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Updated: 05/31/19 01:58 PM
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Compatibility:
Elsweyr (5.0.5)
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Updated:05/31/19 01:58 PM
Created:03/08/18 11:09 PM
Monthly downloads:1,315
Total downloads:35,627
Favorites:57
MD5:
5.0.5
Fast Ride  Popular! (More than 5000 hits)
Version: 2.9.2
by: Shadowfen [More]
Depends on the following (separately installed) libraries: LibSFUtils, LibAddonMenu

add Rapid Maneuvers to your skill bar and remove it again. === WHILE YOU ARE NOT IN COMBAT ===

More accurately, this addon allows you to enter and leave "Rapids-mode" in a variety of ways - some of them automatic. "Rapids-mode" is simply when the Rapid Manuever skill (or whatever morph you have) is placed on your active bar in the slot that you specify in the settings. When you are not in "Rapids-mode", your bar is returned to its original assignments. There is also a visual indicator (icon) displayed on screen to tell you if you are or are not in rapids mode
  • Gold horse - You are in rapids mode. Rapids is currently on your bar.
  • Dark horse - You are not in rapids mode. Your original bar is current.
  • Purple (and pink) horse - You were in rapids mode when you entered combat and tried to leave rapids mode in combat (too late). You will have rapids on your bar until you get out of combat. Once you leave combat, rapids will be removed from the bar and you will have your original skills back.
Why the purple/pink horse? It is bright and very distinct from the (also bright) gold horse (both of which tells you that your bar currently has rapids on it).

You control which slot is used to temporarily house the Rapids skill when you are in Rapids-mode with a settings option. When you change active bars while in Rapids-mode, the Rapid Maneuvers skill will be added to the second bar as well. When you leave Rapids-mode, the skill will be removed from the active bar and replaced with whichever skill you originally had there. Likewise, when you swap bars, the original skill will be replaced on the new active bar as well. Since only the active bar can be changed by an addon, if you changed bars while in Rapids-mode then you must change bars again while you are out of Rapids-mode to restore your bars to original settings.

(Note: There are some skills - particularly some destruction staff skills - which cannot be restored to the slot after they have been removed. FastRide now recognizes these "special" skills and will not swap them out for Rapids. You can change either the slot that you use or the skill in the slot to something that FastRide is allowed to substitute out and back in again. Depending on your settings, a message may be displayed in chat if FastRide is not able to substitute out the skill that you have on your bar.)

You control when you are automatically put into or removed from "Rapids-mode" through the addon settings.

Things that can put you into Rapids-mode:
  • Mounting your horse or other creature (controlled by setting)
  • Pressing the key bound to the Toggle Rapids control binding
  • Having the currently active Rapids effect within a certain number of seconds of expiring while you are mounted (controlled by setting)
  • Typing /fastride.key in chat
Exiting from Rapids-mode:
  • Dismounting from your horse or other creature
  • Pressing the key bound to the Toggle Rapids control binding
  • Executing the Rapid Maneuvers skill from your bar
  • Typing /fastride.key in chat
Any of the techniques for exiting mode can be used after any of the techniques for entering Rapids-mode. So for instance, you can mount your horse, and use the keybind to leave mode instead of dismounting.

In order to use the key binding on your toons, you must set up the key binding for each of your characters that you want it to be setup for. ESO does not provide a way to set a key binding that is remembered account-wide.

Be aware that you do not want to be in Rapids-mode when you go into combat. Due to the limitations of the game, you (and this addon) are not allowed to make changes to the weapon bars while you are in combat. This means that if you are in Rapids-mode (i.e. have Rapid Maneuvers slotted) and someone attacks you, you are stuck with Rapids in that slot until you leave combat again. Therefore, it is in your best interests to be in Rapids-mode for as little time as possible.

Also, if you swap weapons while you are in Rapids-mode, then Rapids will be added to the second bar as well - but will not be removed from the first bar until the first time that you swap back while you are no longer in Rapids-mode. This is because from an addon, you can only change the active belt and the addon is only notified of the new active belt after the former is not active anymore. This can become a problem if you go into Rapids-mode, swap weapons to set 2, go out of Rapids-mode, and then go into combat; your first bar will still have Rapids on it and cannot be changed back until you leave combat. My recommendation is to avoid swapping weapons bars while in Rapids-mode - especially when you are in Cyrodiil and prone to being attacked unpredictably.

