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Updated: 09/17/18 09:07 AM
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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:09/17/18 09:07 AM
Created:03/18/15 08:14 PM
Monthly downloads:144
Total downloads:12,245
Favorites:16
MD5:
Categories:Combat Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns, Character Advancement, Miscellaneous
FCO Ultimate Sound  Popular! (More than 5000 hits)
Version: 0.1.1
by: Baertram [More]
IMPORTANT CHANGE - Version 0.1.1
This addon depends on the following libraries:
-LibStub (to load the libraries below properly)
-LibAddonMenu-2.0
-LibLoadedAddons

Attention:
You can manually download the standalone libraries from the links above.
-> Be sure to check the extraction of the zip files! They must NOT create another subfolder in AddOns containing the name of the zip archive itsself! Example:
zip filename: LiBStub_v1_4.zip
Extracted to:
AddOns\LibStub_v1_4\LibStub -> WRONG!
Extracted to:
AddOns\LibStub -> CORRECT!

Or use Minion to download them.

You may need to close and restart the game to recognize the new libraries in the addon manager!
[/size]

Enabling addons ingame again
If one of this depending library is missing you cannot enable the addon ingame!
So please check the dependencies of the addon ingame.
The best possible way is to install "Votans Addon List" addon which will seperate the addons from the libraries.
It will show you the dependencies at each addon line, right column, as tooltip for the "red" icon (if an addon is disabled and cannot be enabled). Scroll down to the libraries at the bottom and enable the ones needed for the addon then.


Comments / feedback / "Netiquette"
If you post comments about the addon not working anymore and haven't read and understood what is written here, it is not the addon's nor the developers fault!
Just ask if you do not understand it, but tell me you have read this text! If not I won't answer or just write "Description" as a hint.
Please keep in mind we do this on our free time and are not able to play this nice game if we need to work on the addons.

So:
If you show me you have read this text and ask in a kind way I'll help you for sure.
If not...
Rude answeres/comments will force me to remove the addon totally from pulbic.
This might make other ppl really angry with you and you can be sure I'll make your posts public so they can complain directly towards you.
So please think before you ink and remember: This software is for free. We invest our free time for you.
Think what it was like playing the game without addons and then rethink your text before you write
You got no rights to force me to do anything here Many thanks, I appreciate your help and understanding.

Why do I do this
This change is needed to reduce maintaining time of all the 30+ addons I need to keep updated.
Each patch or change of a library will need me to update ALL addons even if only the libraries need an update Excahnging the librarie folders within the adodn, backing things up, testing them, building the ZIP files and write changelog here needs me to invest about 5-10 minutes for EACH addon
By removingg the libraries and let you install them as standalone "addon" I'm not forced to update the addons if the libraries change. This will save me hours of work!

Please support me with this, install the libraries as standalone once via e.g. Minion and your addons will be set to work normally again + you gain the benefit to be able to update the libraries via Minion automatically as they are updated, and all addons will recognize it automatically without having you to need to wait for an update of each/or at least one addon containing the new library files.
+ the folder size of your AddOns folder decreases a lot if the libraries only need to be "ONCE" in the folder, and not also in each subfolder of the addons.!
+ I might use the gained time to work on fixing addons or adding new features as well.


Explanations:

Standalone library
"Not included" in other addons zip files.
You need to download the zip file of the "library" and install it alone, as if it would be a whole addon.
You got the library then in your AddOns folder like AddOns\LibStub (like an addon is shown the same way, e.g. AddOns\FCOItemSaver).


You need to close the game! If you install the standalone libraries with the game started they are not recognized properly. So close the game client or restart it before/after the standlaone libraries are installed.

Benefits:
For me:
More time to play the game again and maybe maintain the addons better as I do not need to update each time if the library changes and can focus on the needed stuff.
-> So you might benefit fom it as well

For you:
You will be automatically able to update the libraries as standalone versions via Minion e.g. and are also up2date all the time.
Depending addons will recognize it automatically and need no addon update if simply the library needed an update.

Library
Libraries are code line which can be re-used in other code lines (addons e.g.). The LibAddonMenu-2.0 is for example a library which provides the standard UI and controls for the ingame settings so adodns are able to provide these settings (checkboxes, dropdown, texts, buttons) for you.

Included libraries were only included into the addons to make life easier for you, the users, in the beginning of ESO. And there was a kind of bug which did not allow standalone libraries to be used properly, which got fixed meanwhile.

Loading of libraries
The game assures via the library LibStub that libraries (included in other addons or standalone versions) will only load the newest version.
So if a standalone library is loaded with the highest/newest version, the included libraries in other addons won't be loaded again. One could even strip them from the other addons as well to fullfill the purpose of a "library": Reusable code for several other code (addons).

