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Updated: 07/22/21 07:03 PM
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Compatibility:
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:07/22/21 07:03 PM
Created:10/26/18 01:57 PM
Monthly downloads:66
Total downloads:8,072
Favorites:15
MD5:
Changes  Popular! (More than 5000 hits)
Version: 2.1.1
by: Jodynn [More]
Changes

Changes random things in the UI that I want changed.

Everything can be toggle if you so desire.

Feel free to request anything you think of.

Currently implemented

Off by default
- Show actual CP level
- Gloss free Attribute Bars ( Includes targets and boss bar )
- Frame free Attribute Bars ( Includes targets )
- Never hiding compass ( boss bar active still show at a set alpha )
- Hide zone story thing in map
- Hide power animation on health bar
- Hide armor animation on health bar
- Recall wayshrine cost beside latency meter
- Hide compass frame ( this includes the boss attribute bar frame ) (WARNING ONLY WORKS IN GAMEPAD UI CURRENTLY )

Merged from "Hide Some Things"
Top Bar (dark bar at the top of the screen when you open menus -Keyboard Mode Only)
Bottom Bar (dark bar at the bottom of the screen when you open menus - Keyboard Mode Only)
Performance Meter Background (seen beneath the FPS and Latency meters)
Chat Background (the dark background behind chat)
Chat Divider Bar (the thin bar that separates the chat text from the tabs up top)
Minimized Chat Bar (the little bar on the bottom-left when chat is minimized)
Weapon Swap Icon (between the quickbar button and ability buttons)
Action Bar Borders (borders around the action bar icons)
Action Bar Keybind Background (the dark bar underneath the keybind text)
Empty Action Button Backgrounds (the dark background seen in empty action button slots)
Individual Action Bar Buttons (completely hide each individual action bar button, and when I say completely I mean completely - even in combat)


Slash commands
- /changesbanker
- /changesmerchant
- /changesfence
- /changescatmerchant
- /changescatbanker
- /changesmirri
- /changesbastian

Custom commands
You can register a keybinding to a custom command you set in the settings menu
So for example if you wanted f4 to be group leave, you'd go find it in the bindings, set custom command x to f4, then you would go into your settings and make custom command x edit box hold /gl
then when you press f4 it will execute that command.

You can do more interesting things but that's just a basic example, it's useful for people who have simple tasks they like to do but don't want to make an add-on solely for that purpose, i.e. things I do very, very often.

Note: Guild list cp levels may update weirdly based on when your character last zoned and logged in on their level, as soon as that character zones it will fix itself. This has to do with how the data is cached and so far idk how to get around it, I looked deeply into it and I'm not sure I can since ZOS sends the event and unit tags are only accessible via player, group, and reticleTargets.



Donation Link


https://www.paypal.com/pools/c/8a80aoQpa4
v2.1.1
Bastian and Mirri needed a string for keybindings to work..

v2.1
Removal of auto delete things, in favor of using addons like dustman instead.
Add ability to togglemirri, togglebastian and keybindings
Add ability to make chat window hide after x seconds if you want, note if you go into a scene during the callback it won't hide, I haven't made a workaround yet but probably will later, I've been extremely busy IRL I apologize.
Known issue of compass in keyboard mode, I was going to fix it but my version got delete because my computers graphics card died and I had to get a new laptop so I mistakenly had the wrong version when I submitted it.

v2.0
When you un-hide things it should show up without a reload needed now
Compass bar will no longer blink boss bar while hurting the boss, it should now just work.
When switching between gamepad-preferred it will no longer unhide the text for action buttons if you choose to hide it
Ability to auto detroy crown drink items because they suck

v1.9.1
Remove libs and add Hide Some Things addon logic

v1.9
Nothing on by default; Auto destroy JC writs option

v1.8
Add cat banker and merchant commands and keybindings to set

v1.7.3
Auto delete treasure maps and toys

v1.7.2
Actually update the port cost

v1.7.1
Fix zone story guide not working if turned off hiding

v1.7
Add recall cost

v1.6
Actually add the settings for the aforementioned v1.6 changes

v1.6
Ability to hide power animation on health bar
Ability to hide armor animation on health bar

