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Waking Flame (7.1.5)
Updated:10/02/21 11:38 AM
Created:06/25/16 12:39 AM
Monthly downloads:37,531
Total downloads:2,439,558
Favorites:1,488
MD5:
7.1.5
Votan's Minimap  Popular! (More than 5000 hits)
Version: 1.8.0
by: votan [More]
DependenciesDescription
This addon reactivates the mini map from ZOS. Thus the mini map does not do less, but also not more than the built-in world map, because it is the built-in world map.

No artificial synchronization of (custom) pins between mini map and world map. All kind of pins are supported by design.
But also no border pins or rotation mode and such features. My mini map is intended to be lightweight and fast.
  • Includes world map performance tweaks, which can be disabled for performance comparison.
    The tweaks changing the pin rendering to utilize the CPU up to a framerate of 75 only. Seeing the pins rendered over time is not a sign of overload of this addon, but a compensation of others.
  • Conflicts with other mini maps can be expected. Therefore the mini map can be disabled to use the tweaks only.
  • I do not recommend to use the AUI mini map module at the same time as mine.
  • Gamepad support, but limited due to lines in ZOS source code, they call a "total hack" themself:
    Positioning and resizing in keyboard mode only.
  • The window is resizable via mouse. (this code is written by ZOS, not me)

If you think you need a full-featured mini map try the MiniMap by Fyrakin.

@Shinni did a great job creating a plug-in for a Circular Votan's Mini Map.
And if you want to show group pins in different colors and/or icons, such as showing a different color for dead players, you may want to use Votan's Group Pins.

Providing a mini map can be an unthankful job. I guess Fyrakin could sing a song or two. Therefore I can't resist to say:
The addon works well for me. Otherwise I would not have released it. If you think you have performance problems due to this addon, help tracking down or stop using.
Frame freezes are most likely coming from an addon providing a lot of pins without taking care about creating even a simple pin takes some time multiplied by hundreds.
In this case the author of that addon can make it more mini map friendly, only.

Thanks to @scootworks, @Anceane and @Drakanwulf for testing

Remarks
  • There are key-bindings to toggle the mini map on/off. For technical reasons the toggle while at siege weapons needs its own key-binding. But you can re-use the same key.
  • If you feel dissatisfied with the second main menu entry for "Addons", take a look at Harven's AS to LAM adapter.
  • In order to move or resize the window, you need to go to the mouse-cursor mode. You can do this by pressing the key-bind for mouse-cursor mode, which is "." (dot) by default. Or you press "Enter" as if you want to start chatting.
    Once you have the mouse pointer you can drag the window with the title-bar and bottom-bar. Or resize it using the border. The mouse pointer will change. Like in Windows. (And I guess MAC, too )

ToDo
- Customize pin scaling Done. => Extra settings page.
- Try to enable tooltips: Update: Found a real, real hacky way. Gamepad mode is wonky. One has really have to think about going this way.
version 1.8.0:
- Update to API 101032.

version 1.7.8:
- Allow to show/hide real-time and in-game time separately.

version 1.7.7:
- Russian translation update. Thanks to @lucelem.
- Update code to use WORLD_MAP_MANAGER.
- Fixed covering top level windows like "displayleads".

version 1.7.6:
- Update to API 100033 "Markarth".

version 1.7.5:
- Another try to fix battleground zoom.
- LibDebugLogger support.
- Changing draw delay for POIs, if world map is open, to 25ms from 200ms.
- Reverting the custom pin draw auto delay.

version 1.7.4:
- Reverted fix for pan to player in non-square map window. (Causing jitter. Fix will not work.)

version 1.7.3:
- Fixed Compass settings.

version 1.7.2:
- Update to API 100032 "Stonethorn".
- Fixed pan to player in non-square map window. (Beta)
- Fixed not zooming out to show dig zones.

version 1.7.1:
- Switched to a master on/off toggle. Revisit your settings and key-bindings.

