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(49 Kb)
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Updated: 03/26/24 12:00 PM
Pictures
File Info
Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:03/26/24 12:00 PM
Created:07/09/17 09:07 AM
Monthly downloads:16,225
Total downloads:1,191,564
Favorites:288
MD5:
Categories:Character Advancement, Homestead
9.3.0
Port to Friend's House  Popular! (More than 5000 hits)
Version: 2.5.42
by: Sordrak [More]
This addon let's you specify the name and house where you wan to port to.

Of course you still require the rights to enter a house, but with this addon, you can port to any house at any time. This allows you to visit secondary residences of other players at any time.

The addon can be used in two ways:
1) you can configure a keybinding to open the "Port to Friend's House" window or
2) you can use the command line.

Furthermore, you can define keybindings for up to 10 favorites.

The following commands are supported:
/ptf open -> opens the "Port to Friend's House" window
/ptf show -> displays all house IDs and their corresponding house names
/ptf port <player> <ID> -> this command let's you directly port to the specified house
/ptf fav <ID> -> Port to favorite <ID>
/ptf favi <ID>: Port to \"My House\" <ID> inside
/ptf favo <ID>: Port to \"My House\" <ID> outside
/ptf menu: Opens the addon's configuration

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Dieses Addon erlaubt es dem Benutzer zu beliebigen Häusern zu porten, sofern er über die nötigen Rechte besitzt. Somit kann der Spieler mit diesem Addon auch zu anderen gekauften Häusern anderer Spieler porten, auch wenn sich niemand in dem Haus befindet.

Das Addon lässt sich auf zwei Arten benutzen:
1) Man kann ein Taste definieren, um das Port Fenster zu öffnen oder
2) Man kann die Kommandozeile benutzen

Zudem lassen sich für bis zu 10 Favoriten Keybindings definieren.

Die folgenden Kommandozeilenbefehle werden unterstützt:
/ptf open -> Öffnet das Port to Friend's House Menü
/ptf show -> Zeigt eine Liste mit allen möglichen Häusern und deren ID an
/ptf port <player> <ID> -> Versucht zum angegebenen Haus zu porten
/ptf fav <ID> -> Zu Favorit <ID> porten
/ptf favi <ID>: Zu \"meine Häuser\" <ID> rein porten
/ptf favo <ID>: Zu \"meine Häuser\" <ID> Haustür porten
/ptf menu: Öffnet die Addonkonfiguration

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Cet add-on vous laisse choisir le nom du contact et la résidence vers laquelle vous souhaitez vous téléporter.
Vous pouvez vous téléporter vers n'importe quelle maison à n'importe quel moment - sous réserve bien sûr de bénéficier des droits de visiteur.
Vous pouvez visiter les maisons secondaires d'autres joueurs à tout moment, même si le propriétaire est ailleurs ou hors-ligne.

Vous pouvez utiliser cet add-on de deux façons :
1) en configurant une touche de raccourci qui ouvre la fenêtre principale
2) En utilisant une ligne de commande.

Vous pouvez en outre configurer jusqu'à 10 touches de raccourci vers vos maisons favorites.

Les lignes de commande disponibles sont :
- /ptf open => ouvre le menu principal
- /ptf show => affiche la liste de toutes les maisons disponibles avec leur ID
- /ptf port <joueur> <ID> => lance la téléportation vers la maison choisie
- /ptf fav => lance la téléportation vers la maison favorite indiquée.
- /ptf favi <ID>: Téléporte au \"Mes maisons\" <ID> l'intérieur
- /ptf favo <ID>: Téléporte au \"Mes maisons\" <ID> d'entrée
- /ptf menu: Ouvre la configuration de l'addon

credits:
@Neltje, Morgul667, @Nita65
2.5.42
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- New library house (EU)

2.5.41
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- New library houses (EU)

2.5.40
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- New library houses (EU)

2.5.39
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- New library houses (EU)

2.5.38
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- New library house (EU)

2.5.37
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- New library houses (NA)

2.5.36
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- New library house (EU)

2.5.35
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- New library houses (EU)

2.5.34
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- New library house (EU)
- Updated description

2.5.33
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- New library houses (EU)

2.5.32
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- New library house (EU)
- New library houses (NA)

2.5.31
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- New library house (EU)

2.5.30
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- New library houses (EU)

2.5.29
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- New library houses (EU)

2.5.28
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- New library house (EU)

2.5.27
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- New library house (EU) <- Fail

2.5.26
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- New library houses (EU)

2.5.25
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- New library houses (EU)

2.5.24
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- New library house (EU)

2.5.23
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- New library house (EU)

2.5.22
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- New library house (EU)

2.5.21
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- New library houses (EU)

2.5.20
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- New library houses (EU)

2.5.19
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- New library houses (EU)

2.5.18
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- New library house (EU)

2.5.17
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- New library house (EU)

2.5.16
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- New library houses (EU)
- Bug Fix "My Houses" Location

2.5.15
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- New library house (EU)

2.5.14
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- New library houses (EU)

2.5.13
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- New library house (EU)

2.5.12
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- New library house (EU)

2.5.11
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- New library houses (EU)

2.5.10
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- New library houses (EU)

2.5.9
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- New library house (EU)

2.5.8
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- New library houses (EU)

2.5.7
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- New library houses (EU)

2.5.6
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- New library house (NA)

2.5.5
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- New library house

2.5.4
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- New library houses
- Adjusted house description

2.5.3
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- New library house

2.5.2
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- New library houses (NA)

2.5.1
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- New library houses

2.5.0
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- New API version
- New library houses

2.4.8
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- New library house

2.4.7
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- New library house

2.4.6
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- New library houses

2.4.5
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- New library house

2.4.4
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- New library houses

2.4.3
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- New API version
- New library houses

2.4.2
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- New library houses

2.4.1
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- New library houses

2.4.0
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- The sort order will now be stored in the savedVars
- Keybindings (and /slashcmd) have been added for your own houses (inside / outside)

