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Compatibility: | High Isle (8.0.0) Ascending Tide (7.3.5) Deadlands (7.2.5) Waking Flame (7.1.5) Blackwood (7.0.5) Flames of Ambition (6.3.5) Markarth (6.2.5) Stonethorn (6.1.5) Greymoor (6.0.5) |
Updated: | 05/10/22 03:49 PM |
Created: | 02/28/17 06:39 PM |
Monthly downloads: | 271 |
Total downloads: | 21,296 |
Favorites: | 27 |
MD5: | |
Categories: | Action Bar Mods, Buff, Debuff, Spell |
File Name |
Version |
Size |
Uploader |
Date |
1.0 |
16kB |
Baertram |
10/20/21 12:26 PM |
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0.9 |
16kB |
Baertram |
12/21/20 12:08 PM |
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0.8 |
18kB |
Baertram |
08/18/19 06:12 AM |
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0.7 |
18kB |
Baertram |
05/03/19 03:36 AM |
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0.0.6 |
18kB |
Baertram |
09/11/18 06:59 AM |
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0.0.5 |
64kB |
Baertram |
06/02/18 06:42 AM |
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0.0.4 |
63kB |
Baertram |
03/04/18 08:20 AM |
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0.0.2 |
61kB |
Baertram |
03/05/17 02:10 PM |
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0.0.1 |
60kB |
Baertram |
02/28/17 06:39 PM |
Comment Options |
Baertram |
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08/31/24, 07:11 AM | |
Forum posts: 0
File comments: 5
Uploads: 0
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backbar ultimate
is it possible to add a feature to show my backbar ult progress even when i am on the frontbar ? like currently it will display me my frontbar ulti which i NEVER use but i need to pay close atention to my backbar one which would be realy handy if this could be implemented
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Xolog4mer |
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07/10/22, 05:49 AM | ||
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Re: Ultimate message remains
So either you had the addon still enabled or another addon was showing the message to you. Technically this cannot happen with only SV files left. |
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Baertram |
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07/09/22, 12:37 PM | |
Forum posts: 2
File comments: 45
Uploads: 0
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Ultimate message remains
Hi. I decided against this addon, after trying it a while.
I uninstalled it, but did not delete saved variables. I kept getting the mid-screen message about my -ultimate being ready-, until I manually deleted the saved variable file. |
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Poalima |
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04/29/22, 05:02 PM | |
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Todo: PTS API 101034 High Isle
Fix ultimate actionBAr slot Id usage Change GetSlot* functions to use the proper hotbar_category (if quickslot e.g.) |
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Baertram |
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09/30/18, 01:52 AM | |||
Forum posts: 15
File comments: 75
Uploads: 0
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Re: Re: Translation is wrong.
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Siegtime |
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09/29/18, 08:14 PM | ||
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Too much effort to check each time and change the textures then for the one skill. |
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Baertram |
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09/29/18, 08:12 PM | ||
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Re: Translation is wrong.
If you want to do so feel free to provide me the translated strings please. Here they are. You ONLY need to translate the strings AFTER the =within the " ... ". Code:
-- Options menu ["options_description"] = "Reminds you to use your ultimate abilities, if equipped and ready.", ["options_header1"] = "General settings", ["options_language"] = "Language", ["options_language_tooltip"] = "Choose the language", ["options_language_dropdown_selection1"] = "English", ["options_language_dropdown_selection2"] = "German", ["options_language_dropdown_selection3"] = "French", ["options_language_dropdown_selection4"] = "Spanish", ["options_language_dropdown_selection5"] = "Italian", ["options_language_dropdown_selection6"] = "Japanese", ["options_language_dropdown_selection7"] = "Russian", ["options_language_description1"] = "CAUTION: Changing the language/save option will reload the user interface!", ["options_reloadui"] = "CAUTION: Changing this option will reload the user interface!", ["options_savedvariables"] = "Save settings", ["options_savedvariables_tooltip"] = "Save the addon settings for all your characters of your account, or single for each character", ["options_savedVariables_dropdown_selection1"] = "Each character", ["options_savedVariables_dropdown_selection2"] = "Account wide", ["options_header_options"] = "Options", ["options_text_alert_enabled"] = "Show text alert", ["options_text_alert_enabled_tooltip"] = "Show/Hide a text alert if your ultimate ability is ready.\n\nSet your text below!", ["options_text_alert_ultimate_ability_text"] = "Ultimate ready text", ["options_text_alert_ultimate_ability_text_tooltip"] = "Show this text as your ultimate ability is ready", ["options_icon_alert_enabled"] = "Show icon alert", ["options_icon_alert_enabled_tooltip"] = "Show/Hide an icon alert if your ultimate ability is ready.\n\nSet the icon's size, position and symbol below. Use your mouse to drag&drop the icon on the screen!