v1.5.1
When you change map zones still hide it after

v1.5
Hide zone story thing in map

v1.4
Custom Commands

v1.3
Slash commands and keybindings for merchant/fence/banker

v1.2
Never-hiding compass and alpha for when it's not hiding

v1.1
Group list support
Move settings to account wide, it didn't make sense to have it char wide.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Uploader
Date
2.1
8kB
Jodynn
07/21/21 07:19 PM
2.0
270kB
Jodynn
07/15/19 08:36 AM
1.9
302kB
Jodynn
07/13/19 01:23 PM
1.9
295kB
Jodynn
07/13/19 01:22 PM
1.8
288kB
Jodynn
06/23/19 05:58 PM
1.7.3
263kB
Jodynn
05/23/19 03:54 PM
1.7.2
248kB
Jodynn
05/23/19 01:49 PM
1.7.1
230kB
Jodynn
05/18/19 02:31 PM
1.7
221kB
Jodynn
05/17/19 05:36 PM
1.6.1
201kB
Jodynn
04/18/19 08:02 AM
1.6
195kB
Jodynn
03/15/19 10:17 PM
1.5.1
173kB
Jodynn
02/26/19 09:58 PM
1.5
166kB
Jodynn
02/25/19 06:37 PM
1.4
158kB
Jodynn
02/25/19 09:36 AM
1.4
158kB
Jodynn
02/23/19 01:27 PM
1.3
149kB
Jodynn
01/21/19 10:36 AM
1.2
141kB
Jodynn
11/24/18 03:20 PM
1.1
133kB
Jodynn
10/27/18 03:29 PM
1.0
120kB
10/26/18 01:57 PM


Post A Reply Comment Options
Unread 06/07/22, 02:58 AM  
kueqvzzv

Forum posts: 2
File comments: 29
Uploads: 0
Hi, I'm getting this error since the High Isle update:
Lua Code:
  1. user:/AddOns/Changes/Changes.lua:224: attempt to index a nil value
  2. stack traceback:
  3. user:/AddOns/Changes/Changes.lua:224: in function 'hidetxt'
  4. user:/AddOns/Changes/Changes.lua:1014: in function 'callback'
  5. |caaaaaa<Locals> oldState = "showing", newState = "hiding" </Locals>|r
  6. /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
  7. |caaaaaa<Locals> self = [table:1]{state = "hiding", name = "hud", disallowEvaluateTransitionCompleteCount = 2, restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, fireCallbackDepth = 2, wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F}, eventName = "StateChange", registry = [table:2]{}, callbackInfoIndex = 4, callbackInfo = [table:3]{4 = F}, callback = user:/AddOns/Changes/Changes.lua:1013, deleted = F </Locals>|r
  8. /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:SetState'
  9. |caaaaaa<Locals> self = [table:1], newState = "hiding", oldState = "showing", name = "hud" </Locals>|r
  10. /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:221: in function 'ZO_SceneManager_Base:HideScene'
  11. |caaaaaa<Locals> self = [table:4]{fireCallbackDepth = 0, initialized = F, hudUISceneName = "hudui", remoteSceneSequenceNumber = 4, numScenesNextScenePops = 0, nextSceneClearsSceneStack = T, exitUIModeOnChatFocusLost = F, hudUISceneHidesAutomatically = T, numTopLevelShown = 0, numRemoteTopLevelShown = 0, hudSceneName = "hud"}, scene = [table:1], sequenceNumber = 4 </Locals>|r
  12. /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:295: in function 'ZO_SceneManager_Leader:HideScene'
  13. |caaaaaa<Locals> self = [table:4], scene = [table:1] </Locals>|r
  14. /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:259: in function 'ZO_SceneManager_Leader:Show'
  15. |caaaaaa<Locals> self = [table:4], sceneName = "empty", nextSceneClearsSceneStack = T, numScenesNextScenePops = 0, currentScene = [table:1], nextScene = [table:5]{state = "hidden", name = "empty", disallowEvaluateTransitionCompleteCount = 1, restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F, wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F} </Locals>|r
  16. /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:228: in function 'ZO_SceneManager_Base:ShowBaseScene'
  17. |caaaaaa<Locals> self = [table:4] </Locals>|r
  18. /EsoUI/Ingame/Scenes/IngameSceneManager.lua:596: in function 'ZO_IngameSceneManager:OnToggleGameMenuBinding'
  19. |caaaaaa<Locals> self = [table:4], SHOW_BASE_SCENE = T, topLevelHidden = F, baseSceneShown = F </Locals>|r
  20. /EsoUI/Ingame/Scenes/IngameSceneManager.lua:631: in function 'ZO_SceneManager_ToggleGameMenuBinding'
  21. :1: in function '(main chunk)'
  22. |caaaaaa<Locals> keybind = "TOGGLE_SYSTEM" </Locals>|r
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Unread 08/03/21, 06:34 PM  
Grafty

