Known problems/Todo list:
- TODO: Countdown to repair keep (door, walls)
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2024.07.14 -- @Masteroshi430
- Bumped API Version to 101043
2024.05.18 -- @Masteroshi430
- "Arrows won't always be arrows!"
2024.05.17 -- @Masteroshi430
- Improvements to Carriable object (scrolls, Volendrung) holder name
- LoongKeiZ 的简体中文翻译,谢谢
2024.05.04 -- @Masteroshi430
- Carriable object (scrolls, Volendrung) holder name (now works from afar, untested)
2024.04.28 -- @Masteroshi430
- Carriable object (scrolls, Volendrung) holder name (only works when you are near)
2024.04.20 -- @Masteroshi430
- Bumped API to 101042 (Gold Road)
2024.04.09 -- @Masteroshi430
- Decreased font size to fix a display problem since U41
2024.03.13-2 -- @Masteroshi430
- Added defaults in the settings to avoid code glitch with some settings
2024.03.13 -- @Masteroshi430
- Auto hide quest tracker while in Cyro/IC should now restore the tracker hidden state when CyrHUD did it's 1st init when CyrHUD deinits.
2024.03.05 -- @Masteroshi430
- 2 new options to enable/disable CyrHUD in Cyrodiil or Imperial City
2024.03.03 -- @Masteroshi430
- Fix weird name display for Moving Objectives (scrolls & Volendrung) for some languages
- Applied some of Neverlands' shortened names for DE language
2024.03.01 -- @Masteroshi430
- Fix weird name display for Battles for some languages
- New Cyrodiil / Imperial City specific HIDE QUEST TRACKER options (this ignores your previously set HIDE QUEST TRACKER settings so set them again in the options please)
2024.02.29 -- @Masteroshi430
- Fix weird name display for kill locations for some languages
2024.02.01 -- @Masteroshi430
- Bumped API to 101041 (Scions of Ithelia)
2023.12.27-3 -- @Masteroshi430
- Option in the settings to hide bridges & milegates wasn't working
- Temple with the scroll was not triggering properly -> looks like it is now working...
2023.12.27-2 -- @Masteroshi430
- Temple with the scroll was not triggering properly, this should fix it. 2nd attempt...
2023.12.27 -- @Masteroshi430
- Temple with the scroll was not triggering properly, this should fix it.
2023.12.26 -- @Masteroshi430
- New option in the settings to hide bridges & milegates
2023.12.25-2 -- @Masteroshi430
Improved previous improvement: If opened scroll temple gate has a scroll to protect/steal in the corresponding scroll temple, it's the temple with the scroll which are displayed in the notification.
2023.12.25 -- @Masteroshi430
- Improvement: Opened scroll temple gates now only display if there is a scroll to protect/steal in the corresponding scroll temple. (who cares if it is open and there is nothing to steal in the scroll temple?)
2023.12.24 -- @Masteroshi430
- Fixed a potential loop occasionally causing lags
2023.12.18-2 -- @Masteroshi430
- Improved global accuracy :-)
2023.12.18 -- @Masteroshi430
- Should TRULY avoid animated arrow on wrong keep when list changes
2023.12.17 -- @Masteroshi430
- Slower Animated arrow
- Should avoid animated arrow on wrong keep when list changes
2023.12.16-2 -- @Masteroshi430
- Animated arrows: Added fancy fade in / fade out (still beta)
2023.12.16 -- @Masteroshi430
- New animated arrows indicating the alliance attacking the keep (beta)
2023.12.15 -- @Masteroshi430
- Use the same spam filter as ZOS for the kill feed (kill locations)
2023.09.24-4 -- @Masteroshi430
- Fixed a bug where the green icon could be displayed while a keep is under attack.
2023.09.24-3 -- @Masteroshi430
- Improved the green icon
2023.09.24-2 -- @Masteroshi430
- New green icon surrounding the keep icon indicating the keep connection to your alliance's transitus network (can port to/from)
- Minor display improvements
2023.09.24 -- @Masteroshi430
- Improved display for kill locations & sieges :-)
2023.09.23 -- @Masteroshi430
- Bumped API to 101040 (Secret of the Telvanni)
2023.08.30 -- @Masteroshi430
- Intelligent display: If the list has more than 10 entries, then when there is a new event at a bridge, gate or artifact gate, it is ignored until the number of entries drops under 10 so you are not overwhelmed by non useful info if it gets more intense everywhere on the Cyrodiil map.
- Impassable gates and bridges added in version 2023.08.24 should now show (I forgot to add parts of the code so it wasn't working)
2023.08.27 -- @Masteroshi430
- Intelligent display: If the list has more than 10 entries, then when there is a new kill location, all previous kill locations are automatically removed, so you are not overwhelmed by non useful info if it gets more intense everywhere on the Cyrodiil map.
