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Harrowstorm (5.3.4)
Updated:03/12/20 04:09 PM
Created:06/20/17 04:11 PM
Monthly downloads:7,679
Total downloads:155,499
Favorites:125
MD5:
5.3.4
Constellations  Popular! (More than 5000 hits)
Version: 0.4.17
by: decay2 [More]
Dependencies

None

Description

Distributing your CP to optimize your DPS can be a rather complicated affair. While browser based CP calculators are available, they still require you to get a parse, analyse it and enter the data manually.

This addon aims to simplify this process by automatically reading a Combat Metrics parse and enter all data automatically.

It then attempts to calculate a better CP distribution and shows your original and new damage factor.

Instructions:
  • Open Combat Metrics or the Champion Point Menu. The Constellations window will then open as well.
  • On the first tab in Constellations you need to enter the ratios of the various types of Damage you cause.
  • If you want to import a parse from Combat Metrics, browse to a fight and press the import button in the Constellations Window.
  • Don't forget to adjust your "Damage Bonus %" value, as this isn't determined automatically.
  • You can also select units (e.g. only the boss) in Combat Metrics so damage to other targets gets neglected.
  • Alternatively you can enter everything manually.
  • On the second tab you can edit the original CP composition. For new Combat Metrics Parses (since 0.7.4 on 20th of June) the CP composition is saved, so it will be restored on import. Otherwise your current CP distribution is preset.
  • When everything is set, press the calculate button on the 2nd tab.
  • If the new damage factor is higher (indicated by green text color) a better CP distribution has been found.

Current Limitations:
  • The addon can not automatically detect your Damage Done values. You need to set it yourself.
  • The addon can not set any CP's, you only get shown what would be optimal.
  • Some abilities may be missing from the database, which means they won't be automatically imported. A debug message will hint at these abilities. Please report them here, so I can implement them in the future.

Decay2 aka Solinur (Pact EU)
Version 0.4.17
  • Checked and where necessary updated Templar abilities.
  • Updated Necrotic & Mystic Orb abilities (Thx to Parth for reporting this).

Version 0.4.16
  • API Bump to Harrowstorm (100030)
  • Didn't get around to check if any CP relevant changes were done to abilities. I'll have a look trough the patch notes next week, but feel free to notify me of changes.
  • Removed LibAddonMenu dependency since it is not actually used.
  • Code cleanup and small fixes

Version 0.4.15
  • Added a few Updates to abilities recently introduced or changed. Thanks to LiquidPony and iiJonno for reporting them.
  • Removed bundle Libraries. You will need to install LibAddonMenu separately, if you haven't done so already.
  • Removed unnecessary white spaces.
  • Fixed variables that were unintentionally global
  • Some minor fixes in XML code

Version 0.4.14
  • API Bump to Dragonhold (100029)
  • Info: The next update will remove bundled libraries.

Version 0.4.13
  • Checked and when necessary updated some abilities: Mage Guild, Soul Trap + morphs
  • Updated all bleeds so that they are affected by penetration now.

Version 0.4.12
  • API Bump to Scalebreaker (100028)
  • Updated Libraries
  • I didn't have time to check if the CP affecting abilities got changed. Please contact me if you find any wrongly attributed abilities.

Version 0.4.11
  • Updated Libs.
  • Checked and if necessary updated almost all abilities.
  • Added Necromance abilities.

Version 0.4.10
  • Updated Libs & Api Bump
  • Updated Sorcerer pet ability data. Thanks to @Tony1697 for pointing this out and providing some of the data.

Version 0.4.9
  • API Bump to Wrathstone (100026)
  • Reorganized bundled libraries (Make sure to activate them in the Addon Panel). This should fix a lua error some received.

Version 0.4.8
  • Added a few missing abilities. Thanks to Tonyleila, dhomhnuill and Deloth_Vyrr for the reports.

Version 0.4.7
  • API Bump to Murkmire (100025)

Version 0.4.6
  • Added a few missing skills and item procs. Thanks to Jonno for reporting them.

