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Wolfhunter (4.1)
Updated:09/18/18 12:16 PM
Created:07/18/16 01:11 PM
Monthly downloads:1,879
Total downloads:29,133
Favorites:67
MD5:
4.1
TTMP: The Tamriel Mapping Project  Popular! (More than 5000 hits)
Version: 2.4.1
by: SirAndy [More]
TTMP - The Tamriel Mapping Project
A simple AddOn that allows tracking of material nodes, chests, quests, lorebooks, treasure maps and much more!

- Most assets (wood/ore/cloth nodes, runes, chests etc) are added automatically to the map as they are interacted with.
- Custom map filters allow you to choose what assets are displayed on your map.
- You can choose between two icon sets and assign custom colors to each icon type.
- Can import HarvestMap data.
- Supports the English, German, French and Russian version of the game (Although the interface and chat commands are still in English).

Related
- "TTMP: Saved Variables" SavedVariables file for TTMP with over 40,000 assets already tracked, ready to go
- TTMP: Merge Merge TTMP SavedVariables files from other players with yours to add their discoveries to your map

Participate
Upload your TTMP SavedVariables file to the thread linked below and i will merge your data into the next release:
http://www.thesidekickorder.com/bbs2...?showtopic=172

Latest Updates
Updated to API Version 100024
Added support for new "ore" types used for Jewelry Crafting
Added "Giant Clam" to the tracked assets and map filters
Added option to delete assets by right-clicking on them

If you want to start using TTMP with my latest Asset file that already contains over 40,000 tracked Assets, please download the latest "TTMP: Saved Variables" file in the "Other Files" section and follow the installation instructions.

Known Issues
Ever since ZOS re-scaled the Auridon map a lot of nodes exist multiple times.
I cleaned up most of the map by now but there may still be some duplicates.

IMPORTANT - ACHTUNG - ATTENTION - WICHTIG
If you already have TTMP installed, do *NOT* overwrite your "SavedVariables" file with a newer version!
DON'T DO IT! There really is no reason to ever replace the "SavedVariables/TamrielMapping.lua" file directly.
You will lose everything you have ever mapped yourself!

Only touch the "SavedVariables/TamrielMapping.lua" file if:

- This is your first install of TTMP and you want to start with my latest asset file instead of creating your own (empty) file.
See "Using my latest Asset file" for instructions on how to use my latest "SavedVariables" file.

- You already have TTMP and you want to merge my latest asset file with yours. If so, follow the TTMPMerge instructions!


_______________________
TTMP Chat Commands:
For a full list of TTMP chat commands, scroll down to the "TTMP Usage" section.

_______________________
Currently tracked Assets:

Blacksmithing Nodes - automatic (Jewelry crafting uses the same spawn locations)
Woodworking Nodes - automatic
Clothing Nodes - automatic
Solvent Nodes - automatic
Enchanting Runes - automatic (Psijic Portals use the same spawn locations)
Alchemy Nodes - automatic
Treasure Chests - automatic
Backpacks - automatic (unless they are empty)
Heavy Sacks/Crates - automatic
Treasure Maps - manual
Dark Fissures - manual
Fishing Holes - manual
Skyshards - manual
Lorebooks - manual
Quests - manual
Crafting Surveys - manual
Points of Interest - manual
Thieves Troves - automatic
Safeboxes - automatic
Giant Clams - automatic

____________________
Installation/Update:
Simply unzip the download and copy the 'TamrielMapping' folder into your ESO "AddOns" folder and restart ESO.
If you're updating to a newer version, simply replace the whole folder.
If you also downloaded my latest saved Assets, see the section below.

_______________________
Using my latest Asset file:
If you don't want to start fresh, you can use my latest "SavedVariables" file, which already has over 40,000 tracked assets.
Simply drop my "SavedVariables/TamrielMapping.lua" into your ESO "SavedVariables" folder.

TTMP - SavedVariables (v2.4.0)
File info: Last updated on 2018.09.11, contains 40,008 tracked assets

NOTE:
Please make sure your text editor supports utf8, especially if you're playing in French, German or Russian!

