Quantcast
Download
(4 Kb)
Download
Updated: 07/15/21 06:03 AM
Pictures
File Info
Compatibility:
Waking Flame (7.1.5)
Blackwood (7.0.5)
Updated:07/15/21 06:03 AM
Created:02/16/17 02:22 AM
Monthly downloads:509
Total downloads:51,826
Favorites:68
MD5:
GearSetsSort  Popular! (More than 5000 hits)
Version: 1.0.7.1
by: megawriter [More]
Its add "Set" order in your inventory and sort all gear by set name.

The addon is not perfect but its works for me and i decided to share it here - could be useful for someone else.

This addon is based on another addon (QualitySort by @Randactyl). Having QualitySort is not required but both addons can work together.

2021, EvangarStorm
[1.0.7.1]
Updated for Update31 (Game Version 7.1)

[1.0.1.2]
Updated for Blackwood Update 30 (7.0.5)

[1.0.1.1]
Added [equip type] in sorting order as user piotr5 suggested.

[1.0.1.0beta]
Lite version of the addon - outdated libs removed, "options" panel removed, updated for current version of the game
- (6.3.5) Flames of Ambition

[1.0.0.9beta]
Updated to not be shown as outdated, but no further changes in code are made. If you have issues with this addon, probably you still will have them.
p.s. addon still works for me, i cant recreated errors you guys getting, so its hard to fix it.

[1.0.0.8]
Updated for 5.0.5 Elsweyr

[1.0.0.7]
Sorting button is now available in the house storage. Thanks to /bilarion/ for the code.

[1.0.0.6]
updated to align with the new api versions (patch 4.3.2 Wrathstone)

[1.0.0.5]
Updated for 4.0 Summerset

[1.0.0.4]
Updated for current client support - [3.3 Dragon Bones]

[1.0.0.3]
Added addon settings panel. Now you can change order criteria.

[1.0.0.2]
Some minor internal optimizations.

[1.0.0.1]
Updated for Morrowind support.
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Uploader
Date
1.0.1.2
4kB
megawriter
06/01/21 11:07 AM
1.0.1.1
4kB
megawriter
05/16/21 11:55 PM
1.0.1.0beta
4kB
megawriter
03/10/21 08:24 AM
1.0.0.9beta
54kB
megawriter
05/29/20 07:20 AM
1.0.0.8
54kB
megawriter
05/21/19 12:26 AM
1.0.0.7
27kB
megawriter
02/13/19 10:38 AM
1.0.0.6
27kB
megawriter
02/12/19 05:15 AM
1.0.0.5
27kB
megawriter
06/21/18 04:35 AM
1.0.0.4
27kB
megawriter
02/13/18 04:03 AM
1.0.0.3
27kB
megawriter
05/09/17 01:19 PM
1.0.0.2
4kB
megawriter
05/09/17 08:42 AM
1.0.0.1
4kB
megawriter
04/25/17 10:15 AM
1.0.0.0
4kB
megawriter
02/16/17 02:22 AM


Post A Reply Comment Options
Unread 04/30/22, 09:54 AM  
megawriter
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 9
Uploads: 1
Try another addon

Hey,
sorry to hear that you have problems with the addon, but this was expected, since i don't have time to update this addon because of numerous personal stuffs/problems and i don't have time not even for ESO but for gaming in general.

You can try Quality Sort addon, its get updates regularly and recently has added Item Set sort option, so basically you get same functionality and more.

https://www.esoui.com/downloads/info...alitySort.html
Last edited by megawriter : 04/30/22 at 09:56 AM.
Report comment to moderator  
Reply With Quote
Unread 04/06/22, 05:32 PM  
Simon Belmont
 
Simon Belmont's Avatar

Forum posts: 0
File comments: 22
Uploads: 0
Exclamation Re: This Addon: when mailing\trading crafted set-items

Originally Posted by Simon Belmont
I get one UI Error per set-item traded or mailed-out, but only if those set-items were made by my character, who is trading them away to other players. No errors when deconstructing or putting them in the bank.

