Go to Page... |
Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 174 |
Total downloads: | 44,877 |
Favorites: | 73 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
Version |
Size |
Uploader |
Date |
1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
|
1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
|
1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
|
1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
|
1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
|
1.14 |
83kB |
Letho |
07/12/19 01:05 PM |
|
1.13 |
86kB |
Letho |
06/20/19 09:42 AM |
|
1.12 |
118kB |
Letho |
03/18/19 03:07 PM |
|
1.11 |
115kB |
Letho |
02/28/19 05:25 AM |
|
1.10 |
115kB |
Letho |
02/26/19 12:46 PM |
|
1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
|
1.9 |
114kB |
Letho |
02/16/19 11:36 AM |
|
1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
|
1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
|
1.7 |
104kB |
Letho |
11/18/18 03:32 AM |
|
1.7 |
104kB |
Letho |
11/17/18 06:19 PM |
|
1.6 |
104kB |
Letho |
10/29/18 02:13 AM |
|
1.6 |
104kB |
Letho |
08/26/18 07:19 AM |
|
1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
|
1.4 |
103kB |
Letho |
07/22/18 03:41 AM |
|
1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
|
1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
|
1.1 |
102kB |
Letho |
06/03/18 03:58 PM |
|
1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
|
0.8l |
93kB |
Letho |
03/01/18 05:17 PM |
|
0.8k |
93kB |
Letho |
02/18/18 09:44 AM |
|
0.8j |
93kB |
Letho |
01/30/18 10:01 AM |
|
0.8i |
93kB |
Letho |
01/24/18 06:03 PM |
|
0.8i |
93kB |
Letho |
01/24/18 09:25 AM |
|
0.8h |
92kB |
Letho |
01/21/18 02:29 PM |
|
0.8g |
92kB |
Letho |
01/16/18 05:42 PM |
|
0.8f |
120kB |
Letho |
01/15/18 07:31 AM |
|
0.8f |
91kB |
Letho |
01/11/18 01:29 PM |
|
0.8e |
92kB |
Letho |
01/09/18 05:44 AM |
|
0.8d |
92kB |
Letho |
11/26/17 08:10 AM |
|
0.8c |
84kB |
Letho |
05/24/17 04:09 PM |
|
0.8b |
109kB |
Letho |
05/08/17 09:25 AM |
|
0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
|
0.07b |
61kB |
Letho |
03/05/17 03:23 PM |
|
0.07a |
61kB |
Letho |
03/05/17 08:53 AM |
|
0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
|
0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
|
0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
|
0.05a |
52kB |
Letho |
06/01/16 01:31 AM |
|
0.04a |
50kB |
Letho |
05/20/16 08:27 AM |
|
0.03a |
47kB |
Letho |
05/19/16 07:31 AM |
|
0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
Comment Options |
aykutaydin91 |
View Public Profile |
Send a private message to aykutaydin91 |
Find More Posts by aykutaydin91 |
Add aykutaydin91 to Your Buddy List |
05/28/19, 09:47 AM | |
error in frostvault
|
|
|
Tonyleila |
View Public Profile |
Send a private message to Tonyleila |
Find More Posts by Tonyleila |
Add Tonyleila to Your Buddy List |
Letho |
View Public Profile |
Send a private message to Letho |
Find More Posts by Letho |
Add Letho to Your Buddy List |
06/17/19, 04:46 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
|
Really nice addon. Good Job.
I was wondering if we can use variable for player name like "player1" to select the first player from the party ? I would like to track buff applied to my party. Thanks for reply. |
|
Zeden2443 |
View Public Profile |
Send a private message to Zeden2443 |
Find More Posts by Zeden2443 |
Add Zeden2443 to Your Buddy List |
06/18/19, 01:26 AM | |
Forum posts: 1
File comments: 56
Uploads: 0
|
The Debufftracking seems bugged at the moment.
