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Dragonhold (5.2.5)
Updated:12/02/19 12:24 PM
Created:06/25/16 12:39 AM
Monthly downloads:102,111
Total downloads:1,501,847
Favorites:1,026
MD5:
5.2.5
Votan's Minimap  Popular! (More than 5000 hits)
Version: 1.6.8
by: votan [More]
Description
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
    The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
    Positioning and resizing in keyboard mode only.
  • The window is resizable via mouse. (this code is written by ZOS, not me)

If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks, @Anceane and @Drakanwulf for testing

Remarks
  • There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.
  • If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.
  • In order to move or resize the window, you need to go to the mouse-cursor mode. You can do this by pressing the key-bind for mouse-cursor mode, which is "." (dot) by default. Or you press "Enter" as if you want to start chatting.
    Once you have the mouse pointer you can drag the window with the title-bar and bottom-bar. Or resize it using the border. The mouse pointer will change. Like in Windows. (And I guess MAC, too )

ToDo
- Customize pin scaling Done. => Extra settings page.
- Try to enable tooltips: Update: Found a real, real hacky way. Gamepad mode is wonky. One has really have to think about going this way.
version 1.6.8: Sync built-in setting "Keep Square" across characters, which makes it account-wide. You may have to toggle it one last time.

version 1.6.7:
- For the peace of mind I changed to a simple camera heading from current view angle. And: No, I will not offer both as an option.

version 1.6.6:
- Limit "Field of View" indicator angle to 140 degrees maximum.

version 1.6.5:
- Added missing texture to zip.

version 1.6.4:
- Fixed overseen use of LibStub.

version 1.6.3:
- Update to API 100029 "Dragonhold".
- New option: Show Field of View. As requested.

version 1.6.2:
- There is a bug in LibHarvensAddonSettings, which I fixed for myself. Until Harven fixes it, the feature is disabled again. Sorry.

version 1.6.1:
- Update to API 100028 "Scalebreaker".

version 1.6.0:
- Update to API 100027 "Elsweyr".
- Custom pin sizes.

version 1.5.1:
- New option: Asynchronous Update is optional, now. Try it.

version 1.5.0:
- Update to API 100026 "Wrathstone".
- Allow to fix Mini Map at current mouse pointer position like setting a waypoint.
- Tweaked dead-zone handling of the zone/sub-zone toggling.

version 1.4.14:
- new option: Show Full Title. As requested by @mav1234.

version 1.4.13:
- Fixed gamepad levels buttons.

version 1.4.12:
- The fix of 1.4.10 introduced a new bug, that sometimes the mini map stops following the player pin.

version 1.4.11:
- The fix of 1.4.10 introduced a new bug, that does not allow to hide the mini map once the world map was shown.

version 1.4.10:
- Fixed leaving fast travel mode on dismounting. Thanks to @Jhenox.

version 1.4.9:
- Fixed overseen change to POIs.

version 1.4.8:
- Fixed gamepad hacks.

version 1.4.7:
- Update for "Murkmire".
- Update to LibAsync rev 1.8.
- Compabitility with PerfectPixel.

version 1.4.6:
- Fixed mini map keeps stuck in drag-scroll mode.
- Added russian translation. Thanks to KiriX.
- Improved support for language-packs. Thanks to TERAB1T.
- New option: Keep Square. Finally found a way to change ZOS' pan&zoom for retangluar mini maps.

version 1.4.5:
- Update LibHarvensAddonSettings rev 7.2. Fixed color picker settings.

version 1.4.4: Fixed dependency typo, which prevents addon gets loaded.

version 1.4.3:
- Update to API 100024 "Wolfhunter".
- Update to LibAsync rev 1.7.
- New library load structure.
- New behavior: Mounted Zoom is a scale factor, now. You may need to re-adjust this value to your preferences.

version 1.4.2:
- Fixed bug which would cause trouble with WaypointIt.

version 1.4.1:
- Store zoom factors scale and limitedScale in VOTANS_MINIMAP. Requested by Shinni.
- Fixed fast travel to "The Harborage".

version 1.4.0:
- Fixed settings reset to default.
- Added LibQuickPin for faster pins drawing in World Map and Minimap. Thanks to @Shinni.
- API bump 100023 "Summerset".

version 1.3.5:
- All settings, expect toggle state, account-wide: Zoom key-binds did use wrong settings.
- Fixed icon size scaling.
- Hopefully fixed the Cyrodiil zone caption update. Part 3.

version 1.3.4:
- Fixed "Show while Mounted".

version 1.3.3:
- Hopefully fixed the Cyrodiil zone caption update. Part 2.
- Update to LibAsync rev 1.6: Take cake of V-Sync on/off.
  • For V-Sync on, the target frame rate is bit higher than 60fps.
  • For V-Sync off, the frame limiter value (default 100fps) is used for target frame rate.

