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Updated: 09/23/22 07:31 PM
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Compatibility:
Firesong (8.2.0)
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Greymoor (6.0.5)
Updated:09/23/22 07:31 PM
Created:08/14/16 10:23 AM
Monthly downloads:13,018
Total downloads:727,183
Favorites:329
MD5:
Categories:Bags, Bank, Inventory, Group, Guild & Friends
8.1.5
Loot Log  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 4.5.6
by: code65536 [More]
Loot Log helps players track their loot drops and those of group members.




Extended Journal

This addon is a part of the Extended Journal, which is a collection of addons comprised of Loot Log, Item Set Browser, Character Knowledge, and Event Collectibles.


External Dependencies

Required:
  • None

Recommended/Optional:

What's New: Making Gear Trading Easier

New in Loot Log 3 are a few features to help players trade set items and other collectibles more efficiently.

Flagging uncollected items that other players have linked in chat

First, Loot Log will now flag uncollected items that other players have linked in chat. This includes set items, style pages, and runeboxes.
  • The goal is to facilitate trade with other players, not clutter a player's chatbox with bling.
    • Only incoming messages from other players are processed. Outgoing messages and system messages (from addons) are ignored.
    • Items that are bound and not tradeable will not be flagged.
    • If the player already has an "unused" copy of an item in their inventory or bank, that item will not be flagged.
  • If a message contains uncollected items, Loot Log will append a "Request" link to the message. Clicking this link will initiate a whisper with the message sender, requesting the uncollected items in that message.
    • NOTE: This Request feature works only for items that other players have linked in chat. I.e., items that other players are actively offering for trade. I am mindful of how some people feel about addons that monitor loot and the unsolicited requests for gear that such addons enable, which is why the Request feature is not—and will never be—added to loot notifications; this is a deliberate decision to draw a line at how much I'm willing to facilitate behaviors that some people feel uncomfortable with.

/linktrade: The easy way to offer unneeded set items for trade

Next is the new /linktrade (or /lt) chat command, to link your tradeable set items in chat.
  • /linktrade is designed to offer up for trade only the items that you don't need, so if you have an uncollected item in your inventory, it won't be linked.
  • If you have multiple copies of an item, /linktrade will consolidate them.
    • For example, it will output "[Arkasis's Sabatons]x3" instead of linking it three separate times if you have three unbound copies of those sabatons.
    • This consolidation ignores trait, quality, level, and even name (for uniquely-named items), since it assumes that these details are irrelevant to players seeking items for their set collection.
    • If you have multiple copies of an item that you have not yet collected, it will reserve one copy for yourself. So, in the example above, if you have not yet collected those sabatons, /linktrade will output "[Arkasis's Sabatons]x2", offering for trade two of the three copies that you have and reserving one copy for your own collection.
  • Items that have been linked will not be linked again for 1 hour. This is to prevent unnecessary chat clutter caused by relinking items that you had already linked earlier. If you do want to relink items, you can use the /linktrade reset (or /lt reset) chat command to clear away the cooldown on relinking. (Relogging or reloading the UI will also clear the cooldown.)
  • Because the chatbox is limited in size, it's not uncommon for the number of items that you can offer up for trade to exceed the size of the chatbox. In this case, /linktrade will link as many items as possible into your chatbox and let you know that there are still items remaining. Simply run the command again to link the remaining items.
  • By default, /linktrade will only link tradeable bind-on-pickup items, such as those found in dungeons and trials. Users who want to use /linktrade to link bind-on-equip items can do so via the Loot Log addon settings panel.
With /linktrade, there is no more need to manually dig through your bag, linking items one by one.

/binduncollected: Bind uncollected items in a character's inventory

The new /binduncollected (or /bunc) chat command will bind every uncollected set item in your character's inventory.
  • If you have multiple copies of an item, only one copy (the first copy that it happens to find) will be bound.

Flagging uncollected items in item lists

Finally, Loot Log can flag uncollected collectible items in various in-game item lists, which include player inventory, banks, vendor inventory, and loot windows.
  • For inbound contexts, Loot Log will use a "smart" determination of collection status, where an uncollected item will not be flagged as uncollected if the player already has an "unused" copy of that item in their inventory or bank.
    • The reasoning for this is that in these contexts, similar to the flagging of uncollected items linked in incoming chat, the uncollected indicator is supposed to help a player determine if they should acquire an item that they do not already have.
    • These are the inbound contexts in which this "smart" flagging is active:
      • Loot windows
      • Guild store listings
      • NPC vendor inventories
      • Inbound trade slots from the other player in the trade window (outbound trade slots from the player are not affected)


Support for Item Set Collections

New in Loot Log 2.4 are a number of features to support the new Item Set Collections. First, set items that are not yet collected by your account will be flagged in the Loot History browser with an indicator near the item's icon.

Second, there is a new filtering option in the Loot History browser to only show uncollected items.

Finally, uncollected set items can now be optionally flagged in chat notifications.



Searchable Loot History

New in Loot Log 2 is a searchable, sortable Loot History.



How do I access the Loot History?

There are three different ways to access the Loot History browser:
  • Option 1: Type /lootlog (or /ll) into chat.
  • Option 2: Bind a shortcut key, via the game's "Keybindings" setting panel under "Controls". There, you will find, under the "User Interface" category, a keybind option for Loot Log. Bind it to a key, and you can then use that key to open and dismiss Loot Log's user interface.
  • Option 3: When you see a loot notification in chat, you can click on the "[Loot Log]" tag at the beginning of the message to open Loot Log's user interface.



