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Horns of the Reach (3.1)
Updated:09/20/17 03:08 AM
Created:04/28/15 04:06 PM
Monthly downloads:65
Total downloads:13,617
Favorites:10
MD5:
ESO Italian Translation (WIP)  Popular! (More than 5000 hits)
Version: 0.108
by: DarioZ [More]
This is the unofficial Italian translation of The Elder Scrolls Online brought by www.esoitalia.it, the Italian community of Elder Scrolls Online. Work in progress. At the moment only the UI is translated.

Respectfully we call ESO modders to support the Italian language (it) in their add-ons. Thank you in advance.

Supported translated addons:
Trophy Hunters
ESO Master Recipe List


Information for Italian speakers

Addon funzionante di nuovo!

Il progetto Esoita è partito ad Aprile 2015 per offrire alla comunità italiana il gioco tradotto in italiano.

Serviranno molti mesi di lavoro per completare la traduzione di un gioco vasto come Elder Scrolls, considerando anche l'introduzione di nuove zone nel contempo e di patch. L'obiettivo finale è di offrire una traduzione di qualità a tutti gli appassionati del gioco, quindi per qualsiasi commento o segnalazione di incongruenza nella traduzione vi preghiamo di segnalarla a [email protected] o sui forum di ESO Italia.

L'addon verrà aggiornato periodicamente. Se volete collaborare contattateci a [email protected] o sul nostro forum di www.esoitalia.it

v0.108 - 20/9/17:

- L'Addon funziona nuovamente
- Aggiunto funzionamento per gli utenti Steam

v0.107 - 6/4/16:

- L'Addon funziona nuovamente (leggete bene come installare!)
- Continua la traduzione di Orsinium DLC

v0.106 - 29/2/16:

- L'Addon funziona nuovamente (grazie Zenimax!)
- Tradotta gran parte di Orsinium DLC

v0.105a - 09/11/15:

- Aggiornata UI ad Orsinium
- Tradotti nomi NPC
- Tradotte molte missioni di Bleakrock Island
- Fix Errore UI client

v0.104 - 24/10/15:

- Corretto disequipagia in rimuovi secondo segnalazione giocatori. Continuate a mandarci le vostre segnalazioni!
- Tradotte altre frasi e missioni per circa 50'000 parole.
- Aggiornata UI a Imperial City

Grazie a SomeThing, Sheelin, Spark3n ed Albione per il loro prezioso aiuto!

v0.103 - 05/08/15:

- Aggiunte decine di missioni a Stonefalls, Bleackrock Island, The Rift e Eastmarch.
- Aggiunti molti set oggetti

v0.102 - 22/06/15:

- Aggiunte decine di missioni a Glenumbra, Stonefalls, Alik'r Desert e Cyrodiil.
- Aggiunti molti set oggetti craftabili.

v0.101 - 25/05/15:

- Procede la traduzione della parte più massiccia del gioco, iniziata la traduzione delle missioni e degli obbiettivi missione oltre che dei materiali.

Addons tradotti supportati:
Trophy Hunters
ESO Master Recipe List
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Uploader
Date
0.107
15MB
DarioZ
04/06/16 01:56 PM
0.107
15MB
DarioZ
02/29/16 09:51 AM
0.105a
15MB
DarioZ
11/09/15 04:37 PM
0.104
15MB
DarioZ
10/24/15 02:26 AM
0.103
15MB
DarioZ
08/05/15 06:35 AM
0.102
15MB
DarioZ
06/22/15 02:54 AM
0.101
14MB
DarioZ
05/25/15 03:58 PM
0.1
13MB
DarioZ
04/28/15 04:06 PM


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Unread 04/29/19, 03:07 AM  
gimmy77
 
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[IT] PECCATO [EN] PITY

[IT]
Peccato davvero che il progetto sia morto in questo modo... per un gioco del genere poi, un gioco IMMENSO e BELLO !!

