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Updated: 11/01/21 12:42 AM
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Deadlands (7.2.5)
Updated:11/01/21 12:42 AM
Created:02/05/17 10:02 PM
Monthly downloads:31,271
Total downloads:2,995,201
Favorites:770
MD5:
7.2.5
LibLazyCrafting  Popular! (More than 5000 hits)
Version: 3.077
by: Dolgubon [More]
Addons currently utilizing this Library:

Dolgubon's Lazy Writ Crafter
Dolgubon's Lazy Set Crafter
Writ Worthy
Lazy Alchemy Learner
Leo's Trainer
Aldanga's Lazier Writ Precrafter


If you use one of those addons you MUST download this library!

What does LibLazyCrafting Do?
  • Allows addons to create and upgrade a piece of gear with just one function
  • Allows addons to request items to be crafted anywhere, not just at the relevant crafting station
  • Abstracts away the confusing material index and material amount Smithing parameters
  • Provides functions to determine all the materials required to create a piece of gear
  • Extends CraftSmithingItem to allow the specification of crafting set and quality
  • Extends crafting functions to allow the use of itemIds in consumables
  • Allows addons to queue multiple crafts of the same type with one function call
  • Allows addons to use some crafting related functions anywhere, not just at a crafting station
  • Tells you when an item your addon requested is crafted, and where in the bag it is located
If you want your addon to craft items, LibLazyCrafting can help!If there's a crafting functionality you'd like that isn't in LLC, let me know and I'll see what I can do for it.

Github link: https://github.com/Dolgubon/LibLazyCrafting

General Usage

Note: The usage section is incomplete at this time. If you wish to use this library, let me know and I can help you out.
Add the following to your manifest.txt file:
## DependsOn: LibLazyCrafting

Next, register your addon with LibLazyCrafting (LLC) in the addon initialized function:

local interactionTable = LibLazyCrafting:AddRequestingAddon(String addonName, boolean autoCraft, function callbackFunction, string
optionalDebugAuthor, table optionalStyleTable)
String addonName: The name of the requesting addon.
boolean autoCraft: Whether requests from this addon should by default be crafted as soon as possible
function callbackFunction ( String event, integer CraftingType, table requestTable) : The function that should be called when a requested craft is either complete, or failed for some reason. Not all parameters will always be returned

string optionalDebugAuthor: This is optional and if you give it your name, then it'll do debug messages when the character name matches. Not sure how good the debug message coverage is.
table optionalStyleTable: This is used if you do no choice/max style for crafting equippable gear. Basically, these are what styles LLC can use. You can still manually choose to use other styles if you want.
returns: An interaction table with which your addon can call the various functions provided by LLC. This interaction table contains most of the functions LLC provides.

Smithing

Functions available:

CraftSmithingItem( integer patternIndex, integer materialIndex, integer materialQuantity, integer styleIndex, integer traitIndex, boolean useUniversalStyleItem, integer:nilable stationOverride, integer:nilable setIndex, integer:nilable quality, boolean:nilable autocraft, anything:nilable reference)
This is the main function in this module. patternIndex, materialIndex, materialQuantity, styleIndex, traitIndex, and useUniversalStyleItem act in the same way as the ZOS provided CraftSmithingItem's parameters do.
stationOverride: Allows you to set a specific crafting station. Default is the station you are at. If you are not at a station the function will fail.
setIndex: An integer determining the crafted set you wish to create. The default is 1, which signifies no set. A list of set indexes can be found in the Smithing.lua file, or with GetSetIndexes()
quality: One of the ITEM_QUALITY global constants. The default is white quality.
autocraft: Determines if the library will craft the item. If it is false, the library will keep it in queue until the requesting addon tells it to craft the item.
reference: This can be any type of data. It lets your addon to identify the request, to delete it, craft it, and know when it is complete. The default is the empty string.potencyId, essenceId, aspectId: If you want to create equipment with glyphs, use these parameters
quantity: How many to make
returns: The request table, which contains all the information about the craft request.