How far back does the Loot History go?

By default, Loot Log will keep a minimum of 2 hours of loot history. The length of this retention period can be changed through the addon settings for Loot Log.

(Note: Depending on when Loot Log goes through to expire old entries, old entries may remain visible in the history for up to an hour after they become eligible for expiration.)

Searching and filtering the Loot History

To help players find what they need, the Loot History browser includes a text search filter as well as drop-down general view filter.


Multi-Account Support

Note: This features requires LibMultiAccountSets

Users with multiple accounts and LibMultiAccountSets installed can optionally enable Loot Log's Multi-Account Support.

At the center of multi-account support is the notion of account priorities. If your alt account gets a piece of gear, you generally want to make sure that your main account has collected that piece of gear before collecting it on your alt. Account priorities allow the player to designate which account is important and which accounts are not. The first thing a user must do after enabling multi-account support is configure the priorities for their account.

Enabling multi-account support will affect the following components of Loot Log:
  1. Loot History browser and loot notifications in chat:
    • The collection status of bind-on-equip set items will now be flagged according to account priorities.
    • The collection status of bind-on-pickup set items will continue to be flagged as before.
      • Developer note: The main reason BoP items are not given the multi-account treatment in the Loot History browser and chat notifications is because it is impossible to reliably determine trade eligibility of BoP items from the game's loot events. The second reason is that accounts that can be eligible for a BoP item will be there with you in the run, and they can monitor the incoming loot stream themselves. There isn't a get-an-item-for-someone-who-wasn't-there use case for BoP like there is for BoE.
    • The collection status of other collectibles (e.g., style pages) will continue to be flagged as before.
      • Developer note: Cross-account collection information only covers item set knowledge and not general collectibles knowledge.
  2. Flagging/requesting items linked by others in chat:
    • Bind-on-equip set items will now be flagged if the current account (if its priority is not set to Off), or an account with the same or higher priority, has not collected it.
      • Developer note: Usually, players use alt accounts collect gear for the main account, and flagging all the gear that an alt account doesn't know, while on the main account, proved to be too "noisy" in play testing.
    • Bind-on-pickup set items will continue to be flagged as before.
      • Developer note: In a dungeon or trial, any account eligible for trade is likely to belong to a friend who has shared their data; it makes no sense for a player to watch for and request an item on a friend's behalf when their friend is in that instance with and capable of doing it for themselves.
  3. /binduncollected chat command:
    • If an item that is uncollected by the current account is also uncollected by an account with a higher priority than the current account, /binduncollected will reserve a copy for that higher-priority account and not bind the item.
      • Developer note: This should avoid the problem of alt accounts binding items that are needed by the main account.
  4. Flagging items in item lists (inventory, loot windows, etc.)
    • All set items in inventory, banks, and deconstruction will be flagged according to account priorities; this includes both bind-on-equip and bind-on-pickup items.
      • Bind-on-pickup items that are uncollected by another account will be flagged only if the item is eligible for trade with that account.
    • Bind-on-equip set items in store inventories will be flagged according to account priorities.
    • Bind-on-pickup set items in store inventories will continue to be flagged as before.
    • If a bind-on-pickup set item is uncollected by the current account and is not flagged for any account with priority (i.e., if the current account's priority is set to Off), then the item will continue to be flagged as before.
      • Developer note: Since bind-on-pickup items have limited tradeability, you might as well collect an unwanted item on an alt account that would otherwise not collect items.

Finally, users who have multiple accounts are highly encouraged to also install Item Set Browser, which will add information about which accounts have collected a particular item to an item's tooltip. Item Set Browser and Loot Log are designed to complement each other.


Loot Notifications in Chat



Additionally, players have the option to see loot notifications in their chatbox. Through the addon settings for Loot Log, players can configure which type of loot should appear in their chatbox, if any at all (this feature can be disabled, for players who prefer their chat to be free of the clutter of loot notification messages).

Disabling loot notifications in chat will not affect the Loot History. For example, if you turn off chatbox loot notifications for items that group members loot, you can still see this information when you consult the Loot History browser.

Clicking on the "[Loot Log]" tag that appears at the start of every chatbox loot notification will open the Loot History.
  • Version 4.5.6 (2022/09/23)
    • API version bump for Update 36 (Firesong)

  • Version 4.5.5 (2022/07/28)
    • API version bump for Update 35 (Lost Depths)

  • Version 4.5.4 (2022/06/10)
    • Addressed an issue that may cause the item marker feature to not work for guild store listings for some players

  • Version 4.5.3 (2022/06/06)
    • The /linktrade chat command will now ignore stolen items, as they are not immediately tradeable
    • Hovering over a style page or runebox in the Loot History browser will now show an additional tooltip for the collectible itself
    • Updated French localization by @XXXspartiateXXX

  • Version 4.5.2 (2022/04/28)
    • Players can now optionally supply the /linktrade chat command with the "uncollected" (or "u") parameter to include items that are uncollected by the player when linking items for trade, if the player wishes to prioritize a group member's item set collection over their own

  • Version 4.5.1 (2022/04/28)
    • API version bump for Update 34 (High Isle)

  • Version 4.5.0 (2022/04/09)
    • A standalone tilde character ("~") can now be used as a special search term in the Loot History browser to filter out items looted prior to the most recent daily quest reset time; when combined with a long history retention, this can be used to, for example, track things such as the number of event rewards collected during the current event day

