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Dragonhold (5.2.0)
Scalebreaker (5.1.5)
Updated:09/22/19 11:32 AM
Created:03/31/18 04:17 PM
Monthly downloads:38,671
Total downloads:558,546
Favorites:197
MD5:
Categories:Homestead, RolePlay, Miscellaneous, Utility Mods, ESO Tools & Utilities
5.1.5
Essential Housing Tools  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 14.5.5
by: Cardinal05 [More]
A gigantic THANK YOU to everyone who continues to give feedback, ask questions, report issues and make suggestions about this add-on (as well as Magic Carpet, DecoTrack, etc.) - your feedback is invaluable to me and I use it to drive this project's development on a daily basis.


Professional editing tools, Copy & Paste, Automatic Backups, Animation and Automation just got better...


...What is Essential Housing Tools? Here is a brief video with a summary of many of its features:




...Join the Essential Housing Community and start hosting server-wide Open Houses for your homes. You can set up the included Community App by following the <60 second install guide video.




...Add visual effects (skylines, fog, rain and much more) to your home - without using a single Item Slot:




...and sharing your FX with your friends and guilds has never been easier:


Click the "EHT" button > Click Essential Effects > Click the "Share" tab and choose:

Share with Chat

to share your FX with your current chat channel (say, group, zone, guild, etc.)

or

Share with Email

to share your FX via email messages (ideal for when the recipient is offline)

or

Share with Guilds

to silently share your FX with all online guild members of one or more guilds



...and the new Housing Hub (ALT+H by default or the new "House" icon in the game's top menu bar) offers a convenient directory and fast travel to all of your homes, as well as any other players' homes that you have been to or added as Favorites:

Access any home of any player with just their @Player name
(provided that you have permission, of course)

Single-click to visit ...
- Any home that you own
- Any players' home that you have been to recently
- Any players' home that you have added as a Favorite

View a list of homes (yours and other players) that you have visited recently

Order your favorites however you wish or sort them alphabetically

Share Visual FX directly from the Housing Hub, including
- Your homes' FX
- Other players' FX that have been shared with you

Access a convenient and automatic list of participating guild members' homes
for contests and housing tours:

- Just ask your Guild Master to list the participants' @Player names in the guild's
Message of the Day and the Housing Hub will build a click-to-visit list of homes,
making housing tours and contest judging easier and more enjoyable.


What's Essential Housing Tools...?

- Snap furniture items together quickly
- Move and rotate groups of items together and with precision
- Align, center, level and orient groups of items
- Save and later restore entire groups of items
- Copy groups of items to clone them or even paste them into a different house
- Share groups of items with friends by importing/exporting Clipboards
- Automatically backup your entire house
- Undo and redo multiple changes
- Toggle groups of Lights ON/OFF with 1-click
- Trigger home automation routines using a variety of conditions
- Animate items or automatically rearrange items with Scenes
- Build immaculate construction projects using shape templates including Circles, Domes, Spheres, Spirals, Cubes and others.

...and much more - with new features being added constantly. (No, really - check the Change Log tab)


Check out the Essential Housing Tools Tutorial playlist on YouTube for a walk through of how to get started, as well as the basics of each module:



...as well as the Essential Housing Tools Demos playlist for dozens of videos demonstrating what this addon is capable of...




Getting Started...

After downloading and installing Essential Housing Tools, you will first need to set up two key binds under:

Controls | Housing Editor | Essential Housing Tools

for the following items:

* Show Selection Window
* Select / Deselect

(You can key bind the other items later if you choose to, but these two are fairly essential - pun intended.)

Then, just press your key bind for "Show Selection Window".


If its your first time using the add-on, the Tutorial Tips will be shown as you move through each Tab.

You can always click the "Show tutorial tips" button (circled "I" icon) in the top-left of the add-on's window to see these Tips again at any time.


...and if you prefer to use slash commands to manage your favorites:

Set a favorite house and list your favorites using:

/setfavhouse 2 Topal
Sets Favorite number 2 as your Grand Topal Hideaway.

* Note that you may abbreviate any house name
** For your own homes, you may also use your custom house name that you can change via the Collectibles menu


/setfavhouse 11 @Cardinal05 earthtear
Sets Favorite number 11 as @Cardinal05's Earthtear Cavern.

* Note that you may use Favorites number 1 through 20


/listfavhouses
Lists your Favorites.

Travel to any of your houses, including favorites, or anyone else's house using:

/house 2
Travels to Favorite number 2.

/house topal
Travels to your Grand Topal Hideaway.

/house @Cardinal05
Travels to @Cardinal05's primary house.

/house @Cardinal05 linchal
Travels to @Cardinal05's Linchal Grand Manor.

You may also travel to your primary home, as well as establish a specific custom primary home for each character that you have using:

/home
Travels to your primary home or, if assigned, your custom primary home for the current character.

/sethome
Sets your current character's custom primary home to the home you are currently in.

/sethome Snugpod
Sets your current character's custom primary home to the Snugpod.

/resethome
Clears your current character's custom primary home, restoring it to your account-wide primary home.

All Feedback is Welcome...

I appreciate any and all feedback including Questions, Suggestions, Bugs (aka Features) and Comments either here or on the ESO forums (@R_K) - and, as always, photos of your creations are always welcome if you'd like to share! Just mention me (@R_K) on the ESO forums and I'll be sure to see them!

...and Happy Housing
@Cardinal05, PC NA
** ATTENTION Players on Mac systems: **
** Essential Effects have been temporarily and indirectly affected by a change instituted
** by Apple in a recent MacOS update. Until the issue can be resolved, Essential Effects
** will be visible from anywhere and through anything.


2019-09-22

Fixed the hideous lag spike that could occur when receiving FX shared via Chat or Guild.


2019-08-26 - 14.3.5

Fixed an issue that caused the tool tip to display at an incorrect size when mousing over
an item in the Selected Items list.


2019-08-24 - 14.3.4

Added new Sky Overlay effects:
* Ominous Sky
* Thunderstorm
* Maelstrom

Added the following new options to the "Change these items..." drop down on the Select tab:
* Remove Items
* Copy & Remove Items
* Copy Items
* Paste Copied Items

Right-clicking an item in the Selected Items list will set a map waypoint to the item's
location in addition to the Pin that is temporarily placed over the item.

Fixed an issue that caused a Lua error when right-clicking an item in the Selected Items list.


2019-08-23 - 14.3.2, 14.3.3

Added a new drop down to the Select tab that allows you to choose whether to show:
* Selected Items Only
* All Items from A-Z
* All Items by Distance
** This view refreshes the list in real time as you move about.

As a result of the addition of the "Show" drop down described above, Selected Items will
no longer be grouped at the top of the list. Rather, you may now choose to either see
only the items that you have selected or choose to see all items (which also includes those
that you have selected).

Added a visual confirmation when using the Lock/Unlock button to lock and unlock items.

Extended the workaround for Mac users in order to make effects visible (at the cost of
having to see them through any and all things) until the root issue can be resolved.

Changed the "Reset Selections at Login" option to "Reset Selections at Login/Reload",
allowing you to reset your current selection in all homes any time you login to a new
character OR the user interface is reloaded.

Changed the notification shown when attempting to edit an item's position without actually
targeting an item to be more prominent.

Added a new "Minimum Opacity" setting to:
Settings | Addons | Essential Housing Tools | User Interface
* Adjust this setting lower to allow the EHT window to fade to be even more transparent.
* Adjust this setting higher to prevent the EHT window from fading to be more transparent.


2019-08-19 - 14.3.0, 14.3.1

Attention Someone Who Knows Someone Who Has Done The Following Once Or Thrice:
Do you know someone who has lost an item under the floor? Behind a wall? In a bookcase?
Worse yet - has this happened to that someone while decorating someone else's home?
I mean, not that you have done this yourself, of course... but "a friend of yours"?

Good News (for that super real friend that everyone else can totally see too):
The Selected Items list now offers a convenient way to both view and select/deselect any
items placed anywhere in the home. Period. Ellipsis.

How does it work?
The Selected Items list (found on the "Select" tab) now lists your Selected Items as well
as all of the other items placed in the house, even if you are not the homeowner.
** Decorator permission required.

* Scroll through the list to see both your selected items and all other items placed anywhere.

* Selected items are always grouped at the top of the list, so you can easily see what's selected.

* Left-click any item to select (or deselect) it. Rejoice. Repeat.

* Right-click any item to place a marker pin on it for easier identification.

* Mouse Button 4-click anywhere to have Essential Housing Tools do your windows, dishes and
light floor work.
** This feature is still in Beta.

* Your existing Saved Selections work exactly as they had during those darker days... like,
say... yesterday. Only they are better, since they are paired with their best compliment:
all of the other items in your home, ready to be left-clicked and added to those Selections.

Other Natch Potes of debatably equal importance...

Now you may Click + Hold the directional pad (arrow) buttons on the Select tab in order to
continuously move or rotate the selected item(s).
** Don't panic - these buttons got a makeover. They're prettier. You should tell them so.

Now the Pitch and Roll directional pad (arrow) buttons will rotate the selected item(s) in the
same manner regardless of the direction that you are facing, provided that you have set the:
Settings | Addons | Essential Housing Tools | Editing Items | "Directional Editing" option
to
Relative (this is the default setting)
which means that...
* Pitch will always pitch the selected item(s) forward and backward.
* Roll will always roll the selected item(s) to the left and right.

Updated the Select tab's user interface:
* Labeled the Selection Mode drop down list for clarity.
* Moved the Copy/Paste button beneath the selected item list.
** Note: It is still just as important.
* Increased the size of, and added visual feedback to, the directional pad buttons.
* Added the ability to Click + Hold the directional pad buttons to move or rotate
the selected items continuously.

Improved the visualization of the radius/sphere that identifies the area of effect for
the following effects:
* Brightness, Area
* Colored Room, Meridia's
* Fade To Black
* Fade To White
* Sphere of Silence (All variants)

Added a new setting under Settings | Addons | Essential Housing Tools | User Interface:
* Selected Items List Font Size

Updated the EHT window to become transparent whenever the mouse cursor is not over it
in an effort to improve visibility of your the surroundings. They can be hazardous after all.

Updated to be extra radiant, with 10 times the volume and lasting 5 times longer than
previous updates. Plus, it's scented.

*14.3.1

Added a notification that is displayed each time an item is selected/deselected via the
Selected Items list.

Updated the Tool Tip displayed for the Selected Items list.

Updated the backdrop color for selected items in the Selected Items list.

Fixed an issue that caused Item Locking/Unlocking to fail to prevent changes to Locked items.


2019-08-17 - 14.2.2

[ New Features and Changes ]

Added a new effect:
* Brightness, Area (Lighting)

Updated the visuals of the effect:
* Brightness, Global (Lighting)

[ Fixes ]

Fixed an issue that caused some books in the new Library FX to fail to appear.


2019-08-15 - 14.2.0, 14.2.1

[ New Features and Changes ]

Optimized the Community database to increase the maximum capacity for each players'
effects data by approximately 20%.

Added all Eidetic Memory lore books as new Library effects.
* Just add any of these effects - one per Collection - and then edit to select the book
that it represents from that collection.

Now you can preview the most recent version of your homes' effects that have been published
to the Community - and you can optionally choose to revert to that version if you wish to.
To preview the published version of a home's effects:

* Go to your home
* Mouse over the "EHT" button
* Click the "Essential FX" icon
* Click the "Share" tab
* Click "Preview published version of effects"

While you preview the home's published effects, you can choose two different options in
that EHT FX Share tab:

* Revert to your original effects
This option will simply revert back to your original effects, just before you began
the preview.
* Replace your original effects
This option will replace your original effects with the published version that you
are previewing.

Note that you may undo the replacement of your original effects by mousing over the EHT
button and choosing the "Undo" action twice.


2019-08-14 - 14.1.6, 14.1.7

[ New Features and Changes ]

Added support for Gamepad mode to the Pan/Tilt/Measure item preview controls.

Pan/Tilt/Measure item preview control positioning is remembered separately for Gamepad
and Keyboard modes.

A visual cue now identifies when the mouse cursor is over a draggable portion of the
Pan/Tilt/Measure item preview control's empty space.

[ Fixes ]

Fixed an issue that could cause other players to see only the version of a home's FX that
were published to the Community even after sharing a newer version of the home's FX via
chat, guilds or mail.


2019-08-13 - 14.1.5

[ New Features and Changes ]

Automatic backups have been updated to take a snapshot of your home as you leave it or as
you log out from it, rather than just upon entry.

Added a "Contact Homeowner" button that is docked to the EHT button and which appears when
you are visiting someone else's home. Clicking this will automatically begin a new email
from you to the homeowner.

[ Fixes ]

Improved the accuracy of the Share FX data estimates displayed when publishing to the Community.


2019-08-12 - 14.1.3, 14.1.4

[ New Features and Changes ]

Added a new effect category, Library, with the following effects:
* Eidetic Compendium (Library)
* Folium Discognitum (Library)
* Orange is the new Black (Library)

Added a new effect:
* Window, Night Sky (Scaled) (Building Materials)

[ Fixes ]

Fixed the sizing of the textures used by the "Window, Night Sky" effect.


2019-08-10 - 14.1.2

[ New Features and Changes ]

Changed the Effect Editor's Gray and Saturation controls to allow for more precision.

Added full support for Essential Effects(tm) that have additional options, such as Portals
and custom Text, to the Cut, Copy and Paste functions.
* Please note that Clipboard Export/Import will continue to only export/import these
effects' position and orientation.

Added a new "Select Radius" option to the Organize radial menu, allowing you to quickly
select the targeted item and any other items within the desired radius from that item.

Added new options to Settings | Addons | Essential Housing Tools | Essential Effects(tm):

"Edit Effect button opacity (%)"
* Adjusts the transparency and size of the Edit Effect (Paint Can) buttons.

"Edit Effect button size (%)"
* Adjusts the size of the Edit Effect (Paint Can) buttons.

Added a new keybind to Controls | Housing Editor | Essential Housing Tools:

"Copy Selection"
* While in Housing Editor (F5) mode, this copies the selected items to the EHT Clipboard.

"Cut Selection"
* While in Housing Editor (F5) mode, this copies the selected items to the EHT Clipboard
and removes them from the home into your character's inventory.

"Paste Clipboard"
* While in Housing Editor (F5) mode, this places the items on the EHT Clipboard into the
home from your character's inventory.

"Show/Hide FX Paint Cans"
* While in Housing Editor (F5) mode, this toggles all Edit Effect (Paint Can) buttons on or off.


2019-08-08 - 14.1.1

[ New Features and Changes ]

Changed the "Fix Now" function that replaces missing items in a Saved Selection:
Clicking "Fix Now" will now find matching items in either your House or in your Inventory
to replace the missing items (which is what the function has always done) and will also
revert all of the selection's items to their last saved positions.

* This change was made in order to allow players to revert a Saved Selection's items to their
last saved positions even when some of those items are missing and must first be replaced.

The Trigger Queue window will no longer appear when a trigger activates while the UI is off.

The separate, undocked Progress Bar will no longer appear when a task activates while the UI
is off.

Added a new setting:
Settings | Addons | Essential Housing Tools | User Interface
"Show Progress Bar Separately"

* When toggled ON the task Progress Bar will appear undocked, separate from the primary
EHT window.
* When toggled OFF the task Progress Bar will appear docked to the bottom of the primary
EHT window.

[ Fixes ]

Fixed an issue that prevented selected items from moving when manually moving one of the items,
while having the "Move Items as a Group" and "Snap to Grid" features enabled simultaneously.


2019-08-08 - 14.1.0

[ New Features and Changes ]

Added support for Essential Effects(tm) to the Organize radial menu.

Added a new "Edit Item" option to the Organize radial menu, allowing you to edit the targeted
item's position and orientation as well as the size and color of an Essential Effect(tm).

Added change history when changing items with the new Organize radial menu for all options,
allowing you to undo and redo any changes including:
* Align With
* Center On
* Center Between
* Level With
* Orient With
* Straighten

Relabeled the tabs along the top of the main EHT window to clarify the purpose of each tab
and to highlight the need to first select items on the "Select" tab as those are the items
which you move, build with, animate and trigger from.

Improved the visual cues provided by the Edit Effect ("Paint Bucket") buttons:

* When targeting an effect's edit button, the paint bucket will now animate to more clearly
indicate which effect you are target. This is in addition to the recently added Interaction
Prompt that displays the effect's type.

* Dynamically sized and colored edit buttons should prove easier to see from vast distances
and against a wider variety of backdrops.

* Targeting accuracy when clicking an edit button either with the game's reticle has been improved.


2019-08-07 - 14.0.4

[ New Features and Changes ]

Added the following new effects:
* Darkness, Auto-Adjusting (Lighting)
* Darkness, Pervasive (Lighting)
* Haze, Impenetrable (Weather)

Changed the Adjust Grid control pad to allow you to rotate the 3D Grid between 0 and 360 degrees
to reduce the confusion over how the grid rotates.

Improved the item matching logic used by Backups and Saved Selections.

Undocked the progress bar that shows the the status of tasks - such as Group Moving/Rotating,
Copying/Pasting and Backups/Restores - allowing you to see this progress even when the main EHT
window is not open.

[ Fixes ]

Fixed the textures used by the "Ocean of Stars" Sky Overlay effect.

Fixed an issue that could prevent a home's FX from rendering if the Crown Store was opened
immediately upon loading into the zone.

Fixed an issue that could cause the game to stutter when nudging an item after snapping
it to the 3D Grid.

Improved the performance of the "Dust" effect.


2019-08-05 - 14.0.3

[ New Features and Changes ]

Improved the performance of Cut operations that include the removal of FX.

Added the following new effects:
* Star Cube (Animations)

Added the following new effects, submitted by snowfaeriewings:
* Faerie Door (Building Materials)

Added the following new effects, submitted by StabbityDoom:
* Willow Tree, Weeping (Landscaping)

Added the following new effects, submitted by Chryseia:
* Art - Bird & Blossom (Decorative)
* Art - Fortress (Decorative)
* Art - Lighthouse (Decorative)
* Art - Stained Glass Panel (Decorative)
* Carved Wood Panel, Clover (Decorative)
* Carved Wood Panel, Crown (Decorative)
* Carved Wood Panel, Decorative (Decorative)
* Carved Wood Panel, Distressed Bird (Decorative)
* Carved Wood Panel, Dragon (Decorative)
* Carved Wood Panel, Gothic (Decorative)
* Carved Wood Panel, Hanging Cage (Decorative)
* Carved Wood Panel, Painted (Decorative)
* Door, French (Building Materials)
* Floor, Border, Floral Inlay (Building Materials)
* Floor, Border, Geometric (Building Materials)
* Floor, Courtyard Pavers (Building Materials)
* Floor, Fancy Parquet (Building Materials)
* Floor, Flower Vine Tile (Building Materials)
* Floor, Herringbone (Building Materials)
* Floor, Marble Diamonds (Building Materials)
* Floor, Medallion, Floral Inlay (Building Materials)
* Floor, Medallion, Marble Inlay (Building Materials)
* Floor, Parquet Simple (Building Materials)
* Floor, Spanish Tiles (Building Materials)
* Pilaster, Carved Torch (Building Materials)
* Pilaster, Distressed Bird (Building Materials)
* Pilaster, Gothic (Building Materials)
* Pilaster, Thin, Painted (Building Materials)
* Railing - Palm & Elephant (Building Materials)
* Railing - Scrolling Leaf (Building Materials)
* Slab - Brick and Plaster (Building Materials)
* Slab - Cedar Roof (Building Materials)
* Slab - Distressed Wood Plank (Building Materials)
* Slab - Rustic Wood Planks (Building Materials)
* Slab - Sanded Wood Plank (Building Materials)
* Slab - Slate Roof Tile (Building Materials)
* Slab - Smooth Plaster (Building Materials)
* Wainscoting, French (Building Materials)
* Wainscoting, Wood (Building Materials)
* Wallpaper, Bouquets (Building Materials)
* Wallpaper, Chinoiserie 1 (Building Materials)
* Wallpaper, Chinoiserie 2 (Building Materials)
* Wallpaper, Chinoiserie 3 (Building Materials)
* Wallpaper, Chinoiserie 4 (Building Materials)
* Wallpaper, Classical Archways (Building Materials)
* Wallpaper, Fan Pattern (Building Materials)
* Wallpaper, Faux Panels (Building Materials)
* Wallpaper, Floral Pattern (Building Materials)
* Wallpaper, Textured Panel (Building Materials)
* Wallpaper, Urn Damask (Building Materials)

[ Fixes ]

After speaking with the sometimes clingy Guest Journal, the issue caused the journal to sometimes
follow you after leaving the home has been resolved. It was an uncomfortable conversation.


2019-08-02 - 14.0.2

[ New Features and Changes ]

Added the following new Decorative effects, submitted by Chryseia:
* Brooch, Ballerina
* Brooch, Bird
* Brooch, Dragon
* Cameo, Classic
* Cameo, Venus
* Chandelier, Pearl
* Clockface
* Cutlery, Fork
* Cutlery, Knife
* Cutlery, Spoon
* Drawer Pull, Decorative
* Earrings
* Hair Comb
* Hand Mirror, Ornate
* Key
* Necklace Chain, Pearl
* Necklace, Pearl
* Necklace, Teardrop
* Plate, Fancy Porcelain
* Plate, Rustic Pewter Charger
* Plate, Silver Crest Charger
* Pocketwatch
* Rectangular Frame, Painted Wood
* Wood Frame Border, Horizontal
* Wood Frame Border, Vertical


2019-08-01 - 14.0.1, 14.0.0, 13.9.8

[ New Features and Changes ]

Revised the Essential Effects system to reduce the number of scenarios that could result
in the infamous "invisible boxes" appearing around an effect that is in front of another
effect.

Added a new "Select/Deselect" option to the Organize radial menu, giving players an
additional way to select/deselect individual items.
* But ideally you would just keybind the "Select / Deselect" function under
Controls | Housing Editor | Essential Housing Tools

Added new effects:
* Day, Partly Cloudy (Sky Overlays)
* Falling Ash, Heavy (Animations)
* Falling Ash, Light (Animations)
* Falling Ash, Moderate (Animations)

Improved the density of multiple weather effects, including Snowfall, Rain and Aether Showers.

[ Fixes ]

Rolled back today's previous change regarding Effects' Invisible Boxes.

Fixed several alignment errors that could occur when using the Snap Together tool
on the Organize radial menu.

Reduced the maximum number of alignments suggested from the Snap Together tool
on the Organize radial menu in order to avoid confusion.


2019-07-30 - 13.9.7

[ New Features and Changes ]

Added a new effect:
* Sovngarde (Sky Overlays)
** The previous Sovngarde effect has been renamed to Aetherius

Renamed the existing Sky Overlay effects:
* Aether is now Dark Aether
* Sovngarde is now Aetherius

Overhauled the visuals for the following Sky Overlay effects:
* Aetherius
* Aurora Borealis, Polar
* Dark Aether
* Witching Hour

Adjusted the Sky Overlay position and size for the homes:
* Exorcised Coven Cottage

The Placed tab on the FX menu now automatically refreshes.

The camera is now prevented from abruptly tilting or panning when using the Organize feature
on a targeted item.


2019-07-27 - 13.9.6

[ New Features and Changes ]

The FX menu got a makeover. The layout stayed the same - but now it feels more confident
and ready to give that presentation to the board at 9am.
* Improved the performance of the FX menu, including load times and general responsiveness.
* Updated the visual look of the FX menu to highlight the tabs and separate the Hide/Show FX
and Delete All FX buttons.

Added a Search feature to bottom of the FX menu. Just type a keyword into the box
and press ENTER. All of the effects listed in the current tab will be filtered.
Clear the box and press ENTER to see all effects again.

Added a notification that should only appear if the installation of Essential Housing Tools
is determined to be incomplete. This can happen when Minion happens to be right in the middle
of installing add-on updates as you are logging in or reloading the UI - or it can happen when
Minion crashes sometimes. If you see this message, please do NOT delete your Saved Variables,
but just reinstall the add-on itself and reload the UI. This should resolve the issue.


2019-07-25 - 13.9.51 (So sorry - removed the debug output that I just realized was still there) <3
2019-07-25 - 13.9.4, 13.9.5

[ New Features and Changes ]

Added a new setting, "Hide Essential Effects(tm) when the UI is hidden."
* This setting is OFF by default in order to continue to display effects even when the UI is hidden.
If you experience conflicts with other add-ons when you toggle the UI on and off, toggle this
setting to ON to disable the custom UI hiding functionality for effects.

Added default behavior for existing and future interactive furniture items that may have
states, such as "Teleport Pad Active" as a random example, that Essential Housing Tools is
not aware of.

Added a new slash command "/acceptmyfx":
* Please, please, please only use "/acceptmyfx" when absolutely necessary.
* Entering "/acceptmyfx" into the chat window and pressing enter will enable or disable this feature.
* When enabled, Essential Housing Tools will accept FX data for YOUR OWN HOMES from any and all players.
* You may use this command in the event that you lose your FX data due to a corrupt or lost saved data file:
Documents\Elder Scrolls Online\live\SavedVariables\EssentialHousingTools.lua
* If another player has a copy of your home(s) FX data from before you lost your SavedVariables data,
you can use this command to allow them to Share your own FX back to you. Doing this WILL OVERWRITE your
own FX data, erasing any FX you previously placed in that home.
* If you do use this command, please type "/acceptmyfx" again when you have finished in order to disable
the feature - this will prevent accidental or malicious sharing of your own FX from other players.
* Also, please, please, please for your own sake either use Minion's Backups tab to create regular backups
of your Saved Variables files and/or make your own manual backups regularly. I hate to see players lose
any of their add-on data, but particularly Essential Housing Tools seeing as you can create really complex
designs, FX, triggers, animations and more - and it would be a shame for any player to lose that work.

[ Fixes ]

Fixed an issue that could cause your character to appear off center while viewing menus such as
the character sheet, inventory or mail.

Fixed an issue that prevented the setting, "Enable Essential Preview(TM)" from working properly.

Fixed an issue that prevented the "/acceptmyfx" command from working properly.


2019-07-24 - 13.9.2

[ New Features and Changes ]

Added a new effect category, "Geometric Shapes," with the following new effects:
* Arrow, Horizontal, Opaque
* Arrow, Horizontal, Transparent
* Arrow, Vertical, Opaque
* Arrow, Vertical, Transparent
* Circle, Opaque
* Circle, Transparent
* Rectangle, Opaque
* Rectangle, Transparent
* Right Angle, Opaque
* Right Angle, Transparent
* Triangle, Horizontal, Opaque
* Triangle, Horizontal, Transparent
* Triangle, Vertical, Opaque
* Triangle, Vertical, Transparent

Added a new effect:
* Senche, Shadow Stalker (Critters and Pets)

Changed the Housing Hub tab buttons to look more like tabs.

Changed the Housing Hub to display the loading screen associated with each home
rather than the home's icon.

Improved the accuracy when clicking and dragging the paint bucket of an effect to move it.
Improved the accuracy when clicking the paint bucket of an effect to edit it.


2019-07-21 - 13.9.1

[ New Features and Changes ]

Now you can wipe all of the signatures from any of your homes' Guest Journals
whenever you completely redesign the home (or just feel like a fresh start).
* Note that this action cannot be undone.

To reset a home's Guest Journal:
1. Visit the home and summon the Guest Journal (if it does not appear) by mousing
over the EHT button and choosing the "Summon" option under "Guest Journal".
2. Target and open ("Left Mouse Button" by default) the Guest Journal.
3. Choose the "Wipe All Signatures" option ("F" by default) and confirm.

The Housing Hub's "Share FX" button's context menu now displays an estimate of
how much FX data you currently have published to the Community as well as an
estimate of the selected home's FX data size.

The Housing Hub will now reopen automatically after taking actions such as
registering an Open House or Publishing FX.

The number of traditional item slots used / total for each of your homes now
displays more prominently on the Housing Hub.

Increased the size of the Visit / Favorite player controls located at the top
of the Housing Hub.

Added new effects:
* String Lights, Multicolor, Horizontal (Lighting)
* String Lights, Multicolor, Vertical (Lighting)
* String Lights, Solid, Horizontal (Lighting)
* String Lights, Solid, Vertical (Lighting)


2019-07-19 - 13.8.8, 13.8.9, 13.9.0

[ New Features and Changes ]

Completely reworked the use of map pings for data transfer to eliminate a potential conflict
that arose between different add-ons that use map pings.

Updated the "Bubbles, Falling" effect to match the visuals of the other "Bubbles" effects.

[ Fixes ]

Fixed an issue that caused errors to be shown when using some of the "Change these items..."
drop down's "Arrange these items..." options.


2019-07-17 - 13.8.7

[ New Features and Changes ]

Added a "Recently Used" effects category that displays the effects that
you have placed in a home most recently, for quick access.
* You may adjust the number of effects tracked in this category with a
new setting under the "Essential Effects" category, "Number of Recently
Used effects shown".

Added new effects:
* Faerie Fire (Animations)
* Point of Interest (Home Customization)

Slightly adjusted the transparency of both Rainbow effects.


2019-07-16 - 13.8.5, 13.8.6

[ New Features and Changes ]

Added "Snap To" to the "Organize" radial menu.
* In Housing Editor (F5) mode, target or pick up an item, press and hold your Organize
keybind ("O" by default) and choose "Snap To". This will snap the item to any item
that is very close to it. You can use the Snap dialog window to adjust the snapping
orientation or to make fine adjustments in any direction.

Targetting an effect's Paint Bucket icon while in Housing Editor (F5) mode will now:
* Flash the the paint bucket to help identify that it can be clicked while targetted.
* Show an Interaction prompt that explains how to Edit or Drag the effect.

Added new effects:
* Blackthorne, Krainor (Player Submissions) [Krainor]
* Blackthorne, Alessiana (Player Submissions) [Krainor]
* Ivy, Festive Flowers (Landscaping) [StabbityDoom]
* Statue, Peryite (Decorative) [Sharalei]
* Rainbow over Zuo (Landscaping) [ZuoLiang]

Adjusted the effects:
* Aether Shower (Weather)
This effect has been reworked to prevent the dreaded "invisible box" that can occur when
two effects overlap at certain angles. Let it rain [aether]...

Added a new setting:
* "Setup important Control keybinds automatically" under "Quality of Life" settings
Toggle this OFF to disable the automatic assignment of default keys to unassigned controls.


2019-07-14 - 13.8.4

[ New Features and Changes ]

Added new effects:
* Huge Hanna (Critters and Pets) [Tehauntl]
* Sea Kelp, Forest (Landscaping) [CaffeinatedMayhem]


2019-07-13 - 13.8.3

[ New Features and Changes ]

Added a "Organize" keybind hint that appears on your reticle to call out the Organize feature
to players that are newer to EHT. This hint will disappear after a few seconds automatically.

The "Select / Deselect" keybind hint that appears on your reticle will now disappear after a
few seconds automatically (even if you enter and remain in Housing Editor mode).

Added smarter item matching when pasting clipboards and restoring backups which should
result in fewer unnecessary "X items missing" warnings and the associated "find replacements"
step that followed.

Restoring a backup will now also create Undo history to allow you to undo any item placements
and/or item moves that were made during the restore process.

The "Fix Now" button used to replace items missing from a Saved Selection, Scene, etc. will
now also create Undo history to allow you to undo any item placements and/or item moves that
were made as part of the replacement process.

Added a significant delay to all batch processes that involve retrieving or placing items
to and from the home in order to cope with the recent server traffic issues.
* This is in addition to the existing safeguards that EHT already has in place,
which includes requiring server acknowledgement for each retrieval/placement request
prior to submitting a subsequent request.

[ Fixes ]

Fixed an issue that caused the new "Organize" function to fail when used while holding
an item. Now, you may either target an item, or pick up an item, and press and hold the
Organize keybind ("O" by default) to Align, Center and Straighten items.


2019-07-12 - 13.8.0, 13.8.1, 13.8.2

[ New Features and Changes ]

Added a new "Organize" function to the Housing Editor...

To use this new feature, first setup a keybind for it:
Controls | Housing Editor | Essential Housing Tools | Organize

Then, while you are in Housing Editor (F5) mode, pickup or target an item
and PRESS AND HOLD your assigned "Organize" key.
While holding your "Organize" key, choose an option from the radial menu.
( This functions exactly like your Quickslots for using potions, etc. )

Release your "Organize" key once you have selected the option that you want:
* Straighten
Straightens a tilted or skewed item.
* Align With
Aligns the item in relation to a second item.
* Level With
Levels the bottom of the item in relation to the bottom of a second item.
* Orient With
Orients the item in relation to a second item.
* Center On
Centers the item in a second item.
* Center Between
Centers the item between a second and third item.
NOTE that most of these options require you to target and click on a second (or even a third) item.

[ Fixes ]

Fixed an issue that resulted from the higher FX Community Publishing limit. It has been adjusted to
be slightly lower than the previous release.

Fixed an issue that caused some other players' homes to display your own
house nickname in the Housing Hub for homes you also own.


2019-07-12 - 13.7.6

[ New Features and Changes ]

Increased the maximum data limit for FX to allow players to upload more homes' FX.


2019-07-11 - 13.7.5

[ New Features and Changes ]

Added new effects:
* Door, Clockwork (Building Materials)
* Nebula (Sky Overlays)
* Tree, Apple (Landscaping)

[ Fixes ]

Fixed issues related to the "Publish house name" option under the "Tools" tab:
* You should no longer run the risk of being logged out for spamming - the tool
now waits a more reasonable amount of time to complete, rather than allowing you
to rerun it too quickly.
* The completion message should now accurately report failures only when one or
more guilds could not be published to as a result of either a lack of permission
to update your Guild Note or in cases where your Guild Note would exceed the
maximum size allowed by the server.

Fixed an issue that could record a change in the Undo history after the cancel of
a precision (EasySlide) change.

Fixed an issue that could record a Recent Visit to the Housing Hub when previewing a home.


2019-07-09 - 13.7.3, 13.7.4

[ New Features and Changes ]

The Community server has been updated to allow you to publish any of your homes' FX.
To publish any home's FX, use the "Publish to Community" button found in either:
* The Housing Hub's "Share FX" menu; or,
* The EHT button's > FX menu > "Share" tab

Updated the tool tip descriptions of each FX sharing method to reflect the above change.

Added a new "Unpublish from Community" option to the Housing Hub's "Share FX" button.
Use this option to remove a home's FX data from the Community server.
* Note that players will no longer be able to see your FX unless you republish your home's FX
or share your FX with players using one of the other FX sharing methods.

Each of your home's entries in the Housing Hub now indicates how long ago you last
published the FX for that home.


2019-07-08 - 13.7.2

[ New Features and Changes ]

Added new effects:
* Interstellar Space (Animations)
* Interstellar Space, Warp Drive (Animations)
* Window, Night Sky (Building Materials)

Renamed the effect:
* Stars, 3 (Sky Overlays)
to
* Ocean of Stars (Sky Overlays)

Significantly improved the visuals of the "Ocean of Stars" effect and added rotational movement.

Adjusted the skybox dimensions for the "Coldharbour Surreal Estate".

[ Fixes ]

Fixed an issue that caused the furniture moves made by Magic Carpet to be recorded as Undo history changes
in Essential Housing Tools.

* Note: You must also update to at least version 3.5.9 of Magic Carpet in order to apply this fix.


2019-07-06 - 13.7.1

[ New Features and Changes ]

Added support for all Item Previews - Guild Stores, Banks, Crown Store, Housing Editor, etc. - for the
Essential Preview(TM) feature, allowing you to pan, tilt, and more accurately measure and compare the
true size of previewed items anywhere you shop or browse furniture.

Added a new "Enable Essential Preview" option to the Essential Housing Tools settings panel's "Quality
of Life" section.

