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Updated: 09/25/21 06:02 PM
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Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:09/25/21 06:02 PM
Created:02/17/17 10:27 PM
Monthly downloads:11,129
Total downloads:915,327
Favorites:467
MD5:
Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
7.1.5
Foundry Tactical Combat (FTC) - Deadlands  Popular! (More than 5000 hits)
Version: 1.20
by: Rhyono [More]
A continuation of Atropos' Foundry Tactical Combat. This is an updated version of Demiknight's patch. The change log has more info, main changes below:

Added the option to show @names in place of character names when in a group (shown in the attached image) or when targeting someone.

Added a keybind for refreshing the group frame. Despite the addon's attempts to the contrary, sometimes it will fail to load a group member(s). This will force an unobtrusive refresh so that you don't have to /reloadui to fix it.

Added the ability to disable healing logs/text out of combat or at all times. Individual options for combat log and scrolling text.

Solinur updated buff tracking.

Required
Version 1.20 - API Bump
Version 1.19 - Fixed typo
Version 1.18 - Fixed companion conflict with shields on group frames and attributes
Version 1.17 - Fixed companion conflict with group frames (thanks mitbulls)

Version 1.16
*API Bump
*Fixed max xp error

Version 1.15 - Fixed compatability due to API changes

Version 1.14 - API Bump
Version 1.13 - API Bump
Version 1.12 - API Bump

Version 1.11 (Scootworks) - Fixed issue when combat log turned off (from v1.10)

Version 1.10 (Scootworks)
*Fixed log/chat alternating
*Additional improvements to chat checks

Version 1.09 (Scootworks)
*Removed BOM from manifest for better non-English support
*Additional improvements to chat checks

Version 1.08 (sirinsidiator) - Ensure chat is loaded on player activate

Version 1.07 (Scootworks)
*Ensure chat is loaded in stats
*Use newer API function for stats to chat

Version 1.06
*API Bump
*Directly loading LibMsgWin without LibStub

Version 1.05 - API Bump
Version 1.04 - API Bump
Version 1.03 - API Bump

Version 1.02
*Switched to direct LMW reference (r9)
*Unbundled LibMsgWin

Version 1.01
*Switched to direct LAM reference (r28)
*Fixed LibMsgWin API versioning

Version 1.0.1 - Fixed nil error
Version 1.0 - Fixed compatibility for LAM 27 (thanks Baertram & sirinsidiator)
Version 0.99.1 - Possibly fixed bad upload

Version 0.99
*API Bump
*Added Warden/Necro class names
*Added AddOnVersion to LibMsgWin to avoid versioning issue

Version 0.98 - Added compatibility with Unit Frames Rebirth (Scootworks)

Version 0.97
*Made most libraries standalone
*Increased raid column size choices
*Increased raid frame width range
*Updated LibMsgWin

Version 0.96 - API Bump
Version 0.95 - API Bump
Version 0.94 - Group role color update immediately after role change (Antisenil)
Version 0.93 - Group role colors now use the singular queued in role (Antisenil & Hoft)
Version 0.92 - API Bump

Version 0.91 (Scootworks)
*For devs: added FTC.Frames:GetUltimateFrame(unitTag)
*Adjusted group shield bar layer
*Fixed transposed German strings
*Updated LAM

Version 0.90
*API Bump
*Possible fix to raid group frame issue.

Version 0.89
*Added title bar toggle to target.
*Fixed target shield bar color.

Version 0.88
*Target frame has its own in combat opacity slider.
*Frame fade animation function modified.

Version 0.87
*Global font color for the addon (some exceptions) has been added.
*Target frame has its own width and height sliders.

Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.

Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (Solinur)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)
Archived Files (42)
File Name
Version
Size
Uploader
Date
1.19
139kB
Rhyono
07/04/21 12:11 AM
1.17
139kB
Rhyono
06/21/21 07:18 PM
1.16
139kB
Rhyono
05/15/21 05:13 PM
1.15
139kB
Rhyono
03/08/21 10:52 AM
1.14
139kB
Rhyono
02/28/21 12:13 PM
1.13
139kB
Rhyono
11/01/20 10:35 PM
1.12
139kB
Rhyono
08/08/20 11:54 AM
1.11
139kB
Rhyono
05/02/20 06:53 PM
1.09
139kB
Rhyono
04/30/20 12:41 PM
1.08
139kB
Rhyono
04/29/20 11:58 PM
1.07
139kB
Rhyono
04/29/20 11:56 AM
1.06
139kB
Rhyono
04/25/20 05:06 PM
1.05
139kB
Rhyono
01/26/20 02:49 PM
1.04
139kB
Rhyono
09/19/19 01:52 PM
1.03
139kB
Rhyono
07/21/19 09:20 PM
1.02
139kB
Rhyono
05/20/19 12:10 PM
1.01
142kB
Rhyono
05/01/19 12:03 PM
1.0.1
142kB
Rhyono
04/27/19 04:26 PM
0.99.1
142kB
Rhyono
04/20/19 06:48 PM
0.98
142kB
Rhyono
04/02/19 11:28 AM
0.97
142kB
Rhyono
03/07/19 09:10 PM
0.96
184kB
Rhyono
01/26/19 06:53 PM
0.95
184kB
Rhyono
08/19/18 08:04 AM
0.93
184kB
Rhyono
08/18/18 07:49 AM
0.92
184kB
Rhyono
08/12/18 10:03 AM
0.91
184kB
Rhyono
06/30/18 04:03 PM
0.90
184kB
Rhyono
04/16/18 07:41 PM
0.89
184kB
Rhyono
03/11/18 08:32 PM
0.88
183kB
Rhyono
03/09/18 09:59 PM
0.87
183kB
Rhyono
03/09/18 08:26 PM
0.86
183kB
Rhyono
01/13/18 02:43 PM
0.85
183kB
Rhyono
10/09/17 03:15 PM
0.84
180kB
Rhyono
09/11/17 09:58 PM
0.83
179kB
Rhyono
07/15/17 06:31 PM
0.82
179kB
Rhyono
05/22/17 01:39 PM
0.81
179kB
Rhyono
04/25/17 07:03 PM
0.80
179kB
Rhyono
04/25/17 06:46 PM
0.79
179kB
Rhyono
03/28/17 06:33 PM
0.78
179kB
Rhyono
03/22/17 08:19 PM
0.77
178kB
Rhyono
03/05/17 04:23 PM
0.76
178kB
Rhyono
02/27/17 07:48 PM
0.75
178kB
02/17/17 10:27 PM


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Unread 09/25/21, 06:03 PM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 657
File comments: 1327
Uploads: 19
I've become too busy to maintain FTC and plan to add it to a Github repo soon to have more contributors.
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Unread 09/13/21, 04:17 PM  
frickinmuck

Forum posts: 0
File comments: 14
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Hi, I was wondering if there are any plans to enable FTC to apply to companion health bars as well? Right now they have the crap default appearance and I'd love to be able to match them to the rest of the interface.
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Unread 08/26/21, 01:47 PM  
Medic1985

Forum posts: 0
File comments: 4
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Colour mini xp bar

Version: 1.19

Hi, I have a question about the mini xp bar colour. The colour of my mini xp bar is not the same colour as my champion point, for example mini xp bar is red but if I my next champion point is blue. In the past I can remenber that the mini xp bar showed me the same colour as my next champion point. Ive had this problem for a long time. Have some one the same problem? How can I fix it? Thx
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Unread 08/08/21, 09:53 PM  
Sortiarius

Forum posts: 0
File comments: 9
Uploads: 0
Mirri Companion Health Bar Wont Move

After I do /ftc then Unlock Positions, I can move all the frames except for the Mirri companion health bar. I would like to move the health bar to a more visible position.

Thanks,

Sorti
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Unread 07/20/21, 04:12 PM  
Temsol

Forum posts: 0
File comments: 85
Uploads: 0
after blackwood - the addon stop showing the 4th member of group . ( in dungeons) so its always show only 3 members. And not ashowing companions too... Ah, was so good addon.. but having that bug drives me crazy..
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Unread 07/13/21, 12:22 PM  
rabb1t
 
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File comments: 13
Uploads: 0
Pirharri the Smuggler issue

Issue after talking to Pirharri the Smuggler (soloing)

Code:
bad argument #2 to 'string.format' (string expected, got nil)
stack traceback:
[C]: in function 'string.format'
EsoUI/Ingame/Utility/TextSearchManager.lua:86: in function 'ZO_TextSearchManager:ActivateTextSearch'
|caaaaaa<Locals> self = [table:1]{fireCallbackDepth = 0}, currentContext = "fenceTextSearch", contextSearch = [table:2]{isActive = T, isDirty = F, searchText = ""} </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:772: in function 'ZO_InventoryManager:SetContextForInventories'
|caaaaaa<Locals> self = [table:3]{selectedTabType = 1, itemsLockedDueToDeath = F}, inventoryTypeList = [table:4]{1 = 1} </Locals>|r
EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:193: in function 'CloseStoreWindow'
And another after talking to a fense