  • Version 4.4.6 (2022/03/31)
    • Fixed a Lua error that arose when LibMultiAccountCollectibles is present, but LibMultiAccountSets is not

  • Version 4.4.5 (2022/03/30)
    • Updated French localization by @jakez31

  • Version 4.4.4 (2022/03/29)
    • Added support for the new universal deconstruction panel

  • Version 4.4.3 (2022/03/22)
    • Fixed a typo that caused the LibMultiAccountCollectibles integration to incorrectly consider bound style pages and runeboxes as tradeable

  • Version 4.4.2 (2022/03/18)
    • Added description text for the setting introduced in version 4.4.1

  • Version 4.4.1 (2022/03/16)
    • Added an option to disable LibCharacterKnowledge support to the Loot Log addon settings panel

  • Version 4.4.0 (2022/03/09)
  • Version 4.3.2 (2022/02/23)
    • The more prominent link to the chat commands reference will now be hidden for players who have already discovered the features whose discoverability the link was intended to improve

  • Versions 4.3.0 to 4.3.1 (2022/02/19)
    • /binduncollected can now be used to automatically bind uncollected set items for a period of time by specifying a time parameter (in minutes); for example, /bu 120 will cause Loot Log to automatically bind all uncollected set items for the next 120 minutes, and /bu 0 will cancel automatic binding
      • This feature was added in response to item set curation; originally, there was no reason for players to bind items immediately, and most players would bind items in a single large batch at the end of their activities, but as curation encourages players to bind items frequently in order to avoid repeats, it has become necessary to support this new usage pattern
    • /binduncollected will now ignore items that have been locked by the player
    • The /bunc shorthand, which was deprecated a year ago, has been removed; users who wish to use a shorthand version of /binduncollected should use /bu
    • Added a new link to the chat commands reference to the footer of the Loot History Browser, in an effort to improve the discoverability of the /binduncollected and /linktrade features

  • Version 4.2.0 (2022/02/17)
    • The "-" prefix can now be used in the search filter to exclude a search term

  • Version 4.1.1 (2021/09/28)
    • Blue-quality companion items will no longer be considered notable

  • Version 4.1.0 (2021/08/07)
    • The item request link for uncollected items linked by other players will now appear as a "[++]" before the message
      • This change was made to mitigate the problems with link positions becoming desynced at the end of a long message
      • Players can revert to the original behavior of placing the request link at the end of the message via the Loot Log addon settings panel

  • Version 4.0.11 (2021/08/02)
    • Fixed an issue where the "High" and "Low" text in the settings were changed as a result of ZOS changing the text associated with SI_HIGH and SI_LOW
    • /linktrade will now ignore items that have been locked by the player

  • Version 4.0.10 (2021/07/17)
    • Added an option to change the position of the request link for uncollected items linked by other players, which may help mitigate issues of desyncs between mouse clicks and link positions
    • Added an option to use a static color instead of randomized colors for the names of the recipients in loot notifications in chat

  • Version 4.0.9 (2021/06/08)
    • Companion items of blue quality or higher will now be considered notable

  • Version 4.0.8 (2021/05/12)
    • Improved the handling of tooltips for antiquity items

  • Version 4.0.7 (2021/05/03)
    • Updated the integration with the Character Knowledge addon; the flagging of unknown recipes, plans, or motifs now requires Character Knowledge version 1.2.1 or newer

  • Version 4.0.6 (2021/04/30)
    • Updated French localization by @jakez31

  • Version 4.0.5 (2021/03/28)
    • /linktrade will now relink items that had been previously linked if the player acquires a new copy of that item

  • Version 4.0.4 (2021/03/23)
    • /linktrade will now skip over BoP items that are not eligible for trade with any members of the current group; this check is bypassed if the optional "all" flag is used or if the player is not currently grouped inside a dungeon, trial, or arena
    • Fixed a typo with the optional "e" flag for /linktrade

  • Version 4.0.3 (2021/03/20)
    • Updated Russian localization by @mychaelo

  • Version 4.0.2 (2021/03/16)
    • It is now possible to assign keybinds for /linktrade and /binduncollected
    • It is now possible to invoke /linktrade and /binduncollected from the button strip at the bottom of the screen when the Loot History Browser is open
    • The shortened version of /binduncollected has been changed from /bunc to /bu (/bunc will continue to function as well, but will be eventually disabled in the future)
    • The "reset" parameter for /linktrade now has a shortened version: "r"
    • It is now possible to combine the "reset" parameter with other parameters when using /linktrade; for example, /lt w r will link surplus weapons, relinking any that had already been previously linked
    • Added a chat commands reference, accessible via the button strip at the bottom of the screen when the Loot History Browser is open

  • Version 4.0.1 (2021/02/28)
    • It is now possible for external addons to add context menu items to this addon's browser UI
    • LibExtendedJournal updated to version 1.1.0

  • Version 4.0.0 (2021/02/25)
    • Internal code restructuring; this addon is now part of the Extended Journal
    • Added integration with the Character Knowledge addon

  • Version 3.6.6 (2021/01/19)
    • Improved handling of the collection state of collectible fragments
    • Updated Russian localization by @mychaelo

  • Version 3.6.5 (2021/01/15)
    • The /linktrade chat command will now automatically link any remaining items after the current message is sent, if the number of tradeable items to link exceed the message limit, thus eliminating the need to manually reinvoke the command

