Quantcast
Download
(110 Kb)
Download
Updated: 05/31/19 01:38 PM
Pictures
File Info
Compatibility:
Elsweyr (5.0.5)
Updated:05/31/19 01:38 PM
Created:07/18/16 01:11 PM
Monthly downloads:729
Total downloads:49,662
Favorites:92
MD5:
TTMP: The Tamriel Mapping Project  Popular! (More than 5000 hits)
Version: 2.7.1
by: SirAndy [More]
TTMP - The Tamriel Mapping Project
A simple AddOn that allows tracking of material nodes, chests, quests, lorebooks, treasure maps and much more!

- Most assets (wood/ore/cloth nodes, runes, chests etc) are added automatically to the map as they are interacted with.
- Custom map filters allow you to choose what assets are displayed on your map.
- You can choose between two icon sets and assign custom colors to each icon type.
- Can import HarvestMap data.
- Supports the English, German, French and Russian version of the game (Although the interface and chat commands are still in English).

Related
- "TTMP: Saved Variables" SavedVariables file for TTMP with over 47,000 assets already tracked, ready to go
- TTMP: Merge Merge TTMP SavedVariables files from other players with yours to add their discoveries to your map

Participate
Upload your TTMP SavedVariables file to the thread linked below and i will merge your data into the next release:
http://www.thesidekickorder.com/bbs2...?showtopic=172

Looking for help translating TTMP to Japanese. If you want to help, please contact me!

Latest Updates
Fixed issue where the LibAddonMenu could cause errors with other AddOns that also implement it
Updated to API Version 100027
Merged over 1300 Elsweyr assets from the PTS

If you want to start using TTMP with my latest Asset file that already contains over 47,000 tracked Assets, please download the latest "TTMP: Saved Variables" file and follow the installation instructions.

Known Issues
Ever since ZOS re-scaled the Auridon map a lot of nodes exist multiple times.
I cleaned up most of the map by now but there may still be some duplicates.

IMPORTANT - ACHTUNG - ATTENTION - WICHTIG
If you already have TTMP installed, do *NOT* overwrite your "SavedVariables" file with a newer version!
DON'T DO IT! There really is no reason to ever replace the "SavedVariables/TamrielMapping.lua" file directly.
You will lose everything you have ever mapped yourself!

Only touch the "SavedVariables/TamrielMapping.lua" file if:

- This is your first install of TTMP and you want to start with my latest asset file instead of creating your own (empty) file.
See "Using my latest Asset file" for instructions on how to use my latest "SavedVariables" file.

- You already have TTMP and you want to merge my latest asset file with yours. If so, follow the TTMPMerge instructions!


_______________________
TTMP Chat Commands:
For a full list of TTMP chat commands, scroll down to the "TTMP Usage" section.

_______________________
Currently tracked Assets:

Blacksmithing Nodes - automatic (Jewelry crafting uses the same spawn locations)
Woodworking Nodes - automatic
Clothing Nodes - automatic
Solvent Nodes - automatic
Enchanting Runes - automatic (Psijic Portals use the same spawn locations)
Alchemy Nodes - automatic
Treasure Chests - automatic
Backpacks - automatic (unless they are empty)
Heavy Sacks/Crates - automatic
Treasure Maps - manual
Dark Fissures - manual
Fishing Holes - manual
Skyshards - manual
Lorebooks - manual
Quests - manual
Crafting Surveys - manual
Points of Interest - manual
Thieves Troves - automatic
Safeboxes - automatic
Giant Clams - automatic

____________________
Installation/Update:
Simply unzip the download and copy the 'TamrielMapping' folder into your ESO "AddOns" folder and restart ESO.
If you're updating to a newer version, simply replace the whole folder.
If you also downloaded my latest saved Assets, see the section below.

_______________________
Using my latest Asset file:
If you don't want to start fresh, you can use my latest "SavedVariables" file, which already has over 47,000 tracked assets.
Simply drop my "SavedVariables/TamrielMapping.lua" into your ESO "SavedVariables" folder.

TTMP - SavedVariables (v2.7.1)
File info: Last updated on 2019.05.31, contains 47,756 tracked assets

NOTE:
Please make sure your text editor supports utf8, especially if you're playing in French, German or Russian!