_______________________
Updating your Asset file:
If you have already used TTMP, you can use my "SavedVariables/TamrielMapping.lua" file and the TTMPMerge AddOn to merge my latest asset file with your existing one.
In fact, you can merge files from any other TTMP user as well.

TTMPMerge AddOn (v2.4.0)

USAGE:
To use TTMPMerge you need to:

Asset File version 1.7.0 or later:
- Get my (or someone else's) "SavedVariables/TamrielMapping.lua" file
- Rename it to "TTMPMerge.lua"
- Copy it into your "SavedVariables" folder
- Open it with a text editor (make sure your text editor supports utf8!) and replace "TamrielMapping_Vars" in the first line with "TTMPMerge_Vars".
- Start ESO, enable TTMPMerge, load into a character and use the /ttmp merge command.

Asset File version 1.6.x or previous:
- Get my (or someone else's) "SavedVariables/TamrielMapping.lua" file
- Rename it to "TTMPMerge.lua"
- Copy it into your "SavedVariables" folder
- Open it with a text editor (make sure your text editor supports utf8!) and replace "TamrielMapping_Vars" in the first line with "TTMPMerge_Vars".
Search for the @ character and replaced the old Account Name "@xxx" with your actual ESO account name.
- Start ESO, enable TTMPMerge, load into a character and use the /ttmp merge command.

You can run a "test" by using "/ttmp merge test" which will process the new file but not make any changes to your local TTMP file.

NOTE:
Running a merge will freeze the game for several seconds, depending on how large the file is you're trying to import. This is OK!
It shouldn't take any longer than 5 - 10 seconds.

As always, please make sure you have a backup of your existing "SavedVariables" files before doing a merge!

_______________________
Website:
http://www.thesidekickorder.com/bbs2...?showtopic=172

_______________________
TTMP Usage:
/ttmp cmd (comment)

TTMP Commands to add Assets:
ore wood cloth water rune reagent plant chest
backpack pack sack crate map fish fissure
shard book quest survey poi(nt) trove box clam


Commands can be followed by an optional comment, for example 'shard 6' or 'book Manual of Spellcraft'.

Other TTMP Commands:
save -> Saves all your newly found Assets to disk. Note that this will also reload the UI.
By default newly found Assets are only saved to disk when you logout to the character select screen!

del xxx -> Deletes Asset xxx at your current position where xxx is the type. For example 'del backpack'

pos -> Lists your current position on the map.

list (all) -> List a count of all Assets in the current zone.
If you specify 'all', Assets are counted for all zones!

merge (test) (all) -> Merge new Assets from a merge file.
By default only Assets that don't already exist in your local file are imported.
If you specify 'test', info about the merger is displayed but nothing as actually imported.
If you specify 'all', everything is imported and your existing Assets may be overwritten!
Note: This requires the TTMPMerge AddOn to be installed.

importhm (test) -> Experimental HarvestMap importer.
This will try to import assets from your HarvestMap AddOn install.
If you specify 'test', info about the merger is displayed but nothing is actually imported.

TTMP Configuration:
/ttmpcfg -> Shows the TTMP Config menu.

NOTE:
By default certain nodes are *NOT* shown on your map!
Please go to your Map Filters (the funnel looking icon between the key and the pin) and select what icons you want to see on the map!

_______________________

Change log:

## 2.4.1
- Fixed an issue with the HarvestMap import, updated to support their latest save format
- Added support for new HarvestMap asset types during import
- Fixed the missing "Psijic Portal" assets, they are now correctly added as rune nodes
NOTE: Psijic Portals share their spawn locations with regular rune nodes!
- Fixed issue with missing custom map pin icons, still need to find better images for two of them but at least they are there now

## 2.4.0
- Updated to API Version 100024
- Updated to the latest version of LibAddonMenu
- Added support for new "ore" types used for Jewelry Crafting
- Added "Giant Clam" to the tracked assets and map filters
- Thanks to @alembiq for sharing their SavedVariables file, it has been merged into this release!
- Thanks to @darkwolf727 for additional map locations!
- Added menu option to turn on/off asset deletion on the map
NOTE: Switching this will automatically reload your UI to enable/disable the right-click delete

## 2.1.1
- Added manual delete option that allows for removal of assets by right-clicking on them on the map

## 2.1.0
- Updated to API Version 100021
- Updated to the latest version of LibAddonMenu
- Fixed a bug that didn't clear the last used interaction type when interacting with backpacks that had no items in them
This resulted in backpacks being added to the map erroneously, for example when opening writ reward boxes
- Added basic russian language support
Thanks to: @KiriX for the russian translations!

