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Updated: 11/07/22 02:59 PM
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Compatibility:
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Greymoor (6.0.5)
Updated:11/07/22 02:59 PM
Created:06/01/22 08:56 AM
Monthly downloads:1,762
Total downloads:7,831
Favorites:44
MD5:
Categories:Map, Coords, Compasses, Graphic UI Mods, RolePlay, UI Media
8.2.5
Accurate World Map  Popular! (More than 5000 hits)
Version: 1.2.0
by: Thal-J, Vylaera
Accurate World Map


REQUIRED LIBRARIES:


About

Accurate World Map (AWM) is the culmination of a months-long endeavour to totally recreate ESO's world map. It remasters it in 8k(!) as well as fixes various lore issues, improving the map's overall quality. It is seamlessly functional with how the vanilla map functions, and adds a few new QoL features which are customisable in the addon's settings panel.

Note:

AWM overhauls the world map. Upon install, all zones, dungeons, wayshrines, etc will be physically (not just visually) moved to their lore-accurate locations on the map, this is as intended.

AWM is therefore incompatible with any mods that rely on the vanilla locations of these items. If you experience addon incompatibilities, please post them here first, as it is likely an AWM issue. A full list of known conflicts can be found towards the bottom of this page.

Features
  • Remastered, 8k vanilla-style map
  • Lore friendly overhaul of the map in line with previous games
  • Zones and dungeons moved to their lore accurate places
  • Lore accurate renames of zones and places
  • Customise how wayshrines appear on the world map
  • Gamepad support
  • Other minor QoL features
Why did we make this?

To be very frank - ESO's map sucks. The map is low quality, and not lore accurate. It being incorrect lore-wise was even admitted to by the then-loremaster, Lawrence Schick, in an interview.

The map's inaccuracies has been a huge point of contention within the community ever since the launch of the game, and ZOS has never fixed it. We decided that, since ZOS has been taking inspiration from community addons lately (such as skyshards on the map, adding ability timers, and a buff tracker), now would be the best time to create an addon that addresses the biggest elephant in the room.

Bulleted below are a few things the map got wrong, many more things have been fixed and addressed, so for a full list of changes, see the changes section at the bottom of the page.


  • Eastmarch and The Rift are too far east and impede on the Velothis arm of Morrowind and where the city of Blacklight is supposed to be.
  • Because of the above inaccuracy, Vvardenfell is too small and too far east, and the Telvanni peninsula is awkwardly shoved to the side to make room.
  • Shadowfen is supposed to be in Black Marsh, but for whatever reason has been moved north into Morrowind, totally ignoring the territory House Hlaalu and House Dres are supposed to own.
  • Cyrodiil is improperly placed, not the right size, and not the right shape.
  • Cyrodiil's Niben Bay and Niben River are not visible on the map.
  • Craglorn is improperly placed, not the right size, and not the right shape.
  • High Rock sticks out too far northwest.
  • Hew's Bane is too far west.
  • The Summerset Isles are spread too far apart, and are supposed to hug each other tightly.

A comparison between our 8k map and the vanilla map

The Map Itself

Our map has been fully recreated by Vylaera (the author of this text), and coded by an absolute genius, Thal-J, using no pre-existing vanilla map assets. The map is 8k(!) in resolution, as opposed to the low resolution and blurry 2k resolution vanilla map.
  • All zones are on the map and functional just like in vanilla.
  • Wayshrines have been moved to their proper locations for zones which got moved around, and new blob textures (the texture that makes zones glow when the cursor is over them) have been created to match the new resolution of the map and the outlines of the zones.
  • Descriptive lore text has been optionally implemented underneath the names of the zones for those of you who enjoy TES's in-depth lore.
  • Finally, a few zones and wayshrines have been renamed to be lore-accurate, such as Northern Elsweyr, which was renamed to Ne-Quin-Al Desert, since that's the region where the zones actually resides. Southern Elsweyr was renamed to match, now called Quin-Rawl, as the Quin-Rawl Peninsula is where the zones is set. Additionally, a few wayshrines have been renamed, one of them was to fix a spelling error missed in vanilla, and both of the Daggerfall Covenant Cyrodiil Wayshrines have been renamed, since Cyrodiil definitely doesn't border High Rock, and it makes absolutely no sense those wayshrines would be suffixed with " - High Rock Gate"