  • Versions 3.6.3 to 3.6.4 (2021/01/14)
    • Added visual previews of the uncollected indicators to the Loot Log addon settings panel
    • The "Show only uncollected items" filter in the Loot History browser will no longer show items that are flagged for accounts with lower priority than the current account when the optional multi-account mode is enabled

  • Version 3.6.2 (2021/01/13)
    • The behavior of the optional multi-account mode has been changed so that priority-based icons and colors will be used only for items that are not intended for collection by the current account (i.e., items that are uncollected by another higher-priority account or items that are already collected by the current account); this should result in a more coherent flagging ruleset when the optional multi-account mode is enabled

  • Version 3.6.1 (2021/01/11)
    • Players can now optionally supply the /linktrade chat command with the "wep" (or "w") parameter to link only BoP weapons, to reduce the amount of "noise" if everyone in a trial or group dungeon has already collected all of the easier-to-acquire body and jewelry pieces

  • Version 3.6.0 (2021/01/09)
    • Updated iconography for the uncollected indicators
    • Uncollected items attached to mails will now be flagged if "Flag uncollected items in item lists" is enabled

  • Version 3.5.4 (2021/01/06)
    • Updated French localization by @jakez31

  • Versions 3.5.2 to 3.5.3 (2021/01/04)
    • Players can now optionally supply the /binduncollected chat command with the "junk" (or "j") parameter to mark any items that are bound by the command as junk, so that the items can be easily identified for later disposal
      • Examples: /binduncollected junk or /bunc j
    • If the optional multi-account support is enabled and the current account's priority is set to "Off", then the /binduncollected chat command will no longer bind any BoE items, as an additional safeguard against mule accounts binding the gear that they are storing

  • Version 3.5.1 (2021/01/01)
    • Fixed a settings-related Lua error introduced in version 3.5.0

  • Version 3.5.0 (2021/01/01)
    • For players with multiple accounts, Loot Log can now flag uncollected set items based on the set collections of other accounts; this feature is disabled by default and can be enabled via the Loot Log addon settings panel
      • Note: This option will be visible only if LibMultiAccountSets 1.7 or newer is installed and there is item set collection data for at least two different accounts
    • Players can now optionally supply the /linktrade chat command with the "boe" (or "e"), "bop" (or "p"), or "all" (or "a") parameters to link only BoE, only BoP, or all items, allowing users to temporarily bypass the current /linktrade settings
      • Examples: /linktrade boe or /lt a

  • Version 3.4.0 (2020/12/28)
    • New feature: Flag uncollected items in item lists: Loot Log will now flag uncollected collectible items (i.e., set items, style pages, and runeboxes) in various in-game item lists (which include player inventory, banks, vendor inventory, and loot windows); this feature can be configured (or disabled) via the Loot Log addon settings panel

  • Version 3.3.0 (2020/12/23)
    • Removed the quantity column from the Loot History browser; entries that have a quantity greater than one will have the quantity displayed in front of the item

  • Versions 3.2.1 to 3.2.2 (2020/12/21)
    • After using the /binduncollected chat command to bind uncollected set items, players are presented with the option to view a report listing the items that were bound
    • When scanning incoming chat messages to flag uncollected items linked by other players, Loot Log will no longer flag an uncollected item if an "unused" copy of that item is currently in the player's inventory or bank
    • Improved the clarity of some of the wording in the Loot Log addon settings panel

  • Version 3.2.0 (2020/12/20)
    • New feature: /binduncollected chat command: Players can use the /binduncollected (or /bunc) chat command to bind the first copy of every uncollected set item in their character's inventory
    • The /linktrade reset command is now more discoverable

  • Version 3.1.0 (2020/12/17)
    • If "Flag uncollected items linked by others" is enabled, Loot Log will now append a link to the end of messages containing uncollected items that, when clicked, will initiate a whisper with the message sender, requesting the uncollected items in that message; this feature can be configured (or disabled) via the Loot Log addon settings panel
    • /linktrade will now switch chat to the group channel if the player is currently grouped inside a dungeon, trial, or arena
    • Reduced the /linktrade relinking cooldown from 75 to 60 minutes
    • Fixed a potential Lua error with the processing of incoming chat messages

  • Version 3.0.0 (2020/12/16)
    • New feature: Flag uncollected items linked by others: Loot Log will now flag unbound uncollected collectible items (i.e., set items, style pages, and runeboxes) that other players have linked in chat; this feature can be configured (or disabled) via the Loot Log addon settings panel
    • New feature: /linktrade chat command: Players can use the /linktrade (or /lt) chat command to link in chat their tradeable set items (items needed for the player's own collection will be excluded), with intelligent handling of duplicate items; by default, this feature will only link BoP-tradeable items, but it can be configured to include BoE items via the Loot Log addon settings panel

  • Version 2.5.2 (2020/12/04)
    • Updated Russian localization by @mychaelo

  • Version 2.5.1 (2020/12/03)
    • Uncollected style pages and runeboxes will now be flagged in chat, using the same setting that controls the flagging of uncollected set items in chat
    • Fixed an issue where the collection states of style pages and runeboxes were not being correctly updated in the Loot History browser

  • Version 2.5.0 (2020/12/03)
    • The uncollected indicators that appear in the Loot History browser and in chat notifications will now use different colors, depending on whether the item was looted personally or by another group member
    • The colors of the uncollected indicators can now be configured in the Loot Log addon settings panel