## 2.0.0
- Updated to API Version 100020
- Updated to the latest version of LibMapPins, LibAddonMenu

## 1.8.1
- Added a HarvestMap node importer
Thanks to: @Moosetrax for the idea and supplying me with his HM saved files!

## 1.8.0
- Updated to API Version 100018
- Added a minor tweak to how assets are handeled during a merge
- Updated the tracked assets, merged several user files, the total number of assets tracked is now over 32,000!
Thanks to: @Augestflex, @Drio, @Trippet

## 1.7.1
- Fixed crash when used in conjunction with the pChat AddOn.
pChat will crash and burn if one writes nested colorized strings to the chat window!
TTMP now detects if pChat is loaded and then omits some of the chat info coloring to prevent ESO from freezing.
Special thanks to @zasy99 and @msan for helping identifying the offending AddOn!
- Several minor bug fixes

## 1.7.0
- Updated to API Version 100017
- Removed the account based restriction on the SavedVariables file
This will also make merging SavedVariables files from other users easier
- Added code to automatically convert SavedVariables to the new format on load
- Added "Hello World" message to the AddOn loaded function

## 1.6.0
- Updated to API Version 100016

## 1.5.2
- Added function overload for FISHING_MANAGER.StartInteraction to get info about the last object we interacted with
- Fixed auto-loot bug, everything now works correctly with or without auto-loot turned on/off
- Streamlined some of the code and removed several redundant/unneeded calls

## 1.5.1
- Changed versioning numbers to be more in line with the ESO API version number
- (Partially) fixed bug where nodes were not added to the map when auto-loot was enabled.
Resource nodes like wood, ore, reagents etc. are now added correctly as are locked chests.
However, containers like backpacks, heavy sacks etc do not yet work with auto loot.
Neither OnLootUpdate() nor GetInteractionType() nor GetGameCameraInteractableActionInfo()
work with auto loot. :(

## 1.0.5
- Added basic support for localization. TTMP now works correctly in "en", "de" and "fr".
However, any display (menu, lables etc.) is still english only as are chat commands.
- Updated to the latest version of LibStub, LibMapPins, LibAddonMenu
- Adjusted some of the default settings
- Simplified the available /ttmp chat commands
- Changed the way the 'list' command counts Assets and added an 'all' option
- Added 'all' and 'test' options to the 'merge' command
- Fixed icon offsets in Hews Bane since ZOS decided to stealth change the map dimensions :(

## 1.0.4
- Added support for new resource types introduced with the DB patch (Dark Brotherhood)

## 1.0.3
- Added support for the Thieves Guild patch
- Added "Thieves Trove" tracking

## 1.0.2
- Added additional color settings for chat text output to the settings menu
- Added a 'merge' command that allows for merging of SavedVariables files from other users that contain additional map assets.
This requires the TTMPMerge AddOn to be installed. TTMPMerge is a simple stub that loads the new asset file into memory.
Once loaded, TTMP can access the new data and loop through it and add/update any new assets from the file.
- Fixed a bug that sometimes prevented Heavy Sacks/Crates from being added to the map
- Fixed a bug that sometimes prevented Cloth nodes from being added to the map
- Fixed a bug that prevented backpacks that had no items in them after opening them from being added to the map
- Fixed a bug in the duplicate asset detection function that could result in assets being moved instead of being ignored

## 1.0.1
- Updated to the latest version of LibMapPins
- Fixed a bug in the code that prevented recognizing map changes when other AddOns are installed that
also look for map changes, like AUI's minimap for example
- Adjusted the distance for detecting duplicate entries in dungeons to better deal with smaller dungeons

## 1.0.0
- Added option to individually tint the map icons by type
- Added support for new resource types introduced with the Orsinium patch
- Updated to the latest version of LibMapPins, LibAddonMenu

