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Deadlands (7.2.5)
Updated:01/01/22 07:14 AM
Created:03/10/16 06:14 AM
Monthly downloads:310
Total downloads:111,039
Favorites:147
MD5:
Categories:Sorcerer, Casting Bars, Cooldowns
Pet Dismiss  Popular! (More than 5000 hits)
Version: 1.3.1
by: adriant1978 [More]
Here is a quick add-on I wrote which adds key bindings for dismissing the Sorcerer's summoned pets in ESO. No longer do you have to open up the character menu and click around to get rid of your Familiar, Clannfear, or Twilight. Thanks to work by UusSanct it also supports the Warden's bear.

Since version 1.3.0 this add-on also has the option of automatically dismissing your pet(s) if you use a crafting station or talk to a banker. Do your part to keep Tamriel's crafting and financial hubs free of daedra and animals.
1.3.1

* API version bump to 101032

1.3.0

* Add option (enabled by default) to auto-dismiss at banker or craft station

1.2.14

* API version bump to 100035

1.2.13

* API version bump to 100033

1.2.10

* API version bump to 100031

1.2.10

* API version bump to 100029

1.2.9

* API version bump to 100028

1.2.8

* API version bump to 100027

1.2.7

* API version bump to 100026

1.2.6

* API version bump to 100025

1.2.5

* API version bump to 100024

1.2.4

* API version bump to 100023

1.2.3

* API version bump to 100022

1.2.2

* API version bump to 100021

1.2.1

* API version bump to 100020

1.2.0

* API version bump to 100019

* Add code by UusSanct to support Warden bears

1.1.1

* API version bump to 100018

1.1.0

* API version bump to 100017

* Add option to dismiss all pets at once

1.0.3

* API version bump to 100016

1.0.2

* Fixed an incorrect ability ID for "Summon Twilight Tormentor III" which prevented the Twlight of this type and rank from being dismissed.

1.0.1

* Fixed a typo in EVENT_MANAGER:RegisterForEvent - thanks to Rengaru for reporting this
Optional Files (0)


Archived Files (17)
File Name
Version
Size
Uploader
Date
1.3.0
2kB
adriant1978
08/09/21 12:33 PM
1.2.14
2kB
adriant1978
07/19/21 02:48 PM
1.2.13
2kB
adriant1978
12/29/20 10:00 AM
1.2.11
2kB
adriant1978
05/30/20 10:57 AM
1.2.10
2kB
adriant1978
11/03/19 10:55 AM
1.2.9
2kB
adriant1978
08/21/19 09:14 AM
1.2.8
2kB
adriant1978
05/20/19 12:41 PM
1.2.7
2kB
adriant1978
03/31/19 05:18 AM
1.2.6
2kB
adriant1978
11/12/18 04:39 AM
1.2.5
2kB
adriant1978
09/01/18 04:28 AM
1.2.4
2kB
adriant1978
05/23/18 09:39 AM
1.2.3
2kB
adriant1978
03/24/18 04:58 AM
1.2.2
2kB
adriant1978
11/11/17 09:01 AM
1.2.1
2kB
adriant1978
08/26/17 04:55 AM
1.2.0
2kB
adriant1978
06/09/17 11:43 AM
1.1.1
1kB
adriant1978
02/21/17 02:23 AM
1.0.3
1kB
adriant1978
08/09/16 04:11 AM


Post A Reply Comment Options
Unread 09/12/21, 07:34 AM  
kad
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 50
Uploads: 1
Is there a way the auto-dismiss at banker could EXCLUDE doing so when you summon a personal banker? The human, kajitt or crow ones?

-K
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Unread 12/29/20, 12:06 PM  
Alessondria

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This add-on may not have been up to date but it still worked. Thank you for this and the update.
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Unread 10/10/20, 01:53 PM  
Medieval3D
 
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Update for Graymoor please

Hi, the addon says is outdated (appears in red), I wish I could use this addon. So I could dismiss Unstable familiar (or other pets) in cities and then when I go out to the wilderness I resummon quickly it just for battle. I wonder If works with Volatile familiar morph (that morph when you use key for summon it, makes the familiar do aoe damage)

Please update
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Unread 07/30/20, 02:06 PM  
Rhypon
 
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Much obliged!

