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Flames of Ambition (6.3.5)
Markarth (6.2.5)
Updated:02/18/21 07:39 PM
Created:05/01/18 11:17 PM
Monthly downloads:883
Total downloads:47,890
Favorites:55
MD5:
6.3.5
BuffTimers2  Popular! (More than 5000 hits)
Version: 2.29.0
by: uta.karas [More]
I decided to maintain BuffTimers addon.

What is this exactly?
With this you can make completely stand-alone timer bars for one specific spell each. You just go in settings (see pictures), choose how many bars you want, and then choose for every bar what spell it should show, also the size, colors and optional notifications(sound+text) can be customized.


READ BELOW BEFORE USE!
The name of effect is not always the same as the spell that causes it. (ex: Elemental Drain from Destruction Staff skill line doesn't have the effect of own skill, need to use Minor Magickasteal for track) I included a debug mode that will output all effect changes into chat, activate it in settings, then use the spell you want to track and check how it's actually called.


Wish List
  • Add buff-source setting (self caused buff only / all sources / external source only)
  • Allow to add custom hooks to various events (gain/update/fade) (e.g, start 'Acuity Fatigue' custom timer when 'Mechanical Acuity' fades
  • Add size/font settings to Notification
  • Add color settings individually by abilities to Notification
  • Add display style of timer in icon without bar
  • [implemented on v2.23.1] Add more sounds for notification
  • [implemented on v2.19.3] Add color settings to Icon and TimerText
  • [implemented on v2.19.2] Allow to drag the bars by the icons instead of only being able to move them by clicking the timer bar
  • [implemented on v2.19.1] Allow to use abilityId instead of effectName
  • [implemented on v2.18.0] Reverse bar (bar decreases left-to-right, instead of default right-to-left)

Issue List
  • [fixed on v2.29.0] the timer didn't disappear when Concentrated Force (proc of Asylum Destruction Staff) was consumed
  • [fixed on v2.29.0] the timer didn't disappear when Wrath of Elements (proc of Vateshran Destruction Staff) was disconnected
  • [fixed on v2.29.0] the timer didn't disappear when Force Overflow (proc of Vateshran Restoration Staff) was disconnected
  • [fixed on v2.22.1] the timer didn't disappear when Blastbones exploded
  • [fixed on v2.19.4] No notifications shows up when the buffs consumed
  • [fixed on v2.19.1] the timer didn't disappear when Defensive Posture (and morphs) was consumed
  • [fixed on v2.18.6] the timer didn't disappear when Crystal Fragments proc was consumed
  • [fixed on v2.18.5] the timer didn't disappear when Varen's Wall (proc of varen's legacy set) was consumed
  • [fixed on v2.18.4] the timer didn't disappear when Reflective Scale (and morphs) reflected all 4 projectiles
  • [fixed on v2.18.4] the timer didn't disappear when Defensive Rune was consumed
  • [fixed on v2.18.3] when you cast Boundless Storm or Power Surge before the timer end the addon doesn't track it anymore
v2.29.0
+ compatible with update29 (Flames of Ambition)
+ fixed a bug the timer didn't disappear when Concentrated Force was consumed
+ fixed a bug the timer didn't disappear when Wrath of Elements was disconnected
+ fixed a bug the timer didn't disappear when Force Overflow was disconnected

v2.28.0
+ compatible with update28 (Markarth)

v2.27.0
+ compatible with update27 (Stonethorn)

v2.26.0
+ compatible with update26 (Greymoor)

v2.25.1
+ removed dependency of LibStub

v2.25.0
+ compatible with update25 (Harrowstorm)

v2.24.0
+ compatible with update24 (Dragonhold)

v2.23.1
+ added more sound choices for notification

v2.23.0
+ compatible with update23 (Scalebreaker)

v2.22.1
+ fixed a bug the timer didn't disappear when Blastbones (and morphs) exploded

v2.22.0
+ compatible with update22 (Elsweyr)