_______________________
Updating your Asset file:
If you have already used TTMP, you can use my "SavedVariables/TamrielMapping.lua" file and the TTMPMerge AddOn to merge my latest asset file with your existing one.
In fact, you can merge files from any other TTMP user as well.

TTMPMerge AddOn (v2.7.0)

USAGE:
To use TTMPMerge you need to:

Asset File version 1.7.0 or later:
- Get my (or someone else's) "SavedVariables/TamrielMapping.lua" file
- Rename it to "TTMPMerge.lua"
- Copy it into your "SavedVariables" folder
- Open it with a text editor (make sure your text editor supports utf8!) and replace "TamrielMapping_Vars" in the first line with "TTMPMerge_Vars".
- Start ESO, enable TTMPMerge, load into a character and use the /ttmp merge command.

Asset File version 1.6.x or previous:
- Get my (or someone else's) "SavedVariables/TamrielMapping.lua" file
- Rename it to "TTMPMerge.lua"
- Copy it into your "SavedVariables" folder
- Open it with a text editor (make sure your text editor supports utf8!) and replace "TamrielMapping_Vars" in the first line with "TTMPMerge_Vars".
Search for the @ character and replaced the old Account Name "@xxx" with your actual ESO account name.
- Start ESO, enable TTMPMerge, load into a character and use the /ttmp merge command.

You can run a "test" by using "/ttmp merge test" which will process the new file but not make any changes to your local TTMP file.

NOTE:
Running a merge will freeze the game for several seconds, depending on how large the file is you're trying to import. This is OK!
It shouldn't take any longer than 5 - 10 seconds.

As always, please make sure you have a backup of your existing "SavedVariables" files before doing a merge!

_______________________
Website:
http://www.thesidekickorder.com/bbs2...?showtopic=172

_______________________
TTMP Usage:
/ttmp cmd (comment)

TTMP Commands to add Assets:
ore wood cloth water rune reagent plant chest
backpack pack sack crate map fish fissure
shard book quest survey poi(nt) trove box clam


Commands can be followed by an optional comment, for example 'shard 6' or 'book Manual of Spellcraft'.

Other TTMP Commands:
save -> Saves all your newly found Assets to disk. Note that this will also reload the UI.
By default newly found Assets are only saved to disk when you logout to the character select screen!

del xxx -> Deletes Asset xxx at your current position where xxx is the type. For example 'del backpack'

pos -> Lists your current position on the map.

list (all) -> List a count of all Assets in the current zone.
If you specify 'all', Assets are counted for all zones!

merge (test) (all) -> Merge new Assets from a merge file.
By default only Assets that don't already exist in your local file are imported.
If you specify 'test', info about the merger is displayed but nothing as actually imported.
If you specify 'all', everything is imported and your existing Assets may be overwritten!
Note: This requires the TTMPMerge AddOn to be installed.

importhm (test) -> Experimental HarvestMap importer.
This will try to import assets from your HarvestMap AddOn install.
If you specify 'test', info about the merger is displayed but nothing is actually imported.

TTMP Configuration:
/ttmpcfg -> Shows the TTMP Config menu.

NOTE:
By default certain nodes are *NOT* shown on your map!
Please go to your Map Filters (the funnel looking icon between the key and the pin) and select what icons you want to see on the map!

_______________________

Change log:

## 2.7.1
- Fixed issue where the LibAddonMenu could cause errors with other AddOns that also implement it

## 2.7.0
- Updated to API Version 100027
- Merged over 1300 Elsweyr assets from the PTS

## 2.6.0
- Updated to API Version 100026

## 2.5.0
- Updated to API Version 100025
- Reworked loot display and options

## 2.4.1
- Fixed an issue with the HarvestMap import, updated to support their latest save format
- Added support for new HarvestMap asset types during import
- Fixed the missing "Psijic Portal" assets, they are now correctly added as rune nodes
NOTE: Psijic Portals share their spawn locations with regular rune nodes!
- Fixed issue with missing custom map pin icons, still need to find better images for two of them but at least they are there now

## 2.4.0
- Updated to API Version 100024
- Updated to the latest version of LibAddonMenu
- Added support for new "ore" types used for Jewelry Crafting
NOTE: Psijic Portals share their spawn locations with regular rune nodes!
- Added "Giant Clam" to the tracked assets and map filters
- Thanks to @alembiq for sharing their SavedVariables file, it has been merged into this release!
- Thanks to @darkwolf727 for additional map locations!
- Added menu option to turn on/off asset deletion on the map
NOTE: Switching this will automatically reload your UI to enable/disable the right-click delete

## 2.1.1
- Added manual delete option that allows for removal of assets by right-clicking on them on the map

## 2.1.0
- Updated to API Version 100021
- Updated to the latest version of LibAddonMenu
- Fixed a bug that didn't clear the last used interaction type when interacting with backpacks that had no items in them
This resulted in backpacks being added to the map erroneously, for example when opening writ reward boxes
- Added basic russian language support
Thanks to: @KiriX for the russian translations!