- All settings, except toggle state, account-wide.

version 1.3.2:
- Fixed wrong pins. Part 2.
- Hopefully fixed the Cyrodiil zone caption update.

version 1.3.1:
- Fixed wrong pins
- Hopefully fixed hooking pins. Like "Hide Preview Houses".

version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back to render method of v1.1.0 with new LibAsync.
- Fixed missing map update for Cyrodiil specific pins.
- Added debug option to show frame freeze warning.

version 1.1.1:
- Deleted unused files.
- Reverted rendering tweaks, which could make the addon "heavier".

version 1.1.0:
- Better support for LibGPS.
- Limited gamepad support. Thanks to @Shinni.
* Limitation: Positioning and resizing can be done in keyboard mode only.
- New option to suppress Zone change annoucement in upper right corner.
- Use LibAsync for asynchronous programming.
- New option: time format.

version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.9
242kB
08/15/19 10:45 AM
Addon


Archived Files (56)
File Name
Version
Size
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1.6.7
40kB
votan
11/23/19 12:45 PM
1.6.6
40kB
votan
11/17/19 04:37 AM
1.6.5
40kB
votan
11/12/19 02:13 PM
1.6.4
40kB
votan
11/09/19 10:43 AM
1.6.3
41kB
votan
10/19/19 08:26 AM
1.6.2
40kB
votan
08/13/19 02:13 PM
1.6.1
40kB
votan
08/12/19 11:13 AM
1.6.0
40kB
votan
05/18/19 08:08 AM
1.5.1
45kB
votan
02/05/19 12:49 PM
1.5.0
45kB
votan
02/03/19 08:59 AM
1.4.14
44kB
votan
01/13/19 01:22 PM
1.4.13
44kB
votan
11/17/18 10:53 AM
1.4.12
44kB
votan
11/10/18 10:48 AM
1.4.11
44kB
votan
10/30/18 01:34 PM
1.4.10
44kB
votan
10/28/18 11:36 AM
1.4.9
44kB
votan
10/22/18 11:51 AM
1.4.8
44kB
votan
10/20/18 10:34 AM
1.4.7
44kB
votan
10/13/18 09:22 AM
1.4.6
41kB
votan
09/16/18 08:12 AM
1.4.5
39kB
votan
08/13/18 02:11 PM
1.4.4
39kB
votan
08/13/18 12:19 PM
1.4.2
33kB
votan
05/20/18 08:39 AM
1.4.1
33kB
votan
05/04/18 01:20 PM
1.4.0
33kB
votan
04/26/18 11:58 AM
1.3.5
31kB
votan
04/02/18 11:20 AM
1.3.4
31kB
votan
04/02/18 08:17 AM
1.3.3
31kB
votan
03/30/18 08:29 AM
1.3.2
31kB
votan
03/22/18 02:54 PM
1.3.1
31kB
votan
03/17/18 11:51 AM
1.3.0
31kB
votan
03/14/18 11:55 AM
1.2.5
31kB
votan
02/04/18 02:41 AM
1.2.4
31kB
votan
12/26/17 01:09 PM
1.2.3
31kB
votan
12/13/17 01:04 PM
1.2.2
30kB
votan
10/31/17 02:53 AM
1.2.1
30kB
votan
10/22/17 01:21 PM
1.2.0
30kB
votan
07/20/17 12:03 AM
1.1.9
30kB
votan
07/01/17 05:39 AM
1.1.7
30kB
votan
05/19/17 11:00 AM
1.1.6
30kB
votan
05/18/17 01:28 PM
1.1.5
30kB
votan
05/18/17 12:54 PM
1.1.4
29kB
votan
05/17/17 11:08 PM
1.1.3
25kB
votan
04/09/17 03:06 PM
1.1.2
25kB
votan
04/02/17 03:39 AM
1.1.1
25kB
votan
03/25/17 02:21 PM
1.1.0
27kB
votan
03/15/17 02:09 PM
1.0.10
21kB
votan
02/25/17 02:21 PM
1.0.9
21kB
votan
02/12/17 05:59 AM
1.0.8
21kB
votan
02/11/17 09:56 AM
1.0.7
21kB
votan
02/03/17 12:04 PM
1.0.6
21kB
votan
11/20/16 08:52 AM
1.0.5
21kB
votan
09/07/16 11:07 AM
1.0.4
19kB
votan
07/16/16 07:54 AM
1.0.3
19kB
votan
07/09/16 06:13 AM
1.0.2
18kB
votan
07/03/16 11:58 AM
1.0.1
17kB
votan
06/28/16 11:44 PM
1.0.0
16kB
votan
06/25/16 12:39 AM


