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Updated: 12/31/23 03:03 PM
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Compatibility:
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:12/31/23 03:03 PM
Created:05/17/19 08:39 AM
Monthly downloads:735
Total downloads:112,545
Favorites:120
MD5:
Categories:Raid Mods, Group, Guild & Friends
9.2.5
Xynode's All About Mechanics  Popular! (More than 5000 hits)
Version: 1.70
by: Kukee2018 [More]


View videos of mechanics on the webpage: https://www.xynodegaming.com/allaboutmechanics

Watch an overview of the add on: Overview

Xynode Gaming LTD YouTube Channel

Having problems completing that group content?

All About Mechanics gives you guides on the mechanics of all the bosses in all Dungeons - right there.
When you are near a boss, the boss button will highlight, open it to see the mechanics for that boss!

Want to see all bosses for that dungeon? Click the guide button in the Dungeon!

1.35 Guide Button should show up for other languages other than English. NOTE: Guides are in English and will not be translated

1.37 *NEW* Group death hints

1.40 Dragonstar Arena added

1.41 Aetherian Archive added, Sanctum Ophidia added

1.42 Hel Ra Citadel added, Maw of Lorkhaj added

1.43 Blackrose Prison added

1.44 Veteran Maelstrom Arena (Slash command: /vma)

1.45 Removed LibStub

1.46 Moongrave Fane (Slash command: /mgf)

1.47 Lair of Maarselok (Slash command: /lom)

1.47.2 Update logo

1.47.3 Update to confirm working with Update 29

1.48 Icereach (Slash command: /ir)
Unhallowed Grave (Slash command /uhg)
Halls of Fabrication (Slash command /hof)

1.49 Asylum Sanctorium (Slash Command /vas)

1.50 Added YouTube button so you can go to the video guide for the content

1.51 Added Castle Thorn (Slash Command /cas)

1.52 Added The Cauldron (Slash Command /cdn)

1.53 Cloudrest (/cr)
Sunspire (/ss)
Vateshran Hollows (/vat)
Stone Garden (/sgn)
Black Drake Villa (/bdv)
Red Petal Bastion (/rpb)

1.54 Dread Cellar (/drc)

1.55 Kyne's Aegis (/ka)

1.56 Shipwright's Regret (/swr)

1.57 Small update for High Isle

1.58 Update for Lost Depths

1.59 Coral Aerie (/coral)
Graven Deep (/graven)
Earthen Root Enclave (/ere)

Fixed a bug where hiding the guide would not allow you to unhide it

1.60 Made the cursor focus upon opening the guide meaning you can interact with it straight away and made the guide movable

1.70 Added all the bosses for Infinite Archive. You can use the slash command /marauders to see info about the Marauders


All dungeons have a slash command, for example, Fungal Grotto 1 is /fg1 etc, I will update this description shortly to give all slash commands
1.70 Added all the bosses for Infinite Archive. You can use the slash command /marauders to see info about the Marauders

1.60 Made the cursor focus upon opening the guide meaning you can interact with it straight away and made the guide movable

1.59 Coral Aerie (/coral)
Graven Deep (/graven)
Earthen Root Enclave (/ere)

Fixed a bug where hiding the guide would not allow you to unhide it

1.58 Update for Lost Depths

1.57 Small update for High Isle

1.56 Shipwright's Regret (/swr)

1.55 Kyne's Aegis (/ka)

1.54 Dread Cellar (/drc)

1.53 Cloudrest (/cr)
Sunspire (/ss)
Vateshran Hollows (/vat)
Stone Garden (/sgn)
Black Drake Villa (/bdv)
Red Petal Bastion (/rpb)

1.52 Added The Cauldron (Slash Command /cdn)

1.51 Added Castle Thorn (Slash Command /cas)

1.50 Added YouTube button so you can go to the video guide for the content

1.49 Asylum Sanctorium (Slash Command /vas)

1.48 Icereach (Slash command: /ir)
Unhallowed Grave (Slash command /uhg)
Halls of Fabrication (Slash command /hof)

1.47.3 Update to confirm working with Update 29

1.47.2 Update logo

1.47 Lair of Maarselok (Slash command: /lom)

1.46 Moongrave Fane (Slash command: /mgf)

1.45 Removed LibStub

1.44 Veteran Maelstrom Arena (Slash command: /vma)

1.43 Blackrose Prison added

1.42 Hel Ra Citadel added, Maw of Lorkhaj added

1.41 Aetherian Archive added, Sanctum Ophidia added

1.40 Dragonstar Arena added

1.37 *NEW* Group death hints

1.35 Guide Button should show up for other languages other than English. NOTE: Guides are in English and will not be translated
Archived Files (4)
File Name
Version
Size
Uploader
Date
1.60
417kB
Kukee2018
06/22/23 06:46 AM
1.59
417kB
Kukee2018
06/20/23 01:07 PM
1.58
393kB
Kukee2018
08/23/22 01:08 PM
1.57
393kB
Kukee2018
06/05/22 02:23 PM