* Toggling this option OFF will disable the Essential Preview feature entirely...
...but why would you want to do that?

Added visual confirmation when moving or rotating the selected items using the configurable Keybinds for
North, South, Forward, Backward, etc.

* This is intended as both a visual form of feedback when moving items using the Keybinds as well as a
reminder to any players who may have inadvertently configured these Keybinds and subsequently may not
realize why their items are moving.


2019-07-05 - 13.7.0

[ New Features and Changes ]

Added a new reminder to the reticle (crosshair) when you enter Housing Editor (F5) mode for the first time
after logging into the game. This promptly will briefly display your Select / Deselect keybind (configured
under Controls | Housing Editor | Essential Housing Tools | Select / Deselect).

* This feature is intended to help new players, though you may disable it by toggling OFF the setting:
Settings | Addons | Essential Housing Tools | Selecting Items | Show Select / Deselect reminder reticle

Added a new effect:

* Wall, Orcish (Building Materials) [cryhavok101]


2019-07-04 - 13.6.9, 13.6.91

[ New Features and Changes ]

Added new effects:

* Stars, 3 (Sky Overlays)
* Window, Night Sky (Building Materials)

[ Fixes ]

Fixed an issue that could cause you to be prompted more than once regarding a "new installation" of the add-on.


2019-07-03 - 13.6.8

[ New Features and Changes ]

Added new effects:

* Bush, Rose (Scaled)
* Wisteria, Cluster (Scaled)
* Wisteria, Vines (Scaled)

Renamed the existing effects:

* Wisteria, Vines (Cluster)
to
Wisteria, Cluster

* Wisteria, Vines (Trim)
to
Wisteria, Vines

[ Fixes ]

Fixed an issue that could cause the movement functions (North/South, Forward/Backward, etc.) to fail to
move a selection of one or more items in a particular direction (based on other, seemingly irrelevant
settings - it's a long story... and not even an interesting one). ;)


2019-07-03 - 13.6.7

[ New Features and Changes ]

Left-click any furniture item in the Housing Hub's Furniture tab to see the item's tooltip information.

Right-click (or Shift-click) any furniture item in the Housing Hub's Furniture tab to link that item in
the Chat window.


2019-07-02 - 13.6.6

[ New Features and Changes ]

Dramatically improved the performance for operations on a Selection containing linked items:
* Move / Rotate
* Undo / Redo

When Essential Housing Tools detects a new installation that has no data, you will now be
prompted with helpful information about how to access the tutorials and walk through videos.

When you change your @player name, the game does not automatically transfer your saved data
from your old @player name to your new one. Essential Housing Tools will now detect this type
of scenario and will offer to transfer your saved data from your old @player name to your new
@player name.
* Alternatively, you may transfer any existing data from a previous @player name to your new
name at any time by using the new "Transfer Saved Data" option located at the bottom of the
Essential Housing Tools settings panel.


2019-07-01 - 13.6.5

[ Fixes ]

Fixed an issue that could prevent Undo/Redo from working properly in certain situations.


2019-06-30 - 13.6.2, 13.6.3, 13.6.4

[ New Features and Changes ]

Added new effects:
* Axe, Mounted (Decorative)
* Fabric, Quilted (Building Materials)
* Fabric, Quilted (Matte) (Building Materials)
* Fabric, Quilted (Satin) (Building Materials)

Measure furniture items in the Housing Editor's Furniture Browser with greater
accuracy using the new "Measure" button. Just click the Ruler labeled "Measure"
while previewing any furniture item to see:

- Horizontal and vertical rulers that provide more consistent units with which
you may compare items or directly measure their dimensions.

* The scale of these rulers adjusts dynamically from 1m to 4m, depending on
the size of the item being previewed.

- An accurately sized Tythis the Banker that appears adjacent to the item that
is being previewed in order to give an additional sense of scale.

- An accurately sized Bookshelf item that appears adjacent to the item that is
being previewed in order to give an additional sense of scale.

Also, don't forget that the Measure / Pan / Tilt item preview controls can be
moved anywhere you would like - just click and hold the controls to drag them.

The subtitles that display Non-Player Character Essential FX dialogue will
remain visible even if you toggle the UI off for convenience.

Added a new "Suppress notifications when shared to guild" setting for Essential
Effects notifications. This setting will be ON by default.


2019-06-28 - 13.5.9, 13.6.0, 13.6.1

[ New Features and Changes ]

Upon registering or visiting any of your Open Houses you will now be prompted
to grant Limited Visitor access if the home is not configured to allow guests.

Added new effects:
* Castle, Turret (Building Materials) [StabbityDoom]
* Window Pane, Edwardian with Sigil (Building Materials) [Chryseia]
* Window Pane, Queen Anne (Building Materials) [Chryseia]
* Window Pane, Diamond, Modified (Building Materials) [Chryseia]
* Window, Traditional (Building Materials) [Chryseia]
* Window, Gothic, Wooden (Building Materials) [Chryseia]
* Window, Gothic, Stone (Building Materials) [Chryseia]
* Windows, Traditional (Building Materials) [Chryseia]
* Windows, Gothic, Wooden (Building Materials) [Chryseia]
* Windows, Gothic, Stone (Building Materials) [Chryseia]

[ Fixes ]

Fixed an issue that caused Selections to be saved empty (no items listed).
I apologize for any inconvenience this may have caused. <3

Fixed an issue that could cause the Housing Hub to fail to open on the first
attempt to open it with the keybind (ALT+H by default).


2019-06-26 - 13.5.8

[ New Features and Changes ]

Compressed the Undo history for all homes in order to reduce the overall
load time as well as to reduce the total size of EHT's primary data file:
.\SavedVariables\EssentialHousingTools.lua

This change yielded a 30% reduction in the size of my personal, heavy use data file;
the net was an approx. 4 second reduction in login/reloadui time.

[ Fixes ]

Fixed an issue that caused a Lua error when toggling FX on or off while
in a home that had no FX.

Fixed an issue that caused homes other than your own to appear in the
House drop down list on the Tools > Reports > Items by House window.

Fixed an issue that prevented you from scrolling through all of your homes
in the House drop down list on the Tools > Reports > Items by House window
for players who own a significant number of homes, use a lower resolution
or use a larger UI scale factor.


2019-06-23 - 13.5.7

[ Fixes ]

Fixed an issue that prevented Essential Housing Tools' Undo/Redo from working for items
that were removed using Essential Housing Tools' "Right-click to put away
from Editor's Retrieve Tab" quality of life feature.

Fixed an issue that could cause the Undo of an item that was put away to place the item
back into the home - but off in a galaxy far, far away. The item would still be accessible
via the Editor's "Retrieve" tab, but needless to say that this was less than ideal. ;)

Removed the following duplicate Painting effects:

* Painting, Fear Frost Depths
...duplicate of Painting, Fearfangs Cavern

* Painting, Artaeum's Old Vault
...duplicate of Painting, Ceytarn Keep Grounds

* Painting, Alinor Royal Palace
...duplicate of Painting, Summerset

* Painting, Torhamekhard
* Painting, Traitor's Vault
* Painting, Nocturnal's Faithful
* Painting, Russafeld
* Painting, Sload Ruins
...duplicates of Painting, Ceytarn Keep Cave

Please note that if you have placed any of these paintings, they will
continue to work properly; however, you will no longer be able to add
new paintings by that name. Instead, you would need to add the
corresponding original painting.


2019-06-22 - 13.5.5, 13.5.6

[ New Features and Changes ]

Added new effects:
* Parquet, Elegant (Building Materials) [Chryseia]
* Tile, Ceramic, Fleur de Lis (Building Materials) [Chryseia]
* Tile, Fish Scale (Building Materials) [Chryseia]
* Tile, Gold and Marble (Building Materials) [Chryseia]
* Leather, Tufted (Building Materials) [Chryseia]
* Onyx, White (Building Materials) [Chryseia]
* Plaster (Building Materials) [Chryseia]
* Wood, Desaturated (Building Materials) [Chryseia]
* Wood, Painted (Building Materials) [Chryseia]
* Velvet (Building Materials) [Chryseia]

These new effects feature two new types of settings:
* Pattern Scale % (X)
* Pattern Scale % (Y)

Adjusting these new settings for these effects will change the size of the
effect's repeating pattern, allowing you to make the tiles smaller or larger
independent of the overall effect's size (covered area).

Updated the Effect Editor to fade in/out when you mouse over it in order to
afford a more clear view of your surroundings.

Moving while the EHT button's context menu is open will now automatically
close the menu in order to better support players using Gamepad mode.

[ Fixes ]

Fixed an issue that prevented the "Radius (Same As Target)" selection mode
from only selecting items that matched the targeted item.


2019-06-19 - 13.5.4

[ New Features and Changes ]

Added new effects:
* Aether, Barrier (Animations)
* Aether, Barrier (Turbulent) (Animations)
* Aether, Mists (Animations)
* Aether, Mists (Turbulent) (Animations)
* Aether, Pool (Animations)
* Aether, Pool (Turbulent) (Animations)


2019-06-16 - 13.5.3

[ New Features and Changes ]

Added new effects:
* Emma.98 (Non-Player Characters) [Emma.98]


2019-06-15 - 13.5.1, 13.5.2

[ New Features and Changes ]

Added new effects:
* Fish, School of Damselfish (Critters and Pets)

[ Fixes ]

Removed a chat debug output that was displayed while EHT was measuring items.

Fixed an issue that prevented the Connected Items selection modes from selecting
items adjacent to very large items.


2019-06-14 - 13.4.9, 13.5.0

[ New Features and Changes ]

Added new effects:
* Fade To Black (Lighting)
* Fade To White (Lighting)
* Stars, 2 (Sky Overlays)

Renamed the effect "Starry Night" to "Stars, 1" and updated its visuals.

[ Fixes]

Fixed an issue that caused certain effects' brightness to change
after toggling FX off and on.

Fixed an issue that caused the item measurement process to fail to identify
the correct dimensions of items and prevent the Connected Items selection
modes from working properly.


2019-06-12 - 13.4.7, 13.4.8

[ New Features and Changes ]

Updated the antiquated effect of the new Map FX.

Increased the brightness of the Lanterns, Hakoshae (Lit) effect.

[ Fixes ]

Fixed an issue that caused the Radius selection sphere to fail to
select items based on their true center point. The Radius selection
mode's sphere will now highlight and select/unselect items whose
center point is within the radius of the sphere's visual position.


2019-06-11 - 13.4.6

[ New Features and Changes ]

Added a new effect category:
* Maps
Maps are available for all major zones and feature both a standard and an
antiquated style on opposing sides - choose whichever side works best for
you and your home.

Added a new effect:
* Ivy, Dragon's Breath (Landscaping)

Updated the visuals for the effect:
* Lanterns, Hakoshae (Lit) (Lighting)


2019-06-10 - 13.4.5

[ New Features and Changes ]

Revised the visual appearance of the Radius selection sphere to align with
the X-, Y-, and Z-axis and labeled the cross sections accordingly.

Added a new Setting that allows you to control the opacity of the Radius
selection sphere.

Added new effects:
* Lanterns, Hakoshae (Lighting)
* Lanterns, Hakoshae (Lit) (Lighting)

[ Fixes ]

Fixed a Lua error that could result from certain types of animated FX.

Fixed an issue that locked the Open Houses tab into Last Visit sort order.


2019-06-09 - 13.4.3, 13.4.4

[ New Features and Changes ]

Reworked the Radius selection modes:
* Use either mode as you always have: enter Housing Editor (F5) mode,
target an item and press your Group Select keybind.
* After doing so, use your mouse to shrink or expand the selection radius,
which will be indicated by a sphere that expands with your cursor.
* Once you have set the desired radius, press your Group Select keybind
a second time. All of the items within the sphere will be selected or
unselected.
* As with all selection modes, targeting an item that is already selected
will instead unselect that item and any other items within your designated
radius.
* There sphere will be green when you are selecting items;
otherwise, it will be red when you are unselecting items.

Further enhanced the Radius selection mode:
* Items within the sphere now highlight in a cycle in order to help identify
exactly which item(s) will be selected or unselected.
* The number of items that are within the sphere is also listed in the
notification that appears at the bottom of the screen while you are Radius
selecting.
* Clarified that the "Group Select" keybind should be pressed a second time
when you are ready to select the items within the sphere.


2019-06-08 - 13.4.2

[ New Features and Changes ]

Added support for Ezabi the Banker and Fezez the Merchant for:
* Summon Storage & Assistants
* Quickslot summoned/dismissed assistants

Updated the Open Houses tab of the Housing Hub to remember its own
sorting, so you can now sort it independently of other tabs.

Updated the default Sort option for the Open Houses tab to be "Last Visit"
order, hopefully making it easier to keep track of which homes you have
(and have not) visited.

Color coded the Housing Hub's "Last Visit" and "FX" dates.

Converted the Housing Hub's "Last Visit" and "FX" dates to relative units,
such as "Last Visit: 3 days, 6 hours ago".


2019-06-08 - 13.4.1

[ New Features and Changes ]

Added over 100 new Painting effects.
Updated the various Painting Slideshow effects to include these new Paintings.

Added new effects:
* Antler Coral, Crimson (Landscaping) [CryHavok101 & StabbityDoom]
* Antler Coral, Crimson Stout (Landscaping) [CryHavok101 & StabbityDoom]
* Antler Coral, Ocean (Landscaping) [CryHavok101 & StabbityDoom]

[ Fixes ]

Fixed an issue that caused the various Painting Slideshow effects to include
load screens that are labeled as "FPO" or that included the "Veteran" symbol
watermark.


2019-06-06 - 13.4.0

[ New Features and Changes ]

Added a new Settings section for Essential Housing Community options:
* Hide Guest Journals that you have signed
* Hide your homes' Guest Journals

Added a new option to the EHT button's Shortcuts & Options menu:
* Guest Journal > Summon

Added a link to the Open House Setup Guide video in the error message
displayed when a Guest Journal cannot be summoned as a result of being
in a house that is not an Open House.

Added a link to the Community for Mac Setup Guide video in the Mac
option displayed by clicking the "Join the Community..." link on the
Housing Hub.


2019-06-04 - 13.3.2, 13.3.3

[ New Features and Changes ]

Modified the EHT button to display the Shortcuts & Options
context menu when the mouse cursor is placed over the button.
This will only happen when the EHT window and the FX context
menu are not visible. You may still click the EHT button's
"Shortcuts & Options" button to open the menu as well.

Further tightened the maximum item-to-item radius for the
"Connected Items" selection modes.

Added a new effect:
* Maple Leaf (Decorative)

[ Fixes ]

Fixed an issue that made two "Revert to Last Save" operations
required in order to accurately revert a saved selection's items
to their last saved positions.

Fixed an issue that caused Saved Selections to restore improperly
when restored by a Trigger.

Fixed an issue that prevented guests from hearing sounds played
by a host's Scene.


2019-06-03 - 13.3.0, 13.3.1

[ New Features and Changes ]

Added a new effect:
* Antler Coral (Landscaping) [CryHavok101 & StabbityDoom]

Added a significant delay to the /resetdummy command in order to
give the game even more time in between requests; in light of the
recent server load issues, I want to try to mitigate any potential
problems that could arise from the removal / replacement of items.

Tightened the radius of the "Connected Items" selection modes for
better control over which items are selected.

[ Fixes ]

Fixed an issue that prevented the TrueCenter feature from working,
potentially resulting in a shift in the relative position of items
when rotated, pitched or rolled as a group.


***********************************************
PLEASE NOTE THAT 13.0.0 INCLUDED A CHANGE
TO THE FX SHARING/PUBLISHING PROTOCOL

IF YOU HAVE PUBLISHED FX TO THE COMMUNITY,
YOU WILL NEED TO RE-PUBLISH THAT HOME'S FX

ADDITIONALLY, FX SHARING WILL ONLY WORK WITH
PLAYERS THAT UPDATE TO THE LATEST VERSION OF
ESSENTIAL HOUSING TOOLS
***********************************************


2019-06-01 - 13.2.1, 13.2.2

[ New Features and Changes ]

Replaced the Housing Hub's sort buttons with a pick list that offers
the relevant sort options based on the current tab.

Added the option to sort additional Housing Hub tabs by Last Visit:
* My Homes
* Other Homes
* Open Houses

Added support to all Housing Hub tabs for the use of exclusion terms
(prefixed with a "-") in the filter text box. Some examples:
* @cardinal05 -topal
* @cardinal05 -topal -estate
* estate -surreal
* replica -dream

The Housing Hub's Furniture tab is now sorted alphabetically by item name.

[ Fixes ]

Fixed an issue that caused some homes to display the incorrect FX Date
or a missing FX Date on the Housing Hub.

Fixed a failed upload for v13.2.1.



2019-06-01 - 13.2.1

[ New Features and Changes ]

Replaced the Housing Hub's sort buttons with a pick list that offers
the relevant sort options based on the current tab.

Added the option to sort additional Housing Hub tabs by Last Visit:
* My Homes
* Other Homes
* Open Houses

Added support to all Housing Hub tabs for the use of exclusion terms
(prefixed with a "-") in the filter text box. Some examples:
* @cardinal05 -topal
* @cardinal05 -topal -estate
* estate -surreal
* replica -dream

The Housing Hub's Furniture tab is now sorted alphabetically by item name.

[ Fixes ]

Fixed an issue that caused some homes to display the incorrect FX Date
or a missing FX Date on the Housing Hub.


2019-05-31 - 13.1.1

[ New Features and Changes ]

Added the following information to the majority of the Housing Hub's tabs
that is displayed for any of your own homes:
* Number of Standard Items Placed
* Standard Item Limit
Mouse over this information to see a tooltip that also includes:
* Number of Special Items Placed
* Special Item Limit

Please note that the above feature requires that you install and update the
DecoTrack Addon.

[ Fixes ]

Fixed an issue that caused the Housing Hub's FX > Share with Guilds
option to fail to share properly while in another player's house.


2019-05-30 - 13.1.0

[ New Features and Changes ]

Added new effects:
* Sphere of Silence, Ambient
* Sphere of Silence, Dialogue
* Sphere of Silence, Effects
* Sphere of Silence, Footsteps
* Sphere of Silence, Music
* Sphere of Silence, Nothingness

Use any of the above effects to place a virtual sphere of silence
that gradually dampens the relevant sound type(s) as you approach
the sphere's core. Use the "Nothingness" variant to dampen all
types of sound.

Renamed the existing effect:
Guild Heraldry, Banner (Heraldry)
to
Guild Heraldry, Banner, Animated (Heraldry)

Added a new effect:
* Guild Heraldry, Banner (Heraldry)


2019-05-29 - 13.0.1, 13.0.2

[ New Features and Changes ]

Actual version bump (13.0.2)

Continued to update the primary Essential Housing Tools window in order
to modernize the User Interface and color scheme.

[ Fixes ]

Fixed an issue that could cause a Lua error to appear when drop down
lists were displayed on very high resolution monitors or for setups
that use a very scaled down User Interface.


2019-05-28 - 13.0.0

[ New Features and Changes ]

Added a new "Heraldry" FX category.

Added a new effect:

* Guild Heraldry (Heraldry)
Use this effect to create an animated banner that showcases any of your guilds'
custom heraldry. Just place the effect, select a guild from the drop down shown
in the effect editor, and click "Set".

Added a new option to the Settings panel that allows you to choose between a
detailed list of Triggers on the Triggers tab, or a list that only displays each
Trigger's description:
Settings > User Interface > Show Detailed Trigger List


2019-05-28 - 12.9.91, 12.9.92

[ New Features and Changes ]

Temporarily removed the notification that indicates when any of your Open Houses
is not setup to allow Visitors or Limited Visitors as the game's API does not appear
to properly adjust the Visitor access when requested to do so.

Added an "Item Count" to all of the Housing Hub's tabs.


2019-05-27 - 12.9.8, 12.9.9

[ New Features and Changes ]

When logging in, you will automatically be notified if any of your Open Houses
do not grant -at least- Limited Visitor or Visitor access to all guests.
This alert will also prompt with the option to automatically assign Limited Visitor
permission to all guests in order to make your Open Houses, well... Open. ;)

Continued the replacement of the game's built-in drop down lists with
the new, custom picklist that scrolls infinitely; you should now be able
to correctly find and select all Saved Builds as well as Selections,
Scenes and Triggers for Trigger Actions.

Enhanced the Radius field that allows you to define the radius of location-
based Triggers to allow for up to 2 decimal places, giving you control of
the hotspot down to the centimeter.

Revised the functionality of the Trigger tab's "Save" button: Saving an
existing Trigger with a new name will now create a duplicate of the Trigger,
rather than renaming the original. Please note that you will still receive
an error message if you attempt to overwrite an existing Trigger in this manner.

Added the keybinds that are active while using the EasySlide(tm) precision
placement feature available for customization via the Controls menu under:
Controls > Housing HUD > Essential Housing Tools - EasySlide(TM)

Further enhanced the visuals of the entire library of Portal effects.

[ Fixes ]

Fixed an issue that could cause the "Clone another home's Scene" option
in the Scene tab's "Change these items..." drop down list from functioning
properly.

Fixed an issue that omitted "RUN the actions of trigger 'xyz'" from the
summary shown in the new Trigger drop down list.


2019-05-26 - 12.9.4, 12.9.5, 12.9.6

[ New Features and Changes ]

Added a new effect:

* ZuoLiang (Non-Player Characters) [@ZuoLiang]

Changed the drop down list of your Triggers to use a new, multi-line format
that shows each Trigger's description as well as a summary of the Trigger's
conditions and actions. This new format should make it easier to find the
correct Trigger when scrolling through many of them.

Added a secondary map pin icon that will highlight the location of the secondary
item used in dual-condition Triggers that are based on a primary and secondary
items' states.

Improved the accuracy of the visualization of location-based Triggers' hotspots.

[ Fixes ]

Replaced the game's built-in drop down list with a new, custom picklist for
many of the drop down lists in EHT's User Interface. This new picklist allows
for infinite scrolling, as well as multi-line items, which should eliminate
scenarios where players with large numbers of Triggers, Selections or Scenes
could not scroll through them properly.

Fixed an error that could occur from NPC effects that was introduced in 12.9.5.


2019-05-24 - 12.9.2, 12.9.3

[ New Features and Changes ]

Added support for the "Door, Alkosh Chancel" achievement furnishing's unique states:

* OFF equates to "Closed"
* ON equates to "Sealed"
* ON (2) equates to "Open"

Renamed the effect "Portal, Ayleid" to "Gate, Ayleid".
Renamed the effect "Portal, Ayleid (Inactive)" to "Gate, Ayleid (Inactive)".

Added the effect "Vortex" (Animations).
Added the effect "Vortex (Reverse)" (Animations).

Updated the visuals of the Portals to your own homes.
Updated the visuals of the "Passage of Return" Portal.

Slightly increased the target radius of the Paint Bucket icons. Targeting and
clicking these Paint Buckets, in order to edit effects, should now be easier.

[ Fixes ]

Fixed an issue that could cause a LUA error to appear when the companion
"Essential Housing Community" add-on was disabled while entering a home
under certain circumstances.


2019-05-22 - 12.9.1

[ New Features and Changes ]

Added a configure keybind that temporarily toggles the visibility
of the EHT button:

Controls >
Housing HUD >
Essential Housing Tools >
Toggle EHT Button (Temporarily)


2019-05-22 - 12.9.0

[ New Features and Changes ]

** ATTENTION Players on Mac systems **

There is a new Mac app for the Essential Housing Community.
Please note that the Mac version is in Beta, so if you
experience any issues, I would greatly appreciate any helpful
feedback that you can provide.

You may install the Essential Housing Community for Mac app
by doing any of the following:

* Download the Essential Housing Community for Mac app from
https://essentialhousingcommunity.azurewebsites.net/mac/

OR

* Open the Housing Hub (ALT + H by default), click the
"Join the Community with our new App" button at the lower
right corner of the Hub window and choose "Mac".

Revised the "Join the Community with our new App" button
on the Housing Hub to offer instructions for the installation
of the Community App for Windows or Mac.


2019-05-22 - 12.8.7

[ New Features and Changes ]

Added a new Essential Effect:

* Portrait, Banshee Queen (Player Submissions) [Nomak67)


2019-05-20 - 12.8.6

[ New Features and Changes ]

The Paste from Selection and Paste from House Items options on
the Copy & Paste window now support Clipboards that contain
effects.

* Paste from Selection will match any Clipboard effects to
any effects in your current Selection first, by Effect Type.
Any effects that cannot be matched will be recreated for you
automatically.

* Paste from House Items will match any Clipboard effects to
any effects in your House first by Effect Type, beginning
with those matching effects that are nearest to your character.
Any effects that cannot be matched will be recreated for you
automatically.

Adjusted the visuals for the "Painting Slideshow, Holographic"
to provide more accurate color reproduction.

Adjusted the behaviour of the "Painting Slideshow, Holographic"
allow for more smooth animation using Scenes; in particular,
the effect no longer resets as a result of being moved.


2019-05-19 - 12.8.5

[ Fixes ]

Fixed an issue that could cause the "Sign Journal" and "Dismiss
Until Next Visit" Guest Journal keybind buttons to duplicate,
linger and wear out their welcome when the guest journal was
opened and closed rapidly...

* You should no longer be stalked by these buttons nor should they
relentlessly beg for your autograph any longer; You deal with that
enough already on a daily basis. <3

Fixed an issue that could lead to repeated warning messages
being received from the Essential Housing Community App in
scenarios where the App does not have the necessary security
privileges to register itself to run at Startup.


2019-05-19 - 12.8.4

[ New Features and Changes ]

Added new effects:

* Dwarven Spider (Critters and Pets) [Scarlett-Ibis]
* Lord, Argonian (Non-Player Characters) [Scarlett-Ibis]
* Skeevaton (Critters and Pets) [Scarlett-Ibis]


2019-05-17 - 12.8.0-12.8.3

[ New Features and Changes ]

Now any Essential Housing Community guest can sign a public
guest journal in any of your Open Houses.

* Guests may sign the Guest Journal in any of your Open Houses.
No additional setup or actions are required on your part.

* Guests can easily sign in using the new Guest Journal that
will materialize in front of them when they first arrive to
your home.

* When signed, your Guest Journal is updated to reflect the player's
character name as well as their @player name for convenience.

* Guests may only sign one journal entry, per character, per home
in order to prevent spam.

* Journal entries are publicly viewable by all Essential Housing
Community members.

* Journals are unique - each of your Open Houses has its own journal,
allowing guests to sign in separately at each home.

* Please note that guests must have Essential Housing Tools and the
bundled Community App installed in order to sign your journal.

Added players' Collectible Nicknames for their homes to the
Housing Hub's Open Houses tab.

* Be sure to update your homes' nicknames from the Collectibles
menu and then re-list your Open House (by clicking the Open House
button twice, to toggle it Off and back On again).

Going forward, changing the Nickname of any home registered as an
Open House will automatically publish that change to the Community.

Added new Essential Effects:

* Carpet, Shag (Decorative) [StabbityDoom]
* Dwarven Frieze, Wrathstone (Decorative) [Disco.ball]
* Guar, Bantam (Honor) (Critters and Pets) [Scarlet-Ibis]
* Rogue, Khajiit (Non-Player Character) [Scarlet-Ibis]
* Trader, Khajiit (Non-Player Character) [Scarlet-Ibis]


Essential Housing Community(tm) BETA is now available

...the first of many upcoming updates that establishes -
and will continue to build upon - the best thing about Housing
in The Elder Scrolls Online...

The Player Housing Community

Essential Housing Community introduces new, easy-to-use
ways to create, share and interact with fellow members of ESO's
robust and growing Housing Community.

This release adds several Community features:

Publish FX

With one click, this sharing mode automatically publishes the
selected home's FX data to the cloud.

This new Publish button automatically sends your FX data to
the entire Essential Housing Community of players, allowing them
to seamlessly receive and view your FX within seconds.

Open Houses

Invite the Essential Housing Community to visit any of your homes
with Open Houses.

To do so, open the Housing Hub (ALT+H by default), open the
My Homes tab, and click "Open House" next to each home that you
want to register as Open Houses. Also, be sure to use the
game's Housing Editor > Browse > Settings tab to set each home's
Default Visitor Access to either "Visitor" or "Limited Visitor".

Once registered as an Open House, your home will appear in the
Housing Hub's "Open Houses" tab for all members of the
Essential Housing Community.

What do I have to do to start using the BETA and become a member of
the Essential Housing Community?

1. For now, you need to play on PC/Windows.
(Possible Mac client in a future release)

2. You need to install the new Essential Housing Community app.

Upon clicking the "Publish to Community" sharing button for the
first time on either the FX > Share menu or in the Housing Hub,
or opening the "Open Houses" tab in the Housing Hub, you will be
prompted to perform this one-time installation.

At that prompt, choose to open the <60 second Installation Guide
video in your browser. This brief video demonstrates the simple,
easy-to-follow steps to install the app.

Alternatively, you may install the app in advance if you wish.
To do so, just follow the steps shown in the Guide video here:
https://www.youtube.com/watch?v=hJJdbJB8HVM

3. Once the app is installed, just restart ESO or type /reloadui
in the chat window and press Enter.

You are now ready to publish your FX and host Open Houses with
the Housing Community with just 1-click - and you are prepared
for future features as well.

What else is planned?
So much... but to list a few features coming in the near future:

- Contests
Taking guild-wide contests to the next level, Essential Housing
Community will serve as a platform for recurring, server- and
ESO-wide contests with a variety of categories and rule sets...
...and who will be the judge? Everyone.

- Visitor sign-in
Maybe once or twice have players asked for visitor sign-in sheets or
logs in the Forums. Essential Housing Community's data exchange
platform will enable this feature (and much more).

- ...and a ton of other features will be possible, so stay tuned.


2019-05-13 - 12.7.2


[ New Features and Changes ]

Essential Effects(tm)

- Added new effects:

* Mercenary, Nord (Non-Player Characters) [Volringer]
* Mercenary, Redguard (Non-Player Characters) [Volringer]

- Enhanced the furniture search that is integrated with DecoTrack (Version 1.6.6 or later)
to allow for exclusion of certain words by using a "-" (minus sign) prefix.

Example:
replica -dream
Would find the item:
Replica Black Soul Gem
But not the item:
Replica Dreamshard

Example:
estate -surreal
Would find items in:
Serenity Falls Estate
But not in:
Coldharbour Surreal Estate


[ Fixes ]

- Fixed an issue that caused the Undo of a Placed item to instead move the item
to a galaxy far, far away, and would require a second Undo to actually remove
the item back to your inventory. Undoing an item placement will now spare
your Undo key needless wear-and-tear by requiring only one keypress. <3


2019-05-13 - 12.7.1


[ New Features and Changes ]

Essential Effects(tm)

- Updated the telegraph of the "Hymn of the Stars" effect to more
clearly indicate when you are within its audible range.

- Added new effects:

* Elk (Critters and Pets) [Scarlet-Ibis]
* Vulture-griffon (Critters and Pets) [Scarlet-Ibis]
* Argonian Maid (Non-Player Characters) [Scarlet-Ibis]
* Bloodfiend, Dark-Elf (Non-Player Characters) [Scarlet-Ibis]
* Guard, Orc (Non-Player Characters) [Scarlet-Ibis]
* Priestess, Imperial (Non-Player Characters) [Scarlet-Ibis]
* Nord Laborer (Non-Player Characters) [Scarlet-Ibis]


[ Fixes ]

- Fixed an issue that prevent more than one "Hymn of the Stars"
effect from working properly in the same home.


2019-05-10 - 12.7.0


[ Fixes ]

- Fixed a LUA error that could occur when performing certain activities,
such as interacting with crafting stations.

- Fixed an issue that could prevent proper Publishing of FX or Open House
registration for players with consecutive special characters in their @name.

- Fixed an issue that could delay or prevent the publishing of Community
data to the Essential Housing Community server for players that use
multiple ESO accounts on the same computer.

- Fixed an issue that could cause Publishing FX to the Community from the
EHT button's FX menu to ask you if you would like to register the home as
an Open House even if it was already registered as an Open House.


2019-05-09 - 12.6.7


[ Fixes ]

- Fixed an issue that prevented some of the NPC FX from loading properly.
They should now return to their normal, chatty selves.


2019-05-09 - 12.6.6


[ New Features and Changes ]

Essential Effects

- Added a new effect:

* Werewolf (Non-Player Characters) [Scarlet-Ibis]


2019-05-08 - 12.6.5


[ New Features and Changes ]

Essential Effects

- Added a new effect:

* Waterfall, New
It's like the original waterfall, yet newer.
(Thanks 1.1 for the suggestion <3)


2019-05-08 - 12.6.4


[ New Features and Changes ]

Housing Hub(tm)

- Publishing a home's FX to the Community will also offer to register
that home as an Open House (if it is not an Open House already).

Essential Effects

- Added a new effect:

* Sign, Nomak's Guild (Player Submissions) [Nomak67]


2019-05-08 - 12.6.3


[ New Features and Changes ]

Housing Hub(tm)

- Open Houses just got an upgrade. Now, when you register anyone
home as an "Open House," your Nickname for that house will appear
next to your Open House entry for all of the Community.

* Note that you will need to unregister and reregister any existing
Open Houses that you already have shared with the Community in order
for your home's custom Nickname to appear.

* Note that you may edit your homes' nicknames at any time:
Collectibles menu >
Housing Tab >
Scroll to one of your Homes >
Click "Rename" at the bottom-right

- Added a new link to the bottom-right of the Housing Hub that
links players directly to the <60s Community App
install video guide. Just look for the link:
"Join the Community with our new App"

Essential Effects(tm)

- Added new effects:

* Rug, Braided Tassles (Decorative) [Aveykin]


2019-05-04 - 12.6.2


[ New Features and Changes ]

Essential Effects(tm)

- Added new effects:

* Raven, Standing (Critters and Pets) [Scarlet&StabbityDoom]
* Owl (Critters and Pets) [Scarlet&StabbityDoom]
* Sheep / Shower Loofah (Critters and Pets) [Scarlet&StabbityDoom]

- New effects will now appear more prominently in the FX list.


2019-05-02 - 12.6.1


[ New Features and Changes ]

Essential Effects(tm)

- Added new effects:

* Bamboo, Stalk (Landscaping) [StabbityDoom]
* God Rays, Dense (Lighting)
* Rose, Long-stemmed (Landscaping) [StabbityDoom]
* Rose, Short-stemmed (Landscaping) [StabbityDoom]

- Updated effects to minimize clipping:

* Bubbles, Sparse
* Bubbles, Moderate
* Bubbles, Dense


2019-05-01 - 12.6.0


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Leaves, Spiraling (Animations)
* Skeleton, Master of Woodwinds (Decorative) [Scarlet-Ibis]

- Renamed the "Falling Leaves" effect to "Leaves, Drifting"


2019-04-30 - 12.5.9, 12.5.91


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Window, Clockwork (Building Materials) [Divine Design Alliance]

- Increased the intensity of the following Effect(s):

* Faerie Dust (Animations)

- Significantly improved the performance of builds that have multiple,
high density particle systems (such as Faerie Dust, Fireflies, etc.)
distributed throughout the home.


[ Fixes ]

- Fixed an issue that could cause distant FX planes to render in the
incorrectly Z-Order, resulting in the infamous "empty box" effect.


2019-04-30 - 12.5.8


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Cow, Hereford (Critters and Pets) [Scarlet-Ibis]
* Cow, Holstein (Critters and Pets) [Scarlet-Ibis]
* Deer, Doe (Critters and Pets) [Scarlet-Ibis]

- Darkened the backdrop of the EHT button's animation to provide
higher contrast with the submenu icons.


