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Live (1.0)
Updated:05/01/14 07:01 PM
Created:04/18/14 01:10 AM
Monthly downloads:24
Total downloads:6,444
Favorites:18
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Categories:Discontinued & Outdated, Data Mods, Utility Mods, Developer Utilities
Guild Market Exporter  Popular! (More than 5000 hits)
Version: 0.2.4
by: zalrenic [More]
Guild Market Exporter automatically scans all of your guild stores, and guild stores' sale history, in order to export data to a saved variables file. This file can then be used in other programs outside of ESO.

Why? To help "make trade" of course.

Usage

1. Open a guild store

2. Use the command /gme

3. Wait for the scan to complete

4. Click the 'save' button

Output

After saving, look inside the ~/Documents/Elder Scrolls Online/live/SavedVariables folder. You will find a file named GuildMarketExporter.lua. This file contains all the exported data from the mod.
The Merchants Guild (esomerchants.org) has also launched a web based item/pricing database based on exported guild store data using this mod.

You can browse the database by going to esomerchants.org/item-database/

You can contribute by uploading your saved variables file to esomerchants.org/upload/

See the README file for additional details, or fork it on github. github.com/renic/esomerchants

---- New in Version 0.2 ----
* Fixed bug where Wrong Guild was Associated to Orders
* Added Item Level to Exported Data
* Added Actual Prices Paid on Completed Orders Via Guild History

---- Change in 0.2.1 ----
Re-Added Check to See if Guild Store is Open

---- Change in 0.2.2 ----
Added extra check to prevent UI error when not all guild slots are filled.

---- Change in 0.2.3 ----
Now reinitializes itself every time the guild store is opened to stomp a bug that prevented it from moving to the next guild when the number of guilds changes after intial loading of the addon.

---- Change in 0.2.4 ---
The 1.0.6 patch for ESO has limited guild store page loads to one per 3 seconds. Slowed the addon down to comply.
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
0.2.3
6kB
zalrenic
04/24/14 06:14 PM
0.2.2
6kB
zalrenic
04/22/14 02:29 PM
0.2.1
6kB
zalrenic
04/21/14 11:48 PM
0.2
6kB
zalrenic
04/21/14 11:26 PM
0.1
4kB
04/18/14 01:10 AM


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Unread 04/18/14, 08:22 AM  
dominoid
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Forum posts: 34
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Any shot that the API allows for a similar dump of guild bank ACTIVITY or even store ACTIVITY? You know the "log" you can see in game?
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Unread 04/18/14, 08:23 AM  
dominoid
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Typo on the page for ESOMerchants.org
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Unread 04/18/14, 09:07 AM  
zalrenic
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Originally Posted by dominoid
Any shot that the API allows for a similar dump of guild bank ACTIVITY or even store ACTIVITY? You know the "log" you can see in game?
The next version will also export the guild store history data.
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Unread 04/18/14, 09:08 AM  
zalrenic
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Originally Posted by dominoid
Typo on the page for ESOMerchants.org
Thanks Dominoid - I am notorious for failing at english on a regular basis.
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Unread 04/19/14, 09:21 AM  
Kabushiki

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No option or mentioning on the site about EU or NA. Until then this is pretty pointless?
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Unread 04/20/14, 12:09 AM  
awesomebilly
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Guild Store History

@zalrenic

I doubt you need this, but my Trade Sales History addon is exporting all guild sales and users personal sales into savedVars, I also filter out duplicates by timestamp.

Feel free to take a look!
Last edited by awesomebilly : 04/20/14 at 12:14 AM.
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Unread 04/22/14, 09:22 AM  
Davidius

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UI Error

With the new update, I am getting a UI Error.
.lua:125..is not supported for string ..nil
stack traceback"
125:in function 'GME_Next_Guild'
105: in function 'GME_Next_Level'
167: in function 'GME_Receive_Results'
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Unread 04/22/14, 10:10 AM  
zalrenic
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Originally Posted by Kabushiki
No option or mentioning on the site about EU or NA. Until then this is pretty pointless?
There's no way (that I can tell) to differentiate NA and EU from the mod API. That being said, I went ahead and put a note in the header of our website that indicates NA.

Thank you for your feedback.
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Unread 04/22/14, 10:14 AM  
zalrenic
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Re: UI Error

Originally Posted by Davidius
With the new update, I am getting a UI Error.
.lua:125..is not supported for string ..nil
stack traceback"
125:in function 'GME_Next_Guild'
105: in function 'GME_Next_Level'
167: in function 'GME_Receive_Results'
Are you running .2 or .2.1 ?

What is the layout of your guilds and stores?

i.e. My layout is like this:
[g1 has store][g2 has store][g3 has store][g4 has store][g4 has store]

another scenario we worked on in testing
[g1 has store][g2 NO store][g3 has store][g4 has store][g5 has store]
Last edited by zalrenic : 04/22/14 at 02:10 PM.
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Unread 04/22/14, 02:25 PM  
zalrenic
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File comments: 11
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Re: Re: UI Error

Originally Posted by zalrenic
Originally Posted by Davidius
With the new update, I am getting a UI Error.
.lua:125..is not supported for string ..nil
stack traceback"
125:in function 'GME_Next_Guild'
105: in function 'GME_Next_Level'
167: in function 'GME_Receive_Results'
Are you running .2 or .2.1 ?

What is the layout of your guilds and stores?

i.e. My layout is like this:
[g1 has store][g2 has store][g3 has store][g4 has store][g4 has store]

another scenario we worked on in testing
[g1 has store][g2 NO store][g3 has store][g4 has store][g5 has store]
I made a modification and tested against
[g1 has store] [g2 has NO store] [g3 has NO store] [no g4] [no g5]

It appears to be fixed - will release 0.2.2

Thank you for your bug report!
Last edited by zalrenic : 04/22/14 at 05:44 PM.
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Unread 04/22/14, 06:12 PM  
Renwa
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Error

lua error 115: attempt to index a nil value
this is on 2nd guild out of five, then of course the script hangs
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Unread 04/22/14, 09:04 PM  
MercierX

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Does 'Purchase Price' on the web database mean that was the amount that was actually paid for or just the amount it is on the gStore for?

I know you've updated the addon, but has the web database been updated also?
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Unread 04/23/14, 10:38 AM  
zalrenic
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Originally Posted by MercierX
Does 'Purchase Price' on the web database mean that was the amount that was actually paid for or just the amount it is on the gStore for?

I know you've updated the addon, but has the web database been updated also?
The display has been updated to include more clear language - "asking price" for orders, and "sale price" for completed sales.
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Unread 04/23/14, 02:10 PM  
MercierX

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You're the man. Regarding uploading our gStore data to the website - how often is optimal? If I upload my data and then upload it again 10 minutes later will the website detect that it is the same info and ignore the 2nd input?
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Unread 04/23/14, 05:23 PM  
zalrenic
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Originally Posted by MercierX
You're the man. Regarding uploading our gStore data to the website - how often is optimal? If I upload my data and then upload it again 10 minutes later will the website detect that it is the same info and ignore the 2nd input?
Yes it will.

We use order expiration date on orders, combined with the seller's name, to uniquely identify orders.

We use the sale's time stamp, combined with buyer and seller names to uniquely identify sales.

The 'Last Seen' column, which exists on most tables, reflects how long ago the data was uploaded.

Thank you for your compliment - now if I only I can get the bugs squashed.
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