## 2.0.0
- Updated to API Version 100020
- Updated to the latest version of LibMapPins, LibAddonMenu

## 1.8.1
- Added a HarvestMap node importer
Thanks to: @Moosetrax for the idea and supplying me with his HM saved files!

## 1.8.0
- Updated to API Version 100018
- Added a minor tweak to how assets are handeled during a merge
- Updated the tracked assets, merged several user files, the total number of assets tracked is now over 32,000!
Thanks to: @Augestflex, @Drio, @Trippet

## 1.7.1
- Fixed crash when used in conjunction with the pChat AddOn.
pChat will crash and burn if one writes nested colorized strings to the chat window!
TTMP now detects if pChat is loaded and then omits some of the chat info coloring to prevent ESO from freezing.
Special thanks to @zasy99 and @msan for helping identifying the offending AddOn!
- Several minor bug fixes

## 1.7.0
- Updated to API Version 100017
- Removed the account based restriction on the SavedVariables file
This will also make merging SavedVariables files from other users easier
- Added code to automatically convert SavedVariables to the new format on load
- Added "Hello World" message to the AddOn loaded function

## 1.6.0
- Updated to API Version 100016

## 1.5.2
- Added function overload for FISHING_MANAGER.StartInteraction to get info about the last object we interacted with
- Fixed auto-loot bug, everything now works correctly with or without auto-loot turned on/off
- Streamlined some of the code and removed several redundant/unneeded calls

## 1.5.1
- Changed versioning numbers to be more in line with the ESO API version number
- (Partially) fixed bug where nodes were not added to the map when auto-loot was enabled.
Resource nodes like wood, ore, reagents etc. are now added correctly as are locked chests.
However, containers like backpacks, heavy sacks etc do not yet work with auto loot.
Neither OnLootUpdate() nor GetInteractionType() nor GetGameCameraInteractableActionInfo()
work with auto loot. :(

## 1.0.5
- Added basic support for localization. TTMP now works correctly in "en", "de" and "fr".
However, any display (menu, lables etc.) is still english only as are chat commands.
- Updated to the latest version of LibStub, LibMapPins, LibAddonMenu
- Adjusted some of the default settings
- Simplified the available /ttmp chat commands
- Changed the way the 'list' command counts Assets and added an 'all' option
- Added 'all' and 'test' options to the 'merge' command
- Fixed icon offsets in Hews Bane since ZOS decided to stealth change the map dimensions :(

## 1.0.4
- Added support for new resource types introduced with the DB patch (Dark Brotherhood)

## 1.0.3
- Added support for the Thieves Guild patch
- Added "Thieves Trove" tracking

## 1.0.2
- Added additional color settings for chat text output to the settings menu
- Added a 'merge' command that allows for merging of SavedVariables files from other users that contain additional map assets.
This requires the TTMPMerge AddOn to be installed. TTMPMerge is a simple stub that loads the new asset file into memory.
Once loaded, TTMP can access the new data and loop through it and add/update any new assets from the file.
- Fixed a bug that sometimes prevented Heavy Sacks/Crates from being added to the map
- Fixed a bug that sometimes prevented Cloth nodes from being added to the map
- Fixed a bug that prevented backpacks that had no items in them after opening them from being added to the map
- Fixed a bug in the duplicate asset detection function that could result in assets being moved instead of being ignored

## 1.0.1
- Updated to the latest version of LibMapPins
- Fixed a bug in the code that prevented recognizing map changes when other AddOns are installed that
also look for map changes, like AUI's minimap for example
- Adjusted the distance for detecting duplicate entries in dungeons to better deal with smaller dungeons