## 0.1.1
- Added support for new resource types introduced with the IC patch (Imperial City)

## 0.1.0
- Added "Options" menu
- Added /ttmpcfg slash command for the options menu
- Added icon offset values for maps with incorrect icon placement (most notably Craglorn)
- Added second "Built-In" icon set using ESO native icons for map markers
- Added option to tint the map icons with a custom color
- Added map filters to allow custom filtering of the map icons

## 0.0.9
- Consolidated settings and added them to the SavedVariables

## 0.0.8
- Added ability to delete assets

## 0.0.7
- Added ability to list zone assets

## 0.0.6
- Added optional description field to all assets.
This allows the user to add custom comments when adding an asset through the chat window.
- Added labels to map icons that show custom comments on mouse over.

## 0.0.5
- Changed the current map detection to be event based.
The map name is now only updated whenever a zone/map changes.

## 0.0.4
- Added custom "Points of Interest"
- Added "loot" display functions, displaying received loot and gold in the chat window

## 0.0.3
- Added automated tracking for several assets:
ore nodes, wood nodes, cloth nodes, reagent nodes, runes,
water (both water sacks and pure water springs), locked chests,
backpacks, heavy sacks

## 0.0.2
- Added more assets to the tracking list

## 0.0.1
- Initial code
Archived Files (12)
File Name
Version
Size
Author
Date
2.4.0
84kB
SirAndy
09/11/18 06:18 PM
2.1.0
79kB
SirAndy
11/25/17 09:00 PM
2.0.0
77kB
SirAndy
08/20/17 04:37 PM
1.8.0
73kB
SirAndy
03/11/17 06:50 PM
1.7.1
73kB
SirAndy
11/28/16 11:54 PM
1.7.0
73kB
SirAndy
11/18/16 09:17 PM
1.6.0
72kB
SirAndy
08/02/16 06:32 PM
1.5.2
72kB
SirAndy
07/26/16 01:02 PM
1.5.2
325kB
SirAndy
07/25/16 11:29 PM
1.5.1
320kB
SirAndy
07/20/16 12:54 PM
1.0.5
324kB
SirAndy
07/18/16 02:05 PM
1.0.5
70kB
SirAndy
07/18/16 01:11 PM


Post A Reply Comment Options
Unread 10/09/18, 04:31 AM  
Siegtime

Forum posts: 15
File comments: 29
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Re: Re: Plz Japanese transration

Originally Posted by SirAndy
Originally Posted by Siegtime
I would like to ask you to translate this very nice add-on Japanese.
@Siegtime

I have the hooks for it in the code already but i don't speak Japanese and i don't know anyone that does.

If you do, maybe you could help me with that?
I am not a programmer, so I do not know where to code in Japanese. Even if I use Google Translate it may be difficult. I would not say that I wanted to translate it into Japanese, so I do not mind if I can not do it
Last edited by Siegtime : 10/09/18 at 04:32 AM.
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Unread 09/24/18, 09:33 PM  
SirAndy
 
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Re: Plz Japanese transration

Originally Posted by Siegtime
I would like to ask you to translate this very nice add-on Japanese.
@Siegtime

I have the hooks for it in the code already but i don't speak Japanese and i don't know anyone that does.

If you do, maybe you could help me with that?
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Unread 09/23/18, 09:11 PM  
Siegtime

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Smile Plz Japanese transration

I would like to ask you to translate this very nice add-on Japanese.
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Unread 09/18/18, 12:18 PM  
SirAndy
 
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Smile Version 2.4.1

## 2.4.1
- Fixed and issue with the HarvestMap import, updated to support their latest save format
- Added support for new HarvestMap asset types during import
- Fixed the missing "Psijic Portal" assets, they are now correctly added as rune nodes
NOTE: Psijic Portals share their spawn locations with regular rune nodes!
- Fixed issue with missing custom map pin icons, still need to find better images for two of them but at least they are there now
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Unread 09/14/18, 05:08 PM  
SirAndy
 
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Smile Re: Re: importhm

@manwoodsal
HarvestMap has indeed changed its save format. I have a fix ready (as well as a fix for the missing Psijic Portals), just needs a bit more testing.

