assumed it was server-wide.
Your guild members were correct.
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Unread 02/13/21, 03:03 PM  
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suggested price algorithm

I love this add-on, even though I mostly play with a controller and have to switch to keyboard to get all the functionality (nbd) it's an essential part of late game play for me now. Kudos!

I've got a question that I didn't find the answer to on the documentation page (tho I might have missed it) : how does MM arrive at a suggested listing price? Is it based on sales from your guild only, or from the sales it's able to track server-wide? (Or even from both NA and EU servers?) I read in a guild chat recently that it's based only on the sales of your guild(s), but I always assumed it was server-wide.
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Unread 02/10/21, 09:42 PM  
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Unfortunately it looks like yet again ZOS may have introduced or reintroduced a bug in the saved vars where the apostrophe is converted to HTML code. Which will mean your sales may or may not display properly. Which is a game bug, you are out of luck until or unless they fix it. Sorry.

Since this can occur I would highly suggest changing your user name to only contain letters as it will make it easier for users in the long run.

This also includes creative names that contain things like or . As those are not individual letters.
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Last edited by Sharlikran : 02/10/21 at 09:42 PM.
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Unread 02/02/21, 08:46 PM  
Sharlikran
 
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Re: Shopping List Order

Originally Posted by shadowqaz
I got a small request for the shopping list feature; it seems to default the listing order for purchases from oldest to newest. I think it would make much more sense to order it newest to oldest. Also I had no idea shopping list was a part of MM and just found it out recently; awesome feature should be enabled by default imo.
Currently it is experimental. I do also feel it should be ordered as you mentioned. I do have things I am working on however, recent real life issues are preventing me from working on it. I don't think I will finish for a few months though. I apologize.

I may have to look for a new job because of a hostile environment. While that should mean I have spare time it is more that it will take a while to become motivated because of the energy I will have to expend to get back to a stable place for my wife and 5 children.
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Last edited by Sharlikran : 02/03/21 at 09:04 AM.
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Unread 02/02/21, 04:52 PM  
shadowqaz

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Shopping List Order

I got a small request for the shopping list feature; it seems to default the listing order for purchases from oldest to newest. I think it would make much more sense to order it newest to oldest. Also I had no idea shopping list was a part of MM and just found it out recently; awesome feature should be enabled by default imo.
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Unread 01/28/21, 08:13 PM  
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Originally Posted by SgtGranite
hey, thx again for all the work you put into master merchant, its getting better and better.
like you allready mentioned guild histories start to release data more and more frequently, which heavily impacts performance, sometimes i even get flooded in 5 minute intervalls. some ppl suggested switching to att, but its just not the same QoL.
rightnow my way to deal with that is oldschool turning off mm before long dungeon sessions/raids.
i was wondering, is there any way to "on the fly" turn off indexing, or to stop libhistoire listening to guild history? as in i want to keep the functionality of mm, but also not drop to 20 fps in the middle of a session.

many thx in advance,
have a nice one
No this is not something I will be adding. Maybe with LibGuildStore and upcomming changes there will be less of an impact. Otherwise MM doesn't do any scanning anymore so disabling LibHistoire would be the way to go. Doing that will then disable MM however. The author made it clear when I was requesting a feature for knowing when LibHistoire was sending sales that it is always active. Because I had a different way of getting sales in 3.1.0 I get what he means. So it just really isn't that simple.
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Last edited by Sharlikran : 01/28/21 at 10:45 PM.
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Unread 01/28/21, 06:57 AM  
SgtGranite

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hey, thx again for all the work you put into master merchant, its getting better and better.
like you allready mentioned guild histories start to release data more and more frequently, which heavily impacts performance, sometimes i even get flooded in 5 minute intervalls. some ppl suggested switching to att, but its just not the same QoL.
rightnow my way to deal with that is oldschool turning off mm before long dungeon sessions/raids.
i was wondering, is there any way to "on the fly" turn off indexing, or to stop libhistoire listening to guild history? as in i want to keep the functionality of mm, but also not drop to 20 fps in the middle of a session.

many thx in advance,
have a nice one
Last edited by SgtGranite : 01/28/21 at 07:02 AM.
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Unread 01/26/21, 12:47 PM  
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Re: 3.5.15 Auto /reloadui

Originally Posted by Marcus
- Implemented routine to auto initiate "mm clean" and "mm dups" when improperly formatted records are detected. The UI will reload automatically if this occurs.

Am I the only one that thinks automatic UI reloads are not a good thing? Please make this a notice or _option_ (we get to say no!). Character loads with MM active already take a very long time.
  • People do not read the description page
  • People do not read the sticky post
  • People do not read the documentation
  • People do not read the in game chat notifications
  • People do not read the on screen popups that appear, with sound
  • People do not read the change log
  • People do not backup their MM data when suggested
  • People restore their MM Data when something looks (to them) to be incorrect without doing any of the above or understanding that they may have old data that is not formatted properly
  • People update Master Merchant without doing any of the above. They may need to do some kind of maintenance on their MM data.
Warning: Spoiler
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Last edited by Sharlikran : 01/26/21 at 08:45 PM.
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Unread 01/26/21, 09:50 AM  
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3.5.15 Auto /reloadui

- Implemented routine to auto initiate "mm clean" and "mm dups" when improperly formatted records are detected. The UI will reload automatically if this occurs.


Am I the only one that thinks automatic UI reloads are not a good thing? Please make this a notice or _option_ (we get to say no!). Character loads with MM active already take a very long time.
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Unread 01/24/21, 11:38 AM  
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Originally Posted by Octopuss
I didn't do it on purpose, but I didn't expect it to start refreshing everything, because I remember the button didn't do anything in not very far past when there was nothing to refresh, so I came here not sure what was going on.
Version 3.1.0 may not have had a refresh button because I was using what I called the Event Index at the time. I added LibHistoire in version 3.2.0 and had to add the Refresh button shortly after because I knew that there would be a need for it if a user did not update properly or something like that.

Then after version 3.2.0 I kept telling people I have to wait for an update to LibHistoire because the library didn't have a way to send me information that it was busy sending all the events. If anyone clicked Refresh with the original LibHistoire version installed it would have sent everything in the cache. I just told people wait X amount of minutes. Then I was saying if you open the MM window and your FPS drops it is still busy sending events, wait longer.

With v1.1.1 of LibHistoire it had a GetPendingEventMetrics function finally and I could try to get some kind of information to automatically tell users that the Refresh finished. I think about 3.4.9 is when I was fighting with LibHistoire and its GetPendingEventMetrics function to get enough information to inform a user the Refresh started and stopped. I think I had to keep fighting with it until about MM 3.5.07.
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Last edited by Sharlikran : 01/24/21 at 10:51 PM.
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