2.3.26
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- New library houses

2.3.25
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New library house

2.3.24
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New library house

2.3.23
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- New library houses

2.3.22
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- New library houses

2.3.21
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- New library houses

2.3.20
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- API Version adjusted

2.3.19
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- New library house

2.3.18
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- New library houses

2.3.17
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- New library house NA

2.3.16
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- New library houses

2.3.15
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- added a sort function for library houses

2.3.14
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- New library house

2.3.13
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- New library house
- API Version adjusted

2.3.12
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- New library house

2.3.11
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- New library house

2.3.10
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- New library houses

2.3.9
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- New library houses

2.3.8
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- New library house

2.3.7
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- New library house

2.3.6
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- New library houses

2.3.5
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- Library order adjusted

2.3.4
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- New library houses

2.3.3
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- New library house

2.3.2
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- New library houses

2.3.1
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- New library houses

2.3.0
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- New library house
- Default Tab configuration

2.2.9
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- New library house

2.2.8
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- New library house

2.2.7
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- New library house

2.2.6
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- New library house
- API Bump

2.2.5
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- New library house

2.2.4
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- New library houses

2.2.3
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- New library houses

2.2.2
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- New library houses

2.2.1
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- New library houses
- Draw Layer adjusted (experimental and feedback required)

2.2.0
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- New library houses
- Configuration menu for port behavior (Windows Close: On Loading Screen, On Click, None)

2.1.6
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- New library house

2.1.5
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- Bug Fix: Location in my houses tab.

2.1.4
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- New library house

2.1.3
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- New library houses

2.1.2
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- New library houses

2.1.1
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- New library house

2.1.0
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- New tab "my houses", including option to port outside of the house
- New library house

2.0.15
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- New library house
- API Version Bump

2.0.14
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- New library houses

2.0.13
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- New library houses

2.0.12
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- New library house
- Bug Fix: BG Control

2.0.11
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- New library houses

2.0.10
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- New library houses

2.0.9
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- New library houses

2.0.8
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- New library house

2.0.7
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- New library house

2.0.6
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- New library houses

2.0.5
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- New library houses

2.0.4
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- New library houses

2.0.3
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- New library houses

2.0.2
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- New library house
- Bug Fix: Filter Issues

2.0.1
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- First wave of new library entries. Enjoy.

2.0.0
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- Some refactoring
- Library added
- House list is now based on collectibles

1.17.15
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- Version Bump

1.17.14
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- Version increased
- 2 new houses

1.17.13
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- Version increased (new chapter)
- 3 new houses
- displayName instead rawName @sendToPTF

1.17.12
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-Addon Integration BMU -> PortToFriend.OpenWindow(callback)

1.17.11
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-GetFavorites() function (addon integration)

1.17.10
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- Version Bump
- Added the two new houses

1.17.9
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- Version Bump
- Added the two new houses

1.17.8
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- Version Bump
- Added the two missing houses

1.17.7
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Fixed a bug related to GetGuildId(guildIndex) / autocomplete

1.17.6
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- New library loading style for LibStub / LibCustomMenu- Removed from the AddOn itself
- API Version adjusted.
- New Houses

1.17.5
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New library loading style for LibAddonMenu - Removed from the AddOn itself

1.17.4
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Two new houses have been added.

1.17.3
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Version Bump

1.17.2
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Typo fixed. (thx @Psycho_JL)

1.17.1
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French translations added

1.17
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Added two new houses. French translation is missing. If you know the names, please let me know.

1.16.1
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Version Bump

1.16
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New Houses have been added.

1.15
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Adjusted the Version Information.

1.14
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New Houses have been added.

1.13.3
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Bug Fix: Guild Roster Menu Interaction

1.13.2
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Bug Fix: Adjusted Version

1.13.1
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Bug Fix: Adjusted version number for live and PTS

1.13
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Increased Version Number (PTS API)
Added 3 new houses, which are currently only available on the PTS

1.12.1
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Bug Fix: Chat filters didn't work on Zones (all 5)

1.12
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New Feature: Added a context menu for the chat and guild lists.
This is currently a little hack as other addon developers fail to implement this properly...

1.11.3
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Fixed: Manifest Clean Up

1.11.2
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Bug Fix in /ptf show. thanks to Snow for reporting.

1.11.1
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Bug Fix regarding the selection of possible homes (some were not displayed)
Bug Fix regarding the french translation

1.11
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API Version adjusted
New houses added (French texts are missing)

1.10.1
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Bug Fix: Visit Card Whispers are now working correctly.

1.10
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New Feature: Visit Cards
New Feature: Switching UI mode when opening ptf
New Feature: Command Line to directly port to a players primary house
Bug Fix: Autocomplete via keybinding

1.9.1:
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Bug Fix: Fixed the issue introduced with 1.9 (unable to add other players to the favorites). Thanks for reporting.

1.9:
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Not specifying a name now means that your account name will be used for further actions.

1.8:
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The 3 new houses have been added.

1.7:
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API Version updated

1.6.1:
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Bug Fix: There was an issue if your own account name wasn't written correctly (thanks aesha for reporting)

1.6:
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French translation (thanks to Morgul667, @Nita65)

1.5:
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The house list is sorted by name now.

1.4:
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Feature implemented: Autocomplete box, suggesting guild members and friends
Improvement: Mouse wheel support
Bug Fix: Row highlighting fixed when a row is being deleted

1.3.1:
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Bug Fix: Keybindings didn't work when there were more than 10 favorites.

