Download
(85 MB)
Download
Updated: 11/07/22 02:59 PM
Pictures
File Info
Compatibility:
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Greymoor (6.0.5)
Updated:11/07/22 02:59 PM
Created:06/01/22 08:56 AM
Monthly downloads:571
Total downloads:15,027
Favorites:64
MD5:
Categories:Map, Coords, Compasses, Graphic UI Mods, RolePlay, UI Media
Accurate World Map  Popular! (More than 5000 hits)
Version: 1.2.0
by: Thal-J, Vylaera
Accurate World Map


REQUIRED LIBRARIES:


About

Accurate World Map (AWM) is the culmination of a months-long endeavour to totally recreate ESO's world map - remastering it in 8k(!) as well as fixing various lore issues, to improve the map's overall quality. It is seamlessly functional with vanilla, and adds new QoL features which are customisable in the addon's settings panel.

Note:

AWM overhauls the world map. Upon install, all zones, dungeons, wayshrines, etc will be physically (not just visually) moved to their lore-accurate locations on the map, this is as intended. AWM is therefore incompatible with any mods that rely on the vanilla locations of these items. If you experience addon incompatibilities, please post them here first, as it is likely an AWM issue. A full list of known conflicts can be found towards the bottom of this page.


IMPORTANT:

Please DO NOT install or update AWM while the game is still running! ESO only loads textures when the game has been launched from scratch, if you install or update while the game is still running, AWM's textures will not be loaded and thus the addon will not work!

Features
  • Remastered, 8k vanilla-style map
  • Lore friendly overhaul of the map in line with previous games
  • Zones and dungeons moved to their lore accurate places
  • Lore accurate renames of zones and places
  • Customise how wayshrines appear on the world map
  • Gamepad support
  • Other minor QoL features

Why did we make this?

To be very frank - ESO's map sucks. The map is low quality, and not lore accurate. It being incorrect lore-wise was even admitted to by the then-loremaster, Lawrence Schick, in an interview.

The map's inaccuracies has been a huge point of contention within the community ever since the launch of the game, and ZOS has never fixed it. We decided that, since ZOS has been taking inspiration from community addons lately (such as skyshards on the map, adding ability timers, and a buff tracker), now would be the best time to create an addon that addresses the biggest map-shaped elephant in the room.

Bulleted below are a few things the map got wrong, many more things have been fixed and addressed, so for a full list of changes, see the changes section at the bottom of the page.


  • Eastmarch and The Rift are too far east and impede on the Velothis arm of Morrowind and where the city of Blacklight is supposed to be.
  • Because of the above inaccuracy, Vvardenfell is too small and too far east, and the Telvanni peninsula is awkwardly shoved to the side to make room.
  • Shadowfen is supposed to be in Black Marsh, but for whatever reason has been moved north into Morrowind, totally ignoring the territory House Hlaalu and House Dres are supposed to own.
  • Cyrodiil is improperly placed, not the right size, and not the right shape.
  • Cyrodiil's Niben Bay and Niben River are not visible on the map.
  • Craglorn is improperly placed, not the right size, and not the right shape.
  • High Rock sticks out too far northwest.
  • Hew's Bane is too far west.
  • The Summerset Isles are spread too far apart, and are supposed to hug each other tightly.

A comparison between our 8k map and the vanilla map

The Map Itself

Our map has been fully recreated by Vylaera (the author of this text), and coded by an absolute genius, Thal-J, using no pre-existing vanilla map assets. The map is 8k(!) in resolution, as opposed to the low resolution and blurry 2k resolution vanilla map.
  • All zones are on the map and functional just like in vanilla.
  • Wayshrines have been moved to their proper locations for zones which got moved around, and new blob textures (the texture that makes zones glow when the cursor is over them) have been created to match the new resolution of the map and the outlines of the zones.
  • Descriptive lore text has been optionally implemented underneath the names of the zones for those of you who enjoy TES's in-depth lore.
  • Finally, a few zones and wayshrines have been renamed to be lore-accurate, such as Northern Elsweyr, which was renamed to Ne-Quin-Al Desert, since that's the region where the zones actually resides. Southern Elsweyr was renamed to match, now called Quin-Rawl, as the Quin-Rawl Peninsula is where the zones is set. Additionally, a few wayshrines have been renamed, one of them was to fix a spelling error missed in vanilla, and both of the Daggerfall Covenant Cyrodiil Wayshrines have been renamed, since Cyrodiil definitely doesn't border High Rock, and it makes absolutely no sense those wayshrines would be suffixed with " - High Rock Gate"

Changes

This section lists the large number of changes between the vanilla map and this mod. Expand the spoiler to read them all if you're interested.

