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Markarth (6.2.5)
Updated:01/15/21 03:50 PM
Created:09/02/18 07:05 AM
Monthly downloads:7,073
Total downloads:82,299
Favorites:89
MD5:
6.2.5
SuperStar - Summerset Update  Updated this week!  Popular! (More than 5000 hits)
Version: 4.3.0
by: Sigo Dest [More]
This is a patch to bring SuperStar in line with the Summerset/Wolfhunter (#100024) patches. I have continued to maintain it beyond that, and it currently supports all the way up to Markarth. (#100033)
Please visit the actual add-on site >> here << for the description, and a 25 minute demonstration video by the author, Ayantir.

Important information
Starting with SuperStar 4.2.2, I have removed the LibMainMenu library from the install. You must install this as a standalone library. The link to download it is right below in the "Required libraries" section. This change was made to play nice with other addons that use the library.

Required libraries:
LibMainMenu [Download]
LibSkillsFactory (will always be included for now)

Embedded libraries:
LibAnnoyingUpdateNotificationInGame
LibCustomTitles


I may just remove these last two libraries and you can download them if you want to use them. They are not actually called from SuperStar. Ayantir just included them with all of his addons.


Major Changes:
Added new class "Necromancer".
Added new guild skill line "Psijic Order".
Added new tradeskill skill line "Jewelry Crafting".
Changed the skill revision from "2" to "3", and added functionality to try to update older favorites to reflect the new skill changes.
* Older favorites may not update. More testing is required. The update makes a copy of the old favorite, so your saves should not be overwritten.

Notes:
I play on an "en" client and do my best to translate for the other languages, but if you see anything that could be improved, please let me know.

I hope these changes get SuperStar back in working order for those of you that enjoy the addon. If this update is successful and the interest is there, I will consider working on the addon further.

Thank you,

-Sigo
v4.3.0
=======
- Added world skill lines "Excavation" and "Scrying".

NOTE: Builds will need to be updated, and possibly re-entered from scratch.

These skill lines were added to the game in Greymoor, but I just heard about them this week. I apologize for not catching them sooner. I do not own Greymoor, and I do not play ESO. You should see the option to update your builds at the bottom, same as when we updated for the Psijic lines, etc.

I've done limited testing, so please let me know if you encounter any issues.

v4.2.3
=======
- Migrated included libs to use the built-in versioning system and removed dependence on the deprecated LibStub.
- Changed some libs to be optional dependencies. These may be removed in a future update as they are not required for SuperStar to function.
- Fixed a few minor spelling issues in filenames

v4.2.2
=======
- Removed LibMainMenu library from the install. You MUST install the standalone version in order for SuperStar to work.

v4.2.1
=======
- Updated to address some library issues with other addons (thanks Baertram)
- Initial preparation to move some libraries to standalone dependencies (read update on the description page)
- Updated to current API version (#100029)

v4.2.0
=======
- Updated for Elsweyr (Patch 22 - 5.0.5 / #100027)
- Added support for the new Necromancer class
- Updated the ability Ids for racial passives (should now show the correct skill)
- Updated API version
- Added screenshots for Necromancer class

v4.1.4
=======
- Added a fix for the in-game SKILLS_DATA_MANAGER error for crafting skill lines
- Updated API version for Wrathstone

v4.1.3
=======
- Fixed hashes not building properly for class and racial skills
- Corrected tooltips showing the wrong class and racial skills when loading saved builds
- Added the ability to view builds that require more skill points than the character has
- Minor internal updates to skill points and UI controls
- Corrected some default race names (Looking at you, Hight-Elf!)
- Updated API version for Murkmire

v4.1.2a
=======
- Corrected tooltips for skill morphs.
- Corrected auto-granted skills counting incorrectly.

v4.1.1a
=======
- Corrected a tooltip issue for class and racial skills different from the player.

Please let me know if the issue persists. Thank you for all the feedback, and my apologies for the rocky start.

Known Issue: The tooltips for classes/races different from the player will show red text due to the player not meeting the proper rank to unlock the skill. I will try to address this in a future patch.

v4.1.1
=======
- German clients should be working now (if problems persist, please send feedback)
- Auto-granted skills should now display their names when loading a favorite

v4.1
=======
- Updated handling of skills to start using new ZO system (more to be done)
- Added new guild skill line "Psijic Order".
- Added new tradeskill skill line "Jewelry Crafting".
- Bumped skill revision due to addition of new skill lines, and previous lines switching places.
- Added support to update previous skill profiles (not 100% successful yet)
Archived Files (10)
File Name
Version
Size
Uploader
Date
4.2.3
83kB
Sigo Dest
11/13/20 12:17 PM
4.2.2
82kB
Sigo Dest
12/08/19 06:02 PM
4.2.1
86kB
Sigo Dest
12/07/19 05:53 PM
4.2.0
86kB
Sigo Dest
05/23/19 04:10 PM
4.1.4
84kB
Sigo Dest
03/11/19 04:55 PM
4.1.3
324kB
Sigo Dest
02/09/19 10:02 PM
4.1.2a
83kB
Sigo Dest
10/09/18 08:05 PM
4.1.1a
83kB
Sigo Dest
09/02/18 04:52 PM
4.1.1
82kB
Sigo Dest
09/02/18 11:23 AM
4.1
82kB
09/02/18 07:05 AM


