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Updated: 11/15/18 09:27 PM
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Murkmire (4.2)
Updated:11/15/18 09:27 PM
Created:10/19/18 01:52 PM
Monthly downloads:409
Total downloads:4,120
Favorites:26
MD5:
4.2
Event Tickets (Clockwork City Event)
Version: 2.0
by: kafeijao [More]
A simple addon to track the cooldown on the Event Tickets so you can get the maximum of them each event.

Clockwork City Event
To earn Event Tickets during the event, complete the zone’s Daily Quests (located within the Brass Fortress). You will receive two Event Tickets from the first Daily Quest you complete each day in addition to the other regular rewards. Note that the Event Tickets are tied to the Daily Quest timer, meaning they’ll reset at 1:00AM EST.




Witches Festival Event
Warning: Spoiler



For the addon to start working, you have to receive an Event Ticket, only then it will start the cooldown. If your game happen to crash or you force close it for some reason, it will not save the addon info and it will lose the cooldown until you receive the next ticket. To prevent this, you can logout or reload ui (using /reloadui command) after you received a ticket. The addon information is saved automatically when you perform a logout or a reloadui.

If you have any feature suggestion or bug report feel free to hit the comments

Commands
/et - Hides/Reveals the window of the addon.
Version 2.0
+ Updated to the clockwork city event.

Version 1.4
+ Tuned the refresh timers time to avoid inconsistent update times.

Version 1.3
+ Fixed one issue where the timers were not ticking down.

Version 1.2
+ Attempt to fix a bug with the HUD fragments, thanks to Kyoma for the fix.

Version 1.1
+ Make the window hide with the HUD.

Version 1.0
+ API Bump: Murkmire.
+ Added Golden Plunder Skulls cooldown tracker (witch festival 2018).
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.4-server
4kB
10/28/18 10:38 AM
Patch


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.4
4kB
kafeijao
10/27/18 07:45 PM
1.3
4kB
kafeijao
10/27/18 04:40 AM
1.2
4kB
kafeijao
10/25/18 04:17 PM
1.1
4kB
kafeijao
10/24/18 06:14 AM
1.0
4kB
kafeijao
10/23/18 10:24 AM
0.1
3kB
kafeijao
10/19/18 01:52 PM


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Unread 12/17/18, 12:31 PM  
Marazota

Forum posts: 88
File comments: 767
Uploads: 0
this addon abandoned
RIP
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Unread 12/14/18, 12:00 AM  
polysoft
 
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please fix timer

reset time for the event tickets is
6AM-UTC
7AM-CET
10PM-PST
1AM-EST
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Unread 12/01/18, 01:07 AM  
polysoft
 
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Update possible?

Is an update possible for the undaunted event?

It seems to be very complex this time but it would be greaat
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Unread 11/26/18, 06:33 PM  
Marazota

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fix timer for next event pls
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Unread 11/21/18, 08:05 PM  
Marazota

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bug

so i just did daily on EU and it says must reset soon, so i waited 30 minutes
but nothing!
timer said available, but no new daily quest for WB in CWC

and when i asked in zonechats ppl said daily quests will reset 4 hours later

so this addon obviously wrong


P.S. jsut checked NA - same issue
timer is wrong, real time of reset 4 hours ahead
Last edited by Marazota : 11/21/18 at 08:11 PM.
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Unread 11/19/18, 08:47 AM  
Marazota

Forum posts: 88
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is this addon server aware?
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Unread 11/18/18, 01:27 AM  
ZoLatKam
 
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LUA error

Reporting a similar LUA error (the same as below?):

error in getting time for year(-1), month(-1), day(-1), hours(-1), minute(-1), and second(-1)
stack traceback:
[C]: in function 'os.time'
user:/AddOns/EventTickets/EventTickets.lua:316: in function 'EventTickets.GetSecondsSinceUTCMidnight'
|caaaaaa<Locals> now = 1542525916, timezone = -21600, utcdate = tbl, localdate = tbl </Locals>|r
user:/AddOns/EventTickets/EventTickets.lua:156: in function 'EventTickets.setSavedVariablesEventTicketTimer'
user:/AddOns/EventTickets/EventTickets.lua:185: in function 'EventTickets.onCurrencyUpdate'
|caaaaaa<Locals> _ = 131220, currencyType = 9, currencyLocation = 3, newAmount = 8, oldAmount = 6, reason = 4 </Locals>|r
__________________
Warning: Spoiler
Last edited by ZoLatKam : 11/18/18 at 09:51 AM.
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Unread 11/17/18, 11:21 PM  
Dr4Wm4N
 
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Can you add multi-language support please?

I like to have my game the more localized possible (in french in my case).

For the moment I tweaked the EventTickets.lua file by myself, replacing the "Available" occurences by "Disponible" (FR localization).