  • Version 2.4.5 (2020/11/25)
    • Compatibility with Item Set Browser 3

  • Version 2.4.4 (2020/11/17)
  • Version 2.4.3 (2020/11/06)
    • Added French localization by @jakez31

  • Version 2.4.2 (2020/11/05)
    • Improved integration with Item Set Browser by preventing other addons from also modifying tooltips that are being modified by Item Set Browser (other tooltips are unaffected)

  • Version 2.4.1 (2020/11/04)
    • For players who have Item Set Browser 2.2.1 installed and enabled, item set collection information will now be added to the Loot History browser's item tooltips

  • Version 2.4.0 (2020/11/04)
    • The Loot History browser will now visually flag collectible items (i.e., set items, style pages, and runeboxes) that your account has not yet collected
    • Added an option (enabled by default) to visually flag uncollected set items in chat notifications; additionally, when enabled, this option will cause uncollected set items looted by others to appear in chat even if the chat notification mode is set to personal
    • The personal filter modes in the Loot History browser will no longer show items looted by other accounts played from the same game installation

  • Version 2.3.4 (2020/09/14)
    • Added the /ll chat command as a shorthand alternative to /lootlog
    • Removed the filtering of collectibles looted by others, now that Stonethorn has fixed the issue of already-acquired collectibles generating loot events

  • Version 2.3.3 (2020/08/26)
    • Added German localization by @ninibini
    • Added Russian localization by @mychaelo

  • Version 2.3.2 (2020/05/09)
    • Reordered the columns of the Material Summary display
    • Reorganized the Loot Log addon settings panel

  • Version 2.3.1 (2020/05/08)
    • The option to display the current stock of crafting materials in chat notifications will now report the sum of materials in the bag, bank, and craft bag instead of only reporting the quantity in the craft bag

  • Version 2.3.0 (2020/05/08)
    • Added an option (disabled by default) to display icons in chat notifications
    • Added an option (disabled by default) to display the craft bag stock of crafting materials in chat notifications
    • The Material Summary display will now also display the combined total amount of crafting materials that a player currently has in their bag, bank, and craft bag

  • Version 2.2.1 (2020/05/07)
    • Undaunted Plunder will no longer be classified as notable loot
    • Reordered the options for the Loot History browser filter and chat notifications

  • Version 2.2.0 (2020/05/06)
    • Added item icons to the Loot History browser and Material Summary display
    • Added an "All Logged" option for the Loot History browser filter and for chat notifications; this will show all personal loot and notable group loot

  • Versions 2.1.2 to 2.1.3 (2020/05/05)
    • Optimized performance

  • Version 2.1.1 (2020/05/04)
    • The Loot History browser's search filter will now also match set names, in order to better accommodate items whose display names differ substantially from their set names (e.g., Bonehand's Amulet from the Ebon Armory set)

  • Version 2.1.0 (2020/05/02)
    • Added support for antiquity leads; since there are no in-game tooltips for the antiquity leads themselves, the Loot History browser will instead show tooltips for the rewards that the leads will ultimately grant

  • Versions 2.0.1 to 2.0.5 (2020/04/27)
    • Invoking the Loot Log window via a clicked link will now also switch the mode to Loot History
    • Added an indicator to the Loot Log window showing the history retention period; clicking on this indicator will open the addon settings panel
    • Chat notifications will no longer report the recipient, if the player has configured chat notifications to show only personal loot
    • Removed some alchemical reagents from the notability whitelist
    • Added a button to the addon settings panel to manually clear all history data
    • Item tooltips shown in the Loot History browser are now compatible with addons such as Craft Store that add additional information to item tooltips

  • Version 2.0.0 (2020/04/26)
    • Complete re-write of Loot Log, adding a new searchable Loot History

  • Version 1.1.12 (2020/02/05)
    • API version bump for Update 25 (Harrowstorm)

  • Version 1.1.11 (2019/10/23)
    • API version bump for Update 24 (Dragonhold)

  • Version 1.1.10 (2019/08/20)
    • API version bump for Update 23 (Scalebreaker)

  • Version 1.1.9 (2019/05/20)
    • API version bump for Update 22 (Elsweyr)

  • Version 1.1.8 (2019/02/25)
    • API version bump for Update 21 (Wrathstone)

  • Version 1.1.7 (2018/10/22)
    • API version bump for Update 20 (Murkmire)

  • Version 1.1.6 (2018/08/12)
    • API version bump for Update 19 (Wolfhunter)

  • Version 1.1.5 (2018/05/28)
    • API version bump for Update 18 (Summerset)

  • Version 1.1.4 (2018/02/12)
    • API version bump for Update 17 (Dragon Bones)

  • Version 1.1.3 (2017/10/23)
    • API version bump for Update 16 (Clockwork City)

  • Version 1.1.2 (2017/08/14)
    • API version bump for Update 15 (Horns of the Reach)

  • Version 1.1.1 (2017/05/22)
    • The names of other players will now be shown either as character names or as user IDs, based on the current preferred display name setting in the game; this can be optionally overridden via a slash command
    • Added new options, accessed via slash commands, to suppress the logging of your own loot and/or your group members' loot
    • The old verbosity toggle, along with the newly-added options, will now persist as installation-wide saved settings
    • Adjusted to the criteria for item notability:
      • Laurels are no longer considered notable items by the default filter and will no longer be logged
    • API version bump for Update 14 (Morrowind)

