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Updated: 05/25/19 08:23 PM
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Compatibility:
Elsweyr (5.0.5)
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Updated:05/25/19 08:23 PM
Created:09/12/18 11:49 AM
Monthly downloads:5,851
Total downloads:82,665
Favorites:120
MD5:
Dressing Room for Elsweyr+  Popular! (More than 5000 hits)
Version: 0.9.8a
by: WhoCares [More]
Changelog
____________

Version 0.9.8a (2019/05/26)
* Added an option to recharge your weapons automatically during combat
* Improved the check for equivalent skills when loading skill bars
Version 0.9.8 (2019/04/20)
* Added a new (experimental) feature: importing setups from AlphaGear
* Added an option to automatically close the addon window upon movement
Version 0.9.7d (2019/02/25)
* Updated APIVersion for 4.3 (Wrathstone)
Version 0.9.7c (2019/01/16)
* Added key bindings for navigating between pages
Version 0.9.7b (2019/01/04)
* Fixed mouse cursor disappearing upon closing the window while in a menu
* Fixed a minor bug that was causing an error message if using one-bar presets
Version 0.9.7a (2018/12/26)
* Fixed an issue where switching pages before loading the second bar in a set
with two bars would cause Dressing Room to load bars from different pages
Version 0.9.7 (2018/12/21)
* Fixed gear markers and added tooltips to them, to show you which gear piece
is being used by which set (and on which page)
Version 0.9.6a (2018/12/20)
* Added an option to lock the position of the window on the screen
Version 0.9.6 (2018/12/18)
* Added an option to disable the paging feature entirely
* Added a button and a key binding for quickly unequipping all worn gear
Version 0.9.5a (2018/10/23)
* Updated APIVersion for 4.2.5 (Murkmire)
* Added a check to prevent slotting skills that are already slotted where they
belong, to reduce the amount of server messages being sent
Version 0.9.5 (2018/09/15)
* Added support for alchemical poisons
- When loading a preset with poisons, the add-on will try to equip all
poisons of the same level and type from your inventory, combining any
existing separate stacks in the process.
- With the "Unequip empty poison slots" option (default: enabled), the
add-on will unequip poisons only from those bars that contain a weapon
but no poison. This is intended so you can still make presets that only
change armour pieces, or weapons on one bar, without touching the other
bar in any way. If you want to explicitely unequip poisons in a certain
preset, simply assign a weapon (or shield) to that bar.
- Presets created prior to version 0.9.5 will not touch your poison slots.
Note: there are some very rare edge cases when you might have to load your gear set twice for it to fully load. This is actually a very old bug (I assume since the first version) but there's a slightly greater chance for you to hit upon it with poisons. This bug is known and will be fixed in a future update.

Please report any possible bugs you might find in the comments section here so I can fix them as soon as possible. Thank you!
Archived Files (11)
File Name
Version
Size
Uploader
Date
0.9.8
68kB
WhoCares
04/22/19 02:35 AM
0.9.7d
64kB
WhoCares
02/25/19 12:28 PM
0.9.7c
64kB
WhoCares
01/18/19 05:06 PM
0.9.7b
64kB
WhoCares
01/04/19 05:50 AM
0.9.7a
64kB
WhoCares
12/26/18 06:36 AM
0.9.7
64kB
WhoCares
12/21/18 11:44 AM
0.9.6a
63kB
WhoCares
12/20/18 01:53 PM
0.9.6
63kB
WhoCares
12/18/18 07:26 AM
0.9.5a
62kB
WhoCares
10/23/18 09:51 AM
0.9.5
62kB
WhoCares
09/15/18 02:06 PM
0.9.4
61kB
WhoCares
09/12/18 11:49 AM


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Unread Today, 08:55 AM  
GJSmoker

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File comments: 3
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Is it planned to add translation into other languages, for example ru?
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Unread 08/07/19, 04:51 PM  
Sirce
 
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Re: Addon Error ?

Same here. I can't use it at all on my necromancer. I've tried disabling every single addon except Dressing Room but still can't use it. It only happens on my necromancer. Every other class is fine.


Originally Posted by Andrea
Hello, i am receiving this error, but no idea to what is related.

It always happens when i log my necro.

https://imgur.com/a/1p40iUA
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Unread 07/28/19, 08:12 PM  
Phuein
 
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Forum posts: 85
File comments: 139
Uploads: 7
Thanks for continuing this awesome addon!

I tried outfitting 500 of the same poison onto each of my weapons. But it's only identified as one stack for one weapon. Can this be added? I assume it'd work if I had two different poison stacks, instead of one split into half.
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Unread 07/28/19, 04:55 PM  
Andrea

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Addon Error ?

Hello, i am receiving this error, but no idea to what is related.

It always happens when i log my necro.

https://imgur.com/a/1p40iUA
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Unread 06/22/19, 05:59 AM  
WhoCares
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File comments: 16
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Re: Re: Re: Costumes?

Originally Posted by mesota
Hi!

