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Updated: 01/31/19 01:02 PM
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Compatibility:
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Updated:01/31/19 01:02 PM
Created:01/13/19 06:03 AM
Monthly downloads:832
Total downloads:1,009
Favorites:5
MD5:
Categories:Graphic UI Mods, RolePlay
4.2
The Elder Cam
Version: 1.2.0
by: Eldrni [More]
The Elder Cam

What is it?
This addon allows players to manipulate the in-game camera, changing its position or forcing first person mode.

Features
  • Hot key can be used to toggle which shoulder the camera hovers over while in third person. Great for thieves.
  • Hot key can be used to toggle centering the camera while in third person, for those of you that dislike the camera being off to the side.
  • The camera can be automatically centered or switched to first person, while in third person, if the player enters combat. The camera will move back to shoulder once combat ends.
  • Lock the camera in first person mode. You can now do many things in first person that used to switch to third person: ride your mount, assassinate people, or even sit in chairs. A hotkey can be assigned to toggle this on and off.
  • Players can turn off the interaction camera, when crafting, talking to NPCs, using siege weapons, using a dye station, lock picking, and placing/previewing furniture. This will prevent the camera from abruptly zooming in on NPCs, objects, your character, siege weapons, doors, and chests. Works both in first person and third person and the player can choose which events will zoom in and which don't.

Request Features/Report Bugs
https://github.com/Eldrni/the-elder-camera

Other Addons by Eldrni
Release 1.2.0 2019-01-31
New Options
* New option to switch to first person when entering combat.
* New option to switch to third person when becoming a werewolf, even if "ForceFirst Person" setting is enabled.

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Release 1.1.0 2019-01-17
New Features
* Players can now turn off the interaction camera, when crafting, talking to NPCs, using siege weapons, using a dye station, lock picking, and placing/previewing furniture. This will prevent the camera from abruptly zooming in on NPCs, objects, your character, siege weapons, doors, and chests.

---

Release 1.0.0 2019-01-13
Initial Release
Archived Files (2)
File Name
Version
Size
Uploader
Date
1.1.0
60kB
Eldrni
01/17/19 08:48 AM
1.0.0
59kB
01/13/19 06:03 AM


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Unread 02/12/19, 08:35 PM  
Eldrni
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Forum posts: 5
File comments: 174
Uploads: 2
Originally Posted by Temsol
Its works ! the WWolf form -going into 3d view without problem ! I am very appriciate your work mate , thanks !
Youíre welcome.
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Unread 02/12/19, 01:38 PM  
Temsol

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Its works ! the WWolf form -going into 3d view without problem ! I am very appriciate your work mate , thanks !
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Unread 02/07/19, 10:08 PM  
Temsol

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[/quote]

It took forever to find time to work on this, but the new version is finally out. Please let me know how it works, as I have no characters that are currently a werewolf.[/quote]

HI, mate.i am currently without pc computer - will have it from servis about week later - and will give you know )Thanks by the way for that ) Very appreciate !
Ps also , i have ability to turn innocent people into WereWolf if you want to have fun ( its fun , belive me - in last patch WW was very upgraded - damage now very good one )
Last edited by Temsol : 02/07/19 at 10:12 PM.
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Unread 02/02/19, 05:26 AM  
Eldrni
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Forum posts: 5
File comments: 174
Uploads: 2
Re: Elder Cam interaction when at the Outfit station

Originally Posted by Raisler
This is more of a request. I've noticed that the Elder Cam is preventing the camera from zooming out and your character turning to face the camera when working with the Outfit station. Which makes it cumbersome to change the outfit or dye it.

Maybe it's just me?

Any chance this could be changed to not affect wh8en interacting with the Outfit Station?
Hello,

There should already be a setting there for that. Is it not working for you?

Last edited by Eldrni : 02/02/19 at 05:37 AM.
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Unread 01/31/19, 02:40 PM  
Raisler

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Elder Cam interaction when at the Outfit station

This is more of a request. I've noticed that the Elder Cam is preventing the camera from zooming out and your character turning to face the camera when working with the Outfit station. Which makes it cumbersome to change the outfit or dye it.

Maybe it's just me?

Any chance this could be changed to not affect wh8en interacting with the Outfit Station?
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Unread 01/31/19, 01:10 PM  
Eldrni
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Forum posts: 5
File comments: 174
Uploads: 2
Originally Posted by Temsol
Originally Posted by Eldrni
Originally Posted by Temsol
Originally Posted by Eldrni

I think i know why. Iíll do some testing.
Take your time ) What about option - autoswitched 1st view off when in WW form and then - back auto 1st per view on when WW finished ? Jusk asking , dont worry if you dont have time or wishes )
Sorry itís been a busy weekend with work. Iíll be able to look into it in a day or so.
Dont be sorry , you already helped a lot with that bug with horse ( when camera forsed me into 3d view after vanishing horse ) .Your force 1st view works without any issues , great job ! If your game character need any food or drinks or portions- let me know and i
will send you some )
It took forever to find time to work on this, but the new version is finally out. Please let me know how it works, as I have no characters that are currently a werewolf.
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Unread 01/23/19, 03:38 AM  
Temsol