Not only do I get one UI Error message per item but, upon closing the last of these messages, my UI becomes non-responsive to my mouse and most bound keys. In fact, even the pointer is gone, typically. I have to use a /reloadui to start fresh. This all happens every time I trade a set-item that my character (who is also the one trading away the set-item) crafted.

I have isolated, by process of elimination, this addon as the cause.

Three things I did not think to test though (but will) are:

1) if I get these errors when transferring NON-set items, that my character crafted, via Trade or Mail.

2) if I get these errors when transferring set-items, that my character crafted, from one of my other characters (IE: not the one who crafted them), via Trade or Mail.

3) if I get these errors when a set-item, that my character crafted, leaves my inventory via being listed for sale with a Guild Trader.

Because I already know I can deconstruct such items, and get no errors, I kinda think this issue might be limited to just Trade and Mail. So I doubt the Trader is a problem(?), but I'll check.

I wonder if a character's name being included in the item's tool-tip has something to do with these errors occurring? Probably...

Not sure if this error occurs when other players trade set-items they've crafted, to me.

UPDATE: The actual error message.

Code:
invalid order function for sorting
stack traceback:
[C]: in function 'table.sort'
/EsoUI/Ingame/Inventory/Inventory.lua:1238: in function 'ZO_InventoryManager:ApplySort'
|caaaaaa<Locals> self = [table:1]{itemsLockedDueToDeath = F, selectedTabType = 1}, inventoryType = 1, inventory = [table:2]{slotType = 2, currentContext = "tradeTextSearch", LibFilters3_filterType = 1, listDataType = 1, subFilter = 0, freeSlotsFullStringId = 4392, currentSortOrder = T, rowTemplate = "ZO_PlayerInventorySlot", freeSlotsStringId = 4391, freeSlotType = 1, currentFilter = 0}, list = ud, scrollData = [table:3]{} </Locals>|r
/EsoUI/Ingame/Inventory/Inventory.lua:1791: in function 'ZO_InventoryManager:UpdateList'
|caaaaaa<Locals> self = [table:1], inventoryType = 1, inventory = [table:2], list = ud, scrollData = [table:3] </Locals>|r
/EsoUI/Ingame/Inventory/Inventory.lua:795: in function 'OnListTextFilterComplete'
|caaaaaa<Locals> _ = 1, inventoryType = 1 </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:4]{fireCallbackDepth = 5}, eventName = "UpdateSearchResults", registry = [table:5]{}, callbackInfoIndex = 5, callbackInfo = [table:6]{3 = F}, callback = /EsoUI/Ingame/Inventory/Inventory.lua:790, deleted = F </Locals>|r
/EsoUI/Ingame/Utility/TextSearchManager.lua:238: in function 'ZO_TextSearchManager:ExecuteSearch'
|caaaaaa<Locals> self = [table:4], context = "tradeTextSearch", contextSearch = [table:7]{searchText = "", isDirty = F, isActive = T} </Locals>|r
/EsoUI/Ingame/Utility/TextSearchManager.lua:171: in function 'ZO_TextSearchManager:CleanSearch'
|caaaaaa<Locals> self = [table:4], context = "tradeTextSearch", shouldSuppressSearchUpdate = F, contextSearch = [table:7] </Locals>|r
/EsoUI/Ingame/Utility/TextSearchManager.lua:155: in function 'ZO_TextSearchManager:MarkDirtyByFilterTargetAndPrimaryKey'
|caaaaaa<Locals> self = [table:4], filterTarget = 1, primaryKey = 1, shouldSuppressSearchUpdate = F, context = "tradeTextSearch", contextSearch = [table:7], filterTargetData = [table:8]{}, primaryKeys = [table:9]{1 = 1}, _ = 1, key = 1 </Locals>|r
/EsoUI/Ingame/Inventory/SharedInventory.lua:93: in function 'OnInventorySlotUpdated'
|caaaaaa<Locals> eventCode = 131226, bagId = 1, slotIndex = 7, isNewItem = F, itemSoundCategory = 11, updateReason = 0, stackCountChangeAmount = -1, isLastUpdateForMessage = T, previousSlotData = [table:10]{lnk = "|H0:item:168329:23:50:0:0:0:0:...", itemType = 2, itemInstanceId = 2667890495, locked = T, isPlayerLocked = F, uid = "4860074366681495253", isPlaceableFurniture = F, specializedItemType = 300, meetsUsageRequirement = T, sellPrice = 24, requiredLevel = 50, functionalQuality = 4, stolen = F, storeGroup = 3, uniqueId = 8.3103494017609e+16, isBoPTradeable = F, stackCount = 1, age = 0, quality = 4, equipType = 13, rawName = "Bracers of Red Eagle's Fury", traitInformation = 0, iconFile = "/esoui/art/icons/gear_thievesg...", isInArmory = F, displayQuality = 4, requiredChampionPoints = 0, sellInformation = 0, customSortOrder = 1, stackLaunderPrice = 0, bagId = 1, launderPrice = 0, actorCategory = 0, slotIndex = 7, isJunk = F, name = "Bracers of Red Eagle's Fury", isEquipped = F, brandNew = F, statusSortOrder = 0, bestGamepadItemCategoryName = "Hands", sellInformationSortOrder = 1, isGemmable = F, meetsRequirementsToBuy = T, traitInformationSortOrder = 1, stackSellPrice = 24, isFromCrownStore = F, condition = 100, statValue = 754}, shouldSuppressSearch = F </Locals>|r
UPDATE: Still a problem, by the way.