version 1.7.0:
- Hopefully fixed the new scrying system: Handling new scene SCRYING_SCENE.
- Use new a WORLD_MAP_MANAGER.

version 1.6.9:
- Battleground zoom. But without testing. I don't do PvP.
- Say bye-bye to LibStub.

version 1.6.8: Sync built-in setting "Keep Square" across characters, which makes it account-wide. You may have to toggle it one last time.

version 1.6.7:
- For the peace of mind I changed to a simple camera heading from current view angle. And: No, I will not offer both as an option.

version 1.6.6:
- Limit "Field of View" indicator angle to 140 degrees maximum.

version 1.6.5:
- Added missing texture to zip.

version 1.6.4:
- Fixed overseen use of LibStub.

version 1.6.3:
- Update to API 100029 "Dragonhold".
- New option: Show Field of View. As requested.

version 1.6.2:
- There is a bug in LibHarvensAddonSettings, which I fixed for myself. Until Harven fixes it, the feature is disabled again. Sorry.

version 1.6.1:
- Update to API 100028 "Scalebreaker".

version 1.6.0:
- Update to API 100027 "Elsweyr".
- Custom pin sizes.

version 1.5.1:
- New option: Asynchronous Update is optional, now. Try it.

version 1.5.0:
- Update to API 100026 "Wrathstone".
- Allow to fix Mini Map at current mouse pointer position like setting a waypoint.
- Tweaked dead-zone handling of the zone/sub-zone toggling.

version 1.4.14:
- new option: Show Full Title. As requested by @mav1234.

version 1.4.13:
- Fixed gamepad levels buttons.

version 1.4.12:
- The fix of 1.4.10 introduced a new bug, that sometimes the mini map stops following the player pin.

version 1.4.11:
- The fix of 1.4.10 introduced a new bug, that does not allow to hide the mini map once the world map was shown.

version 1.4.10:
- Fixed leaving fast travel mode on dismounting. Thanks to @Jhenox.

version 1.4.9:
- Fixed overseen change to POIs.

version 1.4.8:
- Fixed gamepad hacks.

version 1.4.7:
- Update for "Murkmire".
- Update to LibAsync rev 1.8.
- Compabitility with PerfectPixel.

version 1.4.6:
- Fixed mini map keeps stuck in drag-scroll mode.
- Added russian translation. Thanks to KiriX.
- Improved support for language-packs. Thanks to TERAB1T.
- New option: Keep Square. Finally found a way to change ZOS' pan&zoom for retangluar mini maps.

version 1.4.5:
- Update LibHarvensAddonSettings rev 7.2. Fixed color picker settings.

version 1.4.4: Fixed dependency typo, which prevents addon gets loaded.

version 1.4.3:
- Update to API 100024 "Wolfhunter".
- Update to LibAsync rev 1.7.
- New library load structure.
- New behavior: Mounted Zoom is a scale factor, now. You may need to re-adjust this value to your preferences.

version 1.4.2:
- Fixed bug which would cause trouble with WaypointIt.

version 1.4.1:
- Store zoom factors scale and limitedScale in VOTANS_MINIMAP. Requested by Shinni.
- Fixed fast travel to "The Harborage".

version 1.4.0:
- Fixed settings reset to default.
- Added LibQuickPin for faster pins drawing in World Map and Minimap. Thanks to @Shinni.
- API bump 100023 "Summerset".

version 1.3.5:
- All settings, expect toggle state, account-wide: Zoom key-binds did use wrong settings.
- Fixed icon size scaling.
- Hopefully fixed the Cyrodiil zone caption update. Part 3.

version 1.3.4:
- Fixed "Show while Mounted".

version 1.3.3:
- Hopefully fixed the Cyrodiil zone caption update. Part 2.
- Update to LibAsync rev 1.6: Take cake of V-Sync on/off.
  • For V-Sync on, the target frame rate is bit higher than 60fps.
  • For V-Sync off, the frame limiter value (default 100fps) is used for target frame rate.