\n\nThe icon will be hidden again if you click it with your right mouse button.", ["options_alert_only_in_combat"] = "Only in combat", ["options_alert_only_in_combat_tooltip"] = "Only show the icon alert if you are in combat", ["options_icon_alert_width"] = "Icon width", ["options_icon_alert_width_tooltip"] = "The icons width", ["options_icon_alert_height"] = "Icon height", ["options_icon_alert_height_tooltip"] = "The icons height", ["options_icon_alert_symbol"] = "Icon", ["options_icon_alert_symbol_tooltip"] = "The icons texture", ["options_icon_alert_position_x"] = "Icon position x", ["options_icon_alert_position_x_tooltip"] = "The icons position on the x-axis", ["options_icon_alert_position_y"] = "Icon position y", ["options_icon_alert_position_y_tooltip"] = "The icons position on the y-axis", ["options_icon_alert_show_value"] = "Show value/needed", ["options_icon_alert_show_value_tooltip"] = "Show your actual ultimate ability value and the needed ultimate ability value to use it", ["options_icon_alert_show_percentage"] = "Show percentage", ["options_icon_alert_show_percentage_tooltip"] = "Show the actual percentage of ultimate ability value (100% = Ultimate ability is ready)", ["options_icon_alert_blink"] = "Blink alert icon", ["options_icon_alert_blink_tooltip"] = "Should the alert icon blink if the ultimate value to use it was reached?", ["options_visible_with_ultimate_full"] = "Only with full ultimate", ["options_visible_with_ultimate_full_tooltip"] = "Only show the icon if your ultimate value reached the threshold to execute the ultimate ability.", ["options_visible_on_weapon_bar"] = "Only on weapon bar", ["options_visible_on_weapon_bar_tooltip"] = "Only show the icon if you got the following weapon bar activated. 1, 2 or 3 for both bars.", ["options_alert_sound"] = "Alert sound", ["options_alert_sound_tooltip"] = "To play an ultimate ability ready sound please install the addon 'FCOUltimateSound'.\n\nClick this button to open the addon's description page.", ["options_alert_chat_output"] = "Output results to chat", ["options_alert_chat_output_tooltip"] = "Output the results of the ultimate ability ready check to the chat?", ["options_alert_test"] = "Test alert", ["options_alert_test_tooltip"] = "Test your chosen alert text and/or icon settings.", ["options_header_text_alert"] = "Text alert", ["options_header_icon_alert"] = "Icon alert", ["options_header_sound_alert"] = "Sound alert", ["icon_tooltip_text_ready"] = "Your ultimate skill is ready!", ["icon_tooltip_text_not_ready"] = "Your ultimate skill is not ready", ["debugMode_false"] = "Debug mode: |cDD2222deactivated|r", ["debugMode_true"] = "Debug mode: |c22DD22activated|r",
Last edited by Baertram : 09/29/18 at 08:13 PM.
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Baertram |
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09/29/18, 08:09 PM | |
Forum posts: 15
File comments: 75
Uploads: 0
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Translation is wrong.
I'm using in Japanese environment, but the Japanese under FCO Ultimate reminder in the add-on settings is the same translation as FCO starvestop. This add-on should not be an add-on that tells you that the food is going to be ineffective. If it is written in Japanese "アルティメットが発動可能になると音もしくはチャットで教えてくれます。" should be written.
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Siegtime |
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09/11/18, 08:00 AM | |
Hi, the addon has problem with the new way the NB incap ulti works and shows the wrong icon when you reached 125 ulti once it dosen't switch back to the red icon
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Tonyleila |
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09/11/18, 07:00 AM | |
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Library dependencies
This addon requires the following libarries "installed as standalone libraries" (downloaded here on esoui.com or via Minion addon manager) in order to be able to enable it: -LibStub (to load the libraries below properly) -LibAddonMenu-2.0 -LibLoadedAddons Attention: You can manually download the standalone libraries from the links above. -> Be sure to check the extraction of the zip files! They must NOT create another subfolder in AddOns containing the name of the zip archive itsself! Example: zip filename: LiBStub_v1_4.zip Extracted to: AddOns\LibStub_v1_4\LibStub -> WRONG! Extracted to: AddOns\LibStub -> CORRECT! Or use Minion to download them. You may need to close and restart the game to recognize the new libraries in the addon manager! Enabling addons ingame again If one of this depending library is missing you cannot enable the addon ingame! So please check the dependencies of the addon ingame. The best possible way is to install "Votans Addon List" addon which will seperate the addons from the libraries. It will show you the dependencies at each addon line, right column, as tooltip for the "red" icon (if an addon is disabled and cannot be enabled). Scroll down to the libraries at the bottom and enable the ones needed for the addon then. Comments / feedback / "Netiquette" If you post comments about the addon not working anymore and haven't read and understood what is written here, it is not the addon's nor the developers fault! Just ask if you do not understand it, but tell me you have read this text! If not I won't answer or just write "Description" as a hint. Please keep in mind we do this on our free time and are not able to play this nice game if we need to work on the addons. So: If you show me you have read this text and ask in a kind way I'll help you for sure. If not... Rude answeres/comments will force me to remove the addon totally from pulbic. This might make other ppl really angry with you and you can be sure I'll make your posts public so they can complain directly towards you. So please think before you ink and remember: This software is for free. We invest our free time for you. Think what it was like playing the game without addons and then rethink your text before you write You got no rights to force me to do anything here Many thanks, I appreciate your help and understanding. Why do I do this This change is needed to reduce maintaining time of all the 30+ addons I need to keep updated. Each patch or change of a library will need me to update ALL addons even if only the libraries need an update Excahnging the librarie folders within the adodn, backing things up, testing them, building the ZIP files and write changelog here needs me to invest about 5-10 minutes for EACH addon By removingg the libraries and let you install them as standalone "addon" I'm not forced to update the addons if the libraries change. This will save me hours of