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Dragonhold (5.2.5)
Updated:10/21/19 05:51 PM
Created:06/09/17 11:44 AM
Monthly downloads:1,035
Total downloads:14,529
Favorites:39
MD5:
5.2.5
JoGroup Quick Update  Popular! (More than 5000 hits)
Version: 1.7.3
by: Deandra [More]
This is a simple update to the lovely JoGroup addon.

Fixes:
Icons for warden and necromancer class
War horn displays again
Jester's festival foods added
Cyrodiil foods added
Blue crown crate foods added

There may well be additional bugs, whether from the original addon or something I've introduced. Please let me know in the comments.
1.7.3
Updated API for Dragonhold.
Removed packaged libraries--they must now be installed separately one way or another.

1.7.2
Updated API for Scalebreaker.

1.7.1
Updated API for Elsweyr and added icon for necromancer class.

1.7
Updated API for Wrathstone and added blue quality crown crate foods.

1.6.10
No change, just updated API version for Murkmire.

1.6.9
No change, just updated API version for Wolfhunter.

1.6.8
Added Summerset foods.

1.6.7
No change, just updated API version for Summerset.

1.6.6
No change, just updated API version for Dragon Bones.

1.6.5
Added Clockwork City foods.

1.6.4
No change, just updated API version for Clockwork City.

1.6.3
Bug fix for number formatting at low health.

1.6.2
Formatted health values with commas when showing the full number.

1.6.1
Added an option to show full health values and keep the group leader's indicator as a crown regardless of whether the dungeon mode is set to veteran difficulty.

1.6
Added an option to show or hide @Account name in the group frames. Compact mode is unchanged.

1.5.2
Fixed folder name.

1.5.1
No change, just updated API version for Horns of the Reach.

1.5
Added Cyrodilic foods (bought from siege merchants) and fixed rank 1 of Aggressive Horn.

1.4
Added support for Jester's Festival foods.

1.3
Added a color picker for the warhorn effect color to keep @Mauin happy.
Optional Files (0)


Archived Files (20)
File Name
Version
Size
Uploader
Date
1.7.2
61kB
Deandra
08/12/19 10:31 AM
1.7.1
61kB
Deandra
05/20/19 09:26 AM
1.7
61kB
Deandra
02/25/19 08:56 AM
1.6.10
61kB
Deandra
10/22/18 09:11 AM
1.6.9
61kB
Deandra
08/13/18 09:30 AM
1.6.8
61kB
Deandra
07/08/18 04:34 PM
1.6.7
61kB
Deandra
05/21/18 10:00 AM
1.6.6
61kB
Deandra
02/12/18 10:56 AM
1.6.5
61kB
Deandra
11/11/17 02:41 AM
1.6.4
61kB
Deandra
10/23/17 09:59 AM
1.6.3
61kB
Deandra
09/16/17 01:26 PM
1.6.2
61kB
Deandra
09/16/17 11:24 AM
1.6.1
61kB
Deandra
09/15/17 08:29 PM
1.6
60kB
Deandra
09/15/17 04:34 PM
1.5.2
60kB
Deandra
08/15/17 12:03 AM
1.5.1
61kB
Deandra
08/14/17 09:44 AM
1.5
60kB
Deandra
07/14/17 02:02 PM
1.4
60kB
Deandra
06/22/17 01:50 PM
1.3
60kB
Deandra
06/09/17 01:36 PM
1.2
60kB
Deandra
06/09/17 11:54 AM


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Unread 08/12/19, 11:06 AM  
Deandra
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Forum posts: 0
File comments: 12
Uploads: 3
Originally Posted by Baertram
Hey there,thanks for updating one of my beloved UI addons.

But please DO NOT include the libraries loaded from your addon's manifest txt file!
This might kill other addons.
Read this wiki entry abouit libraries, especially the section "Shipped with your addon (loaded via your addon's txt manifest file -> maybe causing problems)" please: https://wiki.esoui.com/Libraries

If you really need to include the libraries you should include them as total library with their own txt file so the game will find and load newer versions correctly.