- All settings, except toggle state, account-wide.

version 1.3.2:
- Fixed wrong pins. Part 2.
- Hopefully fixed the Cyrodiil zone caption update.

version 1.3.1:
- Fixed wrong pins
- Hopefully fixed hooking pins. Like "Hide Preview Houses".

version 1.3.0:
- Update to LibAsync rev. 1.5.
- Allow to set a waypoint with ctrl left-click in minimap.
- Reworked tweaks.

version 1.2.5:
- API bump for "Dragon Bones".
- Renamed from "Mini Map" to "Minimap" for better addon search results.

version 1.2.4:
- Fixed an issue with map change ping pong in some sub zones at the edges.

version 1.2.3:
- Adding a deadzone to sub-zone map swapping.
- Hopefully better "Show On Mounted" key-bind toggling.

version 1.2.2:
- Prevent "Joviex's Addon Settings Transfer (Updated)" false detects the addon as settings useable for transfer.

version 1.2.1:
- API bump for Clockwork City.

version 1.2.0:
- Update for "Horns of the Reach".
- Layer mini map under bounty meter.
- Zoom key-bindings at siege.

version 1.1.9:
- Fixed a typo for settings tooltip.
- New option for title at the bottom bar.

version 1.1.8:
- LibAsync 1.4: Boost mode for menu scenes. The boost mode shifts the priority from framerate to Lua speed.
- Localization. Thanks to @lexo1000 for french translation.

version 1.1.7:
- Fixed Show Siege settings.

version 1.1.6:
- Fixed Mounted Zoom factor settings.

version 1.1.5:
- Zoom factors and show states are per character, now. But taking over former account-wide settings. I did not expect that to be so important. Sorry.
* If the character was not loaded before already.
- Update to LibASync 1.3.

version 1.1.4:
- Localization. Thanks to @lexo1000 for french translation.
- Zoom factors and show states are per character, now.

version 1.1.3:
- update to LibAsync 1.2: Low framerate mode, fix bug in Delay.
- Fix potential issue with detecting LibGPS.
- New option to show/hide compass, if mini map is shown on HUD.

version 1.1.2:
- LibAsync rev 1.1: New target framerate 75.
- Back to render method of v1.1.0 with new LibAsync.
- Fixed missing map update for Cyrodiil specific pins.
- Added debug option to show frame freeze warning.

version 1.1.1:
- Deleted unused files.
- Reverted rendering tweaks, which could make the addon "heavier".

version 1.1.0:
- Better support for LibGPS.
- Limited gamepad support. Thanks to @Shinni.
* Limitation: Positioning and resizing can be done in keyboard mode only.
- New option to suppress Zone change annoucement in upper right corner.
- Use LibAsync for asynchronous programming.
- New option: time format.

version 1.0.10:
- Added optional dependency to TrueExploration for compatibility.
- Fixed another small issue with "Show on Map".

version 1.0.9:
- New option to choose either or not to zoom to player.

version 1.0.8:
- Changed clamped-to-screen-insets, requested by F-Lambda
- Fixed pins were keeping mouse-over-size.

VotansMiniMap v1.0.7:
- Update to LAM2 rev 23
- ESO 2.7 "Homestead" ready
- Thanks to @Chip, I can use new world map functions to move the map faster to player position

version 1.0.6:
- Better unsupport of gamepad mode: World map is not broken, if switching to gamepad mode.
* Still no change to World Map code from ZOS. Gamepad support still not possible.
- Reworked "Spread over time" calculations: Don't be too restrictive for framerates 60+.
- As map pins are larger now, they are made smaller on mini map.

version 1.0.5:
- Restore player pin level. (Hopefully)
- Hide map in gamepad mode.
- Scale unit pins, but not below configured minimum.
- Tweak change: Multiple calls to UpdatePinsForMapSizeChange are buffered, but the update itself is not spread over time anymore.
- ESO 2.6 'One Tamriel' ready.

