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Updated: 11/04/14 02:15 PM
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Compatibility:
Update 5 (1.5.2)
Updated:11/04/14 02:15 PM
Created:06/29/14 06:45 AM
Monthly downloads:16
Total downloads:4,993
Favorites:19
MD5:
Categories:Discontinued & Outdated, Discontinued & Outdated
Harven's Stabled Mounts
Version: 1.0c
by: Harven [More]
Do you have more than one horse? This addon is for you. It will show your stabled horses in the stats window, just like the active horse. Now you will know when it's time to feed them. There is also additional information in the stabled horse tooltip - the horse description.

NOTE: The addon was tested with one active horse and one stabled. Please let me know in case of some issues with more horses.

Donations
If you like my work you can make me happy by sending some in-game gold/items to @theharven on EU server (but please, no lockpicks ), eventually you can help me pay my monthly subscription by donating some money.

Version 1.0c
- API version changed to 100010.

Version 1.0b
- API version changed to 100009.

Version 1.0a
- API version changed to 100008.
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Uploader
Date
1.0b
2kB
Harven
09/16/14 05:01 PM
1.0a
2kB
Harven
08/05/14 04:48 PM
1.0
2kB
06/29/14 06:45 AM


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Unread 09/14/19, 07:08 PM  
Sorrieah

Forum posts: 0
File comments: 11
Uploads: 0
I got this error while trying to view my character sheet—ended up breaking every menu except the character sheet (though I couldn't see active effects, the sheet was broken below the pre-existing mount display), including the main menu. Disabling the addon fixed it.

Code:
user:/AddOns/HarvensStabledMounts/HarvensStabledMounts.lua:15: function expected instead of nil
stack traceback:
user:/AddOns/HarvensStabledMounts/HarvensStabledMounts.lua:15: in function 'CreateMountSection'
|caaaaaa<Locals> self = tbl, stable = ud, stableSlots = tbl </Locals>|r
EsoUI/Ingame/Stats/Keyboard/ZO_Stats_Keyboard.lua:68: in function 'ZO_Stats:OnShowing'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Stats/Keyboard/ZO_Stats_Keyboard.lua:42: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Stats/Keyboard/ZO_Stats_Keyboard.lua:40, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:276: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden", name = "stats" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:197: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = tbl, scene = tbl, sequenceNumber = 5 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:287: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = tbl, scene = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:370: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = tbl, scene = tbl, currentNextScene = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:271: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:317: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Ingame/Scenes/IngameSceneManager.lua:340: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = tbl, scene = tbl, oldState = "hiding", newState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "hidden", oldState = "hiding", name = "hud" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = tbl, nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = tbl, nextState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:333: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "hiding", oldState = "shown", name = "hud", AS_A_RESULT_OF_SCENE_STATE_CHANGE = true </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:205: in function 'ZO_SceneManager_Base:HideScene'
|caaaaaa<Locals> self = tbl, scene = tbl, sequenceNumber = 4 </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:HideScene'
|caaaaaa<Locals> self = tbl, scene = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:254: in function 'ZO_SceneManager_Leader:Show'
|caaaaaa<Locals> self = tbl, sceneName = "stats", nextSceneClearsSceneStack = true, numScenesNextScenePops = 0, currentScene = tbl, nextScene = tbl </Locals>|r
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:749: in function 'MainMenu_Keyboard:Update'
|caaaaaa<Locals> self = tbl, category = 4, sceneName = "stats" </Locals>|r
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:757: in function 'MainMenu_Keyboard:ShowScene'
|caaaaaa<Locals> self = tbl, sceneName = "stats", sceneInfo = tbl </Locals>|r
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:766: in function 'MainMenu_Keyboard:ToggleScene'
|caaaaaa<Locals> self = tbl, sceneName = "stats" </Locals>|r
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:868: in function 'ZO_MainMenuManager_ToggleCategoryInternal'
|caaaaaa<Locals> self = tbl, category = 4, categoryLayoutInfo = tbl, categoryState = 0, categoryInfo = tbl </Locals>|r
EsoUI/Ingame/MainMenu/Keyboard/ZO_MainMenu_Keyboard.lua:889: in function 'MainMenu_Keyboard:ToggleCategory'
|caaaaaa<Locals> self = tbl, category = 4, categoryLayoutInfo = tbl </Locals>|r
:1: in function '(main chunk)'
|caaaaaa<Locals> keybind = "TOGGLE_CHARACTER" </Locals>|r
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Unread 03/17/15, 04:18 PM  
wolfeng_

Forum posts: 0
File comments: 14
Uploads: 0
Question

Would you consider maintaning this just to show the active mount and if its fed or not?

I really liked the idea of not cluttering my interface and instead using the character screen.

OH nvm me. I just realized the default interface lists the upgrade on cooldown.
Last edited by wolfeng_ : 03/17/15 at 08:05 PM.
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Unread 03/06/15, 09:02 AM  
vaagventje

Forum posts: 1
File comments: 54
Uploads: 0
thanks

thanks for this, always enjoyed it
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Unread 03/05/15, 01:10 PM  
Harven
 
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Forum posts: 135
File comments: 275
Uploads: 31
Hey Enodoc,
Yes, you're right. I'm happy it was useful for you
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Unread 03/04/15, 11:46 AM  
Enodoc
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 158
Uploads: 6
Thanks for a great add-on! It was really useful. I guess now you'll be moving this over to Discontinued, given Update 6's changes to mounts?
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Unread 07/02/14, 04:30 PM  
Harven
 
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Forum posts: 135
File comments: 275
Uploads: 31
Hey,
Thanks for kind words, I'm happy you like it
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Unread 06/30/14, 09:44 AM  
choekstr
 
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Forum posts: 14
File comments: 391
Uploads: 0
Originally Posted by dominoid
Another brilliantly simple, "native" looking add-on from a master. Thank you.
Completely agree. Another Must-Have from Harven! It is amazing how many add-ons I have from Harven because they are all incredibly helpful!
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Unread 06/29/14, 06:53 PM  
dominoid
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Forum posts: 34
File comments: 276
Uploads: 2
Another brilliantly simple, "native" looking add-on from a master. Thank you.
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