Note: If a character has not yet earned the Rapid Maneuvers skill, this addon will do nothing for that character.


For those familiar with the addon "Assist Rapid Riding", while similar in concept this addon was implemented quite differently. What that means for you is that this addon can seamlessly replace and restore the skill when you use either the keybind or autoswapping on mounting or unmounting and can also handle weapons bar swapping.
2.9.2
  • Fix "user:/AddOns/FastRide/FastRide.lua:282: attempt to index a nil value" error reported by Mozzarellastick, Aranita, and Taka.

2.9.1
  • Fix the sound to play when enabled and you go into Rapids mode.
  • Fixed error that was reported by Akopian Atrebates that occurred when switching from Rapids mode to none using the key binding.

2.9
  • Fix to work with Necromancer skills.
  • Convert localization strings to use LibSFUtils.LoadLanguage()

2.8
  • Use LibAddonMenu-2.0 directly instead of through LibStub. LibAddonMenu-2.0 and LibSFUtil both still need to be installed separately.
  • API Bump

2.7
  • API Bump

2.6.1
  • Added in the unmorphed Destruction Staff abilities and the morphs that I forgot about.

2.6
  • Make the Destruction Staff abilities work with FastRide. "Unstable Wall of Elements", "Destructive Reach", and "Pulsar" are now recognized in their elemental variations and swappable with Rapids. This does work with the English client and should work with other language clients.

2.5
  • In order to work around the long-lived Zenimax problem of not being able to properly execute rapid maneuvers while you are not mounted and have weapons sheathed, FastRide will now automatically bring out your weapons when you go into rapids mode while you are not mounted.
  • Added a setting to allow you to turn off the new automatic unsheathing of weapons if you want the addon to behave the way that it used to. Automatic unsheathing is on by default.
  • German translations for the new settings were made by Google Translation, so corrections are welcome.

2.4
  • Reduce / command pollution by changing some of the / commands used by FastRide (to remove them from showing up in auto-complete). The following / commands are now supported:

    /fastride - (Changed) displays the list of supported FastRide / commands in chat
    /fastride.key - (Unchanged) Toggles rapids-mode
    /fastride.settings - Open up the settings page for FastRide
    /fastride rescan - (previously /fastride.rescan) Reload skills
    /fastride reload - (previously /fastride.reload) Reload skills
    /fastride debug - (previously /fastride.debug) Toggle display of debug messages
    /fastride rapidskill - (previously /fastride.rapidskill) Display known info about rapids skill

  • Removed direct dependency on library LibStub.
  • Change to use standalone libraries (LibSFUtils, and LibAddonMenu) instead of bundling the libraries with FastRide.
  • Upgrade libSFutils to version 13.
  • Used the saved variables functions provided in libSFutils instead of reimplementing them over and over.

2.3
  • Added the option to turn off autoswitching when mounting if Rapids effect is already active. This only affects automatic switching when mounting (if you have autoswitching turned on).
  • Removed the temporary fix now that ZOS has fixed the bug of not notifying when a player force-dismounted (by blocking, sneaking, or being pulled from your mount). The fix was included in today's patch.
    Note that with the latest ZOS patch, Rapids seems less likely to get caught on the belt when entering combat - it might take some getting used to the different behaviour.

2.2.1
  • Fix initialization of accountWide setting to the default of true if it is missing.
  • Upgrade libSFutils to version 10.

2.2
  • Introduce the ability to set the Rapid Manuevers skill in the case where you are running ESO in a foreign language and the addon guesses wrong about where the Rapids skill actually is in the skill tree. Because ZOS orders the skill lines alphabetically and that can obviously change where a skill line is depending on the language you are using, it is hard to guess where the Rapid Manuevers skill might be. So, if FastRide puts the wrong (non-Rapids) skill on your bar when you go into rapids-mode, then you will need to go to the FastRide addon options to pick which of the skills in the skill localization list is the real Rapid Manuevers skill.
    This is the proper fix to replace the previous hack for German clients which should also allow other languages to work as well.
  • German translation for the new settings option above were translated by Google Translate. Corrections are welcomed.

2.1.4
  • Added a performance improvement of the previous also suggested by kafeijao. Many thanks kafeijao!
  • Fixed nil value error reported by cak_dk. It was caused by having rapids unlocked on a toon that had not leveled up enough to be able to weapon swap.