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Unread 02/28/24, 09:18 AM  
Fayjolyn

Forum posts: 0
File comments: 4
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This would actually be useful if the explanations would be simple, compact and short. The giant wall of text looks like a copy paste from the website. Please shorten the giant wall of texts ingame and just link the full guide or something.
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Unread 02/22/24, 10:51 AM  
Kukee2018
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 22
Uploads: 1
Re: Error by klicking

Hi,

Further update, I am removing LibStub as it is not supported anymore, so it won't be required!

Thanks for the update, I will make sure to add it to the dependencies. Thank you!

Originally Posted by alienmz
SOLVED: i installed the Adoon LibStub - it was not under dependencies, but that solved the problem


When i click the "Settings" Button (gear symbol) i get the following error:

user:/AddOns/Xynode/Xynode.lua:269: Cannot find a library instance of "LibAddonMenu-2.0".
stack traceback:
user:/AddOns/RaidNotifier/libs/LibStub/LibStub.lua:29: in function 'LibStub:GetLibrary'
user:/AddOns/Xynode/Xynode.lua:269: in function 'ShowSettings'
XynodePanelButtonSettings_Clicked:3: in function '(main chunk)

LibAddonMenu ist installed, i need it for a bunch of other Addons.

Any ideas ?

Thanks
Last edited by Kukee2018 : 02/22/24 at 11:11 AM.
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Unread 02/22/24, 09:37 AM  
alienmz

Forum posts: 0
File comments: 13
Uploads: 0
Error by klicking

SOLVED: i installed the Adoon LibStub - it was not under dependencies, but that solved the problem


When i click the "Settings" Button (gear symbol) i get the following error:

user:/AddOns/Xynode/Xynode.lua:269: Cannot find a library instance of "LibAddonMenu-2.0".
stack traceback:
user:/AddOns/RaidNotifier/libs/LibStub/LibStub.lua:29: in function 'LibStub:GetLibrary'
user:/AddOns/Xynode/Xynode.lua:269: in function 'ShowSettings'
XynodePanelButtonSettings_Clicked:3: in function '(main chunk)

LibAddonMenu ist installed, i need it for a bunch of other Addons.

Any ideas ?

Thanks
Last edited by alienmz : 02/22/24 at 10:09 AM.
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Unread 07/28/23, 02:00 PM  
CooLow

Forum posts: 0
File comments: 24
Uploads: 0
I would like to make a suggestion/help to improve the addon.
I know nothing about the Zenimax API, but would be awesome to see that content translated to my native language. I could help you translate all the text to Brazilian Portuguese if you are interested.
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Unread 06/23/23, 12:36 AM  
Kukee2018
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 22
Uploads: 1
Re: cant get the guide window back

Originally Posted by Derisat
so i clicked the arrow on the right of the guide window and now it wont expand again, ever. making the mod pointless. Include a settings reset option in case the mod bugs out. Make the guide window moveable. Add hardmode and veteran guides/options.
Guide is now moveable
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Unread 06/22/23, 11:58 AM  
kalitva

Forum posts: 0
File comments: 10
Uploads: 0
hol up mates, let me read that 500 word article first
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Unread 06/21/23, 06:43 AM  
Kukee2018
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 22
Uploads: 1
Re: Moveable Frame?