  • Version 1.0.4 (2016/09/02)
    • Adjusted to the criteria for item notability:
      • Collectibles (e.g., the Stonefire Scamp), Nirncrux trait stones, Hakeijo runes, monster trophies, and blue-quality fish are now considered notable items by the default filter and will be logged
      • Key fragments are no longer considered notable items by the default filter and will no longer be logged
    • API version bump for Update 12 (One Tamriel)

  • Version 1.0.3 (2016/08/19)
    • Added German translation (thank you, Scootworks)

  • Version 1.0.2 (2016/08/17)
    • Log entries are now classified as system messages so that they can appear across multiple chat tabs

  • Version 1.0.1 (2016/08/15)
    • Added support for future localization/translations

  • Version 1.0.0 (2016/08/14)
    • Initial version
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1.1.13
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code65536
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Unread 08/03/22, 11:40 AM  
punbi

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Question Re: Chat: Uncollected items only

Originally Posted by Neverlands
Would it be possible to show in chat only the loot items that I have not yet collected?
I have the same question.
The only message I like to see in chat from the mod is the message, that myself or another player from my group got an item, that I have never bound before.

Ty very much and keep up the good work!
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Unread 07/28/22, 03:30 PM  
code65536
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Re: Chat Log

Originally Posted by zaklynks
Is there any way to turn the chat log off or make it only go in certain channels?
It can be disabled in the settings. There is no option to redirect it to different chat tabs, though (since the chat log is considered to be a legacy feature; the Loot History Browser is better suited for looking at loot events).
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Unread 07/28/22, 01:38 PM  
zaklynks

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Chat Log

Is there any way to turn the chat log off or make it only go in certain channels?
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Unread 07/28/22, 06:44 AM  
code65536
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Originally Posted by Chronogon
Minor bug - spelling error:
[18:19] |H0:lootlog|h[Loot Log]|h [Recipe: Artaeum Picked Fish Bowl] → You

Should be Pickled rather than Picked.
If there is an error in the name of the item, then that's an error on ZOS's side of things (i.e., you'll see the same error when linking the item in chat or looking at it in your inventory).

Originally Posted by InsaneShad0w92
Is there a reason why hireling deliveries are not recorded in the log? Some sort of limitation or should I wait for a bit before checking mail?
It's a limitation of the game. There are a number of things that do not generate loot events, so Loot Log cannot see them. For example, looting items from mail or rewards from excavations. ZOS's in-game UI doesn't listen to loot events, but instead watches for changes in your inventory, which is how it's able to notice such items, but watching for inventory changes opens up a whole other can of worms (as there are many things that can cause changes in inventory that people would not generally consider to be loot, such as trading items with another player).
Last edited by code65536 : 07/28/22 at 06:45 AM.
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Unread 07/22/22, 06:32 AM  
InsaneShad0w92

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Is there a reason why hireling deliveries are not recorded in the log? Some sort of limitation or should I wait for a bit before checking mail?
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Unread 07/18/22, 11:25 AM  
Chronogon

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Minor bug - spelling error:
[18:19] |H0:lootlog|h[Loot Log]|h [Recipe: Artaeum Picked Fish Bowl] → You

Should be Pickled rather than Picked.
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Unread 07/17/22, 02:54 AM  
Neverlands
 
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Chat: Uncollected items only

Would it be possible to show in chat only the loot items that I have not yet collected?
Last edited by Neverlands : 07/20/22 at 09:26 AM.
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Unread 07/05/22, 11:11 PM  
remosito
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Re: Re: Re: Re: item list indicator for current char known/unknown

Hi again,

thanks so much for the explanation. Your priority system makes a lot of sense and is very well thought out.

I guess, as happens sometimes, I am the odd one out. I don't have a main, just 10 characters. Motif knowledge is the exception as I do have a main crafter mainly due to cost of motifs. And to a lesser degree. Amount of skillpoints crafting eats up. For all other purposes all my characters are my mains :-)

I don't think messing up your perfectly sensible and thought out priority system is really worth it on my account.

I will try to hunt down the necessary call to make my color/nocolor idea from my first post work.

Code:
 
if unkown_currentcharacter(recipe/pattern/motif) then	indicator:SetColor(LCCC.Int24ToRGBA(uncollectedColor)) else indicator:SetColor(ZO_WHITE:UnpackRGB()) end
it's by far the simplest solution. And would just affect one line of code that will probably not change in your code. So I could just change it locally on my end whenever you upload an update :-)

Not sure enough others would be interested in it as well. So that incorporating it into your own code and hide it behind a setting that is by default off would make sense....

anyway. Much appreciate your explanations and of course all the effort that went into these addons :-)

cheers

remosito


Originally Posted by code65536

Characters that have the same class are ranked by age, with the oldest character being the highest priority. I wanted a system that "works out of the box" for many players, so if a player installs the addon for the first time and never touch the settings (and most players never do), then every character will have the same default priority class, and they'll be sorted so that the oldest has the highest priority. And for many players, this default is fine: the "main" for most players is usually their first character, so the addon's out-of-the-box default behavior is one that is somewhat sensible for most players who don't touch their settings.

So, in that context, the intent of the priority classes is to provide a way to override this default age ordering. In my case, my main is actually the second character I created, so I gave it a higher priority class so that it rises above everyone else. And some of my bank mule alt account's characters are older than some of my main account's characters, so I give those alt accounts a lower priority class so that they all fall below the main account.