And I guess it's not just crafted items. Happened with six Treasure Maps I just mailed to a guildie. Is anyone else getting these errors, or am I the only one? The only other inventory/item-oriented addon I run is Grid View. But, even with all other addons TURNED OFF, this addon still generates these errors, every time something leaves my inventory (by ways other than selling to a vendor or deconstructing).

Has this addon been abandoned?
Last edited by Simon Belmont : 04/06/22 at 05:34 PM.
Report comment to moderator  
Reply With Quote
Unread 02/08/22, 12:18 PM  
Simon Belmont
 
Simon Belmont's Avatar

Forum posts: 0
File comments: 22
Uploads: 0
Exclamation This Addon: when mailing\trading crafted set-items

I get one UI Error per set-item traded or mailed-out, but only if those set-items were made by my character, who is trading them away to other players. No errors when deconstructing or putting them in the bank.

Not only do I get one UI Error message per item but, upon closing the last of these messages, my UI becomes non-responsive to my mouse and most bound keys. In fact, even the pointer is gone, typically. I have to use a /reloadui to start fresh. This all happens every time I trade a set-item that my character (who is also the one trading away the set-item) crafted.

I have isolated, by process of elimination, this addon as the cause.

Three things I did not think to test though (but will) are:

1) if I get these errors when transferring NON-set items, that my character crafted, via Trade or Mail.

2) if I get these errors when transferring set-items, that my character crafted, from one of my other characters (IE: not the one who crafted them), via Trade or Mail.

3) if I get these errors when a set-item, that my character crafted, leaves my inventory via being listed for sale with a Guild Trader.

Because I already know I can deconstruct such items, and get no errors, I kinda think this issue might be limited to just Trade and Mail. So I doubt the Trader is a problem(?), but I'll check.

I wonder if a character's name being included in the item's tool-tip has something to do with these errors occurring? Probably...

Not sure if this error occurs when other players trade set-items they've crafted, to me.

UPDATE: The actual error message.