InteractionTable:isSmithingLevelValid(boolean isCP, integer lvl)
returns boolean isValidSmithingLevel -- This returns true if equipment can be created at that level

CraftSmithingItemByLevel -- The second and third parameters are replaced by boolean isCP, integer level. The materialIndex and materialQuantity conversions are handled internally by LLC, but it is otherwise the same as CraftSmithingItem

ImproveSmithingItem
GetCurrentSetInteractionIndex
GetMatRequirements
compileRequirements
GetSetIndexes

GetSmithingResultLink -- IN PROGRESS

AddExistingGlyphToGear(existingRequestTable, glyphBag, glyphSlot)
- Takes in the bag and glyph slots of an existing piece of gear, and an existing craft request table, and then will apply that glyph to the gear once the gear is created
AddGlyphToExistingGear(existingRequestTable, gearBag, gearSlot)
- Same as the above, but the gear already exists, and you're waiting on the glyph to be made

Provisioning

CraftProvisioningItemByRecipeId


Alchemy

CraftAlchemyPotion


Enchanting

CraftEnchantingGlyph
AddExistingGlyphToGear(existingRequestTable, glyphBag, glyphSlot)
- Takes in the bag and glyph slots of an existing piece of gear, and an existing craft request table, and then will apply that glyph to the gear once the gear is created
AddGlyphToExistingGear(existingRequestTable, gearBag, gearSlot)
- Same as the above, but the gear already exists, and you're waiting on the glyph to be madeEnchantAttributesToGlyphIds(isCP, level, enchantId, quality) returns potencyId, essenseId, aspectId



Examples


Note: LLC_Global is a global queue meant only for testing and exploration.

/script LLC_Global:CraftSmithingItemByLevel(3, true, 150,3 ,1 ,false, CRAFTING_TYPE_CLOTHIER, 0, 3,true) -- crafts a blue CP150 shoes
/script for i= 2, 25 do LLC_Global:CraftSmithingItemByLevel(3, false, i*2,3 ,1 ,false, CRAFTING_TYPE_CLOTHIER, 0, 3,true) end -- Crafts lvl 4,6, 8, 10, etc. up to lvl 50. The items will be blue shoes.

/script LLC_Global:CraftEnchantingItemId(45830, 45838, 45851) -- Crafts a Monumental Glyph of Flame Resist
Version 3.0.77:

API bump

Version 3.076:

Using correct API Version. Should fix the super long scrape.

Version 3.075:

API Bump

Version 3.074:

Fixed a bug with the home statino marker integration which occurred when making non set items

Version 3.073:

Fixed the issues with HomeStationMarker integration

Version 3.072:

Added new sets

Version 3.071:

Fixed a minor typo in the home station marker integration

Version 3.0.7:

API Bump
Added integration with HomeStationMarker. If your addon uses LibLazyCrafting, it now has automatic integration!
If an addon calls the register function twice, the error message will now say which one did it

Version 3.0.6:

API Version bump

Version 3.0.5:

Added Legacy of Karth, which had accidentally not been added. LLC will need to scan, but there's been improvements made so that it doesn't need to scan nearly as much, and should be much faster

Version 3.0.4:

Added Markarth crafted sets. LLC will need to scan again. Sorry!

Version 3.0.3:

API Bump

Version 3.0.2:

API Bump
Added Indeko glyphs to the enchanting info tables
Fixed a bug where if multiple addons called the craft interact function, the no further craft event would be thrown
Fixed a bug where smithing items would never craft more than 6 at a time
Fixed a bug with crafting requirement compilation where some CP items were said to require the wrong materials
Added a check to inventory space when checking if an item can be crafted
Added a function to compile all non craftable reasons for an addon's queue. Currently only works for smithing
Adapted to a ZOS issue where pattern ids for some sets for jewelry were swapped, causing jewelry queued for those sets to make the wrong item

Version 3.01:

Added code to deal with Stuhn's Favour jewelry pattern indexes being swapped

Version 3.0:

Fixed a bug where choosing an enchanting level for glyphs or to craft would cause errors if it was not a valid enchanting level. Now, it'll just get the level just before (i.e. if you choose lvl 12 it'll give you lvl 10)
Note: Also went to 3.0 to stop having so many 9s

Version 2.999:

Fixed a bug where sometimes New Moon Acolyte gear would not be crafted
Fixed a bug where if LibStub was not running there would be an error
Fixed a bug where if a non auto craft item's base item was crafted it would not improve it automatically

Version 2.998:

Fixed backwards compatability bug

Version 2.997:

Fixed a bug where there would sometimes be a lua error in the get materials

Version 2.996:

API Bump
Added Greymoor sets
Added quantity options to Enchanting (Thanks to Timothy Mclane/Aldanga - not sure any of the code ended up there but it definitely gave me the motivation to finish it!)
Added full support for multicraft for Smithing and created enchanted and improved gear
Removed the override multicraft parameter, as it's no longer needed
Added LLC_FREE_STYLE_CHOICE - You can now specify a table when registering your addon, and the library will use this table to decide which style mat to use (based on which style has the most stones available)
Fix to CancelItem, will now work as expected (Thanks LeandroSilva)
The create link from arguments option will no longer throw errors if the parameters it is given are invalid, and will instead return empty string

Version 2.995: (I'm not sure what happened to 2.994...)

Fixed a bug where the event 'no further items craftable' would not be thrown on craft completion
Added some minor error checking to the smithing get item link function
Fixed some old version numbers

Version 2.993:

Added a function IsItemLinkRobe to tell apart robes and Jerkins
When computing links, no longer returns Jerkins for Robes and vice versa

Version 2.992:

LLC_NO_FURTHER_CRAFT_POSSIBLE is now thrown when there are no further interactions that can be done at a station
Improved some extremely rare error messages
Added LLC_CRAFT_PARTIAL_IMPROVEMENT. This event is thrown when an item has been improved from white but is not yet at the final quality
Fixed a bug where material requirements for improvement requests where the item is at greater than white quality would include materials needed to improve from white to the final quality rather than skipping already used mats.
Fixed a bug where material requirements for dual enchanting and equipment requests would include equipment requirements even if the equipment was complete
Removed station from the internal material requirements function parameters, as it's already listed in the request

Version 2.991:

Removed some extra debug statements

Version 2.99:

Enchanting now sends an INITIAL_CRAFT_SUCCESS event when it's a dual smithing/enchanting request
Fixed a bug where the check for doubly registered addons was not working
Added a function to get the table of a registered addon by name
Moved Smithing's INITAL_CRAFT_SUCCESS event throws to after all associated LLC code has been run
Improvement requests now properly contain the requirements for enchanting
Added GetSmithingResultItemLink (or whatever the function name is)

Version 2.98:

Fixed a bug some people were encountering where there was a lua error after loadscreens

Version 2.97:

Removed debug messages

Version 2.96:

Added support for item links for
Will now scan once per game update to find all crafted set IDs, and save it in your saved variables
Added a hardcoded fix for New Moon Acolyte jewelry (pattern ids were swapped by ZOS)

Version 2.95:

Added Dragonhold sets

Version 2.94:

API Bump
- Note that that is all that has been changed

Version 2.93:

Fixed the error in the last version

Version 2.92:

Fixed a lua error in the last version

Version 2.91:

Fixed an issue where if the nonMulticraftOverride was set to true it wouldn't check if there was enough materials beyond those required for the first item

Version 2.9:

Added an override to make use of the multicraft. Note for add-on authors: It does not work for improving items, nor does it return bag slots of all new items!

Version 2.8:

Fixed the issue where, if creating two or more glyph gear combo items, it would make n-1 extra glyphs
Items in ESO+ subscriber bank are now prioritized over items in the backpack, (Enchanting and Alchemy only. Impossible for other crafts)
Updated for the next patch. It works, however does not currently take advantage of the new multicrafting capabilities

Version 2.71:

Fixed the lua error that was occurring when crafting glyphs

Version 2.7:

Actually fixed the issue where not knowing one or more runes in a requested glyph would result in two glyphs being created

Version 2.6:

Enchanting support added. (might give more detailed later)

Version 2.5:

Added the LibLazyCrafting.INDEX_NO_SET constant

Version 2.4:

API Bump
Did some backend modifications in preparation for adding Furniture support
Gear crafting now uses the set Ids provided by the game
Added the ## isLibrary manifest command
Added Elsweyr sets
Fixed an issue where not knowing one or more runes in a requested glyph would result in two glyphs being created
Fixed a bug where the library was not properly clearing the craftNow fields in request tables
Added the ability to queue an enchanted piece of gear. The API for these are:

CraftSmithingItem(patternIndex, materialIndex, materialQuantity, styleIndex, traitIndex, useUniversalStyleItem, stationOverride, setIndex, quality, autocraft, reference, potencyId, essenceId, aspectId) (Added potencyId, essenceId and aspectId at the end)
CraftSmithingItemByLevel(patternIndex, isCP , level, styleIndex, traitIndex,
useUniversalStyleItem, stationOverride, setIndex, quality, autocraft, reference, potencyId, essenceId, aspectId)
AddExistingGlyphToGear(existingRequestTable, glyphBag, glyphSlot)
- Takes in the bag and glyph slots of an existing piece of gear, and an existing craft request table, and then will apply that glyph to the gear once the gear is created
AddGlyphToExistingGear(existingRequestTable, gearBag, gearSlot)
- Same as the above, but the gear already exists, and you're waiting on the glyph to be made

Version 2.33:

Updated version numbers so that it doesn't conflict with old versions.

Version 2.32:

The library now comes in a standalone library format, similar to many other libraries. If you use an addon which uses this library, you will need to download it (Writ Worthy, Dolgubon's Lazy Set Craft and Dolgubon's Lazy Writ Crafter)
API version 'bump'

Version 2.31:

Fixed a type causing lua errors: CRAFTING_TYPE_JEWELRY -> CRAFTING_TYPE_JEWELRYCRAFTING

Version 2.3:

Added Murkmire sets.
Added a debug option and a throw error function in the addon. Not really used yet, but might add more error throwing to help debugging in the future.

Version 2.21:

Fixed a bug where improving a jewelry item to green would use 2 improvement mats rather than one.
Fixed a bug where the number of improvement mats for jewelry given by the Compile Requirements would use the old amounts (Thanks to @Ziggr)

Version 2.2:

Crown Mimic Stones will now be used even if the style stone is missing.
Old versions of the widgets will no longer be overwritten by a new version.
Will now work on PTS.
Code cleanup: Some unnecessary code has been deleted, and some previously global fields are now local.

Version 2.1:

Improvement level checking now uses textures, which is non language dependent.
Now checks the crafting skill for Blacksmithing, Clothing, and Woodworking to see if the user has a high enough skill to make an item.
Compiling mats now works for Jewelry Crafting.
Jewelry Crafting will no longer fail due to lack of style mats.
Added a new field to the Craft Request tables, craftNow. By default not set (i.e. set to nil) if it is true, the library will craft the item when at a station. It can only be set to true while at a station, and if the user exits the station it will be set back to false automatically. CraftAllItems and CraftItem now change this new field, and their old functionality has been taken over by the new functions SetAllAutoCraft and SetAutoCraft.
Added craftInteract to the function table. This is the function which is called when the player interacts with a crafting station. An addon can call it to force the library to rescan the queue and see if there is something it can craft.
Enchanting file added back in.

Version 2.0: (Jewelry Crafting)

Preliminary support for jewelry crafting. - Ziggr
Refactored checks for style and trait knowledge. - Ziggr
Fixed the check for the improvement skill in languages other than English. - Ziggr
Added checks to determine if the user has enough mats to craft Alchemy and Provisioning items.
Changed to use GetItemLinkItemId instead of the custom version. If not on PTS, it will still use the custom version.

Version 1.9: (Release #2 - Smithing update)

Moved smithing timestamps to a unique identifier. The identifiers are integers, and incremented each time an item is added to the queue.
Fixed issues with backwards compatibility - if an old version was loaded before a newer version, an event handler would not be properly overridden. The old version would then change a local variable in the old version, but not a local variable in the new version which should have been changed.

Version 1.9:

Uses of sortCraftQueue have been removed, in favour of sticking solely with table.remove and table.insert. table.sort is unstable, which caused a rare double crafting issue when multiple items were added at the exact same timestamp while at a crafting station.
Fixed a bug where incorrect material requirements (light materials) would be returned for medium armour.

Version 1.8:

Created a new function to throw events to clean up some code.
Added two new events: LLC_NO_FURTHER_CRAFT_POSSIBLE and LLC_INITIAL_CRAFT_SUCCESS.
LLC_NO_FURTHER_CRAFT_POSSIBLE: Thrown when no more items can be made at the current station
LLC_INITIAL_CRAFT_SUCCESS: Thrown when the white item is created, but must be further improved before being complete.
Fixed a bug where creating multiple items with green or higher quality would cause some white items to be made too many times.
The EndInteraction function was previously removed from the main LLC.lua file, and has been added back in.
Added a check to determine if a CP and level combination is valid.
Added the return of the requestTable to more craft event places.
Fixed a bug where the wrong improvement mat requirements would be given.
Fixed a bug where sometimes the wrong ability would be checked when determining the improvement skill level.