I just wanted to say thank you for this invaluable addon; it's become indispensable for me. I only wish more people would use it in towns, at craft stations, and especially in banks!
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Unread 05/30/20, 10:59 AM  
adriant1978
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Forum posts: 0
File comments: 5
Uploads: 2
Originally Posted by vecny.samotar
pls update for necromancer
What's the need here? Necro doesn't have any permanent pets, so can't you just wait for the effect timer to run down?
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Unread 08/13/19, 09:53 AM  
Tamelon

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Originally Posted by vecny.samotar
pls update for necromancer
There is no real need. Equipment management Addons like AlphaGear2 and such provide the same.

just define a barsetup without pets and switch to this in cities. Switch to petset when going into dungeons.
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Unread 06/27/19, 04:49 AM  
vecny.samotar
 
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pls update for necromancer
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Unread 09/01/18, 09:27 AM  
Xerge

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You dont know you need something until you have it.

life changing.
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Unread 09/01/18, 04:47 AM  
adriant1978
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Forum posts: 0
File comments: 5
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Re: Automatic dismiss in some contexts

This would be awesome but I think you are right in your suspicion that it goes beyond what the API provides.

I see some functions like GetPlayerActiveSubzoneName() and so on, but that would require maintaining an enormous hand-crafted list of locations where the pets should be auto-dismissed.

If anyone has more knowledge of the API than me and can suggest some way this would be possible though, I'd definitely look into it!

Originally Posted by VulcanTourist
I'd prefer eventual settings for automatic dismissal when entering certain identifiable areas, like towns and player homes, for example. I'd add approach to doorways, wayshrines, outside crafting stations, and quest-giving NPCs to that list of choices, but I doubt the game API has functions that would allow detecting such approach events. I would personally enable options for all of those if they existed. I had read somewhere that the Summerset chapter was going to include automatic dismissal of some pets in urban settings, but it seems that was false or got reverted before release. Mounts should have been dealt with in a similar fashion, like establishing a "no-ride zone" around doorways, wayshrines, and crafting stations, quest-givers, etc.
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Unread 05/25/18, 01:32 PM  
VulcanTourist
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Forum posts: 27
File comments: 232
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Automatic dismiss in some contexts

I'd prefer eventual settings for automatic dismissal when entering certain identifiable areas, like towns and player homes, for example. I'd add approach to doorways, wayshrines, outside crafting stations, and quest-giving NPCs to that list of choices, but I doubt the game API has functions that would allow detecting such approach events. I would personally enable options for all of those if they existed. I had read somewhere that the Summerset chapter was going to include automatic dismissal of some pets in urban settings, but it seems that was false or got reverted before release. Mounts should have been dealt with in a similar fashion, like establishing a "no-ride zone" around doorways, wayshrines, and crafting stations, quest-givers, etc.
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Unread 05/23/18, 09:41 AM  
adriant1978
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Forum posts: 0
File comments: 5
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Re: Second dismiss for bears

Not sure exactly what you mean here. I can dismiss the Eternal Guardian just fine and it does not respawn. I thought it only respawned if it died?
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Unread 02/27/18, 06:38 PM  
Saleand
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Forum posts: 4
File comments: 6
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Second dismiss for bears

Hi there!
You could add this code after CancelBuff(buffSlot) string:

Code:
if petList == PetDismiss.Grizzlys then
	zo_callLater(function()
		PetDismiss:DismissPet(PetDismiss.Grizzlys)
	end, 4000)
end
So, auto-respawned bear will be dismissed again automatically. I think it's better than press key twice.
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Unread 02/07/18, 05:07 PM  
vecny.samotar
 
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would not you be able to add keyboard shortcuts to unsummoned Betty Netch?
I want it because the passive spell is so healed
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Unread 11/22/17, 04:40 PM  
vecny.samotar
 
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would you be able to add a keyboard shortcut even for a call?
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Unread 06/28/17, 10:56 PM  
UusSanct

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Originally Posted by Toua
hi,

i wanted to try out the addon, but i cant find anything in the control settings to actually set the keybinds up. I use the 1.2 version and its activated in the addon overview.
hmm... well just in case you might have overlooked it - the keybinds are in Addon Keybinds under Controls

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