Forum posts: 6
File comments: 7
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Hello, it seems like the option to hide the hot key text on the actionbars isn’t applying to the new companion ultimate cool down button that appears now next to the potion button.
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Unread 07/21/21, 07:10 PM  
Jodynn
 
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Forum posts: 2
File comments: 221
Uploads: 10
Originally Posted by LoneStar2911
Logged in and got this:

Code:
user:/AddOns/Changes/Changes.lua:348: attempt to index a nil value
stack traceback:
user:/AddOns/Changes/Changes.lua:348: in function 'autoDelete****'
|caaaaaa<Locals> bagId = 1, slotId = 0, type = 5, special = 105, name = "Counterfeit Pardon Edict" </Locals>|r
user:/AddOns/Changes/Changes.lua:1032: in function '(anonymous)'
|caaaaaa<Locals> eventCode = 131226, bagId = 1, slotId = 0, isNewItem = T, itemSoundCategory = 17, inventoryUpdateReason = 0, stackCountChange = 1 </Locals>|r
In the process of removing all auto delete features.
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Unread 06/23/21, 12:48 PM  
NeuroticPixels
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Logged in and got this:

Code:
user:/AddOns/Changes/Changes.lua:348: attempt to index a nil value
stack traceback:
user:/AddOns/Changes/Changes.lua:348: in function 'autoDelete****'
|caaaaaa<Locals> bagId = 1, slotId = 0, type = 5, special = 105, name = "Counterfeit Pardon Edict" </Locals>|r
user:/AddOns/Changes/Changes.lua:1032: in function '(anonymous)'
|caaaaaa<Locals> eventCode = 131226, bagId = 1, slotId = 0, isNewItem = T, itemSoundCategory = 17, inventoryUpdateReason = 0, stackCountChange = 1 </Locals>|r
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Unread 05/22/21, 02:54 AM  
Nachtrabe
 
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Code:
user:/AddOns/Changes/Changes.lua:348: attempt to index a nil value
stack traceback:
user:/AddOns/Changes/Changes.lua:348: in function 'autoDelete****'
<Locals> bagId = 0, slotId = 2, type = 2, special = 300, name = "Robe von Kagrenacs Hoffnung^f..." </Locals>
user:/AddOns/Changes/Changes.lua:1032: in function '(anonymous)'
<Locals> eventCode = 131223, bagId = 0, slotId = 2, isNewItem = F, itemSoundCategory = 12, inventoryUpdateReason = 1, stackCountChange = 0 </Locals>
Last edited by Nachtrabe : 05/22/21 at 02:54 AM.
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Unread 03/11/21, 07:28 AM  
Jodynn
 
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Forum posts: 2
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Re: Errors

Originally Posted by LoneStar2911
Code:
user:/AddOns/Changes/Changes.lua:348: attempt to index a nil value
stack traceback:
user:/AddOns/Changes/Changes.lua:348: in function 'autoDelete****'
|caaaaaa<Locals> bagId = 1, slotId = 1, type = 26, special = 1250, name = "Truly Superb Glyph of Reduce S..." </Locals>|r
user:/AddOns/Changes/Changes.lua:1032: in function '(anonymous)'
|caaaaaa<Locals> eventCode = 131223, bagId = 1, slotId = 1, isNewItem = T, itemSoundCategory = 17, inventoryUpdateReason = 0, stackCountChange = 1 </Locals>|r
Code:
user:/AddOns/Changes/Changes.lua:348: attempt to index a nil value
stack traceback:
user:/AddOns/Changes/Changes.lua:348: in function 'autoDelete****'
|caaaaaa<Locals> bagId = 1, slotId = 0, type = 56, special = 2550, name = "Opulent Family Funerary Jar" </Locals>|r
user:/AddOns/Changes/Changes.lua:1032: in function '(anonymous)'
|caaaaaa<Locals> eventCode = 131223, bagId = 1, slotId = 0, isNewItem = T, itemSoundCategory = 17, inventoryUpdateReason = 0, stackCountChange = 1 </Locals>|r
I'm pretty sure this addon was the cause of me not being able to interact correctly with merchant and banker NPCs. The inventory lists just weren't updating.
I'll see if I can reproduce and look at these, I don't think I use the auto delete from this addon anymore.