version 1.0.4:
- Allow to hide floor buttons.
- Show player location name in title.
- Added thin shadow to title bar font.
- Zoom level for sub-zones and dungeons
- key-binds to adjust zoom directly
- New Style "Modern"

version 1.0.3:
- More options: Allow to lock window position
- Drag with the bottom bar, too.
- Auto size pins on zoom less than 1.
- Key-binds to change zoom factor while key is pressed, as suggested by @Baertram.
- Fixed missing zoom if using wayshrine in subzone. (Hopefully)

version 1.0.2:
- Again, more appearance options: Title font, size, color.

version 1.0.1:
- More appearance options. (Yes, yes, more will come)
- Fixed map pin filter for Cyrodiil.
- Fixed compatibility issue with Dolgubon's Lazy Writ Crafter.
- Update 11 (Shadows of the Hist) ready.

version 1.0.0:
- initial
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.10
241kB
07/11/20 10:50 AM
Addon


Archived Files (67)
File Name
Version
Size
Uploader
Date
1.7.8
30kB
votan
04/18/21 07:53 AM
1.7.7
30kB
votan
01/16/21 10:02 AM
1.7.6
29kB
votan
11/02/20 04:41 AM
1.7.5
29kB
votan
08/16/20 01:06 PM
1.7.4
29kB
votan
08/15/20 09:19 AM
1.7.3
29kB
votan
08/07/20 01:17 PM
1.7.2
29kB
votan
07/31/20 01:57 PM
1.7.1
29kB
votan
07/05/20 08:58 AM
1.7.0
29kB
votan
05/31/20 05:11 AM
1.6.9
40kB
votan
02/28/20 02:11 PM
1.6.8
40kB
votan
12/02/19 12:24 PM
1.6.7
40kB
votan
11/23/19 12:45 PM
1.6.6
40kB
votan
11/17/19 04:37 AM
1.6.5
40kB
votan
11/12/19 02:13 PM
1.6.4
40kB
votan
11/09/19 10:43 AM
1.6.3
41kB
votan
10/19/19 08:26 AM
1.6.2
40kB
votan
08/13/19 02:13 PM
1.6.1
40kB
votan
08/12/19 11:13 AM
1.6.0
40kB
votan
05/18/19 08:08 AM
1.5.1
45kB
votan
02/05/19 12:49 PM
1.5.0
45kB
votan
02/03/19 08:59 AM
1.4.14
44kB
votan
01/13/19 01:22 PM
1.4.13
44kB
votan
11/17/18 10:53 AM
1.4.12
44kB
votan
11/10/18 10:48 AM
1.4.11
44kB
votan
10/30/18 01:34 PM
1.4.10
44kB
votan
10/28/18 11:36 AM
1.4.9
44kB
votan
10/22/18 11:51 AM
1.4.8
44kB
votan
10/20/18 10:34 AM
1.4.7
44kB
votan
10/13/18 09:22 AM
1.4.6
41kB
votan
09/16/18 08:12 AM
1.4.5
39kB
votan
08/13/18 02:11 PM
1.4.4
39kB
votan
08/13/18 12:19 PM
1.4.2
33kB
votan
05/20/18 08:39 AM
1.4.1
33kB
votan
05/04/18 01:20 PM
1.4.0
33kB
votan
04/26/18 11:58 AM
1.3.5
31kB
votan
04/02/18 11:20 AM
1.3.4
31kB
votan
04/02/18 08:17 AM
1.3.3
31kB
votan
03/30/18 08:29 AM
1.3.2
31kB
votan
03/22/18 02:54 PM
1.3.1
31kB
votan
03/17/18 11:51 AM
1.3.0
31kB
votan
03/14/18 11:55 AM
1.2.5
31kB
votan
02/04/18 02:41 AM
1.2.4
31kB
votan
12/26/17 01:09 PM
1.2.3
31kB
votan
12/13/17 01:04 PM
1.2.2
30kB
votan
10/31/17 02:53 AM
1.2.1
30kB
votan
10/22/17 01:21 PM
1.2.0
30kB
votan
07/20/17 12:03 AM
1.1.9
30kB
votan
07/01/17 05:39 AM
1.1.7
30kB
votan
05/19/17 11:00 AM
1.1.6
30kB
votan
05/18/17 01:28 PM
1.1.5
30kB
votan
05/18/17 12:54 PM
1.1.4
29kB
votan
05/17/17 11:08 PM
1.1.3
25kB
votan
04/09/17 03:06 PM
1.1.2
25kB
votan
04/02/17 03:39 AM
1.1.1
25kB
votan
03/25/17 02:21 PM
1.1.0
27kB
votan
03/15/17 02:09 PM
1.0.10
21kB
votan
02/25/17 02:21 PM
1.0.9
21kB
votan
02/12/17 05:59 AM
1.0.8
21kB
votan
02/11/17 09:56 AM
1.0.7
21kB
votan
02/03/17 12:04 PM
1.0.6
21kB
votan
11/20/16 08:52 AM
1.0.5
21kB
votan
09/07/16 11:07 AM
1.0.4
19kB
votan
07/16/16 07:54 AM
1.0.3
19kB
votan
07/09/16 06:13 AM
1.0.2
18kB
votan
07/03/16 11:58 AM
1.0.1
17kB
votan
06/28/16 11:44 PM
1.0.0
16kB
votan
06/25/16 12:39 AM