2.1.3
  • Added an adaptation of code to work around the ZOS bug that was not notifying that the player dismounted when blocking, casting a skill, or attacking. The code that I adapted was provided by kafeijao for the Assisted Rapid Riding - Murkmire patch to resolve the same problem there. Many thanks kafeijao!

2.1.2
  • Experimental patch to work with the German client to find the Rapid Maneuvers skill properly.

2.1.1
  • German translation added thanks to Lupidu.
  • Debug command /fastride.rapidskill added to display information about the rapid maneuvers ability as it is currently known and then to reload it and display the newly acquired information for the ability. Specifically provided for debugging a problem that Lupidu is having with the German client and FastRide.

2.0
  • Prevent Rapids from replacing a skill that cannot be restored.
    There are some skills which I cannot put back on the bar after they have been swapped out, because Zenimax doesn't give me the information to be able to. Those skills are primarily destruction staff skills which change names based on if you have an inferno staff verses a frost staff verses a lightning staff. There might be others that I'm not aware of but this change will consider them as well.
    Now, if you put one of those skills in the slot that you have designated for rapids to be traded into, FastRide will refuse to change the skill for rapids - since it cannot restore the original skill afterwards. You will still see the gold (or purple) horse, even if the skill does not get swapped out because you are still in Rapids Mode so when you swap to your other bar, FastRide will attempt to put rapids on that bar automatically.
    By default, a message will be sent to chat to inform you that FastRide could not change to rapids on the current bar, but that message can be turned off by an option in FastRide's settings.
  • Stop walking the passives for the skill trees and the racial and crafting skill trees since those skills will never appear on a weapon bar. This should reduce startup slightly.
  • Prepare for Murkmire.

1.3.1
  • API Bump

1.3
  • API Bump
Since Summerset has come out, I have noticed some new (bugged) behaviors that have been introduced.
Basically, there is a problem with rapids mode and whether or not your weapons are sheathed which has nothing to do with if you have this (or any other addon).
  • If your weapons are sheathed, then rapids (or morphs) will unsheathe your weapons and not go into rapids mode.
  • If your weapons are sheathed when you mount your horse, trying to go into rapids will dismount you (but you do get the rapids effect at least).
  • If your weapons are out, then executing rapids will put you into rapids mode.
  • If your weapons are out when you mount your horse, you will stay mounted while going into rapids mode.

1.2
  • Removed dependency that was accidentally included in the last release.

1.1
  • Fix automatic reenabling rapids ability bug.

1.0
  • Works with Morrowind & Dragon Bones
  • Added a rapids mode status icon that can be displayed on screen to tell you when you are in rapids mode or not. The gold horse is for rapids mode when rapids is on your belt. The dark horse is for when you are not in rapids mode. The purple horse is for when you tried to switch out of rapids mode while in combat - so it indicates that when you leave combat, rapids will be taken off of your bar.
  • Modified so that when you morph the skill that is supposed to be on your bar but is currently replaced by rapids, the morphed skill is restored to your bar.
  • Modified the reset on effect fade so that it only puts rapids back on the belt when the current effect fades AND you are mounted. It will not be put back on the belt automatically if you are not on your horse.
  • Completed addon description/explanation
  • Changes some of the settings descriptions
  • Release by Shadowfen

1.0Beta
  • Beta Release by Shadowfen
Optional Files (0)


Archived Files (23)
File Name
Version
Size
Uploader
Date
2.9.1
21kB
Shadowfen
05/23/19 10:05 PM
2.9
21kB
Shadowfen
05/22/19 09:35 PM
2.8
23kB
Shadowfen
05/22/19 04:51 PM
2.8
23kB
Shadowfen
05/02/19 11:00 PM
2.7
23kB
Shadowfen
02/25/19 09:59 PM
2.6.1
23kB
Shadowfen
01/06/19 08:37 PM
2.6
22kB
Shadowfen
01/06/19 05:59 PM
2.5
22kB
Shadowfen
01/02/19 07:16 PM
2.4
21kB
Shadowfen
01/01/19 12:31 PM
2.3
67kB
Shadowfen
11/13/18 10:24 PM
2.2.1
66kB
Shadowfen
11/12/18 04:35 PM
2.2
77kB
Shadowfen
11/08/18 08:52 PM
2.1.4
65kB
Shadowfen
11/02/18 03:38 PM
2.1.3
65kB
Shadowfen
10/28/18 03:35 PM
2.1.2
65kB
Shadowfen
10/22/18 06:40 PM
2.1.1
65kB
Shadowfen
10/21/18 02:44 PM
2.0
64kB
Shadowfen
10/21/18 01:06 PM
2.0
64kB
Shadowfen
10/15/18 06:01 PM
2.0
62kB
Shadowfen
08/13/18 06:00 PM
1.3
62kB
Shadowfen
05/20/18 02:48 PM
1.2
78kB
Shadowfen
03/19/18 02:17 PM
1.1
62kB
Shadowfen
03/18/18 01:08 PM
1.0
71kB
03/08/18 11:09 PM