Version 0.4.5
  • Fixed critical error in Ability Data

Version 0.4.4
  • API Bump to Wolfhunter (100024)
  • Added Several missing Skills: One Hand and Shield, Werewolf, Psijic Guild, some Light and Heavy Attacks. Thanks to gvarnadoe and BjørnTheBurr for reporting some of them.

Version 0.4.3
  • API Bump to Summerset (100023)
  • Update LAM to r26

Version 0.4.2
  • Added ability data for Summerset. This required several hours of tedious work. Luckily @Latin did most of this work for me, for which I'm very grateful. If you are on US maybe consider sending hi, a little donation.

Version 0.4.1
  • Fixed two issues that would throw an error in some cases.

Version 0.4.0
  • Added crit damage done and penetration to the values retrieved from Combat Metrics on import.
  • Added button to reset detailed penetration data which is used after import from Combat Metrics

Version 0.3.10
  • Added new Abilitiy IDs for Puncturing Sweeps and Biting Jabs. Those were introduced due to the refactoring of those abilities by ZOS.
  • Added Zaan set proc.
  • Added some low rank abilities.

Version 0.3.9
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.3.8
  • API Bump to Clockwork City (100021)
  • Added a few abilities
  • Fixed properties for Twisting Path

Version 0.3.7
  • Added Endless Fury Explosion

Version 0.3.6
  • API Bump to Horns of the Reach (100020)
  • Fixed some leaked global variables.
  • Added a bunch of Destro Staff abilities of lower ranks (thanks to catch22atplay)

Version 0.3.5
  • Fixed a bug that could cause incorrect calculations (including the suggestion to set CP not at jump points)

Version 0.3.4
  • Fixed an error that appeared when setting Min and Max for a CP to the same value.
  • Added data for a bunch of monster sets

Version 0.3.3
  • Added French Translation done by Llwydd - Thanks!
  • Fixed an error in the calculation Formula. In some cases this might change the result quite a bit.
  • Fixed messed up labels after Import
  • Updated Ability DB

Version 0.3.2
  • Fixed an error that happened when on type of damage was 0

Version 0.3.1
  • Updated Ability Database

Version 0.3.0
  • Initial Upload
Optional Files (0)


Archived Files (29)
File Name
Version
Size
Uploader
Date
0.4.16
24kB
decay2
02/22/20 04:10 PM
0.4.15
24kB
decay2
11/05/19 05:06 PM
0.4.14
74kB
decay2
10/20/19 03:02 PM
0.4.13
74kB
decay2
08/22/19 03:54 PM
0.4.12
78kB
decay2
08/11/19 04:00 PM
0.4.11
75kB
decay2
05/18/19 05:32 PM
0.4.10
67kB
decay2
04/27/19 03:56 PM
0.4.9
68kB
decay2
01/21/19 05:51 PM
0.4.8
65kB
decay2
01/10/19 03:02 PM
0.4.7
63kB
decay2
10/21/18 11:50 AM
0.4.6
64kB
decay2
09/13/18 04:04 PM
0.4.5
64kB
decay2
08/13/18 05:17 AM
0.4.4
64kB
decay2
08/12/18 05:23 PM
0.4.4
64kB
decay2
08/12/18 05:21 PM
0.4.3
65kB
decay2
05/21/18 08:12 AM
0.4.2
65kB
decay2
04/23/18 06:58 PM
0.4.1
62kB
decay2
03/15/18 05:14 PM
0.4.0
62kB
decay2
03/12/18 03:53 PM
0.3.10
57kB
decay2
02/11/18 05:39 PM
0.3.9
57kB
decay2
01/05/18 12:28 PM
0.3.8
54kB
decay2
11/18/17 05:31 PM
0.3.7
54kB
decay2
09/21/17 01:51 PM
0.3.6
54kB
decay2
08/13/17 12:41 PM
0.3.5
54kB
decay2
07/29/17 01:02 PM
0.3.4
54kB
decay2
07/09/17 05:11 PM
0.3.3
53kB
decay2
06/27/17 01:11 PM
0.3.2
52kB
decay2
06/21/17 03:47 PM
0.3.1
52kB
decay2
06/20/17 04:39 PM
0.3.0
52kB
decay2
06/20/17 04:16 PM