Post A Reply Comment Options
Unread 10/17/21, 04:03 AM  
votan
 
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Forum posts: 552
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Uploads: 37
Re: Re: Re: UI Error

Originally Posted by maren_motierre
I don't use Bugeater. Guess I should install that then. EDIT: I do have LibDebugLogger. Is that the old name for it? And as to ignoring messages, I'm not sure what you mean since I'm posting my error message here so I can understand it.
Please do not install BugEater. But you can follow the instructions of https://sir.insidi.at/or/logviewer/
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Unread 10/16/21, 02:11 PM  
maren_motierre

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Re: Re: UI Error

Originally Posted by votan
Originally Posted by maren_motierre
I've been troubleshooting all day with no success. The minimap was working just fine for me about 24 hours ago, but today I keep getting this error on only 1 of 3 characters:

user:/AddOns/VotansMiniMap/Main.lua:632: function expected instead of nil
stack traceback:
user:/AddOns/VotansMiniMap/Main.lua:632: in function 'PlayerDeactivated'


EDIT: just got this error upon entering combat:

user:/AddOns/VotansMiniMap/Main.lua:669: function expected instead of nil
stack traceback:
user:/AddOns/VotansMiniMap/Main.lua:669: in function 'StateChanged'
@maren_motierre Are you ignoring errors with Bugeater or something?
I don't use Bugeater. Guess I should install that then. EDIT: I do have LibDebugLogger. Is that the old name for it? And as to ignoring messages, I'm not sure what you mean since I'm posting my error message here so I can understand it.
Last edited by maren_motierre : 10/16/21 at 02:13 PM.
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Unread 10/16/21, 02:38 AM  
votan
 
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Re: UI Error

Originally Posted by maren_motierre
I've been troubleshooting all day with no success. The minimap was working just fine for me about 24 hours ago, but today I keep getting this error on only 1 of 3 characters:

user:/AddOns/VotansMiniMap/Main.lua:632: function expected instead of nil
stack traceback:
user:/AddOns/VotansMiniMap/Main.lua:632: in function 'PlayerDeactivated'


EDIT: just got this error upon entering combat:

user:/AddOns/VotansMiniMap/Main.lua:669: function expected instead of nil
stack traceback:
user:/AddOns/VotansMiniMap/Main.lua:669: in function 'StateChanged'
@maren_motierre Are you ignoring errors with Bugeater or something?
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Unread 10/15/21, 06:14 PM  
maren_motierre