work! Please support me with this, install the libraries as standalone once via e.g. Minion and your addons will be set to work normally again + you gain the benefit to be able to update the libraries via Minion automatically as they are updated, and all addons will recognize it automatically without having you to need to wait for an update of each/or at least one addon containing the new library files. + the folder size of your AddOns folder decreases a lot if the libraries only need to be "ONCE" in the folder, and not also in each subfolder of the addons.! + I might use the gained time to work on fixing addons or adding new features as well. Explanations: Standalone library "Not included" in other addons zip files. You need to download the zip file of the "library" and install it alone, as if it would be a whole addon. You got the library then in your AddOns folder like AddOns\LibStub (like an addon is shown the same way, e.g. AddOns\FCOItemSaver). You need to close the game! If you install the standalone libraries with the game started they are not recognized properly. So close the game client or restart it before/after the standlaone libraries are installed. Benefits: For me: More time to play the game again and maybe maintain the addons better as I do not need to update each time if the library changes and can focus on the needed stuff. -> So you might benefit fom it as well For you: You will be automatically able to update the libraries as standalone versions via Minion e.g. and are also up2date all the time. Depending addons will recognize it automatically and need no addon update if simply the library needed an update. Library Libraries are code line which can be re-used in other code lines (addons e.g.). The LibAddonMenu-2.0 is for example a library which provides the standard UI and controls for the ingame settings so adodns are able to provide these settings (checkboxes, dropdown, texts, buttons) for you. Included libraries were only included into the addons to make life easier for you, the users, in the beginning of ESO. And there was a kind of bug which did not allow standalone libraries to be used properly, which got fixed meanwhile. Loading of libraries The game assures via the library LibStub that libraries (included in other addons or standalone versions) will only load the newest version. So if a standalone library is loaded with the highest/newest version, the included libraries in other addons won't be loaded again. One could even strip them from the other addons as well to fullfill the purpose of a "library": Reusable code for several other code (addons). The game will load addons + libraries in the following order: Unsorted loading of ALL folders which are inside the folder AddOns. It checks the folders if there are txt files in. It reads the txt files and check sif in there is specified if this folder is DependendOn or OptionallyDependendOn any other folder (addon, library). If dependencies are found it will load the dependencies first, and then the addon/library which depends on them. So as basically every library is depended on LibStub the game will load the folder LibStub (standalone library) first, or LibStub from any of the subfolders of an addon (included librray) if not found as standalone. The most important thing is the txt file (called: manifest) which gives the information about version, api version it was build for (will be compared ingame with the game's api version and if the version in the TXt is lower than ingame the addon/library will be "disabled" in the ingame addon manager until you enable the checkbox "Allow out of date addons"!), dependencies of the addon/library. Conclusion If you understand this, what libraries are, how they work, read the description of addons properly: You will have no trouble in the future. If you do not want to read, just press buttons to update/auto update everything without thinking, you do not want to understand/learn how eso addons work, but only use them: You might get in trouble in the future. But I bet there are other addons out there which fullfill your needs then (if they will not be changed to use standalone libraries as well, which might happen earlier then you think ). Thanks for your support. ============================== Changelog version 0.0.6 -Removed libraries -> !!!READ THE DESCRIPTION!!! This addon needs the following libraries installed "as standalone libraries": LibStub LibAddonMenu-2.0 LibLoadedAddons -Updated API -Added settings to hide ultimate icon if not fully loaded (100%) -Added settings to show ultimate icon only on weapon bar 1, 2 or both |
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Baertram |
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08/29/18, 03:36 PM | |
Very good AddOn! Love it
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Tonyleila |
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08/28/18, 03:53 PM | ||
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Yes, I guesss that could be added for the icon.
Will work on it as I find the time. Voluntary task: I'd appreciate if you donate some ingame gold for the play time I invest to fullfill the coding and tests for your features.
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Baertram |
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06/28/18, 03:52 AM | |
Forum posts: 0
File comments: 1
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Hello, awesome addon you got there, it really helps me.
I was wondering if it was possible to add a setting to hide when I don't have ultimate. What I wanted to do is literally put it on my character head so I never miss it, but if it shows up all the time (even when it's unavailable it kinda defeats the purpose). And maybe also to specify which bar it shows on (in case I only want to track the backbar ultimate) Thanks for reading! |
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lilichwaaan |
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06/02/18, 08:03 AM | |
Forum posts: 0
File comments: 12
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Thanks a lot!
Have a good one |
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Paradoxic |
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