Originally Posted by hellhound_omega
I was wondering if the frame is moveable. The second I move it to the side it disappears forever and when it is open its smack-dab in the middle. I'd love to have the window up during a trail/dungeon on the side.
The disappearing to the side and not being able to bring it back was a bug which has been fixed in the latest version, I will look at allowing it to be moved for the next release

Thanks!
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Unread 06/21/23, 03:38 AM  
Kukee2018
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 22
Uploads: 1
Originally Posted by Aran5000
Originally Posted by bregol
Originally Posted by bregol
Originally Posted by Kukee2018
Originally Posted by bregol
Could you please add the option in the settings to completely hide the widget on the screen all the time? I see there is a keybind to do that, but it is only temporary (re-appears when I zone). What I'd like is to have the widget always hidden, and just use the keybinds to bring up the current boss mechanics. Thanks!
Oh, that is a bug then, I will look at it and fix
Took another look at it again and it's not just when zoning, but anytime I wall across a threshold between areas (where the name pops up in the upper right)... even going from "Vivec City" to "Vivec City Wayshrine" areas the widget reappears.
I looked more into things, and it seems that there is no mechanism in the code to do what I was wondering about. The keybind to completely hide the panel just toggles the panel visibility in that moment, but the panel visibility is reset whenever zone changes or the addon is re-initialized. The only panel visibility option that is saved permanently is the toggle for hiding when outside of dungeons.

That said, would it be possible to add an additional option to always hide the panel (not just outside of dungeons), so I can keep a clean UI and toggle on the panel as needed. It would just take patching 2 files to add such an option:

Xynode.lua
Code:
--- /Xynode/Xynode.lua
+++ /XynodeModified/Xynode.lua
@@ -27,6 +27,7 @@
 
 Xynode.defaults = {
 	hideControls = false,
+	alwaysHideControls = false,
 	bgAlpha = 75,
 	fgAlpha = 100,
 	offsetWinX = 0,
@@ -134,7 +135,7 @@
 	local offsetPanelY = Xynode.savedVars.offsetPanelY
 
 
-	XynodePanel:SetHidden(Xynode.savedVars.hideControls)
+	XynodePanel:SetHidden(Xynode.savedVars.hideControls or Xynode.savedVars.alwaysHideControls)
 
 	XynodePanel:ClearAnchors()
 	XynodePanel:SetAnchor(TOPLEFT,GuiRoot,TOPLEFT,offsetPanelX,offsetPanelY)
@@ -186,7 +187,7 @@
 			end
 		end
 		if(Xynode.Dungeon ~= nil) then
-			XynodePanel:SetHidden(false)
+			XynodePanel:SetHidden(false or Xynode.savedVars.alwaysHideControls)
 			XynodePanelButtonFullGuide:SetMouseEnabled(true)
 			XynodePanelButtonFullGuide:SetEnabled(true)
 			XynodePanelYouTubeFull:SetMouseEnabled(true)
@@ -212,7 +213,7 @@
 
 			Xynode.Dungeon = nil
 			Xynode.GuideSoundPlayed = false
-			XynodePanel:SetHidden(Xynode.savedVars.hideControls)
+			XynodePanel:SetHidden(Xynode.savedVars.hideControls or Xynode.savedVars.alwaysHideControls)
 
 	end
 	Xynode.CheckBoss()
XynodeMenu.lua
Code:
--- /Xynode/XynodeMenu.lua
+++ /XynodeModified/XynodeMenu.lua
@@ -93,6 +93,17 @@
 
 		},
 		{
+			type = "checkbox",
+			name = "Hide controls always",
+			getFunc = function() return Xynode.savedVars.alwaysHideControls end,
+			setFunc = function(value)
+				Xynode.savedVars.alwaysHideControls = value
+				Xynode.setUp()
+			end,
+			default = false,
+
+		},
+		{
 			type = "slider",
 			name = "Background Opacity",
 			min = 0,
Hi, just installed this addon today and wondered if the panel staying hidden, has a work around yet, as it still re-appears when when ever you travel anywhere.
Can you check again? This no longer appears when zoning now, thanks
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Unread 06/20/23, 01:10 PM  
Kukee2018
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 22
Uploads: 1
Re: cant get the guide window back

Originally Posted by Derisat
so i clicked the arrow on the right of the guide window and now it wont expand again, ever. making the mod pointless. Include a settings reset option in case the mod bugs out. Make the guide window moveable. Add hardmode and veteran guides/options.
Looks like this issue with the guide window was a bug, which has been fixed in the latest release, thank you for pointing it out

All the guides are for Vet, and there is details about the hardmodes in the guides already
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Unread 06/16/23, 07:14 AM  
Derisat