So the way the priority system is designed is that it's really centered around character age, with the priority classes being the tool to make spot adjustments to promote or demote individual characters or alt accounts.

As a result of all this, treating all the characters within a class equally is not something that I had planned for, and it would require some reworking of the model and assumptions surrounding the priority system.
Last edited by remosito : 07/05/22 at 11:13 PM.
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Unread 07/05/22, 09:09 AM  
code65536
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Re: Re: Re: item list indicator for current char known/unknown

Originally Posted by remosito
thanks so much for the explanation. that helped quite a bit :-)

So I gave all my characters priority classes.

A for my main crafter
B for my deconstructionist
C for all my other characters ( I really dont have a priority among those for knowledge)

Is there a setting I can change so all my C characters are treated equally?

For the moment if my 4th character in the list (the 2nd C) does not have a pattern. And the 3rd has it (first of the C priority). I get the plus icon. But if the 3rd (first C) doesn't have it, I get the 2pips one...

As I really dont care among my C priority characters. Ideally I would get the plus icon for patterns known by my (A,B characters) even if current character is not the first of my C characters....

thanks again for the explanation :-)

Originally Posted by code65536

It can be a little confusing, esp. since I never got around to writing the documentation for it.

So, with LCK enabled, there are 5 different things that can be shown:
- Plus sign: Current character does not know it *and* among the characters that don't know it, the current one is the highest priority. I.e., the current character should learn the item.
- 3 pips: Your main character (highest character on the priority list) doesn't know the item (doesn't care whether or not the current character knows it, unless the current character is your main character, in which case the plus sign is shown)
- 2 pips: Another higher-priority character (who is not your main) doesn't know the item (doesn't care whether or not the current character knows it
- 1 pip: Your current character knows it, but it is unknown by a character with lower priority.
- No icon: Every character that is being tracked in LCK knows the item.

So, the short of it is: If you see the plus sign, use it on the current character. If you see pips, it means that the item should be given to another character. And the number of pips tells you who to give it to (your main character for 3 pips, some other higher-priority character for 2, and a lower-priority character for 1).

The "does my current character know it" information is indeed lost when it's 3 pips or 2 pips, but I did not consider that to be a major problem, since it means that a more important character is missing that item.

Finally, if you have Advanced Filters installed, then Character Knowledge will add two filters to help find things in your inventory. The "Unknown" filter will find all the things that your current character does not know (regardless of priority). And the "Learnable" filter will find all the things that your character does not know *and* that it is the highest-priority character that doesn't know it (plus sign, basically).
Characters that have the same class are ranked by age, with the oldest character being the highest priority. I wanted a system that "works out of the box" for many players, so if a player installs the addon for the first time and never touch the settings (and most players never do), then every character will have the same default priority class, and they'll be sorted so that the oldest has the highest priority. And for many players, this default is fine: the "main" for most players is usually their first character, so the addon's out-of-the-box default behavior is one that is somewhat sensible for most players who don't touch their settings.

So, in that context, the intent of the priority classes is to provide a way to override this default age ordering. In my case, my main is actually the second character I created, so I gave it a higher priority class so that it rises above everyone else. And some of my bank mule alt account's characters are older than some of my main account's characters, so I give those alt accounts a lower priority class so that they all fall below the main account.

So the way the priority system is designed is that it's really centered around character age, with the priority classes being the tool to make spot adjustments to promote or demote individual characters or alt accounts.

As a result of all this, treating all the characters within a class equally is not something that I had planned for, and it would require some reworking of the model and assumptions surrounding the priority system.
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Unread 07/05/22, 07:26 AM  
remosito
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Re: Re: item list indicator for current char known/unknown

thanks so much for the explanation. that helped quite a bit :-)

So I gave all my characters priority classes.

A for my main crafter
B for my deconstructionist
C for all my other characters ( I really dont have a priority among those for knowledge)

Is there a setting I can change so all my C characters are treated equally?

For the moment if my 4th character in the list (the 2nd C) does not have a pattern. And the 3rd has it (first of the C priority). I get the plus icon. But if the 3rd (first C) doesn't have it, I get the 2pips one...

As I really dont care among my C priority characters. Ideally I would get the plus icon for patterns known by my (A,B characters) even if current character is not the first of my C characters....

thanks again for the explanation :-)

Originally Posted by code65536

It can be a little confusing, esp. since I never got around to writing the documentation for it.

So, with LCK enabled, there are 5 different things that can be shown:
- Plus sign: Current character does not know it *and* among the characters that don't know it, the current one is the highest priority. I.e., the current character should learn the item.
- 3 pips: Your main character (highest character on the priority list) doesn't know the item (doesn't care whether or not the current character knows it, unless the current character is your main character, in which case the plus sign is shown)
- 2 pips: Another higher-priority character (who is not your main) doesn't know the item (doesn't care whether or not the current character knows it
- 1 pip: Your current character knows it, but it is unknown by a character with lower priority.
- No icon: Every character that is being tracked in LCK knows the item.

So, the short of it is: If you see the plus sign, use it on the current character. If you see pips, it means that the item should be given to another character. And the number of pips tells you who to give it to (your main character for 3 pips, some other higher-priority character for 2, and a lower-priority character for 1).