Warning: Spoiler


Compatibility & Known Issues

Any addon that alters the world map in any meaningful way, or adds pins to the world map in vanilla locations are not compatible with this addon, as Accurate World Map moves zones and pins from their vanilla locations to be more accurate with the real shape of Tamriel.

Addon Incompatibilities

The following addons have been tested to be incompatible with AWM:
  • Votan's Tamriel Map
  • Quest Map
  • Highly Detailed World Map
  • Lorebooks
  • EasyTravel (Investigating)
Votan's Tamriel Map alters the world map similar to how AWM does, its zone labels and recoloured hover effects don't show up correctly, and only when you scroll in/out over the zone.

Accurate World Map also overwrites Highly Detailed World Map, so none of its changes will be visible.

Lorebooks relies on the global Tamriel map's positioning for its books, which AWM alters, so installing it with AWM will have issues such as books appearing in the ocean.


Minor Incompatibilities

The following addons have minor incompatibilities with AWM, but otherwise work fine:

  • MapPins (Some pins may be in the wrong place, or inconsistently named, but otherwise works)
  • Destinations (Same as above)
Works Great With

AWM has been tested to work great with the following addons:

  • True Exploration (AWM has been patched for this addon)
  • Votan's Improved Locations (Latest version has been patched to work with AWM)
  • DarkUI (AWM has been patched for this addon)
  • GuildShrines (Latest version has been patched to work with AWM)
Known Issues

We have a few issues to iron out still. here is a compendium of the known issues. New issues reported will be added to this list as people report them.

  • Occasionally on gamepad, blobs may disappear briefly after you alt-tab. Opening your inventory and waiting a few seconds will fix the issue. Alt tabbing and tabbing back in my also fix the issue.
  • English only for now. (No localisation support) You can turn off the forced English names by unticking "Lore Accurate Names" in the settings.
  • On gamepad, clicking out a level from the Eltheric Ocean will take you to Reaper's March.
Installation


Easy Mode:

First, make sure the game is closed. Then, search for "Accurate World Map" in the ESO addon app, Minion, and install it from there. Remember to also install the required libraries at the top of this page. Once that's done, you can launch the game.

Manually:

Make sure the game is closed and not running (important!), then download the file from this page, extract its contents, and paste the main folder, titled "AccurateWorldMap", in

Code:
Documents\Elder Scrolls Online\live\AddOns
If you are downloading from the Nexus, for whatever reason, they decided to put a bunch of numbers in the folder name, so you will need to rename the folder to only say "AccurateWorldMap".

It should look like this in your folder:



If you haven't done so already, make sure to download the requires libraries at the top of this post, then, launch the game.

To uninstall, go into game, disable the addon, and delete the folder you pasted in your addons folder.


Made By



Thanks To
  • TPC9000, Votan, Sir Insidiator, Sharlikan, Baertram, IsJustAGhost and the rest of the ESOUI addon community for their coding help.
  • The authors of Highly Detailed World Map (MrPikPik), uespLog (daveh), GuildShrines (Valve) and World Map Wayshrines Controller (ErianKalil) for inspiration.
  • Everyone who's followed this project and encouraged us along the way.
  • We also appreciate the feedback and bug reports you've been giving us.

In Closing

We hope this addon serves you well in your game and we hope Zenimax sees this addon and takes inspiration to make ESO even better. Everyone who cares about this franchise would love it if they did.