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Unread 12/03/19, 12:48 PM  
votan
 
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Re: Can't get the minimap to show up in ESO

Originally Posted by Zelanian
Not being tech savvy, I can't seem to get the minimap to show up in ESO. I have it loaded by Minion and it looks like it's ok on the character loading screen (meaning it shows it's loaded). In game Add-on interface says it needs a dependency, but I can't seem to find out which one it needs. Been trying for two days and I'm at a loss. Please help!
You should be able to expand the menu entry to see the dependencies. Or you could use https://www.esoui.com/downloads/info...AddonList.html to do that for you.
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Unread 12/03/19, 12:46 PM  
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Re: Thank you x 100 !

Originally Posted by Choco-Cooper
votan, thanks for your ongoing work on this add-on and so many others. My ESO would be a far lesser game without your contributions. Where do we donate? Gotta keep you well fed and hydrated LOL


Thank You.
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Unread 12/03/19, 01:27 AM  
Zelanian

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Can't get the minimap to show up in ESO

Not being tech savvy, I can't seem to get the minimap to show up in ESO. I have it loaded by Minion and it looks like it's ok on the character loading screen (meaning it shows it's loaded). In game Add-on interface says it needs a dependency, but I can't seem to find out which one it needs. Been trying for two days and I'm at a loss. Please help!
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Unread 12/02/19, 01:53 PM  
Choco-Cooper

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Thank you x 100 !

votan, thanks for your ongoing work on this add-on and so many others. My ESO would be a far lesser game without your contributions. Where do we donate? Gotta keep you well fed and hydrated LOL
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Unread 11/29/19, 12:22 PM  
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Re: Small Bug?

Originally Posted by amber1019
Maybe not a huge problem, but a small bug? I'm not sure if making changes on one character, and then using /reloadui or relogging could make the situation worse.

The setting "Keep Square" isn't account-wide, but the map doesn't change despite that. (Which is good, sort of.)

For example, I turned off "Keep Square" on one character to make the map wider.
I logged onto another character, and "Keep Square" had defaulted to "ON", but the map hadn't adjusted to fit that setting.
Which is good. Because I would've been upset had that setting reverted my changes.

But perhaps that setting should be account-wide as to reflect how the minimap actually is? (Square or not square.)
Yes, could be. I don't use that option. I have a look. Thanks
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Unread 11/29/19, 10:42 AM  
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Question Small Bug?

Maybe not a huge problem, but a small bug? I'm not sure if making changes on one character, and then using /reloadui or relogging could make the situation worse.

The setting "Keep Square" isn't account-wide, but the map doesn't change despite that. (Which is good, sort of.)

For example, I turned off "Keep Square" on one character to make the map wider.
I logged onto another character, and "Keep Square" had defaulted to "ON", but the map hadn't adjusted to fit that setting.
Which is good. Because I would've been upset had that setting reverted my changes.

But perhaps that setting should be account-wide as to reflect how the minimap actually is? (Square or not square.)
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Unread 11/26/19, 09:56 PM  
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Thumbs up Perfect!

Hey, Votan. I just wanted to say that I love your new implementation of the camera view stuff. It's great. Thank you.
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Unread 11/24/19, 02:20 AM  
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Re: no character icon

Originally Posted by insane247
for awhile I haven't had an arrow showing where my character is on the minimap. It shows members of my team, but not me, making the map hard to follow. I've tried everything to get it to work.
Do you see the pin at the world map? What is your mini pin size factor. And did you try to change it forth and back?
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Unread 11/23/19, 06:51 PM  
insane247

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no character icon

for awhile I haven't had an arrow showing where my character is on the minimap. It shows members of my team, but not me, making the map hard to follow. I've tried everything to get it to work.
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Unread 11/19/19, 12:30 PM  
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Originally Posted by Kyoma
The reason for the texture being used is that the code basically creates 2 beams and then dynamically sets their angle compared to each other to create the cone shape.
I figured. That's why I figured I couldn't just swap out the textures.