- After an interesting discussion with Toirealach, I have decided to remove the kills/deaths counter, the kills counter was anyway more a killing blow counter and we have already 2 addons already doing that job in a better way:
Killz and
KillCounter
2023.08.24-2 -- @Masteroshi430
- Arranged the settings page
- New switches to toggle some settings
- Intelligent display: If the list has more than 10 entries, then the new resources notifications are ignored (you still see the resources colors on the keep notifications) so you are not overwhelmed by non useful info if it gets more intense everywhere on the Cyrodiil map.
2023.08.24 -- @Masteroshi430
- Milegates and Bridges: Display them as long as they are Impassable, not only when they are under attack.
Hey guys! I just realised I kept adding features without switches in the settings to turn them off, what do you fancy?
2023.08.22 -- @Masteroshi430
- Added your personal kills and deaths counter (K: D:)
2023.07.27-3 -- @Masteroshi430
- Imperial City Patrolling Horrors: Limited to actual Patrolling Horrors
2023.07.27-2 -- @Masteroshi430
- Imperial City Patrolling Horrors:
Improved the code a lot while playing, still a lot to dig.
Just seen it also triggers for Coldharbour Elite Guards in the sewers, we'll see if it is needed...
2023.07.27 -- @Masteroshi430
- Imperial City Patrolling Horrors: BETA
Inspired by the "IC The Next Boss" addon, that new feature displays a 15mn countdown per district when a Patrolling Horror has been killed and you are in range to allow you to come back in that district in time. When the timer expires, the text turns green (which means the boss is presumably alive) and the countdown turns to time since boss alive.
If you encounter a dead Patrolling Horror body as it was presumably alive since more than 60 seconds then it is considered dead and the green notification is removed after 15 seconds.
If you encounter an alive Patrolling Horror and haven't seen it dead yet then the notification pops up straight to green and time since you know the boss is alive.
It should also work with Molag Bal.
I couldn't test it thoroughly because constantly massacred by the other alliances but the functions have been tested separately, please report if it works for you or any bugs you can identify.
2023.07.19 -- @Masteroshi430
- Exclude suicide & double triggering from the kill locations feature
2023.07.16 -- @Masteroshi430
- kill locations have now their name partially coloured according to alliances' kills/deaths ratios
- Solved a tiny display bug where a completed battle wasn't 100% coloured to the winning alliance's colour
2023.07.15 -- @Masteroshi430
- Should now work flawlessly with Japanese characters and other non-latin characters, yep, no more □□□ characters inside keep names in your language, please report if it works for you.
2023.07.14 -- @Masteroshi430
- Added kill locations aka battles aka graveyards :
This uses the new EVENT_PVP_KILL_FEED_DEATH coming with update 39 to inform you of important battles (many deaths) locations, for now it only displays when the total amount of deaths for the 3 alliances is greater or equal to 10 (I will fine tune it later) for the location, it stops displaying when the location had no deaths for 5mn, the location name takes the color of the battle's leading alliance (has the more kills/the less deaths), the death count for each alliance involved is displayed in white over a "skulls and bones" alliance coloured icon.
It works on the current U39 PTS but you'll have to be lucky for the amount of players on PTS Cyrodiil or Imperial City to be high enough to trigger it.
- Bumped API to 101039 (Base Game Patch)
2023.04.20 -- @Masteroshi430
- Bumped API to 101038 (Necrom)
2023.03.17 -- @Masteroshi430
- Now works properly inside Cyrodiil delves
2023.03.16 -- @Masteroshi430
- Fix for Scrolls not removing themselves
2023.03.15 -- @Masteroshi430
- A few minor fixes including the Volendrung icon randomly changing size
2023.03.12-2 -- @Masteroshi430
- NEW AWESOME FEATURE:
You can now click on a keep name while in cursor mode and it auto sets the keep as Rally point for your group if you are the group leader or just sets it as your Way point if you are not.
2023.03.12 -- @Masteroshi430
- Added opened gates
2023.03.11 -- @Masteroshi430
- Battles over 10mn only display minutes to avoid a display glitch
2023.03.10-2 -- @Masteroshi430
- Avoid refreshing all data (& timers) when just dying or porting through the Transitus Network.
2023.03.10 -- @Masteroshi430
- Reset number of owned imperial keeps in Cyrodiil or number of owned imperial districts in Imperial City when changing campaign
- Seconds display for battle lengths (a few other cosmetic changes here too)
- Show Scrolls & Volendrung if currently being carried/spawned (beta)
2023.03.05 -- @Masteroshi430
- Elder Scroll on keep display was having false positives, I added a double check so this should now be fixed.
