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Compatibility: | Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) Ascending Tide (7.3.5) Deadlands (7.2.5) Waking Flame (7.1.5) Blackwood (7.0.5) Greymoor (6.0.5) |
Updated: | 11/02/22 04:59 AM |
Created: | 04/15/18 10:31 AM |
Monthly downloads: | 2,646 |
Total downloads: | 149,844 |
Favorites: | 89 |
MD5: | |
Categories: | Group, Guild & Friends, Homestead |
File Name |
Version |
Size |
Uploader |
Date |
2.3.10 |
412kB |
BoarGules |
08/22/22 03:02 PM |
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2.3.7 |
412kB |
BoarGules |
11/01/21 09:21 AM |
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BoarGules |
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Re: Feature Request - If Possible
Sorry for the late reply. The site is set to notify me of posts here but it almost never does.
You can use outside in the slash command like this: /visit outside mistveil That only works for your own house, though: not for anyone else's. That's an API limitation so there is not much I can do to change it.
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BoarGules |
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[email protected] |
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BoarGules |
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Forum posts: 0
File comments: 3
Uploads: 0
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Invisible button
I used the settings options to assign the officer and their home to the button and it works fine for me. I have a problem though. None of the guild members visiting the guild home page can see the button.
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krotten1 |
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I've been thinking about this for a while, which is why I haven't replied sooner. It's possible to do that. On the other hand, the keybindings available for additional hotkeys are mostly combinations (shift, alt), or hard to reach (like the operators on the numeric keypad), or hard to remember, or all three, and so not much of a saving of keystrokes over /gh<return>.
Some people have already told me that using the configuration screen to set the owner of the guild hall is too much trouble: if it's not automatic, they couldn't be bothered. So a configuration halfway down the Keybindings dialogue on the Controls menu might not get a lot of use. Especially as it would have to be done per character. I think of hotkeys as being for when time is scarce and quick reactions make a difference. But you can't travel while in combat, and travel is slow. So I'm not convinced that saving 2 keystrokes for a tiny speedup is going to appeal to a wide circle of users. If you have appropriate hardware, maybe you could look at setting a keyboard or mouse macro to do what you want.
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BoarGules |
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Re: Update 2.3.4 new API version 101031
Thank you for pointing out a very careless error. Fixed in 2.3.6.
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BoarGules |
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Update 2.3.4 new API version 101031
About the last update 2.3.4, I think there's a typo in the new API version in the add-on text file: it should be 101031 instead of 100131.
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Bwadrochit |
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Hey, is there any possibility to bind hotkey?
I mean use key instead opening guild window and pressing button / typing command. |
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canadagreen |
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Assigning a castellan who is not a senior officer
I may have misunderstood your question, but I believe you can do what you want with a slash command, for example: /guildhall 1 @the-guildhall-player It has to be a player name, not a character name, because that is the way the API works: characters don't own houses, players do. If this is an answer to the wrong question, or if it doesn't work, then let me know at [email protected]. |
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BoarGules |
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Would it be possible to assign a guild member for the button, not just an officer or leader? Our guild has a character which is the "guildhall" character.
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AstroCat |
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Re: Names wrongly displayed in German
The bug you reported, example below, is fixed in version 2.2.2, for both French and German.
Daggerfall Overlook - Should be in German "Dolchsturz-Ausblick" but in the addon lists it as: "Dolchsturz-Ausblick^m,in"The stuff after the ^ is grammar tagging that indicates gender (m/f/n), if the name is considered a proper name or a description (d: in which case it gets a definite article in some situations) and the preposition to use in situations where English has at. So in this example, at Daggerfall Overlook would appear as im Dolchsturz-Ausblick. These tags are important for the correct construction of messages in the game, but of course should not leak out into the user interface. Thank you for pointing this out. |
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BoarGules |
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Names wrongly displayed in German
Thank you for the bug report. It is of course difficult for me to test that sort of thing thoroughly.
In order for the names to match expectations, the add-on gets them from the game API. I'm pretty sure the ^m is a gender indication (Blick is masculine, isn't it?) that the code is not responding to properly. There is a new version upcoming for Markarth, so I will try to include a fix in that. Regards
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BoarGules |
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Forum posts: 2
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It's just a minor thing but the names of the houses have some weird format when using the German client.
Examples: Daggerfall Overlook - Should be in German "Dolchsturz-Ausblick" but in the addon lists it as: "Dolchsturz-Ausblick^m,in" Here's a image with full list from the settings with all home names: https://iili.io/23gtbS.png All those homes have some strange formatting at the end of the name starting with "^" |
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crysis992 |
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Re: Re: When you have time to look - the debug text is still posting to chat for me?
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BoarGules |
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