## 1.0.0
- Added option to individually tint the map icons by type
- Added support for new resource types introduced with the Orsinium patch
- Updated to the latest version of LibMapPins, LibAddonMenu

## 0.1.1
- Added support for new resource types introduced with the IC patch (Imperial City)

## 0.1.0
- Added "Options" menu
- Added /ttmpcfg slash command for the options menu
- Added icon offset values for maps with incorrect icon placement (most notably Craglorn)
- Added second "Built-In" icon set using ESO native icons for map markers
- Added option to tint the map icons with a custom color
- Added map filters to allow custom filtering of the map icons

## 0.0.9
- Consolidated settings and added them to the SavedVariables

## 0.0.8
- Added ability to delete assets

## 0.0.7
- Added ability to list zone assets

## 0.0.6
- Added optional description field to all assets.
This allows the user to add custom comments when adding an asset through the chat window.
- Added labels to map icons that show custom comments on mouse over.

## 0.0.5
- Changed the current map detection to be event based.
The map name is now only updated whenever a zone/map changes.

## 0.0.4
- Added custom "Points of Interest"
- Added "loot" display functions, displaying received loot and gold in the chat window

## 0.0.3
- Added automated tracking for several assets:
ore nodes, wood nodes, cloth nodes, reagent nodes, runes,
water (both water sacks and pure water springs), locked chests,
backpacks, heavy sacks

## 0.0.2
- Added more assets to the tracking list

## 0.0.1
- Initial code
Archived Files (15)
File Name
Version
Size
Uploader
Date
2.7.0
106kB
SirAndy
05/21/19 11:14 PM
2.5.0
94kB
SirAndy
11/04/18 01:27 PM
2.4.1
85kB
SirAndy
09/18/18 12:16 PM
2.4.0
84kB
SirAndy
09/11/18 06:18 PM
2.1.0
79kB
SirAndy
11/25/17 09:00 PM
2.0.0
77kB
SirAndy
08/20/17 04:37 PM
1.8.0
73kB
SirAndy
03/11/17 06:50 PM
1.7.1
73kB
SirAndy
11/28/16 11:54 PM
1.7.0
73kB
SirAndy
11/18/16 09:17 PM
1.6.0
72kB
SirAndy
08/02/16 06:32 PM
1.5.2
72kB
SirAndy
07/26/16 01:02 PM
1.5.2
325kB
SirAndy
07/25/16 11:29 PM
1.5.1
320kB
SirAndy
07/20/16 12:54 PM
1.0.5
324kB
SirAndy
07/18/16 02:05 PM
1.0.5
70kB
SirAndy
07/18/16 01:11 PM


Post A Reply Comment Options
Unread 07/31/19, 08:14 PM  
SirAndy
 
SirAndy's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 66
Uploads: 9
Re: Re: Re: Error Interface

Originally Posted by HectorZaGa
Originally Posted by SirAndy
Originally Posted by HectorZaGa
I get this error when I loot:

user:/AddOns/TamrielMapping/TamrielMapping.lua:1020: attempt to index a nil value
stack traceback:
user:/AddOns/TamrielMapping/TamrielMapping.lua:1020: in function 'TTMP.InteractWithContainer'
user:/AddOns/TamrielMapping/TamrielMapping.lua:950: in function 'TTMP.OnLootReceived'
Hmm, i've never seen that error before.

Line 1020:
if (TTMP.sCurNode == TTMP_ASSET_LANG[TTMP.sCurLanguage][TTMP_LANG_ASSET_CHEST]) then

There's nothing special in that line of code other than an array lookup using the selected game language as an index.


What language do you play the game at?

Currently supported languages by TTMP:
en de fr ru jp

hell, I play it in Spanish
That explains that. I don't have any Spanish translations but i will add some extra code in the next release to default to English if the game language is not supported by TTMP.

That way at least it won't break ...
Report comment to moderator  
Reply With Quote
Unread 07/31/19, 05:55 PM  
HectorZaGa

Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: Error Interface

Originally Posted by SirAndy
Originally Posted by HectorZaGa
I get this error when I loot:

user:/AddOns/TamrielMapping/TamrielMapping.lua:1020: attempt to index a nil value
stack traceback:
user:/AddOns/TamrielMapping/TamrielMapping.lua:1020: in function 'TTMP.InteractWithContainer'
user:/AddOns/TamrielMapping/TamrielMapping.lua:950: in function 'TTMP.OnLootReceived'
Hmm, i've never seen that error before.