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Originally Posted by Eldrni
Originally Posted by Temsol
Originally Posted by Eldrni

I think i know why. Iíll do some testing.
Take your time ) What about option - autoswitched 1st view off when in WW form and then - back auto 1st per view on when WW finished ? Jusk asking , dont worry if you dont have time or wishes )
Sorry itís been a busy weekend with work. Iíll be able to look into it in a day or so.
Dont be sorry , you already helped a lot with that bug with horse ( when camera forsed me into 3d view after vanishing horse ) .Your force 1st view works without any issues , great job ! If your game character need any food or drinks or portions- let me know and i
will send you some )
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Unread 01/21/19, 07:39 PM  
Eldrni
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Forum posts: 5
File comments: 174
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Originally Posted by Temsol
Originally Posted by Eldrni

I think i know why. Iíll do some testing.
Take your time ) What about option - autoswitched 1st view off when in WW form and then - back auto 1st per view on when WW finished ? Jusk asking , dont worry if you dont have time or wishes )
Sorry itís been a busy weekend with work. Iíll be able to look into it in a day or so.
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Unread 01/21/19, 12:10 AM  
Temsol

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Originally Posted by Eldrni

I think i know why. Iíll do some testing.
Take your time ) What about option - autoswitched 1st view off when in WW form and then - back auto 1st per view on when WW finished ? Jusk asking , dont worry if you dont have time or wishes )
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Unread 01/19/19, 08:33 PM  
Eldrni
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[quote=Temsol]
Originally Posted by Temsol
Originally Posted by Eldrni
Originally Posted by [/quote

Yes, please let me know about siege weapons. I rarely do Cyrodiil and it would be great to know if there's any massive problems there.
Of course, i will, but only 20 jan , in my first day off - 12hour shift i have,yes)

I jump yesterday to Cyrodil just for 5 minuts - unfortunatly , siege weapon not working with force 1st per view well , no big problemm as i prefere to Battlegrounds ( but would be nice to have them one day with full emmersion - from 1st view )
I think i know why. Iíll do some testing.
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Unread 01/19/19, 11:42 AM  
Temsol

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[quote=Temsol]
Originally Posted by Eldrni
Originally Posted by [/quote

Yes, please let me know about siege weapons. I rarely do Cyrodiil and it would be great to know if there's any massive problems there.
Of course, i will, but only 20 jan , in my first day off - 12hour shift i have,yes)

I jump yesterday to Cyrodil just for 5 minuts - unfortunatly , siege weapon not working with force 1st per view well , no big problemm as i prefere to Battlegrounds ( but would be nice to have them one day with full emmersion - from 1st view )
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Unread 01/18/19, 03:27 AM  
Temsol

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[quote=Eldrni]
Originally Posted by [/quote

Yes, please let me know about siege weapons. I rarely do Cyrodiil and it would be great to know if there's any massive problems there.
Of course, i will, but only 20 jan , in my first day off - 12hour shift i have,yes)
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Unread 01/17/19, 02:42 PM  
Eldrni
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Originally Posted by Temsol
Originally Posted by Eldrni
I might add an option to automatically drop out of first person when in werewolf form.
O , thats good idea , very good as i have to pres first per off every my WW MOMENT ) In BGrounds every second - is importante ) Also , i forgot to check how work first view on siege weapon - cos its always was avaliable only from 3d view.
Yes, please let me know about siege weapons. I rarely do Cyrodiil and it would be great to know if there's any massive problems there.
Last edited by Eldrni : 01/17/19 at 02:48 PM.
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Unread 01/17/19, 11:43 AM  
Temsol

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[quoteI might add an option to automatically drop out of first person when in werewolf form.[/quote]

O , thats good idea , very good as i have to pres first per off every my WW MOMENT ) In BGrounds every second - is importante ) Also , i forgot to check how work first view on siege weapon - cos its always was avaliable only from 3d view.
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Unread 01/17/19, 08:51 AM  
Eldrni
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Originally Posted by Temsol
Originally Posted by Eldrni
Originally Posted by Temsol
Hi, thx, I already installed and checked that.Horse -looks wanderfull , only 1 issue so far - warevolve doesn't have any hands , unfortunately, but that's ok .Just when I go to ww battlegrounds and dungeon) - I just pressing button *force first person* off .So its good to use , thx for that Addon, not many people do addons for first person.Everyone plays with little mappet . Super unrealistic view - its nothing compare immersion.
Sorry about the issues with the Werewolf. I'll see if I can get that working properly. Thanks for giving a try and I'm glad you like it!

No worries ) I dont belive , that it coud be done - nobody yet made hands to WW in 1st per view ) Its good enough already as it takes the bug with horse away )
Yes, I looked into it quite a bit after you mentioned it. It seems to be an ongoing issue that no one has solved in over 4 years. Oh well. I might add an option to automatically drop out of first person when in werewolf form.

I just released a new version today that let's you turn off the interaction camera when you talk to folks, so the game doesn't abruptly zoom in (I personally hate it, it breaks immersion).
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