Post A Reply Comment Options
Unread 06/07/19, 03:44 PM  
Shadowfen
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 234
Uploads: 8
Re: Dismount

Originally Posted by Dropastone
When I dismount in combat especially in trials like HRC it doesn't swap back to my ability? It will usually switch back after combat is over but it's a little late at that point.

I was in HRC last night and there were at least 4 people complaining about it. Right at the start of the trial, you have to ride through a mob and stop at the top of some stairs and then burn the mob down. It's doable with rapids slotted but not ideal

Absolutely love this addon though and wouldn't want to play without it. Thank you!

EDIT

I Just did a BG. I was on my mount when porting in and rapid was still on the bar.
It is a limitation of ESO (by design) that you cannot change the skills on your bars while in combat - and ESO decides when you are in combat - not me. I can't do anything about it except for the purple (pink) horse icon that warns you that Rapids cannot switch out until you leave combat.
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Unread 06/07/19, 09:15 AM  
Dropastone

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Dismount

When I dismount in combat especially in trials like HRC it doesn't swap back to my ability? It will usually switch back after combat is over but it's a little late at that point.

I was in HRC last night and there were at least 4 people complaining about it. Right at the start of the trial, you have to ride through a mob and stop at the top of some stairs and then burn the mob down. It's doable with rapids slotted but not ideal

Absolutely love this addon though and wouldn't want to play without it. Thank you!

EDIT

I Just did a BG. I was on my mount when porting in and rapid was still on the bar.
Last edited by Dropastone : 06/07/19 at 10:53 AM.
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Unread 06/01/19, 12:53 AM  
Kevericks

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Love this app too. Can't do without it!
Same error. bar 2 even with nothing in slot 4 ( I use slot 4 ).
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Unread 05/29/19, 05:27 PM  
Mozzarellastick

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Hey, absolutely love the addon.

I'm getting the error as well. It doesn't matter what ability I put on bar 1, or which slot I set, the error keeps happening. It started randomly last night. I was riding through Grahtwood when I got the first error, and it's been popping up every few minutes since.

On bar 2, I have no issues.

I'm running a Dragonknight and only started getting the errors after equipping a new weapon (Hunding's Rage purple quality bow with precise + absorb stamina enchantment) around 20 minutes before.

Code:
user:/AddOns/FastRide/FastRide.lua:282: attempt to index a nil value
stack traceback:
user:/AddOns/FastRide/FastRide.lua:282: in function 'FR.slotAbilityById'
user:/AddOns/FastRide/FastRide.lua:421: in function 'FR.SwapSkill'
user:/AddOns/FastRide/FastRide.lua:321: in function 'FR.onActiveWeaponPairChanged'
Another error:

Code:
user:/AddOns/FastRide/FastRide.lua:282: attempt to index a nil value
stack traceback:
user:/AddOns/FastRide/FastRide.lua:282: in function 'FR.slotAbilityById'
user:/AddOns/FastRide/FastRide.lua:421: in function 'FR.SwapSkill'
user:/AddOns/FastRide/FastRide.lua:346: in function 'unfade'
user:/AddOns/FastRide/FastRide.lua:354: in function 'func'
EsoUI/Libraries/Globals/globalapi.lua:207: in function '(anonymous)'

Unfortunately, this is all the information of potential causes I can give. Hopefully it's of some help!

Thanks for making and supporting this addon - it's incredible and absolutely gamechanging.
Last edited by Mozzarellastick : 05/29/19 at 05:39 PM.
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Unread 05/29/19, 03:46 AM  
Aranita

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Originally Posted by Shadowfen
What is the skill that you have on bar 1 (bow), slot 5 that is not rapids?
I tried different skills (got everytime the error), normally I have Resolving Vigor there.
Last edited by Aranita : 05/29/19 at 03:46 AM.
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Unread 05/28/19, 10:50 AM  
Shadowfen
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File comments: 234
Uploads: 8
What is the skill that you have on bar 1 (bow), slot 5 that is not rapids?