Going forward and the High Isle Chapter

We aim to keep this addon updated indefinitely, for all new content that releases going forward, as we want you all (and ourselves personally) to have an accurate map that actually represents the lore of The Elder Scrolls, which ESO unfortunately and regretfully got wrong.

The High Isle chapter, and Galen in Q4 later this year, are also placed wrong. The Systres Archipelago is located much further west, on the outer edge of the Abecean Sea. ESO places it too far east, roughly where Eyevea is canonically located. To place the Systres properly, a new map was created that's accessible from the Tamriel map which takes you to the Eltheric Ocean, where High Isle is canonically located. As a bonus, the Yokudan continent and Pankor are visible as well. Our decision to go this route was based on the fact we wanted to make the map as lore-accurate as possible, and there was no way to accurately position the Systres on the Currant framing of the map.


Changes

This section lists the large number of changes between the vanilla map and this mod. Expand the spoiler to read them all if you're interested.

Warning: Spoiler


Compatibility & Known Issues

Any addon that alters the world map in any meaningful way, or adds pins to the world map in vanilla locations are not compatible with this addon, as Accurate World Map moves zones and pins from their vanilla locations to be more accurate with the real shape of Tamriel.

Addon Incompatibilities

The following addons have been tested to be incompatible with AWM:
  • Votan's Tamriel Map
  • Quest Map
  • Highly Detailed World Map
  • Lorebooks
  • EasyTravel (Investigating)
Votan's Tamriel Map alters the world map similar to how AWM does, its zone labels and recoloured hover effects don't show up correctly, and only when you scroll in/out over the zone.

Accurate World Map also overwrites Highly Detailed World Map, so none of its changes will be visible.

Lorebooks relies on the global Tamriel map's positioning for its books, which AWM alters, so installing it with AWM will have issues such as books appearing in the ocean.


Minor Incompatibilities

The following addons have minor incompatibilities with AWM, but otherwise work fine:

  • MapPins (Some pins may be in the wrong place, or inconsistently named, but otherwise works)
  • Destinations (Same as above)
Works Great With

AWM has been tested to work great with the following addons:

  • True Exploration (AWM has been patched for this addon)
  • Votan's Improved Locations (Latest version has been patched to work with AWM)
  • DarkUI (AWM has been patched for this addon)
  • GuildShrines (Latest version has been patched to work with AWM)
Known Issues

We have a few issues to iron out still. here is a compendium of the known issues. New issues reported will be added to this list as people report them.

  • Occasionally on gamepad, blobs may disappear briefly after you alt-tab. Opening your inventory and waiting a few seconds will fix the issue. Alt tabbing and tabbing back in my also fix the issue.
  • English only for now. (No localisation support) You can turn off the forced English names by unticking "Lore Accurate Names" in the settings.
  • On gamepad, clicking out a level from the Eltheric Ocean will take you to Reaper's March.
Installation

IMPORTANT:

Please DO NOT install or update AWM while the game is still running! ESO only loads textures when the game has been launched from scratch, if you install or update while the game is still running, AWM's textures will not be loaded and thus the addon will not work!


Easy Mode:

First, make sure the game is closed. Then, search for "Accurate World Map" in the ESO addon app, Minion, and install it from there. Remember to also install the required libraries at the top of this page. Once that's done, you can launch the game.

Manually:

Make sure the game is closed and not running (important!), then download the file from this page, extract its contents, and paste the main folder, titled "AccurateWorldMap", in

Code:
Documents\Elder Scrolls Online\live\AddOns
If you are downloading from the Nexus, for whatever reason, they decided to put a bunch of numbers in the folder name, so you will need to rename the folder to only say "AccurateWorldMap".