Version 1.7:

Added Material totals for Smithing.
Changed the interaction tables to be slightly more OOP by taking in self.
Removed double crafting bugs. (Pretty confident about this one!)
Fixed an off by one error in smithing
Added a return of the request table to the smithing functions.

Version 1.6:

Possibly fixed a double crafting issue.
Added LibLazyCrafting:IsPerformingCraftProcess()

Version 1.5:

Fixed a bug in provisioning and alchemy whereby the library would fail to recognize an item was crafted if it created a new stack. - fix by ziggr

Version 1.4:

Added the Clockwork City sets.

Version 1.3:

Fixed various typos in the Alchemy file.
Went back to GetTimeStamp() in the smithing file (as it should have been. Sorry!)
Added back timesToMake as an optional parameter in the Alchemy file.
Replaced the body of the crafting complete function with the stackableCraftingComplete function in the alchemy file.
Removed the FindIncreasedSlotIndex from the Alchemy file, as it was already contained in the main LLC file.

Version 1.2:

Fixed a LUA error that would appear when using Provisioning functions.

Version 1.1:

Now supports all types of crafting! (Minus furniture) - Thank you to Ziggr for creating the functions required to support it!
Updating current version. Probably has various bugfixes. The library has been updated over time as needed with various bugfixes and changes, and has just not been updated here on esoui.


Version 1:

Various changes, bugfixes, and improvements, mostly based on what I needed. Not a comprehensive list.
- Added an option reference when you create a craft request
- Added the ability to cancel craft requests based on position in queue or by reference
- Fixed an error where the craft queue was not updating properly
-
Optional Files (0)


Archived Files (61)
File Name
Version
Size
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Date
3.076
38kB
Dolgubon
08/23/21 08:48 AM
3.075
38kB
Dolgubon
08/23/21 08:19 AM
3.075
38kB
Dolgubon
08/22/21 11:57 PM
3.074
38kB
Dolgubon
06/19/21 02:53 PM
3.073
38kB
Dolgubon
06/12/21 09:36 AM
3.072
38kB
Dolgubon
06/03/21 09:24 PM
3.071
38kB
Dolgubon
05/31/21 06:31 PM
3.07
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Dolgubon
05/30/21 09:51 PM
3.06
37kB
Dolgubon
03/07/21 06:30 PM
3.05
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Dolgubon
12/19/20 03:04 PM
3.04
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Dolgubon
11/22/20 06:05 AM
3.03
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Dolgubon
11/01/20 08:07 PM
3.02
36kB
Dolgubon
08/23/20 04:16 PM
3.01
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Dolgubon
06/24/20 10:14 PM
3.0
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Dolgubon
06/09/20 06:35 PM
2.999
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2.999
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Dolgubon
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2.998
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2.997
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2.996
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Dolgubon
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2.995
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2.995
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2.993
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2.992
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2.991
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2.99
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2.98
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2.96
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2.92
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2.91
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2.71
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1.8
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1.6
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1.1
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0.1
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Dolgubon
02/05/17 10:02 PM


Post A Reply Comment Options
Unread 01/07/22, 07:36 AM  
M-ree

Forum posts: 2
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Re: Iron Flask set update needed

Originally Posted by Marcus
The solution is listed in the post JUST prior to yours, as well as 5 posts before.
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Unread 01/05/22, 12:05 PM  
Marcus

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Iron Flask set update needed

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Unread 12/24/21, 04:29 AM  
Schrappe
 
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Originally Posted by rustyrimes
Needs an update to include newest craftable set/s if you would please. Thank you for this wonderful add-on
You can use the following link to download the version of the file "Smithing.lua" that I have updated, unzip it and then replace it in the addon folder. This eliminates the problem.
(No need to log in or register on Dropbox.com)
https://www.dropbox.com/s/jslnty9lz8...thing.zip?dl=0
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Unread 12/24/21, 04:25 AM  
Schrappe
 
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Originally Posted by matterandstuff
Thank you Schrappe - that's hugely appreciated.

