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Updated: 05/20/19 01:06 PM
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Compatibility:
Elsweyr (5.0.5)
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Updated:05/20/19 01:06 PM
Created:12/10/18 04:52 AM
Monthly downloads:4,305
Total downloads:17,983
Favorites:89
MD5:
5.0.5
Advanced Filters - BETA  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.5.1.3
by: Baertram [More]
Original addon: https://www.esoui.com/downloads/info245-AdvancedFilters.html
Idea and base code were done by ingeniousclown and Randactyl.

I'm just fixing bugs within this beta version.
Please do not ask for new features, thank you.

Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibFilters-3.0
LibCustomMenu
LibAddonMenu
libCommonInventoryFilters
LibMotifCategories-1.0 -> Included (but buggy!)

Other adopted addons (beta versions):
1) Fix for CraftCompare (see comments for a changelog here)
Updated version of CraftCompare v1.17, which should be compatible with AdvancedFilters BETA v1.5.0.6 now

2) Updated version of FCO CraftFilter to support the item count update within AdvancedFilters.
FCOCraftFilter (supported since version 0.2.2)


Changes to the official AdvancedFilters

-> SavedVars were changed to Server dependent + Character ID (not name anymore). They reset automatically and need to be set new please!


Edit - 04th November 2018
Changed:
-LibFilters updated to v3.8!

Added:
-CraftBagExtended will show the filtered item count next to the inventory space label now.

-Filtering items with FCOCraftFilter (bank, inventory, both) at crafting stations do affect the "currently shown and filtered item count" now.
-> See a download link at the top of this description


Fixed:
-Switching to any inventory tab except "Quest", afterwards to the "Quest" tab in inventory and then to the CraftBag, then back to "Quest" in inventory showed the wrong subfilterbar of the filter opened before the quest tab in inventory. Now it will be empty again (Quest got no subfilter bar!).
Item count for filtered items should be fixed at quest too this way.
-Switching to a filter where no subfilterbars are given should work properly now
-Debug messages for missing subfilter bars only shown for subfilter bars where there should be any subfilters, and not for the ones where no subfilters exists (quest, vendor buy).

Edit - 21th October 2018
Updated to support filter plugins which use the "onlyGroups" parameter "Armor", "Weapons" and "Jewelry" filters:
They will automatically add themselves to crafting table filters "ArmorSmithing", "ArmorWoodworking", "ArmorClothier", "WeaponsSmithing", "WeaponsWoodworking", "JewelryCraftingStation" as well now.


Edit - 7th October 2018
-Fixed: Some subfilter panel refresh functions respecting the correct filter functions now to hide (grey out) the filter buttons.
-Fixed: Worn items are repected at the improvement panels too now
-Added: Support for other addons which also filter the inventory/crafting stations. Other addons can register their filter function so the refresh of the subfilter buttons will recognize these functions as well and hide (grey out) the subfilter button if the other addon has filtered the items (e.g. at a crafting station FCOCraftFilter will hide all bank items. This will make AdvancedFilters recognize the change of the shown items according to FCOCraftFilter settings and also grey out the subfilter buttons if no items are shown in this subcategory).
Addons need to
Code:
##OptionallyDependOn: AdvancedFilters
and inject some code via a function just like the dropdown filter plugins do.
Lua Code:
  1. AdvancedFilters_RegisterSubfilterbarRefreshFilter(filterInformationTable)
filterInformationTable is a table and got the following contents:
Lua Code:
  1. if AdvancedFilters ~= nil and AdvancedFilters_RegisterSubfilterbarRefreshFilter ~= nil then
  2.             --Deconstruction
  3.             local subfilterRefreshFilterInformationTable = {
  4.                 inventoryType       = {INVENTORY_BACKPACK, INVENTORY_BANK}, --The inventory constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  5.                 craftingType        = {CRAFTING_TYPE_CLOTHIER, CRAFTING_TYPE_BLACKSMITHING, CRAFTING_TYPE_WOODWORKING}, --The crafting type constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  6.                 filterPanelId       = LF_SMITHING_DECONSTRUCT, -- The LibFilters-2.0 filterPanelId where the registration of this subfilter refresh plugin should be done. No table here! Only 1 entry possible for each call of AdvancedFilters_RegisterSubfilterbarRefreshFilter!
  7.                 filterName          = "FCOCraftFilter_Deconstruction", --The unique identifier which shoiuld be used for the subfilter refresh plugin
  8.                 callbackFunction    = function(slotData) -- The callback "filter" function having 1 parameter slotData, which basically contains the inventorySlot.dataEntry.data stuff (bnagId, slotIndex, itemType, filterTypes, etc.)
  9.                     return FCOCraftFilter_FilterCallbackFunctionDeconstruction(slotData.bagId, slotData.slotIndex)
  10.                 end,
  11.             }
  12.             --If just some parameters like the LibFilters-2.0 filterPanlId change you can redefine the needed values and re-apply it with the slightly changed parameters. Everything else will be kept from the call before.
  13.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  14.             --Improvement
  15.             subfilterRefreshFilterInformationTable.filterPanelId = LF_SMITHING_IMPROVEMENT
  16.             subfilterRefreshFilterInformationTable.filterName    = "FCOCraftFilter_Improvement"
  17.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  18.         end