The "does my current character know it" information is indeed lost when it's 3 pips or 2 pips, but I did not consider that to be a major problem, since it means that a more important character is missing that item.

Finally, if you have Advanced Filters installed, then Character Knowledge will add two filters to help find things in your inventory. The "Unknown" filter will find all the things that your current character does not know (regardless of priority). And the "Learnable" filter will find all the things that your character does not know *and* that it is the highest-priority character that doesn't know it (plus sign, basically).
Last edited by remosito : 07/05/22 at 07:27 AM.
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Unread 07/05/22, 06:57 AM  
code65536
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Re: item list indicator for current char known/unknown

Originally Posted by remosito
Hi there,

just discovered this addon and was able to kick a few others.

What I haven't figured out to do is in itemlist (trader, inventory,bank) see if a recipe/pattern/motif that is not known by all characters yet. Whether my current character know it.

The indicator icon seems to be the same whether my current character knows it or doesnt.

This is actually really useful to be able to see. Say I have 30 recipes in my bank that are unknown to at least one character. Without seeing which ones my current character knows/doesntknow. I have to hover over everyone to check in tooltip if I should withdraw it or not.

Is something about my settings wrong and if I change something there it will show different icons for current character known/unknown?

if it's not a settings thing in my end but your addon does not support it...

line 79 in LootLogTrade:

Code:
		
  indicator:SetColor(LCCC.Int24ToRGBA(uncollectedColor))
Code:
  if unkown_currentcharacter(recipe/pattern/motif) then	indicator:SetColor(LCCC.Int24ToRGBA(uncollectedColor)) else indicator:SetColor(ZO_WHITE:UnpackRGB()) end
(sorry for kinda bogus code) This should make icons white if current character already knows recipe/pattern/motif and would be super easy to implement.

cheers
It can be a little confusing, esp. since I never got around to writing the documentation for it.

So, with LCK enabled, there are 5 different things that can be shown:
- Plus sign: Current character does not know it *and* among the characters that don't know it, the current one is the highest priority. I.e., the current character should learn the item.
- 3 pips: Your main character (highest character on the priority list) doesn't know the item (doesn't care whether or not the current character knows it, unless the current character is your main character, in which case the plus sign is shown)
- 2 pips: Another higher-priority character (who is not your main) doesn't know the item (doesn't care whether or not the current character knows it
- 1 pip: Your current character knows it, but it is unknown by a character with lower priority.
- No icon: Every character that is being tracked in LCK knows the item.

So, the short of it is: If you see the plus sign, use it on the current character. If you see pips, it means that the item should be given to another character. And the number of pips tells you who to give it to (your main character for 3 pips, some other higher-priority character for 2, and a lower-priority character for 1).

The "does my current character know it" information is indeed lost when it's 3 pips or 2 pips, but I did not consider that to be a major problem, since it means that a more important character is missing that item.

Finally, if you have Advanced Filters installed, then Character Knowledge will add two filters to help find things in your inventory. The "Unknown" filter will find all the things that your current character does not know (regardless of priority). And the "Learnable" filter will find all the things that your character does not know *and* that it is the highest-priority character that doesn't know it (plus sign, basically).
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Unread 07/05/22, 06:19 AM  
remosito
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item list indicator for current char known/unknown

Hi there,

just discovered this addon and was able to kick a few others.

What I haven't figured out to do is in itemlist (trader, inventory,bank) see if a recipe/pattern/motif that is not known by all characters yet. Whether my current character know it.

The indicator icon seems to be the same whether my current character knows it or doesnt.

This is actually really useful to be able to see. Say I have 30 recipes in my bank that are unknown to at least one character. Without seeing which ones my current character knows/doesntknow. I have to hover over everyone to check in tooltip if I should withdraw it or not.

Is something about my settings wrong and if I change something there it will show different icons for current character known/unknown?

if it's not a settings thing in my end but your addon does not support it...

line 79 in LootLogTrade:

Code:
		
  indicator:SetColor(LCCC.Int24ToRGBA(uncollectedColor))
Code:
  if unkown_currentcharacter(recipe/pattern/motif) then	indicator:SetColor(LCCC.Int24ToRGBA(uncollectedColor)) else indicator:SetColor(ZO_WHITE:UnpackRGB()) end
(sorry for kinda bogus code) This should make icons white if current character already knows recipe/pattern/motif and would be super easy to implement.

cheers
Last edited by remosito : 07/05/22 at 06:27 AM.
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Unread 06/11/22, 05:26 PM  
julivity
 
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Hi,

I posted in here earlier a request, but maybe I didn't describe it clearly.



I request an option that 'Flag uncollected items' does NOT ignore the personal filter. I do not want to see any player's loot that they did not link/share/post in chat.
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Unread 05/23/22, 05:35 PM  
elffromspace
 
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Thank You!

Thank you for maintaining and improving one of my favorite addons in the game! The tools for trading and requesting gear and binding uncollected, all of it is so useful for pretty much anyone!
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Unread 04/30/22, 03:07 PM  
tralce
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Originally Posted by code65536
What's the problem that you would like to solve with this requested feature?
Whispering during giveaways of large batches of set items is against the rules of my guild -- It's better in a guild chat situation when one person is offering large quantities of items to the guild as a whole for the members to see the items being requested so the giver doesn't receive tons of whispers for the same item.

It would therefore be very nice to be able to choose what chat the requests go to. Currently we're just hitting the [++] link and then inserting a /g1 before it.
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