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Updated: 02/10/19 08:36 AM
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Compatibility:
Wrathstone (4.3)
Murkmire (4.2)
Updated:02/10/19 08:36 AM
Created:12/11/18 04:19 PM
Monthly downloads:4,417
Total downloads:7,896
Favorites:29
MD5:
4.2
Bandits Gear Manager  Popular! (More than 5000 hits)
Version: 1.10
by: Hoft [More]
Gear and ability manager with full drag and drop support.



— EN
- Lightweight.
- Have no active functions in idle.
- Trusty. You will not find yourself in the battle with the wrong skills on your swap panel.
- Full drag and drop support. You can use the mouse to set skills from the skills window, from the ability bar, clothes from the inventory or the character’s window, you can move, rearrange and copy everything in the manager’s window. There are also context menus for complex copying/cleaning of slots.
- Intuitive mouse control with all kinds of highlights and control of user actions. When placing an item or skill will automatically highlight the appropriate slots. The manager will not allow to put two identical skills on the panel, to put the jewelry on the belt slot or inserting ability into the slot of the ultimate. For all items and skills there are in-game tooltips.
- Items that are equipped or not available for equipment are marked with altered slot frames.
- Deep interface customisation.
- Interactive headers with automatically generated names based on exposed item sets.
- Disguise/tabard, collectible costume equipping
- On-screen messages
- Additional ability bar
- Single use slot
- Option to mark gear items in inventory

- Option to change players inventory


Hints:

Additional slots. Add-on can be used both for a complete disguise by a button without calling the interface, and also to dress objects or individual skills simply by clicking on them. So you can, for example, do not fill all the slots and keep there only individual items/skills so as not to rummage through the inventory/skills panel:


Additional skill panel (disabled by default). It is possible to place skill variations on it and set them just by clicking the mouse and not divert a separate panel of the entire set. You can assign a button for it. When you press the button, the skills from the additional panel of the active set (that you wore the last time) will be placed on current ability bar:


Equipping different sets. When equipping a set with only a part of the slots filled, only those that are indicated will be dressed. So you can quickly change only one set/part of skills:


Second panel. If your swap button is blinking, this means that the Gear Manager is waiting for you to swap the panel to change skills in the second panel:


Different sets combination. You can combine different sets or replace parts of items simply by copying one incomplete set into another:


Sinle use slot. When you press the button, the specified skill will be placed on the current panel in the specified slot. Immediately after its activation, the skill that was previously there will be returned to the panel:


— RU
Описание на русском

Developers info:
Callback: BUI_Gear_Swap fires when gear manager waits for panel swap
Callback: BUI_Gear_Equipped returns equipped gear number


See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Map Pins
Bandits User Interface

1.10
- Single use slot improvement
- Interface now closes on ESC, combat, etc.

1.9
- Weapon reequipment, Single use slot and Interface minor fixes

1.8
- Interface premade
- Interface auto replacement

1.7
- Player inventory graphical improvement
- "Single use slot" function improvement

1.6
Additional panel hotkey now works as switcher between additional and active gear panels.
Minor fixes and improvements.

1.5
Added collectible tooltip
Added option to mark ger items in inventory

1.4
Added collectible costume slot
Added additional ability bar
Added "single use slot"

1.3
Fonts fix
Added option to show on-screen message

1.2
Fixes
Added option to change slot size
Added option to improve Players Inventory window
Added option to unequip all items

1.1
Couple of fixes
Added title for each gear
Archived Files (10)
File Name
Version
Size
Uploader
Date
1.9
19kB
Hoft
02/06/19 11:01 PM
1.8
19kB
Hoft
01/19/19 04:46 AM
1.7
19kB
Hoft
12/29/18 11:59 PM
1.6
17kB
Hoft
12/24/18 07:42 PM
1.5
17kB
Hoft
12/15/18 04:58 AM
1.4
16kB
Hoft
12/14/18 08:22 AM
1.3
15kB
Hoft
12/13/18 02:41 AM
1.2
15kB
Hoft
12/12/18 01:01 PM
1.1
13kB
Hoft
12/12/18 05:02 AM
1.0.1
13kB
Hoft
12/11/18 05:50 PM


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Unread Yesterday, 12:33 PM  
kindredspirit

Forum posts: 2
File comments: 39
Uploads: 0
Ok, tried it and loved it! The only thing it is lacking is the ability to edit or name the sets myself. Thanks for this addon it's awesome!
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Unread Yesterday, 09:22 AM  
kindredspirit

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Currently using Alpha Gear but this looks pretty good. Gonna give it a try
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Unread 02/15/19, 12:43 PM  
iksaa

Forum posts: 17
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Originally Posted by Darkwave76
Very good one Hoft, I really like it.

The only thing I'll add is the capability to give a name to the set combination.
It is not useless as you commented before, especially if you've a toon with multiple setup on pve/pvp etc..