1.3:
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Feature implemented: Selected line highlight
Feature request implemented: Keybindings for 10 favorites

1.2:
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Feature request implemented: travel to @<your_account_name> is now possible (you might end up in a house that hasn't been purchased yet)

1.1.1:
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Bug Fix: Error on Startup - line 222 (thanks to PhaeroX)

1.1:
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-Improved sorting algorithm
-It isn't possible to create duplicates anymore
-Added German translation

1.0:
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-Initial release
Archived Files (155)
File Name
Version
Size
Uploader
Date
2.5.41
49kB
Sordrak
03/26/24 11:57 AM
2.5.40
49kB
Sordrak
03/03/24 04:11 PM
2.5.39
49kB
Sordrak
02/12/24 11:30 AM
2.5.38
49kB
Sordrak
01/14/24 12:38 PM
2.5.37
49kB
Sordrak
01/07/24 04:27 AM
2.5.36
49kB
Sordrak
01/07/24 04:03 AM
2.5.35
49kB
Sordrak
01/05/24 01:09 PM
2.5.34
49kB
Sordrak
11/27/23 12:34 PM
2.5.33
49kB
Sordrak
11/01/23 07:03 AM
2.5.32
48kB
Sordrak
10/15/23 05:32 AM
2.5.31
48kB
Sordrak
10/09/23 01:09 PM
2.5.31
48kB
Sordrak
08/29/23 03:07 PM
2.5.29
47kB
Sordrak
08/24/23 12:27 PM
2.5.28
47kB
Sordrak
06/26/23 01:21 PM
2.5.27
47kB
Sordrak
06/25/23 07:18 AM
2.5.26
47kB
Sordrak
06/12/23 02:09 PM
2.5.25
47kB
Sordrak
05/23/23 11:10 AM
2.5.24
47kB
Sordrak
04/25/23 01:10 PM
2.5.23
47kB
Sordrak
04/25/23 01:07 PM
2.5.22
46kB
Sordrak
04/04/23 01:29 PM
2.5.21
46kB
Sordrak
02/28/23 02:25 PM
2.5.20
46kB
Sordrak
02/13/23 12:41 PM
2.5.19
46kB
Sordrak
02/09/23 04:29 PM
2.5.18
46kB
Sordrak
02/01/23 03:33 PM
2.5.17
46kB
Sordrak
01/25/23 12:12 PM
2.5.16
46kB
Sordrak
01/22/23 12:32 PM
2.5.15
45kB
Sordrak
12/25/22 07:50 AM
2.5.14
45kB
Sordrak
12/19/22 12:10 PM
2.5.13
45kB
Sordrak
12/15/22 04:43 PM
2.5.12
45kB
Sordrak
11/17/22 01:22 PM
2.5.11
45kB
Sordrak
11/03/22 01:30 PM
2.5.10
45kB
Sordrak
10/17/22 09:09 AM
2.5.9
45kB
Sordrak
10/04/22 09:59 AM
2.5.8
44kB
Sordrak
09/26/22 01:20 PM
2.5.7
44kB
Sordrak
09/20/22 08:08 AM
2.5.6
44kB
Sordrak
08/07/22 08:50 AM
2.5.5
44kB
Sordrak
07/31/22 08:02 AM
2.5.4
44kB
Sordrak
07/23/22 06:37 AM
2.5.3
44kB
Sordrak
06/26/22 06:02 AM
2.5.2
44kB
Sordrak
06/23/22 02:53 PM
2.5.1
44kB
Sordrak
06/19/22 03:14 PM
2.5.0
44kB
Sordrak
06/12/22 06:21 AM
2.4.8
43kB
Sordrak
05/26/22 04:18 PM
2.4.7
43kB
Sordrak
05/03/22 12:30 PM
2.4.6
43kB
Sordrak
04/30/22 06:37 AM
2.4.5
43kB
Sordrak
04/25/22 02:56 PM
2.4.4
43kB
Sordrak
04/02/22 06:27 AM
2.4.3
43kB
Sordrak
03/29/22 02:20 PM
2.4.2
42kB
Sordrak
01/26/22 09:18 AM
2.4.1
42kB
Sordrak
01/22/22 12:51 PM
2.4.0
42kB
Sordrak
01/06/22 07:39 AM
2.3.26
40kB
Sordrak
12/31/21 05:43 AM
2.3.25
40kB
Sordrak
12/25/21 08:04 AM
2.3.24
40kB
Sordrak
12/11/21 10:39 AM
2.3.23
40kB
Sordrak
12/04/21 08:41 AM
2.3.22
40kB
Sordrak
11/29/21 04:31 PM
2.3.21
40kB
Sordrak
11/23/21 12:48 PM
2.3.20
40kB
Sordrak
11/13/21 08:37 AM
2.3.19
40kB
Sordrak
10/30/21 06:44 AM
2.3.18
40kB
Sordrak
10/17/21 07:13 AM
2.3.17
40kB
Sordrak
10/14/21 11:54 AM
2.3.16
40kB
Sordrak
10/05/21 08:05 AM
2.3.15
39kB
Sordrak
09/23/21 07:08 AM
2.3.14
39kB
Sordrak
09/05/21 06:05 AM
2.3.13
39kB
Sordrak
08/29/21 07:54 AM
2.3.12
38kB
Sordrak
08/22/21 07:16 AM
2.3.11
38kB
Sordrak
08/18/21 11:41 AM
2.3.10
38kB
Sordrak
08/08/21 02:37 PM
2.3.9
38kB
Sordrak
07/26/21 12:38 PM
2.3.8
37kB
Sordrak
07/14/21 11:31 AM
2.3.7
37kB
Sordrak
07/13/21 05:53 AM
2.3.6
37kB
Sordrak
07/12/21 11:51 AM
2.3.5
37kB
Sordrak
07/07/21 07:48 AM
2.3.3
37kB
Sordrak
06/29/21 10:25 AM
2.3.2
37kB
Sordrak
06/28/21 08:30 AM
2.3.1
37kB
Sordrak
06/21/21 08:50 AM
2.3.0
36kB
Sordrak
06/20/21 06:08 AM
2.2.9
36kB
Sordrak
06/17/21 11:28 AM
2.2.8
36kB
Sordrak
06/09/21 11:40 AM
2.2.7
36kB
Sordrak
06/03/21 03:58 PM
2.2.6
36kB
Sordrak
06/02/21 05:42 AM
2.2.5
36kB
Sordrak
05/25/21 10:25 AM
2.2.4
36kB
Sordrak
05/23/21 04:31 AM
2.2.3
35kB
Sordrak
05/11/21 11:34 AM
2.2.2
35kB
Sordrak
05/04/21 12:48 PM
2.2.1
35kB
Sordrak
05/03/21 02:15 PM
2.2.0
35kB
Sordrak
05/01/21 05:52 AM
2.2.0
34kB
Sordrak
04/30/21 11:50 AM
2.1.5
34kB
Sordrak
04/14/21 11:51 AM
2.1.4
34kB
Sordrak
04/11/21 04:45 AM
2.1.3
34kB
Sordrak
04/04/21 05:16 PM
2.1.2
34kB
Sordrak
04/03/21 05:09 PM
2.1.1
33kB
Sordrak
03/29/21 02:58 AM
2.1.0
33kB
Sordrak
03/27/21 01:19 PM
2.0.15
31kB
Sordrak
03/21/21 08:44 AM
2.0.14
31kB
Sordrak
03/05/21 03:19 PM
2.0.13
31kB
Sordrak
03/05/21 03:01 PM
2.0.12
31kB
Sordrak
03/01/21 04:16 PM
2.0.11
31kB
Sordrak
01/19/21 02:32 PM
2.0.10
30kB
Sordrak
01/18/21 02:56 PM
2.0.9
30kB
Sordrak
01/09/21 08:04 AM
2.0.8
30kB
Sordrak
01/04/21 04:36 PM
2.0.7
30kB
Sordrak
12/26/20 01:58 PM
2.0.6
30kB
Sordrak
11/27/20 01:04 PM
2.0.5
30kB
Sordrak
11/25/20 01:11 PM
2.0.4
30kB
Sordrak
11/20/20 11:06 AM
2.0.3
29kB
Sordrak
11/18/20 11:45 AM
2.0.2
29kB
Sordrak
11/15/20 05:09 PM
2.0.1
29kB
Sordrak
11/15/20 11:05 AM
2.0.0
28kB
Sordrak
11/14/20 01:34 PM
1.17.15
22kB
Sordrak
11/04/20 02:47 PM
1.17.14
22kB
Sordrak
08/24/20 01:13 PM
1.17.13
22kB
Sordrak
06/02/20 08:24 AM
1.17.12
22kB
Sordrak
05/11/20 09:46 AM
1.17.11
22kB
Sordrak
04/13/20 11:54 AM
1.17.10
22kB
Sordrak
02/24/20 11:24 AM
1.17.9
22kB
Sordrak
10/21/19 12:39 PM
1.17.8
21kB
Sordrak
08/17/19 06:50 AM
1.17.7
21kB
Sordrak
05/22/19 11:16 AM
1.17.6
21kB
Sordrak
05/21/19 09:27 AM
1.17.5
29kB
Sordrak
05/11/19 07:52 AM
1.17.4
73kB
Sordrak
04/25/19 10:04 AM
1.17.3
73kB
Sordrak
02/25/19 10:36 AM
1.17.2
73kB
Sordrak
12/19/18 05:05 PM
1.17.1
73kB
Sordrak
10/23/18 10:24 AM
1.17
73kB
Sordrak
10/22/18 01:40 PM
1.16.1
73kB
Sordrak
10/22/18 10:07 AM
1.16
73kB
Sordrak
09/14/18 05:21 AM
1.15
72kB
Sordrak
08/13/18 11:59 AM
1.14
71kB
Sordrak
05/21/18 04:57 AM
1.13.3
71kB
Sordrak
03/05/18 12:59 PM
1.13.2
65kB
Sordrak
02/02/18 09:19 AM
1.13
65kB
Sordrak
01/13/18 09:18 AM
1.12.1
65kB
Sordrak
12/25/17 07:24 AM
1.12
65kB
Sordrak
12/19/17 10:58 AM
1.11.3
64kB
Sordrak
11/19/17 07:06 AM
1.11.2
64kB
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11/04/17 11:40 AM
1.11.1
64kB
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1.11
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Sordrak
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1.10.1
64kB
Sordrak
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1.10
64kB
Sordrak
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1.9.1
12kB
Sordrak
08/29/17 09:31 AM
1.9
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08/26/17 06:14 AM
1.8
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Sordrak
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1.7
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1.6.1
12kB
Sordrak
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1.6
12kB
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1.5
10kB
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1.4
10kB
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1.3.1
8kB
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1.3
8kB
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1.2
7kB
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1.1.1
7kB
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07/11/17 06:55 AM
1.1
7kB
Sordrak
07/10/17 11:15 AM
1.0
5kB
Sordrak
07/09/17 09:07 AM


