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Compatibility: | High Isle (8.0.0) |
Updated: | 06/12/22 03:32 AM |
Created: | 02/16/17 02:22 AM |
Monthly downloads: | 604 |
Total downloads: | 58,651 |
Favorites: | 72 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.0.7.1 |
4kB |
megawriter |
07/15/21 06:03 AM |
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1.0.1.2 |
4kB |
megawriter |
06/01/21 11:07 AM |
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1.0.1.1 |
4kB |
megawriter |
05/16/21 11:55 PM |
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1.0.1.0beta |
4kB |
megawriter |
03/10/21 08:24 AM |
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1.0.0.9beta |
54kB |
megawriter |
05/29/20 07:20 AM |
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1.0.0.8 |
54kB |
megawriter |
05/21/19 12:26 AM |
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1.0.0.7 |
27kB |
megawriter |
02/13/19 10:38 AM |
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1.0.0.6 |
27kB |
megawriter |
02/12/19 05:15 AM |
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1.0.0.5 |
27kB |
megawriter |
06/21/18 04:35 AM |
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1.0.0.4 |
27kB |
megawriter |
02/13/18 04:03 AM |
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1.0.0.3 |
27kB |
megawriter |
05/09/17 01:19 PM |
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1.0.0.2 |
4kB |
megawriter |
05/09/17 08:42 AM |
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1.0.0.1 |
4kB |
megawriter |
04/25/17 10:15 AM |
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1.0.0.0 |
4kB |
megawriter |
02/16/17 02:22 AM |
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Gamer1986PAN |
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Forum posts: 0
File comments: 36
Uploads: 0
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NeKryXe |
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With High Isle Update the addon stopped working. Changed Line 241 from:
ZO_QuickSlot.owner = QUICKSLOT_WINDOW to: --ZO_QuickSlot.owner = QUICKSLOT_WINDOW And Line 247 from: GearSetsSort.addSortByGearSetName(GearSetsSort_INVENTORY_QUICKSLOT) to: --GearSetsSort.addSortByGearSetName(GearSetsSort_INVENTORY_QUICKSLOT) it works for me and i get no errors. You could update this little fix so everyone can use it @Megawriter Not sure if there comes any problem with it if you just deactivate this line but seems to work just fine. If there will be a problem it might have to do with quickslotted items, so we might have to find the new names for this quickslot functionallity from ZOS after this patch... But this is the quickest working fix i could think of...
Last edited by Gamer1986PAN : 06/07/22 at 11:52 AM.
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Try another addon
Hey,
sorry to hear that you have problems with the addon, but this was expected, since i don't have time to update this addon because of numerous personal stuffs/problems and i don't have time not even for ESO but for gaming in general. You can try Quality Sort addon, its get updates regularly and recently has added Item Set sort option, so basically you get same functionality and more. https://www.esoui.com/downloads/info...alitySort.html
Last edited by megawriter : 04/30/22 at 09:56 AM.
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And I guess it's not just crafted items. Happened with six Treasure Maps I just mailed to a guildie. Is anyone else getting these errors, or am I the only one? The only other inventory/item-oriented addon I run is Grid View. But, even with all other addons TURNED OFF, this addon still generates these errors, every time something leaves my inventory (by ways other than selling to a vendor or deconstructing). Has this addon been abandoned? ![]()
Last edited by Simon Belmont : 04/06/22 at 05:34 PM.
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Simon Belmont |
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![]() I get one UI Error per set-item traded or mailed-out, but only if those set-items were made by my character, who is trading them away to other players. No errors when deconstructing or putting them in the bank.
