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Updated: 03/24/19 09:47 AM
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Wrathstone (4.3)
Updated:03/24/19 09:47 AM
Created:02/26/19 11:51 AM
Monthly downloads:1,636
Total downloads:3,295
Favorites:23
MD5:
Categories:Beta-version AddOns, Bags, Bank, Inventory
4.3
GridList
Version: 0.9.1
by: KLISK [More]
--EN-----------------------
In developing!

Please write me about all the shortcomings.
You can offer your ideas on functionality.


Required libraries: LibStub, LibAddonMenu

Inventory in the form of a grid based on ZoS functions.

Button to switch the mode, from the left above the list.

Additional skins and template for creating your own skins GridListSkins.



Slash commands:
"/gridlist" - Settings menu.
It is recommended to reload the interface after changing the settings "/reloadui" (so that all windows are updated).

Attention!
Delays in updating directly depend on: the number of visible cells and add-ons that add new items to the list.
0.9.1
Added icon price of items from merchants in the tooltip.


0.9
Added a bunch of settings.
fix compability AutoCategory.
Fix icon button change mode.

0.8.3
Added setting "Edge: Brightness quality (1.x)"
In the settings, the format sliders (1.0) work as expected.

0.8.2
Added the price of items from merchants in the tooltip.
Removed fonts for Russian localization, now they are taken from the folder RuESO.

0.8
Added support and customization of skins.

0.7
Added: STORE_WINDOW, BUY_BACK_WINDOW, REPAIR_WINDOW.
Fixed work: GridList + PerfectPixel + AutoCategory.
Many changes in the code.

0.6
Changed the name so as not to be confused with another addon.
Delete the "InventoryGrid" folder if you have one. (C:\Users\xxxxx\Documents\Elder Scrolls Online\live\AddOns\)
Added more settings.
In the settings, an inventory window is displayed to facilitate setup.
Fixed the edge texture.
Added: QUICKSLOT_WINDOW.

0.5
- Added settings menu based on "LibAddonMenu-2.0"
Compatible: AutoCategory, PerfectPixel
Many other fixes.
With this, you can play ... it seems :)

0.3
Tooltip anchor fix, in grid mode.

0.2
Added button to switch the mode, from the left above the list.
The tooltip is fixed to the left of the list.
Added: INVENTORY, QUEST_ITEM, BANK, HOUSE_BANK, GUILD_BANK, CRAFT_BAG.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.2
100kB
03/22/19 12:10 PM
Addon


Archived Files (10)
File Name
Version
Size
Uploader
Date
0.9
52kB
KLISK
03/22/19 12:08 PM
0.83
47kB
KLISK
03/18/19 01:26 PM
0.82
46kB
KLISK
03/18/19 11:29 AM
0.8
108kB
KLISK
03/15/19 02:04 PM
0.7
105kB
KLISK
03/14/19 04:54 PM
0.6
106kB
KLISK
03/13/19 08:01 AM
0.5
101kB
KLISK
03/12/19 02:28 PM
0.3
61kB
KLISK
03/02/19 11:25 AM
0.2
45kB
KLISK
02/27/19 01:32 PM
0.1
58kB
02/26/19 11:51 AM


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Unread 04/08/19, 04:21 PM  
Mandragorane

Forum posts: 0
File comments: 43
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Re: Re: Great Addon !!

Originally Posted by KLISK
Originally Posted by Mandragorane
Love this addon. Thank you so much for doing this !!

In my setup it takes a long time to load, default settings. Is there another addon interfering you might be aware of or is it something I might doing wrong?

Thank you !
for example: FCO ItemSaver
Oh wow, bummer, 6 sec difference. Thanks for the hint.
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Unread 04/08/19, 03:09 PM  
KLISK
 
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Forum posts: 12
File comments: 106
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Re: Great Addon !!

Originally Posted by Mandragorane
Love this addon. Thank you so much for doing this !!

In my setup it takes a long time to load, default settings. Is there another addon interfering you might be aware of or is it something I might doing wrong?

Thank you !
for example: FCO ItemSaver
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Unread 04/08/19, 10:42 AM  
Mandragorane

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Great Addon !!

Love this addon. Thank you so much for doing this !!

In my setup it takes a long time to load, default settings. Is there another addon interfering you might be aware of or is it something I might doing wrong?

Thank you !
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Unread 03/24/19, 10:07 PM  
KLISK
 
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Forum posts: 12
File comments: 106
Uploads: 4
Originally Posted by Phinix
Getting an error when changing the file size options, says "must be larger than zero and power of two."

Rather than using a slider control for this option in LibAddonMenu you could make it a dropdown, and specify the options to choose like this:
I think to remove this parameter altogether, since it has almost no effect on the view. And transfer data along with the texture used.
Last edited by KLISK : 03/24/19 at 10:07 PM.
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Unread 03/24/19, 07:30 PM  
Phinix
 
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Getting an error when changing the file size options, says "must be larger than zero and power of two."

Rather than using a slider control for this option in LibAddonMenu you could make it a dropdown, and specify the options to choose like this:

Code:
{
	type			= 'dropdown',
	name			= "Width",
	tooltip			= "Set the edge width.",
	choices			= { 2, 4, 8 , 16 , 24 , 32 },
	getFunc			= function() return option.savedVar end,
	setFunc			= function(v)
						option.savedVar = v
					end,
	scrollable		= 6,
	default			= defaults.savedVar,
},
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Unread 03/22/19, 02:18 AM  
KLISK
 
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Forum posts: 12
File comments: 106
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Originally Posted by blackman_87
Warning: Spoiler

If there is time, I will correct it today.
Last edited by KLISK : 03/22/19 at 02:20 AM.
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Unread 03/22/19, 01:01 AM  
blackman_87

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Warning: Spoiler
Last edited by blackman_87 : 03/22/19 at 05:04 AM.
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Unread 03/18/19, 03:42 PM  
Austinseph1

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File comments: 8
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Originally Posted by KLISK
Originally Posted by Austinseph1
The one thing I can find is for some reason merchant prices wont show with this addon while it will on standard or Inventory grid view. Not sure why.
I did not understand exactly where prices are not displayed? In any case, I'll see what's there.

Edit:
@Austinseph1 try 0.82
Yep, That fixed it! Thank you!
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Unread 03/17/19, 09:42 PM  
KLISK
 
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Forum posts: 12
File comments: 106
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Originally Posted by Austinseph1
The one thing I can find is for some reason merchant prices wont show with this addon while it will on standard or Inventory grid view. Not sure why.
I did not understand exactly where prices are not displayed? In any case, I'll see what's there.

Edit:
@Austinseph1 try 0.82
Last edited by KLISK : 03/18/19 at 11:33 AM.
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Unread 03/17/19, 04:55 PM  
Austinseph1

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Runs WAY smoother than InvGrid, Love it Thank you!

The one thing I can find is for some reason merchant prices wont show with this addon while it will on standard or Inventory grid view. Not sure why.
Last edited by Austinseph1 : 03/17/19 at 07:31 PM.
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Unread 03/15/19, 08:35 AM  
Frackou
 
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0.7
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Unread 03/15/19, 03:06 AM  
KLISK
 
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Forum posts: 12
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Re: :thumbsup:

Originally Posted by Phinix
Thanks for adding support to the NPC vendor interface. I really like this addon, especially the toggle button and support for many different configurations.
I added support for GridList in the latest Master Recipe List so you can see tracking icons in grid view.
Thank you Phinix. Love your MRL.
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Unread 03/15/19, 02:56 AM  
Phinix
 
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:thumbsup:

Thanks for adding support to the NPC vendor interface. I really like this addon, especially the toggle button and support for many different configurations.

I added support for GridList in the latest Master Recipe List so you can see tracking icons in grid view.
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Unread 03/15/19, 01:45 AM  
KLISK
 
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Re: error?

Originally Posted by Tonyleila
Maybe it has something to do with the options not saving after I open the bank it dosen't fit anymore:
Setting slot size and spacing, all works fine: https://i.imgur.com/fWvMVpO.jpg
Opening the bank, inventory and bank size dosen't fit into the row any more: https://i.imgur.com/frgTgVy.jpg
my guess it is something about the scroll bar
You need to update the list to apply all the settings, use the view toggle button. After setup, only inventory is fully updated.
(all lists of the same width, except for sending mail and it seems the store guild.)
Last edited by KLISK : 03/15/19 at 01:47 AM.
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Unread 03/13/19, 06:50 PM  
Tonyleila
 
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error?

Got this error and its hiding my UI partly, only fixed after a reload

Code:
EsoUI/Libraries/ZO_StringSearch/ZO_StringSearch.lua:57: function expected instead of nil
stack traceback:
EsoUI/Libraries/ZO_StringSearch/ZO_StringSearch.lua:57: in function 'ZO_StringSearch:Process'
|caaaaaa<Locals> self = tbl, data = tbl, searchTerms = tbl, numTerms = 1, i = 1 </Locals>|r
(tail call): ?
EsoUI/Ingame/Inventory/Inventory.lua:1404: in function 'ZO_InventoryManager:ShouldAddSlotToList'
|caaaaaa<Locals> self = tbl, inventory = tbl, slot = tbl </Locals>|r
(tail call): ?
EsoUI/Ingame/Inventory/Inventory.lua:1443: in function 'ZO_InventoryManager:UpdateList'
|caaaaaa<Locals> self = tbl, inventoryType = 2, updateEvenIfHidden = true, inventory = tbl, list = ud, scrollData = tbl, questItems = tbl, questIndex = 12, questItemTable = tbl, questItemIndex = 1, slotData = tbl </Locals>|r
EsoUI/Ingame/Inventory/Inventory.lua:662: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing", UPDATE_EVEN_IF_HIDDEN = true </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Inventory/Inventory.lua:657, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = tbl, oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:108: in function 'ZO_Scene:AddFragment'
|caaaaaa<Locals> self = tbl, fragment = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:137: in function 'ZO_Scene:AddTemporaryFragment'
|caaaaaa<Locals> self = tbl, fragment = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:119: in function 'ZO_SceneManager_Base:AddFragment'
|caaaaaa<Locals> self = tbl, fragment = tbl, state = "showing" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:135: in function 'ZO_SceneManager_Base:AddFragmentGroup'
|caaaaaa<Locals> self = tbl, fragmentGroup = tbl, i = 1, fragment = tbl </Locals>|r
(tail call): ?
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:284: in function 'MenuBarButton:Release'
|caaaaaa<Locals> self = tbl, upInside = true, skipAnimation = true, playerDriven = false, buttonData = tbl </Locals>|r
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:584: in function 'MenuBar:SelectDescriptor'
|caaaaaa<Locals> self = tbl, descriptor = 3730, skipAnimation = true, buttonObject = tbl </Locals>|r
(tail call): ?
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
|caaaaaa<Locals> self = tbl, name = 3730, SKIP_ANIMATIONS = true </Locals>|r
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Inventory/InventoryMenuBar.lua:165: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Ingame/Inventory/InventoryMenuBar.lua:34: in function 'callback'
|caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = tbl, eventName = "StateChange", registry = tbl, callbackInfoIndex = 1, callbackInfo = tbl, callback = EsoUI/Ingame/Inventory/InventoryMenuBar.lua:32, deleted = false </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:143: in function 'ZO_SceneFragment:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:161: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, refreshedForScene = tbl, oldState = "hidden" </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:321: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true, i = 15, fragment = tbl </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:329: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = tbl, asAResultOfSceneStateChange = true </Locals>|r
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = tbl, newState = "showing", oldState = "hidden", AS_A_RESULT_OF_SCENE_STATE_CHANGE = true </Locals>|r

Maybe it has something to do with the options not saving after I open the bank it dosen't fit anymore:

Setting slot size and spacing, all works fine: https://i.imgur.com/fWvMVpO.jpg

Opening the bank, inventory and bank size dosen't fit into the row any more: https://i.imgur.com/frgTgVy.jpg

my guess it is something about the scroll bar
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Last edited by Tonyleila : 03/13/19 at 07:22 PM.
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