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UI Error

I've been troubleshooting all day with no success. The minimap was working just fine for me about 24 hours ago, but today I keep getting this error on only 1 of 3 characters:

user:/AddOns/VotansMiniMap/Main.lua:632: function expected instead of nil
stack traceback:
user:/AddOns/VotansMiniMap/Main.lua:632: in function 'PlayerDeactivated'


EDIT: just got this error upon entering combat:

user:/AddOns/VotansMiniMap/Main.lua:669: function expected instead of nil
stack traceback:
user:/AddOns/VotansMiniMap/Main.lua:669: in function 'StateChanged'
Last edited by maren_motierre : 10/15/21 at 06:16 PM.
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Unread 10/11/21, 08:17 PM  
Klaymour

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MiniMap borked!

I had to reinstall the game and addons. When I loaded up this newest version of Minimap, nothing seemed to work right. If I used any of the new features and applied them, then my main map "M key" wouldn't show at all. None of the harvest pins would show on the Mini, and it stays zoom all the way out, regardless of the settings I make. Most times, when I'm running around, the Minimap will "snap" to catch up and try to load everything at once and it normally zoomed way out, so it's getting everything, ( all of the icons ). Its so bad that I have had to uninstall it.

I hope it gets fixed because I really liked it before.

Thanks

Doc
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Unread 10/02/21, 11:37 AM  
votan
 
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Re: Error on the PTS

I know, already. But Thanks for reporting.

ZOS changed something for gamepad mode and renamed and added some controls.

/edit: Fixed with version 1.8.0.
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Last edited by votan : 10/02/21 at 03:38 PM.
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Unread 10/02/21, 10:16 AM  
BMCXP
 
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Error on the PTS

user:/AddOns/VotansMiniMap/Main.lua:1404: attempt to index a nil value
stack traceback:
user:/AddOns/VotansMiniMap/Main.lua:1404: in function 'addon:UpdateBorder'
|caaaaaa<Locals> self = [table:1]{name = "VotansMiniMap", isSpecialZoom = F}, _ = 1, numFloors = 0 </Locals>|r
user:/AddOns/VotansMiniMap/Main.lua:596: in function 'addon:InitMiniMap'
|caaaaaa<Locals> self = [table:1], orgUpdateSize = /EsoUI/Ingame/Map/MapPin.lua:2627, scale = 1, limitedScale = 1, blacklistedPins = [table:2]{1 = T}, newMax = user:/AddOns/VotansMiniMap/Main.lua:519, newUpdateSize = user:/AddOns/VotansMiniMap/Main.lua:522, vars = [table:3]{}, myMode = [table:4]{width = 301, mapSize = 2, relPoint = 128, keepSquare = T, y = 0, x = 0, point = 128, height = 363}, filters = [table:5]{}, wm = ud, control = ud </Locals>|r
user:/AddOns/VotansMiniMap/Main.lua:1568: in function 'addon:Initialize'
|caaaaaa<Locals> self = [table:1], accountDefaults = [table:6]{dungeonZoom = 0.7, mountedZoom = 1, zoomOut = 0.15, cameraAngle = 45, borderAlpha = 100, showLoot = T, asyncUpdate = F, frameStyle = "ESO", showRealTimeClock = T, zoom = 1.3, showCombat = F, showInGameClock = T, showFullTitle = F, showMounted = T, zoomToPlayer = F, showHUD = T, enableMap = T, battlegroundZoom = 0, showClock = T, showSiege = F, unitPinScaleLimit = 0.8, enableTweaks = T, titleAtTop = T, enableCompass = "UNTOUCHED", debug = F, timeFormat = 4, zoomIn = 2, zoneAlertMode = "MINIMAPHIDDEN", showCameraAngle = F, allowFloorNavigation = T, subZoneZoom = 1, lockWindow = F, titleFont = "BOLD_FONT", titleFontSize = "$(KB_18)"}, defaults = [table:7]{showMap = T} </Locals>|r
user:/AddOns/VotansMiniMap/Main.lua:2330: in function 'OnAddonLoaded'
|caaaaaa<Locals> event = 65536, name = "VotansMiniMap" </Locals>|r
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Unread 09/26/21, 01:40 AM  
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Originally Posted by zurbit
Originally Posted by Bonstrigmo
I don't how it happens but sometimes when I look at my minimap or my full map it has location markers from other zones on it. I simple reloadui fixes it but does anyone know what causes this to happen?
I too am having issues with 'artifacts' from other zones creeping in to both my minimap as well as the main map. This includes houses. I thought I had a fix when following your instructions to another problem someone was having, deleted the ShaderCache.Cooked file. That fixed it for a very short time. Earlier today I visited Northern Elsweyr and after that visit, Jode's Embrace now haunts virtually every zone I go to.