It should look like this in your folder:



If you haven't done so already, make sure to download the requires libraries at the top of this post, then, launch the game.

To uninstall, go into game, disable the addon, and delete the folder you pasted in your addons folder.


Made By



Thanks To
  • TPC9000, Votan, Sir Insidiator, Sharlikan, Baertram, IsJustAGhost and the rest of the ESOUI addon community for their coding help.
  • The authors of Highly Detailed World Map (MrPikPik), uespLog (daveh), GuildShrines (Valve) and World Map Wayshrines Controller (ErianKalil) for inspiration and a head start.
  • Everyone who's followed this project and encouraged us along the way.
  • We also appreciate the feedback and bug reports you've been giving us, and a big thanks to everyone who participated in our beta test.

In Closing

We hope this addon serves you well in your game and we hope Zenimax sees this addon and takes inspiration to make ESO even better. Everyone who cares about this game series would love it if they did.

Also Available On
v1.2.0 - 07/11/2022

- Added support for Firesong and Lost Depths

Known Issues:

- Galen's player positioning is off. We are planning to address this with a larger patch.

v1.1.1 - 20/07/2022

- Enable fixed player locations by default
- Smaller file size

v1.1.0 - 05/06/2022

- Fix API level
- Add clickable blobs to Dreadsail Reef and Sword's Rest Isle (Emeric's Retreat)
- Add indicator in settings to show whether the player/waypoint respositioning feature is enabled (requires updated libs)
- Fix Zone Description background position bugging out in some circumstances
- Fix game hanging when going to Champion Points menu
- Fix world map shimmering when zooming out
- Fix incompatibilities with circular minimaps
- Add patch for DarkUI

v1.0.0 - Initial release - 01/06/2022
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Uploader
Date
1.1.1
86MB
Thal-J
07/20/22 04:12 PM
1.1.0
92MB
Thal-J
06/05/22 09:59 AM
1.0.0
75MB
Thal-J
06/01/22 08:56 AM


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Unread 11/28/22, 10:52 AM  
Lerozain
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This is my new fav map addon, wonderfully put together, I love it!
Thank you authors for your hard work.
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Unread 11/18/22, 11:36 AM  
Tes96

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Thumbs up Re: Re: Shadow around zone description?

Originally Posted by Thal-J
Originally Posted by Tes96


Are you able to remove all that shadowy stuff around the zone description at the top of the screen? Just having the plain text would be fine. And maybe not so bunched together so that it's 5-6 lines long, but like 2-3 lines. Are you able to make those changes?
Does it look like that all the time? There's a bug in the current version that makes the zone description glitch out when you alt tab, like that. It should be 1-2 lines long with the shadow taking up a smaller space on the map.
It's fine now. I didn't know that about the alt-tabbing. I just tried alt-tabbing now and it didn't reproduce the bug. Not sure what could have triggered it. But good to know.
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Unread 11/17/22, 09:06 PM  
Thal-J
 
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Re: Shadow around zone description?

Originally Posted by Tes96


Are you able to remove all that shadowy stuff around the zone description at the top of the screen? Just having the plain text would be fine. And maybe not so bunched together so that it's 5-6 lines long, but like 2-3 lines. Are you able to make those changes?
Does it look like that all the time? There's a bug in the current version that makes the zone description glitch out when you alt tab, like that. It should be 1-2 lines long with the shadow taking up a smaller space on the map.
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Unread 11/17/22, 08:42 PM  
Tes96

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Question Shadow around zone description?