Post A Reply Comment Options
Unread 04/15/24, 05:56 AM  
gwen-lazu

Forum posts: 0
File comments: 8
Uploads: 0
I would like to be added to the PTF directory, please.

Platform: PC EU
DisplayName: Alamyël
House : Grand Psijic Villa
Description: Unused villa but home construction above water 🙂
Category: construction

Platform: PC EU
DisplayName: Alamyël
House : Seaveil Spire
Description: Inspired by the realm of Meridia, the colored rooms
Category: construction, temple

Platform: PC EU
DisplayName: Alamyël
House : Ebonheart chateau
Description: Inspired by Shivering Isles, Mania & Dementia (Sheogorath)
Category: house

Platform: PC EU
DisplayName: Alamyël
House : Agony's Ascent
Description: Dremora's house & altmer laboratory
Category: character's house

Platform: PC EU
DisplayName: Alamyël
House : The Erstwhile Sanctuary
Description: abandoned Khajiit temple
Category: construction

Platform: PC EU
DisplayName: Alamyël
House : Fogbreak Lighthouse
Description: abandoned redguard villa
Category: construction

Platform: PC EU
DisplayName: Alamyël
House : Doomchar Plateau
Description: PvP arena & training house
Category: construction, PvP, training

Platform: PC EU
DisplayName: Alamyël
House : Moon-Sugar Meadow
Description: Kynareth temple
Category: construction

Platform: PC EU
DisplayName: Alamyël
House : Stillwaters Retreat
Description: abandoned Dwemer fortress
Category: construction

Platform: PC EU
DisplayName: Alamyël
House : Strident Springs Demesne
Description: Inspired by Hircine's Hunting Ground
Category: character's house

Platform: PC EU
DisplayName: Alamyël
House : Daggerfall Overlook
Description: Vampire castle
Category: construction & character's house
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Unread 03/26/24, 11:57 AM  
Sordrak
 
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Forum posts: 52
File comments: 356
Uploads: 4
Re: Re: I would like to be added to the PTF directory, please.