[EN]
Too bad that the project died this way ... for a game like that then, an IMMENSE and BEAUTIFUL game !!

Sarebbe di certo meglio se a tradurlo fosse direttamente il produttore... un po come è successo con WOW.
Last edited by gimmy77 : 04/29/19 at 03:10 AM.
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Unread 09/20/17, 03:12 AM  
DarioZ
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Originally Posted by kekikcilerakin
Hello, please let me know how do you translate this game. I want to do that for my own language.
You have to specify a new set of strings that the game will invoke for everything. Through the addon you point to a file with strings with the same IDs that substitute the original ones. There are many projects already working, please tell me the language you'd want to translate and I'll check with the ESO Internatonal Translation Group.
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Unread 05/13/17, 06:53 AM  
kekikcilerakin

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Hello, please let me know how do you translate this game. I want to do that for my own language.
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Unread 03/10/16, 12:59 PM  
D3m0n92

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Originally Posted by DarioZ
Originally Posted by alastor
Grazie mille per l'impegno che state mettendo per portare a termine questo mastodontico lavoro ^_^

una curiosità: non è possibile inserire anche una percentuale del completamento della traduzione?

inoltre, avete intenzione anche di tradurre eventuali DLC ed espansioni?
Attualmente quasi da solo sono al 4% del totale, e si sto traducendo tutta Orsinium attualmente!
Vorrei aiutarti. Come posso modificare il file? Usi programmi specifici?
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Unread 12/10/15, 07:56 AM  
DarioZ
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Originally Posted by alastor
Grazie mille per l'impegno che state mettendo per portare a termine questo mastodontico lavoro ^_^

una curiosità: non è possibile inserire anche una percentuale del completamento della traduzione?

inoltre, avete intenzione anche di tradurre eventuali DLC ed espansioni?
Attualmente quasi da solo sono al 4% del totale, e si sto traducendo tutta Orsinium attualmente!
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Unread 11/24/15, 05:32 AM  
alastor

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Grazie mille per l'impegno che state mettendo per portare a termine questo mastodontico lavoro ^_^

una curiosità: non è possibile inserire anche una percentuale del completamento della traduzione?

inoltre, avete intenzione anche di tradurre eventuali DLC ed espansioni?
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Unread 11/12/15, 03:57 AM  
votan
 
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Absolutely.
Currently unsupported localizations do not work, but if you had problems with an addon in the past, tell the author which kind of problems. Or even better: Help to fix it and supply a translation.
Sometimes you just need to create a copy from another language file and renamed it to "it.lua". Sometimes strings must match in-game strings, even if not translated yet or not well translated.
Authors (including me) would be thankful for this kind of help.
Otherwise it will never be better.
Originally Posted by fritzen
Grande iniziativa. Unico problema è il conflitto con molti altri AddOn
__________________
@votan73 (EU - megaserver)
Last edited by votan : 11/12/15 at 04:26 AM.
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Unread 11/12/15, 03:28 AM  
fritzen

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Grande iniziativa. Unico problema è il conflitto con molti altri AddOn
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Unread 11/10/15, 01:02 AM  
mertusta

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It's good to see different communities' localization work in eso! What I wonder is, I guess you're translating from Spanish to Italian, not from English, am i right? And how can you edit .lang files? By the way i am not a programmer, so my questions might be foolish

Hope you could translate entire game. Good luck!
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Unread 08/08/15, 10:55 AM  
zyxun

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is it possible to translate to chinese in tech?

thanks for reply
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Unread 04/29/15, 01:04 AM  
DarioZ
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As you noticed I started from the spanish addon, and mirrored it in italian (corrected also the error es -> it)

So really credit to Jorge from Cervanteso for his help to get this addon running.

The actual is the same working method of Cervanteso, with the game from Steam I could not make it work passing through the launcher even with Read Only usersettings.txt , but starting the game from eso.exe works as a charm!