Are you able to remove all that shadowy stuff around the zone description at the top of the screen? Just having the plain text would be fine. And maybe not so bunched together so that it's 5-6 lines long, but like 2-3 lines. Are you able to make those changes?
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Unread 11/16/22, 09:08 PM  
Tes96

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Originally Posted by Maegnuz
Stellar mod! But could you please add an option to not have the two yellow lines of text at each startup? They are quite annoying for me. Thank you!
You can edit options on your chat tab and turn off system notifications.
I think this may only be a feature with pChat or FCO Chat Tab Brain addons.
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Unread 11/15/22, 11:24 AM  
Maegnuz

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Originally Posted by Thal-J
Originally Posted by Maegnuz
could you [..] add an option to not have the two yellow lines of text at each startup? They are quite annoying for me. Thank you!
They're there to indicate that the mod is still loading, on slower laptops or PCs we got people saying that the map doesn't work when they simply opened up the map before the mod had loaded fully. It's a big mod (~80mb) and it overhauls and replaces the world map, so for the first few seconds after logging in, the map can be unusable until the second message appears to indicate that it's done.

I do agree it's intrusive though and I have on my todolist some other way of telling people the mod's still loading (maybe an indicator on the map itself?)
That would be great! On my PC the map loads instantly, so the text is useless for me. Besides, I would assume people learned how it works after they had used the map a few times. But I may assume too much. Oh, another thing. For some reason when you click to zoom in on a province, the first click is always eaten. Once you have double clicked it works fine, but that initial double click is very annoying!
Last edited by Maegnuz : 11/15/22 at 11:25 AM.
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Unread 11/14/22, 05:14 PM  
Thal-J
 
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Originally Posted by Maegnuz
could you [..] add an option to not have the two yellow lines of text at each startup? They are quite annoying for me. Thank you!
They're there to indicate that the mod is still loading, on slower laptops or PCs we got people saying that the map doesn't work when they simply opened up the map before the mod had loaded fully. It's a big mod (~80mb) and it overhauls and replaces the world map, so for the first few seconds after logging in, the map can be unusable until the second message appears to indicate that it's done.

I do agree it's intrusive though and I have on my todolist some other way of telling people the mod's still loading (maybe an indicator on the map itself?)
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Unread 11/14/22, 01:36 PM  
Maegnuz

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Stellar mod! But could you please add an option to not have the two yellow lines of text at each startup? They are quite annoying for me. Thank you!
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Unread 11/10/22, 01:48 PM  
Thal-J
 
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Re: Re: Re: Graven Deep in two locations

Originally Posted by Tes96
[..] when I actually go to Graven Deep, I'm on the lower left side, not the upper right where it's located in the sea.
And in the world map, it puts me next to Earthen Root Enclave, when you can clearly see Graven Deep on the upper right of the map.
Not sure if this can be fixed or not. Yet another example of ZOS not following lore.
Yup, I complained on the forums about this inconsistency when Lost Depths PTS launched, they never fixed it (it doesn't make sense that the actual location is so far away from the actual entrances).

We decided to swap the locations around, Earthen Root enclave makes more sense to be closer to the Stonelore druid village, and Graven Deep is described in lore to be in the Abecean Sea (so further east than High Isle, not below it like ZOS did).

Edit: In regards to the player location in the zone itself, we don't touch zones for compatibility, just the world map, so we could do something there, but it'd still be inconsistent with the High Isle zone
Last edited by Thal-J : 11/10/22 at 01:49 PM.
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Unread 11/10/22, 08:42 AM  
Tes96

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Question Re: Re: Graven Deep in two locations

Originally Posted by Thal-J
Originally Posted by Tes96
There is an issue with Graven Deep dungeon. It puts in the ocean on its own but it also has it on the High Isle map as well. So it appears in two different locations at the same time.
Intentional, the one in the ocean is where it is lore-wise, the entrance in the zone is kept as is for compatibility. We do this for dungeons where the dungeon itself is physically in a different place from the entrance (often a boat or cave).

Other examples of this:

- Falkreath Hold
- Kyne's Aegis
- Icereach
- Coral Aeirie
- Red Petal Bastion

among others I can't remember right now.
Ah, okay. I get it now. That spot on the land is the docks for Graven Deep.