Originally Posted by gwen-lazu
Originally Posted by gwen-lazu
Platform: PC EU
DisplayName: Lazulischaton
House : réverie vélothi
Description: maison dunmer
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : grotte aldmerie colossale
Description: grotte maormer
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : kelesan'ruhn
Description: laboratoire de recherche
Category: Roleplay


and can you remove "grand psijic villa" and "champion lunar" from my list please
The adjustments are present in version 2.5.41.
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Unread 03/22/24, 06:35 AM  
gwen-lazu

Forum posts: 0
File comments: 8
Uploads: 0
Re: I would like to be added to the PTF directory, please.

Originally Posted by gwen-lazu
Platform: PC EU
DisplayName: Lazulischaton
House : réverie vélothi
Description: maison dunmer
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : grotte aldmerie colossale
Description: grotte maormer
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : kelesan'ruhn
Description: laboratoire de recherche
Category: Roleplay


and can you remove "grand psijic villa" and "champion lunar" from my list please
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Unread 03/03/24, 04:11 PM  
Sordrak
 
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Forum posts: 52
File comments: 356
Uploads: 4
Re: I would like to be added to the PTF directory, please.

Originally Posted by gwen-lazu
Platform: PC EU
DisplayName: Lazulischaton
House : retraite des eaux calmes
Description: bar à chat en cristal
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : chateau coeurébène
Description: necropole
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : maison portuaire ald velothi
Description: maison des 4 saisons - printemps
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : maison du magnifico silencieux
Description: maison des 4 saisons - été
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : porte de l'automne
Description: maison des 4 saisons - automne
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : oasis des voleurs
Description: guilde des voleurs
Category: Roleplay
Part of 2.5.40
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Unread 02/27/24, 03:06 AM  
gwen-lazu

Forum posts: 0
File comments: 8
Uploads: 0
I would like to be added to the PTF directory, please.

Platform: PC EU
DisplayName: Lazulischaton
House : retraite des eaux calmes
Description: bar à chat en cristal
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : chateau coeurébène
Description: necropole
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : maison portuaire ald velothi
Description: maison des 4 saisons - printemps
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : maison du magnifico silencieux
Description: maison des 4 saisons - été
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : porte de l'automne
Description: maison des 4 saisons - automne
Category: Roleplay

Platform: PC EU
DisplayName: Lazulischaton
House : oasis des voleurs
Description: guilde des voleurs
Category: Roleplay
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Unread 01/10/24, 09:40 AM  
Sordrak
 
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Forum posts: 52
File comments: 356
Uploads: 4
Re: Re: Re: Re: Re: Re: Re: Re: Re: MouseOver Color

Originally Posted by Neverlands
Originally Posted by Sordrak
Originally Posted by Neverlands
Hello Sordrak, that's a good and useful thing, I can overwrite the color that way.
Sorry, I don't want to take up too much of your time, but I have one more question:
How could I overwrite several lines?

It doesn't seem to work like this (only the color is changed, but not the height):
Lua Code:
  1. -- PtfColor
  2. -- By @s0rdrak (PC / EU)
  3. local name = "PtfColor"
  4. local PtfColor = {}
  5.  
  6. function PtfColor.OnInitialize(event, addonName)
  7.    
  8.     if addonName == name then
  9.         EVENT_MANAGER:UnregisterForEvent(name, EVENT_ADD_ON_LOADED)
  10.         PortToFriend.config.size.height = 780
  11.         PortToFriend.config.color.backDropLine = {R = 0.0, G = 0.0, B = 1.0, A = 1.0} --this should be blue now until /reloadui
  12.     end
  13. end
  14.  
  15.  EVENT_MANAGER:RegisterForEvent(name, EVENT_ADD_ON_LOADED, PtfColor.OnInitialize)


Update:
This way it works for me, but I don't know if it's correct:
Lua Code:
  1. -- PtfColor
  2. -- By @s0rdrak (PC / EU)
  3. local name = "PtfColor"
  4. local PtfColor = {}
  5.  
  6. function PtfColor.ApplyChanges()
  7.     PortToFriend.config.size.height = 780
  8.     PortToFriend.config.color.backDropLine = {R = 0.4, G = 0.6, B = 0.6, A = 0.7}
  9. end
  10.  
  11. EVENT_MANAGER:RegisterForEvent(name, EVENT_ADD_ON_LOADED, PtfColor.ApplyChanges)
you might want to be careful with what you change as certain things (dimensions) might have unwanted side effects. colors should be no issue to change.

edit: and you should not remove:
Code:
EVENT_MANAGER:UnregisterForEvent(name, EVENT_ADD_ON_LOADED)
After changing the file and adding the new line, did you /reloadui or logged on with a different char?
Yes, I did a /reloadui and restarted the game several times.
I re-added the line EVENT_MANAGER:UnregisterForEvent(name, EVENT_ADD_ON_LOADED).
It works with both changes. Only if I add if addonName == name then .. end only the color is overwritten.
Well, all lines are important
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Unread 01/08/24, 12:26 AM  
Neverlands
 
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Forum posts: 7
File comments: 570
Uploads: 0
Re: Re: Re: Re: Re: Re: Re: Re: MouseOver Color

Originally Posted by Sordrak
Originally Posted by Neverlands
Hello Sordrak, that's a good and useful thing, I can overwrite the color that way.
Sorry, I don't want to take up too much of your time, but I have one more question:
How could I overwrite several lines?