Not only do I get one UI Error message per item but, upon closing the last of these messages, my UI becomes non-responsive to my mouse and most bound keys. In fact, even the pointer is gone, typically. I have to use a /reloadui to start fresh. This all happens every time I trade a set-item that my character (who is also the one trading away the set-item) crafted. I have isolated, by process of elimination, this addon as the cause. Three things I did not think to test though (but will) are: 1) if I get these errors when transferring NON-set items, that my character crafted, via Trade or Mail. 2) if I get these errors when transferring set-items, that my character crafted, from one of my other characters (IE: not the one who crafted them), via Trade or Mail. 3) if I get these errors when a set-item, that my character crafted, leaves my inventory via being listed for sale with a Guild Trader. Because I already know I can deconstruct such items, and get no errors, I kinda think this issue might be limited to just Trade and Mail. So I doubt the Trader is a problem(?), but I'll check. I wonder if a character's name being included in the item's tool-tip has something to do with these errors occurring? Probably... Not sure if this error occurs when other players trade set-items they've crafted, to me. UPDATE: The actual error message. Code:
invalid order function for sorting stack traceback: [C]: in function 'table.sort' /EsoUI/Ingame/Inventory/Inventory.lua:1238: in function 'ZO_InventoryManager:ApplySort' |caaaaaa<Locals> self = [table:1]{itemsLockedDueToDeath = F, selectedTabType = 1}, inventoryType = 1, inventory = [table:2]{slotType = 2, currentContext = "tradeTextSearch", LibFilters3_filterType = 1, listDataType = 1, subFilter = 0, freeSlotsFullStringId = 4392, currentSortOrder = T, rowTemplate = "ZO_PlayerInventorySlot", freeSlotsStringId = 4391, freeSlotType = 1, currentFilter = 0}, list = ud, scrollData = [table:3]{} </Locals>|r /EsoUI/Ingame/Inventory/Inventory.lua:1791: in function 'ZO_InventoryManager:UpdateList' |caaaaaa<Locals> self = [table:1], inventoryType = 1, inventory = [table:2], list = ud, scrollData = [table:3] </Locals>|r /EsoUI/Ingame/Inventory/Inventory.lua:795: in function 'OnListTextFilterComplete' |caaaaaa<Locals> _ = 1, inventoryType = 1 </Locals>|r /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks' |caaaaaa<Locals> self = [table:4]{fireCallbackDepth = 5}, eventName = "UpdateSearchResults", registry = [table:5]{}, callbackInfoIndex = 5, callbackInfo = [table:6]{3 = F}, callback = /EsoUI/Ingame/Inventory/Inventory.lua:790, deleted = F </Locals>|r /EsoUI/Ingame/Utility/TextSearchManager.lua:238: in function 'ZO_TextSearchManager:ExecuteSearch' |caaaaaa<Locals> self = [table:4], context = "tradeTextSearch", contextSearch = [table:7]{searchText = "", isDirty = F, isActive = T} </Locals>|r /EsoUI/Ingame/Utility/TextSearchManager.lua:171: in function 'ZO_TextSearchManager:CleanSearch' |caaaaaa<Locals> self = [table:4], context = "tradeTextSearch", shouldSuppressSearchUpdate = F, contextSearch = [table:7] </Locals>|r /EsoUI/Ingame/Utility/TextSearchManager.lua:155: in function 'ZO_TextSearchManager:MarkDirtyByFilterTargetAndPrimaryKey' |caaaaaa<Locals> self = [table:4], filterTarget = 1, primaryKey = 1, shouldSuppressSearchUpdate = F, context = "tradeTextSearch", contextSearch = [table:7], filterTargetData = [table:8]{}, primaryKeys = [table:9]{1 = 1}, _ = 1, key = 1 </Locals>|r /EsoUI/Ingame/Inventory/SharedInventory.lua:93: in function 'OnInventorySlotUpdated' |caaaaaa<Locals> eventCode = 131226, bagId = 1, slotIndex = 7, isNewItem = F, itemSoundCategory = 11, updateReason = 0, stackCountChangeAmount = -1, isLastUpdateForMessage = T, previousSlotData = [table:10]{lnk = "|H0:item:168329:23:50:0:0:0:0:...", itemType = 2, itemInstanceId = 2667890495, locked = T, isPlayerLocked = F, uid = "4860074366681495253", isPlaceableFurniture = F, specializedItemType = 300, meetsUsageRequirement = T, sellPrice = 24, requiredLevel = 50, functionalQuality = 4, stolen = F, storeGroup = 3, uniqueId = 8.3103494017609e+16, isBoPTradeable = F, stackCount = 1, age = 0, quality = 4, equipType = 13, rawName = "Bracers of Red Eagle's Fury", traitInformation = 0, iconFile = "/esoui/art/icons/gear_thievesg...", isInArmory = F, displayQuality = 4, requiredChampionPoints = 0, sellInformation = 0, customSortOrder = 1, stackLaunderPrice = 0, bagId = 1, launderPrice = 0, actorCategory = 0, slotIndex = 7, isJunk = F, name = "Bracers of Red Eagle's Fury", isEquipped = F, brandNew = F, statusSortOrder = 0, bestGamepadItemCategoryName = "Hands", sellInformationSortOrder = 1, isGemmable = F, meetsRequirementsToBuy = T, traitInformationSortOrder = 1, stackSellPrice = 24, isFromCrownStore = F, condition = 100, statValue = 754}, shouldSuppressSearch = F </Locals>|r
Last edited by Simon Belmont : 02/12/22 at 01:58 AM.