v2.21.1
- removed libraries

v2.21.0
+ compatible with update21 (Wrathstone)

v2.20.0
+ compatible with update20 (Murkmire)

v2.19.5
+ slightly improved the notification system
+ adjusted setting menu

v2.19.4
+ fixed a bug that no notifications shows up when the buffs consumed

v2.19.3
+ added color settings to Icon and TimerText

v2.19.2
+ added feature of "Allow to drag icon to move the bar"
+ adjusted setting menu

v2.19.1
+ updated LibAddonMenu
+ added feature of "Allow to use abilityId instead of effectName"
+ fixed a bug the timer didn't disappear when Defensive Posture (and morphs) was consumed

v2.19.0
+ compatible with update19 (Wolfhunter)

v2.18.6
+ fixed a bug the timer didn't disappear when Crystal Fragments proc was consumed

v2.18.5
+ fixed a bug the timer didn't disappear when Varen's Wall (proc of varen's legacy set) was consumed

v2.18.4
+ fixed a bug the timer didn't disappear when Reflective Scale (and morphs) reflected all 4 projectiles
+ fixed a bug the timer didn't disappear when Defensive Rune was consumed

v2.18.3
+ fixed a bug that can't refresh timers of some abilities by recasting while effects up
+ updated abilityId list for Summerset change

v2.18.2
+ fixed a bug of creating wrong settings while initial installing

v2.18.1
+ fixed "Tracking feature in group/raid" didn't have settings of "Reverse bar direction"

v2.18.0
+ compatible with update18 (Summerset)
+ added feature of "Reverse bar direction"

v2.0.0
+ first release by Uta
+ profiles are now account-wide
+ added feature of "Tracking alkosh in group/raid"
+ added feature of "Tracking warhorn in group/raid"
+ slightly decreased the impact for performance
+ hide while showing settings
- removed "Custom Filter XtoY"
- removed slash commands

v1.x
see BuffTimers#ChangeLog
Archived Files (27)
File Name
Version
Size
Uploader
Date
2.28.0
11kB
uta.karas
10/17/20 10:08 PM
2.27.0
11kB
uta.karas
08/18/20 08:33 PM
2.26.0
11kB
uta.karas
05/23/20 06:26 PM
2.25.1
11kB
uta.karas
03/02/20 03:54 AM
2.25.0
11kB
uta.karas
02/07/20 04:21 AM
2.24.0
11kB
uta.karas
10/15/19 05:16 PM
2.23.1
11kB
uta.karas
08/19/19 03:08 AM
2.23.0
11kB
uta.karas
08/02/19 09:27 PM
2.23.0
11kB
uta.karas
06/25/19 11:27 PM
2.22.0
11kB
uta.karas
05/11/19 09:16 PM
2.21.1
11kB
uta.karas
03/04/19 04:34 AM
2.21.0
54kB
uta.karas
02/24/19 08:16 PM
2.20.0
54kB
uta.karas
10/17/18 05:30 AM
2.19.5
54kB
uta.karas
09/24/18 02:39 AM
2.19.4
54kB
uta.karas
09/18/18 05:17 AM
2.19.3
54kB
uta.karas
09/10/18 05:05 AM
2.19.2
54kB
uta.karas
08/27/18 04:26 AM
2.19.1
54kB
uta.karas
08/20/18 02:39 AM
2.19.0
53kB
uta.karas
08/07/18 06:10 AM
2.18.6
53kB
uta.karas
07/17/18 03:22 AM
2.18.5
53kB
uta.karas
07/09/18 03:32 AM
2.18.4
53kB
uta.karas
07/02/18 04:00 AM
2.18.3
53kB
uta.karas
05/21/18 06:23 AM
2.18.2
53kB
uta.karas
05/14/18 05:24 PM
2.18.1
53kB
uta.karas
05/09/18 06:37 PM
2.18.0
53kB
uta.karas
05/07/18 04:24 AM
2.0.0
53kB
uta.karas
05/01/18 11:17 PM


Post A Reply Comment Options
Unread 03/11/21, 02:09 PM  
sonwon

Forum posts: 0
File comments: 146
Uploads: 0
Suggested Changes

Suggested changes to:

1) When you change the height of the buff timer the space between the timers stays the same, can we have a way to change the space between buff timers?