I'll probably have a release ready this weekend.



Originally Posted by SirAndy
Thanks for the link, i'll have a look at that tomorrow ...

Originally Posted by manwoodsal
When I happen to run the importhm. It happen to come up and saying that it can't find anything and skipping. I know there is info into the files. And also know there is things that is stored into them. I can see it on my map.

This is what I see in the game after running /ttmp importhm

TTMP: Found HarvestMap Addon(s)!
ImportHM: No assets found for Harvest, Skipping ...
ImportHM: No assets found for HarvestAD, Skipping ...
ImportHM: No assets found for HarvestDC, Skipping ...
ImportHM: No assets found for HarvestEP, Skipping ...
ImportHM: No assets found for HarvestDLC, Skipping ...
Now Would be a good time to save your new Assets!

Also posting a link for my HarvestMapSavedVariables

Code:
https://www.dropbox.com/s/xt7vx8k07xq1l90/HarvestMapSavedVariables.zip?dl=0
I hope this might happen to help
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Unread 09/12/18, 09:20 AM  
p6kocka

Forum posts: 19
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Originally Posted by SirAndy
Originally Posted by p6kocka
What is the point of this mod pls? After installing it I donīt have any pins on the map at all. I just want to have the quest pins. There arenīt any. How to enable it pls?
@p6kocka
By default the download doesn't come with my SavedVariables file because many people want to start from scratch and track their own.

The info page has simple instruction on how to download and install my SavedVariables file that already has over 40k tracked assets in it.

In short, simply download it from here TTMP: Saved Variables and drop it in your "... Elder Scrolls Online/live/SavedVariables" folder.
OK. Thank you. Got it.
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Unread 09/12/18, 08:32 AM  
SirAndy
 
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Originally Posted by p6kocka
What is the point of this mod pls? After installing it I donīt have any pins on the map at all. I just want to have the quest pins. There arenīt any. How to enable it pls?
@p6kocka
By default the download doesn't come with my SavedVariables file because many people want to start from scratch and track their own.

The info page has simple instruction on how to download and install my SavedVariables file that already has over 40k tracked assets in it.

In short, simply download it from here TTMP: Saved Variables and drop it in your "... Elder Scrolls Online/live/SavedVariables" folder.
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Unread 09/12/18, 08:26 AM  
SirAndy
 
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You are correct, i forgot about those. Thanks for the debug output, that will help.
In the meantime, you can add them manually as enchanting/rune nodes because they share the same spawn points.



Originally Posted by Furgelnod
You seem not to have added support for psijic portals to the latest update (2.4). They appear in place of the occasional enchanting node once you've unlocked the psijic skill line. I picked a couple and recorded the debug info if that'll help with implementing them.
...
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Unread 09/12/18, 04:11 AM  
Furgelnod
 
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You seem not to have added support for psijic portals to the latest update (2.4). They appear in place of the occasional enchanting node once you've unlocked the psijic skill line. I picked a couple and recorded the debug info if that'll help with implementing them.

Code:
TTMP.StartInteraction: Loot, Psijic Portal
TTMP:OnLootReceived(): 
TTMP.Loot(): 45837, [Kuoko], 1
TTMP.Loot(): Action, Node = Loot, Psijic Portal
TTMP.Loot(): Type = 0, INTERACTION_NONE
TTMP.InteractWithContainer(): Loot, Psijic Portal
TTMP.InteractWithContainer(): 0, INTERACTION_NONE
TTMP.InteractWithNode(): Loot, Psijic Portal, 45837
TTMP.InteractWithNode(): 0, INTERACTION_NONE
TTMP:OnLootReceived(): 
TTMP.Loot(): 45851, [Jejota], 1
TTMP.Loot(): Action, Node = Loot, Psijic Portal
TTMP.Loot(): Type = 0, INTERACTION_NONE
TTMP.InteractWithContainer(): Loot, Psijic Portal
TTMP.InteractWithContainer(): 0, INTERACTION_NONE
TTMP.InteractWithNode(): Loot, Psijic Portal, 45851
TTMP.InteractWithNode(): 0, INTERACTION_NONE
TTMP:OnLootReceived(): 
TTMP.Loot(): 68341, [Repora], 5
TTMP.Loot(): Action, Node = Loot, Psijic Portal
TTMP.Loot(): Type = 0, INTERACTION_NONE
TTMP.InteractWithContainer(): Loot, Psijic Portal
TTMP.InteractWithContainer(): 0, INTERACTION_NONE
TTMP.InteractWithNode(): Loot, Psijic Portal, 68341
TTMP.InteractWithNode(): 0, INTERACTION_NONE
TTMP:OnLootReceived(): 
TTMP.Loot(): 135444, [Gryphon's Arm Cops], 1
TTMP.Loot(): Action, Node = Loot, Psijic Portal
TTMP.Loot(): Type = 0, INTERACTION_NONE
TTMP.InteractWithContainer(): Loot, Psijic Portal
TTMP.InteractWithContainer(): 0, INTERACTION_NONE
TTMP.InteractWithNode(): Loot, Psijic Portal, 135444
TTMP.InteractWithNode(): 0, INTERACTION_NONE
TTMP.OnLootClosed(): 0, INTERACTION_NONE
TTMP.InteractReset(): 0, INTERACTION_NONE