I.e my stamblade has a pvp melee setup, pvp ranged, pve 2w+bow, pve 2H+2w, a completely different arena setup, etc..

So with a name I identify the set immediately (and i.e. in pvp is really handy because I change from melee to ranged pretty often especially in bg)
For that is the numeration.

1 pvp melee setup
2 pvp ranged
3 pve 2w+bow
4 pve 2H+2w

I think is useless, just my opinion.
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Unread 02/11/19, 07:40 AM  
Davadin

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File comments: 4
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[quote=Hoft]
Originally Posted by Darkwave76
Originally Posted by Davadin
but after restarting the game, how come my skills won't get changed anymore?
Skills can not be changed when you are in combat. May be you get "bg bug". Try to kill any mob/critter.
i wasn't in combat. i restarted the game again and it worked now. for now...

what's BG bug? i do play BG alot... next time it happens ill try to kill something.

but yeah, seems to work fine now.

thanks!
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Unread 02/09/19, 08:57 PM  
Hoft
 
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Forum posts: 16
File comments: 519
Uploads: 8
Originally Posted by Darkwave76
the capability to give a name to the set combination.
Theme was closed.
Originally Posted by FamaSicura
I can't figure out how to get the ui to show up.
"Gear" button near ability bar or Settings>Controls
Originally Posted by Davadin
but after restarting the game, how come my skills won't get changed anymore?
Skills can not be changed when you are in combat. May be you get "bg bug". Try to kill any mob/critter.
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Unread 02/09/19, 08:10 PM  
Davadin

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hi Hoft.

Addon works very well once i figured out what is what.

but after restarting the game, how come my skills won't get changed anymore? neither would the additional bar or that temporary skill thing.

last night it worked very well.

tonight, only the gear is swapped, but nothing with the skills worked?
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Unread 02/09/19, 06:43 PM  
nightstrike2

Forum posts: 12
File comments: 20
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How does this mod differ from AlphaGear?
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Unread 02/09/19, 03:04 PM  
FamaSicura

Forum posts: 1
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Help?

I can't figure out how to get the ui to show up.
I've installed both bandits ui and this gear manager and have no idea how to make it show up.
I've read the description and haven't found any details. Can anyone lend some advice?

Thank you
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Unread 02/06/19, 04:33 PM  
Darkwave76

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Very good one Hoft, I really like it.

The only thing I'll add is the capability to give a name to the set combination.
It is not useless as you commented before, especially if you've a toon with multiple setup on pve/pvp etc..

I.e my stamblade has a pvp melee setup, pvp ranged, pve 2w+bow, pve 2H+2w, a completely different arena setup, etc..

So with a name I identify the set immediately (and i.e. in pvp is really handy because I change from melee to ranged pretty often especially in bg)
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Unread 01/27/19, 09:17 AM  
Hoft
 
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Forum posts: 16
File comments: 519
Uploads: 8
Originally Posted by zelenin
смена оружия не происходит
Не встречал потребности в подобных действиях. Возьму на заметку.
Originally Posted by zelenin
когда новая конфигурацию записать поверх старой, и в новой будут пустые слоты, то в этих слотах останется оружие из старой конфигурации.
Это принцип объединения различных подборок. Есть в описании адд-она со скринами и пояснением.

По поводу переименования заголовков: Уже неоднократно отвечал что считаю это бесполезной мутью излишне нагружающей интерфейс и потому делать не намерен.
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Unread 01/27/19, 09:10 AM  
Hoft
 
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Forum posts: 16
File comments: 519
Uploads: 8
Re: Questions / Suggestions

Originally Posted by BringerOfOmens
How do we add a collectible costume to the gear setup? I feel like I am overlooking something. The only way I have been able to do this is by adding the current setup to a gear set but can not drag and drop from the collectibles portion of my UI to the gear manager.
Yes. Only using "Insert current". ZoS collectibles does not supported drag and drop.
Originally Posted by BringerOfOmens
Is there a way to save a profile or require a confirmation before making a change so I dont accidentally remove an item by right clicking and forget what was there?
Useless on my opinion.
Originally Posted by BringerOfOmens
Add the option to custom name the header. While very useful in many situations, it is also helpful to be able to name your sets "harvesting", "pvp" etc.
Useless on my opinion.
Originally Posted by BringerOfOmens
Checkbox with each set to preserve "Empty Spaces". This should allow one set to overwrite the other, regardless of unfilled slots.
Allready works without checkbox.
Originally Posted by BringerOfOmens
Add quickslots to the gear profile.
Try to use AlphaGear add-on
Originally Posted by BringerOfOmens
4. Helm Hide option per gear set.
5. Option to remove any applied collectible costume so only the gear shows.
Useless on my opinion. Easy to do this manually.
Last edited by Hoft : 01/27/19 at 09:21 AM.
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Unread 01/27/19, 08:39 AM  
zelenin

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Если еще поиграться, то можно обнаружить баг, когда новая конфигурацию записать поверх старой, и в новой будут пустые слоты, то в этих слотах останется оружие из старой конфигурации. Это вроде бы фича для скиллов, но для оружия выглядит как бага с учетом того, что в двух слотах может быть одно оружие

Сценарий воспроизведения.