Post A Reply Comment Options
Unread 03/26/20, 01:53 AM  
decay2
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Forum posts: 73
File comments: 451
Uploads: 7
Re: No data for Aegis Caller

Originally Posted by Hullhy
Hello,

It seems there's no data for Aegis Caller ability, which is 5th set piece ability of Aegis Caller set. Just a heads up.
Yes, those need to be added manually. I'll have a look and add it if its not too complicated.
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Unread 03/25/20, 05:01 PM  
Hullhy

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No data for Aegis Caller

Hello,

It seems there's no data for Aegis Caller ability, which is 5th set piece ability of Aegis Caller set. Just a heads up.
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Unread 03/12/20, 01:18 PM  
decay2
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Forum posts: 73
File comments: 451
Uploads: 7
Re: Re: Re: Sorry, another question!

Originally Posted by Brettelectric
Originally Posted by decay2
Originally Posted by Brettelectric
I'm trying to optimise my damage vs the 21mill trial dummy. When I do "combat metrics import", Constellations shows the target's resistances as 18200. Obviously the trial dummy's resistance is a lot lower than that with all the debuffs it applies to itself. Do I need to change this value, or will it automatically take into account all the debuffs on the trial dummy?
Thanks!
That value is for the targets base resistance before any debuffs. For the Trial Dummy you should lower it (or increase your penetration).

(Mabe I really should look into CMX correctly tracking and transfering the debuffs to Constellations or at least have a button to quickly set trial dummy values.)
That's great, thanks! I'll just put in the actual resistance of the dummy after its self debuffs. You don't know what that is, do you?
I think it is like this:

Base Resistance: 18200
Major Fracture/Breach: - 5280
Minor Fracture/Breach: - 1320
Alkosh (Line-Breaker): - 3010
Infused + Torugs Crusher: - 2740
---------------------------------
Remaining Resistance: 5850

Originally Posted by Parth
seems necrotic/mystic orb are set to scale with MaA when they should scale with thaum.
Thx for reporting this, I'll check it out.
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Unread 03/11/20, 03:43 PM  
Parth

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seems necrotic/mystic orb are set to scale with MaA when they should scale with thaum.
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Unread 03/11/20, 02:52 AM  
Brettelectric

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Re: Re: Sorry, another question!

Originally Posted by decay2
Originally Posted by Brettelectric
I'm trying to optimise my damage vs the 21mill trial dummy. When I do "combat metrics import", Constellations shows the target's resistances as 18200. Obviously the trial dummy's resistance is a lot lower than that with all the debuffs it applies to itself. Do I need to change this value, or will it automatically take into account all the debuffs on the trial dummy?
Thanks!
That value is for the targets base resistance before any debuffs. For the Trial Dummy you should lower it (or increase your penetration).

(Mabe I really should look into CMX correctly tracking and transfering the debuffs to Constellations or at least have a button to quickly set trial dummy values.)
That's great, thanks! I'll just put in the actual resistance of the dummy after its self debuffs. You don't know what that is, do you?
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Unread 03/10/20, 11:59 AM  
decay2
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Forum posts: 73
File comments: 451
Uploads: 7
Re: Sorry, another question!

Originally Posted by Brettelectric
I'm trying to optimise my damage vs the 21mill trial dummy. When I do "combat metrics import", Constellations shows the target's resistances as 18200. Obviously the trial dummy's resistance is a lot lower than that with all the debuffs it applies to itself. Do I need to change this value, or will it automatically take into account all the debuffs on the trial dummy?
Thanks!
That value is for the targets base resistance before any debuffs. For the Trial Dummy you should lower it (or increase your penetration).

(Mabe I really should look into CMX correctly tracking and transfering the debuffs to Constellations or at least have a button to quickly set trial dummy values.)
Last edited by decay2 : 03/10/20 at 12:00 PM.
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Unread 03/10/20, 06:16 AM  
Brettelectric

Forum posts: 0
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Sorry, another question!

I'm trying to optimise my damage vs the 21mill trial dummy. When I do "combat metrics import", Constellations shows the target's resistances as 18200. Obviously the trial dummy's resistance is a lot lower than that with all the debuffs it applies to itself. Do I need to change this value, or will it automatically take into account all the debuffs on the trial dummy?
Thanks!
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Unread 01/21/20, 04:23 PM  
decay2
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Forum posts: 73
File comments: 451
Uploads: 7
Re: Question aboout calculating my

Originally Posted by Brettelectric
Thanks for a great addon!