If you have any optimization suggestion please let me know as I'm more a translator than a LUA programmer!
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Unread 04/28/15, 05:52 PM  
Baertram
 
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1 way to check if an addon is loaded is to implement a global function or variable and just check in your addon then, if this variable or function exists

addon 1:
--global function
function MyAddon1_GetVersion()
return self.version
end

addon 2 - check if addon 1 is loaded (do this in event player activated!):
if MyAddon1_GetVersion then
local addon1Version = MyAddon1_GetVersion()
end


About the langauge files:
If I have a look at the ZIP archive here I assume it is just adding some lua files that start with "it" in the name, like the "it.lua" file itsself with all the italian strings, will result in a new language "it" in the CVARS.
But this is only a guesss.
There are also spanish and portugese translations already. So there must be a solution. MAybe they need to use the alternative ESO launcher so this is working.


Originally Posted by Phinix
This looks really cool. It would be nice to see addons like this for other languages as well...

One potential concern. As an addon author, I rely on GetCVar("Language.2") to detect the current language and lookup the appropriate text string variables based on that. Since the game only supports EN, DE, and FR returns, what method would we use to detect this mod was running?

I am sure there is a command to check if a specific mod is loaded. I am guessing that would be the one to use, and set addons to use Italian string files based on that.

Of course they would have to store them in a separate place, and/or add a separate path to their manifest in addition to languagepath/$(language).lua since $(language) is native and again only redirects to EN, DE, or FR.

For example you could add a 2nd path languagepath/IT.lua and instead of "do local Add = ZO_CreateStringId" start this file in table format like so:

Code:
ItalianStrings= {
	STRINGNAME_1 = "Some text.",
	STRINGNAME_2 = "Other text.",
	STRINGNAME_3 = "Still more text.",
}
Then instead of GetCVar("Language.2") (which still wouldn't work since there IS no "IT" variable), you could say just reference these string names directly since they are in your include list in the manifest.

Code:
string = STRINGNAME_1 .. "non-variable text" .. STRINGNAME_2 .. "etc."
Perhaps there is a better way, but I would think adding CVARS to the global space would be restricted.
Last edited by Baertram : 04/28/15 at 05:53 PM.
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Unread 04/28/15, 05:24 PM  
Phinix
 
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This looks really cool. It would be nice to see addons like this for other languages as well...

One potential concern. As an addon author, I rely on GetCVar("Language.2") to detect the current language and lookup the appropriate text string variables based on that. Since the game only supports EN, DE, and FR returns, what method would we use to detect this mod was running?

I am sure there is a command to check if a specific mod is loaded. I am guessing that would be the one to use, and set addons to use Italian string files based on that.

Of course they would have to store them in a separate place, and/or add a separate path to their manifest in addition to languagepath/$(language).lua since $(language) is native and again only redirects to EN, DE, or FR.

For example you could add a 2nd path languagepath/IT.lua and instead of "do local Add = ZO_CreateStringId" start this file in table format like so:

Code:
ItalianStrings= {
	STRINGNAME_1 = "Some text.",
	STRINGNAME_2 = "Other text.",
	STRINGNAME_3 = "Still more text.",
}
Then instead of GetCVar("Language.2") (which still wouldn't work since there IS no "IT" variable), you could say just reference these string names directly since they are in your include list in the manifest.

Code:
string = STRINGNAME_1 .. "non-variable text" .. STRINGNAME_2 .. "etc."
Perhaps there is a better way, but I would think adding CVARS to the global space would be restricted.
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Unread 04/28/15, 05:22 PM  
Baertram
 
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Hey there,

I just met an italian guy ingame, a couple of days ago, and was starting to add italian language support to my addons (where it makes sense).
So i'm happy to see you started this project

btw:
I think you got an error in your description:
Code:
Respectfully we call ESO modders to support the Italian language (es) in their add-ons. Thank you in advance.
I guesss you copied it from the spanish language mod and it should be "it" and not "es"?
Last edited by Baertram : 04/28/15 at 05:22 PM.
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