Originally Posted by Aranita
I have the same problem.

Errormessage:
user:/AddOns/FastRide/FastRide.lua:282: attempt to index a nil value
stack traceback:
user:/AddOns/FastRide/FastRide.lua:282: in function 'FR.slotAbilityById'
user:/AddOns/FastRide/FastRide.lua:421: in function 'FR.SwapSkill'
user:/AddOns/FastRide/FastRide.lua:321: in function 'FR.onActiveWeaponPairChanged'

I tried to change skills, same error.

This is the output of Bar1 with the errormessage: (Weapon: Bow)
[FastRide] switchSlot = 5 bar 1|r|r
[FastRide] force = false|r|r
[FastRide] mode: 0in combat: false belt: 1 isRapids: true|r|r
[FastRide] SwapSkill: original 0 on bar 1|r|r

This is the output of Bar2 without an errormessage: (Weapon: Two daggers)

[FastRide] switchSlot = 5 bar 2|r|r
[FastRide] force = false|r|r
[FastRide] mode: 0in combat: false belt: 2 isRapids: false|r|r^
Last edited by Shadowfen : 05/28/19 at 10:51 AM.
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Unread 05/28/19, 08:45 AM  
Aranita

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I have the same problem.

Errormessage:
user:/AddOns/FastRide/FastRide.lua:282: attempt to index a nil value
stack traceback:
user:/AddOns/FastRide/FastRide.lua:282: in function 'FR.slotAbilityById'
user:/AddOns/FastRide/FastRide.lua:421: in function 'FR.SwapSkill'
user:/AddOns/FastRide/FastRide.lua:321: in function 'FR.onActiveWeaponPairChanged'

I tried to change skills, same error.

This is the output of Bar1 with the errormessage: (Weapon: Bow)
[FastRide] switchSlot = 5 bar 1|r|r
[FastRide] force = false|r|r
[FastRide] mode: 0in combat: false belt: 1 isRapids: true|r|r
[FastRide] SwapSkill: original 0 on bar 1|r|r

This is the output of Bar2 without an errormessage: (Weapon: Two daggers)

[FastRide] switchSlot = 5 bar 2|r|r
[FastRide] force = false|r|r
[FastRide] mode: 0in combat: false belt: 2 isRapids: false|r|r^
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Unread 05/26/19, 07:33 PM  
Shadowfen
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 234
Uploads: 8
Originally Posted by taka
thanks for this addon. very helpful. after update I'm getting the following error (only on 1 character)
Happens everytime i switch to my second bar, whether mounted or not

user:/AddOns/FastRide/FastRide.lua:282: attempt to index a nil value
stack traceback:
user:/AddOns/FastRide/FastRide.lua:282: in function 'FR.slotAbilityById'
|caaaaaa<Locals> slotnum = 5, abilityid = 0 </Locals>|r
user:/AddOns/FastRide/FastRide.lua:421: in function 'FR.SwapSkill'
|caaaaaa<Locals> hotBar = 2, beltSlot = 7 </Locals>|r
user:/AddOns/FastRide/FastRide.lua:321: in function 'FR.onActiveWeaponPairChanged'
|caaaaaa<Locals> eventCode = 131249, newWeaponPair = 2, locked = true </Locals>|r

if its any help my 2nd bar (sword and shield) skills are: (1)Volatile armor, (2)dark talons, (3)fiery breath, (4)time freeze, (5)molten weapons. ability 5, molten weapons is set to be over-riden by rapid meaneuver
My DK has the igneous weapons morph and FastRide swaps properly for that for me.

It could be a problem with the saved variables getting corrupted. You can change your 5th slot skill to something else, try swapping back and forth with FastRide to see if it still has the problem.

Then put molten weapons back in place and try it again. Also, you can type "/fastride debug" into chat to get debug messages. When you revert from rapids mode back to your original skill, you will see a debug message that says something like:

[FastRide] Swap Skill: original <some number> on bar 2

The number is supposed to be the ability id of the skill. If that is zero again after you have put back molten weapons, then it is a problem with Zenimax reporting the wrong id back to me and I can't fix that. All I can recommend in that case is to use a different skill in your swap slot. If you get a different number, please let me know what it is so I can check further.

