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Compatibility: | Update 43 (10.1.0) Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 09/01/24 08:54 AM |
Created: | 08/07/18 07:17 PM |
Monthly downloads: | 4,686 |
Total downloads: | 62,820 |
Favorites: | 69 |
MD5: | |
Categories: | Group, Guild & Friends, Chat Mods, PvP, Raid Mods, Miscellaneous, Utility Mods |
File Name |
Version |
Size |
Uploader |
Date |
4.3.1 |
28kB |
code65536 |
10/15/23 12:56 PM |
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4.3.0 |
28kB |
code65536 |
10/05/23 02:33 PM |
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4.2.5 |
29kB |
code65536 |
03/27/23 09:51 PM |
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4.2.4 |
29kB |
code65536 |
08/31/22 10:52 AM |
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4.2.3 |
29kB |
code65536 |
05/23/22 05:58 AM |
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4.2.2 |
29kB |
code65536 |
04/26/22 08:29 AM |
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4.2.1 |
29kB |
Drummerx04 |
05/09/20 08:00 PM |
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Drummerx04 |
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09/07/24, 06:15 AM | ||
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Re: extra function
In which case, why even bother with the unnecessary hoop jumping of pressing a button and just edit the saved group rosters directly in the SV file. |
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code65536 |
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09/04/24, 03:51 PM | |
Forum posts: 0
File comments: 3
Uploads: 0
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extra function
Would it be possible to add a button on the tab where you can create new groups that when pressed would pull the names from a file in the addon folder either in json or lua format? And would this file be able to be edited with new names prior to pressing the button without have to perform a reload? I know it cant be done with the saved variables, but seams that TTC is able to do something similar to what im looking for.
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djsnapper |
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10/15/23, 01:01 PM | ||
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Re: Re: Chat Invites Disabled???
That said, I think this is something that LGM should have, since I've often forgotten to disable raid invites after the completion of a trial, so people are still getting invited after they leave group and relog. So as of 4.3.1, raid list invites will stop when a vet trial is completed. (Chat invites will not be disabled in such a case, though, since those still require the invitee to make contact with the group lead, unlike raid list invites.) |
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code65536 |
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10/15/23, 03:19 AM | |||
Forum posts: 0
File comments: 20
Uploads: 0
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Re: Re: Bug: players unintentionally being added to active raid group
Thank you very very much, that did it! |
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rohdaa |
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10/13/23, 06:28 PM | ||
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Re: Bug: players unintentionally being added to active raid group
If it is still bothering you, then you will probably need to remove it yourself. You would be looking the following code in "GroupManager.lua" in your addons folder. It should be around line 140. Lua Code:
Delete the line I pointed out, and the funcitonality will be disabled. |
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Drummerx04 |
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10/13/23, 06:11 PM | ||
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Re: Chat Invites Disabled???
IIRC LGM disables automatic inviting automatically under a few conditions, one of them being the end of a dungeon or trial. The assumption being that you are done with the group and don't need to be inviting random people from chat anymore. |
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Drummerx04 |
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09/05/23, 02:24 PM | |
Forum posts: 11
File comments: 95
Uploads: 0
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Chat Invites Disabled???
Just started using LGM, and saw this notice in the upper right of my screen at the end of a dungeon: L.G.M. Chat Invites Disabled.
Can't find any reference to it in the slash commands or the ESOUI page. Can someone enlighten me? |
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Marcus |
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09/01/23, 07:51 AM | |
Forum posts: 0
File comments: 20
Uploads: 0
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Bug: players unintentionally being added to active raid group
Having an active raid group selected and
then clicking using MouseButton4 and MouseButton5 "Side mouse buttons" on users from the Friend list / Guild Roaster they will be added to the active raid group IDK if this is intended or a bug but it shouldn't be this way , the context menu is enough, as I use those side buttons a lot I find myself adding people to the active raid group mistakenly everyday Thank you for this amazing addon I hope this gets addressed
Last edited by rohdaa : 09/01/23 at 01:19 PM.
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rohdaa |
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10/24/22, 11:39 AM | |
Forum posts: 0
File comments: 27
Uploads: 0
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Hello
Whenever I log in, Auto_inv is on OFF .. is it possible that it should always be ON? .. torche annoys me turning it on after each login .. https://cdn.discordapp.com/attachmen...38/unknown.png
Last edited by xhoustonx : 10/28/22 at 12:33 PM.
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xhoustonx |
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09/26/22, 10:36 AM | |
Forum posts: 1
File comments: 12
Uploads: 0
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Any way to set the duration for on screen popup death info?
Would like an option to have it on screen a little longer
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joshleeman |
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09/11/22, 03:47 AM | |||
Forum posts: 1
File comments: 18
Uploads: 0
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Re: Re: Nice Addon
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Cheshire |
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05/06/22, 11:40 PM | ||
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Re: Nice Addon
It might make sense to add a command line toggle for the chat scanning though. |
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Drummerx04 |
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05/06/22, 04:43 PM | |
Forum posts: 3
File comments: 59
Uploads: 0
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Nice Addon
Wish I could start it up with just command line though.
/lgm g1 keyword or /lgm "g1,g2,g3,z,w" keyword for guild 1,2,3, zone and whisper to all listen for the keyword |
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Honestaly |
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07/09/21, 12:37 AM | ||||
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Hey, just popping in to let you know that I posted a detailed explanation for the error and how to fix it in the RDK comment sections. Basically, between esoui versions 6 and 7, ZOS made it so that each addon creating a menu should provide a priority in the data. The priority explains where the menu is placed. Previously this was still present, but it could be ignored because, if it was nil it would sort by name. However, now it is absolutely needed as if anything but the last added menu is nil, then an error pops up (which is what we experience here) How to fix the error: add a priority value to your menu data. For example, the following is from the change I made to LGM to get it to work alongside RDK. Lua Code:
The default priorities used by zos are GROUP = 0, TIMED_ACTIVITIES = 100, ZONE_STORIES = 200, DUNGEONS = 300, BATTLEGROUNDS = 400, so I chose 500 because that's the next one down. If multiple addons provide the same priority, its fine as it will just sort by addon name then. For more detailed info about this, check out RDK's comment section
Last edited by M0R : 07/09/21 at 01:05 AM.
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M0R |
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