Forum posts: 0
File comments: 4
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Unhappy cant get the guide window back

so i clicked the arrow on the right of the guide window and now it wont expand again, ever. making the mod pointless. Include a settings reset option in case the mod bugs out. Make the guide window moveable. Add hardmode and veteran guides/options.
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Unread 01/15/23, 05:47 AM  
Aran5000

Forum posts: 0
File comments: 23
Uploads: 0
Originally Posted by bregol
Originally Posted by bregol
Originally Posted by Kukee2018
Originally Posted by bregol
Could you please add the option in the settings to completely hide the widget on the screen all the time? I see there is a keybind to do that, but it is only temporary (re-appears when I zone). What I'd like is to have the widget always hidden, and just use the keybinds to bring up the current boss mechanics. Thanks!
Oh, that is a bug then, I will look at it and fix
Took another look at it again and it's not just when zoning, but anytime I wall across a threshold between areas (where the name pops up in the upper right)... even going from "Vivec City" to "Vivec City Wayshrine" areas the widget reappears.
I looked more into things, and it seems that there is no mechanism in the code to do what I was wondering about. The keybind to completely hide the panel just toggles the panel visibility in that moment, but the panel visibility is reset whenever zone changes or the addon is re-initialized. The only panel visibility option that is saved permanently is the toggle for hiding when outside of dungeons.

That said, would it be possible to add an additional option to always hide the panel (not just outside of dungeons), so I can keep a clean UI and toggle on the panel as needed. It would just take patching 2 files to add such an option:

Xynode.lua
Code:
--- /Xynode/Xynode.lua
+++ /XynodeModified/Xynode.lua
@@ -27,6 +27,7 @@
 
 Xynode.defaults = {
 	hideControls = false,
+	alwaysHideControls = false,
 	bgAlpha = 75,
 	fgAlpha = 100,
 	offsetWinX = 0,
@@ -134,7 +135,7 @@
 	local offsetPanelY = Xynode.savedVars.offsetPanelY
 
 
-	XynodePanel:SetHidden(Xynode.savedVars.hideControls)
+	XynodePanel:SetHidden(Xynode.savedVars.hideControls or Xynode.savedVars.alwaysHideControls)
 
 	XynodePanel:ClearAnchors()
 	XynodePanel:SetAnchor(TOPLEFT,GuiRoot,TOPLEFT,offsetPanelX,offsetPanelY)
@@ -186,7 +187,7 @@
 			end
 		end
 		if(Xynode.Dungeon ~= nil) then
-			XynodePanel:SetHidden(false)
+			XynodePanel:SetHidden(false or Xynode.savedVars.alwaysHideControls)
 			XynodePanelButtonFullGuide:SetMouseEnabled(true)
 			XynodePanelButtonFullGuide:SetEnabled(true)
 			XynodePanelYouTubeFull:SetMouseEnabled(true)
@@ -212,7 +213,7 @@
 
 			Xynode.Dungeon = nil
 			Xynode.GuideSoundPlayed = false
-			XynodePanel:SetHidden(Xynode.savedVars.hideControls)
+			XynodePanel:SetHidden(Xynode.savedVars.hideControls or Xynode.savedVars.alwaysHideControls)
 
 	end
 	Xynode.CheckBoss()
XynodeMenu.lua
Code:
--- /Xynode/XynodeMenu.lua
+++ /XynodeModified/XynodeMenu.lua
@@ -93,6 +93,17 @@
 
 		},
 		{
+			type = "checkbox",
+			name = "Hide controls always",
+			getFunc = function() return Xynode.savedVars.alwaysHideControls end,
+			setFunc = function(value)
+				Xynode.savedVars.alwaysHideControls = value
+				Xynode.setUp()
+			end,
+			default = false,
+
+		},
+		{
 			type = "slider",
 			name = "Background Opacity",
 			min = 0,
Hi, just installed this addon today and wondered if the panel staying hidden, has a work around yet, as it still re-appears when when ever you travel anywhere.
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Unread 09/28/22, 09:33 PM  
bregol

Forum posts: 0
File comments: 7
Uploads: 0
Originally Posted by bregol
Originally Posted by Kukee2018
Originally Posted by bregol
Could you please add the option in the settings to completely hide the widget on the screen all the time? I see there is a keybind to do that, but it is only temporary (re-appears when I zone). What I'd like is to have the widget always hidden, and just use the keybinds to bring up the current boss mechanics. Thanks!
Oh, that is a bug then, I will look at it and fix
Took another look at it again and it's not just when zoning, but anytime I wall across a threshold between areas (where the name pops up in the upper right)... even going from "Vivec City" to "Vivec City Wayshrine" areas the widget reappears.
I looked more into things, and it seems that there is no mechanism in the code to do what I was wondering about. The keybind to completely hide the panel just toggles the panel visibility in that moment, but the panel visibility is reset whenever zone changes or the addon is re-initialized. The only panel visibility option that is saved permanently is the toggle for hiding when outside of dungeons.