Can anyone tell me if I should include the target's 'Increased Damage taken %' (eg. Minor Vulnerability 8%) in my tally of "Damage Bonus %"?

Apart from minor vulnerability, I don't think my Stam Warden has any "Damage Bonus %"!

Thanks!
No, these don't need to be added since they act multiplicatively to the other bonuses.
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Unread 12/05/19, 10:52 PM  
Brettelectric

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Question aboout calculating my "Damage Bonus %"

Thanks for a great addon!

Can anyone tell me if I should include the target's 'Increased Damage taken %' (eg. Minor Vulnerability 8%) in my tally of "Damage Bonus %"?

Apart from minor vulnerability, I don't think my Stam Warden has any "Damage Bonus %"!

Thanks!
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Unread 10/29/19, 09:16 AM  
decay2
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Forum posts: 73
File comments: 451
Uploads: 7
Re: Ability Updates

Originally Posted by LiquidPony
So as of Dragonhold (and previous updates), there are a number of things that should change here ...

Rapid Strikes: now scales with MaA (not Thaum)
Puncturing Strikes/Sweeps/Biting Jabs: now scales with MaA (not Thaum)
All bleed abilities no longer ignore resistances (e.g., should scale with pen CP)
Stampede has a DoT component
Merciless Charge (Maelstrom 2H DoT) is missing
Bound Armaments new proc effect: scales with MaA

Also, on review, I think Relequen is (and has been?) configured incorrectly. It shows as scaling with both MaA and Thaum as well as being critable, but I don't think that's true. It should only scale with Thaum and not be critable (not sure about penetration; will test further).

What's the easiest way to communicate this to get the addon updated? If it's in GitHub, I can submit a PR with the relevant changes. Or I can update the spreadsheet. Or I can post changes in a comment here.

Thanks for all of your work!
Originally Posted by iiJonno
power of the light can also crit now
Good points, I'll see to the changes.

You can submit this stuff however you want, if it's not much, I can take care of it either way.
The spreadsheet can only by altered by people that I individually unlocked. If you want to be able to edit, you can sent me you email address via DM or email so I can add you for editing.

Edit: I think I implemented the bleed changes on scalebreaker already, is there something wrong with it still?
Last edited by decay2 : 10/29/19 at 09:18 AM.
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Unread 10/26/19, 05:03 AM  
iiJonno
 
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power of the light can also crit now
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Unread 10/24/19, 11:48 AM  
LiquidPony

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Ability Updates

So as of Dragonhold (and previous updates), there are a number of things that should change here ...

Rapid Strikes: now scales with MaA (not Thaum)
Puncturing Strikes/Sweeps/Biting Jabs: now scales with MaA (not Thaum)
All bleed abilities no longer ignore resistances (e.g., should scale with pen CP)
Stampede has a DoT component
Merciless Charge (Maelstrom 2H DoT) is missing
Bound Armaments new proc effect: scales with MaA

Also, on review, I think Relequen is (and has been?) configured incorrectly. It shows as scaling with both MaA and Thaum as well as being critable, but I don't think that's true. It should only scale with Thaum and not be critable (not sure about penetration; will test further).

What's the easiest way to communicate this to get the addon updated? If it's in GitHub, I can submit a PR with the relevant changes. Or I can update the spreadsheet. Or I can post changes in a comment here.

Thanks for all of your work!
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Unread 08/22/19, 03:55 PM  
decay2
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Originally Posted by decay2
Originally Posted by Tonyleila
The new splitting soultrap is missing

[126894] = {true, false, true, false, true, true}, --splitting soultrap
Thx, will take care of it tomorrow.
Sry I forgot to update this on tuesday. It's updated now.
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Unread 08/21/19, 02:14 AM  
decay2
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Originally Posted by djodars
Degeneration, 126374 is also missing.
Thx. I'll also check that.
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Unread 08/20/19, 08:22 PM  
djodars

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Degeneration, 126374 is also missing.
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