For the merchants, I have no idea why, I'll check if anything weird is in it.
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Unread 03/11/21, 07:25 AM  
Jodynn
 
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Uploads: 10
Re: Is it really version 2.0 linked for download

Originally Posted by msan
The file for the download is version 1.9, according to the Changes.txt file...
The download didn't change when I uploaded it for some reason.. and it was on my old computer.. I will investigate to see if i can get it ( it has no graphical interface since the graphics card died, so I'm literally typing blind )
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Unread 03/09/21, 07:13 PM  
NeuroticPixels
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Errors

Code:
user:/AddOns/Changes/Changes.lua:348: attempt to index a nil value
stack traceback:
user:/AddOns/Changes/Changes.lua:348: in function 'autoDelete****'
|caaaaaa<Locals> bagId = 1, slotId = 1, type = 26, special = 1250, name = "Truly Superb Glyph of Reduce S..." </Locals>|r
user:/AddOns/Changes/Changes.lua:1032: in function '(anonymous)'
|caaaaaa<Locals> eventCode = 131223, bagId = 1, slotId = 1, isNewItem = T, itemSoundCategory = 17, inventoryUpdateReason = 0, stackCountChange = 1 </Locals>|r
Code:
user:/AddOns/Changes/Changes.lua:348: attempt to index a nil value
stack traceback:
user:/AddOns/Changes/Changes.lua:348: in function 'autoDelete****'
|caaaaaa<Locals> bagId = 1, slotId = 0, type = 56, special = 2550, name = "Opulent Family Funerary Jar" </Locals>|r
user:/AddOns/Changes/Changes.lua:1032: in function '(anonymous)'
|caaaaaa<Locals> eventCode = 131223, bagId = 1, slotId = 0, isNewItem = T, itemSoundCategory = 17, inventoryUpdateReason = 0, stackCountChange = 1 </Locals>|r
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Unread 03/09/21, 10:49 AM  
Deandra
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I'm pretty sure this addon was the cause of me not being able to interact correctly with merchant and banker NPCs. The inventory lists just weren't updating.
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Unread 09/14/20, 10:18 PM  
godbearing

Forum posts: 0
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you can add a feature so that there is no boss bar, if not, maybe someone knows an addon where this feature is implemented ?
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Unread 06/19/20, 09:56 AM  
msan

Forum posts: 0
File comments: 16
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Is it really version 2.0 linked for download

The file for the download is version 1.9, according to the Changes.txt file...
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Unread 05/16/20, 07:04 AM  
Jodynn
 
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Re: Re: Re: Re: Re: Re: Flickering Compass Info While In Combat

Originally Posted by amber1019
Originally Posted by Jodynn
Do you use gamepad or pc mode?
PC.

No more blinking as of v2.0, sorry that took so long to get around to
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Unread 03/11/20, 08:31 AM  
Jodynn
 
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Forum posts: 2
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Re: Re: Re: Re: Re: Re: Flickering Compass Info While In Combat

Originally Posted by amber1019
Originally Posted by Jodynn
Do you use gamepad or pc mode?
PC.
I shall test and see if I can fix it
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Unread 09/01/19, 03:56 AM  
NeuroticPixels
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Re: Re: Re: Re: Re: Flickering Compass Info While In Combat

Originally Posted by Jodynn
Do you use gamepad or pc mode?
PC.
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Unread 08/31/19, 09:30 PM  
Jodynn
 
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Re: Re: Re: Re: Flickering Compass Info While In Combat

Originally Posted by amber1019
Originally Posted by amber1019
Originally Posted by Jodynn
Originally Posted by amber1019
Thanks for implementing the stuff I requested! Love it!

Although, the "Never hide compass" settings don't seem to work very well while in combat.
The compass info keeps flickering in and out of view, behind the boss's health bar that has covered the compass.
Out of combat, it works great.
In combat, it continually flickers and it's a bit annoying to see.

Is there anything you can do to fix that? Or is it a game/API limitation? (I ask because I know there's a lot of things addons can't change/control while you're in combat.)
Do you have it hiding or not hiding?
I have it not hiding, silly. I said that.

I've tried changing the alpha settings to 100% and several settings lower than that. They all make the compass flicker while in combat with a boss.
Any news about this?? The compass is still blinking while in combat with bosses. If you can't figure out how to fix the blinking, can you add an option to hide boss health bars that cover the compass?
Do you use gamepad or pc mode?
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