2) Please add a setting that will include the name of the buff in the timer bar. Maybe time left first followed by the buff name.

3) Allow for the timers to be sorted based on time left with shortest ones at the top, bottom or not sorted.

4) Allow for more than one buff timer group on the screen. For example I would like one timer group for short buffs and a second timer group for longer buffs. Three groups would work perfectly for how I envision the UI would look.

Edit, suggestion 2, Allow moving the countdown to the icon with the buff name in the timer bar.

Edit 2: Nix suggestion 1 if you will not be implementing suggestion 3. I discovered you can drag each individuality.
Last edited by sonwon : 03/13/21 at 10:17 AM.
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Unread 03/06/21, 04:27 PM  
BruceLeeRoy

Forum posts: 0
File comments: 6
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I can't figure how to get Simmering Frenzy to show a bar of if it is toggled on or not. Is tracking this not possible, or am I just super bad at configuring this addon? It's probably the latter being as I can't find anyone else wondering how to do this. Please help.

I think it might have something to do with the Simmering Frenzy being a permanent debuff. I tried making sure the spelling is the same as the debug mode reports and I tried using the spellid 134160 and 134166, none of them worked.
Last edited by BruceLeeRoy : 03/07/21 at 10:54 AM.
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Unread 02/23/21, 01:54 PM  
Arokhaerr

Forum posts: 1
File comments: 16
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Weird, last time I edited constants.lua myslef to add blighted blastbones and now they're indeed included.. (Maybe an outdated version I had)

Ignore my post then ^^
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Unread 02/22/21, 05:37 PM  
uta.karas
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File comments: 38
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Originally Posted by Arokhaerr
Request:

https://eso-hub.com/en/skills/necrom...ted-blastbones

I see the other blastbones in constants.lua but not this Stamina based version. Would it be possible to add this version as well? =)
all morphs of blastbones are already allowed fading.
try again and describe more information if you still have any problem, plz.
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Unread 02/19/21, 07:09 AM  
Arokhaerr

Forum posts: 1
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Request:

https://eso-hub.com/en/skills/necrom...ted-blastbones

I see the other blastbones in constants.lua but not this Stamina based version. Would it be possible to add this version as well? =)
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Unread 02/18/21, 07:59 PM  
uta.karas
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Forum posts: 0
File comments: 38
Uploads: 3
Originally Posted by vays
Please add in Modules\Constants.lua in array BuffTimers.acceptFadeAbilityId

Code:
[42028]   = true, -- Mystic Orb
[100306]  = true, -- Force Pulse with Asylum Staffs
thx for your request.

I introduced Concentrated Force in new version, but rejected Orbs.


because when I tested about Orbs, eso sent events in the wrong order if cast Orbs while former one exists.
I expected FADE former one, then GAINED new one but ESO said GAINED new one then FADE former one.
So if allow Orbs to fade, addon can't track new Orb which is casted while old one exists.
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Unread 12/17/20, 08:26 AM  
vays

Forum posts: 0
File comments: 3
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Please add in Modules\Constants.lua in array BuffTimers.acceptFadeAbilityId

Code:
[42028]   = true, -- Mystic Orb
[100306]  = true, -- Force Pulse with Asylum Staffs
Last edited by vays : 12/17/20 at 08:42 AM.
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Unread 12/02/20, 08:52 AM  
@Moulting_Deity

Forum posts: 11
File comments: 4
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Audio component?

EDIT: NVM, this is built-in already. I missed the notification options!

I love this addon, I've taken most of my buff tracking out of ActionDurationReminder and S'rendarr thanks to you.

All that those addons do now is audio cues: S'rendarr keeps track of Frags and ADR's popup warning is set to only keep track of Daedric Prey, so when I hear the popup warning sound I know it's Curse that needs to be reapplied and not something else.