Any clues as to how to permanently fix this?

Thanks!
This is typical for a faulty map change. Could be caused by another addon during map change.
This has nothing to do with the shader cache.

You could use https://www.esoui.com/downloads/info...bugLogger.html
and follow the instruction once it hppen again: https://sir.insidi.at/or/logviewer/
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Unread 09/25/21, 10:37 AM  
zurbit

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Originally Posted by Bonstrigmo
I don't how it happens but sometimes when I look at my minimap or my full map it has location markers from other zones on it. I simple reloadui fixes it but does anyone know what causes this to happen?
I too am having issues with 'artifacts' from other zones creeping in to both my minimap as well as the main map. This includes houses. I thought I had a fix when following your instructions to another problem someone was having, deleted the ShaderCache.Cooked file. That fixed it for a very short time. Earlier today I visited Northern Elsweyr and after that visit, Jode's Embrace now haunts virtually every zone I go to.

Any clues as to how to permanently fix this?

Thanks!
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Unread 09/21/21, 10:23 AM  
Marazota
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errors on pts

Code:
user:/AddOns/VotansMiniMap/Main.lua:1404: attempt to index a nil value
stack traceback:
user:/AddOns/VotansMiniMap/Main.lua:1404: in function 'addon:UpdateBorder'
|caaaaaa<Locals> self = [table:1]{isSpecialZoom = F, name = "VotansMiniMap"}, _ = 1, numFloors = 0 </Locals>|r
(tail call): ?
user:/AddOns/VotansMiniMap/Main.lua:596: in function 'addon:InitMiniMap'
|caaaaaa<Locals> self = [table:1], orgUpdateSize = /EsoUI/Ingame/Map/MapPin.lua:2627, scale = 1, limitedScale = 1, blacklistedPins = [table:2]{1 = T}, newMax = user:/AddOns/VotansMiniMap/Main.lua:519, newUpdateSize = user:/AddOns/VotansMiniMap/Main.lua:522, vars = [table:3]{}, myMode = [table:4]{keepSquare = T, point = 128, width = 221, relPoint = 128, x = 804, mapSize = 2, mapZoom = 3.254, y = -381, height = 283}, filters = [table:5]{}, wm = ud, control = ud </Locals>|r
user:/AddOns/VotansMiniMap/Main.lua:1568: in function 'addon:Initialize'
|caaaaaa<Locals> self = [table:1], accountDefaults = [table:6]{showClock = T, titleFont = "BOLD_FONT", titleAtTop = T, subZoneZoom = 1, cameraAngle = 45, lockWindow = F, battlegroundZoom = 0, showCameraAngle = F, showRealTimeClock = T, showInGameClock = T, showMounted = T, dungeonZoom = 0.7, frameStyle = "ESO", unitPinScaleLimit = 0.8, showFullTitle = F, debug = F, borderAlpha = 100, showSiege = F, enableTweaks = T, showCombat = F, showLoot = T, showHUD = T, enableCompass = "UNTOUCHED", asyncUpdate = F, timeFormat = 4, zoneAlertMode = "MINIMAPHIDDEN", allowFloorNavigation = T, titleFontSize = "$(KB_18)", zoomOut = 0.15, zoomToPlayer = F, zoomIn = 2, mountedZoom = 1, zoom = 1.3, enableMap = T}, defaults = [table:7]{showMap = T} </Locals>|r
user:/AddOns/VotansMiniMap/Main.lua:2330: in function 'OnAddonLoaded'
|caaaaaa<Locals> event = 65536, name = "VotansMiniMap" </Locals>|r
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Unread 08/15/21, 11:52 AM  
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I don't how it happens but sometimes when I look at my minimap or my full map it has location markers from other zones on it. I simple reloadui fixes it but does anyone know what causes this to happen?
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Unread 08/14/21, 02:01 PM  
mltpza