BTW: You can turn the debug messages off again by redoing the "/fastride debug" in chat.
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Unread 05/24/19, 02:00 PM  
taka

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thanks for this addon. very helpful. after update I'm getting the following error (only on 1 character)
Happens everytime i switch to my second bar, whether mounted or not

user:/AddOns/FastRide/FastRide.lua:282: attempt to index a nil value
stack traceback:
user:/AddOns/FastRide/FastRide.lua:282: in function 'FR.slotAbilityById'
|caaaaaa<Locals> slotnum = 5, abilityid = 0 </Locals>|r
user:/AddOns/FastRide/FastRide.lua:421: in function 'FR.SwapSkill'
|caaaaaa<Locals> hotBar = 2, beltSlot = 7 </Locals>|r
user:/AddOns/FastRide/FastRide.lua:321: in function 'FR.onActiveWeaponPairChanged'
|caaaaaa<Locals> eventCode = 131249, newWeaponPair = 2, locked = true </Locals>|r

if its any help my 2nd bar (sword and shield) skills are: (1)Volatile armor, (2)dark talons, (3)fiery breath, (4)time freeze, (5)molten weapons. ability 5, molten weapons is set to be over-riden by rapid meaneuver
Last edited by taka : 05/24/19 at 02:02 PM.
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Unread 05/23/19, 10:06 PM  
Shadowfen
AddOn Author - Click to view AddOns

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Originally Posted by ryh
Looks like sound option is not working. ON or OFF - sound will not play.
Should be fixed in version 2.9.1 which was just uploaded
Last edited by Shadowfen : 05/23/19 at 10:07 PM.
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Unread 05/23/19, 07:53 AM  
ryh

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Looks like sound option is not working. ON or OFF - sound will not play.
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Unread 05/23/19, 04:43 AM  
Shadowfen
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Originally Posted by Akopian Atrebates
Received the following error when I was manually switching Rapid Maneuver through the keybind. I had it in slot 5. The spell in slot 5 was Rushed Ceremony. After switching RM on, and then off, I would get the error:

user:/AddOns/FastRide/FastRide.lua:463: attempt to index a number value
stack traceback:
user:/AddOns/FastRide/FastRide.lua:463: in function 'FR.SwapSkill'
|caaaaaa<Locals> force = true, hotBar = 1, beltSlot = 7 </Locals>|r
:1: in function '(main chunk)'
|caaaaaa<Locals> keybind = "FASTRIDE_FORCESWAP" </Locals>|rA

After that I could no longer use the keybind until I switched skill bars and then switched back.

I am trying to do it manually since I can remember to take it off, but for some reason when I let the app do it automatically when mounting or dismounting, quite often it is left on. So I decided i would turn it on use the skill turn it off and reliably have it used when I wanted it.
I will take a look at it. Thanks.
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Unread 05/22/19, 11:53 PM  
Akopian Atrebates

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Received the following error when I was manually switching Rapid Maneuver through the keybind. I had it in slot 5. The spell in slot 5 was Rushed Ceremony. After switching RM on, and then off, I would get the error:

user:/AddOns/FastRide/FastRide.lua:463: attempt to index a number value
stack traceback:
user:/AddOns/FastRide/FastRide.lua:463: in function 'FR.SwapSkill'
|caaaaaa<Locals> force = true, hotBar = 1, beltSlot = 7 </Locals>|r
:1: in function '(main chunk)'
|caaaaaa<Locals> keybind = "FASTRIDE_FORCESWAP" </Locals>|rA

After that I could no longer use the keybind until I switched skill bars and then switched back.

I am trying to do it manually since I can remember to take it off, but for some reason when I let the app do it automatically when mounting or dismounting, quite often it is left on. So I decided i would turn it on use the skill turn it off and reliably have it used when I wanted it.
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Unread 05/02/19, 03:32 PM  
secrain

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nevermind - thank you for the addon !
Last edited by secrain : 05/02/19 at 03:33 PM.
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Unread 03/01/19, 04:21 PM  
Sgy-x2
 
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Originally Posted by Shadowfen
That is a Zenimax bug that happens when you use Rapid Manuevers. It will happen even with Fast Ride is not installed. I cannot fix it.

The "Automatically Unsheathe Weapons" option basically will (when you use the keybind to enter into Rapids Mode) bring out your weapons (if they are not already out) so that when you hit the slot to invoke Rapids, it will work. That is to work around another Zenimax bug that has invoking Rapids failing if you are on foot and have your weapons put away.
I'm actually not until the end understand what you wrote, but I must admit, indeed, that error is not your addon, please forgive me.
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