I've just released an early version of AlphaStyle, an add-on which allows you to manage you styling related stuff. As soon as it is stable, I'll add a public API so that other add-ons (wink) might trigger loading a previously configured style. Give it a try. Feedback is highly appreciated!

AlphaStyle

-mesota
Sounds good, noted.
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Unread 06/21/19, 06:31 AM  
mesota
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Forum posts: 3
File comments: 231
Uploads: 5
Re: Re: Costumes?

Originally Posted by WhoCares
Originally Posted by AppleMartini
Would it be possible to add an option where you can assign a costume to each gear set and have it equip a different costume for each gear set?
Hey.

Dressing Room is primarily oriented towards making it easier and faster to change your functional setup. Of course, technically I could have it handle costumes, but then we're on a slippery slope as to what exactly to handle and how—whether to do all of the other collectibles (like hat, makeup, etc.) as well, how to load partial presets, and so on. And if I added something like a toggleable option for each category of collectible, that would quickly detract from the addon's original purpose.

However, I do see that such functionality could seemingly be nice to integrate. I've got an old thing that I wrote nearly two years ago (but never released it) to work around a certain bug in the base game regarding equippable collectibles. I'll think about upgrading that into something like "Dressing Room for outfits" some time and releasing it separately, with the addition of interaction with the original Dressing Room, but I can't give a time frame.

For now, my most honest and practical advice would be to use some other addon, which specialises in costumes and outfits and is also able to use key bindings, and create two key bindings for each "preset", e.g. if your Dressing Room preset #1 is bound to Num1, you can bind your costume #1 to something like Shift-Num1.

I hope this helps at least a bit.
Hi!

I've just released an early version of AlphaStyle, an add-on which allows you to manage you styling related stuff. As soon as it is stable, I'll add a public API so that other add-ons (wink) might trigger loading a previously configured style. Give it a try. Feedback is highly appreciated!

AlphaStyle

-mesota
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Unread 06/01/19, 03:53 AM  
keto3000

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Re: Re: uninstall Dressing Room Reborn first?

Originally Posted by WhoCares
Originally Posted by keto3000
Hi,

Just came across this Elwsweyr version of DR and it looks great!

I have been using DR Reborn until now.

To use this version, do I need to completely uninstall DR reborn and its saved variables first before installing this one (DR Elsweyr)?
Hello! I am glad that you like it!

This version is an upgrade of the same addon.
If you are updating it manually, just replace the old one in your AddOns folder with this one.
If you are using an addon manager like Minion, then I think that you will need to remove the old one first, and then install this, because they have the same in-game name and the same name of the addon folder.
In either case, you don't need to delete any saved variables, and you don't need to rename the saved variables file.

Thank you. I did it as you suggested: I used Minion and simply removed DR Reborn and then installed this one (DR Elsweyr) kept my Saved Variables. It works great now!

Cheers
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Unread 05/31/19, 03:27 AM  
WhoCares
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 16
Uploads: 1
Re: uninstall Dressing Room Reborn first?

Originally Posted by keto3000
Hi,

Just came across this Elwsweyr version of DR and it looks great!

I have been using DR Reborn until now.

To use this version, do I need to completely uninstall DR reborn and its saved variables first before installing this one (DR Elsweyr)?
Hello! I am glad that you like it!

This version is an upgrade of the same addon.
If you are updating it manually, just replace the old one in your AddOns folder with this one.
If you are using an addon manager like Minion, then I think that you will need to remove the old one first, and then install this, because they have the same in-game name and the same name of the addon folder.
In either case, you don't need to delete any saved variables, and you don't need to rename the saved variables file.
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Unread 05/29/19, 03:30 AM  
keto3000

Forum posts: 0
File comments: 11
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uninstall Dressing Room Reborn first?

Hi,

Just came across this Elwsweyr version of DR and it looks great!

I have been using DR Reborn until now.

To use this version, do I need to completely uninstall DR reborn and its saved variables first before installing this one (DR Elsweyr)?
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Unread 05/26/19, 03:27 AM  
WhoCares
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File comments: 16
Uploads: 1
Originally Posted by Weolo
I have some comments, I hope you don't mind.
.
.
.
Not at all, thank you! I haven't had much time lately to do this properly, so I'm not surprised at having missed some gaping blunders like this... Related or not, using too old libraries is a sure way for something to go wrong. I'll fix this as soon as I can.
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Unread 05/25/19, 09:12 PM  
Weolo
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Forum posts: 78
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I have some comments, I hope you don't mind.
Maybe that error is connected with LibAddonMenu (LAM)?
You include LAM in your download and the latest version is 29 and your included version is 25. That might be causing some conflicts, especially as LAM has changed a bit recently.

Addon developers have been moving away from including libraries and getting people to download and patch them separately. LAM does not need LibStub now, you can use the global LibAddonMenu2

My recommendation for this is to remove both LibStub and LibAddonMenu from your download and it's references in DressingRoom.txt file.