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Unread Yesterday, 02:06 PM  
cbankston

Forum posts: 2
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Exporting Data for Current Characters

There is in Import button but no Export button on the main window. Is exporting data for current characters accomplished by selecting, copying and pasting hash data into text files from each character listed in the Favorites section? Would you then use the same Favorites section to paste the data back into each character after the reset? Are any other steps required?
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Unread Yesterday, 06:07 PM  
Sigo Dest
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Re: Saving existing characters' data

Originally Posted by cbankston
Could someone please answer the questions about saving our characters' current data to restore them after the reset?
Originally Posted by Techwolf
With update 29 going to reset CP points and reset all skill points, I'll ask this question now way before update 29 drops. Does the skill point saver and restore still works? If so, this will greatly help the pain of re-allacting all 100+ skill points back into the character skill setup for EACH character.
To the best of my knowledge, it does. I did thorough tests of the feature a while back. We've had some new skill lines since then, but not much has changed. When people report issues, I fix them. Aside from the recent issue due to Excavation/Scrying being missing, which has been corrected, I have not heard of other issues, only feature requests.

I apologize that I cannot give you a better answer, but I do not play ESO; so unfortunately I do not have enough gold (whatever the currency was called) on my account to do respec testing. Feel free to try it, and if you find an error, let me know.

-Sigo
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Unread 01/18/21, 05:00 PM  
cbankston

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Saving existing characters' data

Could someone please answer the questions about saving our characters' current data to restore them after the reset?
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Unread 01/18/21, 12:03 PM  
Sigo Dest
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Re: Re: Re: Request to host GitHub version

Originally Posted by Sharlikran
Originally Posted by Sigo Dest
Hi Sharlikran,
I can't answer for Ayantir or ESOUI, but since you mentioned keeping the license intact, I do not see a problem. Go forth and do great things. You can even take over maintaining your version on ESOUI if you like, which also has Git support. I do not play ESO, so I'd happily defer to an active member of the community if you were so inclined.

-Sigo
That is disappointing that you don't play ESO at the moment because I am not trying to take over and maintain this mod. I don't make builds and pvp or do trials and try to be a dps god. I am very much all about doing overland content and quests. I am busy enough as it is with Master Merchant which is more my speed and play style.

All I want to do is be courteous and ask permission before putting something on github publicly. I truly don't do more then just small little nitpick kinds of things.

I can understand the work that goes into a mod like this, especially looking up class and set ID information. You already know the table format and what is required. Someone with no experience wouldn't be able to do much more then make an API bump. Where even if you don't play you have at least enough knowledge to add the vampire or necromancer stuff. Someone else wouldn't know what to do.

So it truly isn't my intention to take up maintaining this mod. I just feel it is best practice to ask what I was asking. Thank you.
No worries man. I have no problem with you hosting yours.
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Unread 01/18/21, 11:43 AM  
Sharlikran
 
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Re: Re: Request to host GitHub version

Originally Posted by Sigo Dest
Hi Sharlikran,
I can't answer for Ayantir or ESOUI, but since you mentioned keeping the license intact, I do not see a problem. Go forth and do great things. You can even take over maintaining your version on ESOUI if you like, which also has Git support. I do not play ESO, so I'd happily defer to an active member of the community if you were so inclined.

-Sigo
That is disappointing that you don't play ESO at the moment because I am not trying to take over and maintain this mod. I don't make builds and pvp or do trials and try to be a dps god. I am very much all about doing overland content and quests. I am busy enough as it is with Master Merchant which is more my speed and play style.

All I want to do is be courteous and ask permission before putting something on github publicly. I truly don't do more then just small little nitpick kinds of things.

I can understand the work that goes into a mod like this, especially looking up class and set ID information. You already know the table format and what is required. Someone with no experience wouldn't be able to do much more then make an API bump. Where even if you don't play you have at least enough knowledge to add the vampire or necromancer stuff. Someone else wouldn't know what to do.