2023.02.26-2 -- @Masteroshi430
- Improved display: Moved the alliance coloured ressources around the keep icon
2023.02.26 -- @Masteroshi430
- Keep names partially coloured according to flags completion now works flawlessly
2023.02.24-3 -- @Masteroshi430
- Keep names are partially coloured according to flags completion
- Some display improvements
2023.02.24-2 -- @Masteroshi430
- improved display and lisibility.
2023.02.24 -- @Masteroshi430
- Displaying scrolls on keep method wasn't working, this is now repaired
- Number of owned scrolls above the alliance badges
2023.02.23-3 -- @Masteroshi430
- Avoid displaying unavailable alliance points when in Imperial City
- Added Number of owned imperial districts on bottom left of the alliance emblems when in Imperial City
2023.02.23-2 -- @Masteroshi430
- Displaying the scroll on the keep like the map does is actually better ^^!
2023.02.23 -- @Masteroshi430
- Bumped API to 101037 (Scribes of Fate)
- Versioning becomes the release date
- Added 3 alliance coloured resources + scroll icons under the keep name when it's a keep
- Added number of owned imperial keeps at the bottom left of the alliance emblems
- Added icons for non passable bridges and milegates
- Changed the alliance icons for some more readable
- Compatible with Vestige's Epic Quest (quest tracker) [CyroHUD is auto clamped at the bottom of this quest tracker]
11.0
- API Bump for Stonethorn (Update 27)
10.1
- Updated to use global variable LibAddonMenu2
- Added Russian language support (thanks mychaelo!)
10.0
- API Bump for Greymoor (Update 26)
9.0
- API Bump for Harrowstorm (Update 25)
8.0
- API Bump for Dragonhold (Update 24)
7.0
- API Bump for Update 23 (Scalebreaker)
6.0
- API Bump for Update 22
5.0
- API Bump for Update 21
4.2
- API Bump for Update 20
- Updated the checker to look for resources, towns, bridges and milegates
4.1
- BUG: Fixed status bar timer from showing <1m when there was 1 minute left until score evaluation, per the last update
- Permanently removed April Fool's Day 'joke' / color mix-up
4.0
- API Bump for Update 19
- Updated timer for how long a keep has been on the list to show <1m if it's been between 0-1 minutes; previously showed 0m until it hit the 1m mark
3.0
- API Bump for Update 18
- BUG: Fixed UI Error with Quest Tracker (due to API changes in Update 18)
2.1
- FEATURE: Integration with CyroChat (another addon)
2.0
- Updated API Version for Dragon Bones (Update 17)
1.4.3 - Fix Ravalox Questtracker hidden/shown
- Add German translation
- Fix all other translations (missing space and changed Wykkyd's to Ravalox Quest Tracker)
- Update libraries and added website + slash command to show the settings panel: /cyrhuds
- Update API
1.4.2 - Fix refresh texture issue with population bars
- Add French translation
- Fix town icon for Update 2.5
1.4.1 - Fix issue with population bars
- Update LAM to r21
1.4.0 - Convert text to localized format
- Add JP translation
- Update LAM to r20.2 for JP
1.3.1 - Add option to hide Imperial City District messages (off by default).
- Fix LAM from test version
1.3.0 - Update LAM and LibStub
- Fixes for Dark Brotherhood
- Fixed error message on missing icon
1.2.5 - Update LAM and LibStub libraries
1.2.4 - Bump API for Thieves Guild patch
1.2.3 - Fix move box to save which anchor point used
- Add default quest tracker to hide option
1.2.2 - Fix move box to make more reliable
- Fix outpost icon
1.2.1 - Backend cleanup (icons and colors)
- Fix defensive siege display
- Fix display on Cyrodiil -> Cyrodiil zone
1.2.0 - Major backend changes to consolidate UI logic
- Adds option for population bars in overview
- Fixed startup to find keeps immediately
- Fixed window saving if moved out of upper right
1.1.2 - Fix bug if login in Cyrodiil
1.1.1 - Add keybind and autohide option for Wykkyd's quest tracker
1.1.0 - No update from missing push. Relabeled 1.0.4
1.0.4 - Bump API to 100009 for game Update 4.
1.0.3 - Hide UI when in menus
1.0.2 - Bump API to 100008 for game Update 3.
1.0.1 - Bump API to 100007 for game Update 2.
1.0.0 - Fixes for objective display in FR, DE. Formatting adjustments
0.9.4 - Remember window position. Auto-enable when in Cyrodiil (and disable when not)
0.9.3 - Fix error spamming and error on color for no owner
0.9.2 - Add outposts to scan. Try suppression for bug 792.
0.9.1 - Add outposts and resources, event-based notificaiton, and handle battle resume
0.9.0 - Initial release