Code:
invalid order function for sorting
stack traceback:
[C]: in function 'table.sort'
/EsoUI/Ingame/Inventory/Inventory.lua:1238: in function 'ZO_InventoryManager:ApplySort'
|caaaaaa<Locals> self = [table:1]{itemsLockedDueToDeath = F, selectedTabType = 1}, inventoryType = 1, inventory = [table:2]{slotType = 2, currentContext = "tradeTextSearch", LibFilters3_filterType = 1, listDataType = 1, subFilter = 0, freeSlotsFullStringId = 4392, currentSortOrder = T, rowTemplate = "ZO_PlayerInventorySlot", freeSlotsStringId = 4391, freeSlotType = 1, currentFilter = 0}, list = ud, scrollData = [table:3]{} </Locals>|r
/EsoUI/Ingame/Inventory/Inventory.lua:1791: in function 'ZO_InventoryManager:UpdateList'
|caaaaaa<Locals> self = [table:1], inventoryType = 1, inventory = [table:2], list = ud, scrollData = [table:3] </Locals>|r
/EsoUI/Ingame/Inventory/Inventory.lua:795: in function 'OnListTextFilterComplete'
|caaaaaa<Locals> _ = 1, inventoryType = 1 </Locals>|r
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:107: in function 'ZO_CallbackObjectMixin:FireCallbacks'
|caaaaaa<Locals> self = [table:4]{fireCallbackDepth = 5}, eventName = "UpdateSearchResults", registry = [table:5]{}, callbackInfoIndex = 5, callbackInfo = [table:6]{3 = F}, callback = /EsoUI/Ingame/Inventory/Inventory.lua:790, deleted = F </Locals>|r
/EsoUI/Ingame/Utility/TextSearchManager.lua:238: in function 'ZO_TextSearchManager:ExecuteSearch'
|caaaaaa<Locals> self = [table:4], context = "tradeTextSearch", contextSearch = [table:7]{searchText = "", isDirty = F, isActive = T} </Locals>|r
/EsoUI/Ingame/Utility/TextSearchManager.lua:171: in function 'ZO_TextSearchManager:CleanSearch'
|caaaaaa<Locals> self = [table:4], context = "tradeTextSearch", shouldSuppressSearchUpdate = F, contextSearch = [table:7] </Locals>|r
/EsoUI/Ingame/Utility/TextSearchManager.lua:155: in function 'ZO_TextSearchManager:MarkDirtyByFilterTargetAndPrimaryKey'
|caaaaaa<Locals> self = [table:4], filterTarget = 1, primaryKey = 1, shouldSuppressSearchUpdate = F, context = "tradeTextSearch", contextSearch = [table:7], filterTargetData = [table:8]{}, primaryKeys = [table:9]{1 = 1}, _ = 1, key = 1 </Locals>|r
/EsoUI/Ingame/Inventory/SharedInventory.lua:93: in function 'OnInventorySlotUpdated'
|caaaaaa<Locals> eventCode = 131226, bagId = 1, slotIndex = 7, isNewItem = F, itemSoundCategory = 11, updateReason = 0, stackCountChangeAmount = -1, isLastUpdateForMessage = T, previousSlotData = [table:10]{lnk = "|H0:item:168329:23:50:0:0:0:0:...", itemType = 2, itemInstanceId = 2667890495, locked = T, isPlayerLocked = F, uid = "4860074366681495253", isPlaceableFurniture = F, specializedItemType = 300, meetsUsageRequirement = T, sellPrice = 24, requiredLevel = 50, functionalQuality = 4, stolen = F, storeGroup = 3, uniqueId = 8.3103494017609e+16, isBoPTradeable = F, stackCount = 1, age = 0, quality = 4, equipType = 13, rawName = "Bracers of Red Eagle's Fury", traitInformation = 0, iconFile = "/esoui/art/icons/gear_thievesg...", isInArmory = F, displayQuality = 4, requiredChampionPoints = 0, sellInformation = 0, customSortOrder = 1, stackLaunderPrice = 0, bagId = 1, launderPrice = 0, actorCategory = 0, slotIndex = 7, isJunk = F, name = "Bracers of Red Eagle's Fury", isEquipped = F, brandNew = F, statusSortOrder = 0, bestGamepadItemCategoryName = "Hands", sellInformationSortOrder = 1, isGemmable = F, meetsRequirementsToBuy = T, traitInformationSortOrder = 1, stackSellPrice = 24, isFromCrownStore = F, condition = 100, statValue = 754}, shouldSuppressSearch = F </Locals>|r
Last edited by Simon Belmont : 02/12/22 at 01:58 AM.
Report comment to moderator  
Reply With Quote
Unread 05/16/21, 11:58 PM  
megawriter
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 9
Uploads: 1
Originally Posted by piotr5
abandoning the config in combination with set-collector activity poses a new challange: I cannot see the dupes in terms of my set-collection because each set is sorted by quality instead of type. how about the following in function GearSetsSort.orderByItemGearSetName right after sorting for set-name (before sorting by quality of course):