Line 1020:
if (TTMP.sCurNode == TTMP_ASSET_LANG[TTMP.sCurLanguage][TTMP_LANG_ASSET_CHEST]) then

There's nothing special in that line of code other than an array lookup using the selected game language as an index.


What language do you play the game at?

Currently supported languages by TTMP:
en de fr ru jp

hell, I play it in Spanish
Report comment to moderator  
Reply With Quote
Unread 07/30/19, 09:40 PM  
SirAndy
 
SirAndy's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 66
Uploads: 9
Re: Error Interface

Originally Posted by HectorZaGa
I get this error when I loot:

user:/AddOns/TamrielMapping/TamrielMapping.lua:1020: attempt to index a nil value
stack traceback:
user:/AddOns/TamrielMapping/TamrielMapping.lua:1020: in function 'TTMP.InteractWithContainer'
user:/AddOns/TamrielMapping/TamrielMapping.lua:950: in function 'TTMP.OnLootReceived'
Hmm, i've never seen that error before.

Line 1020:
if (TTMP.sCurNode == TTMP_ASSET_LANG[TTMP.sCurLanguage][TTMP_LANG_ASSET_CHEST]) then

There's nothing special in that line of code other than an array lookup using the selected game language as an index.


What language do you play the game at?

Currently supported languages by TTMP:
en de fr ru jp

Report comment to moderator  
Reply With Quote
Unread 07/27/19, 06:32 PM  
HectorZaGa

Forum posts: 0
File comments: 2
Uploads: 0
Error Interface

I get this error when I loot:

user:/AddOns/TamrielMapping/TamrielMapping.lua:1020: attempt to index a nil value
stack traceback:
user:/AddOns/TamrielMapping/TamrielMapping.lua:1020: in function 'TTMP.InteractWithContainer'
user:/AddOns/TamrielMapping/TamrielMapping.lua:950: in function 'TTMP.OnLootReceived'
Last edited by HectorZaGa : 07/27/19 at 06:33 PM.
Report comment to moderator  
Reply With Quote
Unread 06/26/19, 02:11 PM  
SneakyWitchTheif

Forum posts: 1
File comments: 27
Uploads: 0
Originally Posted by SirAndy

Unfortunately some assets can only be tracked correctly by manually entering them and both fishing holes and skyshards fall under that category.

Ah, this makes sense, thank you! I'm not sure I realized that as I don't use your saved variables file. Part of the fun for me is filling out the map myself!

Thank you!
Report comment to moderator  
Reply With Quote
Unread 06/26/19, 01:45 PM  
SirAndy
 
SirAndy's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 66
Uploads: 9
Originally Posted by SneakyWitchTheif
I've noticed that despite having filters for it, some items aren't being mapped when I interact with them. Specifically fishing holes, skyshards, and anything that isn't a material or chest/sack.
Are those features not fully implement yet or has something broken on my end.
There's a list on the main AddOn page of what is tracked and how.

Unfortunately some assets can only be tracked correctly by manually entering them and both fishing holes and skyshards fall under that category.

For skyshards, i haven't found a way yet to get a useful description of the shard from the API while you interact with it.
I added all the ones that are in my SavedVariables file by hand and gave each a complete description including the number, full title and a (O) or (D) for "overland" or "dungeon".

For fishing holes, it's impossible to pinpoint the exact location of the hole automatically since you can cast your rod/line from anywhere in a rather wide radius around the hole (and i only have your characters location). So those are also added manually by swimming to the center of the hole and adding it by hand..

I always try to include as many of these as possible in my SavedVariables file. I'm pretty sure i have most if not all of the skyshards covered.
Report comment to moderator  
Reply With Quote
Unread 06/24/19, 03:47 PM  
SneakyWitchTheif

Forum posts: 1
File comments: 27
Uploads: 0
I've noticed that despite having filters for it, some items aren't being mapped when I interact with them. Specifically fishing holes, skyshards, and anything that isn't a material or chest/sack.

Are those features not fully implement yet or has something broken on my end.