I didn't modified the other displayed texts yet, because they are not needed before next year since the Witches Festival is over, but here are the french translations for information:

Code:
[141771] = "Boss Final d'Arène",
[141772] = "Boss d'Ancre Noire/de Geyser",
[141773] = "Boss d'Antre",
[141774] = "Boss Final de Donjon",
[141775] = "Boss de Donjon Public/Quête",
[141776] = "Boss Final d'Épreuve",
[141777] = "Boss de Région",
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Unread 11/17/18, 12:24 PM  
SlippyCheeze
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Re: Re: Re: Clockwork City Event

Originally Posted by Golconda
error in getting time for year(-1), month(-1), day(-1), hours(-1), minute(-1), and second(-1)
stack traceback:
[C]: in function 'os.time'
user:/AddOns/EventTickets/EventTickets.lua:316: in function 'EventTickets.GetSecondsSinceUTCMidnight'
user:/AddOns/EventTickets/EventTickets.lua:156: in function 'EventTickets.setSavedVariablesEventTicketTimer'
user:/AddOns/EventTickets/EventTickets.lua:185: in function 'EventTickets.onCurrencyUpdate'
Came to report the same thing.
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Unread 11/16/18, 05:25 PM  
Golconda

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Re: Re: Clockwork City Event

Originally Posted by kafeijao
Originally Posted by tomtomhotep
Any plans to update this addon for the Clockwork City Event?

I just got my first 2 Event Tickets for completing my first daily, and the Ticket Timer still says "Available".
Yes I will, hopefully tomorrow it's done.

Edit: It is done! I am sorry for any bugs you might find, feel free to report here. I am in the middle of a big project deadline and didn't have much time to properly test it.
I got this error when I used it today:

error in getting time for year(-1), month(-1), day(-1), hours(-1), minute(-1), and second(-1)
stack traceback:
[C]: in function 'os.time'
user:/AddOns/EventTickets/EventTickets.lua:316: in function 'EventTickets.GetSecondsSinceUTCMidnight'
user:/AddOns/EventTickets/EventTickets.lua:156: in function 'EventTickets.setSavedVariablesEventTicketTimer'
user:/AddOns/EventTickets/EventTickets.lua:185: in function 'EventTickets.onCurrencyUpdate'
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Unread 11/15/18, 07:11 PM  
kafeijao
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Forum posts: 9
File comments: 48
Uploads: 7
Re: Clockwork City Event

Originally Posted by tomtomhotep
Any plans to update this addon for the Clockwork City Event?

I just got my first 2 Event Tickets for completing my first daily, and the Ticket Timer still says "Available".
Yes I will, hopefully tomorrow it's done.

Edit: It is done! I am sorry for any bugs you might find, feel free to report here. I am in the middle of a big project deadline and didn't have much time to properly test it.
Last edited by kafeijao : 11/15/18 at 09:28 PM.
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Unread 11/15/18, 03:49 PM  
tomtomhotep
 
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Question Clockwork City Event

Any plans to update this addon for the Clockwork City Event?

I just got my first 2 Event Tickets for completing my first daily, and the Ticket Timer still says "Available".
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Unread 10/28/18, 10:42 AM  
kafeijao
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Re: Re: Re: NA/EU Server

Originally Posted by polysoft
Originally Posted by kafeijao
Originally Posted by polysoft
Is it possible to separate the servers because i sometimes play on both so the timer tells me the wrong colldown.
It is possible, but I don't know a way to do it without wiping the current cooldown info. Couldn't find much information about it as well

Ok can you try it and make it in "other files" so i can see, just to see if it works let me be a BetaTester
Done.
https://www.esoui.com/downloads/info...rveraware.html
Last edited by kafeijao : 10/28/18 at 10:42 AM.
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Unread 10/28/18, 08:46 AM  
polysoft
 
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Re: Re: NA/EU Server

Originally Posted by polysoft
Is it possible to separate the servers because i sometimes play on both so the timer tells me the wrong colldown.
It is possible, but I don't know a way to do it without wiping the current cooldown info. Couldn't find much information about it as well [/quote]


Ok can you try it and make it in "other files" so i can see, just to see if it works let me be a BetaTester
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Unread 10/28/18, 04:57 AM  
kafeijao
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Re: NA/EU Server

Originally Posted by Marazota
Originally Posted by Kyoma
The addon only knows for sure the cooldown for a(ny) of the golden skulls when you actually get a golden skull. While it could in theory display something like "unavailable" when you get a purple skull it simply cannot know what the cooldown is unless you get a golden skull.
okay if i got Gold skull while timer said "available", but in fact i didnt receive ticket with that skull
Addon MUST change Available to smthing like "Unknown"
This feature would be tricky to implement because when a purple skull is received I would have to understand from which type of source it was obtained (delve boss, world boss, etc...). I don't know a way to do that doesn't involve adding all the monster info and map it to the type manually.

On a more annoying and time consuming approach (for your side), each time you are going to play on another computer you could copy the file \Documents\Elder Scrolls Online\live\SavedVariables\EventTickets.lua from the computer you were playing and replace with the one found on the computer you are going to play (needs to have the addon installed on both computers). (you should copy/replace when the game is not running)



Originally Posted by polysoft
Is it possible to separate the servers because i sometimes play on both so the timer tells me the wrong colldown.
It is possible, but I don't know a way to do it without wiping the current cooldown info. Couldn't find much information about it as well
Last edited by kafeijao : 10/28/18 at 05:10 AM.
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