Check the link to the updated FCOCraftFilter version on top of this description text to download a version containing this code so together with AdvancedFilters the changing of the shown items at a crafting panel (bag, bank, both) will change the subfilter buttons enabled/disabled state as well.
-Fixed: Issue #7 from AdvancedFilters github issues: Opening the craftbag in inventory once, selecting a subfilter like smithing->material, opening the Guilstore, jumping from Guildstore to CraftBag via keybind, subfilterbar for smithing->material was missing nad only the all button was there -> Should be fixed now.
Even jumping from GuildStore to mail, or from inventory to mail or from mai lto inventory (craftbag or not) should be fixed now and show the subfilter bar buttons from before.


Edit - 4th October 2018
-Fixed: Vendor panel showing active subfilter buttons if items were stolen and could not be sold
-Fixed: Items which are stolen are shown below the usable trophys now



Edit - 2nd October 2018
Fixed:
-Moved disguise/costume/tabbard stuff from "Armor" to "Miscelaneous" as ZOs had moved the itemtypes there and they were never shown at the "Armor" button anymore (cannot re-enable this as the filtering is given by the vanilla base game. I can just add additional filters to them, like the subfilters do).
-Bank, Guildbank deposit / Inventory: subfilter buttons were not greyed out properly if there were items which could not be depositted (bound, BoPTradeable, stolen, junk)
-"Quest item" count shown properly if enabled

-lua error upon talking to the stable master should be fixed now. If not: Please enable "Debug" in the settings and follow the chat output: Answer the 4 questions and tell me the values from the chat please!

Added:
-Re-Enabled the junk filters, added/changed missing/worng entries and enabled the greyed out subfilter buttons there too


Edit - Before
Fixed:
-Level filters show on crafting stations again
-LibFilters updated to v3.7

Changed:
-Localization

Added:
-DropdownCallBacks can use a new entry "addString = <string>" now. The <string> will be added to the name of the dropdownentry. The localization files need the entries for them too! This way you can easily add a suffix like "(medium)" or "(light)" or "(ring)" or "(neck)" to the armor/jewelry stuff to distinguish the traits/body parts of different armor classes.
-The plugin filterInformation accepts a table for "filterType" now! you can specify it like this in 1 filterInformation and do not need to repeat the same filter information + call to AdvancedFilters_RegisterFilter over and over again:
Lua Code:
  1. local filterInformation = {
  2.     submenuName = "LevelFilters",
  3.     callbackTable = fullLevelDropdownCallbacks,
  4.     filterType = {
  5.         ITEMFILTERTYPE_ALL,
  6.         ITEMFILTERTYPE_WEAPONS, ITEMFILTERTYPE_ARMOR,
  7.         ITEMFILTERTYPE_JEWELRY,
  8.     },
  9.     subfilters = {"All",},
  10.     enStrings = strings,
  11.     deStrings = stringsDE,
  12.     frStrings = strings,
  13.     ruStrings = strings,
  14.     esStrings = strings,
  15. }

ALL other entries of the filterInformation table will be used exactly the same for each of the filterType entries! If you need to use other parameters within filterInformation for each filterType you need to call it like today, split up into own tables + eacht ime a call to AdvancedFilter_RegisterFilter!