2019-04-29 - 12.5.7


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Sigil, Dark Brotherhood (Sigils and Runes) [Mrs. Norrell]


Utility

- Added new slash commands:

/camerazoomin [delay]
/camerazoomout [delay]

Using these commands, you can fully zoom your camera in or out
with cinematic smoothness. Use the optional delay, in seconds,
to assist with video recordings.

For example...

/camerazoomin 6

...waits 6 seconds before zooming from a fully zoomed out state
to just over your character's shoulder.


2019-04-29 - 12.5.6


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Bamboo, Cluster (Landscaping) [StabbityDoom]
* Indrik Feather, Emerald (Decorative) [Aziara]
* Indrik Feather, Gilded (Decorative) [Aziara]
* Indrik Feather, Opaline (Decorative) [Aziara]
* Indrik Feather, Onyx (Decorative) [Aziara]


2019-04-28 - 12.5.5


[ New Features and Changes ]

Add-on Support for "Photographer"

- When the "Photographer" add-on is detected, EHT will no longer
prevent it from toggling your game's UI on again after capturing
a screenshot.

- While the UI is toggled off, EHT will prevent accidental typing
into the game's chat window. This should prevent the scenario
where the game completely locks you out of the chat window and
prevents you from performing most forms of input until the UI is
reloaded or the game is terminated (frustrating for me as well).


2019-04-28 - 12.5.4


[ New Features and Changes ]

Utility

- Summon all of your *placed* Assistants, Storage Chests and Storage Coffers
to you with one-click -- and dismiss them back from whence they came
with another. Just use any one of the following:

* Press the new "Summon Assistants & Storage" keybind (ALT+S by default)
or
* Click the new "Bank & Storage" icon found over the EHT button
or
* Type /storage

Doing any of the above a second time restores all of the items to where you
had placed them originally.


2019-04-27 - 12.5.3


[ New Features and Changes ]

Housing Community

- Several adjustments to prepare for future updates and features.


2019-04-27 - 12.5.2


[ New Features and Changes ]

Copy & Paste

- Clarified the warning message that indicates when a Clipboard
cannot be exported as it would exceed the maximum size, including
instructions to: (1) select fewer items; (2) Copy to Clipboard;
(3) try the export again.

- Before exporting a Clipboard, EHT will now simulate the Import of
that Clipboard Export data in order to validate it. This will warning
you of any errors that may be found, preventing any surprises at a later
time when you try to Import the Clipboard.


2019-04-26 - 12.5.1


[ Fixes ]

- Fixed yet another error message that could appear from the Essential
Housing Community app. ;) Sorry for that! <3


2019-04-26 - 12.5.0


[ New Features and Changes ]

- Pre-packaged Community data snapshot.


2019-04-26 - 12.4.9


[ Fixes ]

- Fixed a second error message that could appear from the Essential
Housing Community app.


2019-04-26 - 12.4.8


[ New Features and Changes ]

Housing Hub(tm)

- Added text to the Open Houses tab of the Housing Hub that appears
whenever the Essential Housing Community app is not detected; the
text explains the purpose of the tab, the companion app's requirement
and the link to the companion app's installation guide video.


[ Fixes ]

- Fixed an error message that could appear from the Essential Housing
Community app.

- Fixed an issue that caused Community-published homes to appear in
tabs of the Housing Hub where they should not have appeared.

- Fixed an issue that could cause a LUA error upon login or reload
of the UI while receiving Guild Sharing FX.


2019-04-25 - 12.4.7


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Monkey, Imgakin (Pets) [Scarlet-Ibis]
* Mouser, Big-eared Ginger (Pets) [Scarlet-Ibis]
* Pig, Pink Pearl (Pets) [Scarlet-Ibis]


2019-04-25 - 12.4.6


[ New Features and Changes ]

Housing Hub(tm)

- Added a new "Open Houses" tab to the Housing Hub.

* This tab lists any of the Player Community's Open Houses that
are available for you to tour.

** Requires the installation of the Essential Housing Community app.
https://www.youtube.com/watch?v=hJJdbJB8HVM

- Added a new "Open House" toggle button to the Housing Hub's tabs.

* Click this button to register or unregister any house that you own
in the new, Player Community-wide "Open House" list.

When registered as an Open House, all Essential Housing Tools users
on your server will be able to see your home listed under the
new "Open Houses" tab in the Housing Hub.

** Requires the installation of the Essential Housing Community app.
https://www.youtube.com/watch?v=hJJdbJB8HVM


[ Fixes ]

- Fixed an error that could occur when browsing Recent Homes from
the Housing Hub(tm).

- Fixed an issue that caused Community Published homes to appear in
the Guilds tab's homes.


2019-04-24 - 12.4.5


[ Fixes ]

- Fixed an error that could occur when browing Furniture (via DecoTrack)
from the Housing Hub(tm).


2019-04-24 - 12.4.4


[ New Features and Changes ]

Housing Hub(tm)

- Now, you may share other players' FX that you received via the
Essential Housing Community app directly from the Housing Hub,
using either Chat or Guild sharing.


[ Fixes ]

- Fixed an issue that could prevent FX shared from the Housing Hub
for your own homes from being received correctly by others via
Chat or Guild.


2019-04-24 - 12.4.3


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Frog, Blue Oasis Dragon (Critters and Pets) [Scarlet-Ibis]
* Lizard, Helstrom Ancestor (Critters and Pets) [Scarlet-Ibis]
* Ballista Figurehead, Pact (Decorative) [Scarlet-Ibis]


[ Fixes ]

- Fixed an issue that could cause the Community companion app to
take longer than intended to fetch new updates from the server.


2019-04-23 - 12.4.1, 12.4.2


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Virtual Reality (Sky Overlays)

- Added sky overlay presets for the following home(s):

* Barbed Hook Private Room

Essential Housing Community(tm)

- Added a notification that appears after publishing a home's FX data
and subsequently reloading the game. This message explains the need
to reload the UI in order to publish your data, and reminds you to-Grid
remind any present or soon-to-be-arriving guests that they also must
reload their UI in order to receive your data.


[ Fixes ]

- Fixed a [very annoying, sorry] issue that could make it difficult/
impossible to click the FX menu button on some video setting
configurations.


2019-04-22 - 12.4.0


[ New Features and Changes ]

Housing Hub(tm)

- The "Share FX" button that appears on the Housing Hub's list of
homes now expands to a menu of 3 options:

* Publish to Community (for your own homes)
* Share with Guilds
* Share with Chat

Essential Effects(tm)

- Added the new "Publish to Community" sharing method to the
FX > Share menu tab.

- Moved the following effect(s) to the "Sigils and Runes" category:

* Sigil, Fire
* Sigil, Shock
* Sigil, Frost
* Sigil, Poison
* Sigil, Ash
* Sigil, Frenzy


[ Fixes ]

- Fixed an issue that prevented the auto-complete for Guild Member Names
from working when typing a @player name into the top "Visit" section of
the Hub.


2019-04-18 - 12.3.8


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Stormahawk (Non-Player Characters)


2019-04-14 - 12.3.7


[ New Features and Changes ]

Undo and Redo

- Reinstated the ability to Undo and Redo changes that involve the
removal and replacement of Collectible furnishings to and from the
house.

* I had removed support for these types of actions many months ago
as the game would sometimes crash when undoing and/or redoing the
removal/placement of Collectible furnishings. This appears to have
been addressed, so I am reactivating the feature.


2019-04-13 - 12.3.5, 12.3.6


[ New Features and Changes ]

Editing Assistance

- Adjusted the sensitivity of the Auto-Level feature for seating items.
This feature will now require that the seating item be more level
prior to adjusting the item to be perfectly level.

Essential Effects(tm)

- Added new effect(s):

* Ice Sheet (Round) (Landscaping)
* Icy Prison (Sky Overlays)

[ Fixes ]

- Fixed an issue that caused Clipboards that contained one or more Effects
to fail to Paste from Inventory properly.


2019-04-12 - 12.3.4


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Pet Bashibazook, "Fluffy" (Critters and Pets) [Catsmoke]

- Updated the following effects to appear more realistic
by fading appropriately depending upon its viewing angle:

* God Rays (Lighting)
* Light of Meridia (Lighting)


2019-04-12 - 12.3.3


[ New Features and Changes ]

Group Editing

- The following "Change these items..." drop down menu options have
been updated to work with the X- and Z-axes you may setup when
adjusting the 3D grid.

* Align Each Item with Target X-Axis
* Align Each Item with Target Y-Axis
* Align Each Item with Target Z-Axis
* Align Group with Target X-Axis
* Align Group with Target Y-Axis
* Align Group with Target Z-Axis


2019-04-11 - 12.3.2


[ New Features and Changes ]

Housing Hub(tm)

- Added a new "FX Date" sort to the bottom of the Housing Hub's
"Favorites" and "Other" tabs.

* Clicking the "FX Date" sort button will sort the entries with
the most recent FX data at the top of the list.

Essential Effects(tm)

- Added new effect(s):

* Blurred Vision (Home Customization)
* Chilled Air (Weather)
* Passage of Return, Invisible (Portals)
* Spade (Decorative)

EHT Button

- Added a new "Animate EHT button" Setting, found under the
"User Interface" section of the add-on's settings panel.

* Toggle this option off to suppress the EHT button's "pop open"
animation and always display the submenu icons instead.


2019-04-10 - 12.3.1


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Candy Cane (Decorative) [StabbityDoom]
* Heart (Decorative) [StabbityDoom]
* Sword, Glass (Decorative)


2019-04-09 - 12.3.0


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Goat, Ninendava Sacred (Pets and Critters) [Scarlet-Ibis]
* Hen, Riverwood White (Pets and Critters) [Scarlet-Ibis]
* Spider, Skein (Pets and Critters) [Scarlet-Ibis]


2019-04-08 - 12.2.9


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Fountain, Alinor Recessed (Building Materials)
* Wainscoting, Alinor Ornate (Building Materials)


2019-04-08 - 12.2.8


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Sigil, Ash (Decorative)
* Sigil, Fire (Decorative)
* Sigil, Frenzy (Decorative)
* Sigil, Frost (Decorative)
* Sigil, Poison (Decorative)
* Sigil, Shock (Decorative)


2019-04-07 - 12.2.7


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Frog, Hopping (Critters and Pets) [Scarlet-Ibis]


2019-04-06 - 12.2.6


[ Fixes ]

- Fixed an issue that caused the Housing Hub's Guilds tab to fail to load properly.


2019-04-06 - 12.2.5


[ New Features and Changes ]

Essential Effects(tm)

- Added new effect(s):

* Cake, Anniversary 2019 (Decorative)
* Cheese, Slice (Decorative)
* Cheese, Wedge (Decorative)
* Cheese, Wheel (Decorative)


2019-04-05 - 12.2.4


[ New Features and Changes ]

Housing Hub

- Added an auto-completion drop down that appears as you begin typing an
@Player name into the top Jump To Player box.


[ Fixes ]

- Fixed a Gimbal Lock-related issue that caused the EHT Arrows to move items
in unpredictable directions when the 3D Grid was rotated to 45 or -45 degrees.


2019-04-04 - 12.2.3


[ New Features and Changes ]

Essential Effects(TM)

- Added new effect(s):

* Hide Grass (Customization)
* Droplet [StabbityDoom] (Decorative)
* Scrollwork [Chryseia] (Decorative)
* Frame Border, Horizontal [Chryseia] (Decorative)
* Frame Border, Vertical [Chryseia] (Decorative)
* Frame, Rectangular [Chryseia] (Decorative)
* Frame, Oval [Chryseia] (Decorative)


2019-04-02 - 12.2.2


[ New Features and Changes ]

Essential Effects(TM)

- Added new effect(s):

* Hymn of the Stars (Sound Effects)


*************************************************************

VERSION 12.2.0 ADDS A NEW WAY TO SHARE FX WITH ONE OR MORE GUILDS
SILENTLY AND EFFORTLESSLY. PLEASE NOTE:

Players that do not have Essential Housing Tools 12.2.0 or
later will not receive FX data shared using the new
Share with Guilds option.

*************************************************************


2019-04-01 - 12.2.0, 12.2.1


[ New Features and Changes ]

Essential Effects(TM)

- Share your FX with your entire guild - silently and effortlessly!

* To share the current home's FX with all members of one of more guilds:

- Mouse over the EHT button
- Click the Essential FX button
- Click Share
- Click Share with Guilds
- Select one or more guilds and click Share

* A few things to note:

- Sharing with Guilds does not require you to send any chat messages
and is therefore a more considerate alternative for sharing FX with
guilds that have many members that do -not- have Essential Housing Tools
installed. (But why wouldn't you have it installed? :P)

- As with sharing via Chat, only guild members that are online will
receive your FX data.

- You must have permission to edit your Guild Member Note in order to
use the Share with Guild feature. If you do not have this
permission for a particular guild, please contact the guild's
Guild Master or an Officer to request the permission.

- Share with Guilds operates in the background effortlessly.
After you select which guild(s) to share with, Essential Housing Tools
takes care of the rest -- you will receive a simple confirmation
when the process is complete in your Chat Window.

- PLEASE NOTE:
Your NPC and Text FX have a 140 character limit. Any FX that exceed this
limit will be truncated when shared with other players. This limit was
not properly being enforced by the Effect Editor. I apologize for the
inconvenience, but any FX that exceed this limit will need to be split
into two separate FX until I can devise a workaround.

- FX can be shared for a home with no placed FX to allow you to "clear out"
any FX that you may have deleted.


[ Fixes ]

- Fixed an issue that allowed Text and NPC dialog to exceed the maximum
length of a single FX data message resulting in intermittent errors.


2019-03-31 - 12.1.8, 12.1.9


[ New Features and Changes ]

Essential Effects(TM)

- Added a setting that toggles the On-Screen Display that briefly shows your
destination when using a Portal.

- Added new effect(s):

* JHartEllis (Non-Player Characters) [twitch.tv/jhartellis]
* Lashh (Non-Player Characters) [Lashh]
* Pinwheel (Striped) [StabbityDoom]


2019-03-29 - 12.1.7


[ New Features and Changes ]

Essential Effects(TM)

- Added an On-Screen Display that briefly shows where you are teleporting to
when using a Portal (including the home and the homeowner's name).


[ Fixes ]

- Addressed a handful of exceptions that could have occurred during
add-on initialization depending on what other add-ons are installed.


2019-03-29 - 12.1.61


[ New Features and Changes ]

Essential Effects(TM)

- Added new effect(s):

* Coins, Piled (Decorative)
* Dragon Banner (Player Submissions)


2019-03-26 - 12.1.5


[ New Features and Changes ]

Essential Effects(TM)

- Added new effect(s):

* Dirt (Round) (Landscaping) for Aziara ;-)


2019-03-26 - 12.1.4


[ New Features and Changes ]

Essential Housing Hub(TM)

- Added a new "Guilds" tab to the Housing Hub.

* This tab lists the Guilds that you are a member of.

* View any Guild for a convenient list of Housing Tour
or Housing Contest participants.

* To set up the list of participants, the Guild Master
or a Guild Officer must list each participating
Guild Members' @Player name in the Message of the Day.

* A minimum of 4 @Player names must be listed in the
Message of the Day for the list to display.

* Note that Essential Housing Tools assumes that each
participants' entry is their Primary Home.


2019-03-26 - 12.1.3


[ Fixes ]

- Fixed an issue that caused the Z-Ordering algorithm to
fail to update particles properly, resulting in the
infamous "box" / clipping effect to appear for any
overlapping effects.


2019-03-26 - 12.1.2


[ New Features and Changes ]

Essential Effects(TM)

- Effect Previews - preview effects before you add them!

* Place your cursor over any effect in the FX menu and a
real-time preview appears, helping you to find that
perfect painting with ease.

- Updated the visuals of the "Light of Meridia" FX to make
it appear more consistent and more vibrant.

EHT Button

- Counts displayed beneath the EHT button are now as follows:

* Population
* Placed Items (Traditional)
* Placed Effects

* These counts continue to turn red when you have reached the
associated limit.


[ Fixes ]

- Fixed the placement of the "Lock Axis (Hold)" keybind that
is displayed while using EasySlide(tm) to move items.


2019-03-25 - 12.1.1


[ New Features and Changes ]

Triggers

- Added a new Trigger Queue window that lists pending
Trigger Actions that have been queued as a result of
Trigger Conditions being met.

* Note that you may hide this window temporarily with
the Close button or you may hide it permanently via
the Essential Housing Tools settings panel under the
"User Interface" category.


*************************************************************

PLEASE NOTE THAT 12.1.0 USES A NEW FX SHARING VERSION

You will not be able to exchange FX data with other players
until you have both updated to the latest release.

*************************************************************


2019-03-24 - 12.1.0


[ New Features and Changes ]

Essential Effects(TM)

- Dramatically improved the performance of the FX system, particularly for
homes with many FX or animated FX.

- Dramatically reduced the lag experienced when receiving FX data for a home
that you are currently in.


[ Fixes ]

- Fixed an issue that could cause a fatal exception to occur when receiving
FX data from a player with more than 1000 FX placed in their home.


2019-03-24 - 12.0.2


[ New Features and Changes ]

EasySlide(TM)

- Now you can Rotate, Pitch and Roll an item while you are sliding it.

- Now you can Lock onto the currently highlighted Axis by pressing and
holding the Lock Axis key (shown at the bottom of the screen).

- Now, sliding an item that's part of your current selection while the
"Move Items as a Group" checkbox is checked will move all other
selected items relative to the item that you slid -- just as if you
had picked the item up and moved it manually.

Essential Effects(TM)

- Added Sky Overlay presets for the following homes:

* Golden Gryphon Garret
* Mara's Kiss Public House
* Saint Delyn Penthouse
* Sisters of the Sands Apartment


2019-03-23 - 12.0.0, 12.0.1


[ New Features and Changes ]

EasySlide(TM)

- Added a brand new editing tool designed to help you move items with
extreme precision -- easily, quickly and intuitively.

* While you are in Housing Editor (F5) mode, simply Click and Hold an
item to slide it along any relative axis in a perfectly straight line:

- Left or Right
- Backward or Forward
- Up or Down

* Easily slide along whichever axis you hold the item nearest to.

* All 3 axes appear when using EasySlide(tm) and the active axis
illuminates with 10cm unit measurements to help you guide items
with extreme precision.

* EasySlide(tm) can be toggled ON or OFF quickly:
EHT button > Shortcuts & Options > EasySlide
or from the Settings panel under the "Editing" category.

* When EasySlide(tm) is enabled, you may continue to Single Click items
to edit them using the game's default editing behavior.

Essential Effects(TM)

- Added new effect(s):

* Blackthornes Portrait (Player Submissions)
* Firedrake (Non-Player Characters)
* Pit Daemon (Non-Player Characters)
* Stormlord (Non-Player Characters)


[ Fixes ]

- The Toggle UI function will now hide additional windows created by LUI Extended;
however, some windows may continue to remain visible due to limitations of what
elements of other add-ons can be hidden by EHT. <3


2019-03-21 - 11.7.9


[ New Features and Changes ]

General

- Added a new optional keybind to expedite editing:

* Controls > Housing Editor > Essential Housing Tools > Deselect All Items

Please note that you will not be shown a Confirmation Dialog --
pressing this key will literally just clear your selection instantly. <3

Essential Effects(TM)

- Added new effect(s):

* Spider Web, Motionless (Decorative)
* Spider Web, Billowing (Decorative)
* Candle, Single (Decorative)

Please note that both are thoroughly disgusting. Also, being someone that hates
spiders with a passion, I may have a slight bias. <3


2019-03-21 - 11.7.8


[ New Features and Changes ]

Essential Effects(TM)

- Added new effect(s):

* Icicles, Cavern (Landscaping)


[ Fixes ]

- Fixed an issue that caused the Copy Saved Selection dialog window to appear
beneath the Clipboard and EHT windows.


2019-03-20 - 11.7.6, 11.7.7


[ New Features and Changes ]

Essential Effects(TM)

- Deprecated the Automatic Sharing feature for FX.

* This feature is no longer supported due to its lack of speed as well as the double work
required for its maintenance.

Please continue to use the EHT button > FX menu > Share tab > Share with Chat and
Share with Mail features to share your FX.

Additionally, now you can share your FX as well as any one elses' FX conveniently from
the new Essential Housing Hub (ALT+H by default), even if you are not in a house at the moment.

- Added new effect(s):

* Light of Meridia (Lighting)
* Candle, Single (Lighting)


2019-03-19 - 11.7.5


[ Fixes ]

- Fixed an issue that prevented the Edit Item Position window from updating
the color or size of FX under certain circumstances.


2019-03-19 - 11.7.4


[ New Features and Changes ]

- Added a new "/roll" command to roll one or more dice.
Type "/roll help" for a list of options.


[ Fixes ]

- Fixed an issue that caused the Edit Item Position window to update the Size
and Color all of selected FX when just one of those values was changed.


2019-03-18 - 11.7.3


[ New Features and Changes ]

Essential Effects(TM)

- The FX sharing protocol has changed [once again] -- I apologize. This change
is being made in order to reduce the number of subsequent protocol changes that
may be necessary to support future enhancements planned for the FX system's roadmap.

- Added new effect(s):

* Hay, Pile (Decorative)
* Ship, Schooner (Decorative)
* Statue, Altmer Archer (Decorative)
* Statue, Altmer Warrior (Decorative)

- Moved the effect(s):

* Hay, Scattered to Decorative

- Updated the effect(s):

* All Water FX
The water effects will no longer emit a splashing sound when moving through them.


2019-03-17 - 11.7.2


[ New Features and Changes ]

Essential Effects(TM)

- Now you can move the House / Owner label that is displayed while you are in
any home that has a custom House Name FX configured. Just click and hold to
drag the text to anywhere you'd like -- it will remember wherever you place it.

- Added new effect(s):

* Chrispi Chritters, NPC [by Zendyra] (Non-Player Characters)


2019-03-17 - 11.7.0, 11.7.1


[ New Features and Changes ]

Shortcuts & Options

- Now, you can quickly toggle all "toggled" items (such as Lights, Incense, etc.)
ON or OFF directly from the EHT button's "Shortcuts & Options" menu.

* Click the EHT button's "Shortcuts & Options" menu, and choose either of the
options under the "Lights" subheading:

- Turn All On
- Turn All Off

Essential Effects(TM)

- Now you can edit the Size and Color (using the numeric Color values) of one or
more Effects at the same time.

To do so, target an Effect and press the "Edit Item Position" key (configured
in the Controls menu under Housing Editor > Essential Housing Tools) to open
the Position Item window. Then, check the "Apply to all selected items" checkbox.

- Added new Effect(s):

* Book, Ornate, Clasped, Open [by Chryseia] (Decorative)
* Parchment, Scroll [by Chryseia] (Decorative)
* Parchment, Fancy [by Chryseia] (Decorative)
* Parchment, Bound [by Chryseia] (Decorative)
* Text, Consolas (Text)
* Text, Consolas Bold (Text)
* Text, Courier New Bold (Text)
* Text, Lucida Console (Text)
* Text, Serif (Text)

- Moved the following Effect(s):

* Agrivar, NPC -> Non-Player Characters
* Zombie Cat, NPC -> Non-Player Characters

- The Rug, Flying Dragon [by Catsmoke] Effect has been desaturated to allow for
easier and more accurate dyeing.

Select Tab

- The "Move Items as a Group" option will now default to "Off" (unchecked)
and the option will also reset to "Off" any time you zone, relog or reload UI.

* This option, while very useful for easily moving your selected items together
as a group by simply moving just one of them, is also a potential stumbling block
for players who are new to Essential Housing Tools.

Many players have accidentally left items selected and then moved one of those items,
only to find that all of the other items moved along with it. Disabling this
option by default and resetting it as you travel between homes, or swap characters,
should reduce or eliminate this scenario.


[ Fixes ]

- Undo/Redo
Fixed an issue that caused Undo/Redo to clear the ancillary settings of FX that
were affected by the Undo/Redo operation, including Portal Calibrations and
messages configured for Text FX.

- Backup/Restore
Fixed an issue that cleared the ancillary settings of FX that were affected by
a Backup Restore operation, including Portal Calibrations and messages configured
for Text FX.

- Fixed an issue that caused the Book, Ornate, Clasped, Open effect to be invisible.

- Housing Hub
Fixed an issue that caused the Up/Down arrows to fail to appear for Favorites
assigned to any player's Primary Home.


2019-03-14 - 11.6.4, 11.6.5, 11.6.6


[ New Features and Changes ]

EHT Button

- The EHT button got a facelift as I work towards unifying and transitioning
the User Interface elements to align more closely with the FX system's
design aesthetic and overall ease-of-use.

* Now, you can access the following just by placing your mouse over the EHT button:
- Housing Hub
- Housing Tools (the traditional EHT window)
- Essential Effects
- Shortcuts & Options

- The list of other players' FX that have been shared with you has been permanently
migrated to the Essential Housing Hub. The "FX" menu's "Received" tab has
therefore been deprecated.

* The "FX" menu's "Received" tab will remain for a period of time and includes an
explanation of this move.

Essential Effects(TM)

- Added new Effect(s):

* Zombie Cat, NPC (Player Submissions)
* Rug, Flying Dragon (Decorative)
********************
COURTESY OF CatSmoke
********************

- Changed the following Effect(s):

* Water Effects will now have audible footstep sounds in addition to reactive ripples.
NOTE that you may disable Water Effects' footstep sounds via the Settings panel.

Essential Housing Hub(TM)

- A tooltip will now pop up when you mouse over any entry in the Housing Hub
(such as a Furniture item of which you have many that are spread across
multiple characters or homes).


[ Fixes ]

- Fixed the default dimensions for the "Rug, Flying Dragon" Effect.


2019-03-14 - 11.6.3


[ New Features and Changes ]

Housing Editor

- Added new "Essential Filter" buttons along the top of the Housing Editor's
"Place" tab. Use these buttons to filter the items listed in this tab:

* All items and collectibles
* Inventory items only
* Bank items only
* House storage chest and coffer items only


[ Fixes ]

- Fixed an issue that prevented the "Auto-level manually placed "sittable" items"
feature from working properly when enabled.


2019-03-13 - 11.6.0, 11.6.1, 11.6.2


[ New Features and Changes ]

DecoTrack + Housing Hub

- Added a new "Furniture" tab to the Housing Hub.

This new tab integrates directly with DecoTrack to give you a central, easy-to-use
way to find any and all of your furnishing items.

To find items, simply type your search into the bottom Search box and press enter.
The Housing Hub will search DecoTrack's database of all of your furniture items
and present the results...

...and the search is just as flexible as DecoTrack's own, allowing you to search
for items by:

* Item Name
* Item Category
* House
* Character
* Storage Chest or Coffer
* Bank

Housing Hub

- Added a toggle button to the bottom-left of the Favorites tab to allow you to
order your favorites manually or in A-Z order.

Essential Effects(TM)

- Added new effect(s):

* Agrivar, NPC (Player Submissions)
* Xerodom, Siofra (Player Submissions)


[ Fixes ]

- Fixed an issue that caused the Text FX to appear incorrectly.


** PLEASE NOTE:
** Version 11.5.2 leverages an updated FX Sharing protocol in order to add
** support for talking NPCs.
**
** You must update to the latest version of Essential Housing Tools in order to
** exchange FX data with other players.


2019-03-13 - 11.5.3


[ New Features and Changes ]

Essential Effects(TM)

- Added new effect(s):

* Catsmoke, Elsweyr Hunter Rug (Player Submissions)
* Maya, Mivanu & Varda (Player Submissions)


2019-03-13 - 11.5.2


[ New Features and Changes ]

Essential Effects(TM)

- Added new effect(s):

* Custom Home Title (Home Customization)

Add this effect to give your home a custom title that will be seen
by anyone that has received your home's FX data.

NOTE that this title overrides any title that you may have published
using the EHT > Tools tab > Publish feature.

- Updated the effect(s):

* @Cardinal05 (Non-Player Characters)

Now, you may rename me to you, or to any other name you'd prefer.

Group Editing & Essential Effects(TM)

- Iterated upon Essential Housing Tools' anti-Gimbal Lock logic in order to
try to counter the subtle shifts that can result from the system's various
rounding issues.


[ Fixes ]

- Cleaned up the Ivy effects' texture to eliminate the thin green floating
...string? that ran along the bottom of the Ivy.


2019-03-11 - 11.5.1


[ New Features and Changes ]

Essential Effects(TM)

- Made further adjustments to the ripples created by your character's
movement through any of the Water FX.


[ Fixes ]

- Fixed a LUA error that could result from the activation of a Trigger that
is configured to activate another Trigger.


2019-03-10 - 11.5.0


[ New Features and Changes ]

Essential Effects(TM)

- Added a new effect, @Cardinal05, to a new category, Non-Player Characters.

* You may place one or more of these characters throughout your home, each of
which may be configured with its own, custom greeting. You and your guests
will receive this greeting from the character once per visit to your home
as you come within range of the character (approximately 10 meters).


[ Fixes ]

- Fixed an issue that caused the FX Share tab's "Automatically share your effect"
check box to always initialize as checked, even when the Automatic sharing feature
is disabled.

- Fixed an issue that caused an unnecessary "Must have edit permission." error message
to be shown in the Chat window upon entering another player's home.


2019-03-10 - 11.4.4


[ New Features and Changes ]

- Added new Player Submission FX.


2019-03-09 - 11.4.3


[ Fixes ]

- Fixed an issue that caused an error message at login if the
"Reset selection at login" setting was enabled.

- Fixed an issue that could cause incorrect "item limit exceeded"
messages when pasting a clipboard from inventory items.


2019-03-09 - 11.4.2


[ New Features and Changes ]

Housing Hub

- Your homes will now also display your house nickname wherever they
appear within the Housing Hub.

* Note that you may change your homes' nicknames from the game's
Collectibles menu's Housing tab.

Essential Effects(TM)

- Added new effect(s):

* Window, Divine Akatosh (Building Materials)
* Window, Divine Arkay (Building Materials)
* Window, Divine Dibella (Building Materials)
* Window, Divine Julianos (Building Materials)
* Window, Divine Kynareth (Building Materials)
* Window, Divine Mara (Building Materials)
* Window, Divine Stendarr (Building Materials)
* Window, Divine Pat Zenithar (Building Materials)


[ Fixes ]

- Fixed an error that could result from the receipt of Essential Effects
sent via mail under certain conditions.

- Fixed an issue that could result in a crash when opening the Housing Hub.

- Fixed an issue that prevented the "Visit" button from working for your
own homes that were added manually as Favorites using the "Add to Favorites"
button at the top of the Housing Hub. It's a long story.


2019-03-08 - 11.4.1


[ New Features and Changes ]

Copy & Paste

- The instructions added to any Clipboard Export will now show a "(BOUND)" indicator
next to any items that were used in the Clipboard which are account-bound or which are
collectibles.

- Clarified a few elements of the Clipboard Export instructions to better assist
recipients that may be less experienced with Essential Housing Tools.

Essential Effects(TM)

- Added new effect(s):

* Statue, Dibella (Decorative)


2019-03-07 - 11.4.0


[ Fixes ]

- Fixed an issue that caused Text FX that contained more than two consecutive
space characters to fail to share correctly with other players.

- Fixed an issue that prevented the Passage of Return FX from actually returning.
The return policy has been restored.


2019-03-07 - 11.3.7


[ New Features and Changes ]

Essential Effects(TM)

- Added new effect(s):

* Flowers, Delphinium (Landscaping)
* Pet, White Rabbit (Critters and Pets)


[ Fixes ]

- Added the missing water splashes back to the "Water, Reflection" FX varieties.


2019-03-07 - 11.3.6


[ Fixes ]

- Fixed an issue that caused multi-line Text FX messages to appear with incorrect
formatting when viewed by guests.


2019-03-07 - 11.3.5


[ New Features and Changes ]

Essential Effects(TM)

- Added new effect(s):

* Fish, School of Angelfish

- Changed the following effect(s):

* The "splash" that trails your character as you walk through any of the "Water"
FX has been updated to use a higher quality texture and an improved algorithm.


2019-03-06 - 11.3.4


[ Fixes ]

- Fixed an issue that caused the activation region of Portals to be larger
than intended.

- Fixed an issue that could cause cloned Text and Portal FX to inadvertently
overwrite the original FX's settings under certain conditions.


2019-03-06 - 11.3.3


[ New Features and Changes ]

Essential Effects(TM)

- Added new effect(s):

* Glass, Frosted (Building Materials)
* Hay (Building Materials)


[ Fixes ]

- Fixed an issue that caused the scrolling FX menu to become desynced when
switching between tabs.

- Fixed a visual issue with the Tree, Tall Maple (Auridon) effect.


2019-03-05 - 11.2.0 & 11.3.0 - 11.3.2


[ New Features and Changes ]

Essential Effects(TM)

- TEXT

* Yes, Text. Messages, Signs, Inscriptions... It's Text. And it's here. Now.

* Just click on the EHT button's "FX" menu, click "Add,"
choose "Text," and select "Text, Courier New."

* Edit the effect and type a message in the text box. Click "Set."

* Congratulations... Text. :-) <3

- CALIBRATED PORTALS have arrived now as well...

* Just click on the EHT button's "FX" menu, click "Add,"
choose "Portals," and select "Calibrated Portal."

* When you edit a "Calibrated Portal" FX, a new section of the Effect Editor
will be displayed at the top of the editor. Use this section to:

- Enter the target homeowner's @Player name
- Select one of the homeowner's homes or select the Primary Home option

* When you or any of your guests use this Calibrated Portal, you will be
transported to the configured home.

* Note: A generic destination will be displayed for Calibrated Portals that
are configured to target any player's Primary Home; this is because there
is currently no way to determine other players' Primary Homes in advance.

- PASSAGE OF RETURN is another new type of Portal that will instantly
return you or any of your guests to your home's front entrance.

* In builds that are primarily centralized around the home's front entrance
as the "hub" with multiple paths that lead off in different directions,
such as mazes and other platforming type builds, "Passage of Return" Portals
offer guests a quick and easy way to link back to the central point -- the
home's entrance.

* Note: Passage of Return Portals can also be used as a general nuisance for
hideously annoying maze dead ends. But I never suggested that, of course...

- Added new effect(s):

* Ivy, Typical (Landscaping)
* The Void (Scenery)
* Shadowmark, Cache (Decorative)
* Shadowmark, Danger (Decorative)
* Shadowmark, Empty (Decorative)
* Shadowmark, Escape (Decorative)
* Shadowmark, Fence (Decorative)
* Shadowmark, Guild (Decorative)
* Shadowmark, Loot (Decorative)
* Shadowmark, Protected (Decorative)
* Shadowmark, Safe (Decorative)

- Changed the following effect(s):

* All Sceneries
You may add multiple Scenery effects now, rather than be restricted to only
one per home.

* All Portals
Improved the accuracy of Portal activation regions.

Housing Hub

- Now you can toggle the Housing Hub with the "/hub" command.


[ Fixes ]

- Fixed an issue that prevented your Show Housing Hub keybind from also closing
the Hub if it was already open. Now, you can use the same keybind to both
open and close the Hub. Sorry - that drove me crazy too.

- Fixed an exception that would occur when a Cinder Storm FX was placed.

- Fixed an issue that caused some of the shrubbery-type FX to appear doubled up.


2019-03-02 - 11.1.3, 11.1.4


[ New Features and Changes ]

Essential Effects(TM)

- Portals can no longer be activated while you are in Housing Editor (F5) mode.

- Portals now activate automatically upon approach by default.
* NOTE: You may disable this feature via the Settings panel,
which will require that you confirm the use of a Portal.

- A new Portal animation telegraphs when a Portal is in use.

- Your character will now stop moving as you approach a Portal.

- Changed the following effect(s):

* Aether Shower (Weather)
Increased the overall density of this effect.

* Flames (Animations)
This effect no longer automatically rotates to face your character.
You may need to orient these effects if you have placed them in your home.

* Geyser (Animations)
This effect no longer displays the Geyser Crater at the base of the effect.