Unfortunately the library's still busted in respect of the Black Fin Legion motif (and I would venture probably with other recent motifs). Is there any chance that someone with the knowledge could provide a fix for that one?
The craft style Black Fin Legion is included in the two current updates of the addon "Craftstore" and the required library "LibMotif" and also works with it. I have no problems with that. Please check the existing installations for the latest version.
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Unread 12/23/21, 09:57 PM  
rustyrimes

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Needs an update to include newest craftable set/s if you would please. Thank you for this wonderful add-on
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Unread 12/23/21, 03:38 PM  
matterandstuff

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Thank you Schrappe - that's hugely appreciated.

Unfortunately the library's still busted in respect of the Black Fin Legion motif (and I would venture probably with other recent motifs). Is there any chance that someone with the knowledge could provide a fix for that one?
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Unread 12/21/21, 04:46 AM  
Schrappe
 
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New Sets Deadlands

You can use the following link to download the version of the file "Smithing.lua" that I have updated, unzip it and then replace it in the addon folder. This eliminates the problem.
(No need to log in or register on Dropbox.com)

https://www.dropbox.com/s/jslnty9lz8...thing.zip?dl=0
Last edited by Schrappe : 12/21/21 at 04:48 AM.
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Unread 11/29/21, 08:36 PM  
Kernub

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When I went to the guild store to look at some stuff I had that show up on a writ, I don't know if it's redundant or if it's helpful but here it is:

Edit: I removed the seller name just in case in this upload

Last edited by Kernub : 11/29/21 at 08:42 PM.
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Unread 11/18/21, 07:17 AM  
Schrappe
 
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Originally Posted by pesakm
Deadlands DLC sets:
Smithing.lua:line 1213+
Code:
	{{178806 , 178826, [6] = 178813, [7] =178841 },3,isSwapped=true}, -- 610 Wretched Vitality
	{{179180 , 179200, [6] = 179187, [7] =179215 },7,isSwapped=true}, -- 611 Deadlands Demolisher
	{{179554 , 179574, [6] = 179561, [7] =179589 },5,isSwapped=true}, -- 612 Iron Flask
THX
I extended Smithing.lua with text editor to the entries and everything is perfect.
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Unread 11/13/21, 08:01 PM  
PBnJ66

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Re: New sets

Originally Posted by wizzard2k
I imagine all the new sets are going to need to be updated, but just an fyi:
I have encountered the same message on a Clothier Writ.
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Unread 11/08/21, 11:12 AM  
pesakm

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Originally Posted by Schrappe
Deadlands DLC sets:
Smithing.lua:line 1213+
Code:
	{{178806 , 178826, [6] = 178813, [7] =178841 },3,isSwapped=true}, -- 610 Wretched Vitality
	{{179180 , 179200, [6] = 179187, [7] =179215 },7,isSwapped=true}, -- 611 Deadlands Demolisher
	{{179554 , 179574, [6] = 179561, [7] =179589 },5,isSwapped=true}, -- 612 Iron Flask
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Unread 11/02/21, 06:22 AM  
Schrappe
 
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Re: Feedback and Suggestion

Originally Posted by siavash
...
except for adding those new expensive styles that nobody is going to use them, just add vendor and some general ones, but, add these feature that we can define a range that when it reaches that to a certain amount start using another style, in that case, we are not going to deplete one of the styles completely or have 1000 of another style
----------------
In my view, their evaluation is wrong, subjective. This library is used by other addons and provides the required data. We post bugs here to support the author.
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Unread 11/02/21, 06:14 AM  
Schrappe
 
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Unread 11/01/21, 01:46 PM  
wizzard2k

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New sets

I imagine all the new sets are going to need to be updated, but just an fyi:
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Unread 10/05/21, 05:49 PM  
siavash

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Feedback and Suggestion

Hello Dear producer and ESO supporter, thanks for your amazing addon
I have a suggestion for you.

except for adding those new expensive styles that nobody is going to use them, just add vendor and some general ones, but, add these feature that we can define a range that when it reaches that to a certain amount start using another style, in that case, we are not going to deplete one of the styles completely or have 1000 of another style


Thank you take care
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