And LibStub is not needed anymore. Please don't use it in this addon and don't provide it with your addon anymore if not needed.
See this forum thread:
https://www.esoui.com/forums/showthread.php?t=8492

LibAddonMenu2-0 can be access without LibStub via the global variable LibAddonMenu2 directly.

But this needs you to update the addon, remove the libraries from your addon manifest txt file and if you include them, include them with their own manifest txt file (LibAddonMenu-2.0.txt) containing the ##AddOnVersion: tag, + add them to your manifest txt file via the tag ## DependsOn: LibAddonMenu-2.0 LibOtherLibraryNeeded

If you need help just ask, I'm glad to assist.
If you want to I can build you a version which includes the needed libraries with their own txt files and change the code to let it run properly.

Edit:
Just changed the files locally and updated the included LibAddonMenu-2.0. Download link

Changes:
-Removed subfolder libs/LibStub
-Rexchanged subfolder libs/LibAddonMenu-2.0 with the version including the own LibAddonMenu-2.0.txt (this folder also includes LibStub, but wouldn't be needed).
-Changed call of LAM2 in file JoGroup_settings.lua file to local LAM2 = LibAddonMenu2 (without LibStub)
-Changed manifest txt file JoGroup.txt:
## DependsOn: LibAddonMenu-2.0
## AddOnVersion: <- optional
## Version: number and not text in order to let Minion recognize the version has changed properly
Removed the lines where the librareis from subfolders were loaded without their own txt file.
Noted, and I appreciate you taking the time to post this. I'll fix it later today.
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Unread 08/12/19, 10:45 AM  
Baertram
 
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File comments: 2777
Uploads: 57
Hey there,thanks for updating one of my beloved UI addons.

But please DO NOT include the libraries loaded from your addon's manifest txt file!
This might kill other addons.
Read this wiki entry abouit libraries, especially the section "Shipped with your addon (loaded via your addon's txt manifest file -> maybe causing problems)" please: https://wiki.esoui.com/Libraries

If you really need to include the libraries you should include them as total library with their own txt file so the game will find and load newer versions correctly.

And LibStub is not needed anymore. Please don't use it in this addon and don't provide it with your addon anymore if not needed.
See this forum thread:
https://www.esoui.com/forums/showthread.php?t=8492

LibAddonMenu2-0 can be access without LibStub via the global variable LibAddonMenu2 directly.

But this needs you to update the addon, remove the libraries from your addon manifest txt file and if you include them, include them with their own manifest txt file (LibAddonMenu-2.0.txt) containing the ##AddOnVersion: tag, + add them to your manifest txt file via the tag ## DependsOn: LibAddonMenu-2.0 LibOtherLibraryNeeded

If you need help just ask, I'm glad to assist.
If you want to I can build you a version which includes the needed libraries with their own txt files and change the code to let it run properly.

Edit:
Just changed the files locally and updated the included LibAddonMenu-2.0. Download link

Changes:
-Removed subfolder libs/LibStub
-Rexchanged subfolder libs/LibAddonMenu-2.0 with the version including the own LibAddonMenu-2.0.txt (this folder also includes LibStub, but wouldn't be needed).
-Changed call of LAM2 in file JoGroup_settings.lua file to local LAM2 = LibAddonMenu2 (without LibStub)
-Changed manifest txt file JoGroup.txt:
## DependsOn: LibAddonMenu-2.0
## AddOnVersion: <- optional
## Version: number and not text in order to let Minion recognize the version has changed properly
Removed the lines where the librareis from subfolders were loaded without their own txt file.
Last edited by Baertram : 08/12/19 at 11:02 AM.
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Unread 06/26/19, 12:29 PM  
Deandra
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 12
Uploads: 3
Re: debuff dot

Originally Posted by Floliroy
Could you add an option to change the bar color to a custom color when the ally got a DoT or a debuff on him ?
I would have to look into it and see if there's a way I can quickly identify that. Unfortunately I'm guessing that I might need to build a list of literally every negative DoT/debuff in the game (including all 4 ranks if it's a player ability) and figure out all of their codes, which would be way more work than what I'm willing to put in for this addon that I'm just trying to maintain for all updates.