* Smoke (Animations)
This effect no longer automatically rotates to face your character.
You may need to orient these effects if you have placed them in your home.

- Added new effect(s):

* Water Spout (Animations)


[ Fixes ]

- Fixed an issue that rolled back the item state change when processing a
non-recursive Trigger that changed the state of the same item that was used
in the primary Trigger condition. Also, can you say that fast 3 times in a row?

- Fixed an issue that prevented certain recursive Trigger configurations from
correctly queuing subsequent, valid recursive actions.

- Fixed an issue that recorded the incorrect source timestamp associated with
with FX data when shared by a third party.

* NOTE: You may initially receive "out-of-date" notifications when receiving FX
shared by a third party for a particular home *until* the first time that
you receive the FX data from the actual owner of that home.

After receiving the FX data from the actual homeowner for the first time,
this message will no longer be displayed for that home unless a third party
is genuinely sharing out-of-date FX data.

- Fixed an incorrect error message that was displayed when using a Portal as a guest.


2019-03-02 - 11.1.3


[ New Features and Changes ]

Essential Effects(TM)

- Portals can no longer be activated while you are in Housing Editor (F5) mode.

- Portals now activate automatically upon approach by default.
* NOTE: You may disable this feature via the Settings panel,
which will require that you confirm the use of a Portal.

- A new Portal animation telegraphs when a Portal is in use.

- Your character will now stop moving as you approach a Portal.

- Changed the following effect(s):

* Aether Shower (Weather)
Increased the overall density of this effect.

* Flames (Animations)
This effect no longer automatically rotates to face your character.
You may need to orient these effects if you have placed them in your home.

* Geyser (Animations)
This effect no longer displays the Geyser Crater at the base of the effect.

* Smoke (Animations)
This effect no longer automatically rotates to face your character.
You may need to orient these effects if you have placed them in your home.

- Added new effect(s):

* Water Spout (Animations)


2019-02-28 & 03-01 - 11.1.1, 11.1.2


PORTALS HAVE ARRIVED!

The new "Portals" category of FX all offer a simple and easy
way to guide players to one or more of your other homes.

When encountered, these FX will automatically transfer your
guests to your home of choice.


[ New Features and Changes ]

Essential Effects(TM)

- Added new effect(s):

* 66 brand new interhome Portals (Portals)
* Geode, Magna (Decorative)
* Sign, Tamriel Trade Union (Player Submissions)

- Renamed the effect(s):

* Insignia, Muppet Club
is now
Sign, Muppet Club

- Added a "NEW!" indicator to recently added FX listed in
the FX menu's "Add" tab.

Add-on Interoperability

- Added new EHT.Interop member(s):

* EHT.Interop.RESULT = { EXCEPTION = -1, SUCCESS = 0, NOT_FOUND = 1 }
* EHT.Interop.GetAPIVersion() returns versionNumber [number]
* EHT.Interop.QueueTriggerActions( triggerName [string] ) returns result [EHT.Interop.RESULT]
* EHT.Interop.IsTriggerQueued( triggerName [string] ) returns isQueued [boolean, nilable], result [EHT.Interop.RESULT]


[ Fixes ]

- Fixed an issue that caused the "Share FX" button to not work properly for
some Favorites in the Housing Hub.

- Fixed an issue that caused some homes listed on the Hub to have no "Visit" button.


2019-02-27 - 11.1.0


[ Fixes ]

- Fixed the "Fix Now" button that should have appeared whenever a loaded Selection
contains items that have been removed from the home (resulting in "Missing" item tags).

- Adjusted the default size of the "Alpinia, Garlas" FX to be a little more... visible.

- Improved the performance of the "Fireworks, Explosion" FX.

- Removed the Effect Editor's outline of the FX being edited to prevent flickering [again].


2019-02-26 - 11.0.9


[ New Features and Changes ]

Triggers

- Added Trigger support for the 4th and 5th "ON" states of the
Replica Cursed Orb of Meridia achievement furnishing.

Essential Effects(TM)

- Added new effect(s):

* Alpinia, Garlas (Landscaping)

- Added an on-screen confirmation message whenever FX are toggled on or off.


2019-02-25 - 11.0.8


[ New Features and Changes ]

Essential Effects(TM)

- Added an animated boundary box that highlights the overall dimensions of an
effect while it is being edited.

- Added a menu option to the FX menu's "Add" tab to Show/Hide All FX.

- Added an optional keybind to Show/Hide All FX.


2019-02-25 - 11.0.7


[ New Features and Changes ]

Essential Effects(TM)

- Added directed ripple currents that trail behind your character whenever
you enter and move through the various Water FX.


2019-02-25 - 11.0.6


[ Fixes ]

- Adjusted the aspect ratio of all paintings to match ZeniMax's adjustment.
- Rolling back the prior rollback to see if anyone still experiences those issues.


2019-02-25 - 11.0.5


Reverted to 11.0.3 until I have time to figure out how only some people are crashing from EHT while most others aren't.


2019-02-24 - 11.0.4


[ New Features and Changes ]

General

- Increased the FX cap from 500 to 2000.

Group Editing

- Added new tools to the Select tab's "Change these items..." drop down list:

* Randomize Item Order
* Reverse Item Order


2019-02-22 - 11.0.3


[ New Features and Changes ]

Essential Effects(TM)

- Added new effect(s):

* Cat, Sleeping (Critters and Pets)
* Kittens, Sleeping (Critters and Pets)
* Harvesting Node, Enchanting (Decorative)


2019-02-21 - 11.0.2


[ New Features and Changes ]

Essential Housing Hub(TM)

- Added a "Add Favorite" button that allows you to add any player's home to your
Favorites list without the need to visit it first.

- Added more helpful notifications when attempting to visit a home that is
inaccessible due to insufficient permission or an invalid player @name.

Essential Effects(TM)

- Added new effect(s):

* Books, Orderly Stack (Decorative)
* Books, Single Volume (Decorative)

Group Editing

- Added two new options to the "Change these items..." drop down on the "Select" tab:

* Deselect Even Items
* Deselect Odd Items

Use these options to eliminate all even- or odd-indexed items from your current
item selection list.


[ Fixes ]

- Fixed an issue that caused the Keybinds for Favorite Homes to stop functioning.

- Fixed an issue that caused Primary Homes to function incorrectly in the Housing Hub.

- Revised the "Plate, Floral (Oval)" and "Plate, Floral (Round)" effects' center regions
to assume a tint in the effect's selected color; this change should reduce the contrast
difference between the center and the outer, colored regions.


2019-02-20 - 11.0.1


[ New Features and Changes ]

Essential Effects(TM)

- Added a new effect:

* Rainfall, Light (Animations and Weather)
* Rainfall, Moderate (Animations and Weather)
* Rainfall, Heavy (Animations and Weather)
* Sign, Farreach Valley (Player Submissions)


[ Fixes ]

- Fixed an issue that caused the Essential Housing Hub(TM)'s "Favorite" (Heart)
icon to be invisible. You can now "Favorite" and "Unfavorite" homes...

- Fixed the "Change these items..." drop down's "Level Each with Target Item" function.
Level your items at will!


2019-02-19 - 11.0.0


** PLEASE NOTE:
** Version 11.0.0 leverages an updated FX Sharing protocol in order to facilitate
** the cross-sharing of other players' FX on their behalf.
**
** You must update to the latest version of Essential Housing Tools in order to
** exchange FX data with other players.


[ New Features and Changes ]

Essential Housing Hub(TM)

- Added a brand new "Essential Housing Hub(TM)" to the game's main menu
(the icons that run along the top of the screen whenever you are in any menu)

- To access the Hub, either click the "Home" icon on the game's top menu bar
or set up the following keybind:

Controls > General > Essential Housing Tools > Essential Housing Hub

- The Hub has several easy-to-use tabs that offer 1-Click access to:

* Favorites

A list of your favorite homes which may include homes that you own
as well as other players' homes (such as guildhalls).

* Recent

A list of the homes (your homes and other players' homes) that you
have visited most recently.

* My Homes

A library of the homes that you own.

* Other Homes

A library of other players' homes that you have visited or which you have
had shared with you.

- Favorite, Visit and even Share FX for any home in the Hub with just 1-Click.

* Click the "Heart" icon next to any home in the Hub to add or remove it from the Favorites tab.

* Click the "Visit" button next to any home in the Hub to travel there.

* Click the "Share FX" button next to any home in the Hub to share the FX for that home via Chat.

NOTE: This feature also allows you to share FX data on behalf of another player,
provided that their FX data was shared with you. :-)

* Favorites can be reorganized in any order that you prefer - use any of the 100 slots as you need.

- Use the fields at the top of the Hub to travel to home owned by any player (that you have access to).

* Enter any player's @name, then
* Choose a House, and finally
* Click "Visit"

- Use the filter field at the bottom of the Hub to filter the homes displayed in any of the Tabs.


Essential Effects(TM)

- Revised the Share with Chat and Share with Mail communication protocol.

** You must update to the latest version of Essential Housing Tools in order to
** exchange FX data with other players.

- Added several new effects:

* Arched Panel, Opaque (Building Materials)
* Arched Panel, Transparent (Building Materials)
* Moss, Dense (Landscaping)
** No relation to Kate.
* Plate, Floral (Round) (Decorative)
* Plate, Floral (Oval) (Decorative)
* Round Panel, Opaque (Building Materials)
* Round Panel, Transparent (Building Materials)


[ Fixes ]

- Fixed an issue that caused the "Player @name" field on the FX Menu's
Share tab to become locked if you moved your character while the cursor was
focused on the text box. (Say that three times fast...)


2019-02-16 - 10.5.1, 10.5.2


[ New Features and Changes ]

Essential Effects(TM)

- Reduced the density of the "Aether Shower" FX to be less ... aggressive
when covering very large areas.

- Added a new effect:

* Sparks (Animations and Weather)

- Throttled the rate at which FX "Share with Chat" messages are set up for
you to send to maximum of one message per second.

* This throttling should prevent unwanted disconnects that could result from
sending a large number of FX very rapidly.


[ Fixes ]

- Updated the initial spawn location of the "Sword, Ancient Elven" FX to be
at the player rather than off in the void - what good would it do there anyway?

- Fixed an issue that prevented the aetherial rain drops of the "Aether Shower" FX
from hitting the ground when placed significantly higher than its default spawn location.

- Fixed an issue that prevented the Effect Editor's "Select" button from visibly
toggling when clicked.


HAPPY VALENTINE'S DAY! <3 :)
2019-02-14 - 10.5.0


[ New Features and Changes ]

Essential Effects(TM)

- Added a new effect:

* Aether Shower (Animations and Weather)

- Added support for FX to the "Change these items..." and "Arrange this build..."
functions (center, level, axis-align, etc.).

* Now, you can center, level and axis-align any selected furniture and FX
relative to other FX.


2019-02-14 - 10.4.9


[ New Features and Changes ]

Essential Effects(TM)

- Added several new effects:

* Arrow, Directional (Decorative)
* Flames, Roaring (Animations and Weather)

- Further improved the density of the following effects:

* Snowfall, Light (Animations and Weather)
* Snowfall, Moderate (Animations and Weather)
* Snowfall, Heavy (Animations and Weather)


2019-02-13 - 10.4.8


[ New Features and Changes ]

Essential Effects(TM)

- Reworked the following effects to improve quality and overall particle
density, particularly when the effect is stretched to cover a large area:

* Snowfall, Light (Animations and Weather)
* Snowfall, Moderate (Animations and Weather)
* Snowfall, Heavy (Animations and Weather)

- Reduced and standardized the default size of all Water effects.


2019-02-12 - 10.4.7

[ New Features and Changes ]

Essential Effects(TM)

- Added a new effect:

* Wine Rack (Decorative)

Quality of Life

- Rolled back the Tilt/Pan change as it seems to be more problematic than helpful. <3


2019-02-12 - 10.4.6


[ New Features and Changes ]

Essential Effects(TM)

- Added a new effect:

* Cinder Storm (Animations and Weather)

- Added a throttling mechanism to effect animations that prioritizes the game's
performance and responsiveness over smooth animations to avoid frame rate
drops on slower systems or in homes with large numbers of animated effects.

* This throttling feature should not activate or be noticed for the vast majority of
systems and specifications unless you have a large number of animated effects or
particle systems at once.

Notifications

- Added an On-Screen notification that indicates when a new Automatic Backup
is saved. This will appear when entering a house, or after reloading the user
interface in a house, that has changed since the last backup was saved.

* Note that you may disable this notification from:
Settings > Addons > Essential Housing Tools > Notifications and Warnings [section] >
"Backup Notifications"

Quality of Life

- Added the Essential Tilt/Pan control pad to a number of item and character
preview scenes (in addition to the Housing Editor's furniture preview scene).

Maintenance

- Updated the API version number for the companion "Essential Housing Tools Saver"
data protection addon in advance of the Wrathstone DLC launch.


[ Fixes ]

- Fixed an issue that caused all effects to adopt a minimum size constraint, rather than
a handful of animated effects that would look really strange if made way, way too tiny.

- Fixed an issue that prevented Triggers from running other Triggers by using the
Then... "Activate the Trigger" action.


2019-02-11 - 10.4.5


[ New Features and Changes ]

Essential Effects(TM)

- Added a new effect:

* Weapon Rack, Swords (Decorative)

- Updated several effects to improve their visual appearance:

* Dust (Animations and Weather)
* Faerie Dust (Animations and Weather)
* Falling Leaves (Animations and Weather)
* Fireflies, Sporadic (Critters and Pets)
* Geyser (Animations and Weather)
* Smoke (Animations and Weather)

- Moved the "Ground Impact" effect to the "Decorative" category.


[ Fixes ]

Essential Effects(TM)

- Fixed an issue that caused effects positioned with the Build tab to fail to
immediately reflect their updated position.

- Fixed an issue that caused the Automatic Backups, Clipboard, Clipboard Import/Export
and Copy From Selection dialog windows to appear behind the primary EHT window.


2019-02-06 - 10.4.4


[ New Features and Changes ]

Essential Effects(TM)

- Added several new effects:

* Energy Beam, Converging (Animations and Weather)
* Energy Beam, Dissipating (Animations and Weather)
* Leaves, Falling (Animations and Weather)


2019-02-05 - 10.4.3


[ New Features and Changes ]

User Interface

- Added a new "Submit feedback, suggestions or a gold contribution" button to the top
of the Essential Housing Tools main window...
...Swankery made me do it and Laura reminded me... again. ;)

- Revised the look of the top buttons on the Essential Housing Tools main window:

* Open Settings
* Toggle Tutorial Tips
* Open Video Tutorials in browser

Editing Assistance

- Added a new setting:
"Auto-level manually placed "sittable" items"

* When toggled ON, chairs, sofas and other "sittable" furnishings will automatically be made level
(parallel to the floor) after you manually place or move them. This aids in placing the furnishing
in a position that is interactive (green highlight).

NOTE: Furnishings must still be placed directly on the floor surface or they will remain
non-interactive (red highlight).

Essential Effects(TM)

- Added several new effects:

* Door, Orcish (Building Materials)
* Tree, Snowy (Landscaping)
* Tree Pair, Snowy (Landscaping)
* Wrothgar Forest, Dense (Scenery)
* Wrothgar Forest, Sparse (Scenery)
* Wrothgar Mountains (Scenery)

- Renamed the "Craglorn" Scenery effect to "Craglorn Cliffs".

- Attempting to clone a unique effect such as a Sky Overlay or Scenery will
display an error message indicating that unique effects may only be replaced
by adding a new effect of that type.

- Attempting to add a second unique effect such as a Sky Overlay or Scenery will
require you to confirm that you want to overwrite the existing effect.


[ Fixes ]

- Slightly adjusted the clipping of the various "Geode" Decorative effects' textures.


2019-02-05 - 10.4.2


[ New Features and Changes ]

Essential Effects(TM)

- Added support for the Toggle UI key -- now, when you toggle your UI off,
your FX will remain visible.


2019-02-04 - 10.4.1


[ New Features and Changes ]

Essential Effects(TM)

- Added a new "Scenery" effect category that will contain backdrops that can
completely enclose your entire property. When added, a Scenery effect will
initially be set to a default size (based on the preconfigured settings for
sky overlays); however, Scenery effects CAN be moved and resized to get a
fit that suits your build.

* A new "Craglorn" effect has been added to the Scenery category.

- Added a new effect:

* Window, Redguard (Building Materials)

User Interface

- Updated the 3D icon that indicates the center/starting point of your current
build parameters to be more relevant.

- Updated the 3D icon that identifies a selected item when left clicked, a trigger
item when used as a condition, and an adjacent item when snapping items together.


[ Fixes ]

- Fixed an issue that caused the "Colored Panel, Sturdy", "Color Panel, Thin"
and "Rainbow" FX to appear opaque, rather than semi-transparent, when shared with guests.

- Set the FX orientation precision to 0.1 degree to match the precision of shared FX data,
ensuring that all FX appear the same to the homeowner and to guests.

- Fixed an issue that prevented the group selection of an effect immediately after
its placement.

- Fixed an issue that prevented the dragging of an effect immediately after its placement.

- Fixed an issue that caused the 3D Snap-to-Grid arrows (used for minor adjustments after
snapping an item to the grid) to remain visible (and stationary) when performing a
subsequent Undo or Redo operation.


2019-02-02 - 10.4.0


[ New Features and Changes ]

Essential Effects(TM)

- Revised the Share with Chat and Share with Mail data formats to fix potential
precision errors that could cause FX that are very, very tightly aligned with
another object, such as a Painting FX against a wall, to appear incorrectly.

*** THIS DATA FORMAT CHANGE WILL REQUIRE THAT YOU AND YOUR GUESTS ***
*** BOTH UPGRADE TO THE LATEST VERSION OF ESSENTIAL HOUSING TOOLS ***
<3 <3 <3

- Added several new effects:

* Column, Ayleid
* Door, Carved Ayleid
* Water, Reflection (Round) :-P


[ Fixes ]

- Fixed an issue that could have caused furnishings placed by the homeowner after
having entered their home to be unselectable with EHT. EHT will now refresh the
furniture cache more aggressively while in another player's home.


2019-02-01 - 10.3.2


[ New Features and Changes ]

Triggers

- Added future support for the Update 21 API change allowing for the querying of
group members' X-, Y- and Z-axis positions.

* Starting with Update 21, location-based Triggers will now only fire within their
radius in every direction for you and for group members - as opposed to today,
where group members fire triggers by walking over the trigger spot at any elevation.

- Added future support for the 4 unique states of the Update 21 item, "Hlaalu Salt Lamp."

* Starting with Update 21, use the "On," "On (2nd)," and "On (3rd)" options to condition
based upon the lamp's 3 unique On states, as well as the 4th Off state.
...who said you can't have form AND function?

Essential Effects(TM)

- Iterated upon the depth ordering ("clipping") algorithm once more.

* The latest implementation should now properly order all effects that are at least
somewhat facing the camera; intersecting effects will continue to be problematic
as I believe that this is something that may be unsolvable with my limited access
to the game's core engine / rendering pipeline via LUA code.

- Added a unique constraint to the "Darkness, Veil" effect - a single instance of this
effects can darken the entire home a little all the way to Vanta Black by adjusting
its gray scale color slider from left to right.


[ Fixes ]

- Stitched up the ever so slightly, only sometimes-ish visible seams between the
sky overlays' panels - after breaking several needles and running out of thread.

- Fixed an issue that caused certain location-based triggers to continuously show
a notification regarding the criteria being met.

- Fixed an issue that caused particles emitted by effects such as "Faerie Dust" to
briefly appear with a visible outline during particle initialization.


2019-01-30 - 10.3.0, 10.3.1


[ New Features and Changes ]

Essential Effects(TM)

- Added a "Received" tab to the EHT button's "FX" menu.

* This new tab lists the players' homes that you have received FX data for
via chat or mail. Going forward, updates to this list will also indicate
the relative age of the data (i.e. "2 hours ago", etc.).

* Left-clicking any home in the list will automatically teleport you to that
player's home, provided that you have sufficient permission.

- Added "Select" / "Deselect" buttons to the Effect Editor panel.
Use these buttons to add or remove that effect to or from your current Selection,
particularly in scenarios where you cannot target and select the effect.
(For example, when an effect is behind a furniture item)

- Adjusted the following effects:

* Colored Room, Meridia's
The color balance of this effect has been adjusted to allow for more accurate
color tinting as well as much deeper lightening/darkening of the area.

* Glow Worms
Adjusted the intensity of the worms' glow. They are much more glowy now.

* Painting Slideshow, Crossfade
* Painting Slideshow, Holographic
Adjusted these effects to randomize their starting painting.


[ Fixes ]

Essential Effects(TM)

- Fixed an issue that caused the Painting Slideshow effects to display improperly.


2019-01-28 - 10.2.0


[ New Features and Changes ]

Essential Effects(TM)

- Share with Mail

* Now you can share your Essential Effects(tm) with other players using the game's Mail system,
even when the other player is not online. To share with mail:

1. Open the EHT button's FX menu.
2. Open the Share tab.
3. Enter the player's @name and click "Send with Mail".

Essential Housing Tools will send the FX data using one or more in-game mail messages,
depending on the number of effects you have placed in the home.

When the receiving player signs in and checks their mail, Essential Housing Tools will
automatically process and remove the FX mail messages, as well as notify the player
of your shared effects (if the recipient has enabled FX Notifications).

As with Share with Chat, the FX data that you share with other players is a point-in-time
snapshot of your Essential Effects(tm) set up. Any subsequent changes made would require
that you share your FX data again in order to update other players.

- Added several new effects;

* Brightness, Global (Lighting)
* Glow Worms (Critters and Pets)
* Time Rift, Neutralized (Animations and Weather)
* Time Rift, Unstable (Animations and Weather)

- Adjusted the following effects:

* Fireflies, Sporadic (Critters and Pets)
Increased the number of active fireflies in proportion to the total area of the effect.

* Portal, Ayleid (Building Materials)
Players' screens will now white out nearly completely just as they pass through the portal,
helping to create the illusion of "teleporting" for builds that incorporate completely
different environments on either side of the portal.

* Wisp of the Shadow Runner (Animations and Weather)
Replaced this effect with the new Time Rift, Unstable effect.

- Fixed an issue that caused the Video Settings > Subsampling Quality warning to display
after each login. The warning will now only display once.

Tools

- Enabled the Repair Crafting Stations feature as well as the auto-repair feature
that automatically repairs your crafting stations whenever you port into a home
that you own. After a period of several weeks of personal testing as well as
with input from other players, I have concluded that:

* Crafting stations most definitely continue to suffer from the periodic inaccessibility
issue when porting into your home - something that is definitely NOT a result of
anything EHT is or was doing (as evidenced by the issue still occuring after disabling
the repair feature); and,

* I am tired of having to fix my own crafting stations each time I port into my
primary just to make a point about EHT not being the root cause. ;-) So, for those who
have been asking me when I will renable this feature - here ya go. <3


2019-01-24 - 10.1.3


[ New Features and Changes ]

Essential Effects(TM)

- Added several new effects

* Faerie Dust (Animations and Weather)
* Ivy, Dense (Landscaping)
* Portal, Ayleid (Building Materials)
* Windows, Imperial (Building Materials)

- Added layers to all shrubbery effects to better simulate depth.


[ Fixes ]

- Fixed an issue that prevented a phrase-activated trigger from running when
you whispered the phrase to another player.


2019-01-24 - 10.1.2


[ New Features and Changes ]

Essential Effects(TM)

- Added several new effects:

* Fireflies, Sporadic (Critters and Pets)
* Stone Pillar, Spiked (Building Materials)

- Renamed the "Fireflies" effect to "Fireflies, Swarm".


2019-01-23 - 10.1.1


[ New Features and Changes ]

Essential Effects(TM)

- Additional optimizations have been made for both FX performance as well as
for the "clipping" (depth ordering) algorithm with respect to small particle
effects, such as Bubbles.

- Added several new effects:

* Door, Nedic
* Boulder, Cliff Face


2019-01-23 - 10.1.0


NOTE:
This version changes the FX "Share with Chat" format.
If other players do not see your FX properly, please ask them to update to the latest release.


[ Fixes ]

- Fixed an issue that caused Player Submitted FX to appear as the incorrect effect type
when shared with Chat.


2019-01-23 - 10.0.4


[ New Features and Changes ]

Essential Effects(TM)

- Further revised the "clipping" (depth ordering) algorithm in an effort to
reduce the angles/perspectives that can cause avoidable clipping of one
effect behind/through another. A quick note on this:

* Due to the system's limitations, you will still need to avoid having
two or more effects directly intersect with one another in order to
fully avoid the clipping issue.

- Added several new effects:

* Bubbles, Falling (Animations and Weather)
* Door, Imperial (Building Materials)
* Target (Decorative)
* The Hand (Decorative)
* Tree, Withered (Landscaping)


[ Fixes ]

- Fixed an issue that prevented the Undo/Redo of the removal of some collectible furnishings.
- Fixed an issue that turned what was once a very happy pumpkin patch quite Elphaba green.


[ Known Issues ]

- Effects cannot currently be "Rolled;" however, you can adjust their Yaw and Pitch.

- The indicator that orbits an Effect while editing it has been
temporarily removed to eliminate the flickering that it would
often cause. A new indicator will be added back in an upcoming patch.


2019-01-21 - 10.0.3


[ New Features and Changes ]

Essential Effects(TM)

- Added several new effects:

* Books, Horizontal Stack
* Hedge, Single
* Hedge, Wall

3D Grid

- Added instructions to the Adjust Grid window to suggest:

* Click+Hold to adjust the grid quickly.
* Shift+Click+Hold to adjust the grid very quickly.


[ Fixes ]

Essential Effects(TM)

- Fixed an issue that caused effects to shift position when scaling them.


2019-01-20 - 10.0.2


[ New Features and Changes ]

Essential Effects(TM)

- Added several new effects:

* Arch, Ayleid (Building Materials)
* Door, Ayleid (Building Materials)
* Geode, Amethyst (Decorative)
* Geode, Emerald (Decorative)
* Geode, Ruby (Decorative)
* Geode, Sapphire (Decorative)
* Instrument, Harp (Decorative)
* Instrument, Mandolin (Decorative)
* Water Lilies and Pads (Landscaping)


2019-01-19 - 10.0.0 - 10.0.1


[ New Features and Changes ]

What the FX...? Effects are now [essentially] Furniture!

All of Essential Housing Tools' suite of features now support Effects,
meaning that your effects can now be:

* Moved, rotated, aligned and centered as a group with Selections
* Saved, loaded and restored with Selections
* Locked and unlocked
* Cut, copied and pasted
* Undo and redo changes
* Backed up and restored
* Constructed with Builds
* Animated with Scenes
* Automated with Triggers

Also, a new selection mode has been added to the Select tab's
dropdown list - "All Effects" - which will do just that... select all Effects.

- Added several new effects:

* Arch, Ornate (Building Materials)
* Ceiling, Vaulted (Building Materials)
* Ceiling, Barrel Vaulted (Building Materials)
* Column, Marble (Building Materials)
* Divider, Ornate (Decorative)
* Door, Weathered (Building Materials)
* Door, Vertical Slat (Building Materials)
* Dust (Animations and Weather)
* Gate, Ayleid (Building Materials)
* Geyser (Animations and Weather)
* Hist Bulb (Landscaping)
* Instrument, Flute (Decorative)
* Instrument, Violin (Decorative)
* Masonry, Framed (Building Materials)
* Pumpkins, Cluster (Landscaping)
* Rope, Braided (Decorative)
* Stone Blocks, Sectional (Building Materials)
* Stone Blocks, Weathered (Building Materials)

- The FX menu and the main EHT window are two bad mofo's who will not
share the stage. As such, opening one will close the other to avoid
any unwanted confrontation.

Automatic Backups

- Increased the maximum number of furniture and effect backups retained to 5 per house.


[ Fixes ]

Essential Effects(TM)

- Flattened the shrubbery Landscaping FX to avoid clipping
(popping in and out) of the darker, rear texture panel.

- Fixed an issue that caused the homes listed on the "Copy From Saved Selection"
window to include other players' homes as well. The list will now only show
homes that you own.

- Fixed an issue that caused some FX to become cropped when scaled to be smaller than their default size.


2019-01-12 - 9.6.1


[ New Features and Changes ]

Essential Effects(TM)

- Separated the setting that toggles the notification when receiving shared Effects
into 2 different settings; one for the On Screen Display message and one for the Chat message.

* NOTE: If you have disabled Effects sharing notifications, and do not want to see the
On Screen Display notifications, you will need to toggle the new setting as well.

- Added several new Effects:

* Bush, Petunia (Landscaping)
* Flowers, Lavender (Landscaping)
* Flowers, Lupine (Landscaping)
* Flowers, Salvia Divinorum (Landscaping)
* Flowers, Tulip (Landscaping)
* Oil, Clockwork City (Round)

- Updated the Tree, Ethereal to dim more randomly for those who have a forest of them. ;)


2019-01-12 - 9.6.0


[ Known Issues ]

- The indicator that orbits an Effect while editing it has been
temporarily removed to eliminate the flickering that it would
often cause. A new indicator will be added back in an upcoming patch.


[ New Features and Changes ]

Essential Effects(TM)

- Updated the Effect Editor to offer:

* Much greater control over your Color & Brightness selection
* Updated icons with better contrast against various backdrops

- Added several new Effects:

* Rock, 2 (Landscaping)
* Rock, Glowing (Landscaping)
* Sigil, Sotha's Seal (Sigils and Runes)
* Suit of Armor (Decorative)
* Tree, Ethereal (Landscaping)

Crafting Station Auto Repair

- Temporarily disabled the crafting station auto-repair feature (both the automatic
and manual forms) until the root cause of the inaccessible crafting station issue
can be confirmed.


2019-01-10 - 9.5.9


[ Known Issues ]

- The indicator that orbits an Effect while editing it has been
temporarily removed to eliminate the flickering that it would
often cause. A new indicator will be added back in an upcoming patch.


[ New Features and Changes ]

Essential Effects(TM)

- Updated the "Fog" effects to allow them to be pitched vertically.

- Added several new effects:

* Smoke (Animations and Weather)
* Water, Coldharbour (Round) (Landscaping)
* Water, Calm (Round) (Landscaping)
* Water, Aquarium (Round) (Landscaping)
* Water, Shallow (Round) (Landscaping)
* Water, Gentle Current (Round) (Landscaping)
* Water, Mild Current (Round) (Landscaping)
* Water, Swift Current (Round) (Landscaping)
* Water, Rapids (Round) (Landscaping)

** Please note that, to be able to create round Water effects, the overall color of the
water with "Currents" had to change very slightly in order to make the textures match.

You should verify that the color of your "Water, ... Current" effects and
make any necessary minor adjustments.


2019-01-09 - 9.5.8


[ Known Issues ]

- The indicator that orbits an Effect while editing it has been
temporarily removed to eliminate the flickering that it would
often cause. A new indicator will be added back in an upcoming patch.


[ New Features and Changes ]

Essential Effects(TM)

- Added a new effect:

* Wisp of the Shadow Runner (Animations and Weather)

- Revised the following effects to prevent conflicts.

* All "Sigil" effects
* Bonesnap Binding Bubble


[ Fixes ]

Essential Effects(TM)

- Fixed the placement for a number of effects when using the "Here" button on the Effects Editor.


2019-01-08 - 9.5.7


[ New Features and Changes ]

Essential Effects(TM)

- Added a count of the total number of placed effects to the FX menu's "Remove all" button.


[ Fixes ]

Essential Effects(TM)

- Fixed an issue that caused some of the most recently added effects to reset their scale upon returning to the home.


2019-01-08 - 9.5.6


[ New Features and Changes ]

Essential Effects(TM)

- Reworked the visuals of the following sky overlay effects:

* Aether
* Witching Hour, The


[ Fixes ]

Essential Effects(TM)

* Fixed an issue that caused some of the most recently added effects to reset their position upon returning to the home.

* Fixed an issue that caused the "Starry Night" sky effect to disregard your color palette selection.


2019-01-07 - 9.5.5


[ New Features and Changes ]

Essential Effects(TM)

- I finally got on the PTS and calibrated nearly every Sky Overlay effect
position and scale for every single player house that has an outside area.

* Aurora Borealis, Midnight and The Witching Hour will get the same treatment in an upcoming update.

* You should no longer have to position or size your Sky Overlay effects for
any of the existing homes. You CAN still color and rotate these effects
in any manner that suits your house and build.

...and this includes the upcoming Lake Xanmeer house. :)

- Added several new effects including:

Building Materials
* Tree Bark

Landscaping
* Bush, Rose
* Lily Pads, Cluster
* Tree, Cherry Blossom (Pink)
* Tree, Cherry Blossom (Purple)
* Tree, Pink Trumpet
* Vines, Wisteria (Cluster)
* Vines, Wisteria (Trim)

Decorative
* Axe, Glass
* Battle Axe, Glass
* Bow, Daedric
* Dragon Priest Mask, Nahkriin
* Mace, Redguard
* Shield, Ayleid
* Shield, Round
* Staff, Dragon
* Sword, Daedric
* Sword, Ebony
* Sword, Iron
* Wabbajack, Wabbajack!

- Reworked the visuals of the following sky overlay effects:

* Aurora Borealis, Polar
* Galaxy
* Sovengarde
* Starry Night


2019-01-05 - 9.5.4


[ New Features and Changes ]

Essential Effects(TM)

- Reworked the visuals of the following sky overlay effects:

* Void, The

- Added new effects:

* Galaxy (Sky Overlays)


2019-01-05 - 9.5.3


[ New Features and Changes ]

Essential Effects(TM)

- Reworked the visuals of the "Anu and Padomay" sky overlay effect.

- Renamed the "Aurora Borealis, Polar" sky overlay effect to "Sovengarde".

- Added several new effects:

* Aurora Borealis, Polar (Sky Overlays)
* Sword, Ancient Elven (Decorative)
* Tree, Maple (Auridon) (Landscaping)
* Tree, Maple (Stormhaven) (Landscaping)
* Tree, Maple (Summerset) (Landscaping)


2019-01-04 - 9.5.2


[ New Features and Changes ]

Essential Effects(TM)

- Added several new effects:

* Oil, Clockwork City (Landscaping)
* Water, Coldharbour (Landscaping)
* Water, Reflection (Landscaping)


2019-01-04 - 9.5.0, 9.5.1


[ New Features and Changes ]

Essential Effects(TM)

- Made further improvements to particle management and efficiency.

- Restored the Snowfall effects' densities, making them more full again.

- Added several new effects:

* Door, Intricately Carved (Building Materials)
* Window, Dual Side Hung (Building Materials)
* Wax Figure, Breton Warrior (Decorative)
* Wax Figure, Khajiit Warrior (Decorative)

- Adjusted the naming of several of the Building Materials effect names to better
describe them.


[ Fixes ]

Essential Effects(TM)

- Removed the "Glenumbra, 2" painting as it was a duplicate of "Badman's Hollow".

- Fixed an issue that caused Effects' "Paint Can" buttons to appear over
the primary Essential Housing Tools window.


2019-01-03 - 9.4.9


[ New Features and Changes ]

Essential Effects(TM)

- Added a new "Critters and Pets" category.
- Moved several new and existing effects into this category:

* Fishing Hole
* Fireflies
* Pet, Flying Bat
* Pet, Poring
* Pet, Rabbit

- Added a new "Sound Effects" category.

* This category will contain location-activated sound effects and loops.

- Added a new effect:

* Critters and Pets > Pet, Flying Bat
* Critters and Pets > Fish, School
* Decorative > Guard, Silhouette
* Lighting > God Rays
* Lighting > Spotlight
* Sound Effects > Suspense


2019-01-01 - 9.4.8


[ Fixes ]

Essential Effects(TM)

- The FX menu will automatically close now upon:
* Leaving the home
* Accessing any in-game menu


2019-01-01 - 9.4.7


[ New Features and Changes ]

Essential Effects(TM)

- The "Add FX" menu's categories now collapse and expand to reduce the overall
clutter when adding new FX to your home.

