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Updated: 03/19/19 12:28 PM
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Wrathstone (4.3)
Updated:03/19/19 12:28 PM
Created:03/05/19 12:52 PM
Monthly downloads:329
Total downloads:344
Favorites:5
MD5:
Categories:Graphic UI Mods, Chat Mods, RolePlay, Miscellaneous, Utility Mods
4.3
NTak Dialog  Updated less than 3 days ago!
Version: 0.8
by: NTak [More]
Making tweaking easy: NTak Camera / NTak Dialog
You can also check my Portal.

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/!\ In development…

DESCRIPTION
This addon includes many dialog features, to customize it your way and/or to enhance the game experience.

AVAILABLE SETTINGS
  • Cross-characters settings,
    ⋅⋅⋅
  • Resize the dialog window,
  • Change the window background transparency,
  • Setting to add some transparency for the content,
    ⋅⋅⋅
  • Change the font size for the title (NPC's name), the text body, or the chat options,
  • Align the title like you prefer,
  • Use the old-yellowish color for the title,
  • Remove the useless dashes from the title,
    ⋅⋅⋅
  • Setting to hide the body text,
  • Settings to make the text appear one letter at a time,
    ⋅⋅⋅
  • Add icons before chat options,
  • Add chat options numbering with customizable symbol and padding,
  • Gray out the “Goodbye” option,
  • Add a background effect when hovering the chat options,
    ⋅⋅⋅
  • Add possibility to mute bankers and/or merchants/crafters,

TO DO LIST
  • Add font selection for the texts,
  • Get feedback from users Don't hesitate to comment or to ask for a new feature!
  • Think about other new functionalities,
  • Feel free to contact me if you'd like to add another language.

THANKS
  • Klingo for the german translation.
Version 0.8
Added icons.
Other minor modifications.

⋅ ⋅ ⋅

Version 0.7
Added content transparency setting.
Enhanced fading for text.

⋅ ⋅ ⋅

Version 0.6.1
Corrected off-screen option/answer.

⋅ ⋅ ⋅

Version 0.6
Added text-fading settings.

⋅ ⋅ ⋅
[Some undocumented updates]
⋅ ⋅ ⋅

Version 0.4
Added german localization.

⋅ ⋅ ⋅

Version 0.3
Added french localization.

⋅ ⋅ ⋅
[Some undocumented updates]
⋅ ⋅ ⋅

Version 0.1
Initial beta version.
Archived Files (6)
File Name
Version
Size
Uploader
Date
0.7
50kB
NTak
03/16/19 08:32 AM
0.6.1
50kB
NTak
03/13/19 03:01 PM
0.6
49kB
NTak
03/10/19 01:39 PM
0.5
48kB
NTak
03/09/19 03:33 AM
0.4
47kB
NTak
03/06/19 02:02 PM
0.3
46kB
NTak
03/05/19 12:52 PM


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Unread Today, 07:26 PM  
Jhenox
 
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Forum posts: 39
File comments: 372
Uploads: 6
I think I encountered a bug. When I disabled the numbers for the text options, the background appeared even though transparency was set to 0. Thank you.
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Unread 03/16/19, 08:33 AM  
NTak
 
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Forum posts: 6
File comments: 51
Uploads: 3
Originally Posted by AikoTM
[...]
Having resized the dialog text window to the minimum i feel like i could live without the transparency.
I said that I'll may give it a try. It's done!

Version 0.7:
Added a "content transparency" setting. Maximum 50% to not alter much the game.
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

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Last edited by NTak : 03/16/19 at 12:56 PM.
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Unread 03/15/19, 04:43 AM  
NTak
 
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Forum posts: 6
File comments: 51
Uploads: 3
Hey lexo1000,

Glad to hear you like it.

It will be kind of easy to add a delay…
But as the delay is not the same for all NPCs, I have to think about a better way.
( Something like a "NPC speech finished" event would be wonderful. )

Anyway, I agree that options/answers should be displayed only after they finished talking.
I'll be working on it.

Cheers.

Originally Posted by lexo1000
Hi Ntak,
great addon thank you.
I like to hide the NPC text but also having answer display when they finish to talk.
Could you add an option to delay the display of answers ?
thanks
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
Last edited by NTak : 03/15/19 at 05:52 AM.
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Unread 03/15/19, 03:24 AM  
lexo1000
 
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Forum posts: 3
File comments: 93
Uploads: 1
Hi Ntak,
great addon thank you.
I like to hide the NPC text but also having answer display when they finish to talk.
Could you add an option to delay the display of answers ?
thanks
Last edited by lexo1000 : 03/15/19 at 03:38 AM.
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Unread 03/14/19, 09:35 AM  
XeirESOUI

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by NTak
Originally Posted by XeirESOUI
There seems to be a problem with word wrap on the player response options that have a large amount of text and they just continue in one line off the screen.
I've corrected and updated.
Feel free to let me know if you find something else!
Nice can set my response text to be larger without it trailing off-screen now so can confirm it's working. Thanks for the quick fix!
Last edited by XeirESOUI : 03/14/19 at 09:36 AM.
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Unread 03/13/19, 03:02 PM  
NTak
 
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Forum posts: 6
File comments: 51
Uploads: 3
Originally Posted by XeirESOUI
There seems to be a problem with word wrap on the player response options that have a large amount of text and they just continue in one line off the screen.
I've corrected and updated.
Feel free to let me know if you find something else!
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
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Unread 03/13/19, 05:51 AM  
AikoTM

Forum posts: 0
File comments: 16
Uploads: 0
Originally Posted by NTak
I've released the version with the text fade-in.