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I don't play the game and don't have much time to check what's going on here, have some IRL troubles, no much time for gaming. So, excuse me if my responses are delayed a bit more. I will try to update the addon for the next game update as soon as possible, no promises tho.. |
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megawriter |
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Forum posts: 0
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abandoning the config in combination with set-collector activity poses a new challange: I cannot see the dupes in terms of my set-collection because each set is sorted by quality instead of type. how about the following in function GearSetsSort.orderByItemGearSetName right after sorting for set-name (before sorting by quality of course):
-- Sort next by equip type local icon1, sellPrice1, meetsUsageRequirement1, equipType1, itemStyleId1 = GetItemLinkInfo(link1) local icon2, sellPrice2, meetsUsageRequirement2, equipType2, itemStyleId2 = GetItemLinkInfo(link2) if equipType2 ~= equipType1 then return equipType1 < equipType2 end |
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piotr5 |
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Thanks!
Many thanks for the last update, everything works
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HawkFest |
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Forum posts: 3
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aimannghazi |
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problem
"user:/AddOns/GearSetsSort/GearSetsSort.lua:328: Cannot find a library instance of "LibAddonMenu-2.0". " Can be fixed by changing line in file "GearSetsSort.lua", from " local LAM = LibStub('LibAddonMenu-2.0') " to "local LAM = LibAddonMenu2" |
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Antikuba |
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Forum posts: 1
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getting this error upon load:
user:/AddOns/GearSetsSort/GearSetsSort.lua:328: Cannot find a library instance of "LibAddonMenu-2.0". stack traceback: user:/AddOns/GearSetsSort/lib/LibStub/LibStub.lua:29: in function 'LibStub:GetLibrary' user:/AddOns/GearSetsSort/GearSetsSort.lua:328: in function 'GearSetsSort.InitialiseSettings' user:/AddOns/GearSetsSort/GearSetsSort.lua:478: in function 'GearSetsSort.onAddonLoaded' |
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SirCyRo |
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Hi megawriter,
please read this . GearSetsSort is extremly useful, so it would be a loss to keep it deactivated. Code:
EsoUI/Ingame/Inventory/InventorySlot.lua:736: Attempt to access a private function 'PickupInventoryItem' from insecure code. The callstack became untrusted 1 stack frame(s) from the top. stack traceback: EsoUI/Ingame/Inventory/InventorySlot.lua:736: in function 'TryBankItem' |caaaaaa<Locals> inventorySlot = ud, bag = 1, index = 65, bankingBag = 2, canAlsoBePlacedInSubscriberBank = T </Locals>|r EsoUI/Ingame/Inventory/InventorySlot.lua:1607: in function 'INDEX_ACTION_CALLBACK' EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActions:DoPrimaryAction' |caaaaaa<Locals> self = [table:1]{m_contextMenuMode = F, m_numContextMenuActions = 0, m_hasActions = T}, primaryAction = [table:2]{1 = "Einlagern"}, success = T </Locals>|r EsoUI/Ingame/Inventory/ItemSlotActionController.lua:30: in function 'callback' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown' |caaaaaa<Locals> self = [table:3]{allowDefaultExit = T, batchUpdating = F, insertionId = 12}, keybind = "UI_SHORTCUT_PRIMARY", buttonOrEtherealDescriptor = ud, keybindButtonDescriptor = [table:4]{keybind = "UI_SHORTCUT_PRIMARY", addedForSceneName = "bank", order = 500, alignment = 3} </Locals>|r (tail call): ? (tail call): ? |
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TNTKokser |
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mailing items from sorted inventory causes errors
Every time I try to mail while my inventory is sorted I receive errors like these (and this only happens when this addon is enabled).