- The "FX" menu will now remain open until you click the "FX" button a second
time to close it.

* The goal is to facilitate faster editing of FX without the need to continually
reopen the menu.


2018-12-31 - 9.4.6


[ New Features and Changes ]

Essential Effects(TM)

- Celebrate the New Year with the latest effect:

* Flames, Jet
"Kids love this thing." -Yogurt


2018-12-30 - 9.4.5


[ Fixes ]

Copy & Paste

- Fixed an issue that caused Clipboard Export Data to shift the Clipboard's items
such that, when pasted, the group of items would reconstruct elsewhere in the house.


2018-12-30 - 9.4.4


[ New Features and Changes ]

Group Editing

- Moving a group of items using the Directional Arrows while in Absolute mode
(North/South/East/West) will now move relative to your 3D Grid.

* Now, when you Adjust the Grid to align with a home (in homes that are not
perfectly aligned with the compass' North/South), the Directional Arrows
will move items along the lines of your adjusted Grid rather than absolute
North/South/East/West.
** This feature is only applicable to "Absolute" positioning mode (mode is set via Settings).

Essential Effects(TM)

- If you have Adjusted the Grid to align with the current house and then
add Effects to the home, the new Effects will start rotated to align
with the Adjusted Grid (the direction closest to the direction that your
camera is facing). This should make it more convenient for starting new
Effects facing the most likely desired direction for homes that you
Adjusted the Grid for.

- Added a new Effect:

Building Materials
* Brick

- Increased the animation speed and slightly increased transparency of the following Effects:

Landscaping
* Water, Rapids
* Water, Swift Current
* Water, Mild Current
* Water, Gentle Current


[ Fixes ]

3D Grid

- Fixed an issue that could intermittently cause the Grid to fail to display
when jumping from one house to another house.


2018-12-29 - 9.4.3


[ New Features and Changes ]

- Added a new Effect:

Landscaping
* Rainbow


2018-12-29 - 9.4.2


[ New Features and Changes ]

- Added several new Legend of Zelda themed Effects:

Decorative
* Zelda, Master Sword
* Zelda, Spirit Stones

- Overhauled the graphical fidelity of the Funnel Cloud effect,
including the addition of frequent lightning highlights and
a reduction of the clipping that plagued the previous version.


[ Fixes ]

- Adjusted the automatic positioning of the various Sky effects for:

* Pariah's Pinnacle


2018-12-29 - 9.4.1


[ New Features and Changes ]

Essential Effects(TM)

- Added several new Effects:

Landscaping
* Flowers, Lotus
* Flowers, Lotus (Trio)
* Flowers, Water Lily
* Flowers, Water Lily (Trio)
* Sand, Flowing

Decorative
* Pet, Rabbit (Decorative)
* Pet, Poring (Decorative)

- The "Fireflies" Effect can now be made completely black.

- When toggled OFF, the "Show Essential Effects(tm) received" setting
will also suppress the confirmation message displayed in the Chat Window
whenever you receive another player's Effects data.


2018-12-28 - 9.4.0


[ New Features and Changes ]

Essential Effects(TM)

- Added new Effects:

* Painting Slideshow, Holographic
...3D glasses not required. ;)

* Glass, Stained

- The "Painting Slideshow, Crossfade" Effect just shed a few extra millimeters
to allow it to be set flush within the inset of painting frames.


2018-12-28 - 9.3.9


[ New Features and Changes ]

Essential Effects(TM)

- Added a new "Building Materials" Effect:

* Metal, Sheet

- Added a toggle to the Effect Editor window that allows you to switch between:

* Fwd / Back (Relative) Positioning
In this mode, the Position arrows will move the Effect relative to the direction
that you are facing.

* N-S-E-W (Cardinal) Positioning
In this mode, the Position arrows will move the Effect North, South, East or West.

Note:
If you use Adjust the 3D Grid for the home (from the Gears icon on the EHT button)
to orient the grid to a different North/South heading - which is incredibly useful
for the many homes that are not oriented directly with North/South on the Compass -
then this mode will actually move the Effect along your customized North/South lines.

- Now you will no longer see other players' EHT FX chat message data;
instead, you will simply see a confirmation message in your chat window plus
the optional On-Screen Display notification (which can be disabled via Settings).


2018-12-27 - 9.3.8


[ Fixes ]

Essential Effects(TM)

- Made a number of performance improvements -- your FPS should be far, far better now. <3


2018-12-27 - 9.3.5 - 9.3.7


[ New Features and Changes ]

Essential Effects(TM)

- Added several new "Building Material" Effects:

* Marble
* Windows, Trio
* Wood, Planks

- Added several new "Landscaping" Effects:

* Dirt
* Grass
* Mud, Cracked
* Rock
* Sand

- Added a new "Animations and Weather" Effect:

* Ground, Cracked

- Further revised the clipping logic in the ongoing process of minimizing the
hiding / occlusion of items behind one another.

* Please note that there will still be instances where you may need to reposition
items to prevent them from intersecting with one another.


[ Fixes ]

Essential Effects(TM)

- Fixed an issue that caused the Fireworks and Sparkles effects to display abnormally large particles.


2018-12-26 - 9.3.4


[ New Features and Changes ]

Essential Effects(TM)

- Reworked the textures for the following Effects:

* Water, Gentle Current
* Water, Mild Current
* Water, Swift Current
* Water, Rapids

- Reworked the textures and added mist rising from the base of the Effect:

* Waterfall

- Now you can enable or disable the automatic sharing of your home's Effects
with group members upon their arrival. From the EHT button, click
"Special Effects," then click the "Share" tab and toggle the option:
"Automatically share your effects with group members"

* As you can share your Effects with multiple people - even your entire
guild - from the Special Effects "Share" tab by using the "Share with Chat" button,
you may prefer to disable the original "automatic group sharing" method with this toggle.
(But feel free to use the slower but automatic group method as well!) ;)


2018-12-25 - 9.3.3


[ New Features and Changes ]

Essential Effects(TM)

- The "Add" Effects tab now displays Effects grouped by Category - woot!

- Added several new Effects:

* Lava, Flowing
* Stones, Barren
* Stones, Grassy
* Window, Gothic Stained Glass

- Revised the Painting Slideshow, Crossfade Effect to transition between
paintings in 6 different wiping patterns.

- Revised the Painting Slideshow, Crossfade Effect to pre-cache the paintings'
textures, providing more smooth transition animations.


[ Fixes ]

Essential Effects(TM)

- Fixed an issue that caused the Painting Slideshow, Crossfade Effect to
display improperly in most orientations.


2018-12-25 - 9.3.0 - 9.3.2


[ New Features and Changes ]

Essential Effects(TM)

- Now you can share your Essential Effects(TM) with anyone -- even your
entire guild -- just by using Chat! To do so:

1. Port into the home that you want to share.
2. Choose a Chat Channel in the Chat window (/say, /group, /guild1, /guild2, etc.).
3. Click the "EHT" button's "Special Effects" button.
4. Click the "Share" tab.
5. Click the "Share with Chat" button.

After doing so, your Chat will be auto-populated with the Effect data to send.
Simply hit ENTER when prompted to do so until you see the "Done!" message.


[ Fixes ]

Essential Effects(TM)

- Fixed an issue that prevented new Effects from automatically loading the
Effect Editor for you. When you add a new Effect, the Editor will once
again open for you automatically.

- Fixed the preset placements for the "Anu and Padomay" Sky Effect for:
* Coldharbour Surreal Estate
* Enchanted Snow Globe Home
* Grand Topal Hideaway
* Hunter's Glade


2018-12-24 - 9.2.5


[ New Features and Changes ]

Essential Effects(TM)

- Added new Effects:

* Anu and Padomay (Sky)
* Frozen Lake
* Sigil, Luminous (Enchantments)
* Window, Round Stained Glass

- Revised the "Triforce, Shard" Effect to "Triforce." It is now whole. ;)


2018-12-23 - 9.2.4


[ New Features and Changes ]

Essential Effects(TM)

- Now you can also drag the Effect you are currently editing using the Target Reticle.


[ Fixes ]


Target Reticle

- Fixed an issue that caused your cursor's Target Reticle to disappear behind Essential Effects.


2018-12-23 - 9.2.3


[ New Features and Changes ]

Essential Effects(TM)

- Paintings! Choose from nearly 300 different paintings to hang as art,
use as rugs, plaster as decals or anything else you can think of.

* As with all of the Essential Effects, Paintings can be resized, tilted,
rotated and even colored to your liking.

- The Sigil effects will now automatically enhance the color of
pure black to further increase visibility.


2018-12-22 - 9.2.2


[ New Features and Changes ]

Essential Effects(TM)

- Now you can group with a player and visit their home once --
All future visits will show their special effects regardless of
whether the homeowner is even online.


2018-12-22 - 9.2.0


[ New Features and Changes ]

Essential Effects(TM)

- Now you can edit Effects simply by clicking their Paint Can button
without needing to first switch to Cursor Mode!
* Single click the Effect's Paint Can to edit the Effect.
* Click and Hold the Effect's Paint Can to drag the Effect.

- Global Effects now appear in a separate window.
* Click a Global Effect to edit the Effect.
* You may drag the Global Effects window by clicking the very top
or bottom of the window and dragging it.

- Added new effects including:
* Star Trio, Twinkling
* Star Cluster, Twinkling
* Star Field, Twinkling


2018-12-21 - 9.1.7


[ New Features and Changes ]

Essential Effects(TM)

- Added several new effects including:
* Christmas Tree Star
* Fishing Hole
* Ground Impact


2018-12-21 - 9.1.6


[ New Features and Changes ]

Essential Effects(TM)

- Added several new Steam effects.


2018-12-20 - 9.1.5


[ New Features and Changes ]

Essential Effects(TM)

- Added a new "Waterfall" effect.


2018-12-20 - 9.1.4


[ New Features and Changes ]

Essential Effects(TM)

- The Essential Effects(TM) menu is divided into two tabs:
* Add Effects
* Placed Effects

- The "Add Effects" panel works just as before.

- The "Placed Effects" panel lists all of the Effects that you have added to your home.
* Click any placed Effect to change or delete it.


2018-12-19 - 9.1.3


[ New Features and Changes ]

EHT Button

- Renamed the "FX" menu button to "Special Effects" for clarity.

- Renamed the "Tools" menu button to "Shortcut Menu" for clarity.


[ Fixes ]

Essential Effects(TM)

- Fixed the alignment of the textures used by the majority of the "Tile" and "Seal" effects.


2018-12-19 - 9.1.2


[ New Features and Changes ]

Essential Effects(TM)

- Added new Essential Effects(TM):
* An assortment of 5x7 Tiles with familiar ESO themes.
* An assortment of Seals with familiar ESO themes.
* Sonar Rings that pulsate outward endlessly.

- Made further adjustments to the Z-Buffering algorithm to help reduce the number of
clipping issues that can occur when two Effects overlap.

- Reduced the rate at which an Effect pulsates while being edited.

- Revised the environmental sky effects (Auroras, Night Sky, Shaded Sky, Witching Hour)
to use a preset position and elevation in certain homes.


2018-12-18 - 9.1.1


[ Fixes ]

EHT and FX Button

- Fixed an issue that caused the Quick Access "Tools" pop-up menu to close immediately
after opening.


2018-12-17 - 9.1.0


[ New Features and Changes ]

Essential Effects(TM)

- Added new Essential Effects(TM):
* Bubbles!
Big ones, small ones and even intermittent ones - combine any of the new
types of animate bubbles, scale them to the size of your aquarium or other
bubbly project and even color them any way you wish.
* Colored Room
Upon entering the area within the Effect's radius, the entire environment
is colored with the hue of your choosing.
* Colored Panels
Set up dividers, wall coverings, ceilings and more with an assortment of
panels - ranging from transparent to opaque - that you can color to your liking.

- Now you can cycle through Effects from the Effect Editor. To do so, just edit any
Effect and then use the Left and Right arrows at the top of the Effect Editor to
"scroll" forward or backward through the Effects -- the Effects nearest to the one
that you are editing will come up first.
* This should make it significantly easier to edit Effects that are stacked very
close together within a small space.

- Effects will now slowly flash while being edited.
* This should make it easier to visually confirm which Effect you are editing.

- The EHT button will hide itself automatically now whenever you are in a menu,
such as your inventory or the banker.


2018-12-16 - 9.0.2 - 9.0.3


[ New Features and Changes ]

Essential Effects(TM)
v9.0.3

- Dramatically improved the collision/clipping issues associated with several of the Effect Types.

- Added an orbital indicator that highlights the general size of an Effect to help with placement.

- Improved the initial placement of the various Fog effects as well as their densities.

v9.0.2

- Added more Essential Effects(TM), including a variety of Fog types as well as several new Sigils.
* ...and don't forget that you can stretch and color any of these effects for even more customized looks.

- Added a new "Clone" button to the Effect Editor controls.
* Clicking "Clone" will create an exact duplicate of the Effect you are currently editing,
placing it directly on top of the original Effect. The Effect Editor will automatically
begin editing the new, duplicate Effect, so you can then quickly change it however you'd like.

- Adjusted the brightness and visibility of all of the Enchantment Effects (Glyphs, Gates and Sigils)
to allow for higher contrast in a greater variety of lighting and backdrop configurations.

- You can now set any of the Enchantment Effects (Sigils) to a solid black color.

- After clicking an Effect's Paint icon to edit it, the icon will now remain visible and pulsate
in order to show where the Effect's center point is as you move/edit it.

- The Effect Editor panel now has a transparent background to give even greater visibility.


[ Fixes ]

Essential Effects(TM)
v9.0.2

- Fixed an issue that could cause the "Technicolor" effect to display incorrectly when first loaded or when initially added to a home.

- Fixed an issue that could cause the "Aurora Borealis, Midnight" effect to display incorrectly when viewed from specific angles.


2018-12-13 - 9.0.1


[ New Features and Changes ]

Essential Effects(TM)

- Added a new environmental (sky) effect: Aurora Borealis, Midnight


2018-12-12 - 9.0.0


[ New Features and Changes ]


Essential Effects(TM)

The Essential Effects(TM) feature is no longer in Beta!

- A library of over 55 special effects, environmental customizations and weather effects
is now available for you to experiment with and use in your homes!

- The "FX" list, adjacent to the existing "EHT" button, now displays the available effects
in a scrolling list format (scroll with the Slider bar or with your mouse's Scroll Wheel),
which better accommodates the rapidly growing list.

- The Effect Editor now shows the name of the effect being edited for clarity and it
has also been made semi-transparent for better visibility while using it.

- The "Here" standard icon on the Effect Editor does just that - it brings the effect to you.

- Performance has been improved quite significantly for many of the particle effects.

A few more things...

- The feedback from the community has been incredibly helpful (as always!) and I have a
comprehensive list of features that I will be working on that will continue to enhance
Essential Effects(TM) as well as streamline the Effects Editor even further.
You should see a list of these planned features from me soon. :)

- As of today, the Beta period has allowed me to stabilize the Essential Effects(TM)
sharing protocol, allowing you to more reliably share your home's effects with any
visiting guests that have Essential Housing Tools and who are in your group.

- There are a few known issues at this point in time:

* Opening the World Map while in a home with Essential Effects(TM) will show
Error dialogs. I am working to resolve this issue which will be released in a future patch.

* Some of the effects' visuals can sometimes partially or compeltely clip or hide the
visuals of other nearby effects. This clipping has improved considerably from when
this feature first entered Beta, but it still remains an issue. If you experience
this, my recommendation is to try elevating or simply relocating one of the conflicting
effects. I will continue to work to improve or resolve this issue, if it is in fact
possible to do so.

- If you experience any other issues not listed above, please report the issue to me
either via the ESO Forums (@R_K) in a Discussion Thread (preferred) or via Direct Message.

- And one more thing... you are all so, so helpful, courteous and very talented.
Please... never change. <3


2018-12-09 - 8.9.99


[ New Features and Changes ]

Housing Editor - Furniture Preview

- The new Tilt and Pan controls in the Housing Editor's Furniture Preview pane
will now remember their position. Go ahead, put them wherever works best for you! :-)


2018-12-08 - 8.9.98


[ New Features and Changes ]

Essential Effects(TM) (BETA)

- Added the Bonesnap Binding Bubble effect.


2018-12-08 - 8.9.97


[ New Features and Changes ]

Essential Effects(TM) (BETA)

- Reverted the Essential Effects(TM) transfer protocol to use Map Pings
but with a twist. Thank you for your patience as I work through the
Beta process of this suite of features. <3


2018-12-07 - 8.9.96


[ New Features and Changes ]

Housing Editor - Furniture Preview

- Added new Tilt and Pan controls to the Housing Editor's Furniture Preview pane,
giving you greater freedom in how you preview furniture items.


2018-12-07 - 8.9.95


[ New Features and Changes ]

Essential Effects(TM) (BETA)

- Completely revised the way Essential Effects(TM) data is transmitted to group members.

* You must update your Essential Housing Tools to send or receive Essential Effects(tm) correctly.

* This was done to [hopefully] increase the resiliency of the transmission of this data, given the
rather large number of add-ons that can cause conflicts with the original, map ping-based protocol.


[ Fixes ]

Group Editing

- Addressed a LUA error that could occur when group editing (moving/reverting/undoing/etc) a selection of items
that included a Collectible that was a linked parent of one or more other items.


2018-12-05 - Version 8.8.0 - 8.9.92


[ New Features and Changes ]

Essential Effects(TM) (BETA)

- Added a starter kit full of Essential Effects(TM) that you can now add to your home.
This update includes:

* Aurora Borealis
* Darkness, Carpet
* Darkness, Shaft
* Darkness, Veil
* Darkness, Wall
* Ethereal Glow
* Evergloam Rift
* Fireflies
* Funnel Cloud
* Glass Window Pane
* Ice Sheet
* Magicka Circle
* Night Sky
* Void of Sithis
* Water, Aquarium
* Water, Calm
* Water, Mild Current
* Water, Rapids
* Water, Shallow
* Water, Soft Current
* Water, Swift Current
* Whirlpool
* Witching Hour

- As of EHT 8.9.0, other players with EHT that are in your group can now see your Essential Effects(TM)!

- To add an Essential Effect(TM) to your home:

1. Enter Housing Editor Mode.
2. Click the "EHT" button's new "FX" icon.
3. Choose any of the listed Essential Effects(TM).

* Note that you may remove ALL Essential Effects(TM) from your home at any time by choosing "Remove all effects".

User Interface

- Added the maximum number of traditional items and players to the stats shown above the EHT button and the main Essential Housing Tools window.


[ Fixes ]

Builds and Selection

- Fixed an issue that caused the "Might of the Lost Legion" jewelry crafting station to misbehave.

EHT Button

- Fixed an issue that caused the EHT button to cover the main Essential Housing Tools window when the two overlapped.


2018-11-30 - Version 8.8.0


[ New Features and Changes ]

Essential Effects(TM) (BETA)

- Added a starter kit full of Essential Effects(TM) that you can now add to your home.
This update includes:

* Ethereal Glow
* Evergloam Rift
* Fireflies
* Funnel Cloud
* Glass Window Pane
* Ice Sheet
* Magicka Circle
* Water (Aquarium)
* Water (Calm)
* Whirlpool

- To add an Essential Effect(TM) to your home:

1. Enter Housing Editor Mode.
2. Click the "EHT" button's new "FX" icon.
3. Choose any of the listed Essential Effects(TM).

* Note that you may remove ALL Essential Effects(TM) from your home at any time by choosing "Remove all effects".

- PLEASE NOTE:
A future update will allow other players to see these Essential Effects(TM) in your home.

User Interface

- Added the maximum number of traditional items and players to the stats shown above the EHT button and the main Essential Housing Tools window.


[ Fixes ]

Builds and Selection

- Fixed an issue that caused the "Might of the Lost Legion" jewelry crafting station to misbehave.

EHT Button

- Fixed an issue that caused the EHT button to cover the main Essential Housing Tools window when the two overlapped.


2018-11-18 - Version 8.2.0


[ New Features and Changes ]

Scenes

- Your animation scene's sound effects can now be heard by other players that have
Essential Housing Tools (8.2.0 or later) while they are in your Group.

EHT Button

- Added even more shortcuts to the "EHT" Button's mouse over context menu:
* Copy / Cut / Paste the selected items.
* Link / Unlink the selected items.
* Lock / Unlock the selected items.
* Undo / Redo the most recent changes.
* View and Restore automatically captured Backups of your entire house layout in the event of an emergency.


2018-11-17 - Version 8.1.0


[ New Features and Changes ]

3D Grid

- You can now automatically snap items to any 3D Grid intersection (on any axis and even the item's rotation).
Use the "EHT" button's new Quick Access Grid Settings (explained below) to toggle Snap to Grid on.
* With Snap to Grid Horizontal and/or Vertical, items that you place or edit
will automatically snap to the nearest intersection on the Grid.
* You can snap any of these parts of an item to any Grid intersection:
- Center of the Item
- Top or Bottom of the Item
- Left, Right, Front or Back Face of the Item (including Top-Left, Bottom-Right, etc.)
* Items snap automatically using the Item Face (or Item Center) that is nearest to a Grid intersection.
* When Snap to Grid Rotation is toggled on, any item that you pick up and move will automatically orient
itself relative to the Grid's rotation.
* If you are working in a house that is not oriented in a perfectly North/South or
East/West direction, be sure to use the Adjust Grid option to rotate your 3D Grid
to match the home's orientation. After doing so, you can Snap items to automatically turn to face
correctly relative to that Grid set up.

- After snapping an item to the Grid, you can adjust the item's position and rotation using the 3D arrows.
* You must use Cursor Mode to click these adjustment arrows.
* You may hold SHIFT+Click or CTRL+Click to make position adjustments in larger increments.

- You can now quickly access Grid-related and Selection-related settings right from the "EHT" button.
Just place your cursor over the button to toggle:
Grid Lines
* Grid Lines (Horizontal and Vertical)
* Grid Lock (to hold the grid in its current position)
* Grid Adjustments (to pan, scale and rotate the grid)
Snap to Grid
* Horizontal Snap-to-Grid
* Vertical Snap-to-Grid
* Rotation Snap-to-Grid (to automatically face according to your grid's rotation angle)
Selection
* Selection Box (outline)
* Selected Item Check marks


2018-11-12 - Version 8.0.4


[ New Features and Changes ]

3D Grid
- Added a separate "LaserAlign(tm) opacity" setting to control how bright/transparent the beams are independently from the transparency of the Grid itself.


2018-11-11 - Version 8.0.3


[ Fixes ]

Triggers
- Fixed an issue that could result in unexpected trigger activation in response to phrase-activated trigger conditions.


2018-11-11 - Version 8.0.2


[ New Features and Changes ]

Triggers
- Added two new Trigger Conditions:
* Guest arrives
* Guest departs
- Increased the maximum number of Queued Trigger Actions from 20 to 100.
- Adjusted the minimum and maximum number of Grid Lines (the Grid Radius setting) allowed to 4 to 20 Grid Lines.
* The furthest Grid Lines will no longer fade to compensate for this change.


[ Fixes ]

Selection
- Fixed an error that could occur when working with Linked furniture groups that included a Collectible furnishing.
- Fixed an issue that could cause part of the Selection Box to remain visible when clicking the Select tab's "New" button.


2018-11-07 - Version 8.0.0 - 8.0.1


[ New Features and Changes ]

Triggers
- Triggers can now have an "AND" condition: If ... And ... Then ...
* You may set up an optional "AND" condition for a Trigger using the new "And ..." section.
* The optional, secondary condition may be any of the following:
- A light or switch is in a specific state
- Someone is in a specific location
- No one is in a specific location
- You are in combat
- You are not in combat
- Added a new Trigger "If ..." condition that anyone can activate:
"A specific phrase is used in /say, /tell, /group, /zone or /yell"
- Grouped the various Trigger Conditions as follows:
* Activated by anyone...
* Activated only by you and your group...
* Activated only by you...
- Changed the name of several Trigger Conditions to be more appropriate for the new, optional dual condition Trigger setup.

3D Editing Assistance
- Changed the texture blending mode of all of the 3D visual indicators (Selected Items, Selection Box, Trigger Radius, etc.).
* This was done to further improve the visibility of these indicators against a variety of items and colors.


[ Fixes ]

Triggers
- Removed the invalid "Restored" option from the "A light or switch is in a specific state" Condition's item state ("is") drop down list.


2018-11-05 - Version 7.9.9b


[ Fixes ]

Scenes
- Fixed an issue that could cause the playback of Scenes that included state changes (items toggling On or Off) to sometimes skip the toggling of those items.


2018-11-04 - Version 7.9.9a


[ New Features and Changes ]

Builds
- Updated the "Crafting Stations (Pods)" build template to allow you to place each set's stations back-to-back for a tighter layout:
* To do so, adjust the Item Orientation > Item Yaw parameter to precisely 180 degrees, effectively rotating them to face outward.
* Note that you may still use the Item Spacing parameters to adjust the space between each pod of 4 stations.

Inventory
- Added a new "Place & Select All Furniture" button to the Inventory window.
* Use this button to quickly place and select every furniture item in your inventory.


2018-11-03 - Version 7.9.9


[ New Features and Changes ]

Builds
- Added a new build template: Bridge

Guidelines
- The vertical Grid will now be set back half the radius of the horizontal Grid to avoid being all up in your grill.
* While moving an item, the vertical Grid will continue to center on the item itself.
- The vertical Grid will no longer rotate with your camera while the Grid is locked.


2018-11-02 - Version 7.9.8


[ New Features and Changes ]

Guidelines
- Changed the smallest Rotation increments to 0.10 degrees.
* Note that you may still Click & Hold to adjust the Guidelines settings more rapidly,
and that you may still Ctrl+ or Shift+Click to adjust the Guidelines settings in larger increments.

Selections & Scenes
- When using the "Fix Now" button to find Selection or Scene items that were removed from the House or whose ID numbers have changed:
* Collectible furnishings will now be repaired automatically whenever possible.
* You will be presented with the option to search for the missing items either:
- In the House (the nearest items will be used first); or
- In your Inventory, Bank and Storage Coffers

Settings
- Added a new Setting: Essential Housing Tools > 3D Editing Assistance > Show Vertical Grid
* Toggle this ON/OFF to show/hide the vertical 3D grid.
* Note that this option is dependent upon having the horizontal 3D grid enabled.
- Renamed the Setting:
Essential Housing Tools > 3D Editing Assistance > Show Grid
to
Essential Housing Tools > 3D Editing Assistance > Show Horizontal Grid


2018-11-01 - Version 7.9.7


[ New Features and Changes ]

Settings
- Added a new setting: Settings > Addons > Essential Housing Tools > Quality of Life > Hide Housing Editor undo history
* Toggle this ON to hide the Housing Editor's new History panel located on the right side of the screen.
* Note that you may continue to use the Housing Editor's Undo/Redo functions even when the History panel is hidden.


2018-11-01 - Version 7.9.3 - 7.9.6


[ New Features and Changes ]

Assistants
- Adjusted the placement of summoned assistants to make them accessible on more types of terrain, such as the very shallow water on the Grand Topal Hideaway.

Builds
- Added a new "Stairs" build template.
* Stairs will be constructed using the measured dimensions of the item type used.
* Adjust these key values:
- "Width" is the number of items wide that each row of stairs is
- "Item Length" is the additional horizontal spacing between items on each stair
- "Item Width" is the additional horizontal spacing back to the next row of stairs
- "Item Height" is the additional vertical spacing between the top each row of stairs

Copy & Paste
- Changed all Paste functions to paste the items to the exact same position from which the items were copied.
* Don't forget: You can use the "Change these items..." > "Bring to Me" arrangement function to bring the pasted items to you.

Guidelines
- Added a new Vertical Grid.
* Extends from the center of the Horizontal Grid, both above and below it.
* Extends along the X- or Z-Axis, depending on your Camera's orientation.
* Centers on an already placed item when moving that item.
- Added a new "Lock/Unlock Grid" toggle to the bottom of the main window.
* Locking the Grid will temporarily make it stationary, locked into its current position.
* If left locked, the Grid will automatically unlock upon leaving the house or logging out.
- Changed the Scale and Offset units to allow for double the precision.
* You can now adjust the Scale in units of 0.05 meters.
* You can now adjust the Offsets in units of 0.02 meters.
- Split the Grid toggles at the bottom of the main window into separate toggles and buttons, as follows:
* Show/Hide Grid
* Lock/Unlock Grid
* Adjust Grid
- The Grid will dynamically adjust, based on your distance from it, to assist in maintaining its visibility.
- The Grid Adjustment controls will automatically hide upon exiting Housing Editor mode.
- Relabeled all references to "Guidelines," in the context of the overall grid, to "Grid."

Tools
- Added a new tool category to the Tools tab: Reports
- Added a new tool to the Tools tab's Reports category: Items by House
* This report will produce an exportable, paged list of all furniture items in any house that you select.
* The list of furniture items includes:
- Automatic / Manual Backup Items
- Saved Selection Items
- Recently Placed Items (sourced from the Undo history)
* USE THIS REPORT if you find that you have any issues pertaining to the recent reports of lost items or if you return to your home to find the items in disarray.
You can Copy & Paste each individual page of the report into a separate file to submit as an attachment to any Support Case you send to ZeniMax.
The report purposely includes the unique Database ID number of every item on record in Essential Housing Tools to give Support a very detailed view of the items you had at that point-in-time.


[ Fixes ]

Builds
- Fixed an issue that caused the Item Yaw to be disregarded. You can now use Item Yaw to rotate the items themselves.

Guidelines
- Fixed an issue that caused the Adjust Guidelines window to show the previous home's Guidelines Settings after jumping to a different house.
- Fixed an issue that caused the Adjust Guidelines window to appear when adjusting the Guidelines' settings from the Essential Housing Tools Settings panel.


2018-10-27 - Version 7.9.2


[ New Features and Changes ]

Guidelines and LaserLevel(tm) system
- Now you can *Rotate* the Guidelines Grid!
* Just click the target icon in the bottom-left of the EHT window to Scale, Pan and Rotate the Grid as needed.
- Added LaserLevel(tm) beams that indicate an item's rotation while moving it.
* Line up an item's LaserLevel(tm) beams with the X- and Z-axis beams of the Grid will ensure that the item is oriented perfectly.
- Added support for CTRL+Click or SHIFT+Click to make faster changes to any of the Guideline Adjustment options.
- Greatly improved the visibility of the Guideline Grid lines from any angle.


2018-10-21 - Version 7.9.1


[ New Features and Changes ]

Guidelines and LaserLevel(tm) system
- Reduced the LaserLevel(tm) guides to 3 beams corresponding to the X-, Y- and Z-axes.
* This was done to improve visibility.
- Reduced the refresh rate of the Guidelines system visuals.


[ Fixes ]

Selection Indicators
- Fixed an issue that caused the Selection Box to cycle through fewer colors than intended.


2018-10-19 - Version 7.9.0


[ New Features and Changes ]

Guidelines and LaserLevel(tm) system
- Added two brand new systems to aid in manual furniture editing and alignment:
* Guidelines
* LaserLevel(tm)

Guidelines System
- This system provides a 3D grid while in Housing Editor mode that can be used to align items manually with better precision.
- The grid will automatically follow your character while in selection mode.
- Whenever you are in placement mode while editing an *already placed* item, the grid will shift underneath the item being edited.
- You may toggle Guidelines and the associated LaserLevel(tm) system off at any time using the new "Guidelines" toggle button at the bottom of the main window.
- Click the "crosshair" button next to the "Guidelines" toggle to access the Guidelines Adjustment On-Screen Display.
* Using the Guidelines Adjustment OSD, you may realign the grid as well as increase or decrease the size.

LaserLevel(tm) System
- This new system provides a series of laser guides that extend well beyond the bounding box of an item while you are editing it.
* These laser guides extend in all four cardinal directions from the item's top and bottom corners and mid-sections.
* Using these guides, alignment of an item relative to other items can be achieved with a greater degree of precision.
* The laser guides follow basic physics, disappearing against hard surfaces, allowing you to better judge from a distance where the item aligns to other items, walls, floors and more.
- This system may be disabled independently of the Guidelines system under Settings.

Selection Indicators
- Added new "Indicators" and "Group Box" toggle buttons at the bottom of the main Essential Housing Tools window that offer quick access to enable/disable these 3D visual indicators.
- Changed the rotating checkmark that indicates a selected item to rotate slightly faster and to cycle through a wider variety of colors.
* This was done to improve visibility against more furnishing types and materials.
- Changed the rotating checkmark to scale relative to size of the item that is selected.
* This was done to improve visibility on large furniture items; small items should demonstrate no change.
- Changed the individual line segments of the group selection box to roll over continuously.
* This was done to improve visibility from any angle.
- Changed the group selection box to scale relative to the volume of the group selection.
* This was done to improve visibility when selecting many items, large items, or items that are dispersed over a large area.


[ Fixes ]

User Interface
- Fixed an issue that caused a number of drop down boxes to remain visible using the main window's top, right "Minimize" toggle button.


2018-10-16 - Version 7.8.2


[ New Features and Changes ]

Selection & Editing
- Further tweaked the Gimbal Lock avoidance algorithm. (You're welcome, @Eclaveth)
- Masked the Gimbal Lock avoidance adjustment value in the Edit Item Position dialog for those who cannot bear to see their otherwise flawlessly round, integer degrees marred by a 0.02 degree offset (including myself). :)

Builds
- Added a new Build Template: "Wave"
* This template can be used to construct a Sinewave.
* Use the "Elliptical" option to independently adjust the X-Radius (Frequency) and Z-Radius (Amplitude) of the wave.
- Positioned the "Circumference" build option just under the "Space items automatically based on Item Count" checkbox option for Build Templates that use these options.
* This was done for clarity as you can now immediately see the single option that is enabled (Circumference) for those Build Templates when you check the auto-spacing option.
- Renamed the "Build an Ellipse" build option to "Elliptical" as this option is now shared by both the "Circle" and "Wave" Build Templates.


2018-10-15 - Version 7.8.0


[ New Features and Changes ]

Selection & Editing
- Added several new compatibility features in preparation for the upcoming Murkmire DLC Housing API changes.
- Added support for editing parent-child linked items.
- Added support for building with parent-child linked items.
- Added a new selection mode, "Linked Relatives," that selects ALL items that are linked, in any way, to the item that you target.
- Added a new selection mode, "Linked Children Only," that selects ALL child items linked to the parent item that you target.
- Added new "Link Group" and "Unlink Group" options to the "Change these items..." drop down on the Select tab.
* These options will automatically link or unlink all of the items in your current selection using the upcoming parent-child linking feature.
* The "Link Group" function will link a maximum of 49 children to a single parent item;
Groups that exceed 50 items will be linked in a list, with the parent of each group of 49 (or fewer) children linked as a child of the previous parent.
** This will allow you to very quickly link hundreds of items together so that they can be edited or animated as if they were a single item. Amaze.
* At the launch of Murkmire, the new Link Items feature will provide extremely efficient editing and animation options.
** Explanatory and demonstration videos to come... More Amaze.

Builds
- Added "Auto Spacing" option to the "Cylinder" build template.
- Added "Circumference (# items)" option to the "Cylinder" build template, available when you select "Auto Spacing".