It doesn't seem to work like this (only the color is changed, but not the height):
Lua Code:
  1. -- PtfColor
  2. -- By @s0rdrak (PC / EU)
  3. local name = "PtfColor"
  4. local PtfColor = {}
  5.  
  6. function PtfColor.OnInitialize(event, addonName)
  7.    
  8.     if addonName == name then
  9.         EVENT_MANAGER:UnregisterForEvent(name, EVENT_ADD_ON_LOADED)
  10.         PortToFriend.config.size.height = 780
  11.         PortToFriend.config.color.backDropLine = {R = 0.0, G = 0.0, B = 1.0, A = 1.0} --this should be blue now until /reloadui
  12.     end
  13. end
  14.  
  15.  EVENT_MANAGER:RegisterForEvent(name, EVENT_ADD_ON_LOADED, PtfColor.OnInitialize)


Update:
This way it works for me, but I don't know if it's correct:
Lua Code:
  1. -- PtfColor
  2. -- By @s0rdrak (PC / EU)
  3. local name = "PtfColor"
  4. local PtfColor = {}
  5.  
  6. function PtfColor.ApplyChanges()
  7.     PortToFriend.config.size.height = 780
  8.     PortToFriend.config.color.backDropLine = {R = 0.4, G = 0.6, B = 0.6, A = 0.7}
  9. end
  10.  
  11. EVENT_MANAGER:RegisterForEvent(name, EVENT_ADD_ON_LOADED, PtfColor.ApplyChanges)
you might want to be careful with what you change as certain things (dimensions) might have unwanted side effects. colors should be no issue to change.

edit: and you should not remove:
Code:
EVENT_MANAGER:UnregisterForEvent(name, EVENT_ADD_ON_LOADED)
After changing the file and adding the new line, did you /reloadui or logged on with a different char?
Yes, I did a /reloadui and restarted the game several times.
I re-added the line EVENT_MANAGER:UnregisterForEvent(name, EVENT_ADD_ON_LOADED).
It works with both changes. Only if I add if addonName == name then .. end only the color is overwritten.
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Unread 01/07/24, 05:18 PM  
Sordrak
 
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Forum posts: 52
File comments: 356
Uploads: 4
Re: Re: Re: Re: Re: Re: Re: MouseOver Color

Originally Posted by Neverlands
Originally Posted by Sordrak
Originally Posted by Neverlands
Originally Posted by Sordrak
Originally Posted by Neverlands
Originally Posted by Sordrak
Originally Posted by Neverlands
Hello,
I would likte to set the MouseOver Color of the "My Houses" window to something a little more visible.
Which line of the code would I have to edit?
All tabs have the same colors (mouseOver, selected etc.). Changing one means changing all.
The following lines could be adjusted:
PortToFriend.config.color.tabMouseOver = {}
PortToFriend.config.color.tabMouseOver.r = 0.2
PortToFriend.config.color.tabMouseOver.g = 0.6
PortToFriend.config.color.tabMouseOver.b = 0.8
PortToFriend.config.color.tabMouseOver.a = 0.7

lines 55 to 59...
Hope this helps
Hello Sordrak,
thanks for the eplaination! However, I don't want to change the hover color of the tabs, but that of the rows. I just can't find the color specification in the lua for it.
Line 41:
PortToFriend.config.color.backDropLine = {R = 0.4, G = 0.6, B = 1.0, A = 0.3}

you may try the following to verify this:
/script PortToFriend.config.color.backDropLine = {R = 0.0, G = 0.0, B = 1.0, A = 1.0} --this should be blue now until /reloadui

and implementing an addon which depends on PTF would be quite easier in that case.
Thanks, that did the trick
What exactly do you mean by "implementing an addon which depends on PTF would be quite easier"?
if you change the file directly, it will be replaced with new addon versions.
you could write a little addon that changes the color when loaded. this would prevent your changes from being replaced.

E.g.:
create a new directory in your addon directory. name: PtfColor

Add two files.
PtfColor.txt
Code:
## Title: PtfColor
## APIVersion: 101040
## AddOnVersion: 1
## Version: 1.0
## Author: @s0rdrak (PC / EU)
## Description: Adjusts the color of PTF rows
## DependsOn: PortToFriendsHouse

PtfColor.lua
PtfColor.lua
Code:
-- PtfColor
-- By @s0rdrak (PC / EU)
local name = "PtfColor"
local PtfColor = {}

function PtfColor.OnInitialize(event, addonName)
    
    if addonName == name then
        EVENT_MANAGER:UnregisterForEvent(name, EVENT_ADD_ON_LOADED)
        PortToFriend.config.color.backDropLine = {R = 0.0, G = 0.0, B = 1.0, A = 1.0} --this should be blue now until /reloadui
    end
end

EVENT_MANAGER:RegisterForEvent(name, EVENT_ADD_ON_LOADED, PtfColor.OnInitialize)
Hello Sordrak, that's a good and useful thing, I can overwrite the color that way.
Sorry, I don't want to take up too much of your time, but I have one more question:
How could I overwrite several lines?