Great way to go about it... but doesn't appeal to me in its current implementation. The angle is simply too large. It would be great if we had something in the settings that allowed us to set the angle size.
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Unread 11/19/19, 12:13 PM  
Kyoma
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The reason for the texture being used is that the code basically creates 2 beams and then dynamically sets their angle compared to eachother to create the cone shape.
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Unread 11/19/19, 11:11 AM  
amber1019
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Originally Posted by Anceane
Originally Posted by amber1019
Version 1.6.6 did nothing to correct the problem with the "field of view" setting.

The texture should be meant to indicate the direction the camera is facing, with maybe only a slight visual representation of our field of view..... not to show our actual field of view.

To ensure I didn't have any other addons interfering, I disabled everything but Votan's Minimap and its required libraries.

^ That's almost useless.

I also don't understand why you're using:

Versus something like this:

To accomplish the task.
But I'm no ESO addon creator, so you may have a very good reason for going that route.
But I'm of a strong opinion to believe what you implemented isn't what anyone actually requested/wanted and there may have been some confusion about the matter.

If you want to continue using the single line texture to indicate our camera view direction, could you please give us a setting to change its angle size to our preference? That may be the easiest way to go about it.

Or at least let me know what I can change in the lua to make the angle size smaller?
Thank you in advance.
Personally due to my eyes i larger version is perfect for me. If this is just a matter of .dds why you dont do the one you want ? (no mean stuff intended)
What??? It's not a matter of dds. I don't believe it would work correctly even if i did switch out the textures. I'm sure there's something in the lua that would need to be changed, too.
No offense, but my post is only meant for Votan. I'd like to discuss this with them. Thanks though.
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Unread 11/19/19, 11:05 AM  
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Originally Posted by amber1019
Version 1.6.6 did nothing to correct the problem with the "field of view" setting.

The texture should be meant to indicate the direction the camera is facing, with maybe only a slight visual representation of our field of view..... not to show our actual field of view.

To ensure I didn't have any other addons interfering, I disabled everything but Votan's Minimap and its required libraries.

^ That's almost useless.

I also don't understand why you're using:

Versus something like this:

To accomplish the task.
But I'm no ESO addon creator, so you may have a very good reason for going that route.
But I'm of a strong opinion to believe what you implemented isn't what anyone actually requested/wanted and there may have been some confusion about the matter.

If you want to continue using the single line texture to indicate our camera view direction, could you please give us a setting to change its angle size to our preference? That may be the easiest way to go about it.

Or at least let me know what I can change in the lua to make the angle size smaller?
Thank you in advance.
Personally due to my eyes i larger version is perfect for me. If this is just a matter of .dds why you dont do the one you want ? (no mean stuff intended)
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Unread 11/19/19, 10:31 AM  
amber1019
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Version 1.6.6 did nothing to correct the problem with the "field of view" setting.

The texture should be meant to indicate the direction the camera is facing, with maybe only a slight visual representation of our field of view..... not to show our actual field of view.

To ensure I didn't have any other addons interfering, I disabled everything but Votan's Minimap and its required libraries.

^ That's almost useless.

I also don't understand why you're using:

Versus something like this:

To accomplish the task.
But I'm no ESO addon creator, so you may have a very good reason for going that route.
But I'm of a strong opinion to believe what you implemented isn't what anyone actually requested/wanted and there may have been some confusion about the matter.

If you want to continue using the single line texture to indicate our camera view direction, could you please give us a setting to change its angle size to our preference? That may be the easiest way to go about it.

Or at least let me know what I can change in the lua to make the angle size smaller?
Thank you in advance.
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Unread 11/19/19, 01:56 AM  
votan
 
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Re: Mini Map Affecting Default Regular Map Zoom Level

Originally Posted by dorrson
After updating to the latest release, FPS have taken a huge drop. I had to disable the minimap to get fps back to normal numbers.
@dorrson: If you do not use "Show Field of View", I highly doubt it has to do with the lastest update of this addon.

Originally Posted by AgateKibbles
Hey All! I just downloaded and am LOVING the mini map! The only issue im having this far is whenever i check my regular map and zoom in, leave, and then come back to the map, the default zoom has been zoomed all the way out, as opposed to leaving the zoom where i left it as it did previously. I know this is an issue with the addon, but not sure how or why. is there any fix for this? thanks in advance for any and all assistance!

(@AgateKibbles - NA Megaserver)
@AgateKibbles: Yes, the map does not remember you current World Map zoom. Because the same control zooms back to the mini map zoom. Where is an option "Zoom World Map to Player". I can't offer you another solution, yet.
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