That said, would it be possible to add an additional option to always hide the panel (not just outside of dungeons), so I can keep a clean UI and toggle on the panel as needed. It would just take patching 2 files to add such an option:

Xynode.lua
Code:
--- /Xynode/Xynode.lua
+++ /XynodeModified/Xynode.lua
@@ -27,6 +27,7 @@
 
 Xynode.defaults = {
 	hideControls = false,
+	alwaysHideControls = false,
 	bgAlpha = 75,
 	fgAlpha = 100,
 	offsetWinX = 0,
@@ -134,7 +135,7 @@
 	local offsetPanelY = Xynode.savedVars.offsetPanelY
 
 
-	XynodePanel:SetHidden(Xynode.savedVars.hideControls)
+	XynodePanel:SetHidden(Xynode.savedVars.hideControls or Xynode.savedVars.alwaysHideControls)
 
 	XynodePanel:ClearAnchors()
 	XynodePanel:SetAnchor(TOPLEFT,GuiRoot,TOPLEFT,offsetPanelX,offsetPanelY)
@@ -186,7 +187,7 @@
 			end
 		end
 		if(Xynode.Dungeon ~= nil) then
-			XynodePanel:SetHidden(false)
+			XynodePanel:SetHidden(false or Xynode.savedVars.alwaysHideControls)
 			XynodePanelButtonFullGuide:SetMouseEnabled(true)
 			XynodePanelButtonFullGuide:SetEnabled(true)
 			XynodePanelYouTubeFull:SetMouseEnabled(true)
@@ -212,7 +213,7 @@
 
 			Xynode.Dungeon = nil
 			Xynode.GuideSoundPlayed = false
-			XynodePanel:SetHidden(Xynode.savedVars.hideControls)
+			XynodePanel:SetHidden(Xynode.savedVars.hideControls or Xynode.savedVars.alwaysHideControls)
 
 	end
 	Xynode.CheckBoss()
XynodeMenu.lua
Code:
--- /Xynode/XynodeMenu.lua
+++ /XynodeModified/XynodeMenu.lua
@@ -93,6 +93,17 @@
 
 		},
 		{
+			type = "checkbox",
+			name = "Hide controls always",
+			getFunc = function() return Xynode.savedVars.alwaysHideControls end,
+			setFunc = function(value)
+				Xynode.savedVars.alwaysHideControls = value
+				Xynode.setUp()
+			end,
+			default = false,
+
+		},
+		{
 			type = "slider",
 			name = "Background Opacity",
 			min = 0,
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Unread 07/03/22, 11:52 AM  
hellhound_omega

Forum posts: 0
File comments: 4
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Moveable Frame?

I was wondering if the frame is moveable. The second I move it to the side it disappears forever and when it is open its smack-dab in the middle. I'd love to have the window up during a trail/dungeon on the side.
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Unread 06/29/22, 09:22 PM  
bregol

Forum posts: 0
File comments: 7
Uploads: 0
Originally Posted by Kukee2018
Originally Posted by bregol
Could you please add the option in the settings to completely hide the widget on the screen all the time? I see there is a keybind to do that, but it is only temporary (re-appears when I zone). What I'd like is to have the widget always hidden, and just use the keybinds to bring up the current boss mechanics. Thanks!
Oh, that is a bug then, I will look at it and fix
Took another look at it again and it's not just when zoning, but anytime I wall across a threshold between areas (where the name pops up in the upper right)... even going from "Vivec City" to "Vivec City Wayshrine" areas the widget reappears.
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Unread 06/07/22, 04:40 PM  
Kukee2018
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 22
Uploads: 1
Originally Posted by bregol
Could you please add the option in the settings to completely hide the widget on the screen all the time? I see there is a keybind to do that, but it is only temporary (re-appears when I zone). What I'd like is to have the widget always hidden, and just use the keybinds to bring up the current boss mechanics. Thanks!
Oh, that is a bug then, I will look at it and fix
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