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Updated: 01/20/24 04:18 PM
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Compatibility:
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:01/20/24 04:18 PM
Created:01/18/24 04:13 PM
Monthly downloads:186
Total downloads:628
Favorites:2
MD5:
Categories:Necromancer, DPS, Combat Mods
BlastbonesCounter
Version: 1.1
by: EnsmeaNgl [More]
requirements:
  • LibAddonMenu-2.0


Purpose of this addon is to help with recasting Blastbones on every third cast.

Essentially it is an on screen counter that counts down the GCDs from 3 to 0 after Blastbones were casted.

This count down goes like this: 2 > 1 > B

2 means that there is 2 more skills to be casted before Blastbones.
1 means that there is 1 more skill to be casted before Blastbones.
B means that Blastbones is next skill to be casted.

For now there are a few settings: Font size, Font, Color, Visibility and Delay.

Delay is setting that can make this counter faster or slower. Default delay is 100ms. This 100ms adds up to 1000ms GCD.

Commands:
/showblast
/hideblast
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Uploader
Date
1.0
3kB
EnsmeaNgl
01/18/24 04:13 PM


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Unread 01/20/24, 04:24 PM  
EnsmeaNgl
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Forum posts: 0
File comments: 1
Uploads: 1
Thank you for help. This is my first addon and there is a lot of things to improve. I did an update and fixed some of the issues.
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Unread 01/19/24, 06:52 AM  
Baertram
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Forum posts: 4989
File comments: 6040
Uploads: 78
Thanks for your addon.

Please read this:
Please read: Before you release a new/update your addons


From that text here a few points about your addon files:
If you add "non optional" dependencies please ALWAYS add those dependencies clearly to your addon description, at
top at best, so users know what to download to make your addon run.
Code:
## DependsOn: LibAddonMenu-2.0
Also please, if you create new addons, use the >= version check for the library dependencies so you make sure ppl do NOT use very outdated versions of the libraries to run your addon and then come back to you telling it's broken or whatever, where it was the users's fault.
Read here:
https://wiki.esoui.com/Addon_manifest_(.txt)_format

Especially:
https://wiki.esoui.com/Addon_manifes...ionalDependsOn
-> Counts for DependsOn too

In your case you want to make sure ppl use LibAddonMenu-2.0 with the most up2date version so check the txt file of teh library, read the ## AddOnVersion: tag and use the version from there in your txt manifest like this:


Code:
## DependsOn: LibAddonMenu-2.0>=35
This way no older LAM version will make your addon load and thus ppl cannot complain, while still using outdated version 25, you addon is broken AND you assure other addons neither break because of that (if all would use the proper version check, noone could enable any very old addons anymore, unless they locally manipulate the files).

Also please check before release, if your addon uses SavedVariables, if you want to save them server dependent (as you can play on EU, NA and PTS). So if there might be the reason to save teh data @accountDependent diffrently on NA and EU -> Add e.g. GetWorldName() as 3rd parameter (where currently often nil is used for the profile) in ZO_SavedVariables:New* function calls

Attention: This resets your SV then so that's why this should be considered before release, or fast after a 1st upload, so ppl do not have to redo their SV all again later
Last edited by Baertram : 01/19/24 at 07:24 AM.
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