TTMP.StartInteraction: Loot, Psijic Portal
TTMP:OnLootReceived(): 
TTMP.Loot(): 45848, [Makderi], 1
TTMP.Loot(): Action, Node = Loot, Psijic Portal
TTMP.Loot(): Type = 0, INTERACTION_NONE
TTMP.InteractWithContainer(): Loot, Psijic Portal
TTMP.InteractWithContainer(): 0, INTERACTION_NONE
TTMP.InteractWithNode(): Loot, Psijic Portal, 45848
TTMP.InteractWithNode(): 0, INTERACTION_NONE
TTMP:OnLootReceived(): 
TTMP.Loot(): 45851, [Jejota], 1
TTMP.Loot(): Action, Node = Loot, Psijic Portal
TTMP.Loot(): Type = 0, INTERACTION_NONE
TTMP.InteractWithContainer(): Loot, Psijic Portal
TTMP.InteractWithContainer(): 0, INTERACTION_NONE
TTMP.InteractWithNode(): Loot, Psijic Portal, 45851
TTMP.InteractWithNode(): 0, INTERACTION_NONE
TTMP:OnLootReceived(): 
TTMP.Loot(): 68340, [Itade], 5
TTMP.Loot(): Action, Node = Loot, Psijic Portal
TTMP.Loot(): Type = 0, INTERACTION_NONE
TTMP.InteractWithContainer(): Loot, Psijic Portal
TTMP.InteractWithContainer(): 0, INTERACTION_NONE
TTMP.InteractWithNode(): Loot, Psijic Portal, 68340
TTMP.InteractWithNode(): 0, INTERACTION_NONE
TTMP:OnLootReceived(): 
TTMP.Loot(): 135444, [Gryphon's Arm Cops], 1
TTMP.Loot(): Action, Node = Loot, Psijic Portal
TTMP.Loot(): Type = 0, INTERACTION_NONE
TTMP.InteractWithContainer(): Loot, Psijic Portal
TTMP.InteractWithContainer(): 0, INTERACTION_NONE
TTMP.InteractWithNode(): Loot, Psijic Portal, 135444
TTMP.InteractWithNode(): 0, INTERACTION_NONE
TTMP:OnLootReceived(): 
TTMP.Loot(): 137928, [Crafting Motif 62: Sapiarch Helmets], 1
TTMP.Loot(): Action, Node = Loot, Psijic Portal
TTMP.Loot(): Type = 0, INTERACTION_NONE
TTMP.InteractWithContainer(): Loot, Psijic Portal
TTMP.InteractWithContainer(): 0, INTERACTION_NONE
TTMP.InteractWithNode(): Loot, Psijic Portal, 137928
TTMP.InteractWithNode(): 0, INTERACTION_NONE
TTMP.OnLootClosed(): 0, INTERACTION_NONE
TTMP.InteractReset(): 0, INTERACTION_NONE
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Unread 09/11/18, 11:34 PM  
p6kocka

Forum posts: 19
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What is the point of this mod pls? After installing it I donīt have any pins on the map at all. I just want to have the quest pins. There arenīt any. How to enable it pls?
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Unread 09/11/18, 10:11 PM  
SirAndy
 
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Re: importhm

Thanks for the link, i'll have a look at that tomorrow ...