Also Available On
v1.2.0 - 07/11/2022

- Added support for Firesong and Lost Depths

Known Issues:

- Galen's player positioning is off. We are planning to address this with a larger patch.

v1.1.1 - 20/07/2022

- Enable fixed player locations by default
- Smaller file size

v1.1.0 - 05/06/2022

- Fix API level
- Add clickable blobs to Dreadsail Reef and Sword's Rest Isle (Emeric's Retreat)
- Add indicator in settings to show whether the player/waypoint respositioning feature is enabled (requires updated libs)
- Fix Zone Description background position bugging out in some circumstances
- Fix game hanging when going to Champion Points menu
- Fix world map shimmering when zooming out
- Fix incompatibilities with circular minimaps
- Add patch for DarkUI

v1.0.0 - Initial release - 01/06/2022
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Uploader
Date
1.1.1
86MB
Thal-J
07/20/22 04:12 PM
1.1.0
92MB
Thal-J
06/05/22 09:59 AM
1.0.0
75MB
Thal-J
06/01/22 08:56 AM


Post A Reply Comment Options
Unread 07/06/23, 02:52 PM  
Thal-J
 
Thal-J's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 36
Uploads: 1
Re: QuestMap/MapPins incompatibilities

AWM moves some zones across the map in the data (like eastmarch, auridon), so in practice for those mods it is like the actual land those zones are on have physically moved. this results in books/pins in the ocean or mountains in the local maps
Report comment to moderator  
Reply With Quote
Unread 07/06/23, 02:48 PM  
AuraMaster

Forum posts: 0
File comments: 2
Uploads: 0
QuestMap/MapPins incompatibilities

What specifically is incompatible between this mod and those two? I was under the impression that they only affect the Zone and sub-zone maps, whereas this mod only affects the overall Tamriel world map?
Report comment to moderator  
Reply With Quote
Unread 06/12/23, 01:27 PM  
Thal-J
 
Thal-J's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 36
Uploads: 1
Necrom Release #2

Necrom release is being worked on, to make it worth the wait we're adding in a few surprises that lore / roleplay fans will appreciate
Report comment to moderator  
Reply With Quote
Unread 06/04/23, 06:23 AM  
Thal-J
 
Thal-J's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 36
Uploads: 1
Necrom Release

just a heads up that AWM won't be ready for Necrom, both I and the map artist are busy with life/work/personal stuff and haven't had enough time to dedicate to get it ready for the release.

For those still wanting to use AWM when Necrom releases, the TP zone's wayshrines should still show up on the map, just there won't be a clickable zone (you can get to TP via the "locations" menu)
Report comment to moderator  
Reply With Quote
Unread 05/21/23, 09:18 AM  
Thal-J
 
Thal-J's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 36
Uploads: 1
Originally Posted by Maars
Is the Eltheric removal/mipmaps addition update coming before Necrom, or are you waiting for its release at this point?
Will come with Necrom.
Report comment to moderator  
Reply With Quote
Unread 04/15/23, 02:14 PM  
Maars

Forum posts: 0
File comments: 27
Uploads: 0
Is the Eltheric removal/mipmaps addition update coming before Necrom, or are you waiting for its release at this point?
Report comment to moderator  
Reply With Quote
Unread 04/12/23, 10:36 AM  
Brendon33

Forum posts: 0
File comments: 3
Uploads: 0
I get this UI error when I try to travel from wayshrine to wayshrine in gamepad mode:

Code:
/EsoUI/Ingame/Map/WorldMap.lua:301: function expected instead of nil
stack traceback:
/EsoUI/Ingame/Map/WorldMap.lua:301: in function 'InformationTooltipMixin:AppendWayshrineTooltip'
|caaaaaa<Locals> self = ud, pin = [table:1]{m_PinType = 204, scaleModifier = 1, targetScale = 1.3, normalizedY = 0.77050191164017, normalizedX = 0.37433576583862}, nodeIndex = 503, informationTooltip = ud, _ = T, name = "Steadfast Manor Wayshrine", _ = 0.37433576583862, _ = 0.77050191164017, _ = "/esoui/art/icons/poi/poi_waysh...", _ = "/esoui/art/icons/poi/poi_waysh...", poiType = 1 </Locals>|r
user:/AddOns/AccurateWorldMap/AWM-Overrides.lua:366: in function 'creator'
|caaaaaa<Locals> pin = [table:1], nodeIndex = 503, _ = T, name = "Steadfast Manor Wayshrine", _ = 0.37433576583862, _ = 0.77050191164017, _ = "/esoui/art/icons/poi/poi_waysh...", _ = "/esoui/art/icons/poi/poi_waysh...", _ = 1, _ = T, _ = F </Locals>|r
/EsoUI/Ingame/Map/MapPin_Manager.lua:999: in function 'ZO_WorldMapPins_Manager:UpdateMouseOverPins'
|caaaaaa<Locals> self = [table:2]{nextCustomPinType = 248, m_NextControlId = 0, mousedOverPinWasReset = F, invalidateTooltip = F, m_NextFree = 490}, usedTooltips = [table:3]{1 = T}, isCurrentSceneGamepad = T, isInGamepadPreferredMode = T, cursorPositionX = 1280.5, cursorPositionY = 710.5, mouseOverListChanged = F, needsContinuousTooltipUpdates = T, needsTooltipUpdate = T, needsTooltipScrollReset = F, foundTooltipMouseOverPins = [table:4]{}, MAX_QUEST_PINS = 10, currentQuestPins = 0, missedQuestPins = 0, maxKeepTooltipPinLevel = 0, informationTooltipAppendedTo = F, lastGamepadCategory = 10, informationTooltip = ud, tooltipOrder = [table:5]{1 = 2}, index = 1 </Locals>|r
/EsoUI/Ingame/Map/WorldMap.lua:435: in function 'UpdateMouseOverPins'
|caaaaaa<Locals> wasShowingTooltip = T </Locals>|r
/EsoUI/Ingame/Map/WorldMap.lua:1855: in function 'Update'
|caaaaaa<Locals> map = ud, currentTimeS = 19231.236328125 </Locals>|r
user:/AddOns/VotansMiniMap/Main.lua:886: in function 'asyncUpdate2'
user:/AddOns/VotansMiniMap/Main.lua:914: in function 'minimapUpdate'
I see it mentions both Accurate World Map and Votan's Mini Map. I've tried disabling Votan's Mini Map but then I get a slightly different error:

Code:
/EsoUI/Ingame/Map/WorldMap.lua:301: function expected instead of nil
stack traceback:
/EsoUI/Ingame/Map/WorldMap.lua:301: in function 'InformationTooltipMixin:AppendWayshrineTooltip'
|caaaaaa<Locals> self = ud, pin = [table:1]{scaleModifier = 1, m_PinType = 204, normalizedX = 0.37433576583862, normalizedY = 0.77050191164017, targetScale = 1.3}, nodeIndex = 503, informationTooltip = ud, _ = T, name = "Steadfast Manor Wayshrine", _ = 0.37433576583862, _ = 0.77050191164017, _ = "/esoui/art/icons/poi/poi_waysh...", _ = "/esoui/art/icons/poi/poi_waysh...", poiType = 1 </Locals>|r
user:/AddOns/AccurateWorldMap/AWM-Overrides.lua:366: in function 'creator'
|caaaaaa<Locals> pin = [table:1], nodeIndex = 503, _ = T, name = "Steadfast Manor Wayshrine", _ = 0.37433576583862, _ = 0.77050191164017, _ = "/esoui/art/icons/poi/poi_waysh...", _ = "/esoui/art/icons/poi/poi_waysh...", _ = 1, _ = T, _ = F </Locals>|r
/EsoUI/Ingame/Map/MapPin_Manager.lua:999: in function 'ZO_WorldMapPins_Manager:UpdateMouseOverPins'
|caaaaaa<Locals> self = [table:2]{nextCustomPinType = 248, m_NextFree = 478, invalidateTooltip = F, mousedOverPinWasReset = F, m_NextControlId = 0}, usedTooltips = [table:3]{1 = T}, isCurrentSceneGamepad = T, isInGamepadPreferredMode = T, cursorPositionX = 1280, cursorPositionY = 710, mouseOverListChanged = F, needsContinuousTooltipUpdates = T, needsTooltipUpdate = T, needsTooltipScrollReset = F, foundTooltipMouseOverPins = [table:4]{}, MAX_QUEST_PINS = 10, currentQuestPins = 0, missedQuestPins = 0, maxKeepTooltipPinLevel = 0, informationTooltipAppendedTo = F, lastGamepadCategory = 10, informationTooltip = ud, tooltipOrder = [table:5]{1 = 2}, index = 1 </Locals>|r
/EsoUI/Ingame/Map/WorldMap.lua:435: in function 'UpdateMouseOverPins'
|caaaaaa<Locals> wasShowingTooltip = T </Locals>|r
/EsoUI/Ingame/Map/WorldMap.lua:1855: in function 'Update'
|caaaaaa<Locals> map = ud, currentTimeS = 358.87200927734 </Locals>|r
Report comment to moderator  
Reply With Quote
Unread 03/17/23, 01:14 PM  
Thal-J
 