Code:
bad argument #2 to 'string.format' (string expected, got nil)
stack traceback:
[C]: in function 'string.format'
EsoUI/Ingame/Utility/TextSearchManager.lua:86: in function 'ZO_TextSearchManager:ActivateTextSearch'
|caaaaaa<Locals> self = [table:1]{fireCallbackDepth = 0}, currentContext = "fenceTextSearch", contextSearch = [table:2]{isActive = T, isDirty = F, searchText = ""} </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:772: in function 'ZO_InventoryManager:SetContextForInventories'
|caaaaaa<Locals> self = [table:3]{selectedTabType = 1, itemsLockedDueToDeath = F}, inventoryTypeList = [table:4]{1 = 1} </Locals>|r
EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:193: in function 'CloseStoreWindow'
Last edited by rabb1t : 07/13/21 at 12:33 PM.
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Unread 07/07/21, 03:50 PM  
Sargon_Starblade

Forum posts: 7
File comments: 7
Uploads: 0
Originally Posted by Rhyono
Disabling the log is the third option from the top.
Thank you I totally missed that.
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Unread 07/06/21, 08:32 PM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 657
File comments: 1327
Uploads: 19
Disabling the log is the third option from the top.
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Unread 07/05/21, 05:31 PM  
Sargon_Starblade

Forum posts: 7
File comments: 7
Uploads: 0
Combat log won't stay locked into position.

So I did/do not like the way that the combat log overrides the chat window. I would prefer tabs to switch between the two, sorry just use to WoW's setup. I tried on one character to use the ability to separate them, but could not get a setup I liked so I switched it back.

Since then every character I have, when I log them in, has the windows separated even though it is set to have them share the window. This requires me to go into the settings each time I log in a character and click the sharing off, then back on again. I have deleted the addon and saved variables, then reinstalled it with no resolution.

I like this addon but do not necessarily need the combat log. Is there a way to fix this or add a function to not have the log?
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Unread 07/05/21, 02:12 PM  
rabb1t
 
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File comments: 13
Uploads: 0
Good so far

Grabbed the updated version, did a bit of solo play, and then a trial, zero errors. Looks good so far.
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Unread 07/04/21, 12:10 AM  
Rhyono
AddOn Author - Click to view AddOns

Forum posts: 657
File comments: 1327
Uploads: 19
I had uploaded the zip from before fixing it. Corrected is up now.
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Unread 07/03/21, 10:25 PM  
LunaEclipse73

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Originally Posted by AcheronTheFox
Originally Posted by LunaEclipse73
Literally look back about 5 comments, I posted how to fix it, its a typing mistake in functions.lua in the character directory, line 157 has `else if` with a space, its supposed to be one word `elseif`.
My bad, I thought that today's update included that
No, my comment was to another person who posted those exact same errors.

In technical terms, in LUA both `else if` and `elseif` are valid but they are treated differently, if there is a space, you must use 2 end statements, one for the else part, and one for the if part.

However `elseif` as one word is a key word which is a specialized else, so it only requires one end statement. The error says 'end expected in function at line 150` meaning the author meant for it to be one word but must have accidentally added the space, all the following checks were all `elseif` as one word which is how I knew that was their intention.
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Unread 07/03/21, 09:59 PM  
AcheronTheFox

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Originally Posted by LunaEclipse73
Literally look back about 5 comments, I posted how to fix it, its a typing mistake in functions.lua in the character directory, line 157 has `else if` with a space, its supposed to be one word `elseif`.
My bad, I thought that today's update included that
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Unread 07/03/21, 09:30 PM  
LunaEclipse73

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Literally look back about 5 comments, I posted how to fix it, its a typing mistake in functions.lua in the character directory, line 157 has `else if` with a space, its supposed to be one word `elseif`.
Last edited by LunaEclipse73 : 07/03/21 at 09:31 PM.
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Unread 07/03/21, 08:35 PM  
SteveCampsOut
 
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Forum posts: 30
File comments: 343
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Well, today's update broke something. Just rolled back.
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