The game will load addons + libraries in the following order:
Unsorted loading of ALL folders which are inside the folder AddOns.
It checks the folders if there are txt files in.
It reads the txt files and check sif in there is specified if this folder is DependendOn or OptionallyDependendOn any other folder (addon, library).
If dependencies are found it will load the dependencies first, and then the addon/library which depends on them.

So as basically every library is depended on LibStub the game will load the folder LibStub (standalone library) first, or LibStub from any of the subfolders of an addon (included librray) if not found as standalone.

The most important thing is the txt file (called: manifest) which gives the information about version, api version it was build for (will be compared ingame with the game's api version and if the version in the TXt is lower than ingame the addon/library will be "disabled" in the ingame addon manager until you enable the checkbox "Allow out of date addons"!), dependencies of the addon/library.

Conclusion
If you understand this, what libraries are, how they work, read the description of addons properly: You will have no trouble in the future.

If you do not want to read, just press buttons to update/auto update everything without thinking, you do not want to understand/learn how eso addons work, but only use them: You might get in trouble in the future. But I bet there are other addons out there which fullfill your needs then (if they will not be changed to use standalone libraries as well, which might happen earlier then you think ).

Thanks for your support.

FCO Ultimate Sound

Application is Fast API ready

This addon is able to turn off, or change, the sound which is played, if your ultimate abilities reach 100%.

Currently you are able to:
  • Select from 20 different sounds to play
  • Set different sounds for weapon bar 1 and weapon bar 2
  • Enable the ultimate ready sound only if you are in combat
  • Always play the ultimate ready sound if you switch your weapon bars (and the ultimate is ready)
  • or just switch the sound off if you don't need it

In addition this addon is able to play a sound if you switch your weapon bars. Choose from 567 different sounds. Set different sounds for your 2 weapon bars.
Sound will be played before the ultimate sound.
And it will only be played out of combat if you tell the addon to do so.

The addon comes with a LAM settings panel.
Standard settings:
-Play ultimate ready sound only in combat
-Always play ultimate ready sound if you switch weapon bars

Chat commands:
/fcoultimatesound or /fcous (they are both the same)

"/fcous" Show help
"/fcous toggle" Toggle the "Ultimate ready" sound on/off
"/fcouss" Open the 'FCO Ultimate Sound' settings panel

If you want other sounds to select from please tell me which sound (only available ingame sounds, no custom sounds!) you would like to have added and I'll add it.
0.1.1
Updated API and removed libraries.
You need to install them as standalone versions.
Check the description for infformation what a library is, what a standalone library is, what other addons are helping you to see the dependent libraries of an addon, and how you are able to install them properly as a standalone version.

0.1.0
Updated API and libraries

0.0.9d
-Api raise to Morrowind
-Updated french translations (Thanks to lexo1000)

0.0.9c
-Api raise to Homestead
-Updated library LAM

0.0.9b
-Fixed sounds not played.
-Updated possible sounds for weapon changes.
-Added suport for more languages (Japanese and Russian translation wanted :-) )

0.0.9a
Updated library libAddonMenu 2.0 r23

]0.0.9
Updated API
Updated libraries

0.0.8b
-Updated LAM to 2.0 r25
-Updated API to Shadows of the Hist

0.0.8a
API raised to Dark Brotherhood

0.0.8
-Updated: Library libAddonMenu 2.0 to version 20

0.0.7
-Updated: API version to Thieves Guild
-Updated: Library libAddonMenu 2.0 to version 19

0.0.6
-Updated API version to support patch 2.2
-Added support for FastAPI tool: http://www.esoui.com/downloads/info1220-FastAPI.html

0.0.5b
Updated: API to version 100012

0.0.5a
Updated: LibStub v4

0.0.5
Added on request:
This addon is now able to play a sound if you switch your weapon bars.
Choose from 567 different sounds. Set different sounds for your 2 weapon bars.
The weapon switch sound will be played before the ultimate sound (sometimes they fade into each other).
And it will only be played out of combat if you tell the addon to do so!

0.0.4
Updated: LibStub v3 & LibAddonMenu 2.0 r18

0.0.3
-Changed name to "FCO Ultimate Sound"
-Added feature: Use different 'ultimate ready' sounds for weapon bar 1 and weapon bar 2
-Added feature: Always play 'ultimate ready' sound if you switch the weapon bars and the ultimate is ready

0.0.2a
-Added french translations. Very big tahnks to "Chou" for the help!