[ Fixes ]

Triggers
- Fixed location-based trigger conditions for group members - your group can trigger them once more (sorry!). :-)


2018-10-13 - Version 7.7.0


[ New Features and Changes ]

Scenes
- Now you can add a new dimension to your scenes: Sound!
* A sound effect can be added to any Frame in your Scene.
* Use the "Add a sound effect to this frame..." drop down to select a sound effect for the current Frame.
* The selected sound effect will play during the Scene's playback at that Frame.
* You may choose to have no sound effect or one sound effect for any given Frame; multiple sounds for a single Frame are not supported at this time.
* Sound effects are only played on your computer at this time.
** ...and yes, I am asking ZeniMax for the API changes that would be necessary to support initiating sound playback for other players in your home.
:-)

EHT Button
- Rebadged the EHT Button to better coordinate with the new Magic Carpet Button.
* it's pretty imho
- Wrapped the EHT Button in double-sided tape to make it [literally] 10x easier to drag-and-drop.
* If you still don't like where the button was, you really, really should be able to drag it wherever you'd like now. Pinky swear.


[ Fixes ]

Builds
- Removed an unnecessary item that was used for building the bottom line of the letter "D".

Edit Item Position Window
- Fixed the Anti-Gimbal Lock logic.
* Any Pitch that is a multiple of 90 degrees will automatically be offset by a fraction of a degree.
* This feature aims to avoid the dreaded "item flipping" issue that occurs when using a Pitch of 90 degrees.


2018-10-10 - Version 7.6.1


[ New Features and Changes ]

Scenes
- Added a new "Loop frames if necessary to match Scene lengths" option for the "Change this Scene..." drop down's "Merge with another Scene" feature.
* When enabled while merging two Scenes of different run times, the Frames from the Scene with the shorter run time will be repeated to match the full run time of the longer Scene.


2018-10-07 - Version 7.6.0


[ New Features and Changes ]

Scenes
- Added a new "Restored" option under the Then... result "The items in the Saved Selection [...] will be".
* This new option will automatically restore the items in the chosen Saved Selection to their last saved positions.
* Use this option when you want to move items to a specific layout without having to create a 1-frame Scene.
* Thank you, Tobbe!
- Relabeled the default option for the Then... result "The items in the Saved Selection" selection drop down to:
"- Do not use a saved selection -"

[ Fixes ]

Scenes
- Fixed an issue that prevented you from saving a Trigger that only had an Activate Trigger action.
* You can now create triggers that, upon meeting their condition, will only activate another Trigger.


2018-10-03 - Version 7.5.1


[ Fixes ]

User Interface
- Fixed the "Hide Housing Editor Button" setting - You can now *actually* hide the "Housing Editor" and "Go to Entrance" buttons with this setting. Woot!


2018-10-02 - Version 7.5.0


[ New Features and Changes ]

Builds
- Added a new "Text" Build template that allows you to construct written text using virtually any type of item.
* Just be sure to use the *same* item type in your selection - mixing and matching is not recommended.
* You may build text that spans multiple lines - hit enter in the Message box to start a 2nd, 3rd, etc. line.
* Text is left-aligned for multi-line messages.
* Support for lowercase will be added in a future update.
- Added tooltips to the Build tab's category headings.

Copy & Paste
- Exported clipboards no longer include each items' link in the itemized list at the top; the item name and quantity is still included.
* This was done to resolve an issue that prevented the export of Clipboards that contained many different types of items.

Editing
- Updated group arrangement and per item arrangement functions to use the new TrueCenter(tm) calculations for more accurate positioning even when working with off-center items.
- Updated the "Bring to Me" arrangement function to center the item(s) directly on the player's character.
* Be prepared to "Travel to Entrance" if you bring large items on top of yourself. :-P
(But at least it will be accurate for placement!)
- Renamed the "Match Target's Orientation" arrangement function to "Orient Each Item with Target's Orientation" for clarity.
- Updated the "Stack in a ..." arrangement functions so that separate piles of items are spaced far enough apart such that it is easy to then Select "Connected" to grab individual groups for convenience.

User Interface
- Moved the main window's Standard Item Count and Population Count above the window, at the top-left corner.
* Added a setting under the "Quality of Life" section, "Show Item Count and Population," that can show or hide these statistics from the main window.
- Restored the Version number to the UI - it is now located above the main window, at the top-right corner.
* You're welcome, @Eclaveth. :P


[ Fixes ]

Builds
- Fixed an issue that prevented the "Align Group with Target X-, Y- or Z-Axis" functions from working properly for Builds.

Copy & Paste
- Resolved an issue that prevented the export of Clipboards containing many different types of items.

Editing
- Fixed an issue that caused the "Missing!" warning to display whenever you manually removed an item from the house that was part of the current selection.


2018-09-30 - Version 7.4.3


[ New Features and Changes ]

Builds
- To emphasize the "scrollable" nature of the Build tab's options:
* Made the scroll slider for the scrollable options panel much more prominent.
* Added a border around the scrollable options panel.
* Added alternating background colors for the options.
- Each build option's tool tip should now appear when you mouse over the entire slider bar to make the tips more prominent.


2018-09-30 - Version 7.4.2


[ New Features and Changes ]

User Interface - General
- Changed the main Window Title to display the current home's Nickname (for your own home) or Published or Standard Name (for others' homes).
- Added the current count of placed Standard Items placed to the main Window Title.
- Added the current population count to the main Window Title.

User Interface - EHT Button
- Added the current count of placed Standard Items placed above the EHT Button.
- Added the current population count above the EHT Button.

User Interface - Selection
- Added a Padlock icon next to each Locked item in the Selection list on the "Select" tab.

User Interface - Housing Editor
- Added a new setting, "Right-click to place from Editor's 'Place' Tab".
* When enabled, the Item Preview screen can be skipped by right-clicking a furniture item in the Housing Editor's "Place" tab, allowing you to place items more quickly.
- Added a new setting, "Right-click to put away from Editor's 'Retrieve' Tab".
* When enabled, the Item Preview screen can be skipped by right-clicking a furniture item in the Housing Editor's "Retrieve" tab, allowing you to put away items more quickly.


2018-09-28 - Version 7.4.1


[ New Features and Changes ]

Selection
- Adjusted the maximum opacity of the Selection Box to be roughly 33% less.


[ Fixes ]

Selection
- Fixed an issue that caused the Selection Box indicator to appear even when the corresponding Setting was turned Off.
- Fixed an issue that caused the Selection Box indicator to sometimes appear even when no items were selected.

Editing
- Fixed an issue that prevented the Group Editing of a selection that contained both Locked and Unlocked items.
- Fixed an issue that prevented the Cutting & Copying of a selection that contained both Locked and Unlocked items.


2018-09-28 - Version 7.4.0


[ New Features and Changes ]

Editing
- Now you can Lock Items!
* Select one or more items with Essential Housing Tools and then click the "Lock/Unlock" button on the "Select" tab.
* A Padlock icon is shown on each locked item while in Housing Editor mode for visual confirmation.
* Locked items cannot be modified or removed until Unlocked.
* You may unlock all items in the current house from the Settings panel.


[ Fixes ]

Triggers
- Fixed an issue that prevented saving Triggers using certain Condition configurations.


2018-09-27 - Version 7.3.1


[ Fixes ]

Debug Message
- Oops. All gone. Nothing ever happened.


2018-09-27 - Version 7.3.0


[ New Features and Changes ]

Editing
- Added new "Change these items..." options:
* Stack in 2 Groups
* Stack in 4 Groups

Triggers
- Added a new Trigger condition, "If you interact with a specific target..."
* Use this condition when you want to trigger on your own interaction with [nearly] any specific Item, Station, Storage Coffer or Chest, or Assistant NPC.
** Note: The API currently does not seem to support any type of seating items in my testing.


2018-09-26 - Version 7.2.1


[ New Features and Changes ]

User Interface
- Added a new "Hide Housing Editor button" setting that allows you to hide the default "Housing Editor" and "Go to Entrance" buttons in the bottom right corner of the screen.


[ Fixes ]

User Interface
- Adjusted the default position of the Essential button to make it easier to access.
- Adjusted the Essential button to be easier to drag-and-drop from the Essential caption.


2018-09-25 - Version 7.2.0


[ New Features and Changes ]

Scenes
- Moved all of the Scene tools into the new "Change this scene..." drop down at the bottom of the Scenes tabs.
- Added a new "Reverse this scene" option to automatically reverse the order of your Scene's Frames.
- Added a new "Remove selected items" option to remove the items you currently have selected from your Scene.
- Added a new Tutorial Tip for the new "Change this scene..." drop down.


2018-09-25 - Version 7.1.1


[ New Features and Changes ]

User Interface
- Added a new "Essential" button that offers one-click access to the Essential Housing Tools app whenever you are in a player house.
* This feature may be disabled under Settings > Addons > Essential Housing Tools > Quality of Life > "Show the Essential button".


2018-09-25 - Version 7.1.0


[ New Features and Changes ]

Group Selection
- Added a new "Show selection box indicator" setting (Enabled by default).
* When enabled, the 3D box that contains your group of selected items is visualized for you while in Housing Editor mode.
* By being able to see the dimensions of your selection:
- The various editing and alignment functions should feel more intuitive.
- Copying, Building and Animating should feel more intuitive.


2018-09-24 - Version 7.0.0


[ New Features and Changes ]

Backup and Restore
- Added a new Corrupt Save Data Repair system.
* As with any add-on, your Essential Housing Tools saved data can become corrupt as a result of:
- Game Crashes
- Very Large Amounts of Saved Data (sometimes)
* This feature will provide some measure of protection against such sources of data corruption.
* Any time a corrupt Essential Housing Tools data file is detected, this new system will immediately:
- Prompt you to make you aware of the situation
- Offer to restore your Essential Housing Tools saved data to the most recent, automatically captured backup.
* This system will be operational as long as you enable the "EssentialHousingToolsSaver" sub add-on located under "EssentialHousingTools".
- Added a new cooperative Add-On, "EssentialHousingToolsSaver," to support the system described above.

Editing and Arrangement
- Removed the "Select and Place" feature as it proved more confusing than helpful based on feedback.


2018-09-22 - Version 6.9.2


[ Fixes ]

Editing and Arrangement
- Fixed an issue that prevented the use of certain Arrangement functions, such as "Center on Target."


2018-09-22 - Version 6.9.1


[ New Features and Changes ]

Just in time for @Eclaveth's Halloween Challenge...
- Now your location-based triggers can be activated by both you and anyone in your group. :)
* Happy Halloweening! (now go scare some players - lots of players!!!)

Scenes
- Added a new "Change this scene..." drop down that offers several functions for moving your current Scene around.
* Expect to see more tools and functions added to this drop down in upcoming releases.


2018-09-21 - Version 6.9.0


[ New Features and Changes ]

World Map
- Added the option to right-click to fast travel to any house from the World Map's "Houses" tab.
* Added a new setting that enables this feature (ON by default).

Publish Your House Nickname
- Now you can publish one of your house's nicknames for all of your guild members to see with the Tool tab's "Publish house name" button.
Please note the following:
* You may change the nickname for your house using the "Rename" button on the "Housing" tab of the "Collections" menu.
* You may only publish one house's nickname at a time.
* You must publish again if you change your house's nickname for others to see the change.
* Publishing for a different house will unpublish any previously published nickname.
* Publishing will only work for guilds that grant you access to edit your Guild Member Note.


2018-09-21 - Version 6.8.2


[ New Features and Changes ]

Builds
- Added a new shape template: Pyramid


2018-09-20 - Version 6.8.1


[ New Features and Changes ]

Copy & Paste
- Added a new "Paste from Selection" button.
* Use this button to paste the Clipboard's layout to your currently selected item(s).
* This should afford a greater degree of control over which item(s) are used in the Paste operation than the "Paste from House Items" button.
- Relabeled the "Paste to House Items" to "Paste from House Items" for consistency/Eclaveth.


[ Fixes ]

Copy & Paste
- Fixed an issue that could prevent pasting Crown-purchased Clipboard items from non-Crown items and vice versa.


2018-09-20 - Version 6.8.0


[ New Features and Changes ]

Editing
- Added a new "Reset Each Item's Orientation" option to the "Change these items..." drop down.
* This will reset all of your selected items' orientations to 0 degrees Pitch, Yaw and Roll.
- TrueCenter(tm) single item rotation correction is no longer in Beta and is now enabled by default.
* You may still disable this [life saving] feature [if you really, really want to?] under Settings > Editing Items.

Builds
- Added a new shape template: Cone
- Added support for entering negative degrees for Build parameters that require an angle.
- Added a new "Stack Excess Build Materials" Setting under the Editing Items section.
* When enabled, selected items that are unused by your Build will be stacked off to the side to reduce clutter.


2018-09-19 - Version 6.7.0


[ New Features and Changes ]

Arrangement, Layout, Sorting and Interactions
- Renamed the "Arrange these items..." drop down to "Change these items...".
- Moved the Turn Lights "On" and "Off" options into the new "Change these items..." drop down.
- Added new options for Grouping and Alternating the selected items by Name (in ascending or descending order).
* You can use these Grouping and Alternating options to Build floors, walls and more with varying patterns of items of similar sizes, such as a roof with alternating dark and light blocks.

Group Editing
- Adjusted the smallest setting for the "Changes" slider to use increments of 0.1 degrees for rotations, up from 0.02 degrees.
- Moved the Turn Lights "On" and "Off" options into the new "Change these items..." drop down.

Scenes
- Added a notification at the top of the window that briefly confirms when a Frame is saved.

Triggers
- Removed the restriction that prohibited you from creating Triggers in other players' homes.
* You must have Decorator permissions in order to create Triggers in other players' homes.


2018-09-17 - Version 6.6.2


[ New Features and Changes ]

Copy & Paste
- Now you can copy both Collectible Furnishings to the Clipboard.
* Please note that, due to a game crashing bug in the game's API, Collectible Furnishings will not be Pasted from inventory;
However, you will be able to paste Collectible Furnishings using the "Paste to House Items" button provided that you place the Collectibles in the house first.


2018-09-16 - Version 6.6.1


[ Fixes ]

Selections
- Fixed an issue that prevented Selections from being saved.


2018-09-16 - Version 6.6.0


[ New Features and Changes ]

Builds
- Migrated the "Wall" template from Immaculate Construction into Essential Housing Tools.
- Migrated the "Floor" template from Immaculate Construction into Essential Housing Tools.
- Reworked the "Cube" template to produce a hollow, top- and bottom-less (4-faced) Cube shape.
* This was done to bring the template more in line with what many players reported having expected from a template named "Cube." (And I agree) :)
- Renamed the "Rectangle" template to "Rectangle (Outline)".
- Renamed the "Rectangle (Filled)" template to "Rectangle".
* These two rename changes were made to clarify the purposes of the two different templates as well as to
make [the new] "Rectangle" template the "go to" choice given that it is often times the most likely
template that players new to Essential Housing Tools will want to use.


2018-09-15 - Version 6.5.0


[ New Features and Changes ]

Triggers
- Added a new option for Trigger's "Then..." actions, "Activate the Trigger".
* Using this drop down, you can designate a Trigger to activate when this Trigger's action(s) finish running.

Automatic Backups
- Added an explanation of the Backups feature to the Backup Created confirmation message.
* It now explains that backups may not be retained indefinitely as a result of the 3 Backups per House cap.
* It also explains how to create a more permanent backup using a Saved Selection.


[ Fixes ]

Group Editing
- Fixed an issue that prevented the new Keybinds for Rotate Clockwise and Rotate Counterclockwise from working when using the Edit Item Position window.

Automatic Backups
- Fixed an issue that could cause the list of saved backups to sometimes not refresh.


2018-09-13 - Version 6.4.0


[ New Features and Changes ]

Group Editing
- Added a new Beta feature, TrueCenter(tm), that is disabled by default but which you can enable from Settings under:
Settings > Addons > Essential Housing Tools > Editing Items > Enable TrueCenter(tm) Beta
* When enabled, any single item selection can be rotated with the Directional Pads (Pitch, Yaw and Roll)
about the item's true center point rather than the often times arbitrary 'center' point designated by the system.

Selections
- Selecting an item now immediately runs the Measure Item Dimensions process to calculate the item's dimensions (to assess the TrueCenter(tm) of the item).
* Item dimensions are cached automatically to reduce the frequency that this process must run.
* By calculating the TrueCenter(tm) of items, Essential Housing Tools can now automatically rotate items around their actual center point in more functions, resulting a in happier Housing Experience. :)
- Added a new "/resetdim" command that will clear your Item Dimensions cache in the event that invalid dimensions become saved to the cache.


2018-09-13 - Version 6.3.0


[ New Features and Changes ]

Item Editing HUD
- The X, Y and Z dimensions of the Bounding Box for the item you are moving now shows in the Item Editing HUD.

Group Editing
- Split the "Align with Target X-, Y- or Z-Axis" functions in the "Arrange these items..." drop down into two separate sets of functions:
* "Align Group with Target X-, Y- or Z-Axis"
** This will align the entire group, from the group's center, to the target's axis.
* "Align Each Item with Target X-, Y- or Z-Axis"
** This will align each individual item, from its center, to the target's axis.
- Dramatically improved the accuracy of many of the "Arrange these items..." and "Arrange this build..." functions for items that have an off-center center.
* You know, those pain in the butt items that never rotate around their actual center.

Scenes
- Scene Recording now shows a persistent notification at the top of the EHT window.
- The current Scene Frame # now shows as a brief notification at the top of the EHT window whenever moving between Frames.

Triggers
- Activated triggers now show their name as a temporary notification at the top of the EHT window.
* This should help with troubleshooting complex orchestrations of triggers.
- Queued trigger actions will now only interrupt the currently running Trigger's Scene playback if that Scene is Looped (you saved the Scene with "Loop" checked).


2018-09-12 - Version 6.2.0


[ New Features and Changes ]

Scenes
- Scenes now record and playback the On/Off state of scene items that can be toggled.
* New Scenes created with Essential Housing Tools v6.2.0 and later will record and playback item state automatically.
* Old Scenes created before Essential Housing Tools v6.2.0 can be updated to record and playback item state by previewing the individual Scene Frames and clicking "Save Frame" for each one.
** Note, if you do this process, this would be the ideal time to also change the state of items in the Scene at key frames - but you may also go back and change item states in individual frames and re-save those frames at a later time if you wish.
- Added a new Popup Tip to explain the new capabilities of Scene recording and playback.

Triggers
- Reduced the opacity of the visual "hot spot" indicator shown while editing Location-based triggers to allow players to still see through the circular area.


2018-09-11 - Version 6.1.1


[ Fixes ]

User Interface
- Redesigned the Tab buttons to be more defined and to scale appropriately when using higher resolutions or the Microsoft Windows text enlargement display options.


2018-09-10 - Version 6.1.0


[ New Features and Changes ]

Edit Selection
- Added an even more precise setting to the "Changes" slider at the bottom of the window.
* Now, the Smallest change setting will move your selected items in increments of 1 centimeter and rotate in units of 0.02 degrees.
* This Smallest change setting should make it easier to make near imperceptible changes to items' pitch, yaw or roll in order to correct the dreaded flickering that can occur between overlapping items.
- Added new Keybinds (configurable under Controls) to explicitly Increase or Decrease the move speed (precision).
* This compliments the existing Toggle Move Speed that cycles between all 6 speeds, allowing you to instead explicitly increase or decrease the speed as needed.
- Added a new "Directional Controls focus on Position Editor's Item" setting.
* When toggled ON, the Directional Controls (move selected items Forward, North, Up, Down, etc.) will only move the item being edited with the Position Editor pop-up window whenever it is open.
* When toggled OFF, the Directional Controls will continue to move all selected items, regardless of whether the Edit Item Position pop-up window is being used or not.

Builds
- Dramatically reduced the cooldown for each "Auto-Build" to begin so that making adjustments and moving the build's position feels more responsize.

Settings
- Revised the Custom Rotation Precision to accept more decimal places to allow for greater... precision?


[ Fixes ]

Edit Selection
- Fixed an issue that could cause the selected items to be moved a significant distance from your character when using the "Bring To Me" arrangement option.

Builds
- Fixed an issue that could cause a Build's "Measure Items" batch process to be skipped when clicking "Reset" or "Measure", resulting in unevenly spaced items.
* Now, when you click Reset or Measure, it will reset the build or measure the items' dimensions after any currently running batch process completes.
- Fixed an issue that could cause the build to be moved a significant distance from your character when clicking "Reset Build" or using the "Bring To Me" arrangement option.


2018-09-10 - Version 6.0.2


[ Fixes ]

Copy & Paste
- Fixed an issue that prevented Pasting a clipboard from your Inventory.


2018-09-10 - Version 6.0.1


[ New Features and Changes ]

Builds
- Added a new "Sort in reverse alphabetical order" option for the Crafting Station build templates.


[ Fixes ]

House Transporation
- Removed formatting tags that would appear incorrectly on some clients.


2018-09-09 - Version 6.0.0


[ New Features and Changes ]

Copy & Paste
- Clipboards can be pasted using items already placed in the home now!
* To do so, it is best to stack the necessary items neatly in the home, preferably away from any decorated portions of the house.
* Then, stand directly on or next to the pile of items.
* Finally, use the Copy & Paste > Paste to House Items button to "paste" the clipboards' item layout using the matching items that are closest to you.
- Clipboard Exports now include instructions that explain how to import and paste the clipboard data.
- Clipboard Exports now include an itemized list of furnishings that are necessary to fully paste the clipboard into a home.
- When copying a group of items and then pasting the group, the new items will be pasted directly adjacent to the original group if you are within 20m of the original group.
* The new group will be adjacent in the dominant cardinal direction in which you are standing in relation to the original group.
* This is to make it easier to clone a group of items and then position it perfectly in relation to the originals.

Item Arrangement
- Added the "Mirror" function back in for a certain EHT Power User whose name is definitely not Eclaveth.
BUT... just a heads up - the function is in the "Arrange these items" drop down and is now called:
* Flip Group on X-Axis
* Flip Group on Y-Axis
* Flip Group on Z-Axis
* :-)
- Split the "Level with Target" Arrangement option into two new options:
* "Level Each Item with Target" which levels each individual item in the selection with the target item.
* "Level Group with Target" which levels the entire group of items with the target item.


2018-09-08 - Version 5.9.92


[ New Features and Changes ]

Triggers
- Item State-based Triggers that do not allow reactivation while running will now reset an item that was toggled more than once during the Triggers execution.
The item's state will be reset to the state that the item was in when the trigger activated.


2018-09-07 - Version 5.9.91


[ Fixes ]

Triggers
- Fixed an issue that caused Location-based triggers to display an incorrect radius visualization.
- Fixed an issue that caused some Triggers to fire continuously while meeting their conditional criteria.


2018-09-07 - Version 5.9.9


[ Fixes ]

Chat Messages
- Removed incomplete Chat Message-related code. Sorry for any weird echoing of messages!


2018-09-07 - Version 5.9.8


[ New Features and Changes ]

Group Editing
- Added a new "Essential Housing Tools - Move Selected Items" section under Controls that allows you to set up Keybinds for moving your selected items.
* These optional Keybinds provide fast access to the following Directional Pad edit buttons:
- Move Forward / North
- Move Backward / South
- Move Left / West
- Move Right / East
- Move Up
- Move Down
- Rotate Clockwise
- Rotate Counterclockwise
- Toggle Edit Speed (Cycles from Small through Large changes, one increment at a time)

Triggers
- Added a persistent notification at the top of the window whenever Triggers are disabled (via the "Disable Triggers" checkbox on the Triggers tab) as a reminder.


[ Fixes ]

Selections
- Fixed the tool tip for the "Changes" slider at the bottom of the window.
* The units of measure now read "centimeter increments" or "meter increments" when appropriate instead of always showing "meter increments".


2018-09-07 - Version 5.9.7


[ New Features and Changes ]

Selections
- Added a new selection mode drop down option, "All Stations".
- Added a new selection mode drop down option, "All Stations (Same Set As Target)".
* These two new selection modes should expedite any project that involves designing layouts for attuned crafting stations.

Builds
- Added a new build template "Crafting Stations (Rows)".
* This build template arranges craftion stations by set, in rows that are sorted alphabetically, with all stations facing the same direction.
* As with the "Crafting Stations (Pods)" build template, you may change the Item Yaw to 180 degrees to flip all of the stations to face the opposite direction.
* As with the "Crafting Stations (Pods)" build template, you may use the Directional Pads to rotate the entire layout in whatever direction suits your house.
- Renamed the previous build template "Crafting Stations" to "Crafting Stations (Pods)".


[ Fixes ]

Builds
- Fixed an issue that caused the build template "Crafting Stations (Pods)" to lay crafting stations out in a bizarre pattern, rather than a NxN square of sets' stations in pods.


2018-09-06 - Version 5.9.6


[ New Features and Changes ]

Teleporting
- Added a new slash command, "/sethome".
* Configure a specific Home, for the character you are currently logged in with, to jump to when using the "/home" command.
* You may use "/sethome" to reset the current character's Home to your Primary House.
* You may use "/sethome house" to set the current character's Home to the House that you specify.
- Added a new slash command, "/setfavhouse".
* Configure up to 20 Favorite Houses that can then be jumped to using "/house #" (for favorites 1 - 20).
* You may use "/setfavhouse # house" to set Favorite House #1-20 to the House that you specify.
* You may use "/setfavhouse # @player" to set Favorite House #1-20 to @Player's Primary House.
* You may use "/setfavhouse # @player house" to set Favorite House #1-20 to @Player's House that you specify.
- Added a new slash command, "/listfavhouses".
* You may use "/listfavhouses" to list the Favorite Houses that you can set up.
- Added a new Keybind section under Controls > General > Essential Housing Tools - Favorite Houses
* You may configure a Keybind to quickly jump to your character's Home.
* You may configure up to 10 Keybinds to quickly jump to your first 10 Favorite Houses.


[ Fixes ]

Edit Item Position
- Fixed an issue where Collectible Furnishings' icons would display improperly.
- Cleaned up the user interface and made the Icon more prominent.


2018-09-05 - Version 5.9.5


[ New Features and Changes ]

Copy & Paste
- You can now Paste a Clipboard even if you do not have all of the required furniture items on hand.
* In cases where only some items are available to be pasted, a warning message and prompt will request your approval to continue with a partial Paste operation.
- Removed several back-to-back confirmation dialog windows to expedite certain application functions, such as Copy Selection and Cut Selection.
(You're welcome, Daileth. :P)

Scenes
- Added a new slash command, "/playscene".
* You may use "/playscene" to play the current Scene.
* You may use "/playscene scene" to play a specific Scene by name. For example:
/playscene Tornado
- Added a new slash command, "/stopscene".
- Added a new slash command, "/rewindscene".
* Note that this will rewind the currently loaded Scene.
If you are playing a Scene by name that is not the currently loaded Scene -
"/playscene SomeOtherScene" for example - then playback of that Scene will stop;
the currently loaded Scene will then rewind and begin to play.

Selections
- Added the item type (Traditional Furnishing, Special Furnishing, Collectible Furnishing or Special Collectible)
to the Item Placement HUD, along with the number of that type of item already placed and the maximum allowed for the house.


[ Fixes ]

Selections
- Fixed an issue that prevented the "New" button from clearing the Large Selection Area warning.
- Fixed an issue that prevented Large Selection Area warning from resolving itself when moving selected items closer together manually.


2018-09-03 - Version 5.9.4


[ New Features and Changes ]

Housing Editor Mode
- Added the relative distance of the item from you (in meters) to the Item Placement HUD display.

Scenes
- Triggers that play Looped Scenes (those that repeat endlessly by checking the Loop checkbox before saving the Scene) will now automatically stop the Scene's playback when another Trigger activates.


2018-09-03 - Version 5.9.3


[ New Features and Changes ]

General
- Added a new Trigger Condition option If "You enter combat" ...
- Added a new Trigger Condition option If "You leave combat" ...
- Added a new /resetdummy command that will reset all of the Target Dummies in your house to full health.
- Added a new /home command that will simply jump you to your primary house.

Select Tab
- Added a new warning message that appears when you have selected items that are far away from each other.
* This is to help prevent scenarios where:
- You may forget to click "New" to clear your selection before selecting a new group of items to then move/copy/etc.
- You may forget or not realize that you have clicked select "All Items" before moving the whole group (which would shift your whole house around obviously).

Tools Tab
- Added a new "Reset All Dummies" button that will reset all of the Target Dummies in your house to full health.


2018-09-01 - Version 5.9.2


[ Fixes ]

General
- Fixes an error that would occur when initiating combat.


2018-09-01 - Version 5.9.1


[ New Features and Changes ]

Triggers
- Added a new Trigger option "Allow reactivation while running."
* Turn this option ON to allow the Trigger to activate multiple times while it is already running.
For example, when a guest toggles a Switch multiple times in a row before allowing the Trigger to finish running.

General
- Updated the /house command to also support jumping to another player's house.
* To jump to a player's primary house, just use:
/house @name
* To jump to a player's specific house, use:
/house @name house
* Examples:
/house @cardinal05
/house @cardinal05 grand topal hideaway
or even just
/house @cardinal05 topal


[ Fixes ]

Triggers
- Fixed an issue that would cause the "Then..." > "The items in the Saved Selection" drop down list to desync, showing an out-of-date list of Saved Selections under certain conditions.


2018-08-30 - Version 5.9.0


[ New Features and Changes ]

Housing Editor Mode
- Added a new Item Placement HUD display for all sorts of information that any perfectionist would appreciate while moving items:
* Position (X, Y, Z)
* Orientation (Pitch, Yaw, Roll)
- Added support for DecoTrack integration into the new Item Placement HUD display in order to include inventory counts of the item being placed, such as:
* # in current house
* # in other house(s)
* # on other character(s)
* # in storage coffer(s) and chest(s)
* # in bank
- The new HUD and optional DecoTrack integration are both enabled by default; these can be disabled from the Settings panel by turning off:
* Selecting Items > Show Item Placement HUD
* Selecting Items > Include DecoTrack Data in Item Placement HUD
- Please note that you will want to update DecoTrack to its latest version, if installed, to ensure interoperability between both addons now and going forward.


[ Fixes ]

Housing Editor Mode
- Removed the non-functional Item Tools keybind. The one that was never there and which we will not speak of. Yet. Allegedly.


2018-08-30 - Version 5.8.3


[ New Features and Changes ]

Select Tab
- Finally found a way to prevent the camera from jumping when you:
* Group select/deselect an item
* Open the Edit Item Position window

Build Tab
- Added a new "Randomize" button that randomly changes various build parameters.
* The Randomize button acts as a toggle, serving to create a "slideshow" effect of successive builds until clicked a second time to toggle the generator back off.

Scenes Tab
- Added audible cues for the "Save Frame" and "Save & Insert New Frame" keybinds.


2018-08-28 - Version 5.8.2


[ New Features and Changes ]

Scenes Tab
- Added a new "Preview" checkbox.
* (Default) When ON, scrubbing through the Scene's Frames will "show" the Frame (the items will move to their saved positions for that Frame).
* When OFF, scrubbing through the Scene's Frames will NOT "show" the Frame (the items will not be moved to their saved positions for that Frame).
** This feature allows you to copy a Frame from several Frames back into the current Frame.


2018-08-28 - Version 5.8.0


[ New Features and Changes ]

Scenes Tab
- Added a new "Center On Me" button that repositions the Scene, centering it on your character.
- Added a new "Clone" button that allows you to clone a Scene from the same house or a different house.
* Once cloned, you must use the built-in "Fix Now" button that appears to automatically place all of the necessary items into the house from either your Inventory, Bank and/or Storage Chests and Coffers.
* The cloned Scene will be placed with your character at the center, so it's helpful to stand where you want the Scene to be prior to clicking Clone.
- Cleaned up the User Interface with minor labeling and spacing changes.


2018-08-27 - Version 5.7.6


[ New Features and Changes ]

- Added optional keybinds under Controls > Essential Housing Tools for faster Scene creation:
* Save Frame
* Save & Insert New Frame


2018-08-27 - Version 5.7.5


[ New Features and Changes ]

- Added a new /house command.
* Just type /house followed by the full or partial name (or your own nickname) for the house and you will automatically teleport there.
- Modified Scene Playback to move up to 10 items instantly in a single frame, deferring the 100 millisecond delay per item until after the 10 item moves or until the end of the frame.
* This should make for smoother playback for Scenes that move 2 to 10 items per frame, while still remaining within the server-imposed limit of 10 item moves per second.
- Modified Group Editing of Items to move up to 10 items instantly in a single frame, deferring the 100 millisecond delay per item until after the 10 item moves or until the end of the frame.
* This should make for less choppy group editing, while still remaining within the server-imposed limit of 10 item moves per second.
- This new batched item editing functionality can be disabled under Settings > Enable SmoothMotion(tm).


2018-08-25 - Version 5.7.4


[ New Features and Changes ]

- Added a button to the top of the add-on's window that opens the Essential Housing Tools Guide video playlist in a browser.


[ Fixes ]

- Fixed a scenario related to the Undo history data that could result in corruption of the SavedVariables file (and loss of Essential Housing Tools' data and settings).


2018-08-23 - Version 5.7.3


[ Fixes ]

- Fixed an issue that prevented Collectible furnishings from being removed or highlighted from the Select tab by using right- or left-click.


2018-08-22 - Version 5.7.2


[ New Features and Changes ]

- Crafting Stations will be automatically repaired upon entering any house that you own.
* Note that this feature will be enabled by default but can be disabled under Settings > Essential Housing Tools > Quality of Life > Automatically Repair Crafting Stations.


2018-08-21 - Version 5.7.1


[ Fixes ]

- Silenced that incredibly annoying "clicking" sound that resulted from any 3D visual indicators being shown or refreshed. Sorry!


2018-08-21 - Version 5.7.0


[ New Features and Changes ]

- Added "Up" / "Dn" buttons to each selected item in the "Select" tab, allowing you to reorder your selection: particularly handy for special Builds using alternating items, etc.
- Added an "Arrangement" drop down list to the bottom of the Builds tab, allowing you to align, center or level a Build project relative to other items.


[ Fixes ]

- Removed unnecessary debug output.


2018-08-20 - Version 5.6.0


[ New Features and Changes ]

- Added the option to construct an Ellipse using the Build tab's "Circle" template.
* To do so, make sure that you check the "Build an Ellipse" checkbox.


2018-08-18 - Version 5.5.0


[ New Features and Changes ]

- Added a new visual "check" or "tick" indicator that appears on each item in the current Selection while in Housing Editor mode.
* This feature can be disabled in Settings > Addons > Essential Housing Tools > Selecting > Show a visual indicator for selected items
- Added a new "Merge Scene" button, on the "Scenes" tab, that creates a new Scene by merging the current Scene with a second Scene that you select.
- Added a Frame Maximum of 3600 for Scenes.
- Scene Recording will now stop automatically if the Frame Maximum is reached.


2018-08-17 - Version 5.4.1


[ Fixes ]

- Fixed an issue that caused the Build Tab to display an error in some circumstances.


2018-08-17 - Version 5.4.0


[ New Features and Changes ]

- Added a new Trigger condition, If "You use a specific item from a Quickslot," which allows you to activate a Trigger by using any item from any Quickslot.
* Note that the item must be used from the Quickslot - add-ons that expand your Quickslots beyond the standard 8 radial wheel slots are not supported.
- Added a new Arrange option, "Bring to Me," which does just that -- it brings the selected items right in front of you.


[ Fixes ]

- Fixed an issue that caused all Tutorial Tips to be shown when clicking the "Show tutorial tips for this tab" button, instead of just those tips that are relevant to the current tab.