It doesn't seem to work like this (only the color is changed, but not the height):
Lua Code:
  1. -- PtfColor
  2. -- By @s0rdrak (PC / EU)
  3. local name = "PtfColor"
  4. local PtfColor = {}
  5.  
  6. function PtfColor.OnInitialize(event, addonName)
  7.    
  8.     if addonName == name then
  9.         EVENT_MANAGER:UnregisterForEvent(name, EVENT_ADD_ON_LOADED)
  10.         PortToFriend.config.size.height = 780
  11.         PortToFriend.config.color.backDropLine = {R = 0.0, G = 0.0, B = 1.0, A = 1.0} --this should be blue now until /reloadui
  12.     end
  13. end
  14.  
  15.  EVENT_MANAGER:RegisterForEvent(name, EVENT_ADD_ON_LOADED, PtfColor.OnInitialize)


Update:
This way it works for me, but I don't know if it's correct:
Lua Code:
  1. -- PtfColor
  2. -- By @s0rdrak (PC / EU)
  3. local name = "PtfColor"
  4. local PtfColor = {}
  5.  
  6. function PtfColor.ApplyChanges()
  7.     PortToFriend.config.size.height = 780
  8.     PortToFriend.config.color.backDropLine = {R = 0.4, G = 0.6, B = 0.6, A = 0.7}
  9. end
  10.  
  11. EVENT_MANAGER:RegisterForEvent(name, EVENT_ADD_ON_LOADED, PtfColor.ApplyChanges)
you might want to be careful with what you change as certain things (dimensions) might have unwanted side effects. colors should be no issue to change.

edit: and you should not remove:
Code:
EVENT_MANAGER:UnregisterForEvent(name, EVENT_ADD_ON_LOADED)
After changing the file and adding the new line, did you /reloadui or logged on with a different char?
Last edited by Sordrak : 01/07/24 at 05:20 PM.
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Unread 01/07/24, 07:09 AM  
Neverlands
 
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Forum posts: 7
File comments: 570
Uploads: 0
Re: Re: Re: Re: Re: Re: MouseOver Color

Originally Posted by Sordrak
Originally Posted by Neverlands
Originally Posted by Sordrak
Originally Posted by Neverlands
Originally Posted by Sordrak
Originally Posted by Neverlands
Hello,
I would likte to set the MouseOver Color of the "My Houses" window to something a little more visible.
Which line of the code would I have to edit?
All tabs have the same colors (mouseOver, selected etc.). Changing one means changing all.
The following lines could be adjusted:
PortToFriend.config.color.tabMouseOver = {}
PortToFriend.config.color.tabMouseOver.r = 0.2
PortToFriend.config.color.tabMouseOver.g = 0.6
PortToFriend.config.color.tabMouseOver.b = 0.8
PortToFriend.config.color.tabMouseOver.a = 0.7

lines 55 to 59...
Hope this helps
Hello Sordrak,
thanks for the eplaination! However, I don't want to change the hover color of the tabs, but that of the rows. I just can't find the color specification in the lua for it.
Line 41:
PortToFriend.config.color.backDropLine = {R = 0.4, G = 0.6, B = 1.0, A = 0.3}

you may try the following to verify this:
/script PortToFriend.config.color.backDropLine = {R = 0.0, G = 0.0, B = 1.0, A = 1.0} --this should be blue now until /reloadui

and implementing an addon which depends on PTF would be quite easier in that case.
Thanks, that did the trick
What exactly do you mean by "implementing an addon which depends on PTF would be quite easier"?
if you change the file directly, it will be replaced with new addon versions.
you could write a little addon that changes the color when loaded. this would prevent your changes from being replaced.

E.g.:
create a new directory in your addon directory. name: PtfColor

Add two files.
PtfColor.txt
Code:
## Title: PtfColor
## APIVersion: 101040
## AddOnVersion: 1
## Version: 1.0
## Author: @s0rdrak (PC / EU)
## Description: Adjusts the color of PTF rows
## DependsOn: PortToFriendsHouse

PtfColor.lua
PtfColor.lua
Code:
-- PtfColor
-- By @s0rdrak (PC / EU)
local name = "PtfColor"
local PtfColor = {}

function PtfColor.OnInitialize(event, addonName)
    
    if addonName == name then
        EVENT_MANAGER:UnregisterForEvent(name, EVENT_ADD_ON_LOADED)
        PortToFriend.config.color.backDropLine = {R = 0.0, G = 0.0, B = 1.0, A = 1.0} --this should be blue now until /reloadui
    end
end

EVENT_MANAGER:RegisterForEvent(name, EVENT_ADD_ON_LOADED, PtfColor.OnInitialize)
Hello Sordrak, that's a good and useful thing, I can overwrite the color that way.
Sorry, I don't want to take up too much of your time, but I have one more question:
How could I overwrite several lines?

It doesn't seem to work like this (only the color is changed, but not the height):
Lua Code:
  1. -- PtfColor
  2. -- By @s0rdrak (PC / EU)
  3. local name = "PtfColor"
  4. local PtfColor = {}
  5.  
  6. function PtfColor.OnInitialize(event, addonName)
  7.    
  8.     if addonName == name then
  9.         EVENT_MANAGER:UnregisterForEvent(name, EVENT_ADD_ON_LOADED)
  10.         PortToFriend.config.size.height = 780
  11.         PortToFriend.config.color.backDropLine = {R = 0.0, G = 0.0, B = 1.0, A = 1.0} --this should be blue now until /reloadui
  12.     end
  13. end
  14.  
  15.  EVENT_MANAGER:RegisterForEvent(name, EVENT_ADD_ON_LOADED, PtfColor.OnInitialize)


Update:
This way it works for me, but I don't know if it's correct:
Lua Code:
  1. -- PtfColor
  2. -- By @s0rdrak (PC / EU)
  3. local name = "PtfColor"
  4. local PtfColor = {}
  5.  
  6. function PtfColor.ApplyChanges()
  7.     PortToFriend.config.size.height = 780
  8.     PortToFriend.config.color.backDropLine = {R = 0.4, G = 0.6, B = 0.6, A = 0.7}
  9. end
  10.  
  11. EVENT_MANAGER:RegisterForEvent(name, EVENT_ADD_ON_LOADED, PtfColor.ApplyChanges)
Last edited by Neverlands : 01/07/24 at 08:26 AM.
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Unread 01/07/24, 04:28 AM  
Sordrak
 
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Forum posts: 52
File comments: 356
Uploads: 4
Originally Posted by Dolgubon
Ooo you can get added to a house directory?
Could you add these? (Not sure what highlight category is, but labyrinth def fits) Thanks!