-- Sort next by equip type
local icon1, sellPrice1, meetsUsageRequirement1, equipType1, itemStyleId1 = GetItemLinkInfo(link1)
local icon2, sellPrice2, meetsUsageRequirement2, equipType2, itemStyleId2 = GetItemLinkInfo(link2)
if equipType2 ~= equipType1 then
return equipType1 < equipType2
end
Done. Hope it would works for everyone else.
I don't play the game and don't have much time to check what's going on here, have some IRL troubles, no much time for gaming. So, excuse me if my responses are delayed a bit more.
I will try to update the addon for the next game update as soon as possible, no promises tho..
Report comment to moderator  
Reply With Quote
Unread 03/23/21, 05:35 PM  
piotr5

Forum posts: 0
File comments: 2
Uploads: 0
abandoning the config in combination with set-collector activity poses a new challange: I cannot see the dupes in terms of my set-collection because each set is sorted by quality instead of type. how about the following in function GearSetsSort.orderByItemGearSetName right after sorting for set-name (before sorting by quality of course):

-- Sort next by equip type
local icon1, sellPrice1, meetsUsageRequirement1, equipType1, itemStyleId1 = GetItemLinkInfo(link1)
local icon2, sellPrice2, meetsUsageRequirement2, equipType2, itemStyleId2 = GetItemLinkInfo(link2)
if equipType2 ~= equipType1 then
return equipType1 < equipType2
end
Report comment to moderator  
Reply With Quote
Unread 03/11/21, 06:04 PM  
HawkFest
 
HawkFest's Avatar

Forum posts: 0
File comments: 25
Uploads: 0
Thanks!

Many thanks for the last update, everything works now (no more err. console nor game crash when dealing with the inventory after patch 29)
Report comment to moderator  
Reply With Quote
Unread 01/17/21, 10:05 AM  
aimannghazi

Forum posts: 3
File comments: 9
Uploads: 0
Originally Posted by Antikuba
problem
"user:/AddOns/GearSetsSort/GearSetsSort.lua:328: Cannot find a library instance of "LibAddonMenu-2.0".
"
Can be fixed by changing line in file "GearSetsSort.lua",
from " local LAM = LibStub('LibAddonMenu-2.0') " to "local LAM = LibAddonMenu2"
Thanks!
Report comment to moderator  
Reply With Quote
Unread 09/07/20, 12:10 PM  
Antikuba

Forum posts: 1
File comments: 1
Uploads: 0
problem
"user:/AddOns/GearSetsSort/GearSetsSort.lua:328: Cannot find a library instance of "LibAddonMenu-2.0".
"
Can be fixed by changing line in file "GearSetsSort.lua",
from " local LAM = LibStub('LibAddonMenu-2.0') " to "local LAM = LibAddonMenu2"
Report comment to moderator  
Reply With Quote
Unread 08/24/20, 11:21 AM  
SirCyRo

Forum posts: 1
File comments: 15
Uploads: 0
getting this error upon load:

user:/AddOns/GearSetsSort/GearSetsSort.lua:328: Cannot find a library instance of "LibAddonMenu-2.0".
stack traceback:
user:/AddOns/GearSetsSort/lib/LibStub/LibStub.lua:29: in function 'LibStub:GetLibrary'
user:/AddOns/GearSetsSort/GearSetsSort.lua:328: in function 'GearSetsSort.InitialiseSettings'
user:/AddOns/GearSetsSort/GearSetsSort.lua:478: in function 'GearSetsSort.onAddonLoaded'
Report comment to moderator  
Reply With Quote
Unread 10/26/19, 05:02 PM  
TNTKokser
 
TNTKokser's Avatar

Forum posts: 33
File comments: 169
Uploads: 0
Hi megawriter,

please read this . GearSetsSort is extremly useful, so it would be a loss to keep it deactivated.