Originally Posted by manwoodsal
When I happen to run the importhm. It happen to come up and saying that it can't find anything and skipping. I know there is info into the files. And also know there is things that is stored into them. I can see it on my map.

This is what I see in the game after running /ttmp importhm

TTMP: Found HarvestMap Addon(s)!
ImportHM: No assets found for Harvest, Skipping ...
ImportHM: No assets found for HarvestAD, Skipping ...
ImportHM: No assets found for HarvestDC, Skipping ...
ImportHM: No assets found for HarvestEP, Skipping ...
ImportHM: No assets found for HarvestDLC, Skipping ...
Now Would be a good time to save your new Assets!

Also posting a link for my HarvestMapSavedVariables

Code:
https://www.dropbox.com/s/xt7vx8k07xq1l90/HarvestMapSavedVariables.zip?dl=0
I hope this might happen to help
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Unread 09/11/18, 07:48 PM  
manwoodsal

Forum posts: 0
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importhm

When I happen to run the importhm. It happen to come up and saying that it can't find anything and skipping. I know there is info into the files. And also know there is things that is stored into them. I can see it on my map.

This is what I see in the game after running /ttmp importhm

TTMP: Found HarvestMap Addon(s)!
ImportHM: No assets found for Harvest, Skipping ...
ImportHM: No assets found for HarvestAD, Skipping ...
ImportHM: No assets found for HarvestDC, Skipping ...
ImportHM: No assets found for HarvestEP, Skipping ...
ImportHM: No assets found for HarvestDLC, Skipping ...
Now Would be a good time to save your new Assets!

Also posting a link for my HarvestMapSavedVariables

Code:
https://www.dropbox.com/s/xt7vx8k07xq1l90/HarvestMapSavedVariables.zip?dl=0
I hope this might happen to help
Last edited by manwoodsal : 09/11/18 at 07:55 PM.
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Unread 09/10/18, 01:00 PM  
SirAndy
 
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Thanks @imrielle - This is all correct information, the new jewelery crafting nodes share their spawn locations with regular ore nodes, thus no icon is needed for them.

I also added the giant clams to the tracked assets, should have a release here shortly ...



Originally Posted by imrielle
Originally Posted by MysticDaedra
What is the difference between this and HarvestMap? Do they both do the same thing? It seems HarvestMap has been updated more recently as well...
For the most part, they do the same thing. They both display the locations of discovered harvesting nodes, chests, backpacks, heavy sacks, etc on the map. The major difference is that Harvest Map can display 3D "pins" in the world, and Tamriel Mapping Project doesn't. Harvest Map was also updated recently to display Giant Clam spawn points in Summerset.
Otherwise, functionally, they are the same. Performance-wise, they are not. TTMP is much, much lighter than Harvest Map.



As for needing it to display Psijic Portals - you don't. That data is already saved - Psijic Portals share spawn points with Runestones. If you enable the display of Runestones points on your map, you're enabling the display of Psijic Portal points, too. The same goes for Jewelcrafting ores - they share spots with blacksmithing ore nodes. Enable those, and you enable the possible spots for Jewelry nodes. Which spawns is random, it will always be either one or the other of Runestones or Portals, blacksmith node or jewelcrafting node.
This is why I keep telling the people in zone chats that complain about how they're finding neither to stop cherry picking either portals or jewelcrafting nodes. They're the reason they're not finding them.

Adding a special pin for either of those is completely unnecessary. The only thing I'd like to see added to TTMP is Giant Clams, as they share a spawn point with nothing - those are completely unique to themselves like the rest.
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Unread 09/10/18, 12:57 PM  
SirAndy
 
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Originally Posted by KiriX
Any update? This was great addon! =)
I was offline for a good 3 months but now i'm back and fixing up the AddOn.

I should have a release within a day or two ...
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Unread 06/29/18, 06:17 AM  
KiriX
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Any update? This was great addon! =)
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Sorry for my English =)
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