Then change
## OptionalDependsOn: LibAddonMenu-2.0
to
## DependsOn: LibAddonMenu-2.0

Then in DressingRoomUI.lua, DressingRoom:CreateAddonMenu() make these changes:
Change line 502 from:
local LAM = LibStub:GetLibrary("LibAddonMenu-2.0")
to:
if not LibAddonMenu2 then return end

Change line 513 from:
LAM:RegisterAddonPanel("DressingRoomOptions", panelData)
to:
LibAddonMenu2:RegisterAddonPanel("DressingRoomOptions", panelData)
or even:
self.panel = LibAddonMenu2:RegisterAddonPanel("DressingRoomOptions", panelData)

Change line 733 from:
LAM:RegisterOptionControls("DressingRoomOptions", optionsData)
to:
LibAddonMenu2:RegisterOptionControls("DressingRoomOptions", optionsData)
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Unread 05/25/19, 05:28 PM  
WhoCares
AddOn Author - Click to view AddOns

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File comments: 16
Uploads: 1
Originally Posted by nicolinux72
Hi,

Dressing Room for Wrathstone+ give me this error on game startup:

user:/AddOns/DressingRoom/DressingRoomUI.lua:515: attempt to index a nil value
stack traceback:
user:/AddOns/DressingRoom/DressingRoomUI.lua:515: in function 'DressingRoom:CreateAddonMenu'
|caaaaaa<Locals> self = tbl, LAM = tbl, panelData = tbl </Locals>|r
user:/AddOns/DressingRoom/DressingRoom.lua:610: in function 'DressingRoom:Initialize'
|caaaaaa<Locals> self = tbl </Locals>|r
user:/AddOns/DressingRoom/DressingRoom.lua:632: in function 'DressingRoom.OnAddOnLoaded'
|caaaaaa<Locals> event = 65536, addonName = "DressingRoom" </Locals>|r

thank you for your help
Nicola
Hello, what language are you using as the game language? This looks like it cannot load the localisation file, and that it doesn't default to English either, as it should, for some reason.

Originally Posted by szopin
It looks like the latest update broke loading both skill bars at the same time, have to manually switch to second bar to get it loaded (or maybe it was the .8? not sure as only did an update after elsweyr came out)
Hello! This has always been the case.

Originally, there was no way to change skills on the non-active bar, and this is how every skill bar addon had to be implemented. At the moment, I'm not sure if it is still the case, because some time ago, zos has made it possible to change skills on both bars even when you can't bar swap (e.g. while dead). I admit, however, I haven't gotten around to checking the esoui code for it yet, and as such, Dressing Room has always swapped your skills only on the current bar, and required a manual bar swap to load the other one. Expect this in a future update, when I've got a bit more time to examine the new API.
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Unread 05/25/19, 10:12 AM  
szopin

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It looks like the latest update broke loading both skill bars at the same time, have to manually switch to second bar to get it loaded (or maybe it was the .8? not sure as only did an update after elsweyr came out)
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Unread 05/20/19, 12:41 PM  
nicolinux72

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problem on startup

Hi,

Dressing Room for Wrathstone+ give me this error on game startup:

user:/AddOns/DressingRoom/DressingRoomUI.lua:515: attempt to index a nil value
stack traceback:
user:/AddOns/DressingRoom/DressingRoomUI.lua:515: in function 'DressingRoom:CreateAddonMenu'
|caaaaaa<Locals> self = tbl, LAM = tbl, panelData = tbl </Locals>|r
user:/AddOns/DressingRoom/DressingRoom.lua:610: in function 'DressingRoom:Initialize'
|caaaaaa<Locals> self = tbl </Locals>|r
user:/AddOns/DressingRoom/DressingRoom.lua:632: in function 'DressingRoom.OnAddOnLoaded'
|caaaaaa<Locals> event = 65536, addonName = "DressingRoom" </Locals>|r

thank you for your help
Nicola
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Unread 05/08/19, 05:17 AM  
WhoCares
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Re: Sets = Question Marks

Originally Posted by Weolo
Hi

Based on my experience you will find it easier to register your top level UI control.
Then you don't have to fight cursor mode or camera modes. It handles things itself.
It also works well with the escape key then.
Thank you! I didn't know that. I did feel like I was hacking around with the cursor mode, but I was too lazy to find a better way. I will do this in the next update.

Originally Posted by zartoons1271
This keeps happening... any thoughts? Every set has been set, but for some reason, they keep showing up as question marks. I can fix them all, but after a few hours of playing, I'll go back and they'll all be question marks again.
Hello! Are you doing anything specific that you think might cause this? I have only heard about this from one other person, and it happens so rarely to them that I haven't been able to find the cause of the issue.

If you don't mind, I would like to know the following:
  • On which class(es) does this happen to you?
  • Does it happen more often (or even exclusively) on one character?
  • Does it only happen after reloading UI / relogging, or does it also happen in the middle of playing?
  • Does it keep happening if you delete your DressingRoom saved variables?
Also, next time this happens, if you could reload UI or just log out, and then take your SavedVariables/DressingRoom.lua file, upload it somewhere (pastebin should be fine), and send me a link, I might be able to work it out faster. As of yet, I don't know what causes it, or what is actually even happening behind the scenes. It's a bug in some older part of the code written by one of the other developers.
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