TLDR: unless I can identify an easier way to do what you want than what I think I'd need to do, then no, sorry.
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Unread 06/24/19, 07:18 AM  
Floliroy
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debuff dot

Could you add an option to change the bar color to a custom color when the ally got a DoT or a debuff on him ?
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Unread 03/11/19, 03:20 PM  
Deandra
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Forum posts: 0
File comments: 12
Uploads: 3
Originally Posted by rumple9
can you make it so thr group leader icon is clearer please - its difficult to see when in a 24 man group - maybe make the crown symbol larger and a different colour ?
I would prefer not to make this change for 2 reasons, 1st is that for a lot of group content, it doesn't matter much who is the leader besides seeing the crown on the map (which has nothing to do with this addon), and I like the current clean look. Secondly, I am simply maintaining this addon to ensure it stays updated when new content is released, and I prefer not to add more features unless necessary.
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Unread 03/04/19, 08:25 PM  
rumple9

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can you make it so thr group leader icon is clearer please - its difficult to see when in a 24 man group - maybe make the crown symbol larger and a different colour ?
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Unread 11/11/18, 02:59 PM  
Deandra
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Forum posts: 0
File comments: 12
Uploads: 3
Originally Posted by Alessondria
You know I just looked at the original and its got a function to...

'/rc perform a ready check'

It would be cool if you could somehow make this option show up on a R click self in the ui
I feel that typing /rc in chat is already so quick and easy, I'd rather not add another keybind.
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Unread 11/11/18, 02:57 PM  
Deandra
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Forum posts: 0
File comments: 12
Uploads: 3
Re: Default group UI not hiding

Originally Posted by NeonApollo
Hey, so when I disable the default UI in the mod settings it will disappear but then reappear whenever I go to a new zone. Any thoughts on why this might happen?
I wonder if you've got some kind of a mod conflict? I have never seen that happen.
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Unread 10/26/18, 04:45 AM  
NeonApollo

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Default group UI not hiding

Hey, so when I disable the default UI in the mod settings it will disappear but then reappear whenever I go to a new zone. Any thoughts on why this might happen?
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Unread 10/24/18, 02:35 AM  
Alessondria

Forum posts: 0
File comments: 47
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You know I just looked at the original and its got a function to...

'/rc perform a ready check'

It would be cool if you could somehow make this option show up on a R click self in the ui
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Unread 10/22/18, 12:15 PM  
Alessondria

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Thank you for picking this up. Doing a great job!
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Unread 10/22/18, 10:35 AM  
Deandra
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Re: Only for me not working?

Originally Posted by ChrisDrunk
Edit: I actually figured that I just can't use the @User option while in compact mode. Is it possible to make @Name display only in compact mode in future updates?
Hi Chris,

In general, my goal is to maintain this addon so that it continues to work as the API gets updated and new content is added to the game, but I am not actively adding new features. That is not to say I will never do it, but unless I have to rework other sections of the code, it won't be any time soon, sorry.
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Unread 10/15/18, 07:35 AM  
ChrisDrunk

Forum posts: 0
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Only for me not working?

Hello I really like the idea of the addon, but unfortunately I can't make the @name option work. I tried to reload ui every time i changed the option and even restart the game numerous times, but it doesn't work still :/ also checked LUA file and even there it was set on "true"
Edit: I actually figured that I just can't use the @User option while in compact mode. Is it possible to make @Name display only in compact mode in future updates?
Last edited by ChrisDrunk : 10/15/18 at 07:37 AM.
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Unread 07/09/18, 04:19 AM  
Baertram
 
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1.6.8
Added Summerset foods.
Idea: You could change the addon to use the library libFoodDrinkBuff:
http://www.esoui.com/downloads/info1...DrinkBuff.html

This way it's easier to react to new food buffs/drink stuff. You'd just need to update the lib/or the addon if the lib was updated by one of us already.
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Unread 03/06/18, 11:15 PM  
Larsay

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nvm
Last edited by Larsay : 03/06/18 at 11:16 PM.
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