0.0.2
-Added feature: Settings to enable the ultimate ready sound only if you are in combat
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Uploader
Date
0.1.0
60kB
Baertram
03/04/18 08:23 AM
0.0.9d
58kB
Baertram
05/14/17 07:02 AM
0.0.9c
58kB
Baertram
02/06/17 02:30 PM
0.0.9b
56kB
Baertram
12/18/16 04:39 PM
0.0.9a
59kB
Baertram
10/30/16 01:58 PM
0.0.9
56kB
Baertram
10/02/16 07:41 PM
0.0.8b
54kB
Baertram
07/17/16 01:13 PM
0.0.8a
56kB
Baertram
05/14/16 03:51 PM
0.0.8
56kB
Baertram
03/26/16 04:56 PM
0.0.7
51kB
Baertram
03/07/16 02:08 PM
0.0.6
49kB
Baertram
11/01/15 03:33 PM
0.0.5b
49kB
Baertram
08/31/15 05:12 PM
0.0.5a
49kB
Baertram
08/04/15 01:47 PM
0.0.5
49kB
Baertram
07/22/15 10:09 AM
0.0.4
45kB
Baertram
06/14/15 02:14 PM
0.0.3
38kB
Baertram
04/25/15 03:16 PM
0.0.2a
36kB
Baertram
04/08/15 08:14 PM
0.0.2
36kB
Baertram
03/30/15 10:19 AM
0.0.1
36kB
03/18/15 08:14 PM


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Unread 11/04/18, 02:13 PM  
Baertram
 
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Forum posts: 1970
File comments: 2158
Uploads: 54
Originally Posted by Sgy-x2
What I did:
- Deleted AddOns folder
- Deleted the SavedVariables folder
- Downloaded FCO Ultimate Sound and libraries
But the addon still defines the language as Russian, and it is impossible to change it. I do not know how to completely remove the effects of the addon RuESO, because he really deeply integrated into the game. I do not want to reinstall, it is very long.
Well, I'm not able to test this as I do not speak Russian and I wont install RUESO, sorry to say.
Please talk to the devs of this "client changing RUESO patch" and ask them why PlaySound is not working properly anymore.
Seems to be this patched client/addon then
Sorry I cannot do more here.
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Unread 11/04/18, 11:27 AM  
Sgy-x2
 
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What I did:
- Deleted AddOns folder
- Deleted the SavedVariables folder
- Downloaded FCO Ultimate Sound and libraries
But the addon still defines the language as Russian, and it is impossible to change it. I do not know how to completely remove the effects of the addon RuESO, because he really deeply integrated into the game. I do not want to reinstall, it is very long.
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Unread 11/04/18, 11:16 AM  
Baertram
 
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Originally Posted by Sgy-x2
I have already tried everything, there is one thing, I used the addon RuESO, I suspect that the problem lies somewhere here.
Could be, yes.
Maybe disable it and try again then.

Im quite unsure how it alters the game code though so that the sounds are not playing ingame but in the settings menu they do. Both ways to play the sound are: USing the function PlaySound(SOUNDS["soundName"])

So if it works in the settings it should also work in the game...or RUEso is somehow breaking it ingame then.
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Unread 11/04/18, 11:13 AM  
Sgy-x2
 
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I have already tried everything, there is one thing, I used the addon RuESO, I suspect that the problem lies somewhere here.
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Unread 11/04/18, 07:18 AM  
Baertram
 
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Sorry to say but it's working fine for me
My ultimate is at 100% or at 400$, I switch weapons, I hear the sound.
On both bars.
Tested with all sounds given to choose from.

Tested without other addons, with several other addons.
Tested in combat, out of combat.
Tested in the LAM settings and during normal gameplay.
Tested on 4 chars, different classes, different ultimate skills.

So whatever is not working for you, I'm not sure what the problem is?
Did you test other sounds like the champion points?

Edit:
Tested on a friends account via Teamviewer, works as well.
Asked several guild mates, it works for them.

So either you do not understand, that your ultimate needs to be at least at 100%, or you are using an ultimate skill where it does not work properly (which ultimate skills do you have equipped on your bar1 and ba2?) or there is some other issue I cannot find.

Please logout, delete the savedvariables for the addon, reinstall the addon and then login and test again if it fixes your problems.
Last edited by Baertram : 11/04/18 at 07:23 AM.
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Unread 11/04/18, 06:24 AM  
Sgy-x2
 
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Re: Re: Re: Re: Re: Re: Re: Re: No sound!

Today I asked to try one of my friends, it also does not work sound.
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Unread 11/03/18, 06:38 PM  
Sgy-x2
 
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Re: Re: Re: Re: Re: Re: Re: Re: No sound!

Originally Posted by Baertram
hm, ok.
Well, I need to test it with your settings then, thanks for the test.