When u apply it to an enemy and move the mouse over another one, it still shows the debuff as if it would be a player based buff that is shown all the time. Worked before the last 2 Patches perfect, but now it seems ****ed. Something u can fix? |
|
Actosh |
View Public Profile |
Send a private message to Actosh |
Send email to Actosh |
Find More Posts by Actosh |
Add Actosh to Your Buddy List |
06/18/19, 08:42 AM | |||
|
|
||
|
Letho |
View Public Profile |
Send a private message to Letho |
Send email to Letho |
Find More Posts by Letho |
Add Letho to Your Buddy List |
06/19/19, 03:40 AM | |||
Forum posts: 1
File comments: 56
Uploads: 0
|
exported aura code: ^1^T^SposY^N0^Sname^SNew~`Aura^Sloaded^B^SshowCooldown^B^SfontColor^T^Sr^N0.85^Sa^N1^Sb^N0.55^Sg^N0.85^t^SbgColor^T^Sr^N1^Sa^N0^Sb^N1^Sg^N1^t^SborderSize^N1^Swidth^N64^SfontSize^N20^SloadingConditions^T^SinCombatOnly^b^SabilitiesSloted^T^t^t^Scolor^T^Sr^N0^Sb^N0^Sg^N0^t^Salpha^N1^SaType^N1^Striggers^T^N1^T^SselfCast^b^Soperator^N2^Svalue^N0^SspellId^N75753^StriggerType^N1^SunitTag^N2^Sinvert^b^ScheckAll^B^t^t^SdurationInfoSource^N1^SiconInfoSource^N1^SiconPath^S/esoui/art/icons/gear_dromathra_medium_head_a.dds^SposX^N0^Scritical^N3^Sheight^N64^SborderColor^T^Sr^N0^Sa^N1^Sb^N0^Sg^N0^t^t^^ Screenshot: |
||
|
Actosh |
View Public Profile |
Send a private message to Actosh |
Send email to Actosh |
Find More Posts by Actosh |
Add Actosh to Your Buddy List |
06/19/19, 03:43 AM | |
Forum posts: 1
File comments: 56
Uploads: 0
|
As posted it worked flawlessly for me all the time since i use your addon, but with wrathstone or elsweyr the game just shows that a debuff isrunning, but it doesnt update if i move the reticle over another char.
Did just work perfect before one of the last 2 updates. Other debuff trackers as debuffme for example are working, but they suck ^^. Wanna use AM. The problem persists with ALL debuffs that are applied to a target. If u try it out, attack 2 dummys, and apply the debuff just to one, if u then mouseover the other target it still shows the debuff wich it should not since its only applied to target 1. |
|
Actosh |
View Public Profile |
Send a private message to Actosh |
Send email to Actosh |
Find More Posts by Actosh |
Add Actosh to Your Buddy List |
06/19/19, 09:58 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
|
Thanks for making this
Was trying to find an addon just to track Crystal Fragments Proc and was having the hardest time finding one. This addon is like a TellMeWhen/WeakAuras from WoW but for ESO. The manual Ability ID searching is the tricky part. Anyway the ID is 46327.
Great addon thanks for making it! |
|
Greens |
View Public Profile |
Send a private message to Greens |
Send email to Greens |
Find More Posts by Greens |
Add Greens to Your Buddy List |
06/20/19, 02:53 AM | |||
|
Last edited by Letho : 06/20/19 at 02:55 AM.
|
||
|
Letho |
View Public Profile |
Send a private message to Letho |
Send email to Letho |
Find More Posts by Letho |
Add Letho to Your Buddy List |
06/20/19, 04:46 AM | ||||
Forum posts: 1
File comments: 56
Uploads: 0
|
Still the best addon for me for buffs/debuffs ect. Love the customizability. Keep it up |
|||
|
Actosh |
View Public Profile |
Send a private message to Actosh |
Send email to Actosh |
Find More Posts by Actosh |
Add Actosh to Your Buddy List |
06/20/19, 04:48 AM | ||
Forum posts: 1
File comments: 56
Uploads: 0
|
Re: Thanks for making this
|
|
|
Actosh |
View Public Profile |
Send a private message to Actosh |
Send email to Actosh |
Find More Posts by Actosh |
Add Actosh to Your Buddy List |
06/20/19, 10:57 AM | ||||
Forum posts: 1
File comments: 56
Uploads: 0
|
Thanks a lot for the fast fix. Gotta love that **** (; |
|||
|
Actosh |
View Public Profile |
Send a private message to Actosh |
Send email to Actosh |
Find More Posts by Actosh |
Add Actosh to Your Buddy List |
06/26/19, 12:05 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
|
Error
Hey I have been getting this error since the new update when logging in:
Code:
user:/AddOns/AuraMastery/Functions.lua:495: operator # is not supported for # nil stack traceback: user:/AddOns/AuraMastery/Functions.lua:495: in function 'AuraMastery:CheckAll' user:/AddOns/AuraMastery/prototypes.lua:113: in function 'AuraObj:CheckTriggerConditionMet' user:/AddOns/AuraMastery/prototypes.lua:38: in function 'AuraObj:CheckTriggersBaseconditionsMet' user:/AddOns/AuraMastery/AuraMastery.lua:145: in function 'AuraMastery.OnPlayerActivated' |
|
Mylreas |
View Public Profile |
Send a private message to Mylreas |
Send email to Mylreas |
Find More Posts by Mylreas |
Add Mylreas to Your Buddy List |