Platform NA list[#list + 1] = {
name = "@Dolgubon",
houseId = 36,
description = "A tricky maze with lots of doors that may or may not be safe. Get to the rooftop to finish, and say hi to Bob the statue on the way!",
category = { PortToFriend.constants.FILTER_ID_LABYRINTH}
}
list[#list + 1] = {
name = "@Dolgubon",
houseId = 9,
description = "A maze best played with friends - but still great solo!",
category = { PortToFriend.constants.FILTER_ID_LABYRINTH}
}

Missed that message. Part of 2.5.37 now
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Unread 01/07/24, 04:18 AM  
Sordrak
 
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Forum posts: 52
File comments: 356
Uploads: 4
Re: Re: Re: Re: Re: MouseOver Color

Originally Posted by Neverlands
Originally Posted by Sordrak
Originally Posted by Neverlands
Originally Posted by Sordrak
Originally Posted by Neverlands
Hello,
I would likte to set the MouseOver Color of the "My Houses" window to something a little more visible.
Which line of the code would I have to edit?
All tabs have the same colors (mouseOver, selected etc.). Changing one means changing all.
The following lines could be adjusted:
PortToFriend.config.color.tabMouseOver = {}
PortToFriend.config.color.tabMouseOver.r = 0.2
PortToFriend.config.color.tabMouseOver.g = 0.6
PortToFriend.config.color.tabMouseOver.b = 0.8
PortToFriend.config.color.tabMouseOver.a = 0.7

lines 55 to 59...
Hope this helps
Hello Sordrak,
thanks for the eplaination! However, I don't want to change the hover color of the tabs, but that of the rows. I just can't find the color specification in the lua for it.
Line 41:
PortToFriend.config.color.backDropLine = {R = 0.4, G = 0.6, B = 1.0, A = 0.3}

you may try the following to verify this:
/script PortToFriend.config.color.backDropLine = {R = 0.0, G = 0.0, B = 1.0, A = 1.0} --this should be blue now until /reloadui

and implementing an addon which depends on PTF would be quite easier in that case.
Thanks, that did the trick
What exactly do you mean by "implementing an addon which depends on PTF would be quite easier"?
if you change the file directly, it will be replaced with new addon versions.
you could write a little addon that changes the color when loaded. this would prevent your changes from being replaced.

E.g.:
create a new directory in your addon directory. name: PtfColor

Add two files.
PtfColor.txt
Code:
## Title: PtfColor
## APIVersion: 101040
## AddOnVersion: 1
## Version: 1.0
## Author: @s0rdrak (PC / EU)
## Description: Adjusts the color of PTF rows
## DependsOn: PortToFriendsHouse

PtfColor.lua
PtfColor.lua
Code:
-- PtfColor
-- By @s0rdrak (PC / EU)
local name = "PtfColor"
local PtfColor = {}

function PtfColor.OnInitialize(event, addonName)
	
	if addonName == name then
		EVENT_MANAGER:UnregisterForEvent(name, EVENT_ADD_ON_LOADED)
		PortToFriend.config.color.backDropLine = {R = 0.0, G = 0.0, B = 1.0, A = 1.0} --this should be blue now until /reloadui
	end
end

EVENT_MANAGER:RegisterForEvent(name, EVENT_ADD_ON_LOADED, PtfColor.OnInitialize)
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Unread 01/07/24, 04:04 AM  
Sordrak
 
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Originally Posted by Nocternity3
Hey there. I wanna my main house to be the part of the library. @Nocternity3, Shadow Queen's Labyrinth. This is the cradle of nightmares, with the flipped-over haunted house, a small witches laboratory and a big library with daedric summoning part
Part of 2.5.36
Last edited by Sordrak : 01/07/24 at 04:04 AM.
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Unread 01/06/24, 04:04 AM  
Neverlands
 
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Re: Re: Re: Re: MouseOver Color

Originally Posted by Sordrak
Originally Posted by Neverlands
Originally Posted by Sordrak
Originally Posted by Neverlands
Hello,
I would likte to set the MouseOver Color of the "My Houses" window to something a little more visible.
Which line of the code would I have to edit?
All tabs have the same colors (mouseOver, selected etc.). Changing one means changing all.
The following lines could be adjusted:
PortToFriend.config.color.tabMouseOver = {}
PortToFriend.config.color.tabMouseOver.r = 0.2
PortToFriend.config.color.tabMouseOver.g = 0.6
PortToFriend.config.color.tabMouseOver.b = 0.8
PortToFriend.config.color.tabMouseOver.a = 0.7

lines 55 to 59...
Hope this helps
Hello Sordrak,
thanks for the eplaination! However, I don't want to change the hover color of the tabs, but that of the rows. I just can't find the color specification in the lua for it.
Line 41:
PortToFriend.config.color.backDropLine = {R = 0.4, G = 0.6, B = 1.0, A = 0.3}

you may try the following to verify this:
/script PortToFriend.config.color.backDropLine = {R = 0.0, G = 0.0, B = 1.0, A = 1.0} --this should be blue now until /reloadui

and implementing an addon which depends on PTF would be quite easier in that case.
Thanks, that did the trick
What exactly do you mean by "implementing an addon which depends on PTF would be quite easier"?
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Unread 01/06/24, 03:22 AM  
Nocternity3

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Hey there. I wanna my main house to be the part of the library. @Nocternity3, Shadow Queen's Labyrinth. This is the cradle of nightmares, with the flipped-over haunted house, a small witches laboratory and a big library with daedric summoning part
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Unread 01/06/24, 12:33 AM  
Dolgubon
 
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Ooo you can get added to a house directory?
Could you add these? (Not sure what highlight category is, but labyrinth def fits) Thanks!

Platform NA list[#list + 1] = {
name = "@Dolgubon",
houseId = 36,
description = "A tricky maze with lots of doors that may or may not be safe. Get to the rooftop to finish, and say hi to Bob the statue on the way!",
category = { PortToFriend.constants.FILTER_ID_LABYRINTH}
}
list[#list + 1] = {
name = "@Dolgubon",
houseId = 9,
description = "A maze best played with friends - but still great solo!",
category = { PortToFriend.constants.FILTER_ID_LABYRINTH}
}

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