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Compatibility: | Scribes of Fate (8.3.5) |
Updated: | 03/18/23 12:46 PM |
Created: | 06/13/16 10:53 PM |
Monthly downloads: | 498 |
Total downloads: | 59,653 |
Favorites: | 94 |
MD5: | |
Categories: | Graphic UI Mods, Bags, Bank, Inventory, Buff, Debuff, Spell, Combat Mods, Unit Mods |
File Name |
Version |
Size |
Uploader |
Date |
1.14.5 |
46kB |
Phinix |
07/25/21 02:41 PM |
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Forum posts: 0
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My UI still like that
![]() ![]() ![]() https://ibb.co/pZSp1Wj ![]()
Last edited by wzyas : 07/03/22 at 12:03 PM.
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wzyas |
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No errors, but info bars, combat info are in the middle of the screen. Ran config in /pui a few times.
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TheCoryGuy |
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Raati |
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Ryetsu |
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Sharpfangjr |
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Forgot to add this earlier but here is the other compass that shows up randomly now and again.
https://imgur.com/LFUPJ74 Also noticed there is no quest tracker and health, stamina or magika which is weird .
Last edited by etalboenje : 07/03/20 at 01:09 AM.
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![]() The error with wykkyd's toolbar is something I already noticed and am working on a fix for. In the meantime you should be able to run the config for wykkyd's toolbar and full immersion again to get things where they should be. If not, go into the addon settings for wykkyd's toolbar and find the option for locking the position, and uncheck it. Then just drag the bar to the top and it will auto-snap centered. You can then re-lock it. The size of the compass looks to be set correctly, which is wykkyd's full immersion I believe. However, the actual position of the compass is handled by Azurah. If you do not have Azurah installed or have not run /pui with it checked that may be why it is out of place. Hope this helps, and watch for an update! ![]() |
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Phinix |
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I have a few problems, some of the ui isn't where it is supposed to be.
Code:
user:/AddOns/PhinixUI/modules/wykkydsToolbar.lua:64: attempt to index a nil value stack traceback: user:/AddOns/PhinixUI/modules/wykkydsToolbar.lua:64: in function 'PUIAddon.wykkydsToolbar' user:/AddOns/PhinixUI/bin/AddonDB.lua:37: in function 'run' user:/AddOns/PhinixUI/PhinixUI.lua:256: in function 'RunSelected' user:/AddOns/PhinixUI/PhinixUI.lua:364: in function 'PUIAddon.XMLNavigation' PUIAddon_MainFrameListFrameRunButton_MouseUp:6: in function '(main chunk)' The compass is not movable, and there seems to be two of them. One dissapears while running and the other appears while I am not (might be intended). I don't know how to put images up properly so heres a link. https://imgur.com/006tny1
Last edited by etalboenje : 07/02/20 at 09:50 PM.
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etalboenje |
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Broduskii |
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Re: Question about out-of-date/unsupported Libraries
As for the libraries, I have completely recompiled the addon description page. Now every addon in the core and optional lists have their individual required libraries (with up to date verification of versions) listed (and linked) under their download links. Some addons require an older version of a library even though there is a newer version available, and sometimes backwards compatibility does NOT work (because the addon specifically looks for the name of the old version). This is accounted for in the links. Also none of the addons in the core or optional lists nor Phinix UI itself require LibStub anymore! I hope this helps sort things out! <3
Last edited by Phinix : 06/04/20 at 03:19 AM.
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Phinix |
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Phinix |
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Forum posts: 1
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![]() I have a question about the libraries your compilation requires. So on the library list, it shows LibFilters-2.0, but Advanced Filters requires LibFilters-3.0. So should I just toss LibFilters-2.0 and go with LibFilters-3.0, or have them both? I feel some clarification for libraries that are out of date and unsupported or replaced should be put into the description.
Also of note, Advanced Filters is not complaining about a missing dependency even though I don't have LibFilters-3.0 installed. On another note, what should be done about LibStub? I know your addon requires it, but the LibStub page says it is unsupported and should be tossed. Thanks! p.s. I remember you all the way back to Oblivion days with the Phinix DarkUI. I always had to play with that mod back then. <3 |
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NaterOfTheWired |
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The last version is almost perfect, apart from the fact that the toolbar seems to be a stubborn one and still doesn't want to be configured automatically. Same bug, same problem.