Does it happen to play in combat properly?
No, I've never heard a sound in battle.

I've tried different settings and a lot of different sounds, but the result is negative.

Add:
In the addon settings, the sound is played, but not in the game.
Last edited by Sgy-x2 : 11/03/18 at 06:42 PM.
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Unread 11/03/18, 06:27 PM  
Baertram
 
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Re: Re: Re: Re: Re: Re: Re: No sound!

hm, ok.
Well, I need to test it with your settings then, thanks for the test.

Does it happen to play in combat properly?

Originally Posted by Sgy-x2
Yes, the screenshot shows that one addon in the list.

The sound of the ultimate works fine, but I don't need it yet.

Add:
Yes, indeed, it is a submenu for one of the libraries, I turned off everything except the necessary, but nothing has changed.
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Unread 11/03/18, 06:27 PM  
Baertram
 
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Re: Re: Re: Re: Re: Re: Re: No sound!

Originally Posted by Sgy-x2
Yes, the screenshot shows that one addon in the list.

The sound of the ultimate works fine, but I don't need it yet.
I do not understand you

Check the menu at the left on the screenshot you have send me:
There is "Video", "Audio", ..., "AddOns" and "Add-Ons".
-> "Add-Ons" tells me that you have NOT ONLY "FCO UltimateSound" enabled, but there are other addons or libraries loaded (like some Harvens addons maybe)!

Please do the following:
Go to the addon manager: ESC -> AddOns.
Please disable ALL OTHER addons AND libraries, except for:
FCOUltimateSound
LibAddonMenu-2.0
LibLoadedAddons
LibStub

Then do a reloadui and test again.
Is the sound played now if your ultimate is ready and you swap bars out of combat/in combat?

Thank you.
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Unread 11/03/18, 06:14 PM  
Sgy-x2
 
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Re: Re: Re: Re: Re: Re: No sound!

Yes, the screenshot shows that one addon in the list.

The sound of the ultimate works fine, but I don't need it yet.

Add:
Yes, indeed, it is a submenu for one of the libraries, I turned off everything except the necessary, but nothing has changed.
Last edited by Sgy-x2 : 11/03/18 at 06:24 PM.
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Unread 11/03/18, 06:12 PM  
Baertram
 
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Re: Re: Re: Re: Re: No sound!

Originally Posted by Sgy-x2
Originally Posted by Baertram
Give me more info please as it is working fine for me.

-Did you setup the sounds to omly play in combat and you were not in combat as you tested it?
-Which sounds have you chosen for bar 1 and bar 2?


Most important:
Did you test this addon "Alone" with all other addons disabled? If not, please do so and tell me if it works then.
I think here all the necessary information, there is no sound when changing weapons. In combat, too.

OK, one thing is still not answered:
Did you disable all other addons and test if it works then?

The settings menu shows only one entry but there still could be enabled other addons without settings.

As I can see from your screen there is an anetry "AddOn" and another "Add-Ons" in the menu on the left.
This let's me think there are other addons activated!
Last edited by Baertram : 11/03/18 at 06:13 PM.
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Unread 11/03/18, 06:09 PM  
Sgy-x2
 
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Re: Re: Re: Re: No sound!

Originally Posted by Baertram
Give me more info please as it is working fine for me.

-Did you setup the sounds to omly play in combat and you were not in combat as you tested it?
-Which sounds have you chosen for bar 1 and bar 2?


Most important:
Did you test this addon "Alone" with all other addons disabled? If not, please do so and tell me if it works then.
I think here all the necessary information, there is no sound when changing weapons. In combat, too.

Last edited by Sgy-x2 : 11/03/18 at 06:10 PM.
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Unread 11/03/18, 05:56 PM  
Baertram
 
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Re: Re: Re: No sound!

Originally Posted by Sgy-x2
Originally Posted by Baertram
What do you mean by panels?
Weapon bars.
Give me more info please as it is working fine for me.

-Did you setup the sounds to omly play in combat and you were not in combat as you tested it?
-Which sounds have you chosen for bar 1 and bar 2?


Most important:
Did you test this addon "Alone" with all other addons disabled? If not, please do so and tell me if it works then.
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Unread 11/03/18, 05:53 PM  
Sgy-x2
 
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Re: Re: No sound!

Originally Posted by Baertram
What do you mean by panels?
Weapon bars.
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Unread 11/03/18, 04:51 PM  
Baertram
 
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Re: No sound!

Originally Posted by Sgy-x2
Hey. I really like your addon, but it has no sound when changing panels. In the settings the sound is played, but when you change the panels, no.
What do you mean by panels?
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