So it truly isn't my intention to take up maintaining this mod. I just feel it is best practice to ask what I was asking. Thank you.
__________________
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Last edited by Sharlikran : 01/18/21 at 11:44 AM.
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Unread 01/17/21, 07:15 PM  
Sigo Dest
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Re: Request to host GitHub version

Originally Posted by Sharlikran
Sigo Dest, I typically have a version that I nitpick at and make some minor changes based on personal preferences. It doesn't change functionality in regards to whether or not the mod accounts for certain skills if we use SuperStar as an example. Typically it is removal of LibStub or removal of some checks when a library is or is not present because that is handled by the game. Then I usually remove embedded libraries.

So while I have not looked for a post from Ayantir or looked at all his description pages, there may be a post or something on a mods description page somewhere that gives permission for others to continue updating the addon. Aside from that since you have made changes I wanted to ask.

May I host a GitHub version of SuperStar and LibSkillsFactory with public visibility? I do not go around telling people to download it. It is mostly for my personal use but on very rare occasions a guild member will have issues and if I can't resolve them I just suggest they use my version since I have kept the author's license with it. They know I'm not the original author and it's just a slightly altered version that may work a bit better.

If granted the mods will contain Ayantir's typical blurb about the commons license that was used in most if not all the mods released by that author.
Hi Sharlikran,
I can't answer for Ayantir or ESOUI, but since you mentioned keeping the license intact, I do not see a problem. Go forth and do great things. You can even take over maintaining your version on ESOUI if you like, which also has Git support. I do not play ESO, so I'd happily defer to an active member of the community if you were so inclined.

-Sigo
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Unread 01/17/21, 02:19 PM  
Sharlikran
 
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Request to host GitHub version

Sigo Dest, I typically have a version that I nitpick at and make some minor changes based on personal preferences. It doesn't change functionality in regards to whether or not the mod accounts for certain skills if we use SuperStar as an example. Typically it is removal of LibStub or removal of some checks when a library is or is not present because that is handled by the game. Then I usually remove embedded libraries.

So while I have not looked for a post from Ayantir or looked at all his description pages, there may be a post or something on a mods description page somewhere that gives permission for others to continue updating the addon. Aside from that since you have made changes I wanted to ask.

May I host a GitHub version of SuperStar and LibSkillsFactory with public visibility? I do not go around telling people to download it. It is mostly for my personal use but on very rare occasions a guild member will have issues and if I can't resolve them I just suggest they use my version since I have kept the author's license with it. They know I'm not the original author and it's just a slightly altered version that may work a bit better.

If granted the mods will contain Ayantir's typical blurb about the commons license that was used in most if not all the mods released by that author.
__________________
Admin for TES5Edit, occasional LOOT masterlist contributor, and Wrye Bash contributor. I also maintain special Fallout 3 and Fallout NV versions of Wrye Flash.
Last edited by Sharlikran : 01/17/21 at 02:21 PM.
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Unread 01/15/21, 11:42 PM  
pandoraheart96

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oh my god it works now! thank u so much! =D
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Unread 01/15/21, 10:10 PM  
Techwolf
 
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With update 29 going to reset CP points and reset all skill points, I'll ask this question now way before update 29 drops. Does the skill point saver and restore still works? If so, this will greatly help the pain of re-allacting all 100+ skill points back into the character skill setup for EACH character.
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Unread 01/15/21, 05:54 PM  
SimonIllyan
 
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Originally Posted by Sigo Dest
Originally Posted by SimonIllyan
I believe the current version is not 100% Markarth-compatible - it won't let you spend more than 429 skill points, due to this line:
Code:
local SP_MAX_SPENDABLE_POINTS = 429 -- updated for elsweyr (429 sp, 810 cl)
As of Markarth, this constant should be 457.
I made the change in this push.
Oh, and you added Excavation skill line, that was the other thing I was going to comment about. Thanks!
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Unread 01/15/21, 03:52 PM  
Sigo Dest
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Originally Posted by SimonIllyan
I believe the current version is not 100% Markarth-compatible - it won't let you spend more than 429 skill points, due to this line:
Code:
local SP_MAX_SPENDABLE_POINTS = 429 -- updated for elsweyr (429 sp, 810 cl)
As of Markarth, this constant should be 457.
I made the change in this push.
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Unread 01/15/21, 03:52 PM  
Sigo Dest
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Re: Re: Error encountered

Originally Posted by pandoraheart96
Originally Posted by pandoraheart96
Hello,
I was wondering if you can help me figure out how to fix this. When I try to respec using a favorite skill setup, I keep getting this error
user:/AddOns/SuperStar/SuperStar.lua:3350: attempt to index a nil value
stack traceback:
user:/AddOns/SuperStar/SuperStar.lua:3350: in function 'CheckRespecSkillLines'
user:/AddOns/SuperStar/SuperStar.lua:3444: in function 'ShowRespecScene'
user:/AddOns/SuperStar/SuperStar.lua:4572: in function 'RespecFavoriteSP'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown'
(tail call): ?
(tail call): ?