Code:
user:/AddOns/PhinixUI/modules/wykkydsToolbar.lua:62: attempt to index a nil value stack traceback: user:/AddOns/PhinixUI/modules/wykkydsToolbar.lua:62: in function 'PUIAddon.wykkydsToolbar' user:/AddOns/PhinixUI/bin/AddonDB.lua:37: in function 'run' user:/AddOns/PhinixUI/PhinixUI.lua:256: in function 'RunSelected' user:/AddOns/PhinixUI/PhinixUI.lua:364: in function 'PUIAddon.XMLNavigation' PUIAddon_MainFrameListFrameRunButton_MouseUp:6: in function '(main chunk)' To avoid that this is a self-inflicted problem, I backed up my addon folder and the SavedVariables directory and emptied them completely. I installed all CORE addons and the CORE libraries step by step, logged in afterwards and reloaded the libraries that were marked as missing dependencies. When I follow up the bug with my modest knowledge, it grumbles about the SavedVariables. Have there been any renaming in the past by Wykkyd and your script refers to a designation that may not be called in that form because it is no longer present? Oh, secondly, the compass... I almost forgot. It's still visible in the center of the picture and doesn't want to be moved. If I deactivate "enable compass tweaks" in the addon "Wykkyd's Full Immersion", the compass reacts at least so far that it positions itself under the MiniMap, but in vanilla style and size. If I activate the tweaks, the compass positions itself again in the middle as on the screenshot and doesn't want to be moved any longer. But apart from these two points, the compilation rocks. Keep working, I see here a successful alternative to Bandit, LUI or AUI. P.S.: Thank you very much for integrating CombatMetrics into the scripts.
Last edited by Tirili : 05/27/20 at 09:52 AM.
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Tirili |
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Update...
Thanks for the reports and kind words!
The problems with errors and Wykkyd's Toolbar should be fixed in the latest version. Also, I added preliminary config support for Combat Metrics. |
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Phinix |
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Hi Phinix,
i keep getting the same error as Sharpfangjr with Wykkyd's Toolbar: Code:
user:/AddOns/PhinixUI/modules/wykkydsToolbar.lua:95: attempt to index a nil value stack traceback: user:/AddOns/PhinixUI/modules/wykkydsToolbar.lua:95: in function 'PUIAddon.wykkydsToolbar' user:/AddOns/PhinixUI/bin/AddonDB.lua:37: in function 'run' user:/AddOns/PhinixUI/PhinixUI.lua:252: in function 'RunSelected' user:/AddOns/PhinixUI/PhinixUI.lua:360: in function 'PUIAddon.XMLNavigation' PUIAddon_MainFrameListFrameRunButton_MouseUp:6: in function '(main chunk)' Disabling this one and start over with /pui seems working but after the automatic /reloadui i'm stuck with this one: Code:
user:/AddOns/wykkydsOutfitter/e/LWF/LibWykkydFactory4.lua:670: attempt to index a nil value stack traceback: user:/AddOns/wykkydsOutfitter/e/LWF/LibWykkydFactory4.lua:670: in function 'ShouldBeHidden' user:/AddOns/wykkydsOutfitter/e/LWF/LibWykkydFactory4.lua:305: in function 'ToggleUIFrames' user:/AddOns/wykkydsOutfitter/e/LWF/LibWykkydFactory4.lua:7074: in function '(anonymous)' The compass and Combat Metrics are not where they should be, compared to your screenshots, after your configuration is finished. As i wrote before the toolbar is, if enabled, shown midscreen but keeps getting lua-errors so i have to disable it. Here's a screenshot where you can see what i'm talking about: Thanks for your work, i like the design mixed with the functionality and the idea behind this concept. Keep working ![]() edit: The Vanilla QuestTracker is now replaced by FCM Quest Tracker and i manually placed Combat Metrics in the lower right corner.
Last edited by Tirili : 05/25/20 at 01:29 PM.
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Tirili |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. ![]() |
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