-Changed dropdown filter loading a bit to reduce duplicate filter entries
-Added settings menu

a) Choose to disable the subfilter panel label (showing the "All", "Recipe", ... ) texts
b) Choose to disable the item count which was added at the inventory bottom's row
c) Choose the color of the item count addition text

Changes for unofficial version AdvancedFilters v.1.5.0.5
Added:
-Show the currently visible/filtered item count at the inventory's bottom info line. Where the inventory bag current space / total bag space is shown there is another dark orange (currently shown itemcount) entry now.
This works with AdvancedFilters filtered items (menu buttons, submenu buttons, dropdown filters).
FCOItemSaver and FCOCraftfilter support is on the way.
-Added crfting stations refine tab to Advancedfilters. Especially the jewelry refine tab got 2 subfilters now: Raw material, raw booster and raw trait material.
And the dropdownboxes for e.g. level and quality filters can be used at the refinement panels too now.

Fixed:
-libFilters increased to version 3.7 -> Fixed research panel for jewelry crafting support
-Subfilter buttons gray out again if no items are below
-> Including fix for "Junk" items, which kept the buttons visible but no items were below the subfilter (cuz they were in the junk tab).
-2h weapons not showing in dropdown filters
-bow/destruction/heal staffs showing on smithing/clothing crafting stations & vice versa for heavy armor etc. showing at other stations.
-"ALL" entries in dropdown boxes showing too much entries sometimes
-Overlapping submenus in "Materials" was shrinked to use "Trait stones" as one submenu entry now in order to get the needed space. Use th dropdown box to filter for armor, weapon or jewelry please.
Craftbag is still using 3 different trait stone entries for armor, weapon, jewelry.



Known bugs:
-Sometimes the guild bank withdraw panel does not show any subfilter buttons enabled even if there are items. Not quite sure how and when this happens. ONly had it once today, maybe it's already fixed. If you find out how to reproduce this, please tell me so I can fix it (if it's still there as an error). Thanks

-Craftbag -> Jewelry materials: Subfilters all grey out

-Using CraftBagExtended: First open mail and select the craftbag so the last opened panel at mail sent was the craftbag. Then go to the inventory and open the craftbag in inventory and select a subfilter, select the inventory afterwards again! Then directly switch between inventory ->mail craftbag (last opened before was CBE panel) by using the mal keybind. The correct craftbag filter will be shown but the subfilter bar is missing.

Untested:
-Retrait stations
Changelog

Version 1.5.1.3
Updated: API to Elsweyr
Fixed: Made compatible with libraries using LibStub and without
New library: LibFilters-3.0
Removed library: LibFilters-2.0
Added: Retrait stations
Fixed: Filtered itemcount fix for search boxes

Version 1.5.1.2
Fixed librray line in txt file (removed) to assure dependencies in ##DependsOn works properly now

Version 1.5.1.1
-Updated API
-Fixed control names and changes with Wrathstone
-Fixed other bugs mentioned ingame or in comments

Version 1.5.1.0
-Fixed typo in JewelryCrafting refine tab which caused a lua error at the jewelry crafting station

Version 1.5.0.9
-Fixed vendors not showing items below "All" filter after visitting the stable master
-Changed internal code to re-use given strings and values instead of redefining them (e.g. the keys for dropdown filters)

Version 1.5.0.8
-Corrected version displayed
-removed debug messages

Version 1.5.0.7
-Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibStub, LibFilters-2.0, LibCustomMenu, LibAddonMenu-2.0