Thal-J's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 36
Uploads: 1
Originally Posted by genderneutralnoun
This looks amazing, but I can't play without Quest Map and Lorebooks. (Map Pins too, though that's listed as only a minor incompatibility.) Are there any plans to make them compatible? I would 100% use this addon if they were compatible.
Map pins is/should already be compatible, i just haven't updated the page.

the rest will take longer - life, work etc, but yes i do want to make them compatible. i also play with lorebooks so it's important to me as well.
Report comment to moderator  
Reply With Quote
Unread 03/05/23, 11:15 AM  
genderneutralnoun
 
genderneutralnoun's Avatar

Forum posts: 0
File comments: 7
Uploads: 0
This looks amazing, but I can't play without Quest Map and Lorebooks. (Map Pins too, though that's listed as only a minor incompatibility.) Are there any plans to make them compatible? I would 100% use this addon if they were compatible.
Report comment to moderator  
Reply With Quote
Unread 02/22/23, 01:47 AM  
jr.returns

Forum posts: 0
File comments: 20
Uploads: 0
Sorry for not being clear.

I mean that I get the Aurbis - vanilla and not the one for The Accurate World Map.
Report comment to moderator  
Reply With Quote
Unread 02/20/23, 06:18 PM  
Thal-J
 
Thal-J's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 36
Uploads: 1
RE: Original ESO overlay

Originally Posted by jr.returns
Hi

I've noticed that sometimes when I zoom right out, I get the original ESO overlay. This happens consistently when jumping from the Summerset, Sunhold wayshrine to Artaeum.
What do you mean by this?
Report comment to moderator  
Reply With Quote
Unread 02/18/23, 01:17 AM  
Neverlands
 
Neverlands's Avatar

Forum posts: 7
File comments: 497
Uploads: 0
German language

Hello,
I use the German client.
The map names have strange characters:


Last edited by Neverlands : 02/18/23 at 01:42 AM.
Report comment to moderator  
Reply With Quote
Unread 02/07/23, 04:03 AM  
AllHailPinwheel

Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: Map is invisible

removing stuff from the locations menu isnt in the scope of the addon, i'd still like those places to be accessible in case the mod breaks and the map doesn't work. we do rename some of the zones but beyond that we dont touch the location list. thanks for the suggestion though
Thanks for the reply, I totally understand not wanting to cause unforeseen consequences by removing locations.
Report comment to moderator  
Reply With Quote
Unread 02/06/23, 03:53 PM  
jr.returns

Forum posts: 0
File comments: 20
Uploads: 0
Hi

I've noticed that sometimes when I zoom right out, I get the original ESO overlay. This happens consistently when jumping from the Summerset, Sunhold wayshrine to Artaeum.

I've tried uninstalling and reinstalling but it still happens.

Other than that minor problem this is a fantastic addon.
Report comment to moderator  
Reply With Quote
Unread 01/30/23, 09:47 AM  
Thal-J
 
Thal-J's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 36
Uploads: 1
Re: Map is invisible

Originally Posted by CeiboKobold
Just downloaded the addon and all the other dependancies, but the world map is just completely invisible when I zoom out.

Edit 2:
Found out the reason; it was from adding it to ESO while the game was running, fixed after closing and replacing the files.
yup, thats why we have

IMPORTANT:

Please DO NOT install or update AWM while the game is still running! ESO only loads textures when the game has been launched from scratch, if you install or update while the game is still running, AWM's textures will not be loaded and thus the addon will not work!

on the addon description page but it's quite far down so understandable you'd miss it.

Originally Posted by AllHailPinwheel
I have a question on whether a feature might be possible, or if it already exists in another addon. Is it possible to remove some of the locations in the right hand tab which lists all locations when the map screen is opened?[..] I would like to remove the Blackreach Cavern entries and only keep the Blackreach entry since I feel as if the others kind of muck up the locations list.
removing stuff from the locations menu isnt in the scope of the addon, i'd still like those places to be accessible in case the mod breaks and the map doesn't work. we do rename some of the zones but beyond that we dont touch the location list. thanks for the suggestion though
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: