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Wrathstone (4.3)
Updated:03/18/19 01:26 PM
Created:02/26/19 11:51 AM
Monthly downloads:1,231
Total downloads:1,235
Favorites:13
MD5:
4.3
GridList (Beta)  Updated less than 3 days ago!
Version: 0.83
by: KLISK [More]
--EN-----------------------
In developing!

Please write me about all the shortcomings.
You can offer your ideas on functionality.


Required libraries: LibStub, LibAddonMenu

Inventory in the form of a grid based on ZoS functions.

Button to switch the mode, from the left above the list.

Template for creating your own skins GridListSkins.



Slash commands:
"/gridlist" - Settings menu.
It is recommended to reload the interface after changing the settings "/reloadui" (so that all windows are updated).

Attention!
Delays in updating directly depend on: the number of visible cells and add-ons that add new items to the list.
0.83
Added setting "Edge: Brightness quality (1.x)"
In the settings, the format sliders (1.0) work as expected.

0.82
Added the price of items from merchants in the tooltip.
Removed fonts for Russian localization, now they are taken from the folder RuESO.

0.8
Added support and customization of skins.

0.7
Added: STORE_WINDOW, BUY_BACK_WINDOW, REPAIR_WINDOW.
Fixed work: GridList + PerfectPixel + AutoCategory.
Many changes in the code.

0.6
Changed the name so as not to be confused with another addon.
Delete the "InventoryGrid" folder if you have one. (C:\Users\xxxxx\Documents\Elder Scrolls Online\live\AddOns\)
Added more settings.
In the settings, an inventory window is displayed to facilitate setup.
Fixed the edge texture.
Added: QUICKSLOT_WINDOW.

0.5
- Added settings menu based on "LibAddonMenu-2.0"
Compatible: AutoCategory, PerfectPixel
Many other fixes.
With this, you can play ... it seems :)

0.3
Tooltip anchor fix, in grid mode.

0.2
Added button to switch the mode, from the left above the list.
The tooltip is fixed to the left of the list.
Added: INVENTORY, QUEST_ITEM, BANK, HOUSE_BANK, GUILD_BANK, CRAFT_BAG.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.1
83kB
03/15/19 02:07 PM
Addon


Archived Files (8)
File Name
Version
Size
Uploader
Date
0.82
46kB
KLISK
03/18/19 11:29 AM
0.8
108kB
KLISK
03/15/19 02:04 PM
0.7
105kB
KLISK
03/14/19 04:54 PM
0.6
106kB
KLISK
03/13/19 08:01 AM
0.5
101kB
KLISK
03/12/19 02:28 PM
0.3
61kB
KLISK
03/02/19 11:25 AM
0.2
45kB
KLISK
02/27/19 01:32 PM
0.1
58kB
02/26/19 11:51 AM


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Unread 03/18/19, 03:42 PM  
Austinseph1

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Originally Posted by KLISK
Originally Posted by Austinseph1
The one thing I can find is for some reason merchant prices wont show with this addon while it will on standard or Inventory grid view. Not sure why.
I did not understand exactly where prices are not displayed? In any case, I'll see what's there.

Edit:
@Austinseph1 try 0.82
Yep, That fixed it! Thank you!
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Unread 03/17/19, 09:42 PM  
KLISK
 
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Originally Posted by Austinseph1
The one thing I can find is for some reason merchant prices wont show with this addon while it will on standard or Inventory grid view. Not sure why.
I did not understand exactly where prices are not displayed? In any case, I'll see what's there.

Edit:
@Austinseph1 try 0.82
Last edited by KLISK : 03/18/19 at 11:33 AM.
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Unread 03/17/19, 04:55 PM  
Austinseph1

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Runs WAY smoother than InvGrid, Love it Thank you!

The one thing I can find is for some reason merchant prices wont show with this addon while it will on standard or Inventory grid view. Not sure why.
Last edited by Austinseph1 : 03/17/19 at 07:31 PM.
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Unread 03/15/19, 08:35 AM  
Frackou
 
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0.7
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Unread 03/15/19, 03:06 AM  
KLISK
 
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Re: :thumbsup:

Originally Posted by Phinix
Thanks for adding support to the NPC vendor interface. I really like this addon, especially the toggle button and support for many different configurations.
I added support for GridList in the latest Master Recipe List so you can see tracking icons in grid view.
Thank you Phinix. Love your MRL.
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Unread 03/15/19, 02:56 AM  
Phinix
 
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:thumbsup:

Thanks for adding support to the NPC vendor interface. I really like this addon, especially the toggle button and support for many different configurations.

I added support for GridList in the latest Master Recipe List so you can see tracking icons in grid view.
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Unread 03/15/19, 01:45 AM  
KLISK
 
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Re: error?

Originally Posted by Tonyleila
Maybe it has something to do with the options not saving after I open the bank it dosen't fit anymore:
Setting slot size and spacing, all works fine: https://i.imgur.com/fWvMVpO.jpg
Opening the bank, inventory and bank size dosen't fit into the row any more: https://i.imgur.com/frgTgVy.jpg
my guess it is something about the scroll bar
You need to update the list to apply all the settings, use the view toggle button. After setup, only inventory is fully updated.
(all lists of the same width, except for sending mail and it seems the store guild.)
Last edited by KLISK : 03/15/19 at 01:47 AM.
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Unread 03/13/19, 06:50 PM  
Tonyleila
 
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error?

Got this error and its hiding my UI partly, only fixed after a reload

Code:
EsoUI/Libraries/ZO_StringSearch/ZO_StringSearch.lua:57: function expected instead of nil
stack traceback:
EsoUI/Libraries/ZO_StringSearch/ZO_StringSearch.lua:57: in function 'ZO_StringSearch:Process'
|caaaaaa<Locals> self = tbl, data = tbl, searchTerms = tbl, numTerms = 1, i = 1 </Locals>|r
(tail call): ?
EsoUI/Ingame/Inventory/Inventory.lua:1404: in function 'ZO_InventoryManager:ShouldAddSlotToList'
|caaaaaa<Locals> self = tbl, inventory = tbl, slot = tbl </Locals>|r
(tail call): ?
EsoUI/Ingame/Inventory/Inventory.lua:1443: in function 'ZO_InventoryManager:UpdateList'
|caaaaaa<Locals> self = tbl, inventoryType = 2, updateEvenIfHidden = true, inventory = tbl, list = ud, scrollData = tbl, questItems = tbl, questIndex = 12, questItemTable = tbl, questItemIndex = 1, slotData = tbl </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:662: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing", UPDATE_EVEN_IF_HIDDEN = true </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Inventory/Inventory.lua:657, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = tbl, oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment'
|caaaaaa<Locals> self = tbl, fragment = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:137: in function 'ZO_Scene:AddTemporaryFragment'
|caaaaaa<Locals> self = tbl, fragment = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment'
|caaaaaa<Locals> self = tbl, fragment = tbl, state = "showing" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:135: in function 'ZO_SceneManager_Base:AddFragmentGroup'
|caaaaaa<Locals> self = tbl, fragmentGroup = tbl, i = 1, fragment = tbl </Locals>|r
(tail call): ?
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:284: in function 'MenuBarButton:Release'
|caaaaaa<Locals> self = tbl, upInside = true, skipAnimation = true, playerDriven = false, buttonData = tbl </Locals>|r
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:584: in function 'MenuBar:SelectDescriptor'
|caaaaaa<Locals> self = tbl, descriptor = 3730, skipAnimation = true, buttonObject = tbl </Locals>|r
(tail call): ?
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
|caaaaaa<Locals> self = tbl, name = 3730, SKIP_ANIMATIONS = true </Locals>|r
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Inventory/InventoryMenuBar.lua:165: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Inventory/InventoryMenuBar.lua:34: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Inventory/InventoryMenuBar.lua:32, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, refreshedForScene = tbl, oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:321: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, i = 15, fragment = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:329: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden", AS_A_RESULT_OF_SCENE_STATE_CHANGE = true </Locals>|r

Maybe it has something to do with the options not saving after I open the bank it dosen't fit anymore:

Setting slot size and spacing, all works fine: https://i.imgur.com/fWvMVpO.jpg

Opening the bank, inventory and bank size dosen't fit into the row any more: https://i.imgur.com/frgTgVy.jpg

my guess it is something about the scroll bar
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Last edited by Tonyleila : 03/13/19 at 07:22 PM.
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Unread 03/13/19, 06:24 PM  
Tonyleila
 
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Clean Border /Background rework

Did not like the new border so I created clean textures for this, feel free to add one of them (I prefer the thin version). Also made a cleaner version of the Background texture.

BTW coud you make the difference between white and gray items a bit more clear (by default)? My Suggestion: gray: 25/25/25 255 white: 95/95/95 255

https://www.esoui.com/downloads/info...tTexture.html#

Preview:
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Last edited by Tonyleila : 03/13/19 at 06:34 PM.
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Unread 03/13/19, 12:49 PM  
KLISK
 
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Re: Frackou, b92303008

Originally Posted by Frackou
Maybe you should make it delete "InventoryGrid.lua" from "SavedVariables" too
This should not affect, but better to delete

Originally Posted by b92303008
Personally looking forward to icon style customization in the future.
I still think how to do it better. After all, you need to give the opportunity to connect custom skins for custom modification.
Last edited by KLISK : 03/13/19 at 12:53 PM.
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Unread 03/13/19, 12:10 PM  
Frackou
 
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Thank for this new version with settings

Maybe you should make it delete "InventoryGrid.lua" from "SavedVariables" too
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Unread 03/13/19, 11:25 AM  
b92303008

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Re: Re: Atavus

Originally Posted by KLISK
Originally Posted by Atavus
Hi again,
How different is this addon from IGV:
https://www.esoui.com/downloads/info...yGridView.html
and the updated version:
https://www.esoui.com/downloads/file...7&so=DESC#info
Just wondering if I should delete the other and switch to this?
A completely different implementation, written from scratch. Much easier and more productive than IGV (for me, according to reviews and for others)
IGV once made life in ESO so much easier, but the performance improvement brought by Gridlist is just amazing. Thanks for your brilliant work.

Personally looking forward to icon style customization in the future.
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Unread 03/13/19, 05:47 AM  
Lelldorano

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Originally Posted by Atavus
Hi again,

How different is this addon from IGV:
https://www.esoui.com/downloads/info...yGridView.html

and the updated version:
https://www.esoui.com/downloads/file...7&so=DESC#info

Just wondering if I should delete the other and switch to this?
Cant hurt to give it a try. For me the performance difference from IGV is huge, there is still a small pause when opening inventory but the scrolling is extremely smooth.
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Unread 03/13/19, 02:08 AM  
KLISK
 
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Re: Atavus

Originally Posted by Atavus
Hi again,
How different is this addon from IGV:
https://www.esoui.com/downloads/info...yGridView.html
and the updated version:
https://www.esoui.com/downloads/file...7&so=DESC#info
Just wondering if I should delete the other and switch to this?
A completely different implementation, written from scratch. Much easier and more productive than IGV (for me, according to reviews and for others)
Last edited by KLISK : 03/13/19 at 02:17 AM.
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Unread 03/13/19, 01:33 AM  
Atavus

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Hi again,

How different is this addon from IGV:
https://www.esoui.com/downloads/info...yGridView.html

and the updated version:
https://www.esoui.com/downloads/file...7&so=DESC#info

Just wondering if I should delete the other and switch to this?
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