Code:
EsoUI/Ingame/Inventory/InventorySlot.lua:736: Attempt to access a private function 'PickupInventoryItem' from insecure code. The callstack became untrusted 1 stack frame(s) from the top.
stack traceback:
EsoUI/Ingame/Inventory/InventorySlot.lua:736: in function 'TryBankItem'
|caaaaaa<Locals> inventorySlot = ud, bag = 1, index = 65, bankingBag = 2, canAlsoBePlacedInSubscriberBank = T </Locals>|r
EsoUI/Ingame/Inventory/InventorySlot.lua:1607: in function 'INDEX_ACTION_CALLBACK'
EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActions:DoPrimaryAction'
|caaaaaa<Locals> self = [table:1]{m_contextMenuMode = F, m_numContextMenuActions = 0, m_hasActions = T}, primaryAction = [table:2]{1 = "Einlagern"}, success = T </Locals>|r
EsoUI/Ingame/Inventory/ItemSlotActionController.lua:30: in function 'callback'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown'
|caaaaaa<Locals> self = [table:3]{allowDefaultExit = T, batchUpdating = F, insertionId = 12}, keybind = "UI_SHORTCUT_PRIMARY", buttonOrEtherealDescriptor = ud, keybindButtonDescriptor = [table:4]{keybind = "UI_SHORTCUT_PRIMARY", addedForSceneName = "bank", order = 500, alignment = 3} </Locals>|r
(tail call): ?
(tail call): ?
Report comment to moderator  
Reply With Quote
Unread 08/09/19, 01:43 AM  
Teva
 
Teva's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 136
Uploads: 1
mailing items from sorted inventory causes errors

Every time I try to mail while my inventory is sorted I receive errors like these (and this only happens when this addon is enabled).

invalid order function for sorting
stack traceback:
[C]: in function 'table.sort'
EsoUI/Ingame/Inventory/Inventory.lua:1055: in function 'ZO_InventoryManager:ApplySort'
|caaaaaa<Locals> self = tbl, inventoryType = 1, inventory = tbl, list = ud, scrollData = tbl </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1465: in function 'ZO_InventoryManager:UpdateList'
|caaaaaa<Locals> self = tbl, inventoryType = 1, inventory = tbl, list = ud, scrollData = tbl </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1556: in function 'ZO_InventoryManager:LayoutInventoryItems'
|caaaaaa<Locals> self = tbl, inventoryType = 1 </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1545: in function 'ZO_InventoryManager:RefreshInventorySlot'
|caaaaaa<Locals> self = tbl, inventoryType = 1, slotIndex = 130, bagId = 1, inventory = tbl </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:2708: in function 'ZO_InventoryManager:OnInventorySlotUpdated'
|caaaaaa<Locals> self = tbl, bagId = 1, slotIndex = 130, inventory = 1 </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:831: in function 'callback'
|caaaaaa<Locals> bagId = 1, slotIndex = 130 </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "SingleSlotInventoryUpdate", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Inventory/Inventory.lua:831, deleted = false </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:130: in function 'OnInventorySlotUpdated'
|caaaaaa<Locals> eventCode = 131223, bagId = 1, slotIndex = 130, isNewItem = false, itemSoundCategory = 10, updateReason = 0, previousSlotData = tbl </Locals>|r

invalid order function for sorting
stack traceback:
[C]: in function 'table.sort'
EsoUI/Ingame/Inventory/Inventory.lua:1055: in function 'ZO_InventoryManager:ApplySort'
|caaaaaa<Locals> self = tbl, inventoryType = 1, inventory = tbl, list = ud, scrollData = tbl </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1465: in function 'ZO_InventoryManager:UpdateList'
|caaaaaa<Locals> self = tbl, inventoryType = 1, inventory = tbl, list = ud, scrollData = tbl </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1556: in function 'ZO_InventoryManager:LayoutInventoryItems'
|caaaaaa<Locals> self = tbl, inventoryType = 1 </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1545: in function 'ZO_InventoryManager:RefreshInventorySlot'
|caaaaaa<Locals> self = tbl, inventoryType = 1, slotIndex = 53, bagId = 1, inventory = tbl </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:2708: in function 'ZO_InventoryManager:OnInventorySlotUpdated'
|caaaaaa<Locals> self = tbl, bagId = 1, slotIndex = 53, inventory = 1 </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:831: in function 'callback'
|caaaaaa<Locals> bagId = 1, slotIndex = 53 </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "SingleSlotInventoryUpdate", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Inventory/Inventory.lua:831, deleted = false </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:130: in function 'OnInventorySlotUpdated'
|caaaaaa<Locals> eventCode = 131223, bagId = 1, slotIndex = 53, isNewItem = false, itemSoundCategory = 10, updateReason = 0, previousSlotData = tbl </Locals>|r