But if I have more timers going than that I run out of options, and ADR has no way of tracking timers like potion buffs, 7th Legion, etc.

What I wish BuffTimers did is something like that. For each timer:
  • Have a checkbox to turn on audio cues
  • When that checkbox is active, have a dropdown to select a sound to play when the timer is ending
  • Have a slider to determine when the audio cue will play [x milliseconds before timer ends]
  • Maybe a checkbox to turn off visual cues

I see there is a list of sounds in the Constants.lua, so maybe this isn't a completely new idea?
Last edited by @Moulting_Deity : 12/02/20 at 10:38 AM.
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Unread 11/07/20, 10:22 AM  
royo

Forum posts: 0
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Simmering Frenzy count up

Is there a way to have it count up for simmering frenzy (134166 is the toggle, 134160 is the per second tick i think) so that you can track how long you have this buff on so you can turn it off after a certain period of time? Thanks for maintaining this add-on.
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Unread 06/20/20, 05:52 PM  
wmac302

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Red Text on Bar Numbers When Timer Is Almost Up

Hey great mod, glad someone decided to maintain this old gem!

I was wondering -- and maybe there's a way of doing this already and I haven't seen it -- if there's a feature like in the old buff timers that makes the countdown text on the buff timers go red when their timer is almost up. Would be really useful. Cheers hope you see this, in the meantime I'll keep digging maybe I'm missing something.
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Unread 04/01/20, 11:19 AM  
Vahrokh
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File comments: 35
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Add option to hide timers when out of battle

Hello,

I really appreciate this addon. I'd like to suggest you add an option to only show the timers when combat starts and hide them again when it ends.
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Unread 03/10/20, 04:02 AM  
tarishya

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Hi,

Does it work with other languages than english ? It works in english but with french ?

edit : it does work I turned debug mode on and used ability IDs

Thanks for the work
Last edited by tarishya : 03/10/20 at 04:03 AM.
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Unread 03/07/20, 09:25 PM  
AegonVI
 
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Originally Posted by uta.karas
Originally Posted by AegonVI
Hi, Thank you so much for this awesome addon.
I have one problem
The icon changes from Unstable Wall of Fire to a skull within a second of activating.


It is, accurately, problem with vanilla.
ESO has multiple effects in one ability, and sometimes one of them has wrong icon. BuffTimers just shows the icon what ESO said.

ok, there are two ways for avoiding it.

1. use AbilityId for tracking
you can specify exact one effect by using AbilityId instead of "Unstable Wall of Fire". use Debug Mode for clarifying the AbilityId please.

2. use Custom Icon for locking the icon
you can select an icon of Wall of Element at Custom Icon section.
You're AWESOME.
Both solution worked flawlessly.

Thank you so much.
Last edited by AegonVI : 03/07/20 at 09:25 PM.
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Unread 03/07/20, 08:47 PM  
uta.karas
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Originally Posted by AegonVI
Hi, Thank you so much for this awesome addon.
I have one problem
The icon changes from Unstable Wall of Fire to a skull within a second of activating.


It is, accurately, problem with vanilla.
ESO has multiple effects in one ability, and sometimes one of them has wrong icon. BuffTimers just shows the icon what ESO said.

ok, there are two ways for avoiding it.

1. use AbilityId for tracking
you can specify exact one effect by using AbilityId instead of "Unstable Wall of Fire". use Debug Mode for clarifying the AbilityId please.

2. use Custom Icon for locking the icon
you can select an icon of Wall of Element at Custom Icon section.
Last edited by uta.karas : 03/07/20 at 08:51 PM.
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Unread 03/07/20, 07:39 PM  
AegonVI
 
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Hi, Thank you so much for this awesome addon.
I have one problem
The icon changes from Unstable Wall of Fire to a skull within a second of activating.


Last edited by AegonVI : 03/07/20 at 07:41 PM.
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