Сохраняем старую конфигурацию:

Main bar:
EQUIP_SLOT_MAIN_HAND - Mace (1-handed) #1
EQUIP_SLOT_OFF_HAND - пусто

Back bar:
EQUIP_SLOT_BACKUP_MAIN - Mace (1-handed) #2
EQUIP_SLOT_BACKUP_OFF - пусто

Переносим через панель экипировки оружие в другой слот:

Main bar:
EQUIP_SLOT_MAIN_HAND - пусто
EQUIP_SLOT_OFF_HAND - Mace (1-handed) #1

Back bar:
EQUIP_SLOT_BACKUP_MAIN - Mace (1-handed) #2
EQUIP_SLOT_BACKUP_OFF - пусто

Сохраняем новую конфигурацию поверх старой через Insert Current. Получается так:

Main bar:
EQUIP_SLOT_MAIN_HAND - Mace (1-handed) #1
EQUIP_SLOT_OFF_HAND - Mace (1-handed) #1

Back bar:
EQUIP_SLOT_BACKUP_MAIN - Mace (1-handed) #2
EQUIP_SLOT_BACKUP_OFF - пусто


PS Пишу каждую багу отдельным комментом для удобства.
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Unread 01/27/19, 08:31 AM  
zelenin

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Еще бага, возможно связанная с предыдущей:

Main bar:
EQUIP_SLOT_MAIN_HAND - Mace (1-handed) #1
EQUIP_SLOT_OFF_HAND - Shield (1-handed)

Back bar:
EQUIP_SLOT_BACKUP_MAIN - Mace (1-handed) #2
EQUIP_SLOT_BACKUP_OFF - Shield (1-handed)


Убираем через панель экипировки щиты, в аддоне жмем Insert current для сохранения второй конфигурации поверх старой - ничего не происходит. Если сохранить в новую третью конфигурацию, то все ок.
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Unread 01/27/19, 08:23 AM  
zelenin

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Обнаружил в чем бага. Ниже описание.

Выставляем в 4 слота две пары.

Main bar:
EQUIP_SLOT_MAIN_HAND - Mace (1-handed) #1
EQUIP_SLOT_OFF_HAND - Shield (1-handed)

Back bar:
EQUIP_SLOT_BACKUP_MAIN - Mace (1-handed) #2
EQUIP_SLOT_BACKUP_OFF - Shield (1-handed)

Сохраняем в менеджере первую конфигурацию.
Дальше переносим с бэкбара mace на мэйнбар на вторую руку:

Main bar:
EQUIP_SLOT_MAIN_HAND - Mace (1-handed) #1
EQUIP_SLOT_OFF_HAND - Mace (1-handed) #2

Back bar:
EQUIP_SLOT_BACKUP_MAIN - пусто
EQUIP_SLOT_BACKUP_OFF - пусто

Сохраняем вторую конфигурацию.
Экипируемся через аддон (или ручками) в первую конфигурацию, через аддон экипируемся во вторую конфигурацию - и смена оружия не происходит.

Проблем несколько:

Code:
local _,_,_,equipped,bagId,slotIndex=GetInventoryItem(uid)
if equipped==false then
    EquipItem(bagId,slotIndex,slot)
    return true
end
в данном месте при провервке второго mace, equipped будет равен true, ведь он экипирован на бэкбаре.
Но даже если поменять так:
Code:
if (equipped and slotIndex ~= slot) or equipped==false then
ESO плюется вот такой ошибкой:
Cannot be equipped in that slot
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Unread 01/17/19, 09:36 AM  
zelenin

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Originally Posted by Jadax
Originally Posted by Hoft
my opinion.
Certain characters can have gear setups that are very similar, except for minor changes - and it would be easier to remember which one is which if there are user-made names.

Also, e.g. my healer has 10+ gear setups depending on situation, and going through list remember which one is which is fine if I play it every day, but quite easy to forget for quick changing otherwise. User-made names will allow me to quickly see which is which.

So, might be useless for you, but I don't think it will be in general for most people.
поддержу. На моем танковом персонаже стоят mace+shield, но для соло прохождения я меняю на mace+mace (плюс меняя пару танковых скиллов на боевые).

Зашел кстати, чтобы отрепортить ошибку, связанную именно с выше описанным вариантом: составил две комбинации, но при клике на вторую ничего не происходит. Могу видео записать или какую-то доп. информацию предоставить.
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