For the camera, you might want to try NTak Camera, as it can prevent the camera change on interaction (chatting, for example). It feels far more natural, in my opinion.

Do you still feel the need for the transparency setting ?
I'm aware of all the add-ons that disable the dialoge camera..
But i like the close-up camera. Just need it centered on the NPC really.

Having resized the dialog text window to the minimum i feel like i could live without the transparency.
Last edited by AikoTM : 03/13/19 at 05:53 AM.
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Unread 03/13/19, 02:15 AM  
NTak
 
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Forum posts: 6
File comments: 51
Uploads: 3
Originally Posted by XeirESOUI
There seems to be a problem with word wrap on the player response options that have a large amount of text and they just continue in one line off the screen.
Thanks for your feedback, I'll look into it tonight.
It should only happen when using a resized window.
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
Last edited by NTak : 03/13/19 at 02:27 AM.
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Unread 03/12/19, 09:18 PM  
XeirESOUI

Forum posts: 0
File comments: 2
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There seems to be a problem with word wrap on the player response options that have a large amount of text and they just continue in one line off the screen.
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Unread 03/12/19, 07:15 AM  
NTak
 
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Forum posts: 6
File comments: 51
Uploads: 3
I've released the version with the text fade-in.

For the camera, you might want to try NTak Camera, as it can prevent the camera change on interaction (chatting, for example). It feels far more natural, in my opinion.

Do you still feel the need for the transparency setting ?
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
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Unread 03/11/19, 04:48 PM  
AikoTM

Forum posts: 0
File comments: 16
Uploads: 0
Originally Posted by NTak
Originally Posted by AikoTM
I have this issue that i start reading the text instead of listening and looking at the NPC, so i was hoping to reduce the opacity to make it less distracting.
I think everyone faces the same issue.
It is hard to focus and listen when there is already the whole text displayed.

Don't you use the setting to hide the whole text?
I'm afraid adding an opacity setting will change too much the game feeling. But… I'll may gonna give it a try in 0.6.

Anyway, sooner or later, I'll be adding a customizable text fade-in.
I'm already working on it since 0.4.
Right now i have the chat window width set to the minimum, which actually helps quite a lot.
If only there was a way to center the camera on the NPC, instead of the offset to the left.
Oh well..
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Unread 03/09/19, 02:53 AM  
NTak
 
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Forum posts: 6
File comments: 51
Uploads: 3
Originally Posted by AikoTM
I have this issue that i start reading the text instead of listening and looking at the NPC, so i was hoping to reduce the opacity to make it less distracting.
I think everyone faces the same issue.
It is hard to focus and listen when there is already the whole text displayed.

Don't you use the setting to hide the whole text?
I'm afraid adding an opacity setting will change too much the game feeling. But… I'll may gonna give it a try in 0.6.

Anyway, sooner or later, I'll be adding a customizable text fade-in.
I'm already working on it since 0.4.
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
Last edited by NTak : 03/09/19 at 07:02 AM.
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Unread 03/08/19, 11:30 AM  
AikoTM

Forum posts: 0
File comments: 16
Uploads: 0
Originally Posted by NTak
Originally Posted by AikoTM
Is it possible to adjust the opacity of the text?
Yes, it is possible. But I have to ask: Why, and for which text ?

In fact, for now I've tried to not alter “much” the game.
For example by only allowing the default and the old-yellowish color for the title.
It was a choice not to add a color picker to keep the game “feeling”.
Well.. the whole dialog text.
Name of the NPC and what they are saying.
I have this issue that i start reading the text instead of listening and looking at the NPC, so i was hoping to reduce the opacity to make it less distracting.
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Unread 03/06/19, 12:59 AM  
NTak
 
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Forum posts: 6
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Uploads: 3
I'm already aware of an issue with the title alignment.

It will be corrected today, and german language will be added.

⋅ ⋅ ⋅

Edit:

Version 0.4:
Added german language and corrected the issue with the title alignment.
Also added a new setting to gray out the "Goodbye" option.
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
Last edited by NTak : 03/06/19 at 02:07 PM.
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Unread 03/06/19, 12:57 AM  
NTak
 
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Forum posts: 6
File comments: 51
Uploads: 3
Originally Posted by AikoTM
Is it possible to adjust the opacity of the text?
Yes, it is possible. But I have to ask: Why, and for which text ?

In fact, for now I've tried to not alter “much” the game.
For example by only allowing the default and the old-yellowish color for the title.
It was a choice not to add a color picker to keep the game “feeling”.
__________________
I believe in…
Making tweaking easy: NTak Camera / NTak Dialog
⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
N'Tak' stands for “ Takit ”, my pseudonym almost everywhere. (Takit on E.U. Server)
N'Tak' because all my secondary characters names start with a “ N ”.

⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅ ⋅
Last edited by NTak : 03/06/19 at 03:49 AM.
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