But the other issue I found is when I actually go to Graven Deep, I'm on the lower left side, not the upper right where it's located in the sea.
And in the world map, it puts me next to Earthen Root Enclave, when you can clearly see Graven Deep on the upper right of the map.
Not sure if this can be fixed or not. Yet another example of ZOS not following lore.


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Unread 11/08/22, 10:40 AM  
Thal-J
 
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Re: Graven Deep in two locations

Originally Posted by Tes96
There is an issue with Graven Deep dungeon. It puts in the ocean on its own but it also has it on the High Isle map as well. So it appears in two different locations at the same time.
Intentional, the one in the ocean is where it is lore-wise, the entrance in the zone is kept as is for compatibility. We do this for dungeons where the dungeon itself is physically in a different place from the entrance (often a boat or cave).

Other examples of this:

- Falkreath Hold
- Kyne's Aegis
- Icereach
- Coral Aeirie
- Red Petal Bastion

among others I can't remember right now.
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Unread 11/08/22, 09:41 AM  
Tes96

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Exclamation Graven Deep in two locations






There is an issue with Graven Deep dungeon. It puts in the ocean on its own but it also has it on the High Isle map as well. So it appears in two different locations at the same time.
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Unread 11/08/22, 05:44 AM  
Thal-J
 
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Re: Bugs and EasyTravel

Will try to respond to both of you, and a comment I missed down below.

Originally Posted by XiiDraco
One thing I noticed that's a minor inconvenience is that exiting to the world map by right clicking out of a zone while the cursor is center screen causes the Tamriel world map to be un-clickable / un-highlighted.
That bug was supposed to have been fixed, will make a note of it, thank you.

Originally Posted by XiiDraco
Is the map supposed to look like this? It looks grainy and graphically distorted.
.
This is due to us forgetting to use mipmaps for the Aurbis map (same for Eltheric as well), will be fixed in the next major patch. Here's a sneak peak of how the upcoming Aurbis is supposed to look:



Note that the Systres (High Isles) are included in Tamriel this time instead of in a separate map, this is because while the Eltheric map is super cool, it causes a lot of headaches for us technically and bumps the filesize up (max 100mb). So we're removing it to save space and to help fix the below issues:

Originally Posted by ACTIC
I'm having a really weird bug when using this addon where it seems to always place a random waypoint on the map whenever i travel to a different zone
Originally Posted by Maars
Strangely enough it starts working again once you disable AWM, maybe it has to do with the Eltheric Ocean sub-zone?
Because of the way the Eltheric sub-map works, we've had to kindof hack the waypoint/player position system to trick the game into thinking the player is actually there, to give the ilusion that you've moved off Tamriel. So that's why the waypoints keep getting reset, it's more noticeable when traveling from High Isles to anywhere else.

Not sure why disabling AWM makes EasyTravel work again even with Lore Accurate Names turned off. I'll look into it and make a note on the main page about incompatibility for now.
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Unread 11/08/22, 02:22 AM  
Maars

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Re: Firesong update

Originally Posted by Thal-J
Edit: to answer the post below, that is of vanilla's doing, the zone names are inconsistent like that, and EasyTravel should use IDs instead of zone names to travel to places. AWM didn't touch Galen or Yffelon until just now.
Strangely enough it starts working again once you disable AWM, maybe it has to do with the Eltheric Ocean sub-zone?
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Unread 11/07/22, 07:54 PM  
XiiDraco
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On hover registration and odd graphical artifacts

Hi, I just found this addon and really like it so far since I've had a gripe against the inaccuracies of ESO's map for quite some time now.

One thing I noticed that's a minor inconvenience is that exiting to the world map by right clicking out of a zone while the cursor is center screen causes the Tamriel world map to be un-clickable / un-highlighted.

I don't know how the internals of the addon works but it reminds me of setting a callback for on mouse enter and not accounting for the state change, i.e. the mouse never "entered" the location and thus must leave and re-enter it to work.

And then a separate question: Is the map supposed to look like this? It looks grainy and graphically distorted.

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