-Added setting to disable the disabled subfilter buttons if there are no items below this filter.
-Fixed ## DependsOn
-Fixed CraftBag JewelryCrafting subfilter buttons all disabled
-Fixed Junk filters to show jewelry crafting and other materials + furnishings
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Uploader
Date
1.5.1.2
258kB
Baertram
02/27/19 03:17 AM
1.5.1.1
259kB
Baertram
02/25/19 09:54 AM
1.5.1.0
278kB
Baertram
01/26/19 03:46 PM
1.5.0.9
262kB
Baertram
01/25/19 12:07 PM
1.5.0.8
257kB
Baertram
01/14/19 04:13 AM
1.5.0.7
259kB
Baertram
01/13/19 06:57 PM
1.5.0.6
289kB
Baertram
12/10/18 11:12 AM


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Unread 05/21/19, 12:38 PM  
Baertram
 
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Cannot work on this until next week, as I'm on a busniess trip. Sorry.
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Unread 05/20/19, 07:52 PM  
vgabor

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Re: Re: containers

Originally Posted by Baertram
Originally Posted by vgabor
Since Elsweyr update the transmutation geodes not showing in consumable/container filter (they now has a "currency container" type)
I don't have any geode. Where are they shown in the bsse game (vanilla UI) without AdvancedFilters now with Elsweyr? Below what normal game filter: Consumables, Miscelaneous, ...?
It's still consumables. I think they just changed the "container" subtype to "currency container", so it's just a different type of container.
Last edited by vgabor : 05/20/19 at 08:07 PM.
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Unread 05/20/19, 06:53 PM  
Marazota

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Originally Posted by Baertram
Originally Posted by Marazota
visual glitch
the text at mail menus isnt at nice position



2) is this possible to add set filter to deconstruct menu of crafts?
i want to filter it to see only non-set items

3) duplicate filter still doesnt work at deconstruction - just always 0 results
1)
Use setting to disable the text please. I won't fix this as it's too much effort and must be handled for each different panel (inv, mail, etc.)

2)
Afaik the set filters ARE already in the dropdown box at the crafting stations.
You need to be more specific please.
Which set filter plugin are you using?
Does it show the set items or not?
Or aren't you able to right click the dropdown box and choose "Invert" to hide the set item?

3)
As I said: Be more specific please, always! We need details how to rebuild this and if you just say "duplicate filter not working" where there are 2 different duplicate filter plugin addons available and one of them even got like 5 different types of duplicate filter methods (name, name + level, ...): How exactly should we be able to rebuild this then?

If you are using mine:
Report this issue to the comments of this plugin then please and answer the questions below there so I can rebuild your problem:
https://www.esoui.com/downloads/info....html#comments

What deconstruction crafting station does it NOT work with for you (woodworking, smithing, clothier)?
Afaik it has worked for me with my own duplicate filter plugin.
It sometimes is not working if you are using the "all" type of my duplicate filter plugin.
Which duplicate filter are you using?
What duplicate filter type did you choose from (all, name, ...)?
What items are duplicate e.g. and are not shown properly?
Are these items in your bank and inventory or only in inv or only in bank?
reported here
https://www.esoui.com/downloads/file...=2306#comments

another issue reported here
https://www.esoui.com/downloads/file...d=941#comments
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Unread 05/20/19, 05:20 PM  
Baertram
 
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Re: containers

Originally Posted by vgabor
Since Elsweyr update the transmutation geodes not showing in consumable/container filter (they now has a "currency container" type)
I don't have any geode. Where are they shown in the bsse game (vanilla UI) without AdvancedFilters now with Elsweyr? Below what normal game filter: Consumables, Miscelaneous, ...?
Last edited by Baertram : 05/20/19 at 05:21 PM.
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Unread 05/20/19, 04:05 PM  
vgabor

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containers

Since Elsweyr update the transmutation geodes not showing in consumable/container filter (they now has a "currency container" type)
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Unread 05/20/19, 12:40 PM  
Baertram
 
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Edit:
Found the problem and fixed it. Please update the plugin!