2018-08-16 - Version 5.3.0


[ New Features and Changes ]

- Automatic Backups! Now, each of the homes that you own will be automatically backed up whenever you enter the house (if anything has changed since the last backup).
- Open the Undo tab and click "Automatic Backups" to:
* View the list of dates/times that each automatic backup was saved (for whichever house you are currently in).
* Restore a backup, including placing any items removed since the backup into the house as well as moving all items to where they were at the time of the backup.
* Create a new backup manually, if you wish to do so.
- Note that the backup system is currently capped at the 3 most recent backups per house; older backups are automatically discarded. - I may increase this limit in a future release.
- While on the "Build" tab, a 3D visual indicator will now show where the center or base of your build is within the house. Changes to the build's X, Y and Z axis will also shift this indicator in an effort to clearly show where your build is at all times.
- While Snapping furniture items together, a 3D visual indicator will now show which adjacent item you are currently snapping to.
- Tutorial tips have been added for the "Undo" tab.


[ Fixes ]

- Fixed an issue where some UI elements would not refresh when porting to a different house.


2018-08-14 - Version 5.2.0


[ New Features and Changes ]

- Triggers can now be triggered by Emotes!
* Build "The Clapper": /clap to toggle your lights on / off.
* Set the Mood: /wand to turn your ceremonial candles and incense on.
* ...and anything else that you can think of.


[ Fixes ]

- Fixed an issue where exiting Housing Editor mode could cause a move/rotate furniture batch job that is in progress to fail to complete.
- Fixed an issue where the Triggers tab would not reset when porting to a different house.
- Fixed an issue where you could be logged out for too many messages when toggling all lights on/off in a house with approximately 400+ interactive items.


2018-08-13 - Version 5.1.0


[ New Features and Changes ]

- Tutorial pop-up tips are finally arriving. These tips are enabled by default and will appear the first time you visit each tab that has tips associated with it.
- Future updates will include additional Tutorial tips that will cover the Tabs that did not get any love this update, as well as explain any relevant changes.
- Scene frames now require you to click the "Save Frame" button in order to commit any changes made to the frame's furnishings. This was done in order to support the following change.
- Changes made to furnishings during Scene playback will not be logged in the Undo history - meaning that you still will not be able to "Undo" changes made during playback;
However, one Undo history entry will be saved for any furnishings that are used in a Scene prior to Scene playback (whether that playback is one frame at a time, or playing the entire Scene from start to finish).
- The Minimize Window button (top-right of the window) will now cycle between the following window sizes:
* Tabs and directional controls (Full window)
* Directional controls only
* Tabs only
* Minimized (Title bar only)
This new functionality makes it easier to focus on the task at hand, whether that be positioning a group of items (Directional controls), editing an animation Scene's frames (Tabs only, "Scenes" tab), etc.
- Renamed the "Contiguous" selection mode to "Connected".
- Renamed the "Contiguous (Same As Target)" selection mode to "Connected (Same As Target)".


[ Fixes ]

- Undo History will be updated prior to Scene playback to allow you to Undo changes made to the Scene's items during playback.
(Undo History line items are still NOT generated for each Frame played back as this would overload the Undo History unnecessarily)


2018-08-10 - Version 5.0.1


[ New Features and Changes ]

- Added a "Delete Scene" button the "Scene" tab's "Load Scene" dialog.


[ Fixes ]

- Fixed an issue that caused the current waypoint to be repeatedly reset while editing a Trigger that used a location-based condition.


2018-08-10 - Version 5.0.0


[ If This, Then That ]

Home Automation is here!

Build a Smart Home...
Build a Haunted House...
Build a Scripted Roleplaying Event...
Build a Retro 70s Dance Floor...
Build a Guild Conference Room that opens up at the flip of a switch...
Whatever you do, just please post photos or video of your machinations for us to enjoy! :)

All Home Automation is powered from the new "Triggers" tab. Give it a try with these steps for creating your first trigger:

1. On the "Select" tab, click "Select All", type "All Lights" for the Selection Name and click "Save".
(You can also now click "Clear" to unselect all of your items so you don't forget later)

2. On the "Triggers" tab, click "New".

3. Type "My first trigger" for the Trigger Description.
(or something meaningful, like "Turn All Lights ON")

4. For the Condition ("If ..."):
- Choose the Condition type, "An interactive furniture item is changed".
- Click "Select An Item..." and Target and Left Click on one of your Lights, Switches, Incense or other interactive, toggled items.
-- A 3D pointer will indicate the selected item.
- Choose the "On" option.

5. For the Actions ("Then ..."):
- Under "The items in the Saved Selection", choose your "All Lights" Saved Selection (that you created in Step 1).
- Choose the "On" option.

6. Click "Save".
Test your new Trigger to make sure that, when you turn "On" the item that you selected in Step 4, all of your other lights also turn "On".
Note how you could also make a second Trigger that would allow the same item, when turned "Off", to turn all of your lights "Off".

7. Rinse & Repeat to create combinations of various Triggers that automate your house in fun, weird or utterly unique ways.
(...and please explore the other options that Triggers have to offer -- you really can do a lot with a little, I promise!)

8. Invite your friends over to impress, shock, ...scare?, and amaze them with your new interactive home. :)


[ Additional New Features and Changes ]

** NEW **
< Tools Tab >

- Added a new "Tools" tab that contains a number of useful, one-click functions:
-- Click "Repair Stations" to repair any *correctly placed* crafting stations that become inaccessible when zoning in/out of the house.
-- Click "Turn all items On" to turn "ON" all interactive items that can be toggled.
-- Click "Turn all items Off" to turn "OFF" all interactive items that can be toggled.
-- Click "Toggle all items" to toggle all interactive items that can be toggled to their next state.

< Select Tab >

- Overhauled the "Select" tab to use a new, streamlined layout that offers:
-- One-click to load a saved selection using the saved selection dropdown list at the top of the window.
-- One-click of an item in the selected items list will show a 3D pointer to that item.
-- One-click to turn all interactive items in your selection ON or OFF. Just select one or more lights, switches, incense, etc. and click the Turn all lights "ON" or "OFF" button.
-- Easily revert all items in a saved selection to their last saved positions.
- Moved Copy & Paste functions, as well as the Clipboard tab, into the new Clipboard window.
-- You can copy, paste and view the clipboard's items by clicking the "Copy & Paste" button on the "Select" tab.
- Moved the "Select All" button into the selection mode dropdown list. Just select "All Items" from the dropdown to select literally every item in the house.
- Renamed the "Clear" button to "New" to fit the new "no pop-up" Select tab layout.
- Saved selections' names can now use mixed case, rather than being forced to lower case.

< Build Tab >

- Added a new "Disc" Build Template for building flat, circular disc shapes.
- Adjusted the arrangement of armors sets' stations for the "Crafting Stations" Build Template. Stations are now organized into aisles with each armor set having 2 stations facing the other 2 stations.
- Removed the pop-up notification dialog that prompted you to relocate your Build to your current position. The "Bring to Me" button will now highlight in red with an accompanying tool tip in these circumstances.

< General >

- The Minimize button (top-left of the window) now toggles the window between minimized, full view and a new "edit controls only" view that shows only the directional pads and related functions.
- Cleaned up many of the user interface elements.
* Button labels are no longer enclosed in angle brackets [ ]. Instead, buttons now appear as light blue links.
* Layout is consistent across multiple tabs - more changes are coming in a future update to bring even more uniformity.


[ Fixes ]

- Fixed an issue that caused the name of the current Selection to reset to "New Selection" when switching between tabs or closing and reopening the EHT window.


2018-07-24 - Version 4.2.0


[ New Features and Changes ]

- Added a "Crafting Stations" shape template to the Build tab.
* This template will build pods of (up to) 4 stations per armor set.
Use the Item Spacing section to control the distance between pods or to make it easier to group select individual pods for manual placement.

- Added a "Layout items in checker pattern" option to the Build tab's "Dome" and "Sphere" shape templates.


[ Fixes ]

- Revised the Gimbal Lock correction to leave 0 degree angles untouched.


2018-07-20 - Version 4.1.0


[ New Features and Changes ]

- Added Margin adjustment controls to the Snap Furniture palette. Now, you can nudge the snapped item a little to the left or a little up or down to get a perfect snap.

- Redesigned the Snap Furniture palette's interface.

- Added caching to the Measure Furniture Dimensions process to help speed up the Furniture Snapping process.


2018-07-19 - Version 4.0.0


[ New Features and Changes ]

- Adjusted the placement of new Builds as well as the placement of a current Build when "Bring to Me" or "Reset Build" is clicked. Your shape will be reconstructed in front of your character.

- SNAPPING! Yes, Snap an item to adjacent items easily with the new Snap Furniture feature.

Before getting started, first assign a keybind for:
Controls > Essential Housing Tools > Snap Furniture Items

=== How Furniture Snapping Works ===

* While in House Editor mode, simply target an item and press the Snap Furniture Items keybind (configured under Controls > Essential Housing Tools > Snap Furniture Items).
If there are touching (or nearly touching) items, the Snap Furniture palette will appear.

* Using the palette, you can cycle through the various edges that the two items can be snapped together along.

* If there are multiple adjacent items, you can also cycle through those items using the palette to ensure that the correct two items are snapped together.

Note that you may adjust how far away adjacent items can be by changing Settings > Addons > Essential Housing Tools > Furniture Snapping Radius.


2018-07-07 - Version 3.9.3


[ Fixes ]

- Fixed a long-standing UI Error that could occur when resizing the game's window or when swapping between the game and the Window's or Mac desktop.


2018-07-06 - Version 3.9.2


[ Fixes ]

- Added the "Circumference" parameter back to the Spiral build template -- it was slightly useful.


2018-07-06 - Version 3.9.1


[ Fixes ]

- Fixed an issue that could cause some of the add-on's windows to hide when they should not hide. These windows are no longer quite so shy.


2018-07-06 - Version 3.9.0


[ New Features and Changes ]

- Added a "Space items automatically based on Item Count" checkbox to the Build tab for many shape templates.
Example: Check this option to automatically size a Circle to fit all of the items in your selection, spaced evenly.
Example: Uncheck this option to fit items side-to-side in a shape; and then adjust manually, if needed, using the Item Spacing parameters to achieve seamless edges.

- The add-on's windows will now hide any time you use any game menu, such as Settings, your Inventory or the Bank.


2018-07-03 - Version 3.8.5


[ New Features and Changes ]

- Added a new Setting, "Select and Place" which, when enabled, causes the Group Select keybind to add the targeted item to your selection *as well as* leave the item selected so that you may place the item. When enabled, this allows for even finer control over the mouse cursor *following* a Group Select.

- Added a new Setting, "Hide While Placing" which, when enabled, hides all of the add-on's windows while you are placing an item in the home. Enabling this reduces user interface clutter whenever you need the most screen real estate.


[ Fixes ]

- Removed the "Drag Items" checkbox to prevent accidental dragging of the currently selected items. Note: You can still "drag and drop" any selected item and have the remaining selected items move along with it by checking the "Link Items" checkbox.


2018-07-01 - Version 3.8.4


[ New Features and Changes ]

- Added a Minimize button to the top of the window that will reduce the entire dialog to the title bar only, helping to minimize clutter when the add-on isn't your focus.

- Added the selected item's Icon to the Position window (accessed via the Edit Item Position keybind).


2018-06-30 - Version 3.8.3


[ Fixes ]

- Addressed an issue that could cause some Clipboard export data to generate incorrectly, resulting in shifted or offset items when pasted.


2018-06-28 - Version 3.8.2


[ New Features and Changes ]

- Added a new option to the "Arrangment" drop down list at the bottom of the main window.

* "Center between 2 Targets" centers your selected items between two different target items.


2018-06-28 - Version 3.8.1


[ Fixes ]

- Adjusted the "Level with Target" arrange option to level your selected items using their Base Y position rather than their "center" Y position. This should yield more accurate results when leveling multiple items.


2018-06-28 - Version 3.8.0


[ New Features and Changes ]

- Added a new drop down list to the bottom of the main window that offers multiple "Arrangement" options:

* "Center on Target" centers your selected items on a target item.

* "Level with Target" levels your selected items' bases with the target item's base.

* "Align with Target's X-Axis" aligns your selected items with the target item's X-Axis.

* "Align with Target's Y-Axis" aligns your selected items with the target item's Y-Axis.

* "Align with Target's Z-Axis" aligns your selected items with the target item's Z-Axis.

* "Match Target Orientation" orients all of your selected items using the same pitch, yaw and roll as the target item.

- Renamed the "History" tab to "Undo" to clarify where to go to use the Undo / Redo functions.


[ Fixes ]

- Corrected the tab order of the parameters on the Build tab.


2018-06-26 - Version 3.7.0


[ New Features and Changes ]

- Added an option to enable/disable automatic rebuilding whenever you change a parameter on the Build tab; added a Build button to the Build tab to manually initiate a build.

- In House Editor mode, you can now select an item that you are in the process of moving or rotating.

- In House Editor mode, you can now automatically place and select a new item that you are in the process of placing.

- The Change Type for each line item shown in the History tab is now color coded.

- There is now a more prominent visual indicator displayed on the History line item that is currently active.


[ Fixes ]

- The Housing Editor should no longer randomly become locked after Essential Housing Tools displays a confirmation dialog window.

- The Selected Items on the Select tab will no longer lose the current scroll position whenever items are Selected or Unselected.

- The Clipboard Items on the Clipboard tab will no longer lose the current scroll position whenever the clipboard is refreshed.

- The History tab will no longer lose the current scroll position whenever the history is refreshed.

- Improved the playback speed of Animations.


2018-06-22 - Version 3.6.0


- Problematic, off-center furnishings that wobble or move when pitched, rotated or rolled are now automatically offset to compensate for their awkward configuration. The result should be dramatically easier positioning and rotation when using the Build tab.

- Overhauled the Build tab's template parameters to reduce the number of mandatory fields while offering very fine control over the finished product for those who dabble with the additional sliders.

- Reworked a number of the calculations used by the Build tab's various templates to be more accurate.

- Improved the speed of item move/rotate operations under certain conditions.

- Added new Shape Template "Dome" to the Build tab.

- Addressed an issue that caused the Build tab's [ Reset ] button to set an incorrect origin position for the selected template.

- All dialog windows now automatically hide when you open the Browse dialog in the Housing Editor, while you manually move / place furniture and when you enter a non-Player Housing zone (leave a player house).

- Moved the batch job Progress Bar to the bottom of the main window and updated its aesthetics to be more prominent.

- Moved the batch job Process Name into the Progress Bar.


2018-06-20 - Version 3.5.0


- Added the ability to Load and Save Builds on the Build tab using the [ Load / Save ] button.

- Corrected the warning message shown when Recording in an Animation Scene that had existing Frames. The message now accurately indicates that new frames will be -inserted- after the current frame, rather than deleting existing frames.


2018-06-19 - Version 3.4.1


- Fixed a UI error that would occur when using the [ Reset ] button on the Build tab.


2018-06-19 - Version 3.4.0


- Added X, Y and Z Position parameters to the Build tab to allow fine control over the exact position of a given build.

- Revised the calculations used for the "Sphere" Shape Template:

* Curvature should now be approximated more accurately (within reason relative to the shape of item(s) that you construct with).

* Item Length, Width and Height are now rotated by the Item Pitch, Yaw and Roll (under the hood) automatically to better fill out the spherical shape with less overlap or empty space between individual items.

- Added a Help icon to the main add-on window that opens your browser to the YouTube Essential Housing Tools tutorial playlist.
(updates to the videos will follow soon as most of them were recorded during v1 and v2 of the add-on...)


2018-06-17 - Version 3.3.0


- The Build tab will now be shared across all houses. Set up a project in one home, rebuild it in another without having to re-enter all of the parameters.

- Added new Shape Template "Sphere" to the Build tab.

- Added a warning that appears when switching to the Build tab if the build's position is far from your character's current position -- there is a new Setting that controls the threshold for this warning.

- Added a handy "/clockme" command that starts/stops a timer that clocks your character's movement speed. Run "/clockme" once, preferably while already moving, and run it again to get a report of how far and how fast you moved.


2018-06-16 - Version 3.2.0


- Added new Shape Template "Rectangle (Filled)" to the Build tab. This template constructs a Solid Rectangle, of "Length" items by "Width" items, such that a Length of 5 and a Width of 5 would require 30 total items.

- Changed the existing Shape Template "Rectangle" on the Build tab. This template constructs a Rectangle Outline, of "Length" items by "Width" items, such that a Length of 5 and a Width of 5 would require 25 total items.

- Added Pitch and Roll directional pad to the main window's bottom edit panel.

- Separated Custom Precision into its own checkbox for clarity in the main window's bottom edit panel.

- Added a Settings button to the top-right of the main window for easy access to the add-on's Settings panel.


2018-06-14 - Version 3.1.2


- Added the ability to "tab" to the next/previous slider's text box in the Build tab using TAB and SHIFT+TAB respectively.

- Added scroll up/down arrows to the Build tab's scroll slider.

- Adjusted Build tab's scroll slider and mouse wheel scrolling to scroll in a manner that moves from one parameter field to the next.


2018-06-13 - Version 3.1.1


- Added Previous Frame ( << ) and Next Frame ( >> ) buttons to the Animate tab.

- Cleaned up the Animate tab's layout.

- Added explanatory tool tips for the Build tab's different fields.


2018-06-13 - Version 3.1.0


- Added a new mode for the Directional Pad on the edit panel. The default is now "Relative," which offers you the option to move your selected items Forward, Backward, Left and Right relative to the direction your character is facing.

* Note: You may still use the old "Absolute" positioning Directional Pad for North, South, East and West by changing:
Settings > Essential Housing Tools > Editing Items > Directional Editing to Absolute mode.

- Added a new "Drag Items" checkbox on the edit panel. When enabled, all of your selected items move with you. Move north, they move north with you. Climb up, they move up with you.

- Renamed the previous "drag-and-drop" checkbox on the edit panel to "Link Items." It continues to do the same thing: when enabled, any changes that you manually make to any selected items are also made to the rest of your selected items. Move one, the rest move with it. Rotate one, the rest rotate around it.


2018-06-12 - Version 3.0.1


- Addressed a deadlock scenario that could occur during the Item Measurement process that takes place during a Build Reset.


2018-06-11 - Version 3.0.0


- Added three new Build Templates:

* Cylinder
* Rectangle
* Spiral

- Added three new Add-on Settings to allow you to choose an optional "override" for the Select Mode using the ALT, CTRL and SHIFT keys. For example, you could set up the CTRL key so that, when pressed while using the Group Select function, the Select Mode will always be "Contiguous (Same As Target)".

- Reorganized the Add-on Settings panel.

- Addressed several bugs related to Animation Scene data storage.


2018-06-10 - Version 2.9.9


- Added setting panel option to automatically clear all houses' current item selections at the time of login.


2018-06-10 - Version 2.9.8


- Addressed several recently introduced bugs regarding angle calculation and the Build tab's user interface.


2018-06-09 - Version 2.9.7


- Added new Clipboard tab to view the contents of the "virtual" Clipboard (filled using the "Copy" and "Copy From..." buttons).

- Added new Import / Export Clipboard feature to the Clipboard tab, allowing you to share your creations with other players!


2018-06-06 - Version 2.9.6


- Enhanced the Gimbal Lock Protection system to avoid 90- and 270-degree angles for certain rotational axes more aggressively and consistently.

* This feature may be disabled from the add-on's Settings panel; however, this is strongly advised against.


2018-06-05 - Version 2.9.5


- Organized Shape Template Parameter listing for clarity.

- Added explanatory tool tips to the Tabs and Select Tab controls.

- Added ability to right-click selected items to unselect items.

- Addressed some scenarios related to gimbal locks at 90-degree angles (more to come).


2018-06-01 - Version 2.9.4


- Added "Cube" Shape Template to the "Build" tab.

- Added item measurement process to allow for auto-sizing of Cube builds based on the selected items' height, width and length. **Auto-sizing only works for homogeneous item selections that use the items at their default orientation (pitch, yaw, roll = 0)


2018-05-31 - Version 2.9.3


- Copy from any House's Saved Selections and then Paste to any other House (or the same House).


2018-05-30 - Version 2.9.2


- Added support for the Bank and Home Storage Containers -- in addition to the player's own Inventory -- when Pasting a group of items from the virtual "Clipboard," or when "fixing" a loaded Saved Scene or Saved Selection that has one or more missing items.

- Added visual cues for batch updates that are currently in progress, including a progress bar that runs down the side of the main tool window and the name of the batch job in the Title bar.

- Added a Confirmation dialog that allows the player to choose whether to move the entire group of selected items any time that one of those items is moved/rotated _while the main tool window is closed_. The goal here is to remind a player that may be returning to the home hours, days or weeks later that, if they move one of the grouped items, the entire group will be dragged-and-dropped along with it. (This confirmation dialog allows the user to choose NOT to move the rest of the group with it in the event that they did in fact forget.)


2018-05-28 - Version 2.9.1


- Added "Select All" button to the "Select" tab to facilitate easier backups of entire homes.


2018-05-24 - Version 2.9.0


- It has begun. Immaculate Construction is being devoured by Essential Housing Tools. Slowly. Try out the new "Build" tab to construct shapes out of your selected items -- just like Immaculate Construction. More shape templates to come in future updates!

- Also: Summon your Banker, Merchant or Smuggler right to your side in any of your homes. Just use your Quickslot key bind for any of your assistants and they will be teleported directly to you. Use the Quickslot item again to dismiss them back from whence they came! (Credit to @Aliyavana and @Dolgubon <3)

- A number of fixes for rotation calculations and other assorted buggies.


2018-05-19 - Version 2.2.2


Animation Tab:

- Added "Add Selection to Scene" button that adds all new, selected items to the current Scene.

- Fixed a bug that caused the Essential Housing Tools window to open upon login.

- Drag-and-Drop and the Edit Position (X,Y,Z,Pitch,Yaw,Roll) window allow you to move, tilt, rotate and pitch your entire selected group of items by adjusting a single item within the group. Give it a try!

- Fully integrated the "Oops, I Did It Again!" add-on's multi-level Undo and Redo functionality into Essential Housing Tools. Feel free to uninstall "Oops, I Did It Again" if you had previously installed it -- this add-on will be automatically disabled for you until you do so to prevent any potential conflicts.

- The entire Essential Housing Tools suite has been reworked to allow for future mergers of my other add-ons (including Immaculate Construction, Oops I Did It Again and Furniture Snap).


2018-05-12 - Version 2.1.5


Bug fixes for:

- Non-API related rounding errors for a precision of up to 2 decimal places for Pitch, Yaw and Roll.

- Synchronization issues between Group Editing functions and the Edit Position dialog window.


2018-04-11 - Version 1.3.0


- Added limited support for Collectible furnishings to allow users to Select, Position/Orient and Load/Save selections containing Collectibles.

- Added warning and confirmation dialog to Cut and Copy operations to explain that the Clipboard will be updated to contain the selection's items excluding any Collectibles.


2018-04-09 - Version 1.2.3


- Enhanced the Edit Item Position dialog to allow resizing into either Vertical or Horizontal orientations.

- Added item quality color to Edit Item Position dialog's Item Name label.


2018-04-08 - Version 1.2.2


- Greatly improved the collision/proximity detection algorithm used for radius and contiguous selection modes using the Axis-Aligned Bounding Box approach.

- Reduced the maximum configurable Selection Radius and Tab Target Radius to be in line with the new collision/proximity detection system (0m - 5m).


2018-04-07 - Version 1.2.0, 1.2.1


- Added a new key bind that, when targeting a furniture item, opens the new Edit Item Position window.

- Users may adjust the X, Y, Z, Pitch, Yaw and Roll of a single, targeted item using the Edit Item Position window.

- Added several confirmation dialogs for actions to mitigate unwanted user edits.


2018-04-06 - Version 1.1.0, 1.1.1


- Added Load/Save Selection feature.

- Users may now save their current item selection into the home's Saved Selections.

- Users may then load saved selections as the current, active selection and resume editing those items as a group.

- Addressed an issue that prevented the refreshing of saved items' positions and orientations after loading the selection.


2018-04-04 - Version 1.0.6


- Improved the user experience for both drag-and-drop group editing and directional pad group editing.

- Group editing now occurs more smoothly and can be interrupted by subsequent edits, allowing for users to quickly test changes (or even undo changes) in real-time.

- Added "Cut" button to copy group to Clipboard and then remove selected items to inventory.


2018-04-03 - Version 1.0.2, 1.0.3, 1.0.4, 1.0.5


- Users may now drag-and-drop a selected item to adjust the entire group accordingly.

- Added Precision slider to facilitate adjustment the increment size of changes made via the Selection window.

- Added Selection Mode drop down to facilitate changing the item selection mode between Single, Multi-Select and Multi-Select Homogeneous.

- Added Undo Changes button to revert all selected items to the more recent of either: their original state when selected or the last time the "Copy" button was pressed.

- Added icons to all of the new and existing buttons.

- Completely reworked the data structure used for storing the item selections to allow for these and future enhancements.

- Fixed an issue that caused drag-and-drop group editing to sometimes place the dragged item out of place relative to the selected group.


2018-04-02 - Version 1.0.1


- Users may use the add-on in other players' homes provided that they have Edit Permissions.

- User interface will now automatically update upon porting to a different house.

- User interface will now automatically close upon entering a non-house zone.

- Added maintenance routine that culls invalid furniture entries automatically.

- Streamlined the user interface:

* Added Copy and Paste buttons.
* Added Precision slider.
* Removed Copy and Paste key binds.
* Added new precision increment levels.
* Adjusted precision increments accordingly.