Thanks.
Report comment to moderator  
Reply With Quote
Unread 06/17/19, 09:45 AM  
SirAndy
 
SirAndy's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 66
Uploads: 9
Originally Posted by Zorvan
It's just spamming this error:

TamrielMapping_Update:3: attempt to index a nil value
stack traceback:
TamrielMapping_Update:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud, time = 167.54800415039 </Locals>|r

Not sure what I did wrong.
Try disabling TTMP_Merge, which isn't needed for normal game play, you only use it to merge asset files from other users (or when i upload a new updated master asset file).

I think that error pops up when the SavedVariables file for TTMP_Merge is missing or corrupt.
Report comment to moderator  
Reply With Quote
Unread 06/16/19, 04:56 PM  
Zorvan

Forum posts: 0
File comments: 11
Uploads: 0
It's just spamming this error:

TamrielMapping_Update:3: attempt to index a nil value
stack traceback:
TamrielMapping_Update:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud, time = 167.54800415039 </Locals>|r


Not sure what I did wrong.
Report comment to moderator  
Reply With Quote
Unread 06/10/19, 10:50 PM  
SirAndy
 
SirAndy's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 66
Uploads: 9
Re: Libs?

Originally Posted by Tyralbin
Sorry if I missed the info on main page.
Am interested in trying this out but which libs does the addon need since the Elswyr update? If any.
@Tyralbin

All libs needed are included with the download, you should not need to install any separately.

TTMP uses the following libs:
LibStub
LibMapPins-1.0
LibAddonMenu-2.0
LibCustomMenu

Report comment to moderator  
Reply With Quote
Unread 06/04/19, 03:30 AM  
Tyralbin

Forum posts: 2
File comments: 23
Uploads: 0
Libs?

Sorry if I missed the info on main page.

Am interested in trying this out but which libs does the addon need since the Elswyr update? If any.
Report comment to moderator  
Reply With Quote
Unread 11/23/18, 11:23 AM  
zelenin
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 51
Uploads: 2
Originally Posted by SirAndy
Originally Posted by zelenin
@SirAndy, I'm sorry if the question has already been asked before, but why don't you make a client like TTC?
Automatic upload of savedVariables to the server, common database with assets spots, automatic generation of new savedVariables. Now you provide only your data, not users, am I right?
Let me start by pointing out that you already can participate in the data collection, there is a link on the main AddOn page under the "Participate" heading.:
Oh, I don't saw it, but doesn't matter.

Originally Posted by SirAndy
like the idea of a client/server based system but frankly, that would be a lot of work and i'm not sure i have the spare time to do it.
I want to participate in the development
Last edited by zelenin : 11/23/18 at 11:39 AM.
Report comment to moderator  
Reply With Quote
Unread 11/23/18, 11:09 AM  
SirAndy
 
SirAndy's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 66
Uploads: 9
Originally Posted by zelenin
@SirAndy, I'm sorry if the question has already been asked before, but why don't you make a client like TTC?
Automatic upload of savedVariables to the server, common database with assets spots, automatic generation of new savedVariables. Now you provide only your data, not users, am I right?
Let me start by pointing out that you already can participate in the data collection, there is a link on the main AddOn page under the "Participate" heading.

Admittedly, this is not very user friendly, as you have to sign up for the forum first, then manually upload your file and then you'll have to wait for my next release for the data to be merged and to be available.
But several people have contributed that way and their data was merged into the SavedVariables file.

I like the idea of a client/server based system but frankly, that would be a lot of work and i'm not sure i have the spare time to do it.
Last edited by SirAndy : 11/23/18 at 11:12 AM.
Report comment to moderator  
Reply With Quote
Unread 11/21/18, 09:20 AM  
zelenin
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 51
Uploads: 2
@SirAndy, I'm sorry if the question has already been asked before, but why don't you make a client like TTC?

Automatic upload of savedVariables to the server, common database with assets spots, automatic generation of new savedVariables. Now you provide only your data, not users, am I right?
Report comment to moderator  
Reply With Quote
Unread 11/17/18, 01:40 AM  
WoWLoreConfusedMe

Forum posts: 7
File comments: 41
Uploads: 0
Originally Posted by SirAndy
May i ask why?
Hey!

At first i thought that your TamrielMapping.lua file already has all the chests and troves, and sometimes when i opened them, another icon appeared next to yours... So I wanted to avoid it by locking the file.

But now i found some chests that you don't have. So my suggestion doesn't make sense now.

Thank you for your attention anyways!
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.