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Re: Re: Re: Elden Root wayshrine complication

Originally Posted by mltpza
Originally Posted by votan
Originally Posted by mltpza
Hi there, I encountered an interesting issue. Porting away, to any other wayshrine, from Elden Root's wayshrine costs gold. Its fine to port in to the wayshrine but not out. Not a big deal, I just port to outside one of my houses when leaving Elden Root to avoid the charge. I turned off my addons one at a time to narrow it down. With Votan's minimap disabled the port from the Elden Root wayshrine was free again.
Can not reproduce. Have you tried with minimap stand-alone?
Hi Votan, stand-alone as opposed to? Do you mean shut of all my other add-ons and just use Votan's minimap? I'll try that anyway. Will report back. Thanks for answering by the way
Ah, so with all my addons off except the Votan's minimap off, the port is free. One of my other addons is interacting with the minimap to produce the effect. I'll try find out which one. It's a slow process with 1 to 1 1/2 min loading screens.

Ok, found it. With all addons off except for Bandit's UI and Votan's minimap, it happens. Probably a conflict with the fact that Bandit's has a built in minimap too. I just prefer Votan's because the preset zoom functions are smoother and don't stick on the wrong zoom when dismounting/leaving town etc, in a hurry. It's not an issue on a new alt but is annoying on a full speed horse. I have a poor sense of direction and end up 3 miles in the wrong direction or off a cliff before the bandit's minimap catches up.
Last edited by mltpza : 08/14/21 at 02:14 PM.
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Unread 08/14/21, 01:49 PM  
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Re: Re: Elden Root wayshrine complication

Originally Posted by votan
Originally Posted by mltpza
Hi there, I encountered an interesting issue. Porting away, to any other wayshrine, from Elden Root's wayshrine costs gold. Its fine to port in to the wayshrine but not out. Not a big deal, I just port to outside one of my houses when leaving Elden Root to avoid the charge. I turned off my addons one at a time to narrow it down. With Votan's minimap disabled the port from the Elden Root wayshrine was free again.
Can not reproduce. Have you tried with minimap stand-alone?
Hi Votan, stand-alone as opposed to? Do you mean shut of all my other add-ons and just use Votan's minimap? I'll try that anyway. Will report back. Thanks for answering by the way
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Unread 08/14/21, 08:36 AM  
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Re: Elden Root wayshrine complication

Originally Posted by mltpza
Hi there, I encountered an interesting issue. Porting away, to any other wayshrine, from Elden Root's wayshrine costs gold. Its fine to port in to the wayshrine but not out. Not a big deal, I just port to outside one of my houses when leaving Elden Root to avoid the charge. I turned off my addons one at a time to narrow it down. With Votan's minimap disabled the port from the Elden Root wayshrine was free again.
Can not reproduce. Have you tried with minimap stand-alone?
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Last edited by votan : 08/14/21 at 08:46 AM.
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Unread 08/14/21, 07:27 AM  
mltpza

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Elden Root wayshrine complication

Hi there, I encountered an interesting issue. Porting away, to any other wayshrine, from Elden Root's wayshrine costs gold. Its fine to port in to the wayshrine but not out. Not a big deal, I just port to outside one of my houses when leaving Elden Root to avoid the charge. I turned off my addons one at a time to narrow it down. With Votan's minimap disabled the port from the Elden Root wayshrine was free again.
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