K, think I found the problem. The beta version of AF distinguihses even more than normal inventory weapons/armor vs. crafting stations armor/weapons. We got smithing armor and weapons, clothing armor, woodworking armor and weapons, and even retrait armor and weapons.
+ Jewelry.

Guess I need to add some entries to the filterInformation in order to show at crafting panels, retrait and jewelry as well with the beta.

Originally Posted by fgoron2000
Originally Posted by Baertram
Originally Posted by fgoron2000
I recently uninstalled the original Advanced Filters and replaced it with the BETA version. I also have all the required LIB's installed. I have the FCO Item Trait, Quality, and Set Items plugins installed as well. It appears that all is working properly, except that when I'm at a crafting station, the Set Items menu dropdown doesn't appear with the other dropdowns. It does appear when I view my own inventory and when I interface with the bank inventory, but not at the Crafting Stations. However Set Items did appear at the Crafting Stations when I was using the original Advanced Filters. Am I doing something wrong or missing something, any thoughts?

Thanks very much for some great addons, BTW.
Hm, which SETs plugin are you using exactly please?
Please link it to me here so I can test and have a look.
I have this one installed, and I have Minion set to auto-update, so it should be the most recent I believe:

https://www.esoui.com/downloads/info...ersplugin.html

The dropdown does appear when looking at regular inventory like my own or my bank's, it's just during the crafting station inventories that it doesn't appear.

Thanks very much for checking on this. Meanwhile, I've switched back to the original Advanced Filters addon for the time being.
Last edited by Baertram : 05/20/19 at 12:53 PM.
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Unread 05/20/19, 12:29 PM  
fgoron2000

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Originally Posted by Baertram
Originally Posted by fgoron2000
I recently uninstalled the original Advanced Filters and replaced it with the BETA version. I also have all the required LIB's installed. I have the FCO Item Trait, Quality, and Set Items plugins installed as well. It appears that all is working properly, except that when I'm at a crafting station, the Set Items menu dropdown doesn't appear with the other dropdowns. It does appear when I view my own inventory and when I interface with the bank inventory, but not at the Crafting Stations. However Set Items did appear at the Crafting Stations when I was using the original Advanced Filters. Am I doing something wrong or missing something, any thoughts?

Thanks very much for some great addons, BTW.
Hm, which SETs plugin are you using exactly please?
Please link it to me here so I can test and have a look.
I have this one installed, and I have Minion set to auto-update, so it should be the most recent I believe:

https://www.esoui.com/downloads/info...ersplugin.html

The dropdown does appear when looking at regular inventory like my own or my bank's, it's just during the crafting station inventories that it doesn't appear.

Thanks very much for checking on this. Meanwhile, I've switched back to the original Advanced Filters addon for the time being.
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Unread 05/20/19, 06:58 AM  
Baertram
 
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Originally Posted by fgoron2000
I recently uninstalled the original Advanced Filters and replaced it with the BETA version. I also have all the required LIB's installed. I have the FCO Item Trait, Quality, and Set Items plugins installed as well. It appears that all is working properly, except that when I'm at a crafting station, the Set Items menu dropdown doesn't appear with the other dropdowns. It does appear when I view my own inventory and when I interface with the bank inventory, but not at the Crafting Stations. However Set Items did appear at the Crafting Stations when I was using the original Advanced Filters. Am I doing something wrong or missing something, any thoughts?

Thanks very much for some great addons, BTW.
Hm, which SETs plugin are you using exactly please?
Please link it to me here so I can test and have a look.
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Unread 05/19/19, 07:37 PM  
fgoron2000

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I recently uninstalled the original Advanced Filters and replaced it with the BETA version. I also have all the required LIB's installed. I have the FCO Item Trait, Quality, and Set Items plugins installed as well. It appears that all is working properly, except that when I'm at a crafting station, the Set Items menu dropdown doesn't appear with the other dropdowns. It does appear when I view my own inventory and when I interface with the bank inventory, but not at the Crafting Stations. However Set Items did appear at the Crafting Stations when I was using the original Advanced Filters. Am I doing something wrong or missing something, any thoughts?