what would be the cause? thank you
Sorry, please ignore the earlier post. Apparently my comment went over the side border,
so I'm reposting it here.
I'm not sure if it's a specific skill, I have tried it on 4 other toons with different skill setup,
all of them are experiencing the same bug (but for reference, one of the build is alcast's
pet sorc setup https://alcasthq.com/eso-magicka-sorcerer-build-pve/
and here's the hash
@31W44B8888IIIIW56BAAA8IIIIW66BBBBAIIIIX56AA888IIIIIX64ABB88IIIIIY1BJIIIIa248
88AGGJGGa37AB88HIIIIa478AA88HIIIHa5HGGHGGa68898AIIb14B888GGGc7HJJJd1OGJG
GGd2QGJGGGd3QGJGGGd4HQGJGd5LGGGGd6HMGGGGJd7QGJGGG


I've also tried turning off every other addon except Superstar and its lib dependencies
- LibMainMenu, LibSkillsFactory, LibCustomTitles, LibAnnoyingUpdateinGame.
The bug still persists. I'm wondering if it has anything to do with LibMainMenu having its
latest update? (version 9)

In response to your question, I'm not seeing any significant combat & abilities changes
on the most recent patch notes (v6.2.6,v6.2.7,v6.2.8) but there were a lot of changes
on the Markarth patch notes (v6.2.5)
https://forums.elderscrollsonline.co...arth-update-28
(frost staff destructive clench morph among them, for example). But I think you may
have already addressed this, I'm not so sure. Lmk if you found something
The issue stemmed from the fact that I did not add support for Excavation, or Scrying. It was failing on the World skill lines. You could see the error if you hovered over skills in the Vampire/Werewolf lines; it'd cause errors.

I've pushed an update with support for them that should fix the issue. Let me know if you have any issues.
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Unread 01/15/21, 02:45 PM  
SimonIllyan
 
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I believe the current version is not 100% Markarth-compatible - it won't let you spend more than 429 skill points, due to this line:
Code:
local SP_MAX_SPENDABLE_POINTS = 429 -- updated for elsweyr (429 sp, 810 cl)
As of Markarth, this constant should be 457.
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Unread 01/15/21, 09:19 AM  
cbankston

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Exporting Data for Current Characters

Perhaps I'm just dense, but I found the original author's video a bit less than perfectly clear in explaining how I can use the addon to make backups of the specs for all my current characters then use those backups to restore them after ESO does its infamous reset. Could anyone post a simple, step by step description of how this can be done (if it can be done).
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Unread 01/12/21, 08:13 PM  
pandoraheart96

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Re: Error encountered

Originally Posted by pandoraheart96
Hello,
I was wondering if you can help me figure out how to fix this. When I try to respec using a favorite skill setup, I keep getting this error
user:/AddOns/SuperStar/SuperStar.lua:3350: attempt to index a nil value
stack traceback:
user:/AddOns/SuperStar/SuperStar.lua:3350: in function 'CheckRespecSkillLines'
user:/AddOns/SuperStar/SuperStar.lua:3444: in function 'ShowRespecScene'
user:/AddOns/SuperStar/SuperStar.lua:4572: in function 'RespecFavoriteSP'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown'
(tail call): ?
(tail call): ?

what would be the cause? thank you
Sorry, please ignore the earlier post. Apparently my comment went over the side border,
so I'm reposting it here.
I'm not sure if it's a specific skill, I have tried it on 4 other toons with different skill setup,
all of them are experiencing the same bug (but for reference, one of the build is alcast's
pet sorc setup https://alcasthq.com/eso-magicka-sorcerer-build-pve/
and here's the hash
@31W44B8888IIIIW56BAAA8IIIIW66BBBBAIIIIX56AA888IIIIIX64ABB88IIIIIY1BJIIIIa248
88AGGJGGa37AB88HIIIIa478AA88HIIIHa5HGGHGGa68898AIIb14B888GGGc7HJJJd1OGJG
GGd2QGJGGGd3QGJGGGd4HQGJGd5LGGGGd6HMGGGGJd7QGJGGG


I've also tried turning off every other addon except Superstar and its lib dependencies
- LibMainMenu, LibSkillsFactory, LibCustomTitles, LibAnnoyingUpdateinGame.
The bug still persists. I'm wondering if it has anything to do with LibMainMenu having its
latest update? (version 9)

In response to your question, I'm not seeing any significant combat & abilities changes
on the most recent patch notes (v6.2.6,v6.2.7,v6.2.8) but there were a lot of changes
on the Markarth patch notes (v6.2.5)
https://forums.elderscrollsonline.co...arth-update-28
(frost staff destructive clench morph among them, for example). But I think you may
have already addressed this, I'm not so sure. Lmk if you found something
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