invalid order function for sorting stack traceback: [C]: in function 'table.sort' EsoUI/Ingame/Inventory/Inventory.lua:1055: in function 'ZO_InventoryManager:ApplySort' |caaaaaa<Locals> self = tbl, inventoryType = 1, inventory = tbl, list = ud, scrollData = tbl </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:1465: in function 'ZO_InventoryManager:UpdateList' |caaaaaa<Locals> self = tbl, inventoryType = 1, inventory = tbl, list = ud, scrollData = tbl </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:1556: in function 'ZO_InventoryManager:LayoutInventoryItems' |caaaaaa<Locals> self = tbl, inventoryType = 1 </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:1545: in function 'ZO_InventoryManager:RefreshInventorySlot' |caaaaaa<Locals> self = tbl, inventoryType = 1, slotIndex = 130, bagId = 1, inventory = tbl </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:2708: in function 'ZO_InventoryManager:OnInventorySlotUpdated' |caaaaaa<Locals> self = tbl, bagId = 1, slotIndex = 130, inventory = 1 </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:831: in function 'callback' |caaaaaa<Locals> bagId = 1, slotIndex = 130 </Locals>|r EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = tbl, eventName = "SingleSlotInventoryUpdate", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Inventory/Inventory.lua:831, deleted = false </Locals>|r EsoUI/Ingame/Inventory/SharedInventory.lua:130: in function 'OnInventorySlotUpdated' |caaaaaa<Locals> eventCode = 131223, bagId = 1, slotIndex = 130, isNewItem = false, itemSoundCategory = 10, updateReason = 0, previousSlotData = tbl </Locals>|r invalid order function for sorting stack traceback: [C]: in function 'table.sort' EsoUI/Ingame/Inventory/Inventory.lua:1055: in function 'ZO_InventoryManager:ApplySort' |caaaaaa<Locals> self = tbl, inventoryType = 1, inventory = tbl, list = ud, scrollData = tbl </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:1465: in function 'ZO_InventoryManager:UpdateList' |caaaaaa<Locals> self = tbl, inventoryType = 1, inventory = tbl, list = ud, scrollData = tbl </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:1556: in function 'ZO_InventoryManager:LayoutInventoryItems' |caaaaaa<Locals> self = tbl, inventoryType = 1 </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:1545: in function 'ZO_InventoryManager:RefreshInventorySlot' |caaaaaa<Locals> self = tbl, inventoryType = 1, slotIndex = 53, bagId = 1, inventory = tbl </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:2708: in function 'ZO_InventoryManager:OnInventorySlotUpdated' |caaaaaa<Locals> self = tbl, bagId = 1, slotIndex = 53, inventory = 1 </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:831: in function 'callback' |caaaaaa<Locals> bagId = 1, slotIndex = 53 </Locals>|r EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = tbl, eventName = "SingleSlotInventoryUpdate", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Inventory/Inventory.lua:831, deleted = false </Locals>|r EsoUI/Ingame/Inventory/SharedInventory.lua:130: in function 'OnInventorySlotUpdated' |caaaaaa<Locals> eventCode = 131223, bagId = 1, slotIndex = 53, isNewItem = false, itemSoundCategory = 10, updateReason = 0, previousSlotData = tbl </Locals>|r invalid order function for sorting stack traceback: [C]: in function 'table.sort' EsoUI/Ingame/Inventory/Inventory.lua:1055: in function 'ZO_InventoryManager:ApplySort' |caaaaaa<Locals> self = tbl, inventoryType = 1, inventory = tbl, list = ud, scrollData = tbl </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:1465: in function 'ZO_InventoryManager:UpdateList' |caaaaaa<Locals> self = tbl, inventoryType = 1, inventory = tbl, list = ud, scrollData = tbl </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:1556: in function 'ZO_InventoryManager:LayoutInventoryItems' |caaaaaa<Locals> self = tbl, inventoryType = 1 </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:1545: in function 'ZO_InventoryManager:RefreshInventorySlot' |caaaaaa<Locals> self = tbl, inventoryType = 1, slotIndex = 78, bagId = 1, inventory = tbl </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:2708: in function 'ZO_InventoryManager:OnInventorySlotUpdated' |caaaaaa<Locals> self = tbl, bagId = 1, slotIndex = 78, inventory = 1 </Locals>|r EsoUI/Ingame/Inventory/Inventory.lua:831: in function 'callback' |caaaaaa<Locals> bagId = 1, slotIndex = 78 </Locals>|r EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' |caaaaaa<Locals> self = tbl, eventName = "SingleSlotInventoryUpdate", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Inventory/Inventory.lua:831, deleted = false </Locals>|r EsoUI/Ingame/Inventory/SharedInventory.lua:130: in function 'OnInventorySlotUpdated' |caaaaaa<Locals> eventCode = 131223, bagId = 1, slotIndex = 78, isNewItem = false, itemSoundCategory = 4, updateReason = 0, previousSlotData = tbl </Locals>|r Usually these errors are 3-4 layers deep (dismiss one error and read the next).
Last edited by Teva : 08/09/19 at 01:52 AM.
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Teva |
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Re: Donating
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megawriter |
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