Thanks very much for some great addons, BTW.
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Unread 05/16/19, 01:51 AM  
Baertram
 
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Yw, thanks for the feedback
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Unread 05/15/19, 11:43 AM  
HarmOUR

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That fixed it. Thanks! Yeah, the issue was that I was trying to install the addon while I was logged on. I appreciate the help. Thanks so much for developing and maintaining this addon. It's great.
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Unread 05/15/19, 03:42 AM  
Baertram
 
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Originally Posted by HarmOUR
I get two consecutive lua script error dialogues when using this plugin. I have only this plugin and its dependencies enabled. They're installed/managed using Minion 3.





First two images show the errors, and the third shows that the plugin partially works even with the errors. I can only see the search dialog box (it functions properly); the filter icons don't appear at all.
It says that you are missing the library LibMotifCategories which comes included with this addon, inside the libs subfolder:
It is properly loaded via the addon itsself (see AdvancedFilters.txt)
Code:
lib/LibMotifCategories-1.0/LibMotifCategories-1.0.lua
If you get this error Minion somehow destroyed the download fle for you.
Please LOGOUT first, then delete the addon removing the SavedVariabls etc. via Minion or manually.
-> Manual help where to find the addons: https://www.esoui.com/forums/faq.php..._howto_install

The addons foldername is AdvancedFilters in the folder AddOns.
The SavedVariables are in the folder SavedVariables and the filename is <AddOnName>.lua -> AdvancedFilters.lua
Last edited by Baertram : 05/15/19 at 03:42 AM.
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Unread 05/14/19, 10:46 PM  
HarmOUR

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I get two consecutive lua script error dialogues when using this plugin. I have only this plugin and its dependencies enabled. They're installed/managed using Minion 3.





First two images show the errors, and the third shows that the plugin partially works even with the errors. I can only see the search dialog box (it functions properly); the filter icons don't appear at all.
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Unread 05/09/19, 08:40 AM  
Baertram
 
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Originally Posted by Marazota
visual glitch
the text at mail menus isnt at nice position



2) is this possible to add set filter to deconstruct menu of crafts?
i want to filter it to see only non-set items

3) duplicate filter still doesnt work at deconstruction - just always 0 results
1)
Use setting to disable the text please. I won't fix this as it's too much effort and must be handled for each different panel (inv, mail, etc.)

2)
Afaik the set filters ARE already in the dropdown box at the crafting stations.
You need to be more specific please.
Which set filter plugin are you using?
Does it show the set items or not?
Or aren't you able to right click the dropdown box and choose "Invert" to hide the set item?

3)
As I said: Be more specific please, always! We need details how to rebuild this and if you just say "duplicate filter not working" where there are 2 different duplicate filter plugin addons available and one of them even got like 5 different types of duplicate filter methods (name, name + level, ...): How exactly should we be able to rebuild this then?

If you are using mine:
Report this issue to the comments of this plugin then please and answer the questions below there so I can rebuild your problem:
https://www.esoui.com/downloads/info....html#comments

What deconstruction crafting station does it NOT work with for you (woodworking, smithing, clothier)?
Afaik it has worked for me with my own duplicate filter plugin.
It sometimes is not working if you are using the "all" type of my duplicate filter plugin.
Which duplicate filter are you using?
What duplicate filter type did you choose from (all, name, ...)?
What items are duplicate e.g. and are not shown properly?
Are these items in your bank and inventory or only in inv or only in bank?
Last edited by Baertram : 05/09/19 at 08:41 AM.
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Unread 05/08/19, 12:26 AM  
Baertram
 
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Originally Posted by Jasoneer
LibFilters had updated to 3.0, which is another addon rather than 2.0. So the question is, should I still use 2.0 for this addon or update it to 3.0 is compatible too?
You still need LibFilters2. 0 for the current version. You can see this in the addon manager ingame if you expand the addon. It will list the needed libraries/dependencies.

Next version will be using LibFilters3.0 then but I have to fix some bugs and cannot say when this will be.
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