invalid order function for sorting
stack traceback:
[C]: in function 'table.sort'
EsoUI/Ingame/Inventory/Inventory.lua:1055: in function 'ZO_InventoryManager:ApplySort'
|caaaaaa<Locals> self = tbl, inventoryType = 1, inventory = tbl, list = ud, scrollData = tbl </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1465: in function 'ZO_InventoryManager:UpdateList'
|caaaaaa<Locals> self = tbl, inventoryType = 1, inventory = tbl, list = ud, scrollData = tbl </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1556: in function 'ZO_InventoryManager:LayoutInventoryItems'
|caaaaaa<Locals> self = tbl, inventoryType = 1 </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:1545: in function 'ZO_InventoryManager:RefreshInventorySlot'
|caaaaaa<Locals> self = tbl, inventoryType = 1, slotIndex = 78, bagId = 1, inventory = tbl </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:2708: in function 'ZO_InventoryManager:OnInventorySlotUpdated'
|caaaaaa<Locals> self = tbl, bagId = 1, slotIndex = 78, inventory = 1 </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:831: in function 'callback'
|caaaaaa<Locals> bagId = 1, slotIndex = 78 </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "SingleSlotInventoryUpdate", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Inventory/Inventory.lua:831, deleted = false </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:130: in function 'OnInventorySlotUpdated'
|caaaaaa<Locals> eventCode = 131223, bagId = 1, slotIndex = 78, isNewItem = false, itemSoundCategory = 4, updateReason = 0, previousSlotData = tbl </Locals>|r

Usually these errors are 3-4 layers deep (dismiss one error and read the next).
Last edited by Teva : 08/09/19 at 01:52 AM.
Report comment to moderator  
Reply With Quote
Unread 05/21/19, 12:19 AM  
megawriter
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 9
Uploads: 1
Re: Donating

Originally Posted by HawkFest
Hi Ivan, I'm trying to donate for your work via the link you provided, since your addon is sooooo useful, simple and well done, but I can't, the value stays at 0,00 (not editable)...
If you are M.M. - donation is recieved. tnx mate
Report comment to moderator  
Reply With Quote
Unread 04/29/19, 07:49 PM  
HawkFest
 
HawkFest's Avatar

Forum posts: 0
File comments: 25
Uploads: 0
Donating

Hi Ivan, I'm trying to donate for your work via the link you provided, since your addon is sooooo useful, simple and well done, but I can't, the value stays at 0,00 (not editable)...
Report comment to moderator  
Reply With Quote
Unread 04/29/19, 07:41 PM  
HawkFest
 
HawkFest's Avatar

Forum posts: 0
File comments: 25
Uploads: 0
It does Re: doesn't work for me

Originally Posted by mikra
great and useful.
What doesn't work for you (as said in your title) ? In the inventory list, just click the "Set" column label. You can actually sort by 4 or 5 criteria (e.g. 1st sort by set, then by level, then by quality, etc), which can be configured in the game's option extension menu.
Report comment to moderator  
Reply With Quote
Unread 04/29/19, 07:15 PM  
HawkFest
 
HawkFest's Avatar

Forum posts: 0
File comments: 25
Uploads: 0
Re: Re: Excellent, that's all I need

Originally Posted by megawriter
Since I don't play the game anymore, I just update addon to work with the current client of the game, I don't have time to add new functionality for now.
Now we can, it also works for chest inventories. I don't know if it's a game update since you said that you wouldn't add new functionalities, but anyways, thank you !
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.