2018-04-01 - Version 1.0.0


- Initial release.
Archived Files (478)
File Name
Version
Size
Uploader
Date
14.5.4
88MB
Cardinal05
09/21/19 10:58 AM
14.5.3
88MB
Cardinal05
09/21/19 02:43 AM
14.5.2
88MB
Cardinal05
09/19/19 08:45 PM
14.5.1
88MB
Cardinal05
09/18/19 11:28 PM
14.5.0
88MB
Cardinal05
09/18/19 09:07 PM
14.4.5
87MB
Cardinal05
09/14/19 09:43 AM
14.4.4
87MB
Cardinal05
09/14/19 01:43 AM
14.4.3
87MB
Cardinal05
09/11/19 06:22 PM
14.4.2
87MB
Cardinal05
09/10/19 09:51 PM
14.4.1
87MB
Cardinal05
09/08/19 01:28 PM
14.4.0
87MB
Cardinal05
09/05/19 08:45 PM
14.3.5
87MB
Cardinal05
08/26/19 06:31 AM
14.3.4
87MB
Cardinal05
08/24/19 04:37 AM
14.3.3
84MB
Cardinal05
08/23/19 12:03 PM
14.3.2
84MB
Cardinal05
08/23/19 09:45 AM
14.3.1
84MB
Cardinal05
08/20/19 12:52 AM
14.3.0
84MB
Cardinal05
08/19/19 03:13 AM
14.2.2
84MB
Cardinal05
08/17/19 03:11 AM
14.2.1
84MB
Cardinal05
08/16/19 04:19 AM
14.2.0
84MB
Cardinal05
08/15/19 08:37 PM
14.1.7
84MB
Cardinal05
08/14/19 09:38 AM
14.1.6
84MB
Cardinal05
08/14/19 03:49 AM
14.1.5
83MB
Cardinal05
08/13/19 02:40 AM
14.1.4
83MB
Cardinal05
08/12/19 09:26 AM
14.1.3
83MB
Cardinal05
08/12/19 01:59 AM
14.1.2
82MB
Cardinal05
08/10/19 10:08 AM
14.1.1
82MB
Cardinal05
08/08/19 12:45 PM
14.1.0
82MB
Cardinal05
08/07/19 11:38 PM
14.0.4
82MB
Cardinal05
08/07/19 06:31 AM
14.0.3
81MB
Cardinal05
08/05/19 08:02 AM
14.0.2
70MB
Cardinal05
08/02/19 12:53 AM
14.0.1
64MB
Cardinal05
08/01/19 08:33 PM
14.0.0
66MB
Cardinal05
08/01/19 11:11 AM
13.9.8
65MB
Cardinal05
08/01/19 06:20 AM
13.9.7
64MB
Cardinal05
07/29/19 10:32 PM
13.9.6
64MB
Cardinal05
07/27/19 12:55 PM
13.9.51
64MB
Cardinal05
07/25/19 08:26 PM
13.9.5
64MB
Cardinal05
07/25/19 08:14 PM
13.9.4
64MB
Cardinal05
07/25/19 06:21 PM
13.9.2
64MB
Cardinal05
07/24/19 09:25 PM
13.9.1
64MB
Cardinal05
07/21/19 12:21 PM
13.8.9
63MB
Cardinal05
07/20/19 04:24 AM
13.8.7
63MB
Cardinal05
07/18/19 12:24 AM
13.8.6
63MB
Cardinal05
07/16/19 03:52 PM
13.8.5
63MB
Cardinal05
07/16/19 03:28 PM
13.8.4
62MB
Cardinal05
07/14/19 05:20 PM
13.8.3
61MB
Cardinal05
07/13/19 09:52 AM
13.8.2
61MB
Cardinal05
07/12/19 08:24 PM
13.8.1
61MB
Cardinal05
07/12/19 05:06 PM
13.8.0
61MB
Cardinal05
07/12/19 11:13 AM
13.7.6
61MB
Cardinal05
07/11/19 11:43 PM
13.7.5
61MB
Cardinal05
07/11/19 02:00 PM
13.7.4
59MB
Cardinal05
07/09/19 11:44 AM
13.7.3
59MB
Cardinal05
07/09/19 02:03 AM
13.7.2
59MB
Cardinal05
07/08/19 02:35 PM
13.7.1
57MB
Cardinal05
07/06/19 05:49 AM
13.7.0
57MB
Cardinal05
07/05/19 12:06 PM
13.6.91
57MB
Cardinal05
07/04/19 06:57 PM
13.6.9
57MB
Cardinal05
07/04/19 06:28 PM
13.6.8
55MB
Cardinal05
07/03/19 04:41 AM
13.6.6
55MB
Cardinal05
07/02/19 04:22 PM
13.6.5
55MB
Cardinal05
07/01/19 10:23 AM
13.6.4
55MB
Cardinal05
06/30/19 01:15 PM
13.6.3
57MB
Cardinal05
06/30/19 03:57 AM
13.6.2
57MB
Cardinal05
06/29/19 12:16 PM
13.6.1
57MB
Cardinal05
06/28/19 09:24 PM
13.6.0
57MB
Cardinal05
06/28/19 10:33 AM
13.5.9
57MB
Cardinal05
06/28/19 09:40 AM
13.5.8
56MB
Cardinal05
06/26/19 05:57 PM
13.5.7
56MB
Cardinal05
06/23/19 06:34 PM
13.5.6
56MB
Cardinal05
06/22/19 01:46 PM
13.5.5
54MB
Cardinal05
06/22/19 04:37 AM
13.5.4
52MB
Cardinal05
06/19/19 09:43 PM
13.5.3
51MB
Cardinal05
06/16/19 02:48 PM
13.5.2
51MB
Cardinal05
06/15/19 11:01 PM
13.5.1
51MB
Cardinal05
06/15/19 08:12 PM
13.5.0
51MB
Cardinal05
06/14/19 07:02 PM
13.4.9
51MB
Cardinal05
06/14/19 04:55 PM
13.4.8
49MB
Cardinal05
06/12/19 07:17 PM
13.4.7
49MB
Cardinal05
06/12/19 06:24 PM
13.4.6
49MB
Cardinal05
06/11/19 06:48 PM
13.4.5
48MB
Cardinal05
06/10/19 01:54 PM
13.4.4
48MB
Cardinal05
06/09/19 01:38 PM
13.4.3
48MB
Cardinal05
06/09/19 07:32 AM
13.4.2
48MB
Cardinal05
06/08/19 06:28 PM
13.4.1
48MB
Cardinal05
06/08/19 04:15 PM
13.4.0
48MB
Cardinal05
06/06/19 06:30 PM
13.3.3
47MB
Cardinal05
06/04/19 06:05 PM
13.3.2
47MB
Cardinal05
06/04/19 12:00 PM
13.3.1
47MB
Cardinal05
06/03/19 07:24 PM
13.3.0
47MB
Cardinal05
06/03/19 05:30 PM
13.2.2
46MB
Cardinal05
06/01/19 10:28 AM
13.2.1
46MB
Cardinal05
06/01/19 05:40 AM
13.1.1
46MB
Cardinal05
05/31/19 11:00 AM
13.1.0
46MB
Cardinal05
05/30/19 12:00 PM
13.0.2
46MB
Cardinal05
05/29/19 04:56 PM
13.0.1
46MB
Cardinal05
05/29/19 04:50 PM
13.0.0
46MB
Cardinal05
05/28/19 08:03 PM
12.9.92
46MB
Cardinal05
05/28/19 07:12 AM
12.9.91
46MB
Cardinal05
05/28/19 01:34 AM
12.9.9
46MB
Cardinal05
05/27/19 04:56 PM
12.9.8
46MB
Cardinal05
05/27/19 02:57 PM
12.9.7
46MB
Cardinal05
05/26/19 02:07 PM
12.9.5
46MB
Cardinal05
05/26/19 01:39 PM
12.9.4
45MB
Cardinal05
05/26/19 06:41 AM
12.9.3
45MB
Cardinal05
05/24/19 05:51 AM
12.9.1
45MB
Cardinal05
05/22/19 02:27 PM
12.9.0
45MB
Cardinal05
05/22/19 01:41 PM
12.8.7
45MB
Cardinal05
05/21/19 10:49 PM
12.8.6
45MB
Cardinal05
05/20/19 01:59 AM
12.8.5
45MB
Cardinal05
05/19/19 05:57 AM
12.8.4
45MB
Cardinal05
05/19/19 12:00 AM
12.8.3
45MB
Cardinal05
05/17/19 09:10 PM
12.8.2
44MB
Cardinal05
05/16/19 05:50 AM
12.8.1
44MB
Cardinal05
05/15/19 03:10 PM
12.8.0
44MB
Cardinal05
05/15/19 08:34 AM
12.7.2
44MB
Cardinal05
05/13/19 06:21 PM
12.7.1
43MB
Cardinal05
05/13/19 02:04 AM
12.7.0
43MB
Cardinal05
05/10/19 05:41 PM
12.6.9
43MB
Cardinal05
05/10/19 03:56 PM
12.6.8
43MB
Cardinal05
05/10/19 03:43 PM
12.6.7
43MB
Cardinal05
05/09/19 10:56 AM
12.6.6
43MB
Cardinal05
05/09/19 03:45 AM
12.6.5
43MB
Cardinal05
05/08/19 06:14 PM
12.6.4
42MB
Cardinal05
05/08/19 04:55 PM
12.6.3
41MB
Cardinal05
05/08/19 12:03 PM
12.6.2
41MB
Cardinal05
05/04/19 07:00 PM
12.6.1
41MB
Cardinal05
05/02/19 08:29 PM
12.6.0
41MB
Cardinal05
05/01/19 02:52 AM
12.5.91
41MB
Cardinal05
04/30/19 03:08 PM
12.5.9
41MB
Cardinal05
04/30/19 02:17 PM
12.5.8
40MB
Cardinal05
04/30/19 12:39 AM
12.5.7
40MB
Cardinal05
04/29/19 01:35 PM
12.5.6
40MB
Cardinal05
04/28/19 10:06 PM
12.5.5
40MB
Cardinal05
04/28/19 07:32 PM
12.5.4
40MB
Cardinal05
04/28/19 10:07 AM
12.5.3
40MB
Cardinal05
04/27/19 01:26 PM
12.5.2
40MB
Cardinal05
04/26/19 10:57 PM
12.5.1
40MB
Cardinal05
04/26/19 06:05 PM
12.5.0
40MB
Cardinal05
04/26/19 11:48 AM
12.4.9
40MB
Cardinal05
04/26/19 10:35 AM
12.4.8
40MB
Cardinal05
04/26/19 09:52 AM
12.4.7
40MB
Cardinal05
04/25/19 08:07 PM
12.4.6
39MB
Cardinal05
04/25/19 06:56 PM
12.4.5
39MB
Cardinal05
04/24/19 06:01 PM
12.4.4
39MB
Cardinal05
04/24/19 04:48 PM
12.4.3
39MB
Cardinal05
04/24/19 07:42 AM
12.4.2
39MB
Cardinal05
04/23/19 07:17 PM
12.4.1
39MB
Cardinal05
04/23/19 04:48 PM
12.4.0
39MB
Cardinal05
04/22/19 12:38 PM
12.4.0
39MB
Cardinal05
04/22/19 12:14 PM
12.3.8
39MB
Cardinal05
04/18/19 04:58 PM
12.3.7
38MB
Cardinal05
04/14/19 06:51 AM
12.3.6
38MB
Cardinal05
04/13/19 10:14 PM
12.3.5
38MB
Cardinal05
04/13/19 06:27 PM
12.3.4
37MB
Cardinal05
04/12/19 03:37 PM
12.3.3
37MB
Cardinal05
04/11/19 10:23 PM
12.3.2
37MB
Cardinal05
04/11/19 12:56 PM
12.3.1
37MB
Cardinal05
04/09/19 10:54 PM
12.3.0
37MB
Cardinal05
04/08/19 10:50 PM
12.2.9
37MB
Cardinal05
04/08/19 11:29 AM
12.2.8
36MB
Cardinal05
04/08/19 04:42 AM
12.2.7
36MB
Cardinal05
04/07/19 01:29 AM
12.2.6
36MB
Cardinal05
04/06/19 02:59 PM
12.2.5
36MB
Cardinal05
04/06/19 05:01 AM
12.2.4
36MB
Cardinal05
04/05/19 04:28 AM
12.2.3
36MB
Cardinal05
04/04/19 02:47 AM
12.2.2
36MB
Cardinal05
04/02/19 11:13 AM
12.2.1
36MB
Cardinal05
04/01/19 10:55 AM
12.2.0
36MB
Cardinal05
04/01/19 03:43 AM
12.1.9
36MB
Cardinal05
03/31/19 09:23 PM
12.1.8
36MB
Cardinal05
03/31/19 08:11 PM
12.1.7
35MB
Cardinal05
03/29/19 08:41 PM
12.1.61
35MB
Cardinal05
03/29/19 03:19 AM
12.1.5
35MB
Cardinal05
03/26/19 05:55 PM
12.1.4
35MB
Cardinal05
03/26/19 07:45 AM
12.1.3
35MB
Cardinal05
03/26/19 04:27 AM
12.1.1
35MB
Cardinal05
03/25/19 07:52 PM
12.1.0
35MB
Cardinal05
03/24/19 08:40 PM
12.0.2
35MB
Cardinal05
03/24/19 12:36 PM
12.0.1
35MB
Cardinal05
03/23/19 08:34 AM
12.0.0
34MB
Cardinal05
03/23/19 04:42 AM
11.7.9
34MB
Cardinal05
03/21/19 01:54 AM
11.7.9
34MB
Cardinal05
03/20/19 10:44 PM
11.7.7
34MB
Cardinal05
03/20/19 05:43 PM
11.7.6
34MB
Cardinal05
03/20/19 01:44 PM
11.7.5
34MB
Cardinal05
03/18/19 09:48 PM
11.7.4
34MB
Cardinal05
03/18/19 06:11 PM
11.7.3
34MB
Cardinal05
03/18/19 12:42 AM
11.7.2
33MB
Cardinal05
03/17/19 08:29 AM
11.7.1
33MB
Cardinal05
03/17/19 05:30 AM
11.7.0
33MB
Cardinal05
03/17/19 01:03 AM
11.6.6
33MB
Cardinal05
03/15/19 05:48 AM
11.6.5
33MB
Cardinal05
03/15/19 05:32 AM
11.6.4
33MB
Cardinal05
03/14/19 07:15 PM
11.6.3
32MB
Cardinal05
03/13/19 11:33 PM
11.6.2
32MB
Cardinal05
03/13/19 03:33 PM
11.6.1
32MB
Cardinal05
03/13/19 01:12 PM
11.6.0
32MB
Cardinal05
03/13/19 10:43 AM
11.6.0
32MB
Cardinal05
03/13/19 03:22 AM
11.5.3
31MB
Cardinal05
03/13/19 01:03 AM
11.5.1
31MB
Cardinal05
03/11/19 12:25 PM
11.5.0
31MB
Cardinal05
03/10/19 07:49 PM
11.4.4
31MB
Cardinal05
03/09/19 11:33 PM
11.4.3
28MB
Cardinal05
03/09/19 10:18 AM
11.4.2
28MB
Cardinal05
03/09/19 02:16 AM
11.4.1
26MB
Cardinal05
03/08/19 12:15 PM
11.4.0
26MB
Cardinal05
03/07/19 09:17 PM
11.3.7
26MB
Cardinal05
03/07/19 01:35 PM
11.3.6
26MB
Cardinal05
03/07/19 09:37 AM
11.3.5
26MB
Cardinal05
03/06/19 11:35 PM
11.3.4
25MB
Cardinal05
03/06/19 12:51 PM
11.3.3
25MB
Cardinal05
03/06/19 03:12 AM
11.3.2
25MB
Cardinal05
03/05/19 07:35 PM
11.3.1
25MB
Cardinal05
03/05/19 06:01 PM
11.3.0
25MB
Cardinal05
03/05/19 01:31 PM
11.2.0
25MB
Cardinal05
03/05/19 05:30 AM
11.1.4
24MB
Cardinal05
03/02/19 11:15 PM
11.1.3
24MB
Cardinal05
03/02/19 10:39 PM
11.1.2
24MB
Cardinal05
03/01/19 06:54 AM
11.1.1
24MB
Cardinal05
02/28/19 07:46 PM
11.1.0
23MB
Cardinal05
02/27/19 07:14 AM
11.0.9
23MB
Cardinal05
02/26/19 02:25 PM
11.0.8
23MB
Cardinal05
02/26/19 02:32 AM
11.0.7
23MB
Cardinal05
02/25/19 10:37 PM
11.0.6
22MB
Cardinal05
02/25/19 12:33 PM
11.0.5
22MB
Cardinal05
02/25/19 06:37 AM
11.0.4
22MB
Cardinal05
02/24/19 11:43 AM
11.0.3
22MB
Cardinal05
02/22/19 03:26 PM
11.0.2
22MB
Cardinal05
02/21/19 06:07 AM
11.0.1
22MB
Cardinal05
02/20/19 03:25 PM
11.0.0
22MB
Cardinal05
02/19/19 08:16 PM
10.5.2
21MB
Cardinal05
02/16/19 01:35 AM
10.5.0
21MB
Cardinal05
02/14/19 03:38 PM
10.4.9
21MB
Cardinal05
02/14/19 04:04 AM
10.4.8
21MB
Cardinal05
02/13/19 12:04 PM
10.4.7
21MB
Cardinal05
02/12/19 03:13 PM
10.4.6
21MB
Cardinal05
02/12/19 02:09 AM
10.4.5
21MB
Cardinal05
02/10/19 11:58 PM
10.4.4
21MB
Cardinal05
02/06/19 11:41 AM
10.4.3
20MB
Cardinal05
02/05/19 06:54 PM
10.4.2
19MB
Cardinal05
02/05/19 04:50 AM
10.4.1
19MB
Cardinal05
02/04/19 05:23 AM
10.4.1
18MB
Cardinal05
02/02/19 06:15 AM
10.3.2
18MB
Cardinal05
02/01/19 06:55 AM
10.3.1
18MB
Cardinal05
01/30/19 09:33 AM
10.2.0
18MB
Cardinal05
01/28/19 11:19 AM
10.1.3
16MB
Cardinal05
01/24/19 06:37 PM
10.1.2
15MB
Cardinal05
01/24/19 01:33 AM
10.1.1
15MB
Cardinal05
01/23/19 07:33 PM
10.1.0
15MB
Cardinal05
01/23/19 12:44 PM
10.0.4
15MB
Cardinal05
01/23/19 12:53 AM
10.0.3
14MB
Cardinal05
01/21/19 01:23 PM
10.0.2
13MB
Cardinal05
01/20/19 06:04 AM
10.0.1
13MB
Cardinal05
01/19/19 07:58 PM
10.0.0
13MB
Cardinal05
01/19/19 05:39 PM
9.6.1
11MB
Cardinal05
01/12/19 08:22 PM
9.6.0
10MB
Cardinal05
01/12/19 01:37 PM
9.5.9
10MB
Cardinal05
01/10/19 11:11 AM
9.5.8
10MB
Cardinal05
01/09/19 06:21 PM
9.5.7
9MB
Cardinal05
01/08/19 12:33 PM
9.5.6
9MB
Cardinal05
01/08/19 11:49 AM
9.5.5
8MB
Cardinal05
01/07/19 07:19 AM
9.5.4
7MB
Cardinal05
01/05/19 02:51 PM
9.5.3
7MB
Cardinal05
01/05/19 08:30 AM
9.5.2
5MB
Cardinal05
01/04/19 03:06 PM
9.5.1
5MB
Cardinal05
01/04/19 03:35 AM
9.4.9
5MB
Cardinal05
01/02/19 11:42 PM
9.4.8
5MB
Cardinal05
01/01/19 10:53 PM
9.4.7
5MB
Cardinal05
01/01/19 10:33 PM
9.4.6
5MB
Cardinal05
12/31/18 10:00 PM
9.4.5
4MB
Cardinal05
12/30/18 09:01 AM
9.4.4
4MB
Cardinal05
12/30/18 06:37 AM
9.4.3
4MB
Cardinal05
12/29/18 08:13 PM
9.4.2
3MB
Cardinal05
12/29/18 01:12 PM
9.4.1
3MB
Cardinal05
12/29/18 04:08 AM
9.4.0
3MB
Cardinal05
12/28/18 10:20 AM
9.3.9
3MB
Cardinal05
12/28/18 12:38 AM
9.3.8
3MB
Cardinal05
12/27/18 02:06 PM
9.3.7
3MB
Cardinal05
12/27/18 09:57 AM
9.3.6
3MB
Cardinal05
12/27/18 08:55 AM
9.3.5
3MB
Cardinal05
12/27/18 01:43 AM
9.3.4
1MB
Cardinal05
12/26/18 05:59 AM
9.3.3
1MB
Cardinal05
12/25/18 09:22 PM
9.3.2
975kB
Cardinal05
12/25/18 06:33 AM
9.2.5
973kB
Cardinal05
12/24/18 05:10 AM
9.2.4
436kB
Cardinal05
12/23/18 04:31 PM
9.2.3
436kB
Cardinal05
12/23/18 05:10 AM
9.2.2
430kB
Cardinal05
12/22/18 03:56 PM
9.2.1
429kB
Cardinal05
12/22/18 08:40 AM
9.1.7
425kB
Cardinal05
12/21/18 05:48 PM
9.1.6
424kB
Cardinal05
12/21/18 12:12 AM
9.1.5
423kB
Cardinal05
12/20/18 09:44 AM
9.1.4
423kB
Cardinal05
12/20/18 06:12 AM
9.1.2
422kB
Cardinal05
12/19/18 01:54 AM
9.1.1
420kB
Cardinal05
12/18/18 01:02 AM
9.1.0
421kB
Cardinal05
12/17/18 10:26 PM
9.0.3
418kB
Cardinal05
12/16/18 06:12 PM
9.0.2
418kB
Cardinal05
12/16/18 12:01 AM
9.0.1
429kB
Cardinal05
12/13/18 12:43 AM
9.0.0
428kB
Cardinal05
12/12/18 11:48 AM
8.9.99
422kB
Cardinal05
12/08/18 11:17 PM
8.9.98
422kB
Cardinal05
12/08/18 11:49 AM
8.9.97
422kB
Cardinal05
12/08/18 04:41 AM
8.9.96
421kB
Cardinal05
12/07/18 03:40 PM
8.9.95
420kB
Cardinal05
12/07/18 08:49 AM
8.9.94
420kB
Cardinal05
12/07/18 02:13 AM
8.9.92
418kB
Cardinal05
12/06/18 08:16 PM
8.9.91
418kB
Cardinal05
12/05/18 04:17 PM
8.9.9
418kB
Cardinal05
12/05/18 11:26 AM
8.9.83
417kB
Cardinal05
12/05/18 12:37 AM
8.9.82
417kB
Cardinal05
12/04/18 11:00 PM
8.9.81
417kB
Cardinal05
12/04/18 12:59 PM
8.9.8
417kB
Cardinal05
12/04/18 11:52 AM
8.9.73
416kB
Cardinal05
12/04/18 10:33 AM
8.9.72
416kB
Cardinal05
12/03/18 10:45 PM
8.9.71
415kB
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12/03/18 04:30 PM
8.9.7
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12/03/18 03:11 PM
8.9.6
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12/03/18 02:06 PM
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12/03/18 12:49 PM
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Cardinal05
12/03/18 11:06 AM
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8.9.5
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Cardinal05
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414kB
Cardinal05
12/02/18 01:10 PM
8.9.2
414kB
Cardinal05
12/02/18 11:47 AM
8.9.1
414kB
Cardinal05
12/01/18 06:22 PM
8.9.0
414kB
Cardinal05
12/01/18 05:05 PM
8.8.2
413kB
Cardinal05
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8.8.1
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Cardinal05
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8.8.0
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Cardinal05
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8.2.0
398kB
Cardinal05
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8.1.0
390kB
Cardinal05
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8.0.4
382kB
Cardinal05
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8.0.3
391kB
Cardinal05
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8.0.2
391kB
Cardinal05
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8.0.1
379kB
Cardinal05
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7.9.9b
376kB
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376kB
Cardinal05
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7.9.9
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371kB
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368kB
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7.9.1
367kB
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7.9.0
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10/19/18 07:14 PM
7.8.2
358kB
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7.8.1
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7.7.0
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Cardinal05
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7.6.1
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7.5.1
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10/02/18 09:50 PM
7.4.3
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7.4.1
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7.4.0
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7.1.1
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7.0.0
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7.0.0
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09/24/18 09:25 PM
6.9.2
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6.8.1
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Cardinal05
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09/19/18 05:09 PM
6.6.2
324kB
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6.1.1
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6.0.2
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6.0.0
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09/09/18 05:10 PM
5.9.92
313kB
Cardinal05
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5.9.9
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5.9.7
311kB
Cardinal05
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5.9.6
310kB
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5.9.5
317kB
Cardinal05
09/05/18 01:18 AM
5.9.4
306kB
Cardinal05
09/03/18 02:13 PM
5.9.3
305kB
Cardinal05
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5.9.2
302kB
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09/01/18 01:46 PM
5.9.1
302kB
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5.9.0
300kB
Cardinal05
08/30/18 03:02 PM
5.8.3
298kB
Cardinal05
08/30/18 04:56 AM
5.8.2
296kB
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08/28/18 05:42 PM
5.8.0
295kB
Cardinal05
08/28/18 06:05 AM
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293kB
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5.7.5
292kB
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290kB
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5.7.3
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08/22/18 11:07 PM
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290kB
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5.7.1
290kB
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08/21/18 04:16 PM
5.7.0
289kB
Cardinal05
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5.6.0
289kB
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08/19/18 10:45 PM
5.5.0
288kB
Cardinal05
08/18/18 09:35 PM
5.4.1
287kB
Cardinal05
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5.4.0
286kB
Cardinal05
08/17/18 12:29 AM
5.3.0
284kB
Cardinal05
08/16/18 01:37 AM
5.2.0
278kB
Cardinal05
08/14/18 01:11 AM
5.1.0
213kB
Cardinal05
08/12/18 10:17 PM
5.0.1
207kB
Cardinal05
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5.0.0
207kB
Cardinal05
08/10/18 09:44 AM
4.2.0
190kB
Cardinal05
07/24/18 07:35 AM
4.1.0
187kB
Cardinal05
07/20/18 07:40 AM
4.0.0
187kB
Cardinal05
07/19/18 06:20 AM
3.9.3
171kB
Cardinal05
07/10/18 04:00 PM
3.9.2
140kB
Cardinal05
07/07/18 12:02 PM
3.9.1
138kB
Cardinal05
07/06/18 07:54 PM
3.9.0
138kB
Cardinal05
07/05/18 10:57 PM
3.8.5
138kB
Cardinal05
07/03/18 09:40 PM
3.8.4
137kB
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07/01/18 02:55 AM
3.8.3
136kB
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06/30/18 05:10 PM
3.8.3
136kB
Cardinal05
06/30/18 05:04 PM
3.8.2
136kB
Cardinal05
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3.8.1
136kB
Cardinal05
06/28/18 01:52 AM
3.8.0
135kB
Cardinal05
06/28/18 01:25 AM
3.7.0
134kB
Cardinal05
06/26/18 12:52 PM
3.6.0
132kB
Cardinal05
06/22/18 07:51 PM
3.5.0
128kB
Cardinal05
06/19/18 11:46 PM
3.4.1
127kB
Cardinal05
06/19/18 08:46 AM
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06/19/18 08:41 AM
3.3.0
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06/17/18 11:18 AM
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06/16/18 08:49 AM
3.1.2
123kB
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06/14/18 04:31 PM
3.1.1
122kB
Cardinal05
06/13/18 02:53 PM
3.1.0
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Cardinal05
06/13/18 03:52 AM
3.0.1
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3.0.0
116kB
Cardinal05
06/11/18 09:03 AM
2.9.9
114kB
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06/10/18 05:11 PM
2.9.8
113kB
Cardinal05
06/10/18 06:18 AM
2.9.7
114kB
Cardinal05
06/09/18 02:32 AM
2.9.6
109kB
Cardinal05
06/06/18 12:51 AM
2.9.5
109kB
Cardinal05
06/05/18 10:31 AM
2.9.4
107kB
Cardinal05
06/01/18 04:57 AM
2.9.3
106kB
Cardinal05
05/31/18 04:54 PM
2.9.2
105kB
Cardinal05
05/30/18 09:51 AM
2.9.1
103kB
Cardinal05
05/28/18 04:20 PM
2.9.0
103kB
Cardinal05
05/24/18 02:38 PM
2.2.2
100kB
Cardinal05
05/19/18 09:14 PM
2.2.1
98kB
Cardinal05
05/18/18 03:24 AM
2.1.5
87kB
Cardinal05
05/12/18 08:45 PM
2.1.4
86kB
Cardinal05
05/10/18 05:42 PM
2.1.3
86kB
Cardinal05
05/04/18 03:17 AM
2.1.2
86kB
Cardinal05
05/04/18 03:08 AM
2.1.1
86kB
Cardinal05
05/02/18 04:01 AM
2.1.0
85kB
Cardinal05
04/30/18 05:53 AM
2.0.0
80kB
Cardinal05
04/28/18 01:31 AM
1.3.0
64kB
Cardinal05
04/11/18 05:12 PM
1.2.3
64kB
Cardinal05
04/09/18 04:22 PM
1.2.2
63kB
Cardinal05
04/08/18 04:45 PM
1.2.1
63kB
Cardinal05
04/08/18 02:04 AM
1.2.0
62kB
Cardinal05
04/07/18 02:49 AM
1.1.1
61kB
Cardinal05
04/06/18 02:36 PM
1.1.0
61kB
Cardinal05
04/06/18 02:25 PM
1.0.6
59kB
Cardinal05
04/05/18 12:18 AM
1.0.5
58kB
Cardinal05
04/03/18 03:46 PM
1.0.4
58kB
Cardinal05
04/03/18 03:01 PM
1.0.3
58kB
Cardinal05
04/03/18 02:15 PM
1.0.2
57kB
Cardinal05
04/02/18 11:27 PM
1.0.1
56kB
Cardinal05
04/02/18 12:16 AM
1.0.0
55kB
03/31/18 04:17 PM


Post A Reply Comment Options
Unread Today, 07:29 PM  
Baertram
 
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Forum posts: 2363
File comments: 2634
Uploads: 57
Hey there,

you have inlcuded LibStub twice in your addon.
One is included within LibAddonMenu-2.0 already, properly with it's own txt file.
And then you added another fodler and load it + all the libraries you have included directly from your addon's txt file, which should NOT be done as this could break other addons etc.
-See here for more info-

Please remove these lines in your EssentialHousingTools.txt file:
Code:
libs\LibStub\LibStub.lua

libs\LibAddonMenu-2.0\LibAddonMenu-2.0.lua
libs\LibAddonMenu-2.0\controls\panel.lua
libs\LibAddonMenu-2.0\controls\submenu.lua
libs\LibAddonMenu-2.0\controls\button.lua
libs\LibAddonMenu-2.0\controls\checkbox.lua
libs\LibAddonMenu-2.0\controls\colorpicker.lua
libs\LibAddonMenu-2.0\controls\custom.lua
libs\LibAddonMenu-2.0\controls\description.lua
libs\LibAddonMenu-2.0\controls\dropdown.lua
libs\LibAddonMenu-2.0\controls\editbox.lua
libs\LibAddonMenu-2.0\controls\header.lua
libs\LibAddonMenu-2.0\controls\slider.lua
libs\LibAddonMenu-2.0\controls\texture.lua

libs\LibMainMenu-2.0\LibMainMenu-2.0.lua

libs\LibMapPing\LibMapPing.lua

libs\LibGPS\LibGPS.lua

libs\LibFeedback\feedback.lua

libs\LibCustomMenu\LibCustomMenu.lua
Only libs\LibMatrix\LibMatrix.lua can be left in as it does not seem to have any own txt file?
ALL the other libs got their own txt files so they will be loaded by the game properly and you should NOT load them from your addon's txt file.
Just add the libraris needed to the ## DependsOn: tag of your addon (or if they are optional to the ## OptionalDepensOn: tag) and thus will assure the libs (if they got their own txt file) will only be loaded once and with the higehst version available properly.

Please remove the 2nd LibStub folder as LAM2 already includes it, and LibStub will be obsolete one day, so you better prepare the addon and libs now to use the non-LibStub global variable versions.

e.g. change the call to LibAddonMenu-2.0 to use the global variable LibAddonMenu2.
Like remove:
Code:
local LAM = LibStub("LibAddonMenu-2.0")
And add instead:
Code:
local LAM = LibAddonMenu2
Last edited by Baertram : 09/22/19 at 07:31 PM.
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Unread Yesterday, 05:20 PM  
KnightofOsiris
 
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Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by Cardinal05
Originally Posted by KnightofOsiris
Essential Housing Tools / DarkUI

Recently installed Essential Housing Tools, after having seen the addon in use on Twitch, and I have noted what appears to be a compatibility issue between EHT and DarkUI. I searched back through the comments, but I don't see anyone else has brought this issue up, at least recently.

When DarkUI is enabled, EHT's 3-dimensional guide does not show when in the Housing Editor -- no matter what settings are enabled or disabled.

I've confirmed this by disabling DarkUI and restarting the game, after which the 3D guide shows. Turning DarkUI back on and restarting the game again, the 3D guide no longer works. I've been able to repeat this several times with the same results on two separate installations of ESO on two separate machines.

Taking a look at both addons, this appears to be because EHT uses the texture 'item_chargemeter_bar_genericfill_gloss.dds' (in pointers.lua) for the grid lines and DarkUI replaces this texture with a blank.

This issue can be fixed by supplying a replacement texture (I created a texture 'guideline.dds' and placed it in the following folder path: 'EssentialHousingTools/media/textures/') and then redirected the three references to 'esoui/art/itemtooltip/item_chargemeter_bar_genericfill_gloss.dds' with 'EssentialHousingTools/media/textures/guideline.dds' (in version 14.4.5 these are at lines 838, 857 and 1196 in pointers.lua). After applying these two changes the 3D guide shows up for me with both DarkUI enabled and disabled.

I uploaded this patch for version 14.4.5 here for DarkUI users and the author to look at: https://www.dropbox.com/s/bksjlvc6xa...4.4.5.zip?dl=0

Wanted to take a moment to thank the author of this addon for their hard work.
Thank you so much for taking the time to both report the issue as well as diagnose the root cause of it! I cannot tell you how much I appreciate the help.

I will fix this with the solution that you found in the very next update. :-)
Your quite welcome, glad I was able to track it down.

Used to write some addons for WoW, so I know how annoying some of these kinds of conflicts can be.
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Unread Yesterday, 03:01 PM  
Lakea
 
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File comments: 2
Uploads: 0
Originally Posted by Cardinal05
Originally Posted by Lakea
https://flic.kr/p/2hip4uY

Greetings Housing Designers!

For the past week-ish, I've been having trouble with FX items showing through just about everything. Walls, other items, the ground, even different rooms (like the two suites in the Grand Villa). They seem to follow me around around outside as well, moving as I move around the property or move my cam.
Any idea on how to fix it or even just what happened?

Hi! So this sounds like the issue that cropped up with FX with Elsweyr. For the time being, players will need to make sure that they either:

1. Open Settings | Video
2. Change Display Mode to Windowed (Full Screen)

or

1. Open Settings | Video
2. Change Display Mode to Full Screen
3. Change Resolution to match the resolution of your Windows desktop (1920x1280, 1280x1024, etc)

Please let me know if that does not work for you though.

This worked and everything is back to normal.

Thanks for your help, Cardi and best of luck on the new job!
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Unread 09/21/19, 02:46 AM  
Cardinal05
AddOn Author - Click to view AddOns

Forum posts: 32
File comments: 409
Uploads: 10
Originally Posted by Lakea
https://flic.kr/p/2hip4uY

Greetings Housing Designers!

For the past week-ish, I've been having trouble with FX items showing through just about everything. Walls, other items, the ground, even different rooms (like the two suites in the Grand Villa). They seem to follow me around around outside as well, moving as I move around the property or move my cam.
Any idea on how to fix it or even just what happened?

Hi! So this sounds like the issue that cropped up with FX with Elsweyr. For the time being, players will need to make sure that they either:

1. Open Settings | Video
2. Change Display Mode to Windowed (Full Screen)

or

1. Open Settings | Video
2. Change Display Mode to Full Screen
3. Change Resolution to match the resolution of your Windows desktop (1920x1280, 1280x1024, etc)

Please let me know if that does not work for you though.
__________________
Geezus Take The Heal (@Cardinal05)
Adder of Ons : DecoTrack | Essential Housing Tools | Guild Alert | Lights of Meridia | Magic Carpet
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Unread 09/20/19, 06:25 PM  
Lakea
 
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Forum posts: 0
File comments: 2
Uploads: 0
https://flic.kr/p/2hip4uY

Greetings Housing Designers!

For the past week-ish, I've been having trouble with FX items showing through just about everything. Walls, other items, the ground, even different rooms (like the two suites in the Grand Villa). They seem to follow me around around outside as well, moving as I move around the property or move my cam.
Any idea on how to fix it or even just what happened?
Last edited by Lakea : 09/20/19 at 06:29 PM.
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Unread 09/20/19, 05:22 PM  
Cardinal05
AddOn Author - Click to view AddOns

Forum posts: 32
File comments: 409
Uploads: 10
Originally Posted by KnightofOsiris
Essential Housing Tools / DarkUI

Recently installed Essential Housing Tools, after having seen the addon in use on Twitch, and I have noted what appears to be a compatibility issue between EHT and DarkUI. I searched back through the comments, but I don't see anyone else has brought this issue up, at least recently.

When DarkUI is enabled, EHT's 3-dimensional guide does not show when in the Housing Editor -- no matter what settings are enabled or disabled.

I've confirmed this by disabling DarkUI and restarting the game, after which the 3D guide shows. Turning DarkUI back on and restarting the game again, the 3D guide no longer works. I've been able to repeat this several times with the same results on two separate installations of ESO on two separate machines.

Taking a look at both addons, this appears to be because EHT uses the texture 'item_chargemeter_bar_genericfill_gloss.dds' (in pointers.lua) for the grid lines and DarkUI replaces this texture with a blank.

This issue can be fixed by supplying a replacement texture (I created a texture 'guideline.dds' and placed it in the following folder path: 'EssentialHousingTools/media/textures/') and then redirected the three references to 'esoui/art/itemtooltip/item_chargemeter_bar_genericfill_gloss.dds' with 'EssentialHousingTools/media/textures/guideline.dds' (in version 14.4.5 these are at lines 838, 857 and 1196 in pointers.lua). After applying these two changes the 3D guide shows up for me with both DarkUI enabled and disabled.

I uploaded this patch for version 14.4.5 here for DarkUI users and the author to look at: https://www.dropbox.com/s/bksjlvc6xa...4.4.5.zip?dl=0

Wanted to take a moment to thank the author of this addon for their hard work.
Thank you so much for taking the time to both report the issue as well as diagnose the root cause of it! I cannot tell you how much I appreciate the help.

I will fix this with the solution that you found in the very next update. :-)
__________________
Geezus Take The Heal (@Cardinal05)
Adder of Ons : DecoTrack | Essential Housing Tools | Guild Alert | Lights of Meridia | Magic Carpet
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Unread 09/19/19, 04:05 PM  
manwoodsal

Forum posts: 0
File comments: 73
Uploads: 0
Light or runtime version

I love the EHT. But I know a lot of people that would love to see what people have used it to build. But they don't want to run a total full version of the EHT. Have you happen to think about making like a light version of it without the building code into it. So people can see what others have done but don't want to have the building side or tools.

Love the addon kept up the good work.
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Unread 09/18/19, 09:08 PM  
Cardinal05
AddOn Author - Click to view AddOns

Forum posts: 32
File comments: 409
Uploads: 10
Originally Posted by Chlamydia1
It's crazy how much work you've put into this add-on (and continue to put into it). Just wanted to say thank you.
Well you... are so very welcome. Thank you for the thank you :-)
__________________
Geezus Take The Heal (@Cardinal05)
Adder of Ons : DecoTrack | Essential Housing Tools | Guild Alert | Lights of Meridia | Magic Carpet
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Unread 09/16/19, 03:42 PM  
KnightofOsiris
 
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Forum posts: 0
File comments: 2
Uploads: 0
Essential Housing Tools / DarkUI

Recently installed Essential Housing Tools, after having seen the addon in use on Twitch, and I have noted what appears to be a compatibility issue between EHT and DarkUI. I searched back through the comments, but I don't see anyone else has brought this issue up, at least recently.

When DarkUI is enabled, EHT's 3-dimensional guide does not show when in the Housing Editor -- no matter what settings are enabled or disabled.

I've confirmed this by disabling DarkUI and restarting the game, after which the 3D guide shows. Turning DarkUI back on and restarting the game again, the 3D guide no longer works. I've been able to repeat this several times with the same results on two separate installations of ESO on two separate machines.

Taking a look at both addons, this appears to be because EHT uses the texture 'item_chargemeter_bar_genericfill_gloss.dds' (in pointers.lua) for the grid lines and DarkUI replaces this texture with a blank.

This issue can be fixed by supplying a replacement texture (I created a texture 'guideline.dds' and placed it in the following folder path: 'EssentialHousingTools/media/textures/') and then redirected the three references to 'esoui/art/itemtooltip/item_chargemeter_bar_genericfill_gloss.dds' with 'EssentialHousingTools/media/textures/guideline.dds' (in version 14.4.5 these are at lines 838, 857 and 1196 in pointers.lua). After applying these two changes the 3D guide shows up for me with both DarkUI enabled and disabled.

I uploaded this patch for version 14.4.5 here for DarkUI users and the author to look at: https://www.dropbox.com/s/bksjlvc6xa...4.4.5.zip?dl=0

Wanted to take a moment to thank the author of this addon for their hard work.
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Unread 09/14/19, 11:55 PM  
Chlamydia1

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It's crazy how much work you've put into this add-on (and continue to put into it). Just wanted to say thank you.
Last edited by Chlamydia1 : 09/15/19 at 06:51 AM.
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Unread 09/11/19, 04:27 PM  
Cardinal05
AddOn Author - Click to view AddOns

Forum posts: 32
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Originally Posted by esohousing
I DON'T KNOW WHY I STILL BOTHER WITH THIS JUNK!
ONCE AGAIN, my saved selections are gone!
I saved more than 15 different selections, different parts of my build in one house, took me hours.
I update this junk addon and today my selections are GONE. Nothing showing under "Load a saved selection"!!!
OMG THANK YOU for wasting my time!!!!!!!!!!!!!!!!!!!!

If your saved selections are not appearing, it's likely one of the following:

- You are expecting to see selections from Home A while you are in Home B. Selections are home-specific.

- After making those selections, you logged out of the game by either:
* ALT+F4
* Killing the game from Task Manager
* Crashed
Any abrupt exit of the game's process will lose all progress with add-ons.

- In rare cases your Saved Variables file can become corrupt, in which case you will lose everything. Again, this rarely happens. If you have the companion add-on, EssentialHousingToolsSaver, enabled it should have warned you and offered to restore the last good copy of your data that it stores once per day.

Good day.
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Geezus Take The Heal (@Cardinal05)
Adder of Ons : DecoTrack | Essential Housing Tools | Guild Alert | Lights of Meridia | Magic Carpet
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Unread 09/11/19, 08:07 AM  
esohousing

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I DON'T KNOW WHY I STILL BOTHER WITH THIS JUNK!
ONCE AGAIN, my saved selections are gone!
I saved more than 15 different selections, different parts of my build in one house, took me hours.
I update this junk addon and today my selections are GONE. Nothing showing under "Load a saved selection"!!!
OMG THANK YOU for wasting my time!!!!!!!!!!!!!!!!!!!!
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Unread 09/09/19, 10:33 AM  
R0B0L0N

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Originally Posted by Cardinal05
Originally Posted by R0B0L0N
Originally Posted by Cardinal05
Originally Posted by R0B0L0N
I'm posting here hoping that I'm either missing something or perhaps if someone can help me with this. I've spent a few hours trying to create stairs out of the Dark Elf Shelf, Wall. I got a model ready copy & pasted. Everything looks great, once I reload UI or Relog they all end up misaligned. Is there a way to prevent this or is this just a bug from the game or addon?
Question, did you use the Linking feature on those items?
I'm sure I did at some point or another to move them to their correct place.
If I could please ask you a favor, could you possibly /bug report that either now or when you see that happen again. I would like for that to be reported if you wouldn't mind. Thank you so much!
I just reported it. Just to show you a few examples I'm gonna leave some screenshots here.

https://imgur.com/a/tGFOzjE
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Unread 09/08/19, 01:50 PM  
Cardinal05
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Forum posts: 32
File comments: 409
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Originally Posted by R0B0L0N
Originally Posted by Cardinal05
Originally Posted by R0B0L0N
I'm posting here hoping that I'm either missing something or perhaps if someone can help me with this. I've spent a few hours trying to create stairs out of the Dark Elf Shelf, Wall. I got a model ready copy & pasted. Everything looks great, once I reload UI or Relog they all end up misaligned. Is there a way to prevent this or is this just a bug from the game or addon?
Question, did you use the Linking feature on those items?
I'm sure I did at some point or another to move them to their correct place.
If I could please ask you a favor, could you possibly /bug report that either now or when you see that happen again. I would like for that to be reported if you wouldn't mind. Thank you so much!
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Geezus Take The Heal (@Cardinal05)
Adder of Ons : DecoTrack | Essential Housing Tools | Guild Alert | Lights of Meridia | Magic Carpet
Last edited by Cardinal05 : 09/08/19 at 02:52 PM.
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Unread 09/08/19, 08:35 AM  
R0B0L0N

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File comments: 3
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Originally Posted by Cardinal05
Originally Posted by R0B0L0N
I'm posting here hoping that I'm either missing something or perhaps if someone can help me with this. I've spent a few hours trying to create stairs out of the Dark Elf Shelf, Wall. I got a model ready copy & pasted. Everything looks great, once I reload UI or Relog they all end up misaligned. Is there a way to prevent this or is this just a bug from the game or addon?
Question, did you use the Linking feature on those items?
I'm sure I did at some point or another to move them to